On March 04 2016 05:06 Kickstart wrote:
But more damage taken sounds scary in HC ='[
But more damage taken sounds scary in HC ='[
*increased, but I don't think that word matters here, does it? :D
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HolydaKing
21254 Posts
March 03 2016 20:09 GMT
#20801
On March 04 2016 05:06 Kickstart wrote: Show nested quote + On March 04 2016 05:05 HolydaKing wrote: On March 04 2016 05:01 Kickstart wrote: Well shit, not sure if elementalist is the way to go then :/ No, Deadeye + Berserker is probably the best combination for Spark But more damage taken sounds scary in HC ='[ *increased, but I don't think that word matters here, does it? :D | ||
Kickstart
United States1941 Posts
March 03 2016 20:12 GMT
#20802
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HolydaKing
21254 Posts
March 03 2016 20:23 GMT
#20803
On March 04 2016 05:12 Kickstart wrote: It still may be the best. I was trying to see if it would be at all useful to start at ranger starting point and maybe do projectile speed + dmg and vaal pact but that seems lackluster as well. Especially when you would be relatively close to vaal pact anyways if it was that important to get. https://www.pathofexile.com/passive-skill-tree/AAAAAwAA8pcIZ5tdkzqomr0ne8NaUhg8GFZKyPnoPyeCx0GHX5go-h2-tz5ZbbiTM4f-Cs8yHNwD7vJF2L3r7o8aOuE1knyDpwimV_6PES2drtgkTeMsnBps5YuFbVZINunkIhvx1YEkqtWmfsck2BZv7Tz60uNqmjtmnuFzgptyD6IAlG9Z8_AfBLNmVBo4aPLAZpBVJy9xhVcpRtfMt9V1sUKPRpuhGGp4L3zlWAf316yYEQ9-r40Z4BLZX92MOlhVxoPbdFVfKjsN7-sreB_HLYttGQj0wFRqQ7zqhTKa4EWdU1I= This is a non crit Spark build I created earlier, you can compare it with yours if you want. I'm sure that tree would work fine, though I wouldn't be surprised if I missed some things. I expect Spark to be really dangerous vs Lightning Thorns though, for example from Shavronne. | ||
Kickstart
United States1941 Posts
March 03 2016 21:43 GMT
#20804
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Yuljan
2196 Posts
March 03 2016 21:48 GMT
#20805
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Kickstart
United States1941 Posts
March 03 2016 21:56 GMT
#20806
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Deleted User 3420
24492 Posts
March 03 2016 22:10 GMT
#20807
well w/e i guess i'll have to get homework and stuff done now so that I have some time to play tomorrow | ||
Hier
2391 Posts
March 03 2016 22:13 GMT
#20808
On March 03 2016 14:45 Lachrymose wrote: It's not though. They completely missed with nerf. Poison cluster was irrelevant. Poison gem itself goes from +120% to +40% and that sounds like a lot but it really isn't. It's a drop in the bucket compared to the double dipping. Bino's was disgusting and now it's probably just good at doing something which you really don't expect to have, at least a couple of leagues ago. I guess these days you have Vinktar's warping the whole game around itself and all that happened to that is they said "Um, I guess you have to skill Vaal Pact manually now, otherwise, hey, keep going!" The sad thing is poison is kinda dead for 'fair' poison builds (maybe) while the really abusive stuff held up to the nerfs much better. Which is fine by me since I didn't do poison last league and am planning some abusive junk for this one! Actually could someone check my understanding of Poison calculation in the context of minions, please? I have a zombie doing 100/hit/second, his damage is increased by 100% through passives. 10% of that (multiplied by the new 1.4 Poison bonus at level 21) is the poison damage, which then gets increased by the same 100% zombie passives. { [ (100 * 2) * 0.1 ] * 1.4 } * 2 = 56/second Which is the same as "28% More Damage" (before the nerf it would have been 44%, which is still below what some other gems are offering). Doesn't seem like that much to me, what am I missing? | ||
Deleted User 3420
24492 Posts
March 03 2016 22:35 GMT
#20809
I don't know the exact mechanics of poison, I am sure someone here does - but this is the general thing your calculations are missing. | ||
Hier
2391 Posts
March 03 2016 22:47 GMT
#20810
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Sn0_Man
Tebellong44238 Posts
March 03 2016 22:48 GMT
#20811
Imagine with some tasty more multipliers like void manipulation casually double dipping for 40% more on both sides of the equation, suddenly each hit is doing 50+% extra of the original hit (which is already benefitting from the same scaling that raised the poison number) per second, stacking, for long durations. On March 04 2016 07:47 Hier wrote: Each individual poison debuff is independent; multiple can run at the same time from a single zombie? I though they would just refresh it. no they stack fully, thats why poison is OP. It's mechanically superior to ignite in every way (slightly less busted now that you have to actually try to make it work) | ||
Smuft
Canada318 Posts
March 03 2016 22:49 GMT
#20812
On March 04 2016 07:10 travis wrote: wish it started today instead of tomorrow lol well w/e i guess i'll have to get homework and stuff done now so that I have some time to play tomorrow It's just to use the permanent fortify that Champion offers on a bow character voltaxic doesn't have any particular synergies with champion, it's just one of the dmg choices you can choose as a bow character (afaik it was the best dmg choice last league and even with all the poison nerfs it might still be the best choice this league?) here's a tree for about how i think it should look this league Champion - Voltaxic/LA Deadeye probably is the better much higher DPS option | ||
ticklishmusic
United States15977 Posts
March 03 2016 22:51 GMT
#20813
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Deleted User 3420
24492 Posts
March 03 2016 23:01 GMT
#20814
my only options are phase run and leap slam right? I always felt like leap slam sucks but should I be using it over phase run? | ||
Sn0_Man
Tebellong44238 Posts
March 03 2016 23:04 GMT
#20815
Phase run depends on if you use or generate frenzy charges and if losing them would gimp you. I've seen builds run CWDT phase run if they don't rely on having frenzy charges up. Still, it doesn't cross gaps for you (can also run flame dash+faster casting for gap-crossing. Very important to have SOMETHING for that in the labyrinth I think?) | ||
Miragee
8509 Posts
March 03 2016 23:05 GMT
#20816
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Deleted User 3420
24492 Posts
March 03 2016 23:12 GMT
#20817
On March 04 2016 08:05 Miragee wrote: Why do you feel Leap Slam sucks? I never used Phase Run as a movement skill so I can't compare but I think Leap Slam is just fine and a lot of people use it so it seems generally accepted. I've always felt like the animation is slow and clunky. There was a time where that was worth it because you could leap so far but then they nerfed how far you can leap. I don't like the idea of doing my leap slam and then getting stunned while I wait for my guy to leap. | ||
Smuft
Canada318 Posts
March 04 2016 00:25 GMT
#20818
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Deleted User 3420
24492 Posts
March 04 2016 00:29 GMT
#20819
even a dagger caster can use whirling blades + fortify. I'll just use leap slam and I guess I will never have fortify up. Maybe I'll put it on my leap slam anyways. Maybe I'd end up using it vs certain bosses, or accidentally leap slam onto some enemy. | ||
phantomlancer23
730 Posts
March 04 2016 00:33 GMT
#20820
edit ok i figured out probably its the warlords mark curse. | ||
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