• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:52
CET 20:52
KST 04:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League65Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team BW General Discussion Rollback Netcode in Brood War Bot on ladder
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5665 users

Kerbal Space Program - Page 48

Forum Index > General Games
Post a Reply
Prev 1 46 47 48 All
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
April 01 2017 14:20 GMT
#941
Today was a particularly productive day for the Kerbal SpaceX Program!

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Jetaap
Profile Blog Joined November 2010
France4814 Posts
April 01 2017 23:38 GMT
#942
On April 01 2017 23:20 Cyro wrote:
Today was a particularly productive day for the Kerbal SpaceX Program!

https://www.youtube.com/watch?v=Q5rcO7g4z4s

sick!
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
April 03 2017 06:46 GMT
#943
Felt great, landing burn went much better than expected other than the hard touchdown (~7m/s). I'd like to fly more but half of the time i get within 200 meters of the droneship it flips out and deletes Earth so it takes a long time to get set up again after that
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Broetchenholer
Profile Joined March 2011
Germany1967 Posts
January 02 2018 23:38 GMT
#944
Hey guys, quick question, is there a simple way to parachute your first stage boosters down to get the refund? The game is dead set on making me fail in this regard, it seems enirely possible to strap chutes on a booster and have them open on seperation, which seems to work somewhat okay. However, as soon as the boosters are out of 25 km range of the second stage, they disappear. I have seen one mod that calculates if the might make it, and then simply gives you the money back, but that is kinda lame. I put probes on top of the boosters, thinking that might make them real vessels and not debris. But that did not work. I have seen some videos that somehow managed to do it, but not sure what they changed. Even if i switch to the boosters and then back to my second stage, the boosters disappear. Any tips?
felisconcolori
Profile Blog Joined October 2011
United States6169 Posts
January 03 2018 07:13 GMT
#945
You'd have to switch back to the boosters and land them. The 25km is render distance, and once they are out of that range if they are in atmosphere the game automatically removes them. You'd have to have you second stage ascending and heading out of atmosphere, able to ride by itself for a bit, and switch back to the boosters to land them. Once they're landed, they'll stay and you can switch away to get the second stage up and into orbit; then come back and recover them.

That works with falcon style launchers in stock - the thing is you have to stay with the boosters all the way down until they're landed, and that might not work if you have multiple boosters coming back down after separation.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
January 03 2018 08:42 GMT
#946
There's a way to change the physics rendering range. I think it's a mod? Just keep in mind that as you push the limits of this range, rounding errors may shift things around enough to make things go boom.

I think people have also tried putting probe cores on their boosters, but I don't remember if that works. If you can get your boosters out of the atmosphere, but on a suborbital trajectory (with a parachute pre-deployed), I think it might survive. Obviously this is silly and horribly inefficient though.
Liquipedia
Broetchenholer
Profile Joined March 2011
Germany1967 Posts
January 04 2018 13:15 GMT
#947
Damn, that is annoying. How does the game determine what is a valid ship an what is just a probe? If you have a mothership in space and send a probe down to Duna for example, the mothership stays in orbit, so do satellites and probes. Would the probe disappear as soon as you switch back to the mother ship as well or is that only a problem on Kerbin? I mean, the kickback booster has the mention of chute recovery in the flavor text It's not really needed as money isn't the biggest problem in career mode anyway but it was one of the things i simply wanted...
Simberto
Profile Blog Joined July 2010
Germany12059 Posts
January 04 2018 14:47 GMT
#948
The problem is not the definition of the ship, but that it is in the atmosphere.

The game treats stuff in space as basically save, and assumes that something that you don't control will just burn up in the atmosphere. That is usually a good way of handling things to avoid having to track to many tiny broken parts that no one cares about, but in the specific case of landing boosters, is incorrect. Thus, you need either a mod to prevent stuff from despawning when it is to far away from you, or you need to make sure that the thing you want to land is outside of the atmosphere when you are more than 25 km away from it.

It isn't relevant if it is a ship or a probe or even debris. Stuff sticks around while it is in space or while it is within 25km of you.
nimbim
Profile Blog Joined June 2009
Germany986 Posts
Last Edited: 2018-01-04 14:53:58
January 04 2018 14:52 GMT
#949
The boosters are on a sub-orbital trajectory after decoupling. Once they are out of the physics range of your active vessel, the game will decide whether to remove them or not. Since they are in the atmosphere and on a sub-orbital trajectory, they will be removed.
You can notice the difference if you decouple your boosters in a (Pe) 30km-80km (Apo) orbit, the boosters will either be debris or probes, depending on the parts you've used. There is a hard cut-off here (maybe 25km on Kerbin), the vessel will be automatically "crashed" into Kerbin once it's inactive and below height x.
Broetchenholer
Profile Joined March 2011
Germany1967 Posts
January 04 2018 16:20 GMT
#950
So, no way around a mod to get solid fuel boosters back? Got it, thanks
m4ini
Profile Joined February 2014
4215 Posts
December 22 2018 03:49 GMT
#951
I'm not entirely certain if this is considered a necro, but 1.6 just released.

Anyone tried it? I had a "brief" break, purchased the addon/DLC yesterday for a fiver, and am currently trying to figure out why my landing gears seem to be made out of spaghettified pogosticks.

Is anyone even still playing?
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-12-22 04:24:55
December 22 2018 04:11 GMT
#952
Still playing sometimes, yeah. Landing gear / legs and a few other things were broken beyond what i'd consider playable on 1.5 so i've been sticking to my 1.3.1 installs as they're the last place that i can confirm that everything works well and some essential mods work perfectly.

1.6 should be an improvement over 1.5 but might still have the wonky legs/gear and ridiculously wobbly craft



From april:
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
December 22 2018 04:18 GMT
#953
Well, the memory leak got fixed by the looks (according to videos i saw on YT showing it) in 1.6, so that's why i went for that. And so far, it runs stunningly well even with some big ass crafts.

Downside being that you can't really land them on "stock" landing gear but have to, as far as i can tell, make your own out of struts and steelbars etc. Well.. You can, kind of, if you manually set the dampening all the way to max, it does somewhat work. But nowhere near as well as it should, i don't really understand it either.

Sadly, the now implemented DeltaV calculator etc doesn't even remotely work as a KER replacement, but i think for someone starting out, that'll do.

Currently playing vanilla, but hoping that most importantly kerbal joint reinforcement is already updated so i don't need to look at these floppy noodles ascending anymore.
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-12-22 07:38:15
December 22 2018 04:24 GMT
#954
You can, kind of, if you manually set the dampening all the way to max, it does somewhat work. But nowhere near as well as it should, i don't really understand it either.


A friend of mine investigated a while ago and figured out that making the physics timesteps smaller (like running the game in 4x slow motion) eliminated most of the weird shit with legs so it looks like something that they've changed since 1.3.1 is making the physics engine misbehave in game breaking ways - conditions that used to give minor physics errors/inconsistency lead to legs and wheels snapping or teleporting around and craft being shredded.

After like the 20'th touchdown at basically perfect 0m/s vertical speed where half of my craft snapped off i decided that i was done with that shit, 1.3.1 works fine
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
December 22 2018 04:36 GMT
#955
Yeah haven't had that yet, but at that point i might change to 1.3.1 again as well ^^

So far it works though, for the most part.
On track to MA1950A.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 20 2019 04:18 GMT
#956
KSP 2 was announced.

Prev 1 46 47 48 All
Please log in or register to reply.
Live Events Refresh
FEL
19:00
ScienceCraft - Day 2
IndyStarCraft 818
RotterdaM203
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 818
RotterdaM 203
BRAT_OK 95
Liquid`TLO 71
JuggernautJason44
EmSc Tv 15
StarCraft: Brood War
Britney 9911
Shuttle 406
ProTech180
Dewaltoss 139
Last 62
Hm[arnc] 39
Aegong 24
ZZZero.O 19
Dota 2
Gorgc12937
LuMiX1
League of Legends
JimRising 641
Heroes of the Storm
Grubby3335
Liquid`Hasu561
Other Games
Liquid`RaSZi2165
FrodaN1731
B2W.Neo1071
olofmeister892
Beastyqt756
XaKoH 584
mouzStarbuck217
Organizations
Other Games
gamesdonequick1424
StarCraft 2
angryscii 31
EmSc Tv 15
EmSc2Tv 15
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 31
• HeavenSC 27
• maralekos17
• Reevou 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 14
• ChaeLyn 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV474
League of Legends
• Jankos3882
• Nemesis3580
• Scarra1235
Other Games
• imaqtpie642
• Shiphtur403
Upcoming Events
BSL
9m
OyAji vs Nesh
Kyrie vs Aeternum
ZZZero.O19
Replay Cast
3h 9m
WardiTV Weekly
16h 9m
IntoTheTV X SOOP
1d 15h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
[ Show More ]
Epic.LAN
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.