Path of Exile - Page 1137
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
HolydaKing
21253 Posts
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r.Evo
Germany14079 Posts
On November 30 2016 08:52 HolydaKing wrote: Last I played EA I hated the Single Target damage but liked everything else, and Lab was a pain. But I just played till gem lvl 18 or so, so not a lot. And yes I know it becomes a great ST skill with equip + gem level. The idea with the version bo1b/Sherkan are suggesting is kicking out GMP and using Wyrmsign with a +1 Quiver and +1 Quill later on. Your AoE works pretty much purely with Beacon and your singletarget works with not having to use GMP and damage from Conc in your 1c 5L. | ||
bo1b
Australia12814 Posts
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bo1b
Australia12814 Posts
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vndestiny
Singapore3438 Posts
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Smuft
Canada318 Posts
On November 30 2016 08:49 r.Evo wrote: Wait EXCEPT lab? I would have expected the high HP pool and damage make EA better there. My main fear with EA is that until you have Quill+Wyrmsign you're prolly farming Merci Lake anyway and then transition. Also blowing up to reflect before having done Uber Lab sounds sketchy. And I'm not sure I 100% trust the Sherkhan "2 arrows clear fast enough"-strat when his videos are all ass. And now you're pressuring me, meanwhile SWT is safe, established and I'm 100% sure it will do exactly what's on the package. GUESS IM PLAYING EA. =D e: Yeah, Templar or Assassin for SWT. Templar wins solo/small groups/levelling, Shadow wins if you have a support/someone who actually curses shit for you. This was Karvs SWT Assassin as Templar, I'd be surprised if there's stuff that can be done better there tbh. I'm still brooding a bit over the EA tree bo1b posted above but doubt much can be changed either. RT is obsolete with the Golems, Chance to Ignite is a bit low before Eye/Moku's but not like we can do much to help that, even though it seems a bit meh. Doubt one can squeeze more defense out as well with 6 jewels and 245% Life. This should be better for inquisitor SWT, strong build IMO, you are pretty close to crit capped at 90 | ||
bo1b
Australia12814 Posts
tldr, nerf a few things, ignore a lot, I'm glad I have 5 soulstrikes sitting on standard. | ||
bo1b
Australia12814 Posts
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Probemicro
3708 Posts
Played a flame golem build in ehc last league. The thing they should be changing is its shitty ai attack pattern. 200% more dmg is nice but still wont be an endgame beater like flame sentinel | ||
r.Evo
Germany14079 Posts
________________ Warchief still opop. Decoy Totem got a 4s CD back. Whoever played that Flame Golem build in Essence will be happy as fuck. =D Ranged Attack Totem sounds not so shit as before. Vaal Spark still Vaal Spark. _______ I think I like it overall, not sure how much the Master Surgeon chances will do. | ||
Probemicro
3708 Posts
On November 30 2016 10:35 r.Evo wrote: Whoever played that Flame Golem build in Essence will be happy as fuck. . That was me and see the reply above | ||
r.Evo
Germany14079 Posts
Yeah I don't think GGG is too much into AI buffs. :/ Also: Increased the damage of the bosses in the Shipyard map and lightning Warbands leaders in general. Those things were rough already. | ||
EchelonTee
United States5241 Posts
I haven't actually tested blade flurry beyond a few maps of dicking around, is that a big nerf? SRS might be seriously strong, only 20 charges = less lag, less cast speed needed. Something to look out for... I might roll that as my starter For lab farmer I'm probably going to do facebreaker warchief totems unless the range behaviour change is a serious problem. | ||
Probemicro
3708 Posts
What exactly is the current bugged range of AW? I did felt it was a tad high,this change might it very annoying to use for general mapping now. | ||
ASoo
2862 Posts
On November 30 2016 10:54 EchelonTee wrote: Flasks still king Isn't the nerf to Surgeon's and similar mechanics huge enough to pretty much stomp flask-reliance into the ground? Like yeah it's still good to have a Vinktar's, but you don't have 100% uptime on it for bosses anymore at least. I was already planning on levelling Flameblast totems, so now it's gonna be even more EZ-mode for me. | ||
Deleted User 3420
24492 Posts
the stuff i planned on doing got significant buffs sweet | ||
Probemicro
3708 Posts
Can sustain red maps even with magic maps now lol | ||
r.Evo
Germany14079 Posts
On November 30 2016 11:17 Probemicro wrote: Best buff of the patch is the return of bloodlines zana mod. Can sustain red maps even with magic maps now lol Atlas already made that pretty easy imo. Also, headhunter chancing! | ||
bo1b
Australia12814 Posts
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Probemicro
3708 Posts
On November 30 2016 11:24 r.Evo wrote: Atlas already made that pretty easy imo. Also, headhunter chancing! Not really, still had to do it with rare maps. Magic pack size+bloodline+Magic pack sextant=xp+red maps galore with much lower risk Easier to get hh with valkyrie cards.. | ||
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