• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:48
CET 20:48
KST 04:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets3$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1825
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2337 users

Kerbal Space Program - Page 46

Forum Index > General Games
Post a Reply
Prev 1 44 45 46 47 48 Next All
stenole
Profile Blog Joined April 2004
Norway869 Posts
April 06 2016 15:57 GMT
#901
[image loading]

Curiosity got the best of me and forced me to try the pre-release version of 1.1. The new wheel physics model does a lot to keep rovers upright. My bulky top heavy rover/lander/interplanetary vessel could drive almost unattended on Ike at 15m/s. I haven't used rovers much in 1.05, but I vaguely remember that Ike was very cruel to anything with more than 0 wheels.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-04-10 11:02:15
April 10 2016 10:51 GMT
#902
I still can't figure out rovers at all. I built one for a test and even though it was very basic in design, the wheels kept getting destroyed with small impacts. Drove one of the stock ones around, same thing. It was way too fragile to be fun but i'm not sure if i'm missing anything with the designs

I did some quick performance testing here - https://www.reddit.com/r/KerbalSpaceProgram/comments/4dxjnr/some_ksp_11_multicore_scaling_testing/
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-04-10 12:14:21
April 10 2016 11:49 GMT
#903
On April 10 2016 19:51 Cyro wrote:
I still can't figure out rovers at all. I built one for a test and even though it was very basic in design, the wheels kept getting destroyed with small impacts. Drove one of the stock ones around, same thing. It was way too fragile to be fun but i'm not sure if i'm missing anything with the designs

I did some quick performance testing here - https://www.reddit.com/r/KerbalSpaceProgram/comments/4dxjnr/some_ksp_11_multicore_scaling_testing/


Not enough wheels.

They're actually working as intended now (apparently there was a bug with collisions/impact damage). Meaning, weight distribution and wheelslip can and will break wheels.

Impact damage is currently kind of buggy, and we are looking into it. Deflection stress (pressure) is still working, as well as slip stress.


In all fairness, i didn't try it yet. Maybe i should, but i always were more interested in "hoppers" than in rovers, mainly because a rover is rather boring to chuck around on a surface. And you can't quicksave while moving, which is the biggest reason.

edit: what wheels are we talking here? TR-2L seem to work fine?
edit2: well, on slopes it's rather.. interesting. Tested with a PPD-12, orange tank and big ore container (all loaded) - and 8 wheels. Works fine as long as you don't hit a slope too fast (<10m/s).

Haven't tried the big wheels yet. edit: same. All fine and dandy, until you hit something with 10m/s. Which is 36km/h to be fair, so things should break. Only tested on kerbin, not on lower gravity bodies.

last edit: the bug with impact damage could also play into that, i assume that "hitting a slope" counts as impact. If that's buggy, it would explain why wheels blow up.
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-04-10 13:14:42
April 10 2016 13:12 GMT
#904
Not enough wheels.

They're actually working as intended now (apparently there was a bug with collisions/impact damage). Meaning, weight distribution and wheelslip can and will break wheels.


I made a little car with basically no weight (structural fuselage, 4 wheels) but when i drove off the little hill next to the launchpad at a slow speed (like 5m/s) it would accelerate enough to break the front wheels on the bottom of the hill. Easy enough for unmanned to be a nightmare and annoying even with an engineer kerbal to fix

Otherwise was fine driving around around 30m/s+ IIRC but i'd like a design that works alright on off-road terrain
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
April 10 2016 13:23 GMT
#905
Yeah ran into roughly the same problem, and i think that's due to the "impact force" on the wheels. That appears to be buggy.

I personally tested with the slope on the runway, i guess that's where the 10m/s come from (not as steep). And yeah, especially since KSP is really not that realistic (who would've thought) when it comes to a broken wheel, with bubblegum joints. No fun at all, given up on rovers long ago.
On track to MA1950A.
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
April 10 2016 20:21 GMT
#906
On April 10 2016 22:23 m4ini wrote:No fun at all, given up on rovers long ago.


Rovers are a pain to get working and spamming quicksave while using one is nearly mandatory, but I get such a kick out of just cruising over various planets, even if there isn't all that much to see most of the time and graphics aren't exactly candy to look at either. Add in the fun of having a pair of rocket engines strapped on at the back and... whooooooooooa!
m4ini
Profile Joined February 2014
4215 Posts
April 10 2016 21:12 GMT
#907
On April 11 2016 05:21 Salazarz wrote:
Show nested quote +
On April 10 2016 22:23 m4ini wrote:No fun at all, given up on rovers long ago.


Rovers are a pain to get working and spamming quicksave while using one is nearly mandatory, but I get such a kick out of just cruising over various planets, even if there isn't all that much to see most of the time and graphics aren't exactly candy to look at either. Add in the fun of having a pair of rocket engines strapped on at the back and... whooooooooooa!


Playing with EVE, Scatterer, SVE, Planetshine - rockets definitely have the better view compared to a stinky rover.

But yeah, i know what you mean. And it's not that i think rovers aren't fun (i had my share of weird hopping RCS rovers going 100m/s across the mun), it's just not worth the effort. To me, anyway. Dicking around with them, sure - but that's where my rover-journey ends. The spamming quicksave is btw what annoys me the most. Because you have to stop the rover for that, and that can be a real pain on mun, or even worse, minmus.
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 11 2016 07:54 GMT
#908
I already make 20 saves for everything that i do with a rocket, it seems much more annoying for rovers
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
April 11 2016 12:06 GMT
#909
Don't know if that was posted yet.



I find that rather impressive (RSS).
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 11 2016 12:55 GMT
#910
maccollo has a lot of impressive stuff (:

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-04-11 13:01:13
April 11 2016 13:00 GMT
#911
Yup, seen that one too - i just think the venus mission was more impressive.

I like his Marslander though, might even be possible(ish) with stock parts now. Apart from the life support stuff obviously.

edit: maybe i need to try RSS again, the last time i did somehow it didn't really work out, constant artifacts and graphic glitches.
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-04-11 14:45:29
April 11 2016 14:29 GMT
#912
Worked fine for me, but i didn't install RSS+RO (used RSS+SMURFF). The install is a bit weird too, you need to install an RSS texture pack. I can't wait for proper 1.1 RSS save using the fullsize instead of quarter size textures now :D

The game needs to be changed to allow for caching more data now that there's way more memory headroom and hopefully non-shit asset management. The texture quality is poor til you get too close to stuff and then it stutters loading in alright-quality stuff
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
April 11 2016 17:43 GMT
#913
maccollo's videos are great, sick sound effects + music + editing
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
m4ini
Profile Joined February 2014
4215 Posts
April 11 2016 21:03 GMT
#914
On April 12 2016 02:43 Epoxide wrote:
maccollo's videos are great, sick sound effects + music + editing


I'd love for rockets to actually sound like that. I mean, i have yet to listen to an actual big booster going off (only heard mediumrange-artillery rockets, they sound different) in real life - but the KSP sounds in that regard are really lackluster.
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-04-12 14:41:51
April 12 2016 14:40 GMT
#915
+ Show Spoiler +





lovely sounds
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-04-19 23:56:34
April 19 2016 23:54 GMT
#916
1.1 officially released.

Now the 3-4 week waiting period for all the mods to update has begun. ._.

edit: second video, the launch abort - that sound i've heard in real life way too often. Every time we trained with artillery rocket launchers (MARS), pretty much.

For that reason, not too fond of that :D
On track to MA1950A.
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
April 20 2016 15:27 GMT
#917
can't wait to play RSS with lots of mods and visual effects!
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
Mordanis
Profile Blog Joined January 2011
United States893 Posts
April 20 2016 17:19 GMT
#918
On April 21 2016 00:27 Epoxide wrote:
can't wait to play RSS with lots of mods and visual effects!

Yeah but until RSS is compatible with 1.1, the game is basically broken as far as I'm concerned. Ah well, it'll be worth the wait
I love the smell of napalm in the morning... it smells like... victory. -_^ Favorite SC2 match ->Liquid`HerO vs. SlayerS CranK g.1 @MLG Summer Championship
shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2016-05-23 14:52:06
May 23 2016 13:27 GMT
#919
Ksp is awesome when you keep trying until you get it done

I flew to the mun, but I didn't had enough battery to properly navigate back (and probably not enough fuel as well)
The rescue mission was more complicated than everything I have done so far in the game, but now I really know how to do maneuvers in space (it was more like guessing before) and I have a much better rocket that can maybe even fly to the minmus!
nimbim
Profile Blog Joined June 2009
Germany985 Posts
Last Edited: 2016-05-23 17:14:21
May 23 2016 16:14 GMT
#920
On May 23 2016 22:27 shin ken wrote:
Ksp is awesome when you keep trying until you get it done

I flew to the mun, but I didn't had enough battery to properly navigate back (and probably not enough fuel as well)
The rescue mission was more complicated than everything I have done so far in the game, but now I really know how to do maneuvers in space (it was more like guessing before) and I have a much better rocket that can maybe even fly to the minmus!


If it can get to the Mun and back, it can do the same for Minmus. Minmus is actually the easy target for new players, you just need to make the rendezvous.
Prev 1 44 45 46 47 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 246
IndyStarCraft 150
TKL 142
JuggernautJason119
Railgan 21
trigger 19
StarCraft: Brood War
Shuttle 580
Dewaltoss 148
910 30
Bale 8
Noble 5
Dota 2
LuMiX0
League of Legends
C9.Mang0147
Counter-Strike
fl0m3531
pashabiceps1429
Foxcn389
Heroes of the Storm
Liquid`Hasu425
Other Games
Liquid`RaSZi2162
FrodaN1496
Beastyqt962
B2W.Neo476
Harstem411
DeMusliM264
ArmadaUGS252
mouzStarbuck239
ToD137
QueenE95
Mew2King48
KnowMe41
OptimusSC24
Organizations
Other Games
gamesdonequick1836
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 32
• FirePhoenix15
• 80smullet 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2401
• lizZardDota260
League of Legends
• TFBlade823
• Shiphtur566
Other Games
• imaqtpie1372
Upcoming Events
The PondCast
14h 12m
OSC
16h 12m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d 16h
All Star Teams
2 days
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
All Star Teams
3 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
3 days
OSC
3 days
Replay Cast
4 days
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.