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Path of Exile - Page 1137

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
HolydaKing
Profile Joined February 2010
21254 Posts
November 29 2016 23:52 GMT
#22721
Last I played EA I hated the Single Target damage but liked everything else, and Lab was a pain. But I just played till gem lvl 18 or so, so not a lot. And yes I know it becomes a great ST skill with equip + gem level.
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 29 2016 23:59 GMT
#22722
On November 30 2016 08:52 HolydaKing wrote:
Last I played EA I hated the Single Target damage but liked everything else, and Lab was a pain. But I just played till gem lvl 18 or so, so not a lot. And yes I know it becomes a great ST skill with equip + gem level.

The idea with the version bo1b/Sherkan are suggesting is kicking out GMP and using Wyrmsign with a +1 Quiver and +1 Quill later on.

Your AoE works pretty much purely with Beacon and your singletarget works with not having to use GMP and damage from Conc in your 1c 5L.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 30 2016 00:12 GMT
#22723
You're welcome to borrow my eye of innocence and go for a whirl on standard to see for yourself
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 30 2016 00:13 GMT
#22724
I'll be on in like 5 hours or so
vndestiny
Profile Blog Joined September 2011
Singapore3440 Posts
November 30 2016 00:41 GMT
#22725
Well EA with increase AOE gmp shotgunning is pretty good, just that often there's no wall & frost wall is extremely unreliable for EA.
Smuft
Profile Blog Joined January 2003
Canada318 Posts
November 30 2016 00:51 GMT
#22726
On November 30 2016 08:49 r.Evo wrote:
Show nested quote +
On November 30 2016 08:00 bo1b wrote:
By the way, in my levelling adventures ea is better at everything except lab

Wait EXCEPT lab?

I would have expected the high HP pool and damage make EA better there.

My main fear with EA is that until you have Quill+Wyrmsign you're prolly farming Merci Lake anyway and then transition. Also blowing up to reflect before having done Uber Lab sounds sketchy. And I'm not sure I 100% trust the Sherkhan "2 arrows clear fast enough"-strat when his videos are all ass.

And now you're pressuring me, meanwhile SWT is safe, established and I'm 100% sure it will do exactly what's on the package.

GUESS IM PLAYING EA. =D

e: Yeah, Templar or Assassin for SWT. Templar wins solo/small groups/levelling, Shadow wins if you have a support/someone who actually curses shit for you.

This was Karvs SWT Assassin as Templar, I'd be surprised if there's stuff that can be done better there tbh.

I'm still brooding a bit over the EA tree bo1b posted above but doubt much can be changed either. RT is obsolete with the Golems, Chance to Ignite is a bit low before Eye/Moku's but not like we can do much to help that, even though it seems a bit meh. Doubt one can squeeze more defense out as well with 6 jewels and 245% Life.


This should be better for inquisitor SWT, strong build IMO, you are pretty close to crit capped at 90


bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 30 2016 01:14 GMT
#22727
Some of the least exciting changes I've ever seen.

tldr, nerf a few things, ignore a lot, I'm glad I have 5 soulstrikes sitting on standard.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 30 2016 01:15 GMT
#22728
Also, leveling with totems is now absurd.
Probemicro
Profile Joined February 2014
3708 Posts
November 30 2016 01:28 GMT
#22729
Lol at the people excited over the flame golem buff.

Played a flame golem build in ehc last league. The thing they should be changing is its shitty ai attack pattern. 200% more dmg is nice but still wont be an endgame beater like flame sentinel
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 30 2016 01:35 GMT
#22730
Now I feel bad about not owning a Rumi's (wtf how did that happen?)/Grand Spectrum and only one Soul Strike. I don't even wanna use that shit, I just want to look at it.
________________
Warchief still opop.

Decoy Totem got a 4s CD back.

Whoever played that Flame Golem build in Essence will be happy as fuck. =D

Ranged Attack Totem sounds not so shit as before.

Vaal Spark still Vaal Spark.

_______

I think I like it overall, not sure how much the Master Surgeon chances will do.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Probemicro
Profile Joined February 2014
3708 Posts
November 30 2016 01:41 GMT
#22731
On November 30 2016 10:35 r.Evo wrote:

Whoever played that Flame Golem build in Essence will be happy as fuck.

.


That was me and see the reply above
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 30 2016 01:50 GMT
#22732
On November 30 2016 10:41 Probemicro wrote:
Show nested quote +
On November 30 2016 10:35 r.Evo wrote:

Whoever played that Flame Golem build in Essence will be happy as fuck.

.


That was me and see the reply above

Yeah I don't think GGG is too much into AI buffs. :/

Also:
Increased the damage of the bosses in the Shipyard map and lightning Warbands leaders in general.


Those things were rough already.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
EchelonTee
Profile Joined February 2011
United States5245 Posts
November 30 2016 01:54 GMT
#22733
would've liked to see a lot more nerfs. Poison still king. Flasks still king. On the plus side I can make another pathfinder next league, I fcking love increased effect quicksilver flasks.

I haven't actually tested blade flurry beyond a few maps of dicking around, is that a big nerf?

SRS might be seriously strong, only 20 charges = less lag, less cast speed needed. Something to look out for... I might roll that as my starter

For lab farmer I'm probably going to do facebreaker warchief totems unless the range behaviour change is a serious problem.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Probemicro
Profile Joined February 2014
3708 Posts
November 30 2016 02:02 GMT
#22734
They buff srs dmg to compensate for fewer srs, yeah its going to be pretty gud for both leveling and endgame

What exactly is the current bugged range of AW? I did felt it was a tad high,this change might it very annoying to use for general mapping now.
ASoo
Profile Joined November 2010
2864 Posts
November 30 2016 02:05 GMT
#22735
On November 30 2016 10:54 EchelonTee wrote:
Flasks still king

Isn't the nerf to Surgeon's and similar mechanics huge enough to pretty much stomp flask-reliance into the ground? Like yeah it's still good to have a Vinktar's, but you don't have 100% uptime on it for bosses anymore at least.

I was already planning on levelling Flameblast totems, so now it's gonna be even more EZ-mode for me.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 30 2016 02:05 GMT
#22736
hell yeah
the stuff i planned on doing got significant buffs
sweet
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2016-11-30 02:18:07
November 30 2016 02:17 GMT
#22737
Best buff of the patch is the return of bloodlines zana mod.
Can sustain red maps even with magic maps now lol
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 30 2016 02:24 GMT
#22738
On November 30 2016 11:17 Probemicro wrote:
Best buff of the patch is the return of bloodlines zana mod.
Can sustain red maps even with magic maps now lol

Atlas already made that pretty easy imo. Also, headhunter chancing!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 30 2016 02:50 GMT
#22739
Is nemesis going to be 2c again?
Probemicro
Profile Joined February 2014
3708 Posts
November 30 2016 03:05 GMT
#22740
On November 30 2016 11:24 r.Evo wrote:
Show nested quote +
On November 30 2016 11:17 Probemicro wrote:
Best buff of the patch is the return of bloodlines zana mod.
Can sustain red maps even with magic maps now lol

Atlas already made that pretty easy imo. Also, headhunter chancing!


Not really, still had to do it with rare maps.
Magic pack size+bloodline+Magic pack sextant=xp+red maps galore with much lower risk

Easier to get hh with valkyrie cards..
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