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Path of Exile - Page 1193

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
r.Evo
Profile Joined August 2006
Germany14080 Posts
March 01 2017 06:15 GMT
#23841
Uff, just bought two Heretic's Veils, a couple pyres and some rolling flames Jewels.

Way too close.

Veil's should still be up for sale, payed 7ex each if anyone here has money around and cares about owning legacy stuff.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2017-03-01 08:11:57
March 01 2017 08:00 GMT
#23842
OK this patch clearly didn't help my choice in what to play. Zombies look a whole lot better with more range and more frequency of using their AoE, but... they still got that unimaginable bad AI. Which leads me to believe they still are not a good choice.

Lightning Tendrils is now a (far) better AoE skill than Shock Nova and similar to Ice Nova. Yup. Man, turns out those Development Manifesto changes were all there is to AoE. Not that I wanted to play either of these but LT is certainly possible on Softcore if you go ham on crit (dual voidbattery Inquisitor).

Also turns out Blasphemy is pretty terribly nerfed (less so for people not picking any curse/aura range but then it wasn't very big anyway), as is aura range for aurabots but that will still be high enough except for builds like SRS that could suffer a bit. Also Animate Weapon getting a 50 weapon cap actually makes it more interesting, considering you won't drop to disconnects/lag anymore and 50 weapons are pretty much enough for everything doable (i.e. except Shaper).
disformation
Profile Joined July 2009
Germany8352 Posts
Last Edited: 2017-03-01 08:26:11
March 01 2017 08:20 GMT
#23843
You can now only have one instance of Blade Vortex active at once.

ouch. explains a lot. also makes the skill boring as fuck.
Blade Flurry has had its damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.

That is not that much. Probably still works.

edit: damn siosa sells all gems now? huge qol improvement imo. esp. in ssf.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
March 01 2017 08:33 GMT
#23844
The BV fix doesn't really explain a lot.

Closing up the clear abuse case doesn't explain why they keep buffing it over and over.
~
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2017-03-01 08:38:29
March 01 2017 08:36 GMT
#23845
On March 01 2017 17:20 disformation wrote:
Show nested quote +
You can now only have one instance of Blade Vortex active at once.

ouch. explains a lot. also makes the skill boring as fuck.
Show nested quote +
Blade Flurry has had its damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.

That is not that much. Probably still works.

edit: damn siosa sells all gems now? huge qol improvement imo. esp. in ssf.

Yeah, the Siosa thing is one of my favorite changes in the patch notes.

Also... Sunder now has fairly improved ST but the AoE got killed pretty bad, am I reading that right?
disformation
Profile Joined July 2009
Germany8352 Posts
March 01 2017 08:50 GMT
#23846
On March 01 2017 17:36 HolydaKing wrote:
Show nested quote +
On March 01 2017 17:20 disformation wrote:
You can now only have one instance of Blade Vortex active at once.

ouch. explains a lot. also makes the skill boring as fuck.
Blade Flurry has had its damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.

That is not that much. Probably still works.

edit: damn siosa sells all gems now? huge qol improvement imo. esp. in ssf.

Yeah, the Siosa thing is one of my favorite changes in the patch notes.

Also... Sunder now has fairly improved ST but the AoE got killed pretty bad, am I reading that right?

the dmg on sunder aoe got decreased quite a bunch, but it now also gains increased radius ever 3 levels.
so more ST dmg, more aoe, but less aoe dmg.
bit conflicted about it. might be good though.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
March 01 2017 08:58 GMT
#23847
Does anyone have experience using soul mantle in HC? It seems strong but it could be annoying or risky over time...
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
March 01 2017 09:02 GMT
#23848
On March 01 2017 17:58 Alur wrote:
Does anyone have experience using soul mantle in HC? It seems strong but it could be annoying or risky over time...

No, but I read it's pretty easy to do with a Sulphur or Stibnite Flask that gives Curse immunity.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2017-03-01 09:09:16
March 01 2017 09:07 GMT
#23849
no life roll, subpar es, no resist

your curse immune flask/s can run out in long boss fights.

..or you can now use 2 kikazaru unique ring (80% curse effect reduction), be guardian and take time of need for 100%

disformation
Profile Joined July 2009
Germany8352 Posts
March 01 2017 09:08 GMT
#23850
On March 01 2017 17:33 Lachrymose wrote:
The BV fix doesn't really explain a lot.

Closing up the clear abuse case doesn't explain why they keep buffing it over and over.

oh crap i completely derped on that one and misinterpreted the line. nvm. xD
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 01 2017 09:09 GMT
#23851
I vendored 3 pyre rings yesterday. Fml.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
March 01 2017 09:21 GMT
#23852
On March 01 2017 18:07 Probemicro wrote:
no life roll, subpar es, no resist

your curse immune flask/s can run out in long boss fights.

..or you can now use 2 kikazaru unique ring (80% curse effect reduction), be guardian and take time of need for 100%


Defensively it is meh, but a 7link with +1 totem is an obscene amount of damage. You'd probably need 3 utility flasks with curse removal and duration.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2017-03-01 09:26:56
March 01 2017 09:24 GMT
#23853
Chemist's Stibnite Flask of Warding lasts for a loong time. (4*6 = 24 seconds assuming a good roll and 20Q) Should be enough for about everything that doesn't have adds.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2017-03-01 09:28:52
March 01 2017 09:27 GMT
#23854
On March 01 2017 18:21 Alur wrote:
Show nested quote +
On March 01 2017 18:07 Probemicro wrote:
no life roll, subpar es, no resist

your curse immune flask/s can run out in long boss fights.

..or you can now use 2 kikazaru unique ring (80% curse effect reduction), be guardian and take time of need for 100%


Defensively it is meh, but a 7link with +1 totem is an obscene amount of damage. You'd probably need 3 utility flasks with curse removal and duration.


people say that since 3+ years ago, but hardly anyone uses it in hc. the opportunity costs of having to use 3 curse flasks is more prevalent in practice than in theory

On March 01 2017 18:24 HolydaKing wrote:
Chemist's Stibnite Flask of Warding lasts for a loong time. (4*6 = 24 seconds assuming a good roll and 20Q) Should be enough for about everything that doesn't have adds.


using a stibnite when you have no evasion
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2017-03-01 09:32:14
March 01 2017 09:30 GMT
#23855
Smoke cloud is legit. Definitely not just for evasion chars. But I definitely agree it's more of a Softcore item. Especially for me since my flask management sucks.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 01 2017 09:58 GMT
#23856
Mjolner got a buff :D
Since I like Mjolner that is cool :D
I could even give my Mjolner elementalist that converts all lighting to fire some more time in standard after this patch hits.
disformation
Profile Joined July 2009
Germany8352 Posts
Last Edited: 2017-03-01 12:14:28
March 01 2017 10:39 GMT
#23857
Is it me or was nothing nerfed significantly?
Most of the things stacking AoE are a bit worse than before, but I don't feel like that nerf was to a point were those builds would be way worse now. E.g. EQ is prolly still stronk.
CI got a bit of a nerf in vaal disc. not being godmode now, which is entirely fine.
flurry got a small dmg hit. Entirely fine.
Reach of the Council and Drillneck got a nerf. Drillneck is absolutely fine. No clue about the reach thing. Not a huge bow fan myself.

Oh. Maybe Reave. That AoE nerf looked pretty significant.
edit: oh and builds relying on pyre.

But I feel like I can still pretty safely roll any of the usual league starter builds. RF totem prolly a thing now, too.

edit:
Before changes
base initial hit radius = 20
base secondary hit radius = 25
increases 20% from skill tree (15% from AoE cluster, 5% from Bone Breaker), 34% from lvl 15 inc. AoE gem and 40% from Slayers if we use Slayers as Ascendancy choice.
initial hit radius = 20 x (1+0,2+0,34+0,4) = 20 x 1,94 = 38,8
secondary hit radius = 25 x (1+0,2+0,34+0,4) = 25 x 1,94 = 48,5

(you can subtract 0,4 from the multiplier if you want numbers without Slayers)

After changes
base initial hit radius = 18
base secondary hit radius = 25
Increases = 28% from skill tree (20% from AoE cluster, 8% from Bone Breaker), 44% from lvl 15 inc. AoE gem and 50% from Slayers if we use Slayers as Ascendancy choice.

initial hit radius = SQRT((18^2*PI*(1+0,28+0,44+0,5)/PI)) = SQRT((18^2*PI*2,22)/PI) = SQRT(2259,62/PI) = 26,82
Secondary hit radius = SQRT((25^2*PI*(1+0,28+0,44+0,5)/PI)) = SQRT((25^2*PI*2,22)/PI) = SQRT(4358,83/PI) = 37,26

(you can subtract 0,5 from the multiplier if you want numbers without Slayers)

from: http://www.pathofexile.com/forum/view-thread/1596320/page/91

... ouch. that seems to be quite a bit after all.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 01 2017 12:12 GMT
#23858
Some things were nerfed pretty hard imo
disformation
Profile Joined July 2009
Germany8352 Posts
March 01 2017 12:17 GMT
#23859
see my edit just now. =D
I feel like I am having a hard time judging the effects of the aoe changes.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
March 01 2017 12:28 GMT
#23860
The reach nerf is very significant.

The +3 unsets seem so strong. Getting selfcast RF to a point where it can do shitty map mods might actually not be all that hard anymore, between +3 rings for PoF, buffs to Immortal Flesh and shapers seed.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
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