|
On July 10 2011 03:49 Woony wrote:Show nested quote +On July 10 2011 03:45 Torte de Lini wrote: I didn't even know DJWheat casted LoL as well O_O
My real concern is that MLG already gets outsold within days, with LoL coming, will they go for a bigger venue? He doesn't but he's casted like every game in existance over the last 10 years so it's a possibility. But I don't think he even plays so probably not. It's probably going to a Riot employee (Phreak/TreeEskimo) and probably a caster from the LoL community (Colbycheeze? Grackis? maybe someone from a pro team?)
He casted WCG with phreak last year
He definitely wasn't bad, especially considering he didn't know a single thing about the game.
|
I'm not a big fan of LoL but this is a great move by MLG.
My hopes are that the SC2 scene will benefit from this as LoL players/watchers might see how awesome the SC2 scene is and maybe start following it. (Me wishful thinking xD)
|
|
I'm not really a big fan of competitive League of Legends, great game to play for fun, but watching it competitively is quite dull to me. I'd prefer Heroes of Newerth or DotA as a spectator but obviously both of those have much lower player bases, particularly in the west.
League of Legends sort of falls into the same vein as Call of Duty: Black Ops for me, I see it has a huge player-base but it just doesn't seem competitively refined or make for a good eSport.
I've started to like competitive Halo: Reach though, I first gave it a look at Dallas and it was quite sick. League of Legends and Black Ops, not so much.
|
I think the biggest issue with LoL as a spectator sport is that not only does the spectator need to understand the abilities of A LOT of characters to understand what is going on, but teamfights are just downright confusing and hard to follow, even for players sometimes.
-Edit, obviously i dont mean pro players, but newbies can have trouble keeping up with the action of teamfights when playing.
|
dont like this move by MLG cause imo LoL aint a spectator sport but thats just my opinion : p
|
On July 10 2011 04:10 Mordiford wrote: I'm not really a big fan of competitive League of Legends, great game to play for fun, but watching it competitively is quite dull to me. I'd prefer Heroes of Newerth or DotA as a spectator but obviously both of those have much lower player bases, particularly in the west.
League of Legends sort of falls into the same vein as Call of Duty: Black Ops for me, I see it has a huge player-base but it just doesn't seem competitively refined or make for a good eSport.
I've started to like competitive Halo: Reach though, I first gave it a look at Dallas and it was quite sick. League of Legends and Black Ops, not so much.
I played Dota for ages and HoN in beta and while I agree that LoL is currently lacking some things, both in the client/infastructure and gamedesign (too passive at the moment), Riot is working on it (even tho quite slow sometimes...) and LoL definately has the potential to be a valid E-sport title. This, of course neglecting the fact that no matter how good or bad LoL as a game is, it would be stupid to not add LoL in MLGs position with the amount of viewers it pulls.
On July 10 2011 04:15 PassiveAce wrote: I think the biggest issue with LoL as a spectator sport is that not only does the spectator need to understand the abilities of A LOT of characters to understand what is going on, but teamfights are just downright confusing and hard to follow, even for players sometimes.
-Edit, obviously i dont mean pro players, but newbies can have trouble keeping up with the action of teamfights when playing.
Does it matter if so many people watch it? A viewer is a viewer, who cares if he plays the game or not.
|
LoL sucks but not as much as CoD or Halo. Good move I guess.
|
Riot Games has a shit ton of money to throw around, thats why they'll be in MLG. Having a massive playerbase/community doesn't hurt either.
|
On July 10 2011 04:15 PassiveAce wrote: I think the biggest issue with LoL as a spectator sport is that not only does the spectator need to understand the abilities of A LOT characters to understand what is going on, but teamfights are just downright confusing and hard to follow, even for players sometimes.
-Edit, obviously i dont mean pro players, but newbies can have trouble keeping up with the action of teamfights when playing.
I'm going to be honest, I think the problem(for me at least) is just that the skill cap and skill differentiation doesn't shine as clearly as you'd hope, also the game is dull as hell, particularly in the early phases and it's so safe with balance issues around their outside system that makes action less likely because attempting to get a kill can be more risk than it's worth at most early stages in the game.
I've played the game a ton and know what almost every champion does but I still can't enjoy the game competitively. If I watch something like DotA or HoN, I'm still intrigued by the level of play in good competitive matches even if I'm seeing heroes I've never heard of. I had no idea what some of the units in Starcraft 2 did when I first started spectating, and I've played more LoL than Starcraft 2, and I still find Starcraft 2 more interesting as a spectator.
|
Love it, tons of my friends play it and we usually suck. But glad to see we have something to aspire to!
|
On July 10 2011 04:18 Woony wrote:Show nested quote +On July 10 2011 04:10 Mordiford wrote: I'm not really a big fan of competitive League of Legends, great game to play for fun, but watching it competitively is quite dull to me. I'd prefer Heroes of Newerth or DotA as a spectator but obviously both of those have much lower player bases, particularly in the west.
League of Legends sort of falls into the same vein as Call of Duty: Black Ops for me, I see it has a huge player-base but it just doesn't seem competitively refined or make for a good eSport.
I've started to like competitive Halo: Reach though, I first gave it a look at Dallas and it was quite sick. League of Legends and Black Ops, not so much. I played Dota for ages and HoN in beta and while I agree that LoL is currently lacking some things, both in the client/infastructure and gamedesign (too passive at the moment), Riot is working on it (even tho quite slow sometimes...) and LoL definately has the potential to be a valid E-sport title. This, of course neglecting the fact that no matter how good or bad LoL as a game is, it would be stupid to not add LoL in MLGs position with the amount of viewers it pulls. Show nested quote +On July 10 2011 04:15 PassiveAce wrote: I think the biggest issue with LoL as a spectator sport is that not only does the spectator need to understand the abilities of A LOT of characters to understand what is going on, but teamfights are just downright confusing and hard to follow, even for players sometimes.
-Edit, obviously i dont mean pro players, but newbies can have trouble keeping up with the action of teamfights when playing. Does it matter if so many people watch it? A viewer is a viewer, who cares if he plays the game or not.
Oh, don't get me wrong, I absolutely understand it from a business perspective, but I just mentioned why I'm personally not very excited about it, or interested in it. In comparison, while NASL's decision to pick up HoN for Season 2 might not have been as productive business-wise, I was more interested in that.
I'll still likely be watching MLG for Halo and Starcraft 2, too bad that they pulled Tekken 6, otherwise I'd be watching that as well.
|
The main problem with LoL is that everyone plays really passive and safe. Wards make ganking really tough and if your team does give up a kill then you lose a dragon. A typical LoL game usually ends with the highest score being 7/0/x from the winning team. Nothing really happens outside of fights for drag/baron and the game just turns into a farm fest
|
On July 10 2011 04:05 MetalLobster wrote: I'm not a big fan of LoL but this is a great move by MLG.
My hopes are that the SC2 scene will benefit from this as LoL players/watchers might see how awesome the SC2 scene is and maybe start following it. (Me wishful thinking xD) a reasonable portion of the LoL community already does follow SC2
|
On July 10 2011 04:28 Frolossus wrote:Show nested quote +On July 10 2011 04:05 MetalLobster wrote: I'm not a big fan of LoL but this is a great move by MLG.
My hopes are that the SC2 scene will benefit from this as LoL players/watchers might see how awesome the SC2 scene is and maybe start following it. (Me wishful thinking xD) a reasonable portion of the LoL community already does follow SC2
Same thing the other way around
|
On July 10 2011 04:28 AsianEcksDragon wrote: The main problem with LoL is that everyone plays really passive and safe. Wards make ganking really tough and if your team does give up a kill then you lose a dragon. A typical LoL game usually ends with the highest score being 7/0/x from the winning team. Nothing really happens outside of fights for drag/baron and the game just turns into a farm fest
This describes the problems pretty well, and the main reason why LoL is less exciting to watch than DotA (I don't follow HoN). Still, I think this is a really good thing, it's just increasing the hype for DotA 2.
Re: Casters (Edit) oops, this is Raleigh, not Anaheim. Either way, I'm sure they'll send over Phreak and someone else from their staff to cast this like they did with Dreamhack.
|
great news, can't wait to go to some MLGs
|
the hype is lol is created from the community up. it's like soccer, it's fucking boring to watch but it's exciting because you're rooted into the team. it isn't exciting, watching people farm 200 creeps 30 minutes in with 5-3 hero kills isn't exciting. it's the teams that make it exciting. you got these big presonalities that people love who don't ever play each other.
imagine if idra, huk, (insert big name) player streams every day for 5 months. they never play each other, then they get a big tourney and it's idra vs huk. theres no past history, theres no way of judging who's better, thats what makes it exciting.
but seriously make dying less of a problem(ironic since you don't lose gold when you die) and change dragon and shit. i know it creates action but it's so snowbally.
|
So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.
|
On July 10 2011 04:51 Talin wrote:So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity. 
MLG was essentially founded on Halo, and Halo is actually a pretty good game competitively from what I've seen so far.
|
|
|
|