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On April 28 2015 05:33 Millitron wrote:Show nested quote +On April 28 2015 05:17 felisconcolori wrote:That is an odd problem. I saw some of the experimental builds that streamers were using for the stream were doing that, but they would load the textures after a second or two. Maybe it's related to specific GPU or drivers? I am not having any issue - and I use Steam. While thinking of that, there were rumors that going insanely fast and maneuvering with a plane could cause problems. I didn't notice any with this plane, until I was too low and flagpole'd it by the launch pad. Weird thing, the aero effects lasted longer than the exploding of the plane or the water tower behind it. + Show Spoiler + What do you mean "could cause problems"? Do you mean bugs or loss of the vehicle? I think loss of the vehicle is realistic, you're overstressing the airframe.
Loss of vehicle; any bugs I've noticed are unrelated so far. Above Mach 2 apparently heating becomes a problem. But regarding stress - maneuvering at high speed requires making small control inputs mostly although I've also been able to use airbrakes as additional "control" surfaces for some quick turns. I haven't disintegrated yet, although I have gone into some very questionable situations. I'm looking forward to seeing how much stress it can survive.
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On April 28 2015 05:38 felisconcolori wrote: I've also been able to use airbrakes as additional "control" surfaces for some quick turns. You can actually set the airbrakes to act as proper control surfaces in the assembly building.
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On April 28 2015 05:42 Ljas wrote:Show nested quote +On April 28 2015 05:38 felisconcolori wrote: I've also been able to use airbrakes as additional "control" surfaces for some quick turns. You can actually set the airbrakes to act as proper control surfaces in the assembly building.
I saw that, in addition to the proper control surfaces having a new "deployed" toggle to act as flaps. Truly, lots of great things going on for planes.
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The only thing really lacking for planes is career mode usefulness.
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Well, in Career mode, there are contracts that require you to go to different points on Kerbin to conduct some scientific tests, which gives planes some utility. But I wouldn't mind having more landing strips and such.
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Most of those contracts require you to take a crew report at around 18km which is pretty tough without turbojets.
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On April 28 2015 06:00 Ljas wrote: Most of those contracts require you to take a crew report at around 18km which is pretty tough without turbojets.
People make planes without turbojets?
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United Kingdom20275 Posts
On April 28 2015 06:15 felisconcolori wrote:Show nested quote +On April 28 2015 06:00 Ljas wrote: Most of those contracts require you to take a crew report at around 18km which is pretty tough without turbojets. People make planes without turbojets? 
Hahaha that's what i was thinking
Cyro has arrived for patch 1.0! (after sleeping for like 14 hours damnit)
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On April 28 2015 06:15 felisconcolori wrote:Show nested quote +On April 28 2015 06:00 Ljas wrote: Most of those contracts require you to take a crew report at around 18km which is pretty tough without turbojets. People make planes without turbojets?  Why waste the science for them when you could be doing something that pays much, much better?
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On April 28 2015 06:27 Ljas wrote:Show nested quote +On April 28 2015 06:15 felisconcolori wrote:On April 28 2015 06:00 Ljas wrote: Most of those contracts require you to take a crew report at around 18km which is pretty tough without turbojets. People make planes without turbojets?  Why waste the science for them when you could be doing something that pays much, much better?
It's not about the money :D
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In career mode? Yes, yes it is. And science points.
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If you play career mode doing nothing but trying to math out the way to get the absolute most science per hour within a certain $ budget, you'll probably be bored soon.
My friend just put wings on a solid rocket booster and ESCAPED KERBIN
awaiting pics and laughing my ass off at him :D
![[image loading]](http://i.imgur.com/j5CGH9C.png)
![[image loading]](http://i.imgur.com/eIoO6t1.png)
The wings snapped off
ahh non-stock booster
I started a new career game, it's pretty much immediately obvious that atmospheric heating is a thing. I got to the mission to leave atmosphere, with weight/part limit i just went for getting over 70km - but it burned up on the way down. i had to save part of the rocket for burning retrogade on the way down
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On April 28 2015 06:54 Cyro wrote: If you play career mode doing nothing but trying to math out the way to get the absolute most science per hour within a certain $ budget, you'll probably be bored soon.
Pff. I just want my designs to actually do something useful, too.
Here's my standardized and cost effective glider for recovering kerbals from low Kerbin orbit:
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I'm unable to get stuff past mach 2 or so - at all - with the new aerodynamics, it just heats up and explodes. Am i missing something or is that just how it is?
Have achieved mach 4-5 with it disabled :D
You can achieve higher ground speeds higher in the atmosphere - but your actual air speed is what matters for mach numbers, and at air speeds needed for mach 2 stuff seems to like to set on fire
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I think spaceplanes are going to be very difficult in the new aerodynamic model - I can get above mach 2 but it's difficult to keep from overheating and maintaining speed while you get into upper atmosphere. Air intake drops pretty steeply even if the air is still thick enough to cause you to explode. Haven't tried being ridiculous with air intakes, though - not sure it would work at all.
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I can get above mach 2
My heat is going up too fast past about 600m/s airspeed. I can't sustain mach 2 at 0-15km - not sure if that's my design flaws or just the aero engine.
If your navball says 1000m/s, that's just measuring the ground speed and you can have 1km/s ground speed while being way below mach 2 depending on your altitude
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Hmm. I've almost made orbit twice now in a plane. It's very tricky to fly, and mostly works by taking off and immediately climbing on the power of it's four engines. (The trick is of course doing so without performing a back flip.) Coming back in after suborbital flight, though, it disintegrates. Either due to overheating along the leading edges, or because any maneuver is enough to take off a wing once in atmosphere. Maybe a high altitude drogue chute...
Best attempt: + Show Spoiler +
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On April 28 2015 13:09 felisconcolori wrote:Hmm. I've almost made orbit twice now in a plane. It's very tricky to fly, and mostly works by taking off and immediately climbing on the power of it's four engines. (The trick is of course doing so without performing a back flip.) Coming back in after suborbital flight, though, it disintegrates. Either due to overheating along the leading edges, or because any maneuver is enough to take off a wing once in atmosphere. Maybe a high altitude drogue chute... Best attempt: + Show Spoiler +
Yea try drogue chutes. I've heard they're OP for re-entry even putting them out at 60km
Das is experimenting with D-V to orbit on stream, he has a pod with some fuel tanks and an engine on it, he seems to be able to do it with 3300 or so for a rocket
my planes are giving crazy delta-v readings, like 15k. I immediately had problems getting to altitude with them, though.
When i turned off heating and put joints to infinite strength, i just accelerated to basically orbital velocity near sea level and then threw myself out of the atmosphere lol
I think you should use more swept wings since it actually matters now. They perform better at supersonic speeds that you'll be hitting to leave or enter the atmosphere
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Sound travels slower at higher altitudes so achieving a higher mach count is easier there. I've found that if you want a plane that is less prone to heating up, it helps to have it be pretty much tube shaped with very small wings that are long instead of wide and the smaller tail fins. Also putting a fairing on seems to help since it can withstand 2400 deg instead of 2000. You eventually start to realize that you have created a rocket and not a plane since you are stripping away lift surfaces.
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I've been playing around with reaching orbit using only liquid fuel (then you can build a craft with no oxidizer usage at all) and i realized i could just leave oxidizer in some of the fuel tanks and make orbit easily with rapiers. It was.. a bit of a weird design though
![[image loading]](http://i.imgur.com/JYIke8X.png)
If multiple "planes" can carry a payload (4.5k delta V of liquid fuel +atomic rocket motor capable of transferring and landing on moons for EVA) without that much difficulty (and i was actually at terminal velocity at like 15km) we should be able to make actually functional planes.
The fuel tanks there (on the payload) are full but i had fuel transfer disabled on them to stop the first stage eating them, so broken DV reading
You eventually start to realize that you have created a rocket and not a plane since you are stripping away lift surfaces.
That's fine, because making a rocket that has 50'000m/s delta V in atmosphere is ridiculously hard - those air breathing engines are way too efficient
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