Path of Exile - Page 1192
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
r.Evo
Germany14079 Posts
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HolydaKing
21253 Posts
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HolydaKing
21253 Posts
https://p7p4m6s5.ssl.hwcdn.net/public/bex/Geofri.jpg Tbh still not very good. Who is going Hybrid with extremely high (800+?) strength? Maybe something for Aegis but I dunno. | ||
TheTenthDoc
United States9561 Posts
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bo1b
Australia12814 Posts
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ASoo
2862 Posts
On February 28 2017 14:55 Sn0_Man wrote: I know lots of people loved breach but I found it the worst league since tempest or talisman tbh swarms of mobs surrounding you and raping your ears just because isn't a very interesting mechanic. Keeping breaches open was annoying. Splinters were nitpicky to pick up. The only upside was billions of mobs... which just isn't an interesting league mechanic. Some of the uniques were really cool i guess but not only does that not make a league, the interesting ones were also unreasonably gated behind chayula which you had to play an absurd amount to ever experience. I still enjoyed playing path of exile, but as a league mechanic it was pretty stupid imo. I really enjoyed levelling in Breach because opening breaches during levelling felt both super rewarding and super dangerous (I died from breaches more than anything else this league). Compare Essence, where the essences themselves were nice, but the enemies were almost never threatening unless you rolled like the four worst ones in the game and then got the bad corruption result on them. Once I got to maps, though, breaches were indistinguishable from any other source of a-whole-bunch-of-mobs (basically just packsize), and picking up splinters was indeed a pain. Still enjoyed the league, though. *edit* On March 01 2017 06:16 HolydaKing wrote: Bex revealed another unique rework. https://p7p4m6s5.ssl.hwcdn.net/public/bex/Geofri.jpg Tbh still not very good. Who is going Hybrid with extremely high (800+?) strength? Maybe something for Aegis but I dunno. This seems like it might be good for Aegis Aurora + Mjolner builds, which is...like nobody? Yeah. | ||
Sn0_Man
Tebellong44238 Posts
Tangentially, how come shadow gets 2 Life + ES clusters and templar (the literal hybrid life + es class) gets zero. They keep trying to push hybrid builds but it's so impossible to do in templar area, you need the hybrid nodes. I feel like GGG low-key think geofri's is fine and want people to make builds with it so they release this teaser as a way to spotlight theorycrafting on it without actually making it a powerful item. Unfortunately it still blows. | ||
ASoo
2862 Posts
Bam. Done. Balanced. | ||
Exoteric
Australia2330 Posts
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vndestiny
Singapore3438 Posts
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LagLovah
Canada552 Posts
Wait..... what? Anvil buff and Immortal Flesh: No longer has Reduced Maximum Resistances mod. Now has -15% to -25% to All Resistances. Life getting some love via uniques. Nycta's Lantern: No longer is Supported by Level 10 Cold to Fire Support. No longer is Supported by Added Fire Damage Support. Now has the additional property +2 to level of Socketed Fire Gems. Now has additional property of 63-94 Added Fire Damage to Socketed Gems. So this is a 5link +2 scepter ? .Interesting. Flame totem leveling meta is back!. Drillneck FINALLY nerfed to not be the best quiver hands down for 99% of builds. New zana mods are interesting..... 3 Chaos twinned? ... ok | ||
Probemicro
3708 Posts
Life based HoWA kek | ||
ASoo
2862 Posts
On March 01 2017 12:22 Probemicro wrote: Brutus' Lead Sprinkler: No longer has Added Fire Damage against Ignited enemies. Now Adds 2-4 Fire Damage to Attacks per 10 Strength. Life based HoWA kek I guess if you dual wield these you can wear Geofri's and get like 1k+ strength and maybe it's good? But you still have to be hybrid... | ||
bo1b
Australia12814 Posts
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Pwere
Canada1556 Posts
"Gang's Momentum: Increased Chance to Ignite mod increased to 10-15%. Increased damage to Ignited Enemies mod increased to 25-40%." (from 5-7%, 15%) Considering how hard good boots are to acquire, this might be the goto/budget item for flameblast, and you can't top molten cowboy boots anyway. That said, I still have no clue what/if I'm playing this league... | ||
EchelonTee
United States5241 Posts
I might make this build lmao e: !! It has 8.4% crit top end. Enough for it to function. dude the crit ignites are going to be amazing. I'm thinking inquisitor | ||
ASoo
2862 Posts
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Faeny
647 Posts
Belt of the deceiver is really good now too. Socketing non-auras like heralds or AA in Victario's influence with a 2h weapon? I remember Brutus's Lead Sprinklers as being very common in the league where they existed. Upon thinking about it more and more, I was planning on doing bladefall totems as my starter anyways, I might just do that soul mantle thing. | ||
vndestiny
Singapore3438 Posts
Also gonna roll a COE dual-wield Brutus Sprinkler for my 2nd char. Sounds bad but seems fun enough. Also people are going cray over Marylene's Fallacy change for no reason, definitely still not worth on almost all setup besides Trypanon. | ||
bo1b
Australia12814 Posts
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