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On November 23 2016 01:59 Dracolich70 wrote: nerf skill that covers several areas at once. It is totally against their initial policy to have power without drawbacks. I am dumbfounded skills like bladefall, vortex, EQ, blade vortex, ED, and now blade flurry exist in the form they do, even after "nerfs" I'm pretty sure GGG loves skills with overlapping AoE's, since they keep adding more and more of them. I think they consider players aiming the overlapping AOEs optimally as a test of player skill.
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but they took away shotgunning :/
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Reflect is one of the worst mechanics in the game. It along with volatile need to go and monster health needs to be tripled or something.
Also cospris needs to basically half the damage of spells that come out, effectively a 9 link + 7 link when you think about it
Don't really see the issue with essence drain though.
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Reading some of the reddit threads these days is like morbidly watching the slow formation of cancerous tumors with same flawed rehashed carcinogenic arguments repeated over and over again. Ugh.
Also dislike like how the game is turning out from the high end perspective. Ggg catering to their paying, OP fast clearing meta-loving playerbase over actual balancing and interesting mechanics.
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i think that most of the game is okay, just that red maps and some of the T0 builds and items need adjustments. a lot of the stuff like vinktar's is only accessible to a small portion of the playerbase, and cospri's even less i think.
ascendancies are pretty overtuned. it was a cool idea to allow your characters to specialize, but instead it kind of turned into terrible terrible damage.
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On November 23 2016 13:51 ticklishmusic wrote: i think that most of the game is okay, just that red maps and some of the T0 builds and items need adjustments. a lot of the stuff like vinktar's is only accessible to a small portion of the playerbase.
Haha no, statistics show that pathfinder is like 40-50% of all top ladder chars in esc lol. Vinktar is not exactly very rare, and pretty affordable actually
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On November 23 2016 13:56 Probemicro wrote:Show nested quote +On November 23 2016 13:51 ticklishmusic wrote: i think that most of the game is okay, just that red maps and some of the T0 builds and items need adjustments. a lot of the stuff like vinktar's is only accessible to a small portion of the playerbase. Haha no, statistics show that pathfinder is like 40-50% of all top ladder chars in esc lol. Vinktar is not exactly very rare, and pretty affordable actually
you cut out the rest of my quote :<
thats what, a few thousand players? im fine with vinktar in isolation, its flaskfinder that's too strong.
also, when did cospri's will get super cheap? is it just because it's end of the league or what?
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On November 23 2016 14:44 ticklishmusic wrote:Show nested quote +On November 23 2016 13:56 Probemicro wrote:On November 23 2016 13:51 ticklishmusic wrote: i think that most of the game is okay, just that red maps and some of the T0 builds and items need adjustments. a lot of the stuff like vinktar's is only accessible to a small portion of the playerbase. Haha no, statistics show that pathfinder is like 40-50% of all top ladder chars in esc lol. Vinktar is not exactly very rare, and pretty affordable actually you cut out the rest of my quote :< thats what, a few thousand players? im fine with vinktar in isolation, its flaskfinder that's too strong. also, when did cospri's will get super cheap? is it just because it's end of the league or what?
I quote part of your post because thats the only part i disagree with it. Thought that was obvious...Few hundred chaos for a flask isnt inaccessible at all. Top 1000 are also the majority of ggg paying customers, the ones that really matter
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On November 23 2016 15:13 Probemicro wrote:Show nested quote +On November 23 2016 14:44 ticklishmusic wrote:On November 23 2016 13:56 Probemicro wrote:On November 23 2016 13:51 ticklishmusic wrote: i think that most of the game is okay, just that red maps and some of the T0 builds and items need adjustments. a lot of the stuff like vinktar's is only accessible to a small portion of the playerbase. Haha no, statistics show that pathfinder is like 40-50% of all top ladder chars in esc lol. Vinktar is not exactly very rare, and pretty affordable actually you cut out the rest of my quote :< thats what, a few thousand players? im fine with vinktar in isolation, its flaskfinder that's too strong. also, when did cospri's will get super cheap? is it just because it's end of the league or what? I quote part of your post because thats the only part i disagree with it. Thought that was obvious...Few hundred chaos for a flask isnt inaccessible at all. Top 1000 are also the majority of ggg paying customers, the ones that really matter
ah gotcha.
i mean, you also have folks like charan who apparently is godawful at the game but apparently dropped like 10k+ on it. he's probably a bit of an exception, and i agree there's a correlation b/w player skill and how much they spend on the game (the amount they play is involved as well somewhere) but i'd guess that GGG is still picking up a decent amount from more casual folks. what would be interesting is seeing the garena stats where you can p2win.
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I have been theorycrafting and trying to find a better version of the Trypannon AW elemental Inquisitor someone posted awhile back. So I started buying different cheap unique weapons that could work well. I tried it with two setups, the more straight forward one was with The Goddess Scorned unique sword. It has highest base crit and you can get crit to 100% or even over. Unlike Trypannon it has high base attack speed and even without using Faster Attack support it has more attacks than Typannon with FA so you can skip that support. With good gear you don't need Increased Critical Strikes support so you can do an AW+Added Cold+Added Light+WED+CritDamage+whatever (it will also work well in 5L). Now the fun part comes from using new skill (Blade Flurry) in new useful ways. I found it works awesome as a physical version of OoS. I did a BF+PCoC+CoH+AssMark and I renew both charges and curse everyone so easily with it. AND with this build you can use Whirling Blades to zip around the map.
The con is that you cannot really use Marlene's Falacy so you lose on 220% crit multi but you somewhat make up with better attack speed. Also with this weapon you don't do any physical damage as the weapon turns all physical into fire so it is even more efficient than Trypannon.
EDIT: The other weapon I tried was dual wielding Daresso's Passions. Since I thought Totems cannot give you frenzy charges I was sure I could get a free 80x2 % increased damage boost from these weapons. But when I tried using them it seems they skip this rule and you get frenzy charges from them even if totems kill stuff.
There are ways around this but it is fiddly - Rotgut will spend all your Frenzy charges and give you Onslaught for few seconds and Phase Run will use all the charges to give you a boost to speed and damage. The question is if it is worth extra attack speed, damage boost and block. Also since their base crit is lower you will need Increased Crit Strikes but can kind of skip Crit damage support as they give 30x2% global crit increase. Also this version is useless if the Increased Damage boost is per weapon (well you can combine them with a good shield in that case). Another options is to use these with an Assassin, skip Increased Crit support and go CI instead of life.
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That seems like a good build, I am almost tempted to do that as 1st instead of my Ice Nova Assassin :D
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I think I'll do a Siege Ballista Iron Commander build next league, similar to this build. That is if Poison doesn't get a huge nerf, which I kinda expect to happen. Not sure if Assassin or Deadeye though.
I imagine with much Dex you also have high accuracy, still I tested if Ballistas always hit or not. I'm fairly sure they do, even if you have 75% hit chance. They just rarely don't hit if the projectile is too slow and the monster moves. Still I wonder what about crit, will it get a reduced chance due to low accuracy or not?
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On November 23 2016 21:50 HolydaKing wrote:I think I'll do a Siege Ballista Iron Commander build next league, similar to this build. That is if Poison doesn't get a huge nerf, which I kinda expect to happen. Not sure if Assassin or Deadeye though. I imagine with much Dex you also have high accuracy, still I tested if Ballistas always hit or not. I'm fairly sure they do, even if you have 75% hit chance. They just rarely don't hit if the projectile is too slow and the monster moves. Still I wonder what about crit, will it get a reduced chance due to low accuracy or not? Iron commander is rather powerful. Don't even think DoTs are needed. I find anything above 600 dex a "waste" at least in terms of amount of totems.
Have both done Deadeye and Assassin with it.
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On November 23 2016 22:47 Dracolich70 wrote:Show nested quote +On November 23 2016 21:50 HolydaKing wrote:I think I'll do a Siege Ballista Iron Commander build next league, similar to this build. That is if Poison doesn't get a huge nerf, which I kinda expect to happen. Not sure if Assassin or Deadeye though. I imagine with much Dex you also have high accuracy, still I tested if Ballistas always hit or not. I'm fairly sure they do, even if you have 75% hit chance. They just rarely don't hit if the projectile is too slow and the monster moves. Still I wonder what about crit, will it get a reduced chance due to low accuracy or not? Iron commander is rather powerful. Don't even think DoTs are needed. I find anything above 600 dex a "waste" at least in terms of amount of totems. Have both done Deadeye and Assassin with it. Which one would you recommend? Also did you do it with a focus on Poison too or Ele? There are plenty ways to do it.
Also, the amount of Dex mostly depends on items. So if 600 is enough that'd mean you can use items like Facebreaker or something without Dex.
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On November 23 2016 21:50 HolydaKing wrote:I think I'll do a Siege Ballista Iron Commander build next league, similar to this build. That is if Poison doesn't get a huge nerf, which I kinda expect to happen. Not sure if Assassin or Deadeye though. I imagine with much Dex you also have high accuracy, still I tested if Ballistas always hit or not. I'm fairly sure they do, even if you have 75% hit chance. They just rarely don't hit if the projectile is too slow and the monster moves. Still I wonder what about crit, will it get a reduced chance due to low accuracy or not? I am just planning and making a different poison build. I have to try it on standard if I have a high enough level Shadow. I was trying to find a use for my dual Daresso's Passion weapons. Found a person suggesting to someone to use 3 unique jewels that reduce max frenzy charges by 1 and then Snakebite gloves that always poison when you hit while at max frenzy charges. And having 0 of FC is counted as being at max. It also activates Daresso Passion 80% increased damage bonus all the time. Dual wield equals to 160% bonus that works on poison as well. So an Assassin with dual Daresso Passion weapons that always poisons and gets 180% to poison damage over time. With high Crit multi from Assassin and its ability to do 100% more poison damage from a hit that crit this could be insane. Now the question is what I should use as main skill for this. Blade Flurry has low base damage and would reduce damage of each stack but would apply more of them on bosses if you channel it long enough. Or maybe something like Lacerate for bigger AoE and bonus for dual wielding. And all this with two cheap weapons like Daresso that you can buy for few chaos early in the league if this turns out to work well in standard.
What would you guys suggest as supports. I was thinking Rapid Decay+Added Chaos Damage+Increased Crit Strikes+Increased Crit Damage (and increased AoE for some future 6L or Concentrated Effect for bosses)
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How do you 5-stack with no accuracy? Can the fuse still apply to a monster even if the roll was a miss? I played EA way back in Nemesis. Still have very fond memories of it.
Edit: Also I assume you use Orb of Storms or something to trigger Elemental Overload then? Come to think of it the crazy APS from a Quill rain should probably be sufficient even with garbage accuracy.
I've been planning an essence drain build for the last 2 leagues now (life-based tricurse occultist with cospris eventually. Third curse either selfcast vulnerability or using that unique flask). Always ended up playing something different. Third times the charm I think.
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Be a tryhard and wait for final patchnotes + more unique item reveals before you decide.
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You run with an ice golem to keep eo up basically 100% of the time.
When you get eye if innocence and the mokour ring you have 7 attacks a second while ignited, and since the fire damage that the eye does to you counts as a hit you take reduced fire damage from the ascendance node.
A +1 quiver and 2 attacks is enough to melt everything that's not a boss or ignite immune
Frankly a disgusting build.
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