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Path of Exile - Page 1139

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 30 2016 09:55 GMT
#22761
It's a program similar to poeskilltree, but includes calculations for damage, signifiantly better item customisation, better talent weighting.
HolydaKing
Profile Joined February 2010
21254 Posts
November 30 2016 09:58 GMT
#22762
Hmm, if I wanted to get the Raider on kill effects with Siege Ballista or totems in general I would need to use Southbound and kill with ignite/poison, right? The movement speed and attack speed bonus from Onslaught and Frenzy Charges sounds so sweet.
vndestiny
Profile Blog Joined September 2011
Singapore3440 Posts
Last Edited: 2016-11-30 10:12:34
November 30 2016 10:08 GMT
#22763
Damn I really like playing ST, especially with the weapon range (aka. projectile width) increase but its base dmg is so shitty .
Not like melee skills where can swap reave/lacerate/blade flurry in and out freely. Can't swap between TS and ST to solve single target problem.
ST map clear speed with whirling blade Raider will be pretty godly though, can give it that.
HolydaKing
Profile Joined February 2010
21254 Posts
November 30 2016 10:21 GMT
#22764
I imagine the Cyclone AoE is huuuge now, especially if you go Slayer and also get the Templar AoE.
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
November 30 2016 10:43 GMT
#22765
Happy about the resistances to Totems and minions.
LiangHao
HolydaKing
Profile Joined February 2010
21254 Posts
November 30 2016 10:47 GMT
#22766
On November 30 2016 19:43 Dracolich70 wrote:
Happy about the resistances to Totems and minions.

Even the Minion and Totem resistance gem could be good to use with the 19% more elemental damage stat.
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
November 30 2016 10:57 GMT
#22767
On November 30 2016 19:47 HolydaKing wrote:
Show nested quote +
On November 30 2016 19:43 Dracolich70 wrote:
Happy about the resistances to Totems and minions.

Even the Minion and Totem resistance gem could be good to use with the 19% more elemental damage stat.
Yeah, but the gem has always suffered from the fact that there is little room for it, despite the incentive to use it.
LiangHao
akatama
Profile Blog Joined July 2010
Romania982 Posts
November 30 2016 11:00 GMT
#22768
I am a bit torn between starting as a Blade Flurry Assassin on life (well hybrid) and then respeccing to CI or doing another league starter and then jump straight into CI. Alternatively I could go life Blade Flurry Assassin and roll an Inquisitor later (in case the new anti-poison mods are too annoying).

Worth noting that I skipped Essence, so I have no idea how the new bosses work (although I heard 2 of them are poison immune).
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 30 2016 11:29 GMT
#22769
On November 30 2016 06:41 bo1b wrote:
In the tree I linked you have 50 int in the jewel slot above the witch starting area, the mana passive gives 20 int.

You are right. But do you have any comments on my revised tree and stuff I said in the reply?
vndestiny
Profile Blog Joined September 2011
Singapore3440 Posts
Last Edited: 2016-11-30 11:57:35
November 30 2016 11:57 GMT
#22770
Eh Evo when you update the mod post up top can also include the TS server ?
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 30 2016 12:25 GMT
#22771
On November 30 2016 20:29 -Archangel- wrote:
Show nested quote +
On November 30 2016 06:41 bo1b wrote:
In the tree I linked you have 50 int in the jewel slot above the witch starting area, the mana passive gives 20 int.

You are right. But do you have any comments on my revised tree and stuff I said in the reply?

I actually haven't looked at it, but when I wake up tomorrow I will. I'm quite tired atm so I didn't see it. Would you mind linking it again?
phantomlancer23
Profile Joined May 2013
730 Posts
November 30 2016 12:49 GMT
#22772
I ll play shadow CI, first time i ll play shadow class and CI,its looking very ez and noobfriendly, any tip?It looks too good to be true you dont need armor, evasion and CR you just only looking for ES.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 30 2016 14:48 GMT
#22773
On November 30 2016 21:49 phantomlancer23 wrote:
I ll play shadow CI, first time i ll play shadow class and CI,its looking very ez and noobfriendly, any tip?It looks too good to be true you dont need armor, evasion and CR you just only looking for ES.

Make sure to always bring a freeze immune flask and have some plan for mitigating stuns.

The 3 largest slots for pure ES are Chest, Shield and Helmet. While obviously every bit counts etc, the easiest way to ensure a good ES total is to have high ES on those 3 slots and to run Discipline. You also don't need as many ES nodes as you would need Life nodes, but that isn't an excuse to just skip them all.

Another "problem" that ES has to solve is the low number of ways to recover in-combat. Life has regen and potions, ES is forced to rely on leech, or else regen with zealot's oath (bad). Which is usually fine, you just need to be cognisant of the fact that as long as you are taking damage, you won't recover ES naturally.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 30 2016 14:49 GMT
#22774
On November 30 2016 21:25 bo1b wrote:
Show nested quote +
On November 30 2016 20:29 -Archangel- wrote:
On November 30 2016 06:41 bo1b wrote:
In the tree I linked you have 50 int in the jewel slot above the witch starting area, the mana passive gives 20 int.

You are right. But do you have any comments on my revised tree and stuff I said in the reply?

I actually haven't looked at it, but when I wake up tomorrow I will. I'm quite tired atm so I didn't see it. Would you mind linking it again?

Let me Quote myself here:
+ Show Spoiler +
On November 29 2016 22:32 -Archangel- wrote:
Show nested quote +
On November 29 2016 21:57 bo1b wrote:
To start with, you can't use both wands and daggers at the same time. If you want to do chaos conversion into poison you'd be better off sticking with 2x consuming dark + infernal mantle, makes you reflect immune too. Mind over matter + es doesn't work, since mom deducts from life not es. I think you're too spread out across the tree, and I also think you could get more milage out of the jewel slots that scion has access too.

Here is a life based build with slightly more damage, significantly more tankyness, and 7 jewel slots. If you don't have a purpose for jewels you can easily put in spell damage/fire/cold damage.

As for auras, I'd try and corrupt your gloves to have ele weakness/vulnerability on hit and use an essence worm with haste on it if your damage is good enough, if not anger.

I would also consider dropping fork, as you'll have so much damage and aoe that one shotting screens wouldn't be out of the question. I would also give serious thought to ignoring chance to ignite and instead buffing up your initial hit damage with elemental focus, as poison will be a guaranteed hit. Imo a 6 link set up could be fireball/added chaos/elemental focus/controlled destruction/faster casting/empower.

I'm very tired so if I've missed anything I'll get back to you tomorrow, there's a good chance I've overlooked something.

poeplanner link: http://poeplanner.com/AAMAAVhBQU1BQVFBQWZmS1htMTJvbW52RFdsSkt5RzZxdGZJMWt0aTlfZ3EzUG9QTVBDM0dyc1QySi0wR0R0UjhDZmF2cHh6T0sxQU56ZjVVR1M3WllhMk56MzUyckZjTjBpSHlRWUlIMlh6em0yaGxDMkd2YkdqeThCLWlBQVN6UE84WVhlRnptanVDbTVfZjczenRQTldtN0RpRmUyWlVPdGduTDVCVkdqakFaa1ZITXRIcjdwcmdSWjFUVW9VeUhOeVBHa0dILWVnWVBMMG5HRmFuQ0oydUEzV1JLMWgzWHdRYWJEYnBKS29XYi1OcTJDUldTRGJGSHdJeU5LLTNoMlVFQjRQYlZjWTZXSU5mbTQwSUx1MkRHWTRBWHROLWZYWC11aVNkWWxwTXM5QWY3LXZyNUY4cU93MklXbDdBZTI2WEljRjhod2RZRjZJLVBFdWtvS2F2SGNJPQAQQUFBQ0FBZlFBUUgwQVFBQQAA

Before I give more detailed reply I want to says thx, you got my mind racing in all kind of directions

Actually MoM works even better. It is a almost "free" (1 passive point) 30% less chaos damage to my life, I can even try to go low life now and take Pain Attunement. And I don't need to worry about lacking mana most of the time and I can use Infernal Mantle like you said without fear of often being under 33% mana.
Without Apep's Rage I will not have huge mana costs but I might now need Spell Echo for Fireball instead of Faster Casting.

Fireball without bonus ignite probably makes sense if I would convert fire 75% to chaos, I would not have much fire damage left to matter for burn.

Your passive tree is for lvl 89, I usually build for lvl 81 because I usually get bored by that level. I have yet to find a build that went to lvl 82. Also it assumed I would do Uber lab which I have not done on any of my characters and I don't even have all 6 trials done (only 4).
Also I wanted to try out a non life, non CI build. If I owned Shavrones, I would build around that. Also in your tree I cannot use the Fireball jewel as none of the jewels have 50 int around them.

Essence worm, isn't that the ring that gives one free aura but increases costs for all others?!

EDIT: here is the revised tree: poeurl.com/R0i
I guess I need to cash out 2x 30 chaos for two Consuming Dark daggers :D

EDIT2: If I can still mostly one shot white packs with GMP Fireball why do I need Deadeye... it makes more sense to go Hierophant/Occultist for -15% chaos res, general increased damage when I killed someone recently and 20% boost to ES and 1% more constant ES regeneration.
EDIT3: I was just reading on how Conversion works with penetration and lowering fire resists does little for me if I am going to have 75% Fire to Chaos conversion. So instead of Flammability I will need another curse like Temporal Chains that can both double as defense and bonus for poison.
Also it seems if I convert Cold to Fire and then fire to Chaos the end result is that this chaos damage is boosted by both Fire and Cold increased damage modifiers (and I don't know if those generic elemental damage increase are counted twice)... it would seem my two totems should end up obliterating bosses...



And if anyone else who has not seen my Fire to Chaos Scion build I want to try as soon as we get the tree reset wants to comment on it here it is in full in spoiler (and I will edit the parts that people already told me to fix :D):
+ Show Spoiler +
On November 29 2016 21:18 -Archangel- wrote:
OK guys I want some of your thoughts/critique about my next trial build. I will not use Poeplanner link this time :D
Since it is between seasons you got extra time so please don't ignore me :D

I got an extra high level Scion that will get a passive point reset so I tried to make a build for that class. Also I wanted to try Fire converted to Chaos and I didn't want to use Firestorm as I find that skill super boring.

Scion with Occultist/Hierophant ascendancy.

Uniques I plan to use are:

+ Show Spoiler +
2x The Consuming Dark lets me convert total 60% of fire into chaos and chaos can poison enemies.
For more conversion I will be using Infernal Mantle for a total of 75% fire into chaos.
Hierophant needs a helm slot for 2x totem and only one that gives a bonus support is Rime Gaze (it gives Concentrated Effect). To use that bonus Cold damage from the helm I will use a unique ring - Pyre. It turns all cold damage into fire damage.
To finish my unique collection I will use Winds of Change gloves which gives both projectile speed and projectile damage (makes Fireballs not as slow and gives 50% of double dipping goodness both to Fireballs and my Totem spell :D).


Skill for murdering masses of white enemies is Fireball+LMG or GMP+Faster Casting+Controlled Destruction+Elemental Focus(or Added Chaos Damage if I cannot one shot them and burn could be useful)+Empower for 6L (eventually if I ever get a 6L and lvl 3/4 Empower).
Fireball is both spell, fire, projectile and AoE so it gets bonuses from all of these and AoE and Projectile damage transfer over to Poison as well. Also I will be using a Fireball unique jewel for even more AoE.

To murder rares, essences and bosses with fire and poison I will put in helm slot Arctic Breath. It is only cold spell I found that is both projectile, AoE and has good base damage. It is going to be Spell Totem+AB+Faster Casting+Controlled Destruction. I will be able to have two of these. Their goal will be to help vs bosses by applying more poison since there is no upper limit to number of poison stacks you can have on. Arctic Breath like Fireball also works at 100% effectiveness. Due to aoe damage and projectile damage double dipping for poison as well, it is why I chose it over other cold spells. Also since it is used from a totem, totem damage is going to double dip as well (especially good now with upcoming totem passive buffs).

Defense is going to be mostly ES, using Zealot's Oath and lots of chaos resistance. I am going to have lots of mana and skill cost reduction passives as seen on passive tree. Mana gives me bonus ES because of Hierophant. Plan is to have one curse: Temporal Chains, probably with Blasphemy and BloodMagic so I got low life with it. In addition I will be using Discipline and eventually Herald of Ice for the triple conversion bonused for Arctic Breath. Use of Herald will depend on if I can most of the time keep my mana while casting above 33% mana so not to activate Infernal Mantle negative mod.
I will be also using MoM for bonus defense vs chaos hits along with high Chaos resistance.

Why I am going both totems and non totems?
+ Show Spoiler +
For masses this Fireball should be enough even if I don't get any of the totem bonus damage for it.
For bosses I will throw down two totems and run around and only use Fireball to clear mobs he spawns or to get a bit more poison on them.


Some more notes on this build
+ Show Spoiler +
Do I know there is poison degeneration that will ignore MoM?
I do, I am not sure how often it happens, I know of map mods and zombies that leave it after death. Hopefully I can skip both. Are they counted as Poison?


My passive tree: poeurl.com/R0i (Not using poeplanner!!)

So is this build too hipster or maybe it could work? Any obvious flaws in my logic? Any other tips?

phantomlancer23
Profile Joined May 2013
730 Posts
November 30 2016 15:08 GMT
#22775
Thank you snoman nice tips,definitly i ll consider some leech in my build.
iloveav
Profile Joined November 2008
Poland1478 Posts
November 30 2016 15:37 GMT
#22776
I am having a blast playing a Tornado Raider (high dodge, low life low res).
Its like playing those high risk-high reward characters but you do get some room for error.

aka LRM)Cats_Paw.
iloveav
Profile Joined November 2008
Poland1478 Posts
November 30 2016 15:42 GMT
#22777
On November 30 2016 21:49 phantomlancer23 wrote:
I ll play shadow CI, first time i ll play shadow class and CI,its looking very ez and noobfriendly, any tip?It looks too good to be true you dont need armor, evasion and CR you just only looking for ES.


Its not really that easy.
Even with 10K ES (and thats not THAT easy to get), you can get pummeled into a pulp quite fast since you have no armor.

I have a critical discharge/Blade vortex CI Shadow with 8.7k and I I can get killed quite fast if not cycloning (cyclone makes you immune to stunt).

The main problem here is that since you have only base life and low armor, stunt can happen very often.
aka LRM)Cats_Paw.
iloveav
Profile Joined November 2008
Poland1478 Posts
November 30 2016 15:45 GMT
#22778
On November 30 2016 23:48 Sn0_Man wrote:
Show nested quote +
On November 30 2016 21:49 phantomlancer23 wrote:
I ll play shadow CI, first time i ll play shadow class and CI,its looking very ez and noobfriendly, any tip?It looks too good to be true you dont need armor, evasion and CR you just only looking for ES.

Make sure to always bring a freeze immune flask and have some plan for mitigating stuns.

The 3 largest slots for pure ES are Chest, Shield and Helmet. While obviously every bit counts etc, the easiest way to ensure a good ES total is to have high ES on those 3 slots and to run Discipline. You also don't need as many ES nodes as you would need Life nodes, but that isn't an excuse to just skip them all.

Another "problem" that ES has to solve is the low number of ways to recover in-combat. Life has regen and potions, ES is forced to rely on leech, or else regen with zealot's oath (bad). Which is usually fine, you just need to be cognisant of the fact that as long as you are taking damage, you won't recover ES naturally.


Unless you use shavrones ring, but even that is not as good as leach :D.
aka LRM)Cats_Paw.
midnitesite
Profile Joined October 2016
United States6 Posts
November 30 2016 15:50 GMT
#22779
On December 01 2016 00:42 iloveav wrote:
Show nested quote +
On November 30 2016 21:49 phantomlancer23 wrote:
I ll play shadow CI, first time i ll play shadow class and CI,its looking very ez and noobfriendly, any tip?It looks too good to be true you dont need armor, evasion and CR you just only looking for ES.


Its not really that easy.
Even with 10K ES (and thats not THAT easy to get), you can get pummeled into a pulp quite fast since you have no armor.

I have a critical discharge/Blade vortex CI Shadow with 8.7k and I I can get killed quite fast if not cycloning (cyclone makes you immune to stunt).

The main problem here is that since you have only base life and low armor, stunt can happen very often.

that's why you use eye of chayula, valyrium, kiara's determination, skyforth, or some kind of stun avoidance
dad
Meta
Profile Blog Joined June 2003
United States6225 Posts
November 30 2016 16:22 GMT
#22780
Could someone link me a build that would be capable of clearing the end-game bosses and is also not boring? I played BV last league and got burnt out so quick that I never geared enough to clear the final bosses in the atlas. I want to try again in breach but I just don't have any idea what's fun and viable for that content.

Thanks!
good vibes only
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