I don't fully understand what you're saying, how did you get those numbers?
AFAIK the game fully tallies all of your area modifiers together and multiplies that number (60% inc aoe or whatever number) with the skill's radius (12 from Beacon of Desolation, 16 from ele prolif gem, etc), then whatever your final value is gets rounded down.
AKA if your radius becomes 11.7, it'll round down to 11. You can test this by using Righteous Fire with different levels of increased aoe gems (can test in PVP to see what actually does damage)
In general the game rounds down in all occasions from what I remember, will try to google-fu
I was thinking of rewriting the OP of this thread to be better updated / more helpful for newbies. Could we get the post replaced if I did so? I'd post it in the thread first to get feedback and such
Sometimes i have trouble getting into the game again because I feel like top tier builds are basically solved unless they really mix things up in the patch.
On November 27 2016 23:06 EchelonTee wrote: I was thinking of rewriting the OP of this thread to be better updated / more helpful for newbies. Could we get the post replaced if I did so? I'd post it in the thread first to get feedback and such
Yeah you can msg the mods to take over the OP. The OP wasn't Varanice originally, but he also wanted to do something like that, but after taking over he never had the time and now has disappeared somewhere ;_;
If spectral throw projectile size gets increased along with the weapon range buffs to stuff like rapiers, I could see it coming back. As far as I know right now the size of the hitbox is directly linked to weapon range, and if rapiers really go from 7 range to 12 range without any changes to how spectral throw works, it could be a huge boost.
On November 27 2016 23:23 travis wrote: Sometimes i have trouble getting into the game again because I feel like top tier builds are basically solved unless they really mix things up in the patch.
I like trying to do something somewhat original every league, one way of doing that is trying to incorporate new uniques into your build.
On November 27 2016 23:06 EchelonTee wrote: I was thinking of rewriting the OP of this thread to be better updated / more helpful for newbies. Could we get the post replaced if I did so? I'd post it in the thread first to get feedback and such
Do it! Current OP is ridiculously outdated and just looks bad overall.
On November 27 2016 23:06 EchelonTee wrote: I was thinking of rewriting the OP of this thread to be better updated / more helpful for newbies. Could we get the post replaced if I did so? I'd post it in the thread first to get feedback and such
Yeah you can msg the mods to take over the OP. The OP wasn't Varanice originally, but he also wanted to do something like that, but after taking over he never had the time and now has disappeared somewhere ;_;
@HolydaKing , thanks for the kind word, but I was never good at the endgame. Barely ever mapped in HC, and never really played a new league. Not sure how much that race experience will help, plus there's this whole A4 thing now
Everyone, thanks for the info. Flameblast does look interesting. Probably more my style than firestorm anyway, and unlikely to be nerfed. It seems like GGG has plenty to do already in that department. Deep down I still hate CI, but it still seems way better than HP, so might as well get over it.
Also, I can't believe Evasion is still so useless. Game seems to be more about bosses now, so that explains it, but it's pretty sad that people still ignore stuff like +50% evasion for 3 points and instead go all the way in the middle or the marauder tree for another +50% life over 15 points or whatever it is.
The idea is to use ES gear, and just find the best stuff I can with life and mana both being important I dunno if the tree will show it but I go heirophant, go down for the +2 totems and then go left for +150 mana, 10% of damage taken from mana, and +25% mana as extra ES
I take MoM on the tree, and then basically whatever else is reasonably efficient. It's kind of an odd tree. I figure I should reasonably be able to get ~3k life, 5-6k es(that rises quickly as my gear gets better, should be able to get much much higher) and then ~3k+ mana. So with 40% MoM it should be a very effective healthy EHP, with almost no strict gear restrictions. I'll probably want to pick up a 3rd curse item, preferrably an amulet I guess. But windscream wouldn't be too bad?
Wondering if you guys see any flaws with this plan. Also, why are people using orb of storms for curse on hit? I guess it's nice in that it sits there for a while but what if you are using something with more range (like totems?). I guess maybe you still want orb of storms because you can sit it by the totems?
Also final question, since I am playing a +2 totem heirophant and I am not taking ancestral bond, is there any way to cleverly abuse the fact that I am not restrained by the "can't do damage with skills yourself" on ancestral bond?
Hmm that's an interesting idea getting both the hierophant 10% mana thing and MoM. if you have a pool of 3k life and 5k ES, with enough mana theoretically you could take one big hit of (8000 / 0.6) = 13,333 damage. However this would necessitate you having 5K unreserved mana which I think is unrealistic, I got a bunch of mana nodes on a pathfinder MoM guy a while ago and I think I barely had 3k mana unreserved, and that was with no auras reserving mana. Regardless I think it has potential for being a lot of effective HP. Hopefully your mana regen will sustain well, I don't have experience with that. My MoM chars usually had good sources of mana leech.
What's your plan for auras? I think I'd go fully unreserved and run 1-2 essence worms, then you could also run Clear Mind, great jewel.
Your biggest danger is degen auras / caustic clouds (since they don't hit, MoM is no help). I almost died a bunch of times on my pathfinder MoM, to increased damage chicken demon Caustic Arrow, and to poison cloud strongboxes, and that was with 5k life and +25% chaos res. I'd definitely focus on chaos res on gear, or just avoid the scenarios I mentioned
I think people use orb of storms for CoH just because they are already using it to proc EO and EE, it's a pretty bad curse on hit skill but it will do the job when you need it most (bosses)
You could roll a 4L firestorm/searing bond (for clear) or 4L fireblast (for boss dps) if you wanted. the 16% less totem damage is annoying but I think the flameblast setup could be interesting. is there no way pathing for ancestral bond would work?
I'd probably test on standard if you have enough damage nodes, from what I've heard (havent tested) scorching ray is unfortunately a "balanced" skill; it works and can be fun, but doesn't have abusive damage
Hmm, I think the people who tested Scorching Ray found it to be meh with totems. If you watch the vids of Scorching Ray it's easy to see why. For clearing you ideally just touch each enemy once and they die through the burn. But with totems you have no control over the beams so the clear speed will be a lot worse.
Other than that, you would definitely want Orb of Storms at least for applying Elemental Equilibrium (works since Scorching Ray does not "hit"). Additionally applying curses would just be a QoL thing I guess. I'm not sure if you can make great use of the +2 totem of hiero because if you do damage yourself you'll apply EE, so you'd probably need to use a non fire spell to deal some additional damage (not that much tho cause extra res from EE).
On November 28 2016 06:18 EchelonTee wrote: Hmm that's an interesting idea getting both the hierophant 10% mana thing and MoM. if you have a pool of 3k life and 5k ES, with enough mana theoretically you could take one big hit of (8000 / 0.6) = 13,333 damage. However this would necessitate you having 5K unreserved mana which I think is unrealistic, I got a bunch of mana nodes on a pathfinder MoM guy a while ago and I think I barely had 3k mana unreserved, and that was with no auras reserving mana. Regardless I think it has potential for being a lot of effective HP. Hopefully your mana regen will sustain well, I don't have experience with that. My MoM chars usually had good sources of mana leech.
What's your plan for auras? I think I'd go fully unreserved and run 1-2 essence worms, then you could also run Clear Mind, great jewel.
yeah I was thinking unreserved unless my pool got real big essence worm, cool, yeah. though I actually don't even know what aura I would run, lol
and clear mind - just looked it up because I forgot what it was, i've never used it. looks damn strong. definitely a good idea.
Your biggest danger is degen auras / caustic clouds (since they don't hit, MoM is no help). I almost died a bunch of times on my pathfinder MoM, to increased damage chicken demon Caustic Arrow, and to poison cloud strongboxes, and that was with 5k life and +25% chaos res. I'd definitely focus on chaos res on gear, or just avoid the scenarios I mentioned
I was thinking the same thing. Because of lack of gear restrictions, I think I can reasonably get pretty decent chaos res.
On November 28 2016 06:20 HolydaKing wrote: Hmm, I think the people who tested Scorching Ray found it to be meh with totems. If you watch the vids of Scorching Ray it's easy to see why. For clearing you ideally just touch each enemy once and they die through the burn. But with totems you have no control over the beams so the clear speed will be a lot worse.
Other than that, you would definitely want Orb of Storms at least for applying Elemental Equilibrium (works since Scorching Ray does not "hit"). Additionally applying curses would just be a QoL thing I guess. I'm not sure if you can make great use of the +2 totem of hiero because if you do damage yourself you'll apply EE, so you'd probably need to use a non fire spell to deal some additional damage (not that much tho cause extra res from EE).
yeah I had heard the same thing but then there is this:
so it can clear pretty fast (not t1 clear speed but still pretty damn good). I guess the benefit compared to other fast clearing skills is boss killing and safety.
The thing I was most worried about is like you say, you can't control where the beams go. Which only really matters for allies can't die auras I think. but it could still be a problem.
I've been levelling with Ancestral Bond using 1 Scorching Ray totem and 1 Flameblast totem - it feels amazing so far, but I haven't compared it extensively with just using 2 Flameblast totems. I'm probably going to do my initial levelling/farming with a similar build in Breach, hopefully using Cast while Channeling > Flammability on the Scorching Ray totem, assuming CwC works on spell totems.
Is the TL guild active? Essence was my first league, and it was fun to run solo, but it'd be nice to have some nerds to bounce ideas off of and such.
On November 28 2016 06:20 HolydaKing wrote: Hmm, I think the people who tested Scorching Ray found it to be meh with totems. If you watch the vids of Scorching Ray it's easy to see why. For clearing you ideally just touch each enemy once and they die through the burn. But with totems you have no control over the beams so the clear speed will be a lot worse.
Other than that, you would definitely want Orb of Storms at least for applying Elemental Equilibrium (works since Scorching Ray does not "hit"). Additionally applying curses would just be a QoL thing I guess. I'm not sure if you can make great use of the +2 totem of hiero because if you do damage yourself you'll apply EE, so you'd probably need to use a non fire spell to deal some additional damage (not that much tho cause extra res from EE).
yeah I had heard the same thing but then there is this:
so it can clear pretty fast (not t1 clear speed but still pretty damn good). I guess the benefit compared to other fast clearing skills is boss killing and safety.
The thing I was most worried about is like you say, you can't control where the beams go. Which only really matters for allies can't die auras I think. but it could still be a problem.
Well, the guy in those vids indeed kills really fast and it looks very nice. But... he uses lvl 4 empower and has 2 6Ls including a Shav and is low life (another dmg boost) with not that good ES buffer. I do wonder how strong it would be with a 4/5L during leveling & early/mid maps.
Flameblast totem on the other hand is a blast in budget gear, it's ridiculously strong. I played a char with it last league though so I'm not doing it again.
On November 27 2016 16:33 bo1b wrote: I kind of disagree with what you just wrote about fireball. Rolling flames + elementalist annihilates basically everything thats not ignite immune.
I haven't played the build so I could be quite wrong, just from what I've watched it seems like you need a lot of investment for something that's going to clear worse than vaal spark and kill bosses slower than flameblast. i
how hard do you think it will be to get quill rain + wyrmsign on Day 1? Hoping to rush to Merci within 10 hours on BHC and start rushing people for $$ or pushing atlas ASAP
how does conc effect work with beacon of desolation? does it reduce the prolif radius, is that a big deal? or is the big damage worth the loss in AoE
I'd much rather play EA, never tried it before and seems fun / safe... still waiting on patch notes but I think that skill should be safe
Conc affects it, but with the build I posted you get so much extra aoe that it's not particularly noticeable.
Since you don't need to have any links in your quill rain, getting it and a wyrmsign on day one should be pretty easy.
If you can get a +1 quiver as well then you're golden, but I don't know how hard that is day 1, or if it's even possible.
From Sherkans EA thread:
Beacon is unaffected by the AOE modifiers from the gems I use - so Concentrated Effect doesn't reduce the AOE. However, the 12 base units (9 currently) will be modified by global AOE mods from the tree and gear (if you choose to go Carcass).
Who is gonna make the first afk farming to level 100 vaal breach build? Well, not fully afk but there *should* be a build that can just press the vaal breach button every couple seconds and be fine.
e2: Nevermind. =(
do breach mobs grant XP? do breach mobs drop maps? do breach mobs grant vaal souls when killed?
Yes to all - except when they're spawned by the Vaal Breach gem. Breach monsters spawned by the gem grant no experience, items or souls.