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On July 10 2011 04:51 Talin wrote:So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity. 
Why would you want this to happen? Seems kind of silly, Halo has been their long term game, and has what made them what they are. Why cut the game that has brought them this far, and still has tons of fans/players/followers.
Sure SC2 is currently their new crown jewel, but MLG is looking to expand their horizons beyond these games, and become even bigger and better.
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LoL has a big audience partly due to the fact that its a free game so its good especially because I follow LoL teams as well
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Halo is so incredibly good and competitive, people just love to hate on it because it's on consoles. I am kind of baffled that League of Legends is getting this much placement in major events, because it really isn't that spectacular to watch, imo. Also Marcou, their e-sports manager is rediculously incapable. Oh well, good news for me.
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I cant wait to see the shot of the LoL crowd
It's good to add comic relief to events though, take some load off Idra.
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On July 10 2011 04:55 BlueBird. wrote:Show nested quote +On July 10 2011 04:51 Talin wrote:So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.  Why would you want this to happen? Seems kind of silly, Halo has been their long term game, and has what made them what they are. Why cut the game that has brought them this far, and still has tons of fans/players/followers. Sure SC2 is currently their new crown jewel, but MLG is looking to expand their horizons beyond these games, and become even bigger and better.
I'm not advocating cutting anything, but eventually the popularity of those games will drop enough for them to not be a viable choice for MLG anymore. In a year or two, it will just happen on its own.
I see your point, but my concern is mainly for Starcraft. Nothing against these other games, but as a Starcraft fan I just want to see most (or all) of MLG's prize pool go into that. Obviously this is extremely unlikely to happen, but it doesn't change the fact that I personally want it to happen.
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On July 10 2011 05:17 Talin wrote:Show nested quote +On July 10 2011 04:55 BlueBird. wrote:On July 10 2011 04:51 Talin wrote:So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.  Why would you want this to happen? Seems kind of silly, Halo has been their long term game, and has what made them what they are. Why cut the game that has brought them this far, and still has tons of fans/players/followers. Sure SC2 is currently their new crown jewel, but MLG is looking to expand their horizons beyond these games, and become even bigger and better. I'm not advocating cutting anything, but eventually the popularity of those games will drop enough for them to not be a viable choice for MLG anymore. In a year or two, it will just happen on its own. I see your point, but my concern is mainly for Starcraft. Nothing against these other games, but as a Starcraft fan I just want to see most (or all) of MLG's prize pool go into that. Obviously this is extremely unlikely to happen, but it doesn't change the fact that I personally want it to happen.
Meh...
I like competitive Halo so far, so I wouldn't mind if Black Ops and LoL weren't there, but as long as Starcraft 2 and Halo stick around, I'm fine with it.
There are some other games I'd like to see return to MLG though, such as Tekken 6. I don't see any reason to make MLG a Starcraft 2 only even.
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Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.
Then again if Riot offered MLG a bunch of money they'd be idoits to turn it down.
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United States47024 Posts
On July 10 2011 05:21 nathangonmad wrote: Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req. You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."
But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.
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On July 10 2011 05:21 nathangonmad wrote: Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.
Then again if Riot offered MLG a bunch of money they'd be idoits to turn it down.
it's fucking popular
it's free it's like dota and it caters to casuals. nothing against lol, but it's an example of a game where community and playerbase has carried it. of course theres a reason why it has an amazing player base, it's good. lol players are going to love watching, non lol players won't really care.but every 3rd gamer plays league of legends now
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I don't see where the whole "league takes less skill" comes from.
It's very comparable to BW and Sc2, going from DotA to League means alot less mechanical involvement in the game, whether it be lack of denying, less map awareness due to the crutch that is flash and other summoner spells etc.
But that doesn't mean the game doesn't need top notch strategy and teamwork. Its like people saying sc2 is mechanically inferior, sure it may be, but the best player (team) will almost always win going into a BoX series. People also have to remember that the company behind League (Riot) literally has their full attention on changing the game to fit eSports as best as possible.
Ive played competitive DotA for years under clan NiN in TDA season 1-3 and cal seasons 1-3, and I can tell you that most the people who say League takes no skill etc are ignorant and have probably never played either game at a top level, its the same people who claim sc2 takes no skill, and the same people who says wow takes no skill etc etc. Any game that has a good skill ceiling is tough, especially at the highest levels.
The only thing I see truth in is the fact LoL attracts more casual audiences, not only due to the cartoonistic nature, but also the fact the game is free to play.
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I think alot of the hate towards LoL is completely unfounded. Like the guy above me said, going from dota to lol is like going from bw to sc2. The game is easier to pick up, and requires less mechanical investment.
My only complaint right now is about the passive nature of high level games. Most games right now are just whoever can win the laning phase, so you see teams that are based on sustainability and defense, so action is very rare.
Riot recognizes this though and they do alot to fix it, like gp/5 nerfs and vlad/rumble/ww nerfs. Much faster than icefrog/s2 even blizzard are to fixing imbalances.
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I don't understand why people are feeling indignant about another game joining E-Sports.
"League Of Legends is just as popular, if not more, than Starcraft II... holy crap. LOL sucks. LOL joining MLG sucks. LOL captivating it's own E-Sports market SUCKS. LOL SUCKS."
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On July 10 2011 05:47 taLbuk wrote: I don't see where the whole "league takes less skill" comes from.
It's very comparable to BW and Sc2, going from DotA to League means alot less mechanical involvement in the game, whether it be lack of denying, less map awareness due to the crutch that is flash and other summoner spells etc.
But that doesn't mean the game doesn't need top notch strategy and teamwork. Its like people saying sc2 is mechanically inferior, sure it may be, but the best player (team) will almost always win going into a BoX series. People also have to remember that the company behind League (Riot) literally has their full attention on changing the game to fit eSports as best as possible.
Ive played competitive DotA for years under clan NiN in TDA season 1-3 and cal seasons 1-3, and I can tell you that most the people who say League takes no skill etc are ignorant and have probably never played either game at a top level, its the same people who claim sc2 takes no skill, and the same people who says wow takes no skill etc etc. Any game that has a good skill ceiling is tough, especially at the highest levels.
The only thing I see truth in is the fact LoL attracts more casual audiences, not only due to the cartoonistic nature, but also the fact the game is free to play. Dont forget timing attacks and synching with the team, a HELL of alot more focus and teamwork than dota, where the best mechanically players can carry and win games.
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On July 10 2011 04:51 Talin wrote:So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.  Why would you want MLG to DOWNSIZE? While i still think mlg is going to be starcraft 2 centric (because it's the healthiest e-sport), LoL or w/e game that gets added to mlg is a good thing. Especially a game that can give them huge numbers. More numbers, more changes for sundance to give freebies? . This is great news.
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MLG is a fucking genius by adding popular games such as SC2 and LoL. These two will attract far more viewers than all of their past games combined. Console gaming just doesn't have the same fanbase.
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LoL is suprisingly addicting and fun. I only play casually with friends over skype (and a glass of wine in my hand )
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On July 10 2011 05:47 taLbuk wrote: I don't see where the whole "league takes less skill" comes from.
It's very comparable to BW and Sc2, going from DotA to League means alot less mechanical involvement in the game, whether it be lack of denying, less map awareness due to the crutch that is flash and other summoner spells etc.
But that doesn't mean the game doesn't need top notch strategy and teamwork. Its like people saying sc2 is mechanically inferior, sure it may be, but the best player (team) will almost always win going into a BoX series. People also have to remember that the company behind League (Riot) literally has their full attention on changing the game to fit eSports as best as possible.
Ive played competitive DotA for years under clan NiN in TDA season 1-3 and cal seasons 1-3, and I can tell you that most the people who say League takes no skill etc are ignorant and have probably never played either game at a top level, its the same people who claim sc2 takes no skill, and the same people who says wow takes no skill etc etc. Any game that has a good skill ceiling is tough, especially at the highest levels.
The only thing I see truth in is the fact LoL attracts more casual audiences, not only due to the cartoonistic nature, but also the fact the game is free to play.
Smartest summary of esports takes skill that I've had the pleasure of seeing in some time. Rather or not you want to admit it, lot's of what they do takes quite abit of skill, even if it looks easy it generally looks easy because the person behind it has done such things thousands of times before.
Anyway, good to see LoL expanding to tournaments it's about time MLG picked up another pc title besides sc2. I am more then happy to have more and more awesome games in MLG for more viewers, more money, more awesomeness.
Who could be against that? No one that's who.
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On July 10 2011 04:51 Talin wrote:So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.  This is stupid MLG was never going to be a Starcraft only event. A matter of fact they have had tons of other games on the circuit. If it was a Starcraft only event it wouldn't be the same and wouldn't of been anything without Halo and the other games. I don't see why anyone would want it to be a starcraft only event. Since sc2 has been on the circuit many people from other games have gotten interested in the game. Just take Columbus for example. They had all the stages watching Starcraft but those people DID NOT go there for starcraft.
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On July 10 2011 05:47 taLbuk wrote: I don't see where the whole "league takes less skill" comes from.
It's very comparable to BW and Sc2, going from DotA to League means alot less mechanical involvement in the game, whether it be lack of denying, less map awareness due to the crutch that is flash and other summoner spells etc.
But that doesn't mean the game doesn't need top notch strategy and teamwork. Its like people saying sc2 is mechanically inferior, sure it may be, but the best player (team) will almost always win going into a BoX series. People also have to remember that the company behind League (Riot) literally has their full attention on changing the game to fit eSports as best as possible.
Ive played competitive DotA for years under clan NiN in TDA season 1-3 and cal seasons 1-3, and I can tell you that most the people who say League takes no skill etc are ignorant and have probably never played either game at a top level, its the same people who claim sc2 takes no skill, and the same people who says wow takes no skill etc etc. Any game that has a good skill ceiling is tough, especially at the highest levels.
The only thing I see truth in is the fact LoL attracts more casual audiences, not only due to the cartoonistic nature, but also the fact the game is free to play.
I have to disagree with you, I feel LoL has much lower skill cap than HoN or DotA, that doesn't mean it takes no skill, but no game really takes no skill...
When watching top level play, I was never really wow'd by the plays that were pulled off like I was in DotA or HoN, syncing up seems much easier and most of the outside elements such as summoner spells essentially work as a quick-fix, Flash is biggest screw-over in this regard.
Yeah, League of Legends is still skill oriented obviously and still requires teamwork but both on competitive play level, and in regards to spectating I find it far inferior to both HoN and DotA. I don't think it really has a good skill ceiling, the team aspect adds some requirements in this regard but I would still rather watch HoN or DotA over it.
Also, I haven't quite seen a level of play that allows me to see clear skill differentiation, I feel like the game is much more based around what occurs at champion selections because of the general role design philosophy that Riot chose, some roles are inherently fulfilled better, with the exception of some niche based team compositions.
Furthermore, the game just isn't gearing itself for competitive play well in my opinion, looking at the decisions made at the Season 1 finals in regards to players disconnecting form the game, and the game continuing because of the lack of a pause function. Not having a better version lock for competitive play. Vayne had just come out a version or two back and was allowed for the tournament... She was in an overwhelming amount of games.
Very fun game to play though, with the right people.
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On July 10 2011 04:26 Mordiford wrote:Show nested quote +On July 10 2011 04:18 Woony wrote:On July 10 2011 04:10 Mordiford wrote: I'm not really a big fan of competitive League of Legends, great game to play for fun, but watching it competitively is quite dull to me. I'd prefer Heroes of Newerth or DotA as a spectator but obviously both of those have much lower player bases, particularly in the west.
League of Legends sort of falls into the same vein as Call of Duty: Black Ops for me, I see it has a huge player-base but it just doesn't seem competitively refined or make for a good eSport.
I've started to like competitive Halo: Reach though, I first gave it a look at Dallas and it was quite sick. League of Legends and Black Ops, not so much. I played Dota for ages and HoN in beta and while I agree that LoL is currently lacking some things, both in the client/infastructure and gamedesign (too passive at the moment), Riot is working on it (even tho quite slow sometimes...) and LoL definately has the potential to be a valid E-sport title. This, of course neglecting the fact that no matter how good or bad LoL as a game is, it would be stupid to not add LoL in MLGs position with the amount of viewers it pulls. On July 10 2011 04:15 PassiveAce wrote: I think the biggest issue with LoL as a spectator sport is that not only does the spectator need to understand the abilities of A LOT of characters to understand what is going on, but teamfights are just downright confusing and hard to follow, even for players sometimes.
-Edit, obviously i dont mean pro players, but newbies can have trouble keeping up with the action of teamfights when playing. Does it matter if so many people watch it? A viewer is a viewer, who cares if he plays the game or not. Oh, don't get me wrong, I absolutely understand it from a business perspective, but I just mentioned why I'm personally not very excited about it, or interested in it. In comparison, while NASL's decision to pick up HoN for Season 2 might not have been as productive business-wise, I was more interested in that. I'll still likely be watching MLG for Halo and Starcraft 2, too bad that they pulled Tekken 6, otherwise I'd be watching that as well.
NASL is picking up HON for season 2? never heard that where'd you get that?
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