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Kerbal Space Program - Page 46

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stenole
Profile Blog Joined April 2004
Norway868 Posts
April 06 2016 15:57 GMT
#901
[image loading]

Curiosity got the best of me and forced me to try the pre-release version of 1.1. The new wheel physics model does a lot to keep rovers upright. My bulky top heavy rover/lander/interplanetary vessel could drive almost unattended on Ike at 15m/s. I haven't used rovers much in 1.05, but I vaguely remember that Ike was very cruel to anything with more than 0 wheels.
Cyro
Profile Blog Joined June 2011
United Kingdom20295 Posts
Last Edited: 2016-04-10 11:02:15
April 10 2016 10:51 GMT
#902
I still can't figure out rovers at all. I built one for a test and even though it was very basic in design, the wheels kept getting destroyed with small impacts. Drove one of the stock ones around, same thing. It was way too fragile to be fun but i'm not sure if i'm missing anything with the designs

I did some quick performance testing here - https://www.reddit.com/r/KerbalSpaceProgram/comments/4dxjnr/some_ksp_11_multicore_scaling_testing/
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-04-10 12:14:21
April 10 2016 11:49 GMT
#903
On April 10 2016 19:51 Cyro wrote:
I still can't figure out rovers at all. I built one for a test and even though it was very basic in design, the wheels kept getting destroyed with small impacts. Drove one of the stock ones around, same thing. It was way too fragile to be fun but i'm not sure if i'm missing anything with the designs

I did some quick performance testing here - https://www.reddit.com/r/KerbalSpaceProgram/comments/4dxjnr/some_ksp_11_multicore_scaling_testing/


Not enough wheels.

They're actually working as intended now (apparently there was a bug with collisions/impact damage). Meaning, weight distribution and wheelslip can and will break wheels.

Impact damage is currently kind of buggy, and we are looking into it. Deflection stress (pressure) is still working, as well as slip stress.


In all fairness, i didn't try it yet. Maybe i should, but i always were more interested in "hoppers" than in rovers, mainly because a rover is rather boring to chuck around on a surface. And you can't quicksave while moving, which is the biggest reason.

edit: what wheels are we talking here? TR-2L seem to work fine?
edit2: well, on slopes it's rather.. interesting. Tested with a PPD-12, orange tank and big ore container (all loaded) - and 8 wheels. Works fine as long as you don't hit a slope too fast (<10m/s).

Haven't tried the big wheels yet. edit: same. All fine and dandy, until you hit something with 10m/s. Which is 36km/h to be fair, so things should break. Only tested on kerbin, not on lower gravity bodies.

last edit: the bug with impact damage could also play into that, i assume that "hitting a slope" counts as impact. If that's buggy, it would explain why wheels blow up.
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20295 Posts
Last Edited: 2016-04-10 13:14:42
April 10 2016 13:12 GMT
#904
Not enough wheels.

They're actually working as intended now (apparently there was a bug with collisions/impact damage). Meaning, weight distribution and wheelslip can and will break wheels.


I made a little car with basically no weight (structural fuselage, 4 wheels) but when i drove off the little hill next to the launchpad at a slow speed (like 5m/s) it would accelerate enough to break the front wheels on the bottom of the hill. Easy enough for unmanned to be a nightmare and annoying even with an engineer kerbal to fix

Otherwise was fine driving around around 30m/s+ IIRC but i'd like a design that works alright on off-road terrain
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
April 10 2016 13:23 GMT
#905
Yeah ran into roughly the same problem, and i think that's due to the "impact force" on the wheels. That appears to be buggy.

I personally tested with the slope on the runway, i guess that's where the 10m/s come from (not as steep). And yeah, especially since KSP is really not that realistic (who would've thought) when it comes to a broken wheel, with bubblegum joints. No fun at all, given up on rovers long ago.
On track to MA1950A.
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
April 10 2016 20:21 GMT
#906
On April 10 2016 22:23 m4ini wrote:No fun at all, given up on rovers long ago.


Rovers are a pain to get working and spamming quicksave while using one is nearly mandatory, but I get such a kick out of just cruising over various planets, even if there isn't all that much to see most of the time and graphics aren't exactly candy to look at either. Add in the fun of having a pair of rocket engines strapped on at the back and... whooooooooooa!
m4ini
Profile Joined February 2014
4215 Posts
April 10 2016 21:12 GMT
#907
On April 11 2016 05:21 Salazarz wrote:
Show nested quote +
On April 10 2016 22:23 m4ini wrote:No fun at all, given up on rovers long ago.


Rovers are a pain to get working and spamming quicksave while using one is nearly mandatory, but I get such a kick out of just cruising over various planets, even if there isn't all that much to see most of the time and graphics aren't exactly candy to look at either. Add in the fun of having a pair of rocket engines strapped on at the back and... whooooooooooa!


Playing with EVE, Scatterer, SVE, Planetshine - rockets definitely have the better view compared to a stinky rover.

But yeah, i know what you mean. And it's not that i think rovers aren't fun (i had my share of weird hopping RCS rovers going 100m/s across the mun), it's just not worth the effort. To me, anyway. Dicking around with them, sure - but that's where my rover-journey ends. The spamming quicksave is btw what annoys me the most. Because you have to stop the rover for that, and that can be a real pain on mun, or even worse, minmus.
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20295 Posts
April 11 2016 07:54 GMT
#908
I already make 20 saves for everything that i do with a rocket, it seems much more annoying for rovers
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
April 11 2016 12:06 GMT
#909
Don't know if that was posted yet.



I find that rather impressive (RSS).
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20295 Posts
April 11 2016 12:55 GMT
#910
maccollo has a lot of impressive stuff (:

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-04-11 13:01:13
April 11 2016 13:00 GMT
#911
Yup, seen that one too - i just think the venus mission was more impressive.

I like his Marslander though, might even be possible(ish) with stock parts now. Apart from the life support stuff obviously.

edit: maybe i need to try RSS again, the last time i did somehow it didn't really work out, constant artifacts and graphic glitches.
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20295 Posts
Last Edited: 2016-04-11 14:45:29
April 11 2016 14:29 GMT
#912
Worked fine for me, but i didn't install RSS+RO (used RSS+SMURFF). The install is a bit weird too, you need to install an RSS texture pack. I can't wait for proper 1.1 RSS save using the fullsize instead of quarter size textures now :D

The game needs to be changed to allow for caching more data now that there's way more memory headroom and hopefully non-shit asset management. The texture quality is poor til you get too close to stuff and then it stutters loading in alright-quality stuff
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
April 11 2016 17:43 GMT
#913
maccollo's videos are great, sick sound effects + music + editing
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
m4ini
Profile Joined February 2014
4215 Posts
April 11 2016 21:03 GMT
#914
On April 12 2016 02:43 Epoxide wrote:
maccollo's videos are great, sick sound effects + music + editing


I'd love for rockets to actually sound like that. I mean, i have yet to listen to an actual big booster going off (only heard mediumrange-artillery rockets, they sound different) in real life - but the KSP sounds in that regard are really lackluster.
On track to MA1950A.
Cyro
Profile Blog Joined June 2011
United Kingdom20295 Posts
Last Edited: 2016-04-12 14:41:51
April 12 2016 14:40 GMT
#915
+ Show Spoiler +





lovely sounds
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-04-19 23:56:34
April 19 2016 23:54 GMT
#916
1.1 officially released.

Now the 3-4 week waiting period for all the mods to update has begun. ._.

edit: second video, the launch abort - that sound i've heard in real life way too often. Every time we trained with artillery rocket launchers (MARS), pretty much.

For that reason, not too fond of that :D
On track to MA1950A.
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
April 20 2016 15:27 GMT
#917
can't wait to play RSS with lots of mods and visual effects!
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
Mordanis
Profile Blog Joined January 2011
United States893 Posts
April 20 2016 17:19 GMT
#918
On April 21 2016 00:27 Epoxide wrote:
can't wait to play RSS with lots of mods and visual effects!

Yeah but until RSS is compatible with 1.1, the game is basically broken as far as I'm concerned. Ah well, it'll be worth the wait
I love the smell of napalm in the morning... it smells like... victory. -_^ Favorite SC2 match ->Liquid`HerO vs. SlayerS CranK g.1 @MLG Summer Championship
shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2016-05-23 14:52:06
May 23 2016 13:27 GMT
#919
Ksp is awesome when you keep trying until you get it done

I flew to the mun, but I didn't had enough battery to properly navigate back (and probably not enough fuel as well)
The rescue mission was more complicated than everything I have done so far in the game, but now I really know how to do maneuvers in space (it was more like guessing before) and I have a much better rocket that can maybe even fly to the minmus!
nimbim
Profile Blog Joined June 2009
Germany984 Posts
Last Edited: 2016-05-23 17:14:21
May 23 2016 16:14 GMT
#920
On May 23 2016 22:27 shin ken wrote:
Ksp is awesome when you keep trying until you get it done

I flew to the mun, but I didn't had enough battery to properly navigate back (and probably not enough fuel as well)
The rescue mission was more complicated than everything I have done so far in the game, but now I really know how to do maneuvers in space (it was more like guessing before) and I have a much better rocket that can maybe even fly to the minmus!


If it can get to the Mun and back, it can do the same for Minmus. Minmus is actually the easy target for new players, you just need to make the rendezvous.
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