Kerbal Space Program - Page 47
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Epoxide
Magic Woods9326 Posts
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Zealos
United Kingdom3571 Posts
On May 24 2016 01:14 nimbim wrote: If it can get to the Mun and back, it can do the same for Minmus. Minmus is actually the easy target for new players, you just need to make the rendezvous. Minmus is much more forgiving to land on too | ||
stenole
Norway868 Posts
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Cyro
United Kingdom20263 Posts
https://www.reddit.com/r/KerbalSpaceProgram/comments/574puy/the_big_list_of_updated_mods_for_ksp_12/ I'm waiting on KJR, got my eye on some of the ITS mods in development too. Gonna make a kerbin system save and an RSS to work on for those that have not seen the SpaceX ITS video: + Show Spoiler + | ||
nimbim
Germany983 Posts
Losing control right before a critical maneuver while deploying communication satellites was great. I recommend turning the additional surface transmitters off, otherwise you get a direct KSC link most of the time. | ||
stenole
Norway868 Posts
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Cyro
United Kingdom20263 Posts
Ground stations isn't really a difficulty change for many people, it's just about if you enjoy making a more extensive sat network or not - one extra area to cover | ||
a_flayer
Netherlands2826 Posts
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nimbim
Germany983 Posts
edit: wrong numbers | ||
Cyro
United Kingdom20263 Posts
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stenole
Norway868 Posts
On October 14 2016 21:49 nimbim wrote: The formula is d=sqrt(dish1*dish2). Say dish1 has 100M (Mega Kerbalwatts?) and dish2 is the ground station fully upgraded, which is 600M. The probe with a 100M dish would have control up to a distance of ~245 Mm from Kerbin. The distance between Jool and Kerbin fluctuates between 52000 Mm and 86000 Mm. Different antennae are combinable, so you could easily have 10x100M on your probe and that would get you ~774 Mm. Unless you have 12300G antenna power, you will need several relays to reach Jool with a signal. You have your numbers wrong. The ground station is more powerful and so is the most powerful antenna. (I believe the numbers are 100G and 250G.) A fully upgraded tracking station can get a signal out to Eeloo if the probe has the best antenna. If you play above normal difficulty or have manually altered the DSN settings, the range will be lower. | ||
Cyro
United Kingdom20263 Posts
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felisconcolori
United States6168 Posts
Guess I'd have to try and figure out how to increase the occlusion to fix it. | ||
Ljas
Finland725 Posts
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Cyro
United Kingdom20263 Posts
On October 15 2016 13:28 felisconcolori wrote: My very brief look at going from a standing start, only KSC ground station, is that while I was putting up the first communications satellite (I dropped it back into atmo; placement was horribly difficult because Apo was in occluded part of the orbit) I noticed that it seems like the occlusion of Kerbin is kindof weird. I had a good signal for about 3/4ths of my orbit, with the signal line cutting through about a quarter of the planet where I would have reservations that any line of sight existed. Guess I'd have to try and figure out how to increase the occlusion to fix it. Yeah, i got that too. It's in the difficulty settings. The problem there is that they put a lower value for bodies, particularly atmospheric bodies w/ the justification that signals travel further / bend in the atmosphere(?) but the GUI just draws a straight line between the craft and the next connection. It's particularly obvious for suborbital flights or re-entry, i had the GUI line drawn through a large chunk of the planet. Can easily set it higher (1.0 etc) but that may break the ground station placements if you're playing with them It's a slider in the difficulty settings, isn't it? A bunch of sliders - occlusion, atmospheric occlusion, range multiplier etc | ||
felisconcolori
United States6168 Posts
I mean, sure, it might be possible (I don't have an expert radio license) but I don't think that's how NASA does it. | ||
Cyro
United Kingdom20263 Posts
The new landing leg sounds are too loud, they're kinda noisy in general but they're also louder than rocket engines etc ^issues w/ design and throttle lag in the UI - need mods too :D | ||
Cyro
United Kingdom20263 Posts
so much aerodynamic control that i think it could hit the VAB from orbit | ||
lilwisper
United States2515 Posts
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Cyro
United Kingdom20263 Posts
I'm mostly playing falcon9 style missions at the moment w/ RSS, FAR etc (ksp 1.1) | ||
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