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Kerbal Space Program - Page 31

Forum Index > General Games
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felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 27 2015 20:38 GMT
#601
On April 28 2015 05:33 Millitron wrote:
Show nested quote +
On April 28 2015 05:17 felisconcolori wrote:
That is an odd problem. I saw some of the experimental builds that streamers were using for the stream were doing that, but they would load the textures after a second or two. Maybe it's related to specific GPU or drivers? I am not having any issue - and I use Steam.

While thinking of that, there were rumors that going insanely fast and maneuvering with a plane could cause problems. I didn't notice any with this plane, until I was too low and flagpole'd it by the launch pad. Weird thing, the aero effects lasted longer than the exploding of the plane or the water tower behind it.

+ Show Spoiler +

[image loading]

What do you mean "could cause problems"? Do you mean bugs or loss of the vehicle? I think loss of the vehicle is realistic, you're overstressing the airframe.


Loss of vehicle; any bugs I've noticed are unrelated so far. Above Mach 2 apparently heating becomes a problem. But regarding stress - maneuvering at high speed requires making small control inputs mostly although I've also been able to use airbrakes as additional "control" surfaces for some quick turns. I haven't disintegrated yet, although I have gone into some very questionable situations. I'm looking forward to seeing how much stress it can survive.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Ljas
Profile Joined July 2012
Finland725 Posts
April 27 2015 20:42 GMT
#602
On April 28 2015 05:38 felisconcolori wrote:
I've also been able to use airbrakes as additional "control" surfaces for some quick turns.

You can actually set the airbrakes to act as proper control surfaces in the assembly building.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 27 2015 20:43 GMT
#603
On April 28 2015 05:42 Ljas wrote:
Show nested quote +
On April 28 2015 05:38 felisconcolori wrote:
I've also been able to use airbrakes as additional "control" surfaces for some quick turns.

You can actually set the airbrakes to act as proper control surfaces in the assembly building.


I saw that, in addition to the proper control surfaces having a new "deployed" toggle to act as flaps. Truly, lots of great things going on for planes.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Ljas
Profile Joined July 2012
Finland725 Posts
April 27 2015 20:53 GMT
#604
The only thing really lacking for planes is career mode usefulness.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 27 2015 20:58 GMT
#605
Well, in Career mode, there are contracts that require you to go to different points on Kerbin to conduct some scientific tests, which gives planes some utility. But I wouldn't mind having more landing strips and such.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Ljas
Profile Joined July 2012
Finland725 Posts
April 27 2015 21:00 GMT
#606
Most of those contracts require you to take a crew report at around 18km which is pretty tough without turbojets.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 27 2015 21:15 GMT
#607
On April 28 2015 06:00 Ljas wrote:
Most of those contracts require you to take a crew report at around 18km which is pretty tough without turbojets.


People make planes without turbojets?
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 27 2015 21:18 GMT
#608
On April 28 2015 06:15 felisconcolori wrote:
Show nested quote +
On April 28 2015 06:00 Ljas wrote:
Most of those contracts require you to take a crew report at around 18km which is pretty tough without turbojets.


People make planes without turbojets?



Hahaha that's what i was thinking

Cyro has arrived for patch 1.0! (after sleeping for like 14 hours damnit)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ljas
Profile Joined July 2012
Finland725 Posts
April 27 2015 21:27 GMT
#609
On April 28 2015 06:15 felisconcolori wrote:
Show nested quote +
On April 28 2015 06:00 Ljas wrote:
Most of those contracts require you to take a crew report at around 18km which is pretty tough without turbojets.


People make planes without turbojets?

Why waste the science for them when you could be doing something that pays much, much better?
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 27 2015 21:44 GMT
#610
On April 28 2015 06:27 Ljas wrote:
Show nested quote +
On April 28 2015 06:15 felisconcolori wrote:
On April 28 2015 06:00 Ljas wrote:
Most of those contracts require you to take a crew report at around 18km which is pretty tough without turbojets.


People make planes without turbojets?

Why waste the science for them when you could be doing something that pays much, much better?


It's not about the money :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ljas
Profile Joined July 2012
Finland725 Posts
April 27 2015 21:48 GMT
#611
In career mode? Yes, yes it is. And science points.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-04-27 23:50:23
April 27 2015 21:54 GMT
#612
If you play career mode doing nothing but trying to math out the way to get the absolute most science per hour within a certain $ budget, you'll probably be bored soon.

My friend just put wings on a solid rocket booster and ESCAPED KERBIN

awaiting pics and laughing my ass off at him :D

[image loading]

[image loading]

The wings snapped off

ahh non-stock booster

I started a new career game, it's pretty much immediately obvious that atmospheric heating is a thing. I got to the mission to leave atmosphere, with weight/part limit i just went for getting over 70km - but it burned up on the way down. i had to save part of the rocket for burning retrogade on the way down
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ljas
Profile Joined July 2012
Finland725 Posts
Last Edited: 2015-04-28 00:38:15
April 28 2015 00:37 GMT
#613
On April 28 2015 06:54 Cyro wrote:
If you play career mode doing nothing but trying to math out the way to get the absolute most science per hour within a certain $ budget, you'll probably be bored soon.

Pff. I just want my designs to actually do something useful, too.

Here's my standardized and cost effective glider for recovering kerbals from low Kerbin orbit:
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-04-28 02:36:15
April 28 2015 02:32 GMT
#614
I'm unable to get stuff past mach 2 or so - at all - with the new aerodynamics, it just heats up and explodes. Am i missing something or is that just how it is?

Have achieved mach 4-5 with it disabled :D

You can achieve higher ground speeds higher in the atmosphere - but your actual air speed is what matters for mach numbers, and at air speeds needed for mach 2 stuff seems to like to set on fire
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 28 2015 02:38 GMT
#615
I think spaceplanes are going to be very difficult in the new aerodynamic model - I can get above mach 2 but it's difficult to keep from overheating and maintaining speed while you get into upper atmosphere. Air intake drops pretty steeply even if the air is still thick enough to cause you to explode. Haven't tried being ridiculous with air intakes, though - not sure it would work at all.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 28 2015 02:51 GMT
#616
I can get above mach 2


My heat is going up too fast past about 600m/s airspeed. I can't sustain mach 2 at 0-15km - not sure if that's my design flaws or just the aero engine.

If your navball says 1000m/s, that's just measuring the ground speed and you can have 1km/s ground speed while being way below mach 2 depending on your altitude
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 28 2015 04:09 GMT
#617
Hmm. I've almost made orbit twice now in a plane. It's very tricky to fly, and mostly works by taking off and immediately climbing on the power of it's four engines. (The trick is of course doing so without performing a back flip.) Coming back in after suborbital flight, though, it disintegrates. Either due to overheating along the leading edges, or because any maneuver is enough to take off a wing once in atmosphere. Maybe a high altitude drogue chute...

Best attempt:
+ Show Spoiler +

[image loading]
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-04-28 06:10:43
April 28 2015 05:14 GMT
#618
On April 28 2015 13:09 felisconcolori wrote:
Hmm. I've almost made orbit twice now in a plane. It's very tricky to fly, and mostly works by taking off and immediately climbing on the power of it's four engines. (The trick is of course doing so without performing a back flip.) Coming back in after suborbital flight, though, it disintegrates. Either due to overheating along the leading edges, or because any maneuver is enough to take off a wing once in atmosphere. Maybe a high altitude drogue chute...

Best attempt:
+ Show Spoiler +

[image loading]


Yea try drogue chutes. I've heard they're OP for re-entry even putting them out at 60km

Das is experimenting with D-V to orbit on stream, he has a pod with some fuel tanks and an engine on it, he seems to be able to do it with 3300 or so for a rocket

my planes are giving crazy delta-v readings, like 15k. I immediately had problems getting to altitude with them, though.

When i turned off heating and put joints to infinite strength, i just accelerated to basically orbital velocity near sea level and then threw myself out of the atmosphere lol

I think you should use more swept wings since it actually matters now. They perform better at supersonic speeds that you'll be hitting to leave or enter the atmosphere
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
stenole
Profile Blog Joined April 2004
Norway869 Posts
April 28 2015 07:49 GMT
#619
Sound travels slower at higher altitudes so achieving a higher mach count is easier there. I've found that if you want a plane that is less prone to heating up, it helps to have it be pretty much tube shaped with very small wings that are long instead of wide and the smaller tail fins. Also putting a fairing on seems to help since it can withstand 2400 deg instead of 2000. You eventually start to realize that you have created a rocket and not a plane since you are stripping away lift surfaces.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-04-28 08:52:32
April 28 2015 08:49 GMT
#620
I've been playing around with reaching orbit using only liquid fuel (then you can build a craft with no oxidizer usage at all) and i realized i could just leave oxidizer in some of the fuel tanks and make orbit easily with rapiers. It was.. a bit of a weird design though

[image loading]

If multiple "planes" can carry a payload (4.5k delta V of liquid fuel +atomic rocket motor capable of transferring and landing on moons for EVA) without that much difficulty (and i was actually at terminal velocity at like 15km) we should be able to make actually functional planes.

The fuel tanks there (on the payload) are full but i had fuel transfer disabled on them to stop the first stage eating them, so broken DV reading

You eventually start to realize that you have created a rocket and not a plane since you are stripping away lift surfaces.


That's fine, because making a rocket that has 50'000m/s delta V in atmosphere is ridiculously hard - those air breathing engines are way too efficient
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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