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On November 29 2016 04:23 Pwere wrote:HS expansion comes out Dec 1st, so no Kripp for us  When can we expect patch notes to forget about these dark times? Pretty sure it will be on Wednesday. That's how it always went from what I remember.
Kripp won't play but he told Mathil his build idea and Mathil will play it, so we will see if it's a genius build indeed or not.
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On November 29 2016 06:26 HolydaKing wrote:Show nested quote +On November 29 2016 04:23 Pwere wrote:HS expansion comes out Dec 1st, so no Kripp for us  When can we expect patch notes to forget about these dark times? Pretty sure it will be on Wednesday. That's how it always went from what I remember. Kripp won't play but he told Mathil his build idea and Mathil will play it, so we will see if it's a genius build indeed or not.
mathil makes any half decent build look good tho
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On November 29 2016 06:28 ticklishmusic wrote:Show nested quote +On November 29 2016 06:26 HolydaKing wrote:On November 29 2016 04:23 Pwere wrote:HS expansion comes out Dec 1st, so no Kripp for us  When can we expect patch notes to forget about these dark times? Pretty sure it will be on Wednesday. That's how it always went from what I remember. Kripp won't play but he told Mathil his build idea and Mathil will play it, so we will see if it's a genius build indeed or not. mathil makes any half decent build look good tho Yes, but unlike the usual Mathil build that build will be pretty tanky if what Kripp says is true.
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https://www.pathofexile.com/forum/view-thread/1773306
Map mod changes, that's nice. A few of them nerf builds that were formerly untouched, though tbh for most builds things just got a lot easier. Because rolling maps will be easier. The general -res sucks though, especially for elemental attack builds that don't focus on a single element and formerly always had full damage except for the one map mod like for example -fire resistance.
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On November 29 2016 06:30 HolydaKing wrote:Show nested quote +On November 29 2016 06:28 ticklishmusic wrote:On November 29 2016 06:26 HolydaKing wrote:On November 29 2016 04:23 Pwere wrote:HS expansion comes out Dec 1st, so no Kripp for us  When can we expect patch notes to forget about these dark times? Pretty sure it will be on Wednesday. That's how it always went from what I remember. Kripp won't play but he told Mathil his build idea and Mathil will play it, so we will see if it's a genius build indeed or not. mathil makes any half decent build look good tho Yes, but unlike the usual Mathil build that build will be pretty tanky if what Kripp says is true. With Mathil's playstyle, a Guardian Vigilant strike build will shine its best. Having said that, I think it would suit Hegemony the best.
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Lol armour and block map mod gives pack size. As if life is not terrible enough already
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Fire nova mines are absurd to level with.
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Looks like I will do the same thing as last year. Try to limit myself to a couple hours a day until my finals are over.
Please god don't fail your finals, Travis.
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https://www.pathofexile.com/forum/view-thread/1773428
challenges are out. I really think this is the easiest set of challenges ever, think I'm going for 40/40. only one that is truly hard is kill the Shaper, unless the breachlords end up being quite difficult. 10,000 tiers is a big grind too
oh god someone did the math. 10k tiers will be annoyingggg especially for me personally who hates chain running maps
If you did all tier 15, that would be 667 maps. If you average tier 7.5 that is 1,333 maps.
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That's not as much as you think probably. The endgame grinds are much worse imo. If I had to do it I would likely try Uber Lab, Breachlords and Prophecies. But by the time I finish that I definitely have the map tiers one done. Corrupting jewels to unique might be shit, as well as I guess Divination cards might suck again. Though I don't know, there are many new cards these days so there might be easy ones for each number.
I'll likely try for 36 again, that should be doable without struggle.
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Corruption jewel is sick, time to go vaal spark for ultra cheap.
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Yeah endgame grinds seems like the hardest one, my build wont be great for uber lab and farming shaper / uber atziri isn't exactly risk free.
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Anyone else joining the SSF ladder? New league content looks so dull, i'd probably quit on monday if i traded.
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Luckily I didn't play essence much so I still have a lot of atlas content to plow through.
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OK guys I want some of your thoughts/critique about my next trial build. I will not use Poeplanner link this time :D Since it is between seasons you got extra time so please don't ignore me :D
I got an extra high level Scion that will get a passive point reset so I tried to make a build for that class. Also I wanted to try Fire converted to Chaos and I didn't want to use Firestorm as I find that skill super boring.
Scion with Deadeye/Hierophant ascendancy.
Uniques I plan to use are: + Show Spoiler +The Consuming Dark lets me convert 30% of fire into chaos and chaos can poison enemies. To boost my chaos damage and make sure I can poison often by having awesome cast speed I will also use: Apep's Rage (this gives 40% mana increase as a penalty but that is where Hierophant comes in). Hierophant needs a helm slot for 2x totem and only one that gives a bonus support is Rime Gaze (it gives Concentrated Effect). To use that bonus Cold damage from the helm I will use a unique ring - Pyre. It turns all cold damage into fire damage. To finish my unique collection I will use Winds of Change gloves which gives both projectile speed and projectile damage (makes Fireballs not as slow and gives 50% of double dipping goodness :D).
Skill for murdering masses of white enemies is Fireball+Fork+Faster Casting+Controlled Destruction+Chance to Ignite+Empower (eventually if I ever get a 6L and lvl 3/4 Empower). Fork creates new Fireballs when it hits. This means that I get to fire 2 Fireballs (because of Deadeye) into enemy groups that explode (and I took all AoE increased on tree+ unique jewel for fireball AoE) which each fork into two more and hit stuff and explode as well. And I get to shoot fast due to Apep's Rage. With their high burn chance+support they should ignite often and poison at same time and Forked Fireballs will poison multiple times same targets. Btw, Fireball has 100% effectiveness so I get full chaos damage bonus from Apep's Rage. Fireball is both spell, fire, projectile and AoE so it gets bonuses from all of these and AoE and Projectile damage transfer over to Poison as well. Also I will be using a Fireball unique jewel for even more AoE.
To murder rares, essences and bosses with fire and poison I will put in helm slot Arctic Breath. It is only cold spell I found that is both projectile, AoE and has good base damage. It is going to be Spell Totem+AB+Faster Casting+Controlled Destruction. I will be able to have two of these. Their goal will be to help vs bosses by applying more poison since there is no upper limit to number of poison stacks you can have on. Arctic Breath also works at 100% effectiveness. Due to aoe damage and projectile damage double dipping for poison as well, it is why I chose it over other cold spells. Also since it is used from a totem, totem damage is going to double dip as well.
Defense is going to be mostly ES, using Zealot's Oath and lots of chaos resistance. I am going to have lots of mana and skill cost reduction passives as seen on passive tree. Mana gives me bonus ES because of Hierophant. I also lets me cope with 40% increased mana costs. Plan is to have one curse: Flamability. And Discipline+BloodMagic on life. And now I got two choices here. One is to use MoM for bonus defense since I got so much mana, the other is to use Infernal Mantle for more Fire into Chaos conversion as well as +1 to fire skill and bonus fire damage. Since I don't want my mana to often be under 33% I cannot use this armor and MoM at same time.
Why I am going both totems and non totems? + Show Spoiler +For masses this Fireball should be enough even if I don't get any of the totem bonus damage for it. For bosses I will throw down two totems and run around and only use Fireball to apply burn to the boss for the 25% global increase to damage from the passive tree that also double dips for poison 
Some more notes on this build + Show Spoiler +Do I know Deadeye will give me 30% pierce and that does not work with Fork? Yes, and occasional pierce will not a problem for groups as it will just get into the middle of it and explode there and fork and explode some more. I am more worried for Arctic Breath that when it pierces does not explode and the bonus from the helm does not apply but Deadeye extra projectile is preferable to using another ring slot to get an expensive ring that gives +1 projectile for spells, I need that one for resists and bonus ES.
My passive tree: poeurl.com/RZk (Not using poeplanner!!)
So is this build too hipster or maybe it could work? Any obvious flaws in my logic? Any other tips?
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To start with, you can't use both wands and daggers at the same time. If you want to do chaos conversion into poison you'd be better off sticking with 2x consuming dark + infernal mantle, makes you reflect immune too. Mind over matter + es doesn't work, since mom deducts from life not es. I think you're too spread out across the tree, and I also think you could get more milage out of the jewel slots that scion has access too.
Here is a life based build with slightly more damage, significantly more tankyness, and 7 jewel slots. If you don't have a purpose for jewels you can easily put in spell damage/fire/cold damage.
As for auras, I'd try and corrupt your gloves to have ele weakness/vulnerability on hit and use an essence worm with haste on it if your damage is good enough, if not anger.
I would also consider dropping fork, as you'll have so much damage and aoe that one shotting screens wouldn't be out of the question. I would also give serious thought to ignoring chance to ignite and instead buffing up your initial hit damage with elemental focus, as poison will be a guaranteed hit. Imo a 6 link set up could be fireball/added chaos/elemental focus/controlled destruction/faster casting/empower.
I'm very tired so if I've missed anything I'll get back to you tomorrow, there's a good chance I've overlooked something.
poeplanner link: http://poeplanner.com/AAMAAVhBQU1BQVFBQWZmS1htMTJvbW52RFdsSkt5RzZxdGZJMWt0aTlfZ3EzUG9QTVBDM0dyc1QySi0wR0R0UjhDZmF2cHh6T0sxQU56ZjVVR1M3WllhMk56MzUyckZjTjBpSHlRWUlIMlh6em0yaGxDMkd2YkdqeThCLWlBQVN6UE84WVhlRnptanVDbTVfZjczenRQTldtN0RpRmUyWlVPdGduTDVCVkdqakFaa1ZITXRIcjdwcmdSWjFUVW9VeUhOeVBHa0dILWVnWVBMMG5HRmFuQ0oydUEzV1JLMWgzWHdRYWJEYnBKS29XYi1OcTJDUldTRGJGSHdJeU5LLTNoMlVFQjRQYlZjWTZXSU5mbTQwSUx1MkRHWTRBWHROLWZYWC11aVNkWWxwTXM5QWY3LXZyNUY4cU93MklXbDdBZTI2WEljRjhod2RZRjZJLVBFdWtvS2F2SGNJPQAQQUFBQ0FBZlFBUUgwQVFBQQAA
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Right off the bat, daggers and wands cannot be worn together. Apeps + Consuming dark is not possible.
Edit: bo1b covered most of it, but his 6link is missing GMP. GMP is going to be a huge clearspeed increased without nerfing your damage because your explosions shotgun.
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On November 29 2016 21:59 Alur wrote: Right off the bat, daggers and wands cannot be worn together. Apeps + Consuming dark is not possible.
Edit: bo1b covered most of it, but his 6link is missing GMP. GMP is going to be a huge clearspeed increased without nerfing your damage because your explosions shotgun. Fuck, I am so stupid lol. I know you cannot use daggers and wands :D And I already bought that wand :D
As for GMP, it lowers the damage by a lot, and I get free projectile from Deadeye. With increases to AoE and Fork I was thinking this should be enough to murder packs with 1-2 casts. But that was counting on having huge cast speed due to apep's rage. At best I could get LMP instead of Fork and with Deadeye I would have 4 projectiles but they might spread out too much. Once I have it running I can try out both Fork and LMP and see which one works better. it is same slot in equipment.
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On November 29 2016 21:57 bo1b wrote:To start with, you can't use both wands and daggers at the same time. If you want to do chaos conversion into poison you'd be better off sticking with 2x consuming dark + infernal mantle, makes you reflect immune too. Mind over matter + es doesn't work, since mom deducts from life not es. I think you're too spread out across the tree, and I also think you could get more milage out of the jewel slots that scion has access too. Here is a life based build with slightly more damage, significantly more tankyness, and 7 jewel slots. If you don't have a purpose for jewels you can easily put in spell damage/fire/cold damage. As for auras, I'd try and corrupt your gloves to have ele weakness/vulnerability on hit and use an essence worm with haste on it if your damage is good enough, if not anger. I would also consider dropping fork, as you'll have so much damage and aoe that one shotting screens wouldn't be out of the question. I would also give serious thought to ignoring chance to ignite and instead buffing up your initial hit damage with elemental focus, as poison will be a guaranteed hit. Imo a 6 link set up could be fireball/added chaos/elemental focus/controlled destruction/faster casting/empower. I'm very tired so if I've missed anything I'll get back to you tomorrow, there's a good chance I've overlooked something. poeplanner link: http://poeplanner.com/AAMAAVhBQU1BQVFBQWZmS1htMTJvbW52RFdsSkt5RzZxdGZJMWt0aTlfZ3EzUG9QTVBDM0dyc1QySi0wR0R0UjhDZmF2cHh6T0sxQU56ZjVVR1M3WllhMk56MzUyckZjTjBpSHlRWUlIMlh6em0yaGxDMkd2YkdqeThCLWlBQVN6UE84WVhlRnptanVDbTVfZjczenRQTldtN0RpRmUyWlVPdGduTDVCVkdqakFaa1ZITXRIcjdwcmdSWjFUVW9VeUhOeVBHa0dILWVnWVBMMG5HRmFuQ0oydUEzV1JLMWgzWHdRYWJEYnBKS29XYi1OcTJDUldTRGJGSHdJeU5LLTNoMlVFQjRQYlZjWTZXSU5mbTQwSUx1MkRHWTRBWHROLWZYWC11aVNkWWxwTXM5QWY3LXZyNUY4cU93MklXbDdBZTI2WEljRjhod2RZRjZJLVBFdWtvS2F2SGNJPQAQQUFBQ0FBZlFBUUgwQVFBQQAA Before I give more detailed reply I want to says thx, you got my mind racing in all kind of directions 
Actually MoM works even better. It is a almost "free" (1 passive point) 30% less chaos damage to my life, I can even try to go low life now and take Pain Attunement. And I don't need to worry about lacking mana most of the time and I can use Infernal Mantle like you said without fear of often being under 33% mana. Without Apep's Rage I will not have huge mana costs but I might now need Spell Echo for Fireball instead of Faster Casting.
Fireball without bonus ignite probably makes sense if I would convert fire 75% to chaos, I would not have much fire damage left to matter for burn.
Your passive tree is for lvl 89, I usually build for lvl 81 because I usually get bored by that level. I have yet to find a build that went to lvl 82. Also it assumed I would do Uber lab which I have not done on any of my characters and I don't even have all 6 trials done (only 4). Also I wanted to try out a non life, non CI build. If I owned Shavrones, I would build around that. Also in your tree I cannot use the Fireball jewel as none of the jewels have 50 int around them.
Essence worm, isn't that the ring that gives one free aura but increases costs for all others?!
EDIT: here is the revised tree: poeurl.com/R0i I guess I need to cash out 2x 30 chaos for two Consuming Dark daggers :D
EDIT2: If I can still mostly one shot white packs with GMP Fireball why do I need Deadeye... it makes more sense to go Hierophant/Occultist for -15% chaos res, general increased damage when I killed someone recently and 20% boost to ES and 1% more constant ES regeneration. EDIT3: I was just reading on how Conversion works with penetration and lowering fire resists does little for me if I am going to have 75% Fire to Chaos conversion. So instead of Flammability I will need another curse like Temporal Chains that can both double as defense and bonus for poison. Also it seems if I convert Cold to Fire and then fire to Chaos the end result is that this chaos damage is boosted by both Fire and Cold increased damage modifiers (and I don't know if those generic elemental damage increase are counted twice)... it would seem my two totems should end up obliterating bosses...
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On November 29 2016 22:08 -Archangel- wrote:Show nested quote +On November 29 2016 21:59 Alur wrote: Right off the bat, daggers and wands cannot be worn together. Apeps + Consuming dark is not possible.
Edit: bo1b covered most of it, but his 6link is missing GMP. GMP is going to be a huge clearspeed increased without nerfing your damage because your explosions shotgun. Fuck, I am so stupid lol. I know you cannot use daggers and wands :D And I already bought that wand :D As for GMP, it lowers the damage by a lot, and I get free projectile from Deadeye. With increases to AoE and Fork I was thinking this should be enough to murder packs with 1-2 casts. But that was counting on having huge cast speed due to apep's rage. At best I could get LMP instead of Fork and with Deadeye I would have 4 projectiles but they might spread out too much. Once I have it running I can try out both Fork and LMP and see which one works better. it is same slot in equipment. You can control the spread of projectile skills, if you aim close the spread is high, if you aim far away the spead is small. I really think that the fork variant is going to be worse in any scenario where mobs aren't positioned perfectly. Whereas the coverage of GMP will make clearing effortless and consistent.
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