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Path of Exile - Page 1132

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Kickstart
Profile Blog Joined May 2008
United States1941 Posts
November 25 2016 14:24 GMT
#22621
Any idea if blight or scorching ray will get buffs? Kind of want to try them but the consensus seems to be they are shit.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-11-25 17:49:06
November 25 2016 15:02 GMT
#22622
On November 25 2016 23:24 Kickstart wrote:
Any idea if blight or scorching ray will get buffs? Kind of want to try them but the consensus seems to be they are shit.

Not sure, Blight will probably get buffed. Scorching Ray, while not insanely good, is still better than many spells. It just sucks if compared to for example Flameblast. If nothing else, a Scorching Ray totem would give some minus fire res for some extra DPS on fire builds.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-11-25 17:58:23
November 25 2016 16:27 GMT
#22623
On November 24 2016 23:04 -Archangel- wrote:
I cannot get a poison assassin from my mind :D But I would like to focus on Chaos damage and not physical as high physical weapons cost a lot more.
Would using a bow work?
A CI assassin using Darkscorn bow gives me both phy to chaos conversion and 25% less physical damage received and then I can also use Soul Strike quiver for bonus chaos damage and more ES.
I am not sure what to use as main skill. Caustic Arrow has better builds with Occultist or Scion. Maybe Barrage so to apply many poison stacks fast? Something else? Frenzy and Blood Rage and focus on FCs? poison is 8% of damage done to target, logic says more initial damage means more poison damage. But something with good AoE will be better for clearing packs.
Would Wither totem with Curse on Hit work with this?

I did a little number crunching for a chaos assassin build. In 2s Chaos + Poison alone should do around 100 000 damage, probably more. When I add Physical and Cold damage to it, it probably gets closer to 150k. This is without any quality or lvl 21 gems (used lvl 20 gems). Or without any bonus damage or attack speed from gear. Also I ignored accuracy values and counted my 85% crit chance as 100%.
Oh and with a 5L. This is a BF build of course using dual Daresso Passion swords.
And I also use a Wither Totem with Faster Casting for a boost to damage (not counted in this).
It is not a craziest build ever but I think it is fun. Also it is useful high chaos resistance is rare and there exists no Chaos Reflect.
Also Atziri's Promise is super cheap and lets me skip using Warlord's Mark
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 25 2016 21:55 GMT
#22624
On November 25 2016 21:34 bo1b wrote:
I've been wrestling with what character to make with next league, currently I can't think of a proper reason to not choose ea/essence drain assuming neither is nerfed too heavily next patch. The problem I have with essence drain is I'd like to do a non life based one since I've only ever gone life on it, and to do that requires a bit of starting capital, or getting to dried lake very early, or going shadow and respeccing later on. Neither of which I'm going to do at the start of the league.

On the other hand explosive arrow exists and requires almost no starting capital, progresses smoothly enough to 8k health or so, and requires almost no chaos to get started. Yet it then runs into ignite immune bosses and reflect maps and has a fairly limited amount of movement speed compared to shieldcharge/whirling blades and while 8k life is nice, 13k+ energy shield is absurd.

Between the two the choice is fairly obvious, I make an explosive arrow guy, hit 80 or so relatively quickly and then make an occultist for my essence drainer. Except there's almost no point in doing that, since neither essence drain nor explosive arrow is a top tier build (very, very good still), so if I was to make an ea character to farm up some currency, why not just farm enough for cospris discharge or something?

Tl;dr the gap between cospris discharge and the next few is absurd and kind of undermines the purpose of wondering what the next build to go is (assuming you go for choosing a better build, not necessarily more fun, just higher performing).

Speaking of essence drain, I'm thinking of something like this when I have some cash to spend.

www.poeurl.com/RuI

Requires shaper boots to function properly, and a consuming dark to melt bosses.

1) I think we can safely expect some form of CI nerf. Whether that's pool, flasks, Vaal Disc, Soul Strike, regen, Vaal Pact or some combination I think theorycrafting a CI build before the patchnotes is a bit of an awkward idea.

2) While I don't think we can expect it I think a nerf to Cospri's (Legacy? BUY YOURS NOW) or something similar might happen as well.

3) I looked into the EA thing a bit and while I do think it's a great day 3-7 build, I don't think it's something I'd want to play day 1. Maybe I'm underestimating how to level it in a fresh league (Flameblast Totems? Firestorm?) but getting Wyrm + Quill reliably on the way to Merci Lake seems super rough to me.

ED to me seems like the better day 1 build, just because it's much less reliant on that little bit of stuff that might be hard to find quickly. Sadly that one sucks in groups as usual. If you're taking it a bit slower EA sounds cooler for sure.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2016-11-25 22:21:13
November 25 2016 22:18 GMT
#22625
You would level flameblast totems till cruel lab is done basically.

www.poeurl.com/RxZ

Start with this using blade fall, and when you get to level 47 or so you'd switch over to flameblast with this as a tree.

www.poeurl.com/Rx3

Then just keep going until you've done cruel lab and have beacon of ruin.

You need like 10 points total to respec, which is good because you have access to 24. So long as you can make your build look like this you're golden.

www.poeurl.com/Rx6

Just start filling out as much life as possible, then you're basically golden.

Since cast speed is the limiting factor in flame blast totems, use 2 pagan wands while levelling.
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
Last Edited: 2016-11-26 02:48:37
November 26 2016 02:33 GMT
#22626
On November 24 2016 00:02 HolydaKing wrote:
Show nested quote +
On November 23 2016 22:47 Dracolich70 wrote:
On November 23 2016 21:50 HolydaKing wrote:
I think I'll do a Siege Ballista Iron Commander build next league, similar to this build. That is if Poison doesn't get a huge nerf, which I kinda expect to happen. Not sure if Assassin or Deadeye though.

I imagine with much Dex you also have high accuracy, still I tested if Ballistas always hit or not. I'm fairly sure they do, even if you have 75% hit chance. They just rarely don't hit if the projectile is too slow and the monster moves. Still I wonder what about crit, will it get a reduced chance due to low accuracy or not?
Iron commander is rather powerful. Don't even think DoTs are needed. I find anything above 600 dex a "waste" at least in terms of amount of totems.

Have both done Deadeye and Assassin with it.

Which one would you recommend? Also did you do it with a focus on Poison too or Ele? There are plenty ways to do it.

Also, the amount of Dex mostly depends on items. So if 600 is enough that'd mean you can use items like Facebreaker or something without Dex.
I think I did poison on both occations, due to double dipping, but in general you alpha strike things, so DoT doesn't seem all that important. I feel they[Assassin/Deadeye] perform similarly, so go with the one you like. Deadeye might be more clever.

You can fit whatever you like, as long as you just find the criteria of dex(amount of totems - dex for the phys stat is not all that imperative) you'd feel are just right for you. Outside the bow, and the above average interest in dex, it is pretty liberal, where you want to take it. They are totems, so whatever you can do to go all in on damage is great, and scale from there.

Static Electricity can be a pretty effective jewel. Maybe more than one. Another is Rain of splinters, unless you find another way to have more arrows without decrease in damage, here Deadeye's Endless Munitions might be useful to reach 3(which is enough) along with a quiver with +1 arrow if you can afford it. I never did this, though and lived with the damage decrease through Rain of Splinters(max 35% imo).
LiangHao
HolydaKing
Profile Joined February 2010
21254 Posts
November 26 2016 09:10 GMT
#22627
Static Electricity is just for if you want to go Elemental damage right? I definitely wanna use Rain of Splinters and that should already be enough. Plus, if very lucky, maybe +1 Drillneck. If I went Deadeye I wouldn't take Endless Munition as it's only the +1 Projectile (as the Accu/AoE do nothing), which of course isn't bad but I don't think it's necessary. I'd rather go with four first two nodes, they all add nice damage.
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2016-11-27 01:58:16
November 26 2016 22:38 GMT
#22628
Hey guys, it's been a while.
Apparently a friend is addicted to PoE, so we'll be playing the new league. But I've been away since.. season 5? so I'm a huge scrub now. I'm looking for an easy leveling build. Friend is already going Deadeye/Bow so that's out. I always wanted to do a 2h melee build but they're apparently weak and super expensive. Nobody mentions Spectral Throw either so I assume that got nerfed as well. I'm tempted by a Firestorm build. Any suggestion?

Some sort of Ice Nova Trap or Fireball chain could also be fun if anything like that is decent. Don't need it to be T15+ viable, but don't want a gimped build either. Most likely softcore breach btw.

On another note, I still have plenty of race rewards I can pick up in any league. Anything to do with those?
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-11-26 23:00:51
November 26 2016 22:57 GMT
#22629
With how good you were back then I doubt you are a "scrub" now.

Melee isn't actually bad, but a lot of melee skills are not safe or clear slowly. Depending on how the next Patch goes, a LOT of people will play "melee" with the new channeling skill Blade Flurry. Check for example + Show Spoiler [Mathil youtube] +
to see how strong it currently can be. For 2h even without Blade Flurry Earthquake plus Ancestral Warchief Totem or just simply Ancestral Warchief Totem builds are really strong too.

If you wanna go some sort of Ice Trap, there are quite a few Saboteur builds that go Vortex + Trap or simply Ice Trap (new skill), both can be pretty strong. Fireball is also better nowadays but idk... Mathil also had some sort of fun build here with Rolling Flames jewels.

With race rewards you could for example play Whispering Ice. Though keep in mind Race rewards only unlock after 1 month (I think? maybe 2 weeks).
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 26 2016 23:12 GMT
#22630
Spectral throw still works, 2h melee is fine with earth quake, firestorm is a very cheap build you can do but it's not going to be as effective as the others.

Traps work fine, and fireball is effective with rolling flames/ele prolif

Here are some links to decent guides for what you're after.

https://www.pathofexile.com/forum/view-thread/1737562/page/1 - Poison Spectral throw, most likely next league choose raider over pathfinder as I assume nerfs are going to come

- a bit of fireball

https://www.pathofexile.com/forum/view-thread/1596320 - earthquake. There are a few choices available there, but the marauder is probably the best to select.

https://www.pathofexile.com/forum/view-thread/1460817 firestorm guide

No idea about race rewards sorry.
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
November 27 2016 02:21 GMT
#22631
On November 26 2016 18:10 HolydaKing wrote:
Static Electricity is just for if you want to go Elemental damage right? I definitely wanna use Rain of Splinters and that should already be enough. Plus, if very lucky, maybe +1 Drillneck. If I went Deadeye I wouldn't take Endless Munition as it's only the +1 Projectile (as the Accu/AoE do nothing), which of course isn't bad but I don't think it's necessary. I'd rather go with four first two nodes, they all add nice damage.
It was just in case you removed splinters, and went for 3 arrows in another way, that didn't have the damage reduction drawback. If you go Rain of Splinters, +1 quiver/drillneck isn't that important. Skirmish is a nice quiver until you have drillneck+enough dex to make a few totems.

Static electricity can be nice boost, regardlessly, but as said, everything is pretty liberal.
LiangHao
hunts
Profile Joined September 2010
United States2113 Posts
November 27 2016 03:57 GMT
#22632
On November 27 2016 07:38 Pwere wrote:
Hey guys, it's been a while.
Apparently a friend is addicted to PoE, so we'll be playing the new league. But I've been away since.. season 5? so I'm a huge scrub now. I'm looking for an easy leveling build. Friend is already going Deadeye/Bow so that's out. I always wanted to do a 2h melee build but they're apparently weak and super expensive. Nobody mentions Spectral Throw either so I assume that got nerfed as well. I'm tempted by a Firestorm build. Any suggestion?

Some sort of Ice Nova Trap or Fireball chain could also be fun if anything like that is decent. Don't need it to be T15+ viable, but don't want a gimped build either. Most likely softcore breach btw.

On another note, I still have plenty of race rewards I can pick up in any league. Anything to do with those?


No clue which ones you have, but it's now 4 weeks into a new league before you can pick them up
twitch.tv/huntstv 7x legend streamer
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2016-11-27 13:29:01
November 27 2016 05:48 GMT
#22633
On November 27 2016 07:38 Pwere wrote:
Hey guys, it's been a while.
Apparently a friend is addicted to PoE, so we'll be playing the new league. But I've been away since.. season 5? so I'm a huge scrub now. I'm looking for an easy leveling build. Friend is already going Deadeye/Bow so that's out. I always wanted to do a 2h melee build but they're apparently weak and super expensive. Nobody mentions Spectral Throw either so I assume that got nerfed as well. I'm tempted by a Firestorm build. Any suggestion?

Some sort of Ice Nova Trap or Fireball chain could also be fun if anything like that is decent. Don't need it to be T15+ viable, but don't want a gimped build either. Most likely softcore breach btw.

On another note, I still have plenty of race rewards I can pick up in any league. Anything to do with those?

holy crap it's been a while lol. I just have a distant memory of your username

2H melee build isn't weak IMO, Earthquake Juggernaut or Slayer is definitely viable and can clear up to T10s as a starter easily. The issue is that it can be outclassed by stuff like Ancestral Warchief totems and Blade Flurry, assuming they dont get nerfed into the ground (they very well might be). In addition, since you're doing softcore, most would go dual wield build (usually with 1 strong 1hander and an off hand stat stick like Death's Hand) since it's a lot more damage and clear speed due to an automatic dual wield bonus to damage and attack speed, and strong passive nodes. However if you really want to do 2H melee go ahead, Earthquake is quite a fun skill IMO. If you ever played ground slam back in the day you'll wonder how you ever had fun with that compared to EQ

some links: Earthquake, has a detailed video, great beginner guide // Warchief totems (not starter recommended)

Spectral throw is dead unless you do poison double dipping abuse (basically, projectile damage modifiers increase the initial hit and the poison applied, resulting in big dps), but that might get nerfed too b/c poison is pretty OP. BotW video on this

As I'm sure you may remember, starting as a weapon class is harder than a spell class, because spells will increase in power automatically as you level while weapons you have to replace constantly. Even if that weren't true for some reason, atm spells are still king for early leveling.

Most people don't do a plain ol Firestorm build, most use it as a leveling skill (it can carry you to merciless easily) then switch to whatever, but you could make it work if you wanted. I'd recommend you try a Flameblast Elementalist; starter char viable, very strong and can scale all the way to t15s, abuses double dipping, can level with firestorm and if you decide you prefer that skill you can just stick with that.

some guides for flameblast: One Two Three

If you want to do firestorm this guide is very thorough and will get you back up to speed with mechanics: link

I dunno anything about Ice Nova traps, but Ice Trap I think would be more efficient since it saves a gem slot (just Ice Trap vs Ice Nova + Trap). There's also Vortex traps which is very strong, you use Pyre to convert cold to fire damage and you get huge ignites. Check this video

I don't recommend fireball chain, at all. That skill got a 50% more damage buff last patch and it's still not that great.

Hope this helps nice to see you back
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 27 2016 07:33 GMT
#22634
I kind of disagree with what you just wrote about fireball. Rolling flames + elementalist annihilates basically everything thats not ignite immune.
nono8989
Profile Joined November 2016
5 Posts
Last Edited: 2016-11-29 13:33:05
November 27 2016 09:35 GMT
#22635
--- Nuked ---
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2016-11-27 13:29:53
November 27 2016 12:37 GMT
#22636
On November 27 2016 16:33 bo1b wrote:
I kind of disagree with what you just wrote about fireball. Rolling flames + elementalist annihilates basically everything thats not ignite immune.

I haven't played the build so I could be quite wrong, just from what I've watched it seems like you need a lot of investment for something that's going to clear worse than vaal spark and kill bosses slower than flameblast.

how hard do you think it will be to get quill rain + wyrmsign on Day 1? Hoping to rush to Merci within 10 hours on BHC and start rushing people for $$ or pushing atlas ASAP

how does conc effect work with beacon of desolation? does it reduce the prolif radius, is that a big deal? or is the big damage worth the loss in AoE

I'd much rather play EA, never tried it before and seems fun / safe... still waiting on patch notes but I think that skill should be safe
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 27 2016 12:47 GMT
#22637
On November 27 2016 21:37 EchelonTee wrote:
Show nested quote +
On November 27 2016 16:33 bo1b wrote:
I kind of disagree with what you just wrote about fireball. Rolling flames + elementalist annihilates basically everything thats not ignite immune.

I haven't played the build so I could be quite wrong, just from what I've watched it seems like you need a lot of investment for something that's going to clear worse than vaal spark and kill bosses slower than flameblast. i

how hard do you think it will be to get quill rain + wyrmsign on Day 1? Hoping to rush to Merci within 10 hours on BHC and start rushing people for $$ or pushing atlas ASAP

how does conc effect work with beacon of desolation? does it reduce the prolif radius, is that a big deal? or is the big damage worth the loss in AoE

I'd much rather play EA, never tried it before and seems fun / safe... still waiting on patch notes but I think that skill should be safe

Conc affects it, but with the build I posted you get so much extra aoe that it's not particularly noticeable.

Since you don't need to have any links in your quill rain, getting it and a wyrmsign on day one should be pretty easy.

If you can get a +1 quiver as well then you're golden, but I don't know how hard that is day 1, or if it's even possible.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
November 27 2016 12:53 GMT
#22638
To be fair most things clear worse than vaal spark and kill bosses slower than flameblast. And I don't think getting fireball to a good spot is all that expensive.

When I played EA day 1 quillrain was completely doable, so unless EA is significantly more popular now you should be fine. I don't know how expensive Wyrmsign is early league, but it's not really necessary for early maps / lake anyhow.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 27 2016 13:02 GMT
#22639
On November 27 2016 21:53 Alur wrote:
To be fair most things clear worse than vaal spark and kill bosses slower than flameblast. And I don't think getting fireball to a good spot is all that expensive.

When I played EA day 1 quillrain was completely doable, so unless EA is significantly more popular now you should be fine. I don't know how expensive Wyrmsign is early league, but it's not really necessary for early maps / lake anyhow.

It should be about 1 alch at most.

For this build it's actually the cheapest option, gives you a 5 link for nothing, instead of a 5 link quill rain on day one (good luck).
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 27 2016 13:06 GMT
#22640
Quick question to anyone that knows how poes rounding system works.

I've tallied up the reductions and increases in aoe, and you should get a 1.25% larger radius even with conc effect . I'm not sure if rounding is a thing that occurs for radius or not. If it is, then the unrounded value you should get with everything tacked on is:

463.769761505 in area size.

If rounding occurs then 452.389342117 is the area covered.

This is where I get a little worried. If it's not a thing the poe engine carries over, then can I safely remove a point of 5% increased area radius, bringing beacon of ruin down to 11.7 radius?
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