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Kerbal Space Program - Page 29

Forum Index > General Games
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Cyro
Profile Blog Joined June 2011
United Kingdom20304 Posts
Last Edited: 2015-04-12 23:50:34
April 12 2015 23:43 GMT
#561
So, the main consequence I guess is that pancake rockets with asparagus staging will no longer be the way to go.


:D

I built one recently not too complex that put 10km/s of delta V (remaining, unspent) into a ~150km circular kerbin orbit from a single launch

could have maybe made it more, though. A huge fraction of that was a nuclear engine with some fuel stacked on it, not pushing much weight after all of the staging.

I just used it to crash into the sun at 94km/s :D

asparagus staging is the result of many things though. IIRC some of the BIG reasons;

---

Engines too heavy in KSP compared to reality

empty fuel tanks too heavy in KSP compared to reality

fuel transfers instant, too effective

TWR much more easily controlable with asparagus. If you want to hit golden TWR's without asparagus, you have to use a low ratio like 1.35 at takeoff with an engine, using the knowledge that you'll use a lot of your fuel and your TWR will rise towards 2.2-ish. The only other alternative is to get an engine that's too powerful and throttle it down - but again - engines are too heavy in KSP compared to reality, and that adds a huge amount of dead weight to your craft.

---

^Unless they hit some of that stuff above, asparagus will always dominate anything involving boosters or side-engines and such - there's just no reason not to do it, and lots of benefits. It's no less aerodynamic just because there's a few fuel links there, it'll still be great unless they punish people for putting stacks of fuel+engines (or boosters) on the sides of their rockets and stop anything looking like that from happening effectively at all, or hit the core mechanics that make asparagus extremely effective in KSP although it's pretty crap in real life (where engines and empty fuel tanks are less of a burden, transferring fuel is harder, TWR can be controlled more easily without screwing yourself)

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SKC
Profile Joined October 2010
Brazil18828 Posts
April 13 2015 01:44 GMT
#562
It's not about not doing fuel links anymore. It's about not stacking 20 linked rockets in an absurd configuration. It's less about the aspargus and more about the pancake.
Cyro
Profile Blog Joined June 2011
United Kingdom20304 Posts
April 13 2015 11:43 GMT
#563
Yea i guess that is silly :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20304 Posts
Last Edited: 2015-04-16 01:00:45
April 16 2015 00:55 GMT
#564
Just tried hohmann transfer with 0.1 TWR

don't try hohmann transfer with 0.1 TWR

Low thrust engines can perform an approximation of a Hohmann transfer orbit, by creating a gradual enlargement of the initial circular orbit through carefully timed engine firings. This requires a delta-v that is up to 141% greater than the two impulse transfer orbit (see also below), and takes longer to complete.


Just burning outright was a disaster :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 16 2015 01:21 GMT
#565
That's why ion engines, except for insanely small probes, really aren't useful for much in the game.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 16 2015 08:03 GMT
#566
I bought this game three days ago and I've lost so much sleep. Best timesink since minecraft.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2015-04-16 09:52:31
April 16 2015 09:52 GMT
#567
On April 16 2015 17:03 Osmoses wrote:
I bought this game three days ago and I've lost so much sleep. Best timesink since minecraft.

Welcome to KSP, i bought this game when the only planets beside kerbin were the mun and minmus (planets were added in 0.17 back Sept, 2012 i can't believe it's been almost 3years) and I still love it :D.
I'm waiting for 1.0 to start a new KSP session, between the updates and mods it's always a pleasure to come back to the game.
Cyro
Profile Blog Joined June 2011
United Kingdom20304 Posts
Last Edited: 2015-04-16 15:26:24
April 16 2015 15:25 GMT
#568
Glad i joined when i did, waiting for 1.0 :D

I was interested for a very long time, but i didn't really want to be waiting 2-4 years for a huge amount of the good stuff after i got hooked
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2015-04-16 16:42:34
April 16 2015 16:42 GMT
#569
About ion engines, this is the only "sucessfull" thing that i did with it besides small satellites:
[image loading]
And eventhough it was very light it was not that great to manoeuver with, and it wouldn't work for long without sunlight... I liked the way it looked though :D
Cyro
Profile Blog Joined June 2011
United Kingdom20304 Posts
Last Edited: 2015-04-16 16:59:53
April 16 2015 16:58 GMT
#570
nice :D

I ran into that problem with light craft. The 24/7 generators were heavy (perhaps too heavy?) but solar panels quite reliant on positioning. I had to afk for like 10 minutes waiting for mun to line up in the right place because i couldn't accelerate time any further and i had to accelerate while in LOS to the sun
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Simberto
Profile Blog Joined July 2010
Germany11557 Posts
April 16 2015 16:59 GMT
#571
I once had an interplanetary ship based on Ion engines on a Duna mission (I think it was a flybye), and i distinctly remember getting so annoyed with the 60+ minute burns that i swore never to do that again. Now i usually throw one onto my satellites just in case i need to move them a bit after throwing them out, but that is it. Everything that needs to maneuver gets nuclear engines.
Cyro
Profile Blog Joined June 2011
United Kingdom20304 Posts
Last Edited: 2015-04-16 18:53:33
April 16 2015 17:18 GMT
#572
sounds good :D

this totally counts as a spaceplane

[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 16 2015 22:08 GMT
#573
How does that thing launch? I see no landing gear! (Then again, I have been guilty of creating spaceplanes that are launched from docking clamps and you have to really hope the engines get it up to speed before it hits the runway.

Re:60+ minute burns - that to me is an acceptable use of MJ's autopilot functionality.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Cyro
Profile Blog Joined June 2011
United Kingdom20304 Posts
Last Edited: 2015-04-16 22:18:11
April 16 2015 22:16 GMT
#574
It launches vertically. I added more stuff to it, but it has a TWR of 3 from the runway and no problem getting off the ground after a few seconds to throttle up the turbojets, then you can turn to whatever angle you want by ~200-1000 meters

Lands vertically too (or with parachute, slowed to ~7m/s on kerbin first time i tried it) - i forgot power generation on my first flight though, RAPIER does not generate any power in either mode
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Simberto
Profile Blog Joined July 2010
Germany11557 Posts
April 16 2015 22:22 GMT
#575
You need some addon that allows you to move those wings up and down, just so it looks even more like an X-Wing. And how could an X-Wing NOT be a Space Plane. An X-Wing is THE Space-Plane
Cyro
Profile Blog Joined June 2011
United Kingdom20304 Posts
April 16 2015 22:22 GMT
#576
:D :D :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 16 2015 22:30 GMT
#577
That would be Infernal Robotics. It lets you add controllable hinges and pistons and moving parts. Not sure how well it works in the most recent build, but people have done crazy things with it.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
stenole
Profile Blog Joined April 2004
Norway868 Posts
April 17 2015 17:53 GMT
#578
It would appear that release of the 1.0 version and departure from "early access" status is on april 27th. Although not officially announced one of the staff members with regular contact with the community has been strongly hinting about it.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2015-04-18 07:02:00
April 18 2015 07:01 GMT
#579
Screenshot of 1.0:

I'm hyyyyyyyyped ( won't be able to play before the 19th of may though so i hope they'll take their time with the release :p)
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 18 2015 15:53 GMT
#580
My level of hype is tempered by the certain knowledge that my usual modus operandi for getting things to orbit (add more boosters and struts) may not work as well in the upcoming aerodynamics.

But there's a lot to offset that.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
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