• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:37
CET 07:37
KST 15:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series11BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Mexico's Drug War US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1860 users

Kerbal Space Program - Page 29

Forum Index > General Games
Post a Reply
Prev 1 27 28 29 30 31 48 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-04-12 23:50:34
April 12 2015 23:43 GMT
#561
So, the main consequence I guess is that pancake rockets with asparagus staging will no longer be the way to go.


:D

I built one recently not too complex that put 10km/s of delta V (remaining, unspent) into a ~150km circular kerbin orbit from a single launch

could have maybe made it more, though. A huge fraction of that was a nuclear engine with some fuel stacked on it, not pushing much weight after all of the staging.

I just used it to crash into the sun at 94km/s :D

asparagus staging is the result of many things though. IIRC some of the BIG reasons;

---

Engines too heavy in KSP compared to reality

empty fuel tanks too heavy in KSP compared to reality

fuel transfers instant, too effective

TWR much more easily controlable with asparagus. If you want to hit golden TWR's without asparagus, you have to use a low ratio like 1.35 at takeoff with an engine, using the knowledge that you'll use a lot of your fuel and your TWR will rise towards 2.2-ish. The only other alternative is to get an engine that's too powerful and throttle it down - but again - engines are too heavy in KSP compared to reality, and that adds a huge amount of dead weight to your craft.

---

^Unless they hit some of that stuff above, asparagus will always dominate anything involving boosters or side-engines and such - there's just no reason not to do it, and lots of benefits. It's no less aerodynamic just because there's a few fuel links there, it'll still be great unless they punish people for putting stacks of fuel+engines (or boosters) on the sides of their rockets and stop anything looking like that from happening effectively at all, or hit the core mechanics that make asparagus extremely effective in KSP although it's pretty crap in real life (where engines and empty fuel tanks are less of a burden, transferring fuel is harder, TWR can be controlled more easily without screwing yourself)

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SKC
Profile Joined October 2010
Brazil18828 Posts
April 13 2015 01:44 GMT
#562
It's not about not doing fuel links anymore. It's about not stacking 20 linked rockets in an absurd configuration. It's less about the aspargus and more about the pancake.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
April 13 2015 11:43 GMT
#563
Yea i guess that is silly :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-04-16 01:00:45
April 16 2015 00:55 GMT
#564
Just tried hohmann transfer with 0.1 TWR

don't try hohmann transfer with 0.1 TWR

Low thrust engines can perform an approximation of a Hohmann transfer orbit, by creating a gradual enlargement of the initial circular orbit through carefully timed engine firings. This requires a delta-v that is up to 141% greater than the two impulse transfer orbit (see also below), and takes longer to complete.


Just burning outright was a disaster :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 16 2015 01:21 GMT
#565
That's why ion engines, except for insanely small probes, really aren't useful for much in the game.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 16 2015 08:03 GMT
#566
I bought this game three days ago and I've lost so much sleep. Best timesink since minecraft.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2015-04-16 09:52:31
April 16 2015 09:52 GMT
#567
On April 16 2015 17:03 Osmoses wrote:
I bought this game three days ago and I've lost so much sleep. Best timesink since minecraft.

Welcome to KSP, i bought this game when the only planets beside kerbin were the mun and minmus (planets were added in 0.17 back Sept, 2012 i can't believe it's been almost 3years) and I still love it :D.
I'm waiting for 1.0 to start a new KSP session, between the updates and mods it's always a pleasure to come back to the game.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-04-16 15:26:24
April 16 2015 15:25 GMT
#568
Glad i joined when i did, waiting for 1.0 :D

I was interested for a very long time, but i didn't really want to be waiting 2-4 years for a huge amount of the good stuff after i got hooked
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2015-04-16 16:42:34
April 16 2015 16:42 GMT
#569
About ion engines, this is the only "sucessfull" thing that i did with it besides small satellites:
[image loading]
And eventhough it was very light it was not that great to manoeuver with, and it wouldn't work for long without sunlight... I liked the way it looked though :D
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-04-16 16:59:53
April 16 2015 16:58 GMT
#570
nice :D

I ran into that problem with light craft. The 24/7 generators were heavy (perhaps too heavy?) but solar panels quite reliant on positioning. I had to afk for like 10 minutes waiting for mun to line up in the right place because i couldn't accelerate time any further and i had to accelerate while in LOS to the sun
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Simberto
Profile Blog Joined July 2010
Germany11768 Posts
April 16 2015 16:59 GMT
#571
I once had an interplanetary ship based on Ion engines on a Duna mission (I think it was a flybye), and i distinctly remember getting so annoyed with the 60+ minute burns that i swore never to do that again. Now i usually throw one onto my satellites just in case i need to move them a bit after throwing them out, but that is it. Everything that needs to maneuver gets nuclear engines.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-04-16 18:53:33
April 16 2015 17:18 GMT
#572
sounds good :D

this totally counts as a spaceplane

[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 16 2015 22:08 GMT
#573
How does that thing launch? I see no landing gear! (Then again, I have been guilty of creating spaceplanes that are launched from docking clamps and you have to really hope the engines get it up to speed before it hits the runway.

Re:60+ minute burns - that to me is an acceptable use of MJ's autopilot functionality.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-04-16 22:18:11
April 16 2015 22:16 GMT
#574
It launches vertically. I added more stuff to it, but it has a TWR of 3 from the runway and no problem getting off the ground after a few seconds to throttle up the turbojets, then you can turn to whatever angle you want by ~200-1000 meters

Lands vertically too (or with parachute, slowed to ~7m/s on kerbin first time i tried it) - i forgot power generation on my first flight though, RAPIER does not generate any power in either mode
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Simberto
Profile Blog Joined July 2010
Germany11768 Posts
April 16 2015 22:22 GMT
#575
You need some addon that allows you to move those wings up and down, just so it looks even more like an X-Wing. And how could an X-Wing NOT be a Space Plane. An X-Wing is THE Space-Plane
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
April 16 2015 22:22 GMT
#576
:D :D :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 16 2015 22:30 GMT
#577
That would be Infernal Robotics. It lets you add controllable hinges and pistons and moving parts. Not sure how well it works in the most recent build, but people have done crazy things with it.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
stenole
Profile Blog Joined April 2004
Norway869 Posts
April 17 2015 17:53 GMT
#578
It would appear that release of the 1.0 version and departure from "early access" status is on april 27th. Although not officially announced one of the staff members with regular contact with the community has been strongly hinting about it.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2015-04-18 07:02:00
April 18 2015 07:01 GMT
#579
Screenshot of 1.0:

I'm hyyyyyyyyped ( won't be able to play before the 19th of may though so i hope they'll take their time with the release :p)
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 18 2015 15:53 GMT
#580
My level of hype is tempered by the certain knowledge that my usual modus operandi for getting things to orbit (add more boosters and struts) may not work as well in the upcoming aerodynamics.

But there's a lot to offset that.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Prev 1 27 28 29 30 31 48 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft252
ProTech119
SortOf 18
StarCraft: Brood War
GuemChi 2359
Shuttle 471
Aegong 118
ToSsGirL 59
yabsab 42
Icarus 12
Dota 2
NeuroSwarm115
League of Legends
JimRising 600
Counter-Strike
m0e_tv511
Stewie2K436
Other Games
summit1g11848
WinterStarcraft468
C9.Mang0285
RuFF_SC287
Mew2King77
Organizations
Other Games
gamesdonequick832
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1434
Upcoming Events
Wardi Open
5h 23m
PiGosaur Monday
17h 23m
GSL
1d 3h
WardiTV Team League
1d 5h
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.