Path of Exile - Page 1128
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
bo1b
Australia12814 Posts
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Fleetfeet
Canada2477 Posts
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Probemicro
3708 Posts
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bo1b
Australia12814 Posts
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Probemicro
3708 Posts
On November 20 2016 09:55 bo1b wrote: Explosive arrow is gonna be a solid choice for next league, predicting something to happen with ignite immunity. they won't remove ignite immunity until they fix double dipping. its the only way to not have every bosses in the game be trivialised with grand spectrum builds. | ||
Fleetfeet
Canada2477 Posts
On November 20 2016 09:40 Probemicro wrote: they nerf the meta builds to oblivion and buff some random/new skills. if you are not doing a current meta build you should be pretty safe. No Blade Vortex and/or Chaos Innoculation here! I should be good. | ||
HolydaKing
21253 Posts
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-Archangel-
Croatia7457 Posts
You are right, I must have mistook it for Scorching Ray as at the time I was looking at all 3 skill. I have switched Flame Totem for Incinerate to test it as well. So far it works similarly. | ||
Alur
Denmark3900 Posts
That new shield could be nice for Flameblast totems, allowing you to forego ancestral bond so you can apply EE with selfcast spells. | ||
Hoenicker
243 Posts
On November 20 2016 19:45 Alur wrote: Would've liked Breach to be more invasive, rather than being able to choose whether or not to activate the hand. But it should still be fun none the less. That new shield could be nice for Flameblast totems, allowing you to forego ancestral bond so you can apply EE with selfcast spells. EE can still be triggered with AB, using OoS. Still a good shield though, I think combined with AB having 3 totems without any damage loss is pretty ridiculous, 4 if you consider soul mantle. | ||
Probemicro
3708 Posts
On November 20 2016 21:26 Hoenicker wrote: EE can still be triggered with AB, using OoS. lol go back to wiki school | ||
-Archangel-
Croatia7457 Posts
On November 20 2016 21:26 Hoenicker wrote: EE can still be triggered with AB, using OoS. Still a good shield though, I think combined with AB having 3 totems without any damage loss is pretty ridiculous, 4 if you consider soul mantle. Do you really need 3 totems? I was thinking if with this shield you can skip the whole templar area, and make a dual totem LL crit build and focus on ES instead of wasting points on AB and stuff. You will have less auras but you can use those points for possibly as good things :D AW totems cost little mana, and with BM from shield you would not need much life regen to upkeep that. | ||
Alur
Denmark3900 Posts
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Blitzkrieg0
United States13132 Posts
On November 20 2016 19:45 Alur wrote: Would've liked Breach to be more invasive, rather than being able to choose whether or not to activate the hand. But it should still be fun none the less. I wouldn't expect GGG to do any more like that. The decision making of risk versus reward is too important. | ||
Superouman
France2195 Posts
On November 20 2016 23:20 Blitzkrieg0 wrote: I wouldn't expect GGG to do any more like that. The decision making of risk versus reward is too important. That's unfortunate because beyond is the best thing ever | ||
Blitzkrieg0
United States13132 Posts
On November 21 2016 01:49 Superouman wrote: That's unfortunate because beyond is the best thing ever You had enough control over Beyond league. I'm talking about Invasion league where you randomly get off screened. | ||
Probemicro
3708 Posts
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Blitzkrieg0
United States13132 Posts
On November 21 2016 08:37 Probemicro wrote: other than pre-nerf invasion (which also drove a ton of players away), not really. you can still ran past the bosses easily unless its one of the few crazier ones in which case most people simply avoid it. If you should be able to avoid mechanics that you deem are too challenging or unrewarding then it is better game design to force an activation. If there's one thing GGG learned from invasion I think it's that. | ||
Faeny
647 Posts
http://pastebin.com/pqx2P7R3 I wonder how popular the cast while channeling support gem mentioned in the podcast will be. Seems like the triggered spells will be the focus - the cost of giving up two or more support gem slots from your main skill feels too steep...well, maybe using it to trigger EE for your scorching ray? Using spells with longer cast times than the trigger time seems to be the way to go to take some advantage of faster effective cast rate since you're already giving up two support gem slots to link it with a channeled spell. But maybe it'll be effective if two spells are linked. And if it's just less spell damage rather than less damage, maybe you could trigger SRS (probably not worth it) or detonate dead or something? | ||
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yamato77
11589 Posts
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