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Kerbal Space Program - Page 30

Forum Index > General Games
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Prev 1 28 29 30 31 32 48 Next All
Ljas
Profile Joined July 2012
Finland725 Posts
April 25 2015 18:28 GMT
#581
1.0 stream is live! http://www.twitch.tv/ksptv
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-04-25 19:43:15
April 25 2015 19:36 GMT
#582
That guy is gushing so hard

edit: holy damn lookit all these new toys
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-04-25 20:01:51
April 25 2015 19:50 GMT
#583


looks good! 27'th release :D

Also that plane is moving FAST. I made a fast plane this morning and reached ~1900m/s horizontal speed in atmo - but that was at a high altitude. My actual airspeed was more like 750m/s. The engine designs, intakes and other plane stuff is nice

New atmosphere balance seems awesome, less of the "fly straight up to 12km" on rockets


LOL this das guy on ksptv is having so much fun, i love it :D :D

Mach 1.5 at 1/3'rd thrust

Ilmarix: That airplane has 4 engines when it needs half an engine
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 25 2015 20:59 GMT
#584
Das is a very high energy, very informative KSP streamer. Great guy. Roninpawn on now... no idea who he is. Things look interesting.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
nimbim
Profile Blog Joined June 2009
Germany985 Posts
April 25 2015 22:05 GMT
#585
I JUST WANT THE UPDATE COME ON.

I can't watch streams when I just when to play myself^^
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-04-25 22:18:10
April 25 2015 22:14 GMT
#586
Schedule here: http://forum.kerbalspaceprogram.com/content/334

holy 52 hour stream

also from when i was playing yesterday:


:D dat timing for accidental sweet recovery - no SAS either

totally needs a freeze frame with the plane driving away, explosions in the background and sunglasses falling from the top of the screen onto the cockpit :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Jetaap
Profile Blog Joined November 2010
France4814 Posts
April 26 2015 18:00 GMT
#587
Sweet recovery, nailed the landing, 10/10
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 26 2015 21:41 GMT
#588
Since we're about to hit the 27'th in europe, what time is it releasing around?

at midnight eu, 8am, 6pm - or will it be late night 27'th in US time, so 28'th in EU?

I kinda wanna get some sleep before release if possible but not miss it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
April 26 2015 21:55 GMT
#589
On April 27 2015 06:41 Cyro wrote:
Since we're about to hit the 27'th in europe, what time is it releasing around?

at midnight eu, 8am, 6pm - or will it be late night 27'th in US time, so 28'th in EU?

I kinda wanna get some sleep before release if possible but not miss it

Squad are based in Mexico, probably 28th EU
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
stenole
Profile Blog Joined April 2004
Norway869 Posts
April 26 2015 22:30 GMT
#590
The new aerodynamics look really cool. I like that you can finally get over mach 1 at ground level and that doing any manouvers in this state means instant death. And goodbye to air intake spam! Reentry looks really interesting too, perhaps not as dangerous as I had imagined it would be (although I haven't seen anyone enter an atmosphere faster than a low orbit velocity).

The mining aspect still looks a little unfinished and exploitable, but with all the trouble setting up mining operations, maybe infinite fuel is a reasonable reward. At least it helps setting up crazy projects without having to send a million fuel packages to the target body.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-04-26 22:51:54
April 26 2015 22:47 GMT
#591
Re-entry is actually quite dangerous, just not in certain circumstances. If you re-enter at perfect angle and let yourself slow down or even thrust to slow down your re-entry, it's fine. It's impossible to do certain things though:

1; just hit the atmosphere of a planet and stop

2; maintain a high airspeed in atmosphere

also heat buildup appears to happen quite slowly sometimes, but still lead to stuff exploding. A guy on stream had to run his nuclear engines at like 1/4 throttle for a really long burn because otherwise they would overheat the fuel tanks that they were attached to and blow them up

On April 27 2015 06:55 Epoxide wrote:
Show nested quote +
On April 27 2015 06:41 Cyro wrote:
Since we're about to hit the 27'th in europe, what time is it releasing around?

at midnight eu, 8am, 6pm - or will it be late night 27'th in US time, so 28'th in EU?

I kinda wanna get some sleep before release if possible but not miss it

Squad are based in Mexico, probably 28th EU


aww, RIP

they should really announce that though if it's going to be night of the 28'th before some of the world gets it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 26 2015 23:41 GMT
#592
I want to get my hands on the new plane parts.

I want to drill for fuel - think of the possibilities. A grand tour with only one lunch and an extremely over-engineered lander system.

Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 27 2015 04:29 GMT
#593
[–]FutureMartian97 70 points 5 hours ago

Do you have an exact time that 1.0 will be released tomorrow?

[–]Maxmaps[S] 156 points 4 hours ago

Roughly seconds after we hit the giant red button at the office labeled 'release 1.0'. We will try to make sure its up as early as possible, but we have to make sure everything is perfect before we do.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 27 2015 17:20 GMT
#594
Steam is downloading 1.0. Hype.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Millitron
Profile Blog Joined August 2010
United States2611 Posts
Last Edited: 2015-04-27 18:28:19
April 27 2015 18:27 GMT
#595
Its kind of a buggy mess.
1) the Space Plane Hangar has tons of broken textures. If you look out the main door, big sections of wall on the other buildings are transparent.

2) If you enter the VAB, then back out to the Space Center, you can't enter any other buildings, or in fact do anything. It stops detecting your mouse clicks.

3) I've tried to launch 3 times, each time the game goes nuts on load. Remember how for an instant in the previous version, you could see the scene partially loaded before you had control? Well it stays like that. Big sections of the ground are transparent, none of the gauges display anything, and even the pause menu doesn't work.
Who called in the fleet?
Jetaap
Profile Blog Joined November 2010
France4814 Posts
April 27 2015 18:52 GMT
#596
Weird i don't have these issues. Did you make a clean install? ( they advised to remove the previous install and save and download the new version)
Millitron
Profile Blog Joined August 2010
United States2611 Posts
Last Edited: 2015-04-27 20:13:36
April 27 2015 19:16 GMT
#597
On April 28 2015 03:52 Jetaap wrote:
Weird i don't have these issues. Did you make a clean install? ( they advised to remove the previous install and save and download the new version)

Just tried a clean install. Still have the problems. I don't mind the buggy SPH textures too much, but I can't even launch. This is what it looks like.

[image loading]

Edit: NVM, got it to work. You need to be absolutely sure you have a clean install. Get rid of all traces of KSP. Simply using Steam's "Delete Local Content" isn't enough. For some reason, it doesn't remove everything in steamapps/common.
Who called in the fleet?
Jetaap
Profile Blog Joined November 2010
France4814 Posts
April 27 2015 19:50 GMT
#598
What OS are you using? Did you make sure you don't have some mods that persisted in your ksp folder even after the uninstall? That's weird it's working fine for me :s
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 27 2015 20:17 GMT
#599
That is an odd problem. I saw some of the experimental builds that streamers were using for the stream were doing that, but they would load the textures after a second or two. Maybe it's related to specific GPU or drivers? I am not having any issue - and I use Steam.

While thinking of that, there were rumors that going insanely fast and maneuvering with a plane could cause problems. I didn't notice any with this plane, until I was too low and flagpole'd it by the launch pad. Weird thing, the aero effects lasted longer than the exploding of the plane or the water tower behind it.

+ Show Spoiler +

[image loading]
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 27 2015 20:33 GMT
#600
On April 28 2015 05:17 felisconcolori wrote:
That is an odd problem. I saw some of the experimental builds that streamers were using for the stream were doing that, but they would load the textures after a second or two. Maybe it's related to specific GPU or drivers? I am not having any issue - and I use Steam.

While thinking of that, there were rumors that going insanely fast and maneuvering with a plane could cause problems. I didn't notice any with this plane, until I was too low and flagpole'd it by the launch pad. Weird thing, the aero effects lasted longer than the exploding of the plane or the water tower behind it.

+ Show Spoiler +

[image loading]

What do you mean "could cause problems"? Do you mean bugs or loss of the vehicle? I think loss of the vehicle is realistic, you're overstressing the airframe.
Who called in the fleet?
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