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Active: 3209 users

League Of Legends going to be added to MLG Raleigh

Forum Index > General Games
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Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2011-07-09 18:30:28
July 09 2011 18:27 GMT
#1
http://twitter.com/#!/MLGSundance/status/89719187156647936

/Oops I was still writing the post and accidentally hit submit and now there's a typo in the title. However I hope this isn't a repost or in the wrong forum and there can be a civil discussion on this topic and this thread isn't going to fall down to pointless LoL bashing like previous ones with the topic of LoL did.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
July 09 2011 18:28 GMT
#2
So... It looks like I'm coming to Raleigh.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
July 09 2011 18:30 GMT
#3
On July 10 2011 03:28 r33k wrote:
So... It looks like I'm coming to Raleigh.


From Italy?
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
July 09 2011 18:31 GMT
#4
More exposure to MLG can only be good

I love MLG getting bigger and bigger! <3

also LoL seems to have quite a community seeing how many watched the dreamhack stream, so good move by MLG.
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-07-09 18:33:38
July 09 2011 18:32 GMT
#5
On July 10 2011 03:30 EtherealDeath wrote:
Show nested quote +
On July 10 2011 03:28 r33k wrote:
So... It looks like I'm coming to Raleigh.


From Italy?

I went to columbus this june. It was cheaper than going to sweden for dreamhack no shit.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 09 2011 18:33 GMT
#6
On July 10 2011 03:32 r33k wrote:
Show nested quote +
On July 10 2011 03:30 EtherealDeath wrote:
On July 10 2011 03:28 r33k wrote:
So... It looks like I'm coming to Raleigh.


From Italy?

I went to columbus this june.


you now have 1984 posts, scary

OT- This is really cool, maybe tyler can get in on that.
Call me Marge Simpson cuz I love you homie
broz0rs
Profile Joined July 2008
United States2294 Posts
July 09 2011 18:34 GMT
#7
this will be interesting because there's a lot of discussion of whether the stream numbers that RIOT pulled off in DH were legit since it was on own3d.tv. Assuming this LoL tournament will be on MLG's stream, the talk of whether it will go over 100k unique viewers will finally be put to rest.

Woony
Profile Blog Joined August 2010
Germany6657 Posts
July 09 2011 18:36 GMT
#8
On July 10 2011 03:34 broz0rs wrote:
this will be interesting because there's a lot of discussion of whether the stream numbers that RIOT pulled off in DH were legit since it was on own3d.tv. Assuming this LoL tournament will be on MLG's stream, the talk of whether it will go over 100k unique viewers will finally be put to rest.



The numbers were legit, the whole discussion about that was pretty damn stupid. Listen to the Lo3 episode with Matt Marcou if you want to hear it from the ESPORTS council yourself.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
July 09 2011 18:36 GMT
#9
On July 10 2011 03:32 r33k wrote:
Show nested quote +
On July 10 2011 03:30 EtherealDeath wrote:
On July 10 2011 03:28 r33k wrote:
So... It looks like I'm coming to Raleigh.


From Italy?

I went to columbus this june. It was cheaper than going to sweden for dreamhack no shit.


Wow.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 09 2011 18:38 GMT
#10
As long as they're not dropping SC2 for it, I'm not bothered :3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-07-09 18:42:53
July 09 2011 18:40 GMT
#11
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of MLG's last disaster.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 09 2011 18:41 GMT
#12
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
r33k
Profile Blog Joined March 2009
Italy3402 Posts
July 09 2011 18:42 GMT
#13
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of MLG's last disaster.

Dropping either of the kids' fps would be the best choice, everyone knows that. Picking the fastest growing game in the business is the second smartest decision they could make.
lightrise
Profile Joined March 2008
United States1355 Posts
July 09 2011 18:42 GMT
#14
On July 10 2011 03:41 Torte de Lini wrote:
Show nested quote +
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?


Good question. I really love DJ wheat but I don't think he is the best caster for this and he should stay with starcraft. They need a good casting pair to make this work for sure.
Awesome german interviewer: "What was your idea going into games against Idra" "I WANTED TO USE A CHEESE STRATEGY BECAUSE IDRA IS KNOWN TO TILT AFTER LOSING TO SOMETHING GAY" Demuslim
Kisra
Profile Blog Joined April 2010
United Kingdom466 Posts
July 09 2011 18:45 GMT
#15
On July 10 2011 03:41 Torte de Lini wrote:
Show nested quote +
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?


Phreak tends to cast everything, Riot is happy to ship him all over. I'd love to see TreeEskimo sent with him to cast it, he knows his stuff and is pretty good to listen to :o
:D
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-07-09 18:48:22
July 09 2011 18:45 GMT
#16
I'm predicting a Totalbiscuit+Zenon/Phreak combo for casting.

edit
so sleepy :<
Woony
Profile Blog Joined August 2010
Germany6657 Posts
July 09 2011 18:45 GMT
#17
On July 10 2011 03:42 r33k wrote:
Show nested quote +
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of MLG's last disaster.

Dropping either of the kids' fps would be the best choice, everyone knows that. Picking the fastest growing game in the business is the second smartest decision they could make.


Theyre not going to drop Halo as it's been the core game of MLG for 9 years or something and it still draws a big live audience even if it probably doesn't have the biggest stream numbers.

Call of Duty, uhm maybe I mean it has a big potential audience but no Idea how many people of that rather casual audience actually tune in/show up.

No idea about GoW, is that even on the circuit anymore?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 09 2011 18:45 GMT
#18
I didn't even know DJWheat casted LoL as well O_O

My real concern is that MLG already gets outsold within days, with LoL coming, will they go for a bigger venue?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-07-09 18:48:05
July 09 2011 18:47 GMT
#19
On July 10 2011 03:45 Woony wrote:
Show nested quote +
On July 10 2011 03:42 r33k wrote:
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of MLG's last disaster.

Dropping either of the kids' fps would be the best choice, everyone knows that. Picking the fastest growing game in the business is the second smartest decision they could make.


Theyre not going to drop Halo as it's been the core game of MLG for 9 years or something and it still draws a big live audience even if it probably doesn't have the biggest stream numbers.

Call of Duty, uhm maybe I mean it has a big potential audience but no Idea how many people of that rather casual audience actually tune in/show up.

No idea about GoW, is that even on the circuit anymore?

They're only running CoD and halo afaik.

As far as LoL casters are concerned Riot is fine. They have Phreak, Rivington and a choice of random subcasters. I'm planning on starting to cast shit myself and become e-famous once I figure out how to record and split videos without watermarks. I already have top players blessing (c:
Woony
Profile Blog Joined August 2010
Germany6657 Posts
July 09 2011 18:49 GMT
#20
On July 10 2011 03:45 Torte de Lini wrote:
I didn't even know DJWheat casted LoL as well O_O

My real concern is that MLG already gets outsold within days, with LoL coming, will they go for a bigger venue?


He doesn't but he's casted like every game in existance over the last 10 years so it's a possibility. But I don't think he even plays so probably not.

It's probably going to a Riot employee (Phreak/TreeEskimo) and probably a caster from the LoL community (Colbycheeze? Grackis? maybe someone from a pro team?)
Hakker
Profile Blog Joined May 2010
United States1360 Posts
Last Edited: 2011-07-09 18:58:54
July 09 2011 18:58 GMT
#21
On July 10 2011 03:49 Woony wrote:
Show nested quote +
On July 10 2011 03:45 Torte de Lini wrote:
I didn't even know DJWheat casted LoL as well O_O

My real concern is that MLG already gets outsold within days, with LoL coming, will they go for a bigger venue?


He doesn't but he's casted like every game in existance over the last 10 years so it's a possibility. But I don't think he even plays so probably not.

It's probably going to a Riot employee (Phreak/TreeEskimo) and probably a caster from the LoL community (Colbycheeze? Grackis? maybe someone from a pro team?)


He casted WCG with phreak last year

He definitely wasn't bad, especially considering he didn't know a single thing about the game.
MetalLobster
Profile Joined May 2011
Canada532 Posts
July 09 2011 19:05 GMT
#22
I'm not a big fan of LoL but this is a great move by MLG.

My hopes are that the SC2 scene will benefit from this as LoL players/watchers might see how awesome the SC2 scene is and maybe start following it. (Me wishful thinking xD)
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
July 09 2011 19:10 GMT
#23
why
fucking
lol
Kevmeister @ Dota2
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 19:10 GMT
#24
I'm not really a big fan of competitive League of Legends, great game to play for fun, but watching it competitively is quite dull to me. I'd prefer Heroes of Newerth or DotA as a spectator but obviously both of those have much lower player bases, particularly in the west.

League of Legends sort of falls into the same vein as Call of Duty: Black Ops for me, I see it has a huge player-base but it just doesn't seem competitively refined or make for a good eSport.

I've started to like competitive Halo: Reach though, I first gave it a look at Dallas and it was quite sick. League of Legends and Black Ops, not so much.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2011-07-09 19:17:31
July 09 2011 19:15 GMT
#25
I think the biggest issue with LoL as a spectator sport is that not only does the spectator need to understand the abilities of A LOT of characters to understand what is going on, but teamfights are just downright confusing and hard to follow, even for players sometimes.

-Edit, obviously i dont mean pro players, but newbies can have trouble keeping up with the action of teamfights when playing.
Call me Marge Simpson cuz I love you homie
Shagg
Profile Joined September 2010
Finland825 Posts
July 09 2011 19:17 GMT
#26
dont like this move by MLG cause imo LoL aint a spectator sport but thats just my opinion : p
"You're a pro or you're a noob. That's life"
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2011-07-09 19:19:39
July 09 2011 19:18 GMT
#27
On July 10 2011 04:10 Mordiford wrote:
I'm not really a big fan of competitive League of Legends, great game to play for fun, but watching it competitively is quite dull to me. I'd prefer Heroes of Newerth or DotA as a spectator but obviously both of those have much lower player bases, particularly in the west.

League of Legends sort of falls into the same vein as Call of Duty: Black Ops for me, I see it has a huge player-base but it just doesn't seem competitively refined or make for a good eSport.

I've started to like competitive Halo: Reach though, I first gave it a look at Dallas and it was quite sick. League of Legends and Black Ops, not so much.


I played Dota for ages and HoN in beta and while I agree that LoL is currently lacking some things, both in the client/infastructure and gamedesign (too passive at the moment), Riot is working on it (even tho quite slow sometimes...) and LoL definately has the potential to be a valid E-sport title. This, of course neglecting the fact that no matter how good or bad LoL as a game is, it would be stupid to not add LoL in MLGs position with the amount of viewers it pulls.

On July 10 2011 04:15 PassiveAce wrote:
I think the biggest issue with LoL as a spectator sport is that not only does the spectator need to understand the abilities of A LOT of characters to understand what is going on, but teamfights are just downright confusing and hard to follow, even for players sometimes.

-Edit, obviously i dont mean pro players, but newbies can have trouble keeping up with the action of teamfights when playing.


Does it matter if so many people watch it? A viewer is a viewer, who cares if he plays the game or not.
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
July 09 2011 19:19 GMT
#28
LoL sucks but not as much as CoD or Halo. Good move I guess.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
July 09 2011 19:19 GMT
#29
Riot Games has a shit ton of money to throw around, thats why they'll be in MLG. Having a massive playerbase/community doesn't hurt either.
"trash micro but win - its marine" MC commentary during HSC 4
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 19:21 GMT
#30
On July 10 2011 04:15 PassiveAce wrote:
I think the biggest issue with LoL as a spectator sport is that not only does the spectator need to understand the abilities of A LOT characters to understand what is going on, but teamfights are just downright confusing and hard to follow, even for players sometimes.

-Edit, obviously i dont mean pro players, but newbies can have trouble keeping up with the action of teamfights when playing.


I'm going to be honest, I think the problem(for me at least) is just that the skill cap and skill differentiation doesn't shine as clearly as you'd hope, also the game is dull as hell, particularly in the early phases and it's so safe with balance issues around their outside system that makes action less likely because attempting to get a kill can be more risk than it's worth at most early stages in the game.

I've played the game a ton and know what almost every champion does but I still can't enjoy the game competitively. If I watch something like DotA or HoN, I'm still intrigued by the level of play in good competitive matches even if I'm seeing heroes I've never heard of. I had no idea what some of the units in Starcraft 2 did when I first started spectating, and I've played more LoL than Starcraft 2, and I still find Starcraft 2 more interesting as a spectator.
stork4ever
Profile Joined April 2010
United States1036 Posts
July 09 2011 19:24 GMT
#31
Love it, tons of my friends play it and we usually suck. But glad to see we have something to aspire to!
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 19:26 GMT
#32
On July 10 2011 04:18 Woony wrote:
Show nested quote +
On July 10 2011 04:10 Mordiford wrote:
I'm not really a big fan of competitive League of Legends, great game to play for fun, but watching it competitively is quite dull to me. I'd prefer Heroes of Newerth or DotA as a spectator but obviously both of those have much lower player bases, particularly in the west.

League of Legends sort of falls into the same vein as Call of Duty: Black Ops for me, I see it has a huge player-base but it just doesn't seem competitively refined or make for a good eSport.

I've started to like competitive Halo: Reach though, I first gave it a look at Dallas and it was quite sick. League of Legends and Black Ops, not so much.


I played Dota for ages and HoN in beta and while I agree that LoL is currently lacking some things, both in the client/infastructure and gamedesign (too passive at the moment), Riot is working on it (even tho quite slow sometimes...) and LoL definately has the potential to be a valid E-sport title. This, of course neglecting the fact that no matter how good or bad LoL as a game is, it would be stupid to not add LoL in MLGs position with the amount of viewers it pulls.

Show nested quote +
On July 10 2011 04:15 PassiveAce wrote:
I think the biggest issue with LoL as a spectator sport is that not only does the spectator need to understand the abilities of A LOT of characters to understand what is going on, but teamfights are just downright confusing and hard to follow, even for players sometimes.

-Edit, obviously i dont mean pro players, but newbies can have trouble keeping up with the action of teamfights when playing.


Does it matter if so many people watch it? A viewer is a viewer, who cares if he plays the game or not.


Oh, don't get me wrong, I absolutely understand it from a business perspective, but I just mentioned why I'm personally not very excited about it, or interested in it. In comparison, while NASL's decision to pick up HoN for Season 2 might not have been as productive business-wise, I was more interested in that.

I'll still likely be watching MLG for Halo and Starcraft 2, too bad that they pulled Tekken 6, otherwise I'd be watching that as well.
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
July 09 2011 19:28 GMT
#33
The main problem with LoL is that everyone plays really passive and safe. Wards make ganking really tough and if your team does give up a kill then you lose a dragon. A typical LoL game usually ends with the highest score being 7/0/x from the winning team. Nothing really happens outside of fights for drag/baron and the game just turns into a farm fest
神は乗り越えられる試練しか与えない
Frolossus
Profile Joined February 2010
United States4779 Posts
July 09 2011 19:28 GMT
#34
On July 10 2011 04:05 MetalLobster wrote:
I'm not a big fan of LoL but this is a great move by MLG.

My hopes are that the SC2 scene will benefit from this as LoL players/watchers might see how awesome the SC2 scene is and maybe start following it. (Me wishful thinking xD)

a reasonable portion of the LoL community already does follow SC2
Woony
Profile Blog Joined August 2010
Germany6657 Posts
July 09 2011 19:31 GMT
#35
On July 10 2011 04:28 Frolossus wrote:
Show nested quote +
On July 10 2011 04:05 MetalLobster wrote:
I'm not a big fan of LoL but this is a great move by MLG.

My hopes are that the SC2 scene will benefit from this as LoL players/watchers might see how awesome the SC2 scene is and maybe start following it. (Me wishful thinking xD)

a reasonable portion of the LoL community already does follow SC2


Same thing the other way around
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2011-07-09 19:36:33
July 09 2011 19:33 GMT
#36
On July 10 2011 04:28 AsianEcksDragon wrote:
The main problem with LoL is that everyone plays really passive and safe. Wards make ganking really tough and if your team does give up a kill then you lose a dragon. A typical LoL game usually ends with the highest score being 7/0/x from the winning team. Nothing really happens outside of fights for drag/baron and the game just turns into a farm fest


This describes the problems pretty well, and the main reason why LoL is less exciting to watch than DotA (I don't follow HoN). Still, I think this is a really good thing, it's just increasing the hype for DotA 2.

Re: Casters
(Edit) oops, this is Raleigh, not Anaheim. Either way, I'm sure they'll send over Phreak and someone else from their staff to cast this like they did with Dreamhack.
We found Dove in a soapless place.
BlueBird.
Profile Joined August 2008
United States3889 Posts
July 09 2011 19:35 GMT
#37
great news, can't wait to go to some MLGs
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 09 2011 19:45 GMT
#38
the hype is lol is created from the community up. it's like soccer, it's fucking boring to watch but it's exciting because you're rooted into the team. it isn't exciting, watching people farm 200 creeps 30 minutes in with 5-3 hero kills isn't exciting. it's the teams that make it exciting. you got these big presonalities that people love who don't ever play each other.

imagine if idra, huk, (insert big name) player streams every day for 5 months. they never play each other, then they get a big tourney and it's idra vs huk. theres no past history, theres no way of judging who's better, thats what makes it exciting.

but seriously make dying less of a problem(ironic since you don't lose gold when you die) and change dragon and shit. i know it creates action but it's so snowbally.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-07-09 19:53:18
July 09 2011 19:51 GMT
#39
So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 19:54 GMT
#40
On July 10 2011 04:51 Talin wrote:
So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.


MLG was essentially founded on Halo, and Halo is actually a pretty good game competitively from what I've seen so far.
BlueBird.
Profile Joined August 2008
United States3889 Posts
July 09 2011 19:55 GMT
#41
On July 10 2011 04:51 Talin wrote:
So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.


Why would you want this to happen? Seems kind of silly, Halo has been their long term game, and has what made them what they are. Why cut the game that has brought them this far, and still has tons of fans/players/followers.

Sure SC2 is currently their new crown jewel, but MLG is looking to expand their horizons beyond these games, and become even bigger and better.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Serendipityx
Profile Blog Joined December 2006
United States595 Posts
July 09 2011 20:03 GMT
#42
LoL has a big audience partly due to the fact that its a free game so its good especially because I follow LoL teams as well
BouBou.865
Profile Joined December 2010
Netherlands814 Posts
July 09 2011 20:09 GMT
#43
Halo is so incredibly good and competitive, people just love to hate on it because it's on consoles. I am kind of baffled that League of Legends is getting this much placement in major events, because it really isn't that spectacular to watch, imo. Also Marcou, their e-sports manager is rediculously incapable. Oh well, good news for me.
Playing League of Legends. IGN: Plain Skill
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-07-09 20:15:58
July 09 2011 20:15 GMT
#44
I cant wait to see the shot of the LoL crowd

It's good to add comic relief to events though, take some load off Idra.
Warturtle - DOTA 2 is KING
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
July 09 2011 20:17 GMT
#45
On July 10 2011 04:55 BlueBird. wrote:
Show nested quote +
On July 10 2011 04:51 Talin wrote:
So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.


Why would you want this to happen? Seems kind of silly, Halo has been their long term game, and has what made them what they are. Why cut the game that has brought them this far, and still has tons of fans/players/followers.

Sure SC2 is currently their new crown jewel, but MLG is looking to expand their horizons beyond these games, and become even bigger and better.


I'm not advocating cutting anything, but eventually the popularity of those games will drop enough for them to not be a viable choice for MLG anymore. In a year or two, it will just happen on its own.

I see your point, but my concern is mainly for Starcraft. Nothing against these other games, but as a Starcraft fan I just want to see most (or all) of MLG's prize pool go into that. Obviously this is extremely unlikely to happen, but it doesn't change the fact that I personally want it to happen.
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 20:20 GMT
#46
On July 10 2011 05:17 Talin wrote:
Show nested quote +
On July 10 2011 04:55 BlueBird. wrote:
On July 10 2011 04:51 Talin wrote:
So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.


Why would you want this to happen? Seems kind of silly, Halo has been their long term game, and has what made them what they are. Why cut the game that has brought them this far, and still has tons of fans/players/followers.

Sure SC2 is currently their new crown jewel, but MLG is looking to expand their horizons beyond these games, and become even bigger and better.


I'm not advocating cutting anything, but eventually the popularity of those games will drop enough for them to not be a viable choice for MLG anymore. In a year or two, it will just happen on its own.

I see your point, but my concern is mainly for Starcraft. Nothing against these other games, but as a Starcraft fan I just want to see most (or all) of MLG's prize pool go into that. Obviously this is extremely unlikely to happen, but it doesn't change the fact that I personally want it to happen.


Meh...

I like competitive Halo so far, so I wouldn't mind if Black Ops and LoL weren't there, but as long as Starcraft 2 and Halo stick around, I'm fine with it.

There are some other games I'd like to see return to MLG though, such as Tekken 6. I don't see any reason to make MLG a Starcraft 2 only even.
nathangonmad
Profile Joined September 2010
United Kingdom317 Posts
July 09 2011 20:21 GMT
#47
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

Then again if Riot offered MLG a bunch of money they'd be idoits to turn it down.
Keep trying Leenock
TheYango
Profile Joined September 2008
United States47024 Posts
July 09 2011 20:32 GMT
#48
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.
Moderator
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 09 2011 20:39 GMT
#49
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

Then again if Riot offered MLG a bunch of money they'd be idoits to turn it down.


it's fucking popular

it's free it's like dota and it caters to casuals. nothing against lol, but it's an example of a game where community and playerbase has carried it. of course theres a reason why it has an amazing player base, it's good. lol players are going to love watching, non lol players won't really care.but every 3rd gamer plays league of legends now
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
July 09 2011 20:47 GMT
#50
I don't see where the whole "league takes less skill" comes from.

It's very comparable to BW and Sc2, going from DotA to League means alot less mechanical involvement in the game, whether it be lack of denying, less map awareness due to the crutch that is flash and other summoner spells etc.

But that doesn't mean the game doesn't need top notch strategy and teamwork. Its like people saying sc2 is mechanically inferior, sure it may be, but the best player (team) will almost always win going into a BoX series. People also have to remember that the company behind League (Riot) literally has their full attention on changing the game to fit eSports as best as possible.

Ive played competitive DotA for years under clan NiN in TDA season 1-3 and cal seasons 1-3, and I can tell you that most the people who say League takes no skill etc are ignorant and have probably never played either game at a top level, its the same people who claim sc2 takes no skill, and the same people who says wow takes no skill etc etc. Any game that has a good skill ceiling is tough, especially at the highest levels.

The only thing I see truth in is the fact LoL attracts more casual audiences, not only due to the cartoonistic nature, but also the fact the game is free to play.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
July 09 2011 20:57 GMT
#51
I think alot of the hate towards LoL is completely unfounded. Like the guy above me said, going from dota to lol is like going from bw to sc2. The game is easier to pick up, and requires less mechanical investment.

My only complaint right now is about the passive nature of high level games. Most games right now are just whoever can win the laning phase, so you see teams that are based on sustainability and defense, so action is very rare.

Riot recognizes this though and they do alot to fix it, like gp/5 nerfs and vlad/rumble/ww nerfs. Much faster than icefrog/s2 even blizzard are to fixing imbalances.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 09 2011 20:57 GMT
#52
I don't understand why people are feeling indignant about another game joining E-Sports.

"League Of Legends is just as popular, if not more, than Starcraft II... holy crap. LOL sucks. LOL joining MLG sucks. LOL captivating it's own E-Sports market SUCKS. LOL SUCKS."
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Snackysnacks
Profile Joined December 2010
United States411 Posts
July 09 2011 20:58 GMT
#53
On July 10 2011 05:47 taLbuk wrote:
I don't see where the whole "league takes less skill" comes from.

It's very comparable to BW and Sc2, going from DotA to League means alot less mechanical involvement in the game, whether it be lack of denying, less map awareness due to the crutch that is flash and other summoner spells etc.

But that doesn't mean the game doesn't need top notch strategy and teamwork. Its like people saying sc2 is mechanically inferior, sure it may be, but the best player (team) will almost always win going into a BoX series. People also have to remember that the company behind League (Riot) literally has their full attention on changing the game to fit eSports as best as possible.

Ive played competitive DotA for years under clan NiN in TDA season 1-3 and cal seasons 1-3, and I can tell you that most the people who say League takes no skill etc are ignorant and have probably never played either game at a top level, its the same people who claim sc2 takes no skill, and the same people who says wow takes no skill etc etc. Any game that has a good skill ceiling is tough, especially at the highest levels.

The only thing I see truth in is the fact LoL attracts more casual audiences, not only due to the cartoonistic nature, but also the fact the game is free to play.

Dont forget timing attacks and synching with the team, a HELL of alot more focus and teamwork than dota, where the best mechanically players can carry and win games.
(╯°□°)╯︵ ┻━┻
supdubdup
Profile Blog Joined December 2010
United States916 Posts
July 09 2011 20:59 GMT
#54
On July 10 2011 04:51 Talin wrote:
So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.

Why would you want MLG to DOWNSIZE? While i still think mlg is going to be starcraft 2 centric (because it's the healthiest e-sport), LoL or w/e game that gets added to mlg is a good thing. Especially a game that can give them huge numbers. More numbers, more changes for sundance to give freebies? . This is great news.
Turn it Up
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
July 09 2011 20:59 GMT
#55
MLG is a fucking genius by adding popular games such as SC2 and LoL. These two will attract far more viewers than all of their past games combined. Console gaming just doesn't have the same fanbase.
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
July 09 2011 21:01 GMT
#56
LoL is suprisingly addicting and fun. I only play casually with friends over skype (and a glass of wine in my hand )
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Parnage
Profile Blog Joined February 2010
United States7414 Posts
July 09 2011 21:03 GMT
#57
On July 10 2011 05:47 taLbuk wrote:
I don't see where the whole "league takes less skill" comes from.

It's very comparable to BW and Sc2, going from DotA to League means alot less mechanical involvement in the game, whether it be lack of denying, less map awareness due to the crutch that is flash and other summoner spells etc.

But that doesn't mean the game doesn't need top notch strategy and teamwork. Its like people saying sc2 is mechanically inferior, sure it may be, but the best player (team) will almost always win going into a BoX series. People also have to remember that the company behind League (Riot) literally has their full attention on changing the game to fit eSports as best as possible.

Ive played competitive DotA for years under clan NiN in TDA season 1-3 and cal seasons 1-3, and I can tell you that most the people who say League takes no skill etc are ignorant and have probably never played either game at a top level, its the same people who claim sc2 takes no skill, and the same people who says wow takes no skill etc etc. Any game that has a good skill ceiling is tough, especially at the highest levels.

The only thing I see truth in is the fact LoL attracts more casual audiences, not only due to the cartoonistic nature, but also the fact the game is free to play.


Smartest summary of esports takes skill that I've had the pleasure of seeing in some time. Rather or not you want to admit it, lot's of what they do takes quite abit of skill, even if it looks easy it generally looks easy because the person behind it has done such things thousands of times before.

Anyway, good to see LoL expanding to tournaments it's about time MLG picked up another pc title besides sc2. I am more then happy to have more and more awesome games in MLG for more viewers, more money, more awesomeness.

Who could be against that? No one that's who.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Vinski
Profile Joined November 2010
505 Posts
July 09 2011 21:07 GMT
#58
On July 10 2011 04:51 Talin wrote:
So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.

This is stupid MLG was never going to be a Starcraft only event. A matter of fact they have had tons of other games on the circuit. If it was a Starcraft only event it wouldn't be the same and wouldn't of been anything without Halo and the other games. I don't see why anyone would want it to be a starcraft only event. Since sc2 has been on the circuit many people from other games have gotten interested in the game. Just take Columbus for example. They had all the stages watching Starcraft but those people DID NOT go there for starcraft.
"Sound is in a bad marriage, instead of divorcing her and keeping half your shit, he just committed suicide"
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 21:07 GMT
#59
On July 10 2011 05:47 taLbuk wrote:
I don't see where the whole "league takes less skill" comes from.

It's very comparable to BW and Sc2, going from DotA to League means alot less mechanical involvement in the game, whether it be lack of denying, less map awareness due to the crutch that is flash and other summoner spells etc.

But that doesn't mean the game doesn't need top notch strategy and teamwork. Its like people saying sc2 is mechanically inferior, sure it may be, but the best player (team) will almost always win going into a BoX series. People also have to remember that the company behind League (Riot) literally has their full attention on changing the game to fit eSports as best as possible.

Ive played competitive DotA for years under clan NiN in TDA season 1-3 and cal seasons 1-3, and I can tell you that most the people who say League takes no skill etc are ignorant and have probably never played either game at a top level, its the same people who claim sc2 takes no skill, and the same people who says wow takes no skill etc etc. Any game that has a good skill ceiling is tough, especially at the highest levels.

The only thing I see truth in is the fact LoL attracts more casual audiences, not only due to the cartoonistic nature, but also the fact the game is free to play.


I have to disagree with you, I feel LoL has much lower skill cap than HoN or DotA, that doesn't mean it takes no skill, but no game really takes no skill...

When watching top level play, I was never really wow'd by the plays that were pulled off like I was in DotA or HoN, syncing up seems much easier and most of the outside elements such as summoner spells essentially work as a quick-fix, Flash is biggest screw-over in this regard.

Yeah, League of Legends is still skill oriented obviously and still requires teamwork but both on competitive play level, and in regards to spectating I find it far inferior to both HoN and DotA. I don't think it really has a good skill ceiling, the team aspect adds some requirements in this regard but I would still rather watch HoN or DotA over it.

Also, I haven't quite seen a level of play that allows me to see clear skill differentiation, I feel like the game is much more based around what occurs at champion selections because of the general role design philosophy that Riot chose, some roles are inherently fulfilled better, with the exception of some niche based team compositions.

Furthermore, the game just isn't gearing itself for competitive play well in my opinion, looking at the decisions made at the Season 1 finals in regards to players disconnecting form the game, and the game continuing because of the lack of a pause function. Not having a better version lock for competitive play. Vayne had just come out a version or two back and was allowed for the tournament... She was in an overwhelming amount of games.

Very fun game to play though, with the right people.
Sermokala
Profile Blog Joined November 2010
United States13956 Posts
July 09 2011 21:09 GMT
#60
On July 10 2011 04:26 Mordiford wrote:
Show nested quote +
On July 10 2011 04:18 Woony wrote:
On July 10 2011 04:10 Mordiford wrote:
I'm not really a big fan of competitive League of Legends, great game to play for fun, but watching it competitively is quite dull to me. I'd prefer Heroes of Newerth or DotA as a spectator but obviously both of those have much lower player bases, particularly in the west.

League of Legends sort of falls into the same vein as Call of Duty: Black Ops for me, I see it has a huge player-base but it just doesn't seem competitively refined or make for a good eSport.

I've started to like competitive Halo: Reach though, I first gave it a look at Dallas and it was quite sick. League of Legends and Black Ops, not so much.


I played Dota for ages and HoN in beta and while I agree that LoL is currently lacking some things, both in the client/infastructure and gamedesign (too passive at the moment), Riot is working on it (even tho quite slow sometimes...) and LoL definately has the potential to be a valid E-sport title. This, of course neglecting the fact that no matter how good or bad LoL as a game is, it would be stupid to not add LoL in MLGs position with the amount of viewers it pulls.

On July 10 2011 04:15 PassiveAce wrote:
I think the biggest issue with LoL as a spectator sport is that not only does the spectator need to understand the abilities of A LOT of characters to understand what is going on, but teamfights are just downright confusing and hard to follow, even for players sometimes.

-Edit, obviously i dont mean pro players, but newbies can have trouble keeping up with the action of teamfights when playing.


Does it matter if so many people watch it? A viewer is a viewer, who cares if he plays the game or not.


Oh, don't get me wrong, I absolutely understand it from a business perspective, but I just mentioned why I'm personally not very excited about it, or interested in it. In comparison, while NASL's decision to pick up HoN for Season 2 might not have been as productive business-wise, I was more interested in that.

I'll still likely be watching MLG for Halo and Starcraft 2, too bad that they pulled Tekken 6, otherwise I'd be watching that as well.



NASL is picking up HON for season 2? never heard that where'd you get that?
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 21:13 GMT
#61
On July 10 2011 06:09 sermokala wrote:
Show nested quote +
On July 10 2011 04:26 Mordiford wrote:
On July 10 2011 04:18 Woony wrote:
On July 10 2011 04:10 Mordiford wrote:
I'm not really a big fan of competitive League of Legends, great game to play for fun, but watching it competitively is quite dull to me. I'd prefer Heroes of Newerth or DotA as a spectator but obviously both of those have much lower player bases, particularly in the west.

League of Legends sort of falls into the same vein as Call of Duty: Black Ops for me, I see it has a huge player-base but it just doesn't seem competitively refined or make for a good eSport.

I've started to like competitive Halo: Reach though, I first gave it a look at Dallas and it was quite sick. League of Legends and Black Ops, not so much.


I played Dota for ages and HoN in beta and while I agree that LoL is currently lacking some things, both in the client/infastructure and gamedesign (too passive at the moment), Riot is working on it (even tho quite slow sometimes...) and LoL definately has the potential to be a valid E-sport title. This, of course neglecting the fact that no matter how good or bad LoL as a game is, it would be stupid to not add LoL in MLGs position with the amount of viewers it pulls.

On July 10 2011 04:15 PassiveAce wrote:
I think the biggest issue with LoL as a spectator sport is that not only does the spectator need to understand the abilities of A LOT of characters to understand what is going on, but teamfights are just downright confusing and hard to follow, even for players sometimes.

-Edit, obviously i dont mean pro players, but newbies can have trouble keeping up with the action of teamfights when playing.


Does it matter if so many people watch it? A viewer is a viewer, who cares if he plays the game or not.


Oh, don't get me wrong, I absolutely understand it from a business perspective, but I just mentioned why I'm personally not very excited about it, or interested in it. In comparison, while NASL's decision to pick up HoN for Season 2 might not have been as productive business-wise, I was more interested in that.

I'll still likely be watching MLG for Halo and Starcraft 2, too bad that they pulled Tekken 6, otherwise I'd be watching that as well.



NASL is picking up HON for season 2? never heard that where'd you get that?


They announced it yesterday and once again today at the NASL Finals, on stream.
fadestep
Profile Blog Joined October 2008
United States605 Posts
July 09 2011 21:14 GMT
#62
League of Legends has a massive playerbase and is fun to play (I have like 2000 games lol) but isn't a solid competitive title and really isn't that great to watch.

That being said it pulls numbers and brings attention so who can blame them.
not a hero
PDizzle
Profile Joined May 2011
Denmark1754 Posts
July 09 2011 21:21 GMT
#63
On July 10 2011 03:32 r33k wrote:
Show nested quote +
On July 10 2011 03:30 EtherealDeath wrote:
On July 10 2011 03:28 r33k wrote:
So... It looks like I'm coming to Raleigh.


From Italy?

I went to columbus this june. It was cheaper than going to sweden for dreamhack no shit.

wait what?

explain plz
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
July 09 2011 21:46 GMT
#64
League of legends is a pretty talentless game not going to lie lol.
Frequencyy
Profile Joined April 2011
United States344 Posts
July 09 2011 21:49 GMT
#65
To be honest I'm glad that they're widening the scene for video games in E-sports like with different genres (RTS, FPS, etc). I love LoL but I think I'll be watching starcraft 2 instead .
You will not do incredible things without an incredible dream
Greatness
Profile Joined May 2011
United States450 Posts
July 09 2011 21:54 GMT
#66
Played LoL for 10 minutes.

Then I deleted the game.

It's such a insult to DOTA.
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 21:54 GMT
#67
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.

It's such a insult to DOTA.


Yeah, I'm sure you got an adequate impression of the game in 10 minutes. Don't be an imbecilic fanboy.
Greatness
Profile Joined May 2011
United States450 Posts
July 09 2011 21:57 GMT
#68
On July 10 2011 06:54 Mordiford wrote:
Show nested quote +
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.

It's such a insult to DOTA.


Yeah, I'm sure you got an adequate impression of the game in 10 minutes. Don't be an imbecilic fanboy.

It's like comparing BNET of WC3 to SC2, ie Dota to LoL, less features=what's the point?

I've played HoN when it was in Beta I believe, it was fanastic after the first 5 minutes because it represented was Dota was all about, graphics, gameplay, and denying creeps.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
July 09 2011 21:57 GMT
#69
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.

It's such a insult to DOTA.


Millions of people seem to enjoy insulting DOTA then, herp.
"trash micro but win - its marine" MC commentary during HSC 4
Greatness
Profile Joined May 2011
United States450 Posts
July 09 2011 21:59 GMT
#70
On July 10 2011 06:57 Senx wrote:
Show nested quote +
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.

It's such a insult to DOTA.


Millions of people seem to enjoy insulting DOTA then, herp.

Yup, those are the same people who play Modern Warfare.
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 22:00 GMT
#71
On July 10 2011 06:57 Greatness wrote:
Show nested quote +
On July 10 2011 06:54 Mordiford wrote:
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.

It's such a insult to DOTA.


Yeah, I'm sure you got an adequate impression of the game in 10 minutes. Don't be an imbecilic fanboy.

It's like comparing BNET of WC3 to SC2, ie Dota to LoL, less features=what's the point?

I've played HoN when it was in Beta I believe, it was fanastic after the first 5 minutes because it represented was Dota was all about, graphics, gameplay, and denying creeps.


So your judgement is based on, "I played X game, but it wasn't like Y game so it was garbage". League of Legends really isn't trying to be DotA anymore, it even takes potshots at DotA when it can, which I find quite insulting considering it used DotA's success to gain early recognition.

Regardless, playing a game for 10 minutes and judging it as garbage because it's not like DotA is blatant fanboyism.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
July 09 2011 22:02 GMT
#72
Lmao I knew this was going to devolve into a LoL bashfest, get over it. It is casual, thats how it grows, just like SC2 is a casual version of SCBW so is LoL of Dota, both are easier and attract more viewers, which is good for E-sports.

I don't see why everyone has a problem with this lol.
WriterXiao8~~
Greatness
Profile Joined May 2011
United States450 Posts
July 09 2011 22:02 GMT
#73
On July 10 2011 07:00 Mordiford wrote:
Show nested quote +
On July 10 2011 06:57 Greatness wrote:
On July 10 2011 06:54 Mordiford wrote:
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.

It's such a insult to DOTA.


Yeah, I'm sure you got an adequate impression of the game in 10 minutes. Don't be an imbecilic fanboy.

It's like comparing BNET of WC3 to SC2, ie Dota to LoL, less features=what's the point?

I've played HoN when it was in Beta I believe, it was fanastic after the first 5 minutes because it represented was Dota was all about, graphics, gameplay, and denying creeps.


So your judgement is based on, "I played X game, but it wasn't like Y game so it was garbage". League of Legends really isn't trying to be DotA anymore, it even takes potshots at DotA when it can, which I find quite insulting considering it used DotA's success to gain early recognition.

Regardless, playing a game for 10 minutes and judging it as garbage because it's not like DotA is blatant fanboyism.

Instead of calling me a fanboy, convince me otherwise. The game has bad graphics and I didn't like the gameplay because it brought nothing new to the table.
Krychek
Profile Joined May 2010
United States172 Posts
Last Edited: 2011-07-09 22:06:06
July 09 2011 22:04 GMT
#74
Business are business. Who cares that the game is a completely crappy dota port for ubber noobs who lack the skill to play dota/hon; that's is the game strenght: Atract unskilled people with a really fun game and also make them feel skilled/happy. And they get a ton of gamers/viewers/customers with it.
Feel free to rage quit
Greatness
Profile Joined May 2011
United States450 Posts
July 09 2011 22:04 GMT
#75
On July 10 2011 07:02 Kipsate wrote:
Lmao I knew this was going to devolve into a LoL bashfest, get over it. It is casual, thats how it grows, just like SC2 is a casual version of SCBW so is LoL of Dota, both are easier and attract more viewers, which is good for E-sports.

I don't see why everyone has a problem with this lol.

How is Sc2 for casual players? Developers said themselves, the technology in SC2, would've been in sc1 if the knowledge for it, was there back then. SC2 is just as difficult to play if not harder then BW because people still have the same APM from BW, except now they can do more, can you think of any crazy micro to use that APM with? I can, people aren't using it yet.

For LoL, it is dumbed down, they took out denying creeps, what's the point then? you just hit each other and snipe the creeps for gold, they took out a major aspect of the game.
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 22:06 GMT
#76
On July 10 2011 07:02 Greatness wrote:
Show nested quote +
On July 10 2011 07:00 Mordiford wrote:
On July 10 2011 06:57 Greatness wrote:
On July 10 2011 06:54 Mordiford wrote:
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.

It's such a insult to DOTA.


Yeah, I'm sure you got an adequate impression of the game in 10 minutes. Don't be an imbecilic fanboy.

It's like comparing BNET of WC3 to SC2, ie Dota to LoL, less features=what's the point?

I've played HoN when it was in Beta I believe, it was fanastic after the first 5 minutes because it represented was Dota was all about, graphics, gameplay, and denying creeps.


So your judgement is based on, "I played X game, but it wasn't like Y game so it was garbage". League of Legends really isn't trying to be DotA anymore, it even takes potshots at DotA when it can, which I find quite insulting considering it used DotA's success to gain early recognition.

Regardless, playing a game for 10 minutes and judging it as garbage because it's not like DotA is blatant fanboyism.

Instead of calling me a fanboy, convince me otherwise. The game has bad graphics and I didn't like the gameplay because it brought nothing new to the table.


You haven't convinced me of anything either, you merely stated you played for 10 minutes which is ridiculous to base a judgement on, that's not even one complete match for crying out loud.

If I showed someone DotA and asked them to play for 10 minutes, they wouldn't understand what the fuck was happening and show no interest in the game.

If you go in looking for DotA, you'll be disappointed, it's not DotA and it isn't trying to be anymore.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
July 09 2011 22:06 GMT
#77
On July 10 2011 06:59 Greatness wrote:
Show nested quote +
On July 10 2011 06:57 Senx wrote:
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.

It's such a insult to DOTA.


Millions of people seem to enjoy insulting DOTA then, herp.

Yup, those are the same people who play Modern Warfare.


Well considering that COD series has one of the largest playerbases in the entire gaming industry after WoW I dont think its weird that if you play one game you also happen to play another game.

Very few people stick to just 1 game throughout their gaming carrer and then goes on a forum all bitter about their competition getting more attention than their first love.
"trash micro but win - its marine" MC commentary during HSC 4
Shagg
Profile Joined September 2010
Finland825 Posts
July 09 2011 22:08 GMT
#78
On July 10 2011 04:54 Mordiford wrote:
Show nested quote +
On July 10 2011 04:51 Talin wrote:
So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.


MLG was essentially founded on Halo, and Halo is actually a pretty good game competitively from what I've seen so far.

Sorry just have to say it may have been ok when it was Halo 3 but in Reach the bloom effect makes the gun fights just RNG and makes you either win by spamming and getting lucky over the guy who fired perfectly or the spammer losing the fight. Dont see how that adds any competetive elements to the game :/
"You're a pro or you're a noob. That's life"
Ruscour
Profile Blog Joined April 2011
5233 Posts
July 09 2011 22:11 GMT
#79
Oh no :-( I had really hoped after the 4th of July stuff that they'd be adding Quake...yet once again this freetoplay casual trash gets played over real competitive games because of the viewer numbers

Hopefully the hordes of LoL tards move over to DotA2 so we can at least have a competitive game.
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 22:12 GMT
#80
On July 10 2011 07:08 Shagg wrote:
Show nested quote +
On July 10 2011 04:54 Mordiford wrote:
On July 10 2011 04:51 Talin wrote:
So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.


MLG was essentially founded on Halo, and Halo is actually a pretty good game competitively from what I've seen so far.

Sorry just have to say it may have been ok when it was Halo 3 but in Reach the bloom effect makes the gun fights just RNG and makes you either win by spamming and getting lucky over the guy who fired perfectly or the spammer losing the fight. Dont see how that adds any competetive elements to the game :/


I didn't know that, interesting. I was just basing my judgements on the level of play I'd seen, if what you say is true, then I guess it adds some luck factor to the game which isn't good but some of the stuff I've seen those players do is still quite sick, particularly in regards to how they work together. I still enjoy it as a spectator.
Phaded
Profile Joined August 2010
Australia579 Posts
July 09 2011 22:14 GMT
#81
they better not drop MK9 for it. It has way more potential than CoD ever will.
I am down but I am far from over
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
July 09 2011 22:14 GMT
#82
I'm worried for SC2 because at Dreamhack it sounded like the LoL viewership dominated. Will LoL become the mainstage sport of MLG?
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Mordiford
Profile Joined April 2011
4448 Posts
July 09 2011 22:15 GMT
#83
On July 10 2011 07:14 Phaded wrote:
they better not drop MK9 for it. It has way more potential than CoD ever will.


I don't think they even have MK9, what are you talking about?

I would love them to renew Tekken 6 before they pick up MK9.
1oo
Profile Joined April 2011
Portugal876 Posts
July 09 2011 22:20 GMT
#84
this is awesome =)
At the top of the game, we play by diferent rules.
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
July 09 2011 22:20 GMT
#85
On July 10 2011 07:14 Denzil wrote:
I'm worried for SC2 because at Dreamhack it sounded like the LoL viewership dominated. Will LoL become the mainstage sport of MLG?

I don't think it will have the same rabid fanbase. They love watching the game they love right now more than the players themselves. There isn't that cult of personality that we have in SC2 yet.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
zoLo
Profile Blog Joined June 2007
United States5896 Posts
Last Edited: 2011-07-09 22:37:04
July 09 2011 22:35 GMT
#86
The only reason why LoL had a huge viewership on the stream was because the developer integrated LoL TV in the game didn't they? Like they had a live stream window in the game's main menu, which explains why there were so many people watching the stream. Blizzard should do something like this because even Naughty Dog (console developer who made games like the Uncharted and Crash Bandicoot series) have implemented Uncharted TV in Uncharted 3.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
July 09 2011 22:38 GMT
#87
On July 10 2011 07:35 zoLo wrote:
The only reason why LoL had a huge viewership on the stream was because the developer integrated LoL TV in the game didn't they? Like they had a live stream window in the game's main menu, which explains why there were so many people watching the stream. Blizzard should do something like this because even Naughty Dog (console developer who made games like the Uncharted and Crash Bandicoot series) have implemented Uncharted TV in Uncharted 3.


No they didnt, they simply had a external link to the stream inside the client. You didn't watch the stream by default if you logged into the game.
"trash micro but win - its marine" MC commentary during HSC 4
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
July 09 2011 23:27 GMT
#88
Awesome news :D
Moderator<:3-/-<
dapanman
Profile Joined September 2010
United States316 Posts
July 09 2011 23:35 GMT
#89
I find it hilarious people are shitting CoD in the same posts that praise LoL.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 09 2011 23:44 GMT
#90
On July 10 2011 07:14 Denzil wrote:
I'm worried for SC2 because at Dreamhack it sounded like the LoL viewership dominated. Will LoL become the mainstage sport of MLG?


90% of the DH LoL stream was inflated by Riot Games.
Without the company redirecting players to view matches on their homepage, LoL's total share of the E-Sports market vanishes instantaneously.

SCII is perfectly fine on it's own, the community is putting out much better tournaments at a staggering pace.

And MLG has always been about 1st person shooters anyways, so it's doubtful.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
TheYango
Profile Joined September 2008
United States47024 Posts
July 09 2011 23:48 GMT
#91
On July 10 2011 07:04 Greatness wrote:
For LoL, it is dumbed down, they took out denying creeps, what's the point then? you just hit each other and snipe the creeps for gold, they took out a major aspect of the game.

For SC2 it is dumbed down, they added MBS, what's the point then? you just press your hotkey and make all your units without looking back at your base, they took out a major aspect of the game.

See what I did there?
Moderator
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 09 2011 23:51 GMT
#92
On July 10 2011 08:44 Gamegene wrote:
Show nested quote +
On July 10 2011 07:14 Denzil wrote:
I'm worried for SC2 because at Dreamhack it sounded like the LoL viewership dominated. Will LoL become the mainstage sport of MLG?


90% of the DH LoL stream was inflated by Riot Games.
Without the company redirecting players to view matches on their homepage, LoL's total share of the E-Sports market vanishes instantaneously.


That's completely false to say the viewership was "inflated". Riot encouraged its players to watch a huge eSports tournament featuring their game, oh no! Vile corruption! They're actually trying to get people interested in competitive gaming! And just so you know, the most popular LoL streamers still get more viewers than the most popular SC2 streamers, without the aid of Riot.

Still, objectively, SC2 is and will always be the bigger competitive game. Its fanbase is built around competition, whereas LoL has a bigger fanbase but they are primarily casual. LoL will never overtake SC2 as the main attraction, even if their stream gets more views. SC2 will always have bigger prize money and more name power.
We found Dove in a soapless place.
astroorion
Profile Blog Joined September 2010
United States1022 Posts
July 09 2011 23:53 GMT
#93
I would love to play in Raleigh since it's where I live, so if there are 2 people going to Raleigh that want to join my team, please PM me. Other than that I'm very excited to see LoL added to MLG
MLG Admin | Astro.631 NA
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2011-07-09 23:56:10
July 09 2011 23:55 GMT
#94
the more games that can be seen as successful e-sports the more valid the concept & idea of e-sports becomes

hope more people start realizing this

LoL becoming a successful e-sport helps SC2
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-07-10 00:04:15
July 10 2011 00:01 GMT
#95
On July 10 2011 07:20 ComusLoM wrote:
Show nested quote +
On July 10 2011 07:14 Denzil wrote:
I'm worried for SC2 because at Dreamhack it sounded like the LoL viewership dominated. Will LoL become the mainstage sport of MLG?

I don't think it will have the same rabid fanbase. They love watching the game they love right now more than the players themselves. There isn't that cult of personality that we have in SC2 yet.


it's getting there. Reginald, hotshotgg, shushei, wickd, saintvicious, dyrus and doublelift all have tons of name recognition in the lol playerbase, plus there are some popular non-pro players like guardsmanbob and stonewall008. I guess the game doesn't have the benefit of being a sequel to a game with 10+ years of legendary esports but give it time

On July 10 2011 08:44 Gamegene wrote:
Show nested quote +
On July 10 2011 07:14 Denzil wrote:
I'm worried for SC2 because at Dreamhack it sounded like the LoL viewership dominated. Will LoL become the mainstage sport of MLG?


90% of the DH LoL stream was inflated by Riot Games.
Without the company redirecting players to view matches on their homepage, LoL's total share of the E-Sports market vanishes instantaneously.


Yeah without any promotion and without the company running the game I bet it wouldn't have shattered records

wtf is your point
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Kyos
Profile Joined July 2011
3 Posts
Last Edited: 2011-07-10 00:06:26
July 10 2011 00:03 GMT
#96
First of I don't see why anyone would think its a bad thing. If you don't like the game, dont watch it and know it helps eSports as a whole, it'll bring more spectators to SC2 as well. Whats the harm?

Secondly, there seems to be a lot of talk about Riot having a link to their Dreamhack stream in the client. So what? Good marketing.

Maybe you didn't know but the qualifiers to dreamhack were played from home (no LAN) and Riot had no links in the client etc and that stream still had 69k people watching. For a qualifier played from home.

I think everyone needs to realize there is quite a lot of people who love playing/watching LoL. Get over it.

oh and as I'm writing this there is over 11k people watching LoL streams (on own3d.tv alone, no tournaments). Its 2 am in Europe and LoL is largest in EU (twice the playerbase of NA)
Greatness
Profile Joined May 2011
United States450 Posts
July 10 2011 00:06 GMT
#97
On July 10 2011 08:48 TheYango wrote:
Show nested quote +
On July 10 2011 07:04 Greatness wrote:
For LoL, it is dumbed down, they took out denying creeps, what's the point then? you just hit each other and snipe the creeps for gold, they took out a major aspect of the game.

For SC2 it is dumbed down, they added MBS, what's the point then? you just press your hotkey and make all your units without looking back at your base, they took out a major aspect of the game.

See what I did there?

You mean not wasting any time? It never took out a strategical part of the game, did it? People can use that APM for other things, and they have.
-Cyrus-
Profile Joined June 2011
United States318 Posts
Last Edited: 2011-07-10 00:22:00
July 10 2011 00:19 GMT
#98
On July 10 2011 04:28 AsianEcksDragon wrote:
The main problem with LoL is that everyone plays really passive and safe. Wards make ganking really tough and if your team does give up a kill then you lose a dragon. A typical LoL game usually ends with the highest score being 7/0/x from the winning team. Nothing really happens outside of fights for drag/baron and the game just turns into a farm fest


That's not true at all. LoL is much more group fight intensive than HoN or DotA because of the fact that there are no ports and thus it is much more important for your team to keep a constant push. HoN and DotA, on the contrary, are much more of a farm fest. I'm not even a fan boy either, I actually play HoN instead most of the time (on my SC2 downtime, of course).
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
July 10 2011 00:20 GMT
#99
Why LOL and not HON... such le dissapoint!
-Cyrus-
Profile Joined June 2011
United States318 Posts
Last Edited: 2011-07-10 00:29:50
July 10 2011 00:23 GMT
#100
On July 10 2011 09:20 starcraft911 wrote:
Why LOL and not HON... such le dissapoint!


Because LoL is probably the most popular game in the world of e-sports right now. Think of it from a business perspective, which would you rather have?

Either way, at the end of the day it's better for e-sports to choose most popular game here in order to help legitimize it in the west.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
July 10 2011 00:26 GMT
#101
Seriously, I don't get the LoL hate when Riot wants to support it as a competitive game as much as they can. Are people that insecure about the future of SC2 that they wouldn't want a single viewer to watch LoL when a game of SC2 is going on? It just perplexes me.

I understand if you don't like it as a game, I just don't understand why you'd rag on Riot for trying to promote it.
Hey! How you doin'?
Scio
Profile Joined July 2010
Germany522 Posts
July 10 2011 00:26 GMT
#102
On July 10 2011 08:51 Cel.erity wrote:
Show nested quote +
On July 10 2011 08:44 Gamegene wrote:
On July 10 2011 07:14 Denzil wrote:
I'm worried for SC2 because at Dreamhack it sounded like the LoL viewership dominated. Will LoL become the mainstage sport of MLG?


90% of the DH LoL stream was inflated by Riot Games.
Without the company redirecting players to view matches on their homepage, LoL's total share of the E-Sports market vanishes instantaneously.


That's completely false to say the viewership was "inflated". Riot encouraged its players to watch a huge eSports tournament featuring their game, oh no! Vile corruption! They're actually trying to get people interested in competitive gaming! And just so you know, the most popular LoL streamers still get more viewers than the most popular SC2 streamers, without the aid of Riot.

Still, objectively, SC2 is and will always be the bigger competitive game. Its fanbase is built around competition, whereas LoL has a bigger fanbase but they are primarily casual. LoL will never overtake SC2 as the main attraction, even if their stream gets more views. SC2 will always have bigger prize money and more name power.



Well but isnt that player streaming thing like that because there are just less LoL pros overall who stream their games?? I mean i could be totally wrong but if u add up all the people watching Sc2 pros and compare that number to all the LoL Stream viewers then u should see that Sc2 has way more people watching player streams.
Again im not that much into LoL but it seems they just got less players streaming so the viewers concentrate on those few streams.
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
July 10 2011 00:27 GMT
#103
I'm so dumbfounded as to the negative comments, e-Sports is expanding in a big way and every way and every other person feels entitled to bash it? Can't people just not post if they don't have anything constructive to say? It's honestly getting depressing how many people feel the need to state some of the most ridiculous comments I've read.

People are grateful for nothing these days, especially on the internet.
G0dly
Profile Blog Joined October 2008
United States450 Posts
July 10 2011 00:31 GMT
#104
during MLG columbus, I was able to get both the sc2red and sc2blue streams on at the same time with my dual monitors...

but with competitive LoL in the mix, I may need a third monitor =D

The Emperor - The Genius - The Cheater - The Maestro
PandaBlunt
Profile Joined September 2010
United States292 Posts
July 10 2011 00:41 GMT
#105
I think this is good, I LOVE watching LoL, it's fun and informative. I definitely think this is a right step to making e-sports bigger ^_^
(╮°-°)╮┳━┳
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
July 10 2011 00:42 GMT
#106
On July 10 2011 07:08 Shagg wrote:
Show nested quote +
On July 10 2011 04:54 Mordiford wrote:
On July 10 2011 04:51 Talin wrote:
So much for my hopes and dreams of MLG eventually becoming a Starcraft-only event once CoD and Halo fade into obscurity.


MLG was essentially founded on Halo, and Halo is actually a pretty good game competitively from what I've seen so far.

Sorry just have to say it may have been ok when it was Halo 3 but in Reach the bloom effect makes the gun fights just RNG and makes you either win by spamming and getting lucky over the guy who fired perfectly or the spammer losing the fight. Dont see how that adds any competetive elements to the game :/



thats like comparing a build order win/loss in Starcraft 2. It isnt just about pacing shots or spamming them. Sure that can be the case. But theres a level of talent when/where you choose to engage your opponent. Ive seen amazing players with great DMR control lose a medium range fight to the pistol cause he was in a disadvantageous position but wouldnt/couldnt retreat.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
dicey
Profile Joined November 2010
142 Posts
Last Edited: 2011-07-10 00:53:16
July 10 2011 00:43 GMT
#107
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.


Good for you. It takes more than 1for a team-game, which some people tend to forget. Which likely are the same people to say it's a skillless game, because they lack the possibility to (easily) decide the outcome of a match on their own, where 9 other people are involved. Try it for good with friends and realise properly where the skillcap is.

Probably most important thing about viewers is not the quantity but the type of viewership. LoL probably will be the game to bring girls to the eSports scene. When was the last time you heard a girl playing SC2, even in a teamgame with other streamers - not to mention pros. Just gonna say it's not rare for LoL. On a similar note, LoL has a massive playerbase in Europe, where nobody is really aware of HoN and from what I can tell, few have played Dota. For an American event, MLG is probably fond of expanding their viewership more.

Edit:
On July 10 2011 09:26 Scio wrote:Again im not that much into LoL but it seems they just got less players streaming so the viewers concentrate on those few streams.


Well you're comparing a more than 10 year-old franchise to a 1 year-old (bit more?) game? Even for that LoL still gets comparable amounts of viewers and is likely to have about the same overall player count, if not higher than SC2.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
July 10 2011 00:44 GMT
#108
On July 10 2011 09:43 dicey wrote:

Show nested quote +
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.


Good for you. It takes 5 people for a team-game, which some people tend to forget. Which likely are the same people to say it's a skillless game, because they lack the possibility to decide the outcome of a match on their own, where 9 other people are involved. Try it for good with friends and realise properly where the skillcap is.

Probably most important thing about viewers is not the quantity but the type of viewership. LoL probably will be the game to bring girls to the eSports scene. When was the last time you heard a girl playing SC2, even in a teamgame with other streamers - not to mention pros. Just gonna say it's not rare for LoL. On a similar note, LoL has a massive playerbase in Europe, where nobody is really aware of HoN and from what I can tell, few have played Dota. For an American event, MLG is probably fond of expanding their viewership more.


just an aside on the girl note

60% or so of the SC pro gaming fanbase in korea is girls. It just takes attractive players and time.
Warturtle - DOTA 2 is KING
-Cyrus-
Profile Joined June 2011
United States318 Posts
July 10 2011 00:47 GMT
#109
I also can't possibly understand why people hate Riot so much. I've been gaming online since I was a little kid and I've never seen a company with such passion for their game and community. Riot employees (even interns) post on their forums, they help people, they let the community know when they are looking into issues, and they interact with people in the community as well. When they are showing the stream for their game on the client launch, all they are trying to do is make the competitive scene bigger, which is not only good for them, but for us as SC gamers as well. I think that all we can do is learn from Riot, because they are doing almost everything right.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
July 10 2011 00:49 GMT
#110
I really wish HoN had more bigger tournaments, but good move by MLG as that'll boost their viewers... T_T`
Twitter: @zhurai | Site: http://zhurai.com
tyCe
Profile Joined March 2010
Australia2542 Posts
July 10 2011 00:50 GMT
#111
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.

In those ten minutes, 50 other people started LoL and loved it. It's a good game and probably a better game in its genre than SC2 is in its own. As a spectator game, SC2 is still far more enjoyable but as a game to play, LoL is much more fun than SC2 imo. It is always more fun to win with your friends. If that wasn't true, nobody would ever join guilds in MMOs.
Betrayed by EG.BuK
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 10 2011 00:54 GMT
#112
I'm super excited for this!
tyCe
Profile Joined March 2010
Australia2542 Posts
July 10 2011 00:57 GMT
#113
On July 10 2011 09:44 dacthehork wrote:
Show nested quote +
On July 10 2011 09:43 dicey wrote:

On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.


Good for you. It takes 5 people for a team-game, which some people tend to forget. Which likely are the same people to say it's a skillless game, because they lack the possibility to decide the outcome of a match on their own, where 9 other people are involved. Try it for good with friends and realise properly where the skillcap is.

Probably most important thing about viewers is not the quantity but the type of viewership. LoL probably will be the game to bring girls to the eSports scene. When was the last time you heard a girl playing SC2, even in a teamgame with other streamers - not to mention pros. Just gonna say it's not rare for LoL. On a similar note, LoL has a massive playerbase in Europe, where nobody is really aware of HoN and from what I can tell, few have played Dota. For an American event, MLG is probably fond of expanding their viewership more.


just an aside on the girl note

60% or so of the SC pro gaming fanbase in korea is girls. It just takes attractive players and time.

That's because the pop culture in Korea at the time heavily involved BW, just like how the pop culture in Asian circles these days heavily involves MOBAs like DotA and LoL.
Betrayed by EG.BuK
laugoatse
Profile Joined March 2011
Germany40 Posts
July 10 2011 01:08 GMT
#114
On July 10 2011 09:43 dicey wrote:
Show nested quote +
On July 10 2011 06:54 Greatness wrote:
Played LoL for 10 minutes.

Then I deleted the game.


Good for you. It takes more than 1for a team-game, which some people tend to forget. Which likely are the same people to say it's a skillless game, because they lack the possibility to (easily) decide the outcome of a match on their own, where 9 other people are involved. Try it for good with friends and realise properly where the skillcap is.

Probably most important thing about viewers is not the quantity but the type of viewership. LoL probably will be the game to bring girls to the eSports scene. When was the last time you heard a girl playing SC2, even in a teamgame with other streamers - not to mention pros. Just gonna say it's not rare for LoL. On a similar note, LoL has a massive playerbase in Europe, where nobody is really aware of HoN and from what I can tell, few have played Dota. For an American event, MLG is probably fond of expanding their viewership more.

Edit:
Show nested quote +
On July 10 2011 09:26 Scio wrote:Again im not that much into LoL but it seems they just got less players streaming so the viewers concentrate on those few streams.


Well you're comparing a more than 10 year-old franchise to a 1 year-old (bit more?) game? Even for that LoL still gets comparable amounts of viewers and is likely to have about the same overall player count, if not higher than SC2.

well it's actually true that LoL is pretty damn easy compared to DotA and/or HoN. the fact that denying is not possible makes me hate this game already. but i guess LoL will attract a huge amount of viewers since it has a lot more players/followers than the other DotA-ish games, and this is great for MLG and esports in general.
Khaymus
Profile Blog Joined June 2008
United States750 Posts
July 10 2011 01:12 GMT
#115
Yuk...first they add shitty HoN...now they are adding HoN minus denying creep.

I know they want to expand the game base...but YUK
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Grimjaw
Profile Blog Joined July 2011
178 Posts
July 10 2011 01:14 GMT
#116
I'm just waiting for DOTA2.

Riot have their hearts in the right place, but it goes without saying that hero balance in the game as well other technical aspects are holding it back and they are going to punch themselves in the face when they realize that just maybe that 43rd Teemo skin wasn't the best time investment and it gives more time for DOTA to prepare.
Leeoku
Profile Joined May 2010
1617 Posts
July 10 2011 01:15 GMT
#117
oh dear..... that's bad. LoL lacks so many things to be a competitve game, and i play LoL. i am disappointed in mlg
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
July 10 2011 01:16 GMT
#118
On July 10 2011 09:26 Zdrastochye wrote:
Are people that insecure about the future of SC2 that they wouldn't want a single viewer to watch LoL when a game of SC2 is going on?


Yes.
TranslatorBaa!
Earll
Profile Blog Joined March 2010
Norway847 Posts
July 10 2011 01:20 GMT
#119
One thing that in some ways hinders games like LoL( or say halo also) a lot compared to Sc2 is that they are team games. it is a lot easier (almost 5 times easier actually!) for a team to just send 1 person to an SC2 event. Sending a 5man team. Oh well, such is team games i guess.

(As a sidenote this was also a pretty big problem for WCG, where players could not be in the teams they usually are in because there were both canadians and americans for example in the team, and WCG works on some sort of nation vs nation sort of thing.)
Wat
Bona Fide
Profile Joined May 2010
United States70 Posts
July 10 2011 01:22 GMT
#120
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.
Grimjaw
Profile Blog Joined July 2011
178 Posts
July 10 2011 01:25 GMT
#121
I agree, but only an extent: it's becoming easier and easier for companies and teams to send players out for tournaments than before. Like I said before, I think DOTA2 is going be the premier moba when it comes out, bringing out LoL, DOTA, and HoN players alike - similar to SC2
Khaymus
Profile Blog Joined June 2008
United States750 Posts
July 10 2011 01:33 GMT
#122
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Furycrab
Profile Joined April 2010
Canada456 Posts
July 10 2011 01:43 GMT
#123
On July 10 2011 10:33 Khaymus wrote:
Show nested quote +
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.


It's a different style of skill cap, the skill cap for just controlling your character is rather low, it's the whole 5 man team work that is on an entire level. Throw in a drafting system where you pretty much have to be capable of playing several different champions (since they can just ban or pick your character first) and you have a really high skill cap.

The issue with LoL is that it's a bit like starcraft sorta was for quite some time, running tournament/watching replays/casting is still a serious pain. However if they get competent casters and the spectator mode they showcased at DH, it will be a solid addition to MLG.

Too tired to come up with something witty.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 10 2011 01:43 GMT
#124
On July 10 2011 10:33 Khaymus wrote:
Show nested quote +
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.


Can't compare DotA to SC, but it definitely does not have a low skill cap. Much higher than most games. At a high level, tiny differences in skill mean a LOT. LoL eliminated a lot of the things that give DotA that high skill cap, though.
We found Dove in a soapless place.
LeLeech
Profile Joined June 2011
United Kingdom211 Posts
July 10 2011 01:50 GMT
#125
Will be interesting to see if LoL will pull huge numbers rivaling starcraft, but im pretty sure MLG wont include them individual ranks. Also with LoL taking a spot in a lot of tournaments it looks like its here to stay. Wonder how it will look like 10 years from now after DotA 2 enters the market.

Khaymus basically sums up my thoughts on the matter. LoL isn't an eSport, atleast not today. So many things wrong with the game to where it would be an insult to eSports to call it that.

LoL stream: ~190k viewers. SC2 stream: ~85k viewers. Really Blizzard?
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-07-10 01:56:47
July 10 2011 01:56 GMT
#126
On July 10 2011 10:33 Khaymus wrote:
Show nested quote +
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.

Poker and chess have "low skill caps" and they're among the most renown competitive games. I heard decision making, risk calculating, and situation assessment are pretty important.
paper
Profile Blog Joined September 2004
13196 Posts
July 10 2011 01:59 GMT
#127
On July 10 2011 10:56 LoLAdriankat wrote:
Show nested quote +
On July 10 2011 10:33 Khaymus wrote:
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.

Poker and chess have "low skill caps" and they're among the most renown competitive games. I heard decision making, risk calculating, and situation assessment are pretty important.


I don't think you know what "skill cap" is lol
Hates Fun🤔
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 10 2011 02:05 GMT
#128
On July 10 2011 10:33 Khaymus wrote:
Show nested quote +
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.


You either don't know what a skill cap is, or you haven't actually looked at the HoN/Dota/LoL scene yet.
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-10 02:07:29
July 10 2011 02:05 GMT
#129
On July 10 2011 10:56 LoLAdriankat wrote:
Show nested quote +
On July 10 2011 10:33 Khaymus wrote:
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.

Poker and chess have "low skill caps" and they're among the most renown competitive games. I heard decision making, risk calculating, and situation assessment are pretty important.


Those are based on your opponent and the variety of situations that are presented to you, that's why Chess is an iffy example because you often have a variety of options that your opponent can abuse as well, as is the case in Starcraft 2.

In League of Legends this is sort of limited in addition to the super simplistic mechanics of the games leads to an actual skill ceiling which furthermore leads to a lot of games being 60% decided at champion selection.

I feel like HoN or DotA are the super competitive games in this regard and while the individual skill cap is somewhat low, the team and competitor factor helps raise that, and while a similar situation exists in LoL, it's largely neutered to the point of a comparison not being possible.

Denying works as a good example of something that promotes activity within your lane and pits you directly against your opponent in-lane, in LoL it's not hard to continually get every creep in the push because last-hitting is also super easy for some reason so that's entire aspect of the game that's easy to be 100% at. These things matter for a competitive game.

Either way, good for MLG, it should pull in a large number of viewers, but I won't be very interested in it because as a spectator sport and a competitive eSport, League of Legends sort of blows.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 10 2011 02:06 GMT
#130
I hope they do Phreak + Shureliya.

That'd just drive the entire audience insane.
kiss kiss fall in love
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
July 10 2011 02:07 GMT
#131
On July 10 2011 10:59 paper wrote:
Show nested quote +
On July 10 2011 10:56 LoLAdriankat wrote:
On July 10 2011 10:33 Khaymus wrote:
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.

Poker and chess have "low skill caps" and they're among the most renown competitive games. I heard decision making, risk calculating, and situation assessment are pretty important.


I don't think you know what "skill cap" is lol

There are a million definitions of the word 'skill' and no one seems to agree on what it should be, and the post I replied to was implying that 'skill' means mechanical skill.
canikizu
Profile Joined September 2010
4860 Posts
July 10 2011 02:13 GMT
#132
On July 10 2011 09:20 starcraft911 wrote:
Why LOL and not HON... such le dissapoint!

Because until S2 gives HoN away for free, HoN will never surpass LoL even though it's the better game.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2011-07-10 02:17:14
July 10 2011 02:16 GMT
#133
Hm. How balanced do you guys feel LoL is? In my experience, with the aggressive release schedule for champions (1 every 2 weeks) it never really seemed to stabilize. Back when I played DotA, a new hero being released would completely change the hero-picking metagame, and took quite a bit of effort to balance.

I do like that the game gets constant support and updates though, and it's pretty freakin fun.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 02:27 GMT
#134
On July 10 2011 11:16 Lobotomist wrote:
Hm. How balanced do you guys feel LoL is? In my experience, with the aggressive release schedule for champions (1 every 2 weeks) it never really seemed to stabilize. Back when I played DotA, a new hero being released would completely change the hero-picking metagame, and took quite a bit of effort to balance.


I don't think it's very balanced for competitive play, partly because of their aggressive release schedule but also because of the core design philosophy. Also, their stable version for competitive play is essentially like... one version off from the current version, as the Season 1 Tournament showed. Vayne was a champion who had just been released like two weeks prior and was allowed in tournament play, she was in an overwhelming amount of games.

I'll mention what I identify as two key components of the imbalance in League of Legends. Role redundancy and role superiority. There is a lot of focus around developing champions for their specific roles which are pre-defined by Riot, in order to have a good team composition they gear teams towards picking a balanced amount of these roles so often times you're discouraged from pushing too many champions in one specific role, that's role redundancy.

Now, these roles are broad and specific at the same time and are tagged as such so one champion will basically be doing essentially the same thing as another champion with a slightly different flavor barring some champions that are mega-quirky, because of this there are a lot of champions that basically do everything another champion does, they just do it better which is role superiority. This can mean there's less work involved in doing what others do, less chance of error, more effectiveness with slightly more effort etc.

When combined, this causes what I perceive as an imbalance, not just in the individual champions from version to version with the power creep, but rather with the way teams are formed which results in a lot of games being largely decided at champion selection. In DotA and HoN, each hero fills a specific niche and situation and the objective is to create that situation for that hero with the other heroes which creates interesting synergy particularly when you factor in the number of team setup abilities, this is not the case in LoL as mentioned above which can both lead to stronger line-ups and less interesting gameplay for spectators.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
Last Edited: 2011-07-10 02:36:19
July 10 2011 02:35 GMT
#135
Why does skill matter at all lol? It all depends on what has the better entertainment value. Baseball doesn't take as much skill as soccer but it's still the most popular game in the US. BW takes more skill than SC2, but BW is all but dead outside of korea and has been for ~8 years. Poker is not a hard game to play at a competitive level, and its probably the most popular strategy game in modern culture lol.

It all depends on entertainment value, and according to dreamhack numbers, LoL has proven to have the higher entertainment value of the other options MLG had.
Purpleh433
Profile Joined June 2011
30 Posts
July 10 2011 02:39 GMT
#136
Add as many new games as you want, Starcraft will always be the biggest and the best
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
July 10 2011 02:40 GMT
#137
On July 10 2011 10:33 Khaymus wrote:
Show nested quote +
On July 10 2011 10:22 Bona Fide wrote:
Is it insecurity, elitism, or just pure anger that drives the LoL/SC2 bashing? It's amazing how similarly the two are hated on.

[LoL|SC2] is inferior to [DotA|SCBW], I have no idea why it's getting so much attention. I mean, they've basically dumbed down the original and there's no skill involved. Things like [no more creep denying|multiple building select] have made it so easy to be good. And you have things like [Flash|auto-mine] making it so much more forgiving for ADD players.


The difference here is:

HoN/Dota already have a retardedly low skill cap...and LoL is even lower.
SC:BW had an unlimited skill cap...and SC2 is damn near close to that.

LoL is a joke for a competitive game.

Just no. Sc BW is 10x harder than sc2. And before you say BW fanboy I played bw competivly for 2 years but only played sc2 since it came out. Sc2 is alot easier and saying that sc2 is near that skillcap is ridiculous when every korean already has near perfect macro
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 02:40 GMT
#138
On July 10 2011 11:35 Hakker wrote:
Why does skill matter at all lol? It all depends on what has the better entertainment value. Baseball doesn't take as much skill as soccer but it's still the most popular game in the US. BW takes more skill than SC2, but BW is all but dead outside of korea and has been for ~8 years. Poker is not a hard game to play at a competitive level, and its probably the most popular strategy game in modern culture lol.

It all depends on entertainment value, and according to dreamhack numbers, LoL has proven to have the higher entertainment value of the other options MLG had.


No one is really arguing this as a business decision, they're mostly commenting on it as a competitive game and it's value for them personally as a spectator. I don't enjoy watching LoL very much and I don't consider it a good eSport, that's all.
Proxity
Profile Joined March 2011
United States126 Posts
July 10 2011 02:41 GMT
#139
A game with, NPC's, Gear, and Grinding a'int up my ally.

Good to see eSports growing, would appreciate if more games like BLC, and Quake.



Oh well, to each his own. Never got into LoL because the games took to long and kills really didn't seem to matter.
"Imagination is more important than knowledge."
Irave
Profile Joined October 2010
United States9965 Posts
July 10 2011 02:50 GMT
#140
Cute how this thread became a lets bash games thread. Instead of just being thrilled that MLG continues to grow. As well as another game having the chance to get some spotlight to bring more people into gaming.
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
July 10 2011 02:51 GMT
#141
On July 10 2011 03:36 Woony wrote:
Show nested quote +
On July 10 2011 03:34 broz0rs wrote:
this will be interesting because there's a lot of discussion of whether the stream numbers that RIOT pulled off in DH were legit since it was on own3d.tv. Assuming this LoL tournament will be on MLG's stream, the talk of whether it will go over 100k unique viewers will finally be put to rest.



The numbers were legit, the whole discussion about that was pretty damn stupid. Listen to the Lo3 episode with Matt Marcou if you want to hear it from the ESPORTS council yourself.



if they were - why did the stream still have 80k a day AFTER the event?
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
Gimmickkz
Profile Joined April 2011
154 Posts
July 10 2011 02:53 GMT
#142
Still don't think LoL is balanced enough to play competitively -.-
Stress
Profile Joined February 2011
United States980 Posts
July 10 2011 02:54 GMT
#143
If you don't like League of Legends then don't watch it. Currently Starcraft 2 is MLGs biggest cash crop, it isn't going to disappear because they added a new game. MLG is in it to make money, if they feel that a certain game will bring more revenue then they will add that game. If anything this is good, by having two big games it will put more pressure on them to have good stream quality, etc.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
July 10 2011 02:55 GMT
#144
Lol has some solid gameplay and a massive playerbase to draw upon. It seems like they'd need a few more basic things to make it competitively viable though. Stuff like

-A dedicated spectator mode with the ability to swap perspectives
-A pause function
-A replay function
Gimmickkz
Profile Joined April 2011
154 Posts
July 10 2011 02:56 GMT
#145
On July 10 2011 11:55 wonderwall wrote:
Lol has some solid gameplay and a massive playerbase to draw upon. It seems like they'd need a few more basic things to make it competitively viable though. Stuff like

-A dedicated spectator mode with the ability to swap perspectives
-A pause function
-A replay function


They have a dedicated spectator mode and a pause function would be under replay wouldn't it? Unless you mean an ingame pause.
BlueBird.
Profile Joined August 2008
United States3889 Posts
July 10 2011 02:58 GMT
#146
On July 10 2011 11:56 Gimmickkz wrote:
Show nested quote +
On July 10 2011 11:55 wonderwall wrote:
Lol has some solid gameplay and a massive playerbase to draw upon. It seems like they'd need a few more basic things to make it competitively viable though. Stuff like

-A dedicated spectator mode with the ability to swap perspectives
-A pause function
-A replay function


They have a dedicated spectator mode and a pause function would be under replay wouldn't it? Unless you mean an ingame pause.


needs ingame pause, really really bad. If someone DCs, in a tournament game right now, they just keep on playing.

Obviously in game pause in game in matchmaking could be abused, I just want one on the tournament server.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
July 10 2011 02:58 GMT
#147
They have a dedicated spectator mode and a pause function would be under replay wouldn't it? Unless you mean an ingame pause.


An ingame pause function. Like what you have in Dota Hon and SC2. If someone drops from the game you can pause until they reconnect. Several games at dreamhack were ruined because of this as it became 4v5 for several minutes while the other player tried to reconnect.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
July 10 2011 02:59 GMT
#148
Obviously in game pause in game in matchmaking could be abused, I just want one on the tournament server.


It works fine in Hon. Requires all of the players on the team -1 to agree to the vote to pause. The other team can unpause it after 30 seconds.
BlueBird.
Profile Joined August 2008
United States3889 Posts
July 10 2011 03:02 GMT
#149
On July 10 2011 11:59 wonderwall wrote:
Show nested quote +
Obviously in game pause in game in matchmaking could be abused, I just want one on the tournament server.


It works fine in Hon. Requires all of the players on the team -1 to agree to the vote to pause. The other team can unpause it after 30 seconds.


yeah it works fine in SC2 too as well. I really don't care if it's implemented into mm though, cause that's far less important compared too tournament server games. We need pause function on tournament server asap.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Gimmickkz
Profile Joined April 2011
154 Posts
July 10 2011 03:06 GMT
#150
They could always just add lan instead -.-
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
Last Edited: 2011-07-10 03:09:32
July 10 2011 03:09 GMT
#151
They could always just add lan instead -.-


You still get crashes and disconnects in lan but yeah, that would solve a ton of MLG's problems.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 10 2011 03:11 GMT
#152
On July 10 2011 11:51 DiaBoLuS wrote:
Show nested quote +
On July 10 2011 03:36 Woony wrote:
On July 10 2011 03:34 broz0rs wrote:
this will be interesting because there's a lot of discussion of whether the stream numbers that RIOT pulled off in DH were legit since it was on own3d.tv. Assuming this LoL tournament will be on MLG's stream, the talk of whether it will go over 100k unique viewers will finally be put to rest.



The numbers were legit, the whole discussion about that was pretty damn stupid. Listen to the Lo3 episode with Matt Marcou if you want to hear it from the ESPORTS council yourself.



if they were - why did the stream still have 80k a day AFTER the event?


Because the stream continued to show replays AFTER the event, and the client/website still linked to the stream for awhile AFTER the event. I'm sure many people didn't even realize they were watching replays.

Why do people who didn't even watch the stream make accusations like this based in pure fantasy?
We found Dove in a soapless place.
Kyos
Profile Joined July 2011
3 Posts
Last Edited: 2011-07-10 04:56:23
July 10 2011 04:52 GMT
#153
On July 10 2011 11:51 DiaBoLuS wrote:
Show nested quote +
On July 10 2011 03:36 Woony wrote:
On July 10 2011 03:34 broz0rs wrote:
this will be interesting because there's a lot of discussion of whether the stream numbers that RIOT pulled off in DH were legit since it was on own3d.tv. Assuming this LoL tournament will be on MLG's stream, the talk of whether it will go over 100k unique viewers will finally be put to rest.



The numbers were legit, the whole discussion about that was pretty damn stupid. Listen to the Lo3 episode with Matt Marcou if you want to hear it from the ESPORTS council yourself.



if they were - why did the stream still have 80k a day AFTER the event?


The matches started early EU mornings and went on throughout the day, then during the nights they streamed replays for whoever was sleeping during the actual games. Amazing isn't it?

And like I said before, the LoL qualifiers for Dreamhack (without any advertising in the client at all!) had 69k viewers, and it wasn't even a LAN.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2011-07-10 05:13:09
July 10 2011 05:00 GMT
#154
It might be worth watching MLG then

Interesting ^^

lmao, so many lol-bashing, fun that they compare dota to LoL the same way I compare BW and SC2..

And sheesh guys, be happy for esports

Fyi since people seem to mention the lack of deny; there is hard enough lane domination as it is, I would be scared to death of a caitlyn with deny, for instance. It was in the game on a single hero (GP) which was a flawed mechanic, implementing it on all chars would make ranged champions retardedly overpowered in the laning phase and make non gap closer melees even more UP since they can hardly threaten any ranged as it is.
In the woods, there lurks..
Vortok
Profile Joined December 2009
United States830 Posts
July 10 2011 05:13 GMT
#155
I've never gotten the "pve in mah pvp" allure of Dota and all it's various spinoffs, but there's no denying the genre is hugely popular. Tons of people enjoy it all over the world, so smart move by MLG.
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 05:14 GMT
#156
On July 10 2011 14:00 Iplaythings wrote:
It might be worth watching MLG then

Interesting ^^

lmao, so many lol-bashing, fun that they compare dota to LoL the same way I compare BW and SC2..

And sheesh guys, be happy for esports

Fyi since people seem to mention the lack of deny; there is hard enough lane domination as it is, I would be scared to death of a caitlyn with deny, for instance.


The game is designed around the lack of a deny system so obviously if you suddenly added a creep denying mechanics, however, the existence of this mechanic does make the laning phase in DotA and HoN more active and creates a direct competition between the players in the lane, particularly the solo lane. The laning phase in League of Legends is ridiculously passive and this is basically a consequence of design, games can often go 10 or more minutes without a single death, particularly since everyone runs Flash.
brazenraven
Profile Blog Joined May 2011
Romania122 Posts
July 10 2011 05:17 GMT
#157
YOU DON'T CAPATALIZE OF.

GAH.
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options
GaurdKnight
Profile Joined April 2011
United States15 Posts
July 10 2011 05:21 GMT
#158
Like it or not LoL does infact have a decently high skillcap.....
EricCartman
Profile Joined May 2011
Canada306 Posts
Last Edited: 2011-07-10 05:23:26
July 10 2011 05:23 GMT
#159
LoL what a gimmick game. Sorry that I'm kinda hatin', just don't like the fact that dota spinoffs think they they the shizzle.
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 05:23 GMT
#160
On July 10 2011 14:21 GaurdKnight wrote:
Like it or not LoL does infact have a decently high skillcap.....


I don't know, I think depends on what you really consider "decently high", that's a pretty vague term.
brazenraven
Profile Blog Joined May 2011
Romania122 Posts
July 10 2011 05:25 GMT
#161
incidentally, does anyone know why wow got cut? i kinda liked it.

more than cod, at least.
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options
rabidch
Profile Joined January 2010
United States20289 Posts
July 10 2011 05:26 GMT
#162
On July 10 2011 11:55 wonderwall wrote:
Lol has some solid gameplay and a massive playerbase to draw upon. It seems like they'd need a few more basic things to make it competitively viable though. Stuff like

-A dedicated spectator mode with the ability to swap perspectives
-A pause function
-A replay function

i can imagine some LoL teams gonna be mad their strategies are going to be fully fleshed out eventually
LiquidDota StaffOnly a true king can play the King.
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
July 10 2011 05:30 GMT
#163
On July 10 2011 14:25 brazenraven wrote:
incidentally, does anyone know why wow got cut? i kinda liked it.

more than cod, at least.


the expansion came out right before MLG dallas 2010, so they felt it was better to postpone the yearly finals because of how much the expansion changes the game.

those finals have still not been played.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
July 10 2011 05:46 GMT
#164
On July 10 2011 14:14 Mordiford wrote:
Show nested quote +
On July 10 2011 14:00 Iplaythings wrote:
It might be worth watching MLG then

Interesting ^^

lmao, so many lol-bashing, fun that they compare dota to LoL the same way I compare BW and SC2..

And sheesh guys, be happy for esports

Fyi since people seem to mention the lack of deny; there is hard enough lane domination as it is, I would be scared to death of a caitlyn with deny, for instance.


The game is designed around the lack of a deny system so obviously if you suddenly added a creep denying mechanics, however, the existence of this mechanic does make the laning phase in DotA and HoN more active and creates a direct competition between the players in the lane, particularly the solo lane. The laning phase in League of Legends is ridiculously passive and this is basically a consequence of design, games can often go 10 or more minutes without a single death, particularly since everyone runs Flash.

I assume you saw WCG and not dreamhack, since dreamhack was anything but passive compared to a slugfest like WCG.

And flash adds A LOT of good things as well to the game, dont act like it's a bad thing since alot of champions dont benefit nearly as much as others do
In the woods, there lurks..
antelope591
Profile Joined October 2007
Canada820 Posts
July 10 2011 05:54 GMT
#165
I find LoL pretty boring compared to HoN and Dota...too watered down compared to the 2. Cant hate on its success although I would prefer seeing the higher skilled games be in the linelight instead. The power of providing the game for free is undeniable in this case however.
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-10 05:59:31
July 10 2011 05:56 GMT
#166
On July 10 2011 14:46 Iplaythings wrote:
Show nested quote +
On July 10 2011 14:14 Mordiford wrote:
On July 10 2011 14:00 Iplaythings wrote:
It might be worth watching MLG then

Interesting ^^

lmao, so many lol-bashing, fun that they compare dota to LoL the same way I compare BW and SC2..

And sheesh guys, be happy for esports

Fyi since people seem to mention the lack of deny; there is hard enough lane domination as it is, I would be scared to death of a caitlyn with deny, for instance.


The game is designed around the lack of a deny system so obviously if you suddenly added a creep denying mechanics, however, the existence of this mechanic does make the laning phase in DotA and HoN more active and creates a direct competition between the players in the lane, particularly the solo lane. The laning phase in League of Legends is ridiculously passive and this is basically a consequence of design, games can often go 10 or more minutes without a single death, particularly since everyone runs Flash.

I assume you saw WCG and not dreamhack, since dreamhack was anything but passive compared to a slugfest like WCG.

And flash adds A LOT of good things as well to the game, dont act like it's a bad thing since alot of champions dont benefit nearly as much as others do


The games I saw had a handful of kills and very lane oriented early games with a lot of passivity early on, the average kills for each game was pretty low as well. I watched both WCG and quite a bit of Dreamhack, they were both quite disappointing.

And I'm not exaggerating when I say everyone runs Flash, sure some champions don't benefit as much as others but that's irrelevant when there are many games where literally every player is running Flash. It hurts the game more than it helps in my opinion because of how wide-spead it's usage is and how much better it is than other summoner spells, there's almost no point in going in for an early kill since Flash can easily fix positioning screw ups.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
July 10 2011 06:03 GMT
#167
problem with flash is that so many champions rely on it to be useful. Without flash Janna/Alistar/malz/fiddle/virtually any ranged ad would be SIGNIFICANTLY nerfed. With the way gap closers are it would be pretty much unviable to play any ranged carry besides corki if flash were removed.

I think flash definately needs to be removed. Its probably the most poisonous aspect of gameplay atm, but i see why riot has such a hard time doing it because it just creates a balance nightmare.
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 06:07 GMT
#168
On July 10 2011 15:03 Hakker wrote:
problem with flash is that so many champions rely on it to be useful. Without flash Janna/Alistar/malz/fiddle/virtually any ranged ad would be SIGNIFICANTLY nerfed. With the way gap closers are it would be pretty much unviable to play any ranged carry besides corki if flash were removed.

I think flash definately needs to be removed. Its probably the most poisonous aspect of gameplay atm, but i see why riot has such a hard time doing it because it just creates a balance nightmare.


I feel like there are a lot of fundamental designs and game mechanics that are kind of stupid and a detriment to the game but it presents an even greater challenge to fix them because it would mean fundamentally altering the game which obviously creates a huge balance issue. Overall, I just don't think the game is quite there for competitive play, but it has a huge following so it'll probably do well at MLG.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-10 06:15:03
July 10 2011 06:10 GMT
#169
On July 10 2011 14:23 Mordiford wrote:
Show nested quote +
On July 10 2011 14:21 GaurdKnight wrote:
Like it or not LoL does infact have a decently high skillcap.....


I don't know, I think depends on what you really consider "decently high", that's a pretty vague term.

High enough that people at the top are still getting better at the game, and high enough that skill differentiation between teams of different skill levels is fairly good.

Those are the two relevant issues with the skill-curve--do we hit a point where people playing "better" stops mattering, and do good players beat worse players often enough to represent the skill difference? The answer to both of those is still "yes" with LoL, so any other subjective assessments of how "hard" a game is are irrelevant.
Moderator
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 06:16 GMT
#170
On July 10 2011 15:10 TheYango wrote:
Show nested quote +
On July 10 2011 14:23 Mordiford wrote:
On July 10 2011 14:21 GaurdKnight wrote:
Like it or not LoL does infact have a decently high skillcap.....


I don't know, I think depends on what you really consider "decently high", that's a pretty vague term.

High enough that people at the top are still getting better at the game, and high enough that skill differentiation between teams of different skill levels is fairly good.

Those are the two relevant issues with the skill-curve--do we hit a point where people stop getting better, and do the better players usually win fairly often? Both are true with LoL, so any other subjective assessments of how "hard" a game is are irrelevant.


I don't know if we've seen enough play to really say if players at the top are still getting better to be honest, I watched WCG and then watched Dreamhack and it seemed like the level of play was the same, just with different strategies because of the forced metagame changes as a result of Riot's addition of new champions, power-creep and balance changes.

Also, from the level of competitive play we've seen so far, I don't know if the better players really do win, but there were a bunch of mishaps and Dreamhack which likely changed the outcome of some games. Also, I don't know if there's really much telling who the best players are and whether they're winning over the other almost best players, most games have a level of skill differentiation where good players win over bad players, there exists some in League of Legends, but not enough to tell in that regard.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-10 06:27:43
July 10 2011 06:24 GMT
#171
On July 10 2011 15:16 Mordiford wrote:
I don't know if we've seen enough play to really say if players at the top are still getting better to be honest, I watched WCG and then watched Dreamhack and it seemed like the level of play was the same, just with different strategies because of the forced metagame changes as a result of Riot's addition of new champions, power-creep and balance changes.

You can pretty definitively say that the players at the top have gotten better, because CLG, the team that won WCG last year, has pretty certainly not gotten *worse*. And while they placed a pretty convincing 1st at WCG, they placed 5th at Dreamhack at an event with only 8 teams. What's more, I'm pretty sure many people will agree that watching their play, they had no real chance of beating Fnatic, who took first. It was not close. Fnatic's coordination was just *that* much better.

So yes, players at the top are getting better--to the point that the team that was convincingly best in the world a year ago has almost zero chance of winning a series against the team that's the best now.

On July 10 2011 15:16 Mordiford wrote:
Also, from the level of competitive play we've seen so far, I don't know if the better players really do win, but there were a bunch of mishaps and Dreamhack which likely changed the outcome of some games. Also, I don't know if there's really much telling who the best players are and whether they're winning over the other almost best players, most games have a level of skill differentiation where good players win over bad players, there exists some in League of Legends, but not enough to tell in that regard.

IMO pretty much the only unexpected result of the tournament was that of EG vs Fnatic, and that was because of the disconnect (which, admittedly, was a complete farce). In most of the other games, the team that won was pretty noticeably the team that played better.
Moderator
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2011-07-10 06:26:19
July 10 2011 06:25 GMT
#172
Do high level profession matches of LoL or DotA have situations where a defending team that can't farm nearly as much money can make a comeback? I've obviously had such comebacks in pubs, but that's because pub players are cocky (me included) and make rash or stupid moves all the time. I don't know how really high level games play out, but I feel that the way they should play out is that one team basically gets an insurmountable income advantage, due to map control where one team fears to move out because the other is basically stronger in a straight up fight. Or do I simply not experience a high number of very close team battles in pubs simply because there's always one player bad enough to do bad things like chasing, not helping, or being a bad farmer, etc.?

That's a small issue i have with DotA, though, and I hope the following issue is less a problem with LoL, as I want to try it out, but it's also a reason I have a hard time wanting to support a competitive DotA scene. That reason is that the DotA community (from a pub perspective) is an absolute joke. In my 3,000ish ladder games (2k solo 1k team), I've probably been BM'd about 20 times. In my 7 years of DotA allstars (since version 3.2j, yup), I've seen BM as well as a lot of crying and whining in about 90% of all games. Yes, I've contributed somewhat, although I generally defend myself explaining to my ally why he got killed and why even if I helped it was a bad decision, and rarely do I go on the attack unprovoked, and I find trash talking almost entirely distasteful. Yet these are the linchpins, the hallmarks of going onto bnet and acting "big." I've seen some people who seem to have an entire routine worked out, including many people with real or "for the lulz" racial vendettas. The worst by comparison I've experienced on SC2 is that a lot of people like a certain portrait (no, I haven't watched Destiny's stream).

Is this possibly unfair to LoL or good mannered players at the top of the DotA/LoL scenes? Of course it's possible. But perhaps that explains my and some other people's skepticism regarding LoL, although I've noticed a lot of people simply saying that LoL is too easy compared to DotA. That doesn't rule out those like me who just feel that genre is currently too bad mannered compared to SC2. I hope LoL proves me wrong, and I'm actually interested in trying out it and HoN (I actually only found out in the last couple weeks those are dota spin-offs). But my years of DotA really put me on guard for a "shining well-mannered" experience in anything DotA related.

I'm not against all BM, Idra, MC (both of whom are really quite lovable, after all), but the garbage I've endured online (@DotA) is not how I'd like e-sports to be presented to any newcomers. There's times I want to show my parents/friends how awesome SC2 is, and there's times I don't want them reading the chat when I'm playing DotA, including things I've said.

Sorry this post is part of a somewhat bigger discussion and in spite of my fears, I'm actually optimistic about LoL at MLG, as long as SC2 remains main stage <3.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
July 10 2011 06:33 GMT
#173
MLG events are going to be completely nuts if they keep growing like this. Eventually they are going to need more than 1 room at convention centers.

While CoD is fun to mess around in casually, I really don't think it deserves to be played competitively and it should be removed asap. Just not a good competitive game imo.

If they keep LoL and dump CoD then they will have Halo, SC2, LoL, and GoW3 for the 2012 circuit it looks like. Not to mention the possible addition of a fighting game at any point. And then there are still other games that could eventually be added, should be interesting.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Hakker
Profile Blog Joined May 2010
United States1360 Posts
July 10 2011 06:42 GMT
#174
On July 10 2011 14:25 brazenraven wrote:
incidentally, does anyone know why wow got cut? i kinda liked it.

more than cod, at least.


Blizzard decided not to update their spectator client for cata so they couldn't play the finals.

Besides that, the competitive scene has basically completely evaporated since Star2 was released, the teams stagnated. viewer counts were embarrassingly low after they lost mmo-champion, and iirc there were only ever like 5 live spectators for the events lol. To top it all off, blizzards utter disregard for the pvp community pretty much nailed the coffin in wows esport career
JBright
Profile Joined September 2010
Vancouver14381 Posts
July 10 2011 06:49 GMT
#175
On July 10 2011 15:25 Ansinjunger wrote:
Do high level profession matches of LoL or DotA have situations where a defending team that can't farm nearly as much money can make a comeback? I've obviously had such comebacks in pubs, but that's because pub players are cocky (me included) and make rash or stupid moves all the time. I don't know how really high level games play out, but I feel that the way they should play out is that one team basically gets an insurmountable income advantage, due to map control where one team fears to move out because the other is basically stronger in a straight up fight. Or do I simply not experience a high number of very close team battles in pubs simply because there's always one player bad enough to do bad things like chasing, not helping, or being a bad farmer, etc.?

That's a small issue i have with DotA, though, and I hope the following issue is less a problem with LoL, as I want to try it out, but it's also a reason I have a hard time wanting to support a competitive DotA scene. That reason is that the DotA community (from a pub perspective) is an absolute joke. In my 3,000ish ladder games (2k solo 1k team), I've probably been BM'd about 20 times. In my 7 years of DotA allstars (since version 3.2j, yup), I've seen BM as well as a lot of crying and whining in about 90% of all games. Yes, I've contributed somewhat, although I generally defend myself explaining to my ally why he got killed and why even if I helped it was a bad decision, and rarely do I go on the attack unprovoked, and I find trash talking almost entirely distasteful. Yet these are the linchpins, the hallmarks of going onto bnet and acting "big." I've seen some people who seem to have an entire routine worked out, including many people with real or "for the lulz" racial vendettas. The worst by comparison I've experienced on SC2 is that a lot of people like a certain portrait (no, I haven't watched Destiny's stream).

Is this possibly unfair to LoL or good mannered players at the top of the DotA/LoL scenes? Of course it's possible. But perhaps that explains my and some other people's skepticism regarding LoL, although I've noticed a lot of people simply saying that LoL is too easy compared to DotA. That doesn't rule out those like me who just feel that genre is currently too bad mannered compared to SC2. I hope LoL proves me wrong, and I'm actually interested in trying out it and HoN (I actually only found out in the last couple weeks those are dota spin-offs). But my years of DotA really put me on guard for a "shining well-mannered" experience in anything DotA related.

I'm not against all BM, Idra, MC (both of whom are really quite lovable, after all), but the garbage I've endured online (@DotA) is not how I'd like e-sports to be presented to any newcomers. There's times I want to show my parents/friends how awesome SC2 is, and there's times I don't want them reading the chat when I'm playing DotA, including things I've said.

Sorry this post is part of a somewhat bigger discussion and in spite of my fears, I'm actually optimistic about LoL at MLG, as long as SC2 remains main stage <3.


Doesn't the defending team have a easier time farming up? The minion waves are pushing towards your base, so you get safer access to them; the leading team will have better control of the jungle and the buffs. A lot of the tournament-level games are usually pretty low on kills, so one good teamfight can really bring a team back.It all really comes down to communication and coordination.

I haven't seen too much outward BM from the top players at the few big tournaments. They might argue amongst teammates on vent or something, but rarely anything go on chat. Riot knows these games are broadcasted and they probably talked to the players beforehand for Dreamhack/WCG. And since LoL is easier compared to DotA/HoN, there are a lot more people who play it casually and there tend to be less ragers.. There will always be assholes in every multiplayer game, but I think LoL has a smaller percentage of them compared to other DotA-like games.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 07:00 GMT
#176
On July 10 2011 15:24 TheYango wrote:
Show nested quote +
On July 10 2011 15:16 Mordiford wrote:
I don't know if we've seen enough play to really say if players at the top are still getting better to be honest, I watched WCG and then watched Dreamhack and it seemed like the level of play was the same, just with different strategies because of the forced metagame changes as a result of Riot's addition of new champions, power-creep and balance changes.

You can pretty definitively say that the players at the top have gotten better, because CLG, the team that won WCG last year, has pretty certainly not gotten *worse*. And while they placed a pretty convincing 1st at WCG, they placed 5th at Dreamhack at an event with only 8 teams. What's more, I'm pretty sure many people will agree that watching their play, they had no real chance of beating Fnatic, who took first. It was not close. Fnatic's coordination was just *that* much better.

So yes, players at the top are getting better--to the point that the team that was convincingly best in the world a year ago has almost zero chance of winning a series against the team that's the best now.

Show nested quote +
On July 10 2011 15:16 Mordiford wrote:
Also, from the level of competitive play we've seen so far, I don't know if the better players really do win, but there were a bunch of mishaps and Dreamhack which likely changed the outcome of some games. Also, I don't know if there's really much telling who the best players are and whether they're winning over the other almost best players, most games have a level of skill differentiation where good players win over bad players, there exists some in League of Legends, but not enough to tell in that regard.

IMO pretty much the only unexpected result of the tournament was that of EG vs Fnatic, and that was because of the disconnect (which, admittedly, was a complete farce). In most of the other games, the team that won was pretty noticeably the team that played better.


See, I don't know if one team being first at one event and 5th at the next event proves that the skill has gone up, I watched some of those games at both events and I don't really know if the team that won was playing that much better than the other team in some of those games, I mean even the players themselves seemed to attribute so much to the picks that it was ridiculous.

When being interviewed, HotShotGG basically said, "Yeah, they played well and we just got totally out-picked, we tried some new strategies and it didn't really work out", when asked to elaborate he basically said the strategy was, "Going mundo" and that didn't work out. There were other players sort of suggesting that picking was pretty much super-integral which is largely because the game's skill ceiling has effectively been reached by many of these top players, so apart from royal screw-ups and major suckage, the picks are effectively the major deciding factor in my opinion, they can be overcome, but the aforementioned design issues make them a huuuge hurdle. I also remember someone cited another team's player sitting on the sidelines saying, "That's it we've won" as their last player locked in, I can't remember who it was though.

Also, I don't know if CLG was convincingly the best in the world a year ago, they just knew how to farm and it was pretty apparent that that was resolved early on by other teams. I don't really recall Fnatic's coordination being that much better either, it just looked like standard League of Legends, the same stuff I've seen and played like 6 months ago, just with different champions.


Skyeye
Profile Joined February 2011
United States6 Posts
July 10 2011 07:01 GMT
#177
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...

User was temp banned for this post.
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 07:09 GMT
#178
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...


Very convincing post, I'm glad you backed it up with sources and evidence...

There are a ton of people who player League of Legends and the game had a link to the stream on their client, but I don't think it included everyone who logged in to play. Obviously if Blizzard linked to Dreamhack on the client, Starcraft may have had ludicrous numbers as well, but Riot put that in and got their reward for it.
Kyos
Profile Joined July 2011
3 Posts
July 10 2011 07:12 GMT
#179
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...


Do you have any idea how huge LoL is? If what you say was true they'd have A LOT more viewers, stop making up random shit that's been proven wrong already.

If I'm not mistaken LoL took #1 on xfire from WoW a while ago.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
July 10 2011 07:13 GMT
#180
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...


Source?

According to Xfire LoL is THE most popular pc game in the western world right now. Bigger than wow or cod. Sc2 is actually relatively low on the list.

The rest of your post is so retarded it's not even worth mentioning.
MatrixX
Profile Joined February 2011
United States54 Posts
July 10 2011 07:20 GMT
#181
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...
Actually it didn't auto play, the people had to click a link from inside the client that would bring them to the stream, THEN they would have to start the stream.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 10 2011 07:26 GMT
#182
On July 10 2011 15:49 JBright wrote:
Show nested quote +
On July 10 2011 15:25 Ansinjunger wrote:
Do high level profession matches of LoL or DotA have situations where a defending team that can't farm nearly as much money can make a comeback? I've obviously had such comebacks in pubs, but that's because pub players are cocky (me included) and make rash or stupid moves all the time. I don't know how really high level games play out, but I feel that the way they should play out is that one team basically gets an insurmountable income advantage, due to map control where one team fears to move out because the other is basically stronger in a straight up fight. Or do I simply not experience a high number of very close team battles in pubs simply because there's always one player bad enough to do bad things like chasing, not helping, or being a bad farmer, etc.?

That's a small issue i have with DotA, though, and I hope the following issue is less a problem with LoL, as I want to try it out, but it's also a reason I have a hard time wanting to support a competitive DotA scene. That reason is that the DotA community (from a pub perspective) is an absolute joke. In my 3,000ish ladder games (2k solo 1k team), I've probably been BM'd about 20 times. In my 7 years of DotA allstars (since version 3.2j, yup), I've seen BM as well as a lot of crying and whining in about 90% of all games. Yes, I've contributed somewhat, although I generally defend myself explaining to my ally why he got killed and why even if I helped it was a bad decision, and rarely do I go on the attack unprovoked, and I find trash talking almost entirely distasteful. Yet these are the linchpins, the hallmarks of going onto bnet and acting "big." I've seen some people who seem to have an entire routine worked out, including many people with real or "for the lulz" racial vendettas. The worst by comparison I've experienced on SC2 is that a lot of people like a certain portrait (no, I haven't watched Destiny's stream).

Is this possibly unfair to LoL or good mannered players at the top of the DotA/LoL scenes? Of course it's possible. But perhaps that explains my and some other people's skepticism regarding LoL, although I've noticed a lot of people simply saying that LoL is too easy compared to DotA. That doesn't rule out those like me who just feel that genre is currently too bad mannered compared to SC2. I hope LoL proves me wrong, and I'm actually interested in trying out it and HoN (I actually only found out in the last couple weeks those are dota spin-offs). But my years of DotA really put me on guard for a "shining well-mannered" experience in anything DotA related.

I'm not against all BM, Idra, MC (both of whom are really quite lovable, after all), but the garbage I've endured online (@DotA) is not how I'd like e-sports to be presented to any newcomers. There's times I want to show my parents/friends how awesome SC2 is, and there's times I don't want them reading the chat when I'm playing DotA, including things I've said.

Sorry this post is part of a somewhat bigger discussion and in spite of my fears, I'm actually optimistic about LoL at MLG, as long as SC2 remains main stage <3.


Doesn't the defending team have a easier time farming up? The minion waves are pushing towards your base, so you get safer access to them; the leading team will have better control of the jungle and the buffs. A lot of the tournament-level games are usually pretty low on kills, so one good teamfight can really bring a team back.It all really comes down to communication and coordination.

I haven't seen too much outward BM from the top players at the few big tournaments. They might argue amongst teammates on vent or something, but rarely anything go on chat. Riot knows these games are broadcasted and they probably talked to the players beforehand for Dreamhack/WCG. And since LoL is easier compared to DotA/HoN, there are a lot more people who play it casually and there tend to be less ragers.. There will always be assholes in every multiplayer game, but I think LoL has a smaller percentage of them compared to other DotA-like games.


naw it's way worse being on defense. you can't ward since you're stuck in base, and you can't do dragon/baron/anything(even your own buffs if they ward hard) since the reason you're stuck in base in the first place is cuz you're weaker. but if you have a strong lategame it may be viable to turtle.

riot decided it needed to create action by putting in npcs that give buffs/exp/gold when you kill them. they're in the jungle. if you're defending you have like 20% chance less of winning a teamfight(not when next to tower) because of the extra buffs/exp/gold. but at the same time if the team on offense fucks up they give all the buffs away(except baron).

not dying in lol is so crucial that it's what kills aggression. if 1 guy dies they take dragon. after that they have a big advantage, not just 1 kill. after the same team gets 3 more kills it's almost over. the other team has to resort to hard defense since that team has taken another dragon, their buffs and has gotten a tower as well probably. also with summoner spells it's impossible to gank anycompetent player. it's ironic. the philosphy behind lol was to encourage action, you get more gold by killing players than killing creeps(people just farm all game), you don't lose gold when you die(encourages noobs/casuals) and buffs promote action (promotes safety as well).

of course at low levels the game is fun as hell because everyone just blows
StyLeD
Profile Joined January 2011
United States2965 Posts
July 10 2011 07:28 GMT
#183
On July 10 2011 16:26 shawster wrote:
Show nested quote +
On July 10 2011 15:49 JBright wrote:
On July 10 2011 15:25 Ansinjunger wrote:
Do high level profession matches of LoL or DotA have situations where a defending team that can't farm nearly as much money can make a comeback? I've obviously had such comebacks in pubs, but that's because pub players are cocky (me included) and make rash or stupid moves all the time. I don't know how really high level games play out, but I feel that the way they should play out is that one team basically gets an insurmountable income advantage, due to map control where one team fears to move out because the other is basically stronger in a straight up fight. Or do I simply not experience a high number of very close team battles in pubs simply because there's always one player bad enough to do bad things like chasing, not helping, or being a bad farmer, etc.?

That's a small issue i have with DotA, though, and I hope the following issue is less a problem with LoL, as I want to try it out, but it's also a reason I have a hard time wanting to support a competitive DotA scene. That reason is that the DotA community (from a pub perspective) is an absolute joke. In my 3,000ish ladder games (2k solo 1k team), I've probably been BM'd about 20 times. In my 7 years of DotA allstars (since version 3.2j, yup), I've seen BM as well as a lot of crying and whining in about 90% of all games. Yes, I've contributed somewhat, although I generally defend myself explaining to my ally why he got killed and why even if I helped it was a bad decision, and rarely do I go on the attack unprovoked, and I find trash talking almost entirely distasteful. Yet these are the linchpins, the hallmarks of going onto bnet and acting "big." I've seen some people who seem to have an entire routine worked out, including many people with real or "for the lulz" racial vendettas. The worst by comparison I've experienced on SC2 is that a lot of people like a certain portrait (no, I haven't watched Destiny's stream).

Is this possibly unfair to LoL or good mannered players at the top of the DotA/LoL scenes? Of course it's possible. But perhaps that explains my and some other people's skepticism regarding LoL, although I've noticed a lot of people simply saying that LoL is too easy compared to DotA. That doesn't rule out those like me who just feel that genre is currently too bad mannered compared to SC2. I hope LoL proves me wrong, and I'm actually interested in trying out it and HoN (I actually only found out in the last couple weeks those are dota spin-offs). But my years of DotA really put me on guard for a "shining well-mannered" experience in anything DotA related.

I'm not against all BM, Idra, MC (both of whom are really quite lovable, after all), but the garbage I've endured online (@DotA) is not how I'd like e-sports to be presented to any newcomers. There's times I want to show my parents/friends how awesome SC2 is, and there's times I don't want them reading the chat when I'm playing DotA, including things I've said.

Sorry this post is part of a somewhat bigger discussion and in spite of my fears, I'm actually optimistic about LoL at MLG, as long as SC2 remains main stage <3.


Doesn't the defending team have a easier time farming up? The minion waves are pushing towards your base, so you get safer access to them; the leading team will have better control of the jungle and the buffs. A lot of the tournament-level games are usually pretty low on kills, so one good teamfight can really bring a team back.It all really comes down to communication and coordination.

I haven't seen too much outward BM from the top players at the few big tournaments. They might argue amongst teammates on vent or something, but rarely anything go on chat. Riot knows these games are broadcasted and they probably talked to the players beforehand for Dreamhack/WCG. And since LoL is easier compared to DotA/HoN, there are a lot more people who play it casually and there tend to be less ragers.. There will always be assholes in every multiplayer game, but I think LoL has a smaller percentage of them compared to other DotA-like games.


naw it's way worse being on defense. you can't ward since you're stuck in base, and you can't do dragon/baron/anything(even your own buffs if they ward hard) since the reason you're stuck in base in the first place is cuz you're weaker. but if you have a strong lategame it may be viable to turtle.

riot decided it needed to create action by putting in npcs that give buffs/exp/gold when you kill them. they're in the jungle. if you're defending you have like 20% chance less of winning a teamfight(not when next to tower) because of the extra buffs/exp/gold. but at the same time if the team on offense fucks up they give all the buffs away(except baron).

not dying in lol is so crucial that it's what kills aggression. if 1 guy dies they take dragon. after that they have a big advantage, not just 1 kill. after the same team gets 3 more kills it's almost over. the other team has to resort to hard defense since that team has taken another dragon, their buffs and has gotten a tower as well probably. also with summoner spells it's impossible to gank anycompetent player. it's ironic. the philosphy behind lol was to encourage action, you get more gold by killing players than killing creeps(people just farm all game), you don't lose gold when you die(encourages noobs/casuals) and buffs promote action (promotes safety as well).

of course at low levels the game is fun as hell because everyone just blows


aka hour long turtlefests. sort of lame for an esport.
"Even gophers love Starcraft" - Tasteless. || Davichi | IU <3
Proxity
Profile Joined March 2011
United States126 Posts
July 10 2011 07:28 GMT
#184
On July 10 2011 16:13 Hakker wrote:
Show nested quote +
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...


Source?

According to Xfire LoL is THE most popular pc game in the western world right now. Bigger than wow or cod. Sc2 is actually relatively low on the list.

The rest of your post is so retarded it's not even worth mentioning.



Not every person uses Xfire.
"Imagination is more important than knowledge."
Hakker
Profile Blog Joined May 2010
United States1360 Posts
July 10 2011 07:31 GMT
#185
On July 10 2011 16:28 Proxity wrote:
Show nested quote +
On July 10 2011 16:13 Hakker wrote:
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...


Source?

According to Xfire LoL is THE most popular pc game in the western world right now. Bigger than wow or cod. Sc2 is actually relatively low on the list.

The rest of your post is so retarded it's not even worth mentioning.



Not every person uses Xfire.


Not everyone reports their tv watching habits to Nielson, but its still considered the most reliable and accurate way to measure tv viewership.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
July 10 2011 07:34 GMT
#186
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...


Allright I'm sorry mate but I'm gonna have to wake u up here.
League of Legends has FAR more players then Starcraft, does that make it a better game?
Not at all, people play what they enjoy it's up to every individual player to judge about that.
I play LoL myself and I can confirm that it did not autoplay, if you wanted it to play you had to click on it, which would open a website where you could watch it.

So yeh, the viewernumbers for LoL were legit.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-10 07:42:45
July 10 2011 07:38 GMT
#187
On July 10 2011 16:00 Mordiford wrote:
See, I don't know if one team being first at one event and 5th at the next event proves that the skill has gone up, I watched some of those games at both events and I don't really know if the team that won was playing that much better than the other team in some of those games, I mean even the players themselves seemed to attribute so much to the picks that it was ridiculous.

It was hardly "the next event". Even on US, CLG went from literally winning every event they participated in, to having 3-4 teams that can contend with them or beat them on a regular basis.

On July 10 2011 16:00 Mordiford wrote:
When being interviewed, HotShotGG basically said, "Yeah, they played well and we just got totally out-picked, we tried some new strategies and it didn't really work out", when asked to elaborate he basically said the strategy was, "Going mundo" and that didn't work out. There were other players sort of suggesting that picking was pretty much super-integral which is largely because the game's skill ceiling has effectively been reached by many of these top players, so apart from royal screw-ups and major suckage, the picks are effectively the major deciding factor in my opinion, they can be overcome, but the aforementioned design issues make them a huuuge hurdle. I also remember someone cited another team's player sitting on the sidelines saying, "That's it we've won" as their last player locked in, I can't remember who it was though.

Hotshot has a generally poor attitude about this sort of thing. Even when CLG was winning everything, he was extremely prone to pin game losses on anything BUT bad play. Using his interview to prove anything related to that is pretty shaky evidence.

Also, if Dreamhack is evidence of anything--it's that a player who is skilled on a hero that is an "inferior pick" can hugely influence a game just by showing superior skill on that hero. That was shown in multiple games at the event.

On July 10 2011 16:00 Mordiford wrote:
Also, I don't know if CLG was convincingly the best in the world a year ago, they just knew how to farm and it was pretty apparent that that was resolved early on by other teams. I don't really recall Fnatic's coordination being that much better either, it just looked like standard League of Legends, the same stuff I've seen and played like 6 months ago, just with different champions.

I don't know how much closer to "convincingly the world's best" you can get than the fact that they won literally every event they participated in.
Moderator
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
July 10 2011 07:43 GMT
#188
I liked reading TheYango and Mordiford talk. I'm more on Mordiford's side though.

I feel it's a game that will converge in a similar fashion as we have seen WoW do. There is very little for a single player to really add to the outcome of certain encounters. It's mostly a back and forth because everyone can negate everything, and it's the mistakes that really allow something to happen.

On top of that, when you add the team aspect into that. Obviously that is going to add a dimension of aptitude. However it's a very hard thing to really value. It's much less easy to spectate and be amazed by teamwork and coordination. Makes it harder for anyone to compete because they become dependent on others. And it has little to do with the game in the sense that it partially happens "outside" the game.

To come back to the point with WoW. As time went on, everything was so figured out, even running out of mana didn't decide the winner anymore. Because they figured out how to always be able to replenish it back enough to be able to continue long enough to be able replenish it back again. Wins came from mistakes, critical spells failing. Or a burst of crits that pushed it just over the back and forth edge of balance.

I quit playing LoL because eventually it started playing exactly like this. And I didn't have compenent friends nor the means or desire to pursue other ones to play this game competitively. I won't be watching streams of this game, other than the quick browse to see if I'm not mistaken and there are things for me to enjoy. But in general I just can't enjoy the game itself as a spectator.

Isn't that partially due to the game itself? Many people always said, unless you play WoW, you don't know what's going on and can't enjoy it. I tried to get friends to watch sometime but they couldn't stand it. Only after I had quit and watched a new event did I realize why. You are not connected at all because almost everything that happens is invisible.

To end, I do want to say that I hope LoL will do well and that the developers will change and implement what the community wants. I'm sure it can improve a lot more and those that play at that competitive level might know if that's true or what would be needed to move towards that.

And let me leave this for the LoL players. Part of the reason I would assume outsiders get mad is because of the whole esports thing. At least for me I can see that being valid. If this is how they see esports for the first time, I don't think they would be interested or it would leave a good impression.

I hope people will stop bashing your game with fabricated assumptions (the game is very popular and it's easy to understand why, its fun, its free, its low requirements to run, you can play with your friends and more).
I hope some of you guys continue to represent your game well and or support others to do the same.

Best of luck, and cool your game is going to MLG
Vinski
Profile Joined November 2010
505 Posts
July 10 2011 07:47 GMT
#189
On July 10 2011 16:13 Hakker wrote:
Show nested quote +
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...


Source?

According to Xfire LoL is THE most popular pc game in the western world right now. Bigger than wow or cod. Sc2 is actually relatively low on the list.

The rest of your post is so retarded it's not even worth mentioning.

Someone is scared that SC2 might not be the biggest thing. Its ok to share lol. And yes it is WAY bigger than sc2 because people can get a hang of the game with ease and understand. Plus its free.
"Sound is in a bad marriage, instead of divorcing her and keeping half your shit, he just committed suicide"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-10 08:01:03
July 10 2011 07:50 GMT
#190
On July 10 2011 16:43 legatus legionis wrote:
I liked reading TheYango and Mordiford talk. I'm more on Mordiford's side though.

I feel it's a game that will converge in a similar fashion as we have seen WoW do. There is very little for a single player to really add to the outcome of certain encounters. It's mostly a back and forth because everyone can negate everything, and it's the mistakes that really allow something to happen.

On top of that, when you add the team aspect into that. Obviously that is going to add a dimension of aptitude. However it's a very hard thing to really value. It's much less easy to spectate and be amazed by teamwork and coordination. Makes it harder for anyone to compete because they become dependent on others. And it has little to do with the game in the sense that it partially happens "outside" the game.

To come back to the point with WoW. As time went on, everything was so figured out, even running out of mana didn't decide the winner anymore. Because they figured out how to always be able to replenish it back enough to be able to continue long enough to be able replenish it back again. Wins came from mistakes, critical spells failing. Or a burst of crits that pushed it just over the back and forth edge of balance.

I quit playing LoL because eventually it started playing exactly like this. And I didn't have compenent friends nor the means or desire to pursue other ones to play this game competitively. I won't be watching streams of this game, other than the quick browse to see if I'm not mistaken and there are things for me to enjoy. But in general I just can't enjoy the game itself as a spectator.

Isn't that partially due to the game itself? Many people always said, unless you play WoW, you don't know what's going on and can't enjoy it. I tried to get friends to watch sometime but they couldn't stand it. Only after I had quit and watched a new event did I realize why. You are not connected at all because almost everything that happens is invisible.


To end, I do want to say that I hope LoL will do well and that the developers will change and implement what the community wants. I'm sure it can improve a lot more and those that play at that competitive level might know if that's true or what would be needed to move towards that.

And let me leave this for the LoL players. Part of the reason I would assume outsiders get mad is because of the whole esports thing. At least for me I can see that being valid. If this is how they see esports for the first time, I don't think they would be interested or it would leave a good impression.

I hope people will stop bashing your game with fabricated assumptions (the game is very popular and it's easy to understand why, its fun, its free, its low requirements to run, you can play with your friends and more).
I hope some of you guys continue to represent your game well and or support others to do the same.

Best of luck, and cool your game is going to MLG

I agree that this is a huge problem with LoL, and many MOBAs in general. But I think that in that case, saying that HoN/DotA should be run instead is folly because those two games are arguably even LESS accessible to the spectator. What's more, the community makes itself fairly inaccessible to the casual player as well. LoL at least attempts to make the game viewable from the angle of the casual player, even if not from the angle of the uninformed spectator (for whom I don't think any game has really catered well to except maybe SC:BW).

I don't think LoL is perfect esports game. Hell, I don't even think it's that good of an esports game. To be frank I think the closest thing that we have to the perfect Esports game is SC:BW, but we have to accept that BW will never gain enough widespread acceptance to make good on that. So we take the less perfect "competitive game" like SC2 because it's got better accessibility to today's audience. That's fine. But then reject a game like LoL that is drawing huge numbers and is very accessible based on subjective standards like "skillcap"? That's either subjective bullshit or straight up hypocrisy.

The only way that you could really deride picking up a game like LoL is if "skillcap" issues are creating un-subjective problems for competition (e.g. the game is stagnating, or is not differentiating skill well). I would argue that hasn't been a problem yet for LoL (Mordiford seems to disagree). It might be in the future, but hopefully DotA 2 will be out by the time it is.
Moderator
Proxity
Profile Joined March 2011
United States126 Posts
Last Edited: 2011-07-10 07:55:46
July 10 2011 07:53 GMT
#191
Do you guys player base will be the sole factor for games being eSports in the future?
"Imagination is more important than knowledge."
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-07-10 08:00:08
July 10 2011 07:56 GMT
#192
On July 10 2011 15:25 Ansinjunger wrote:
Do high level profession matches of LoL or DotA have situations where a defending team that can't farm nearly as much money can make a comeback? I've obviously had such comebacks in pubs, but that's because pub players are cocky (me included) and make rash or stupid moves all the time. I don't know how really high level games play out, but I feel that the way they should play out is that one team basically gets an insurmountable income advantage, due to map control where one team fears to move out because the other is basically stronger in a straight up fight. Or do I simply not experience a high number of very close team battles in pubs simply because there's always one player bad enough to do bad things like chasing, not helping, or being a bad farmer, etc.?

That's a small issue i have with DotA, though, and I hope the following issue is less a problem with LoL, as I want to try it out, but it's also a reason I have a hard time wanting to support a competitive DotA scene. That reason is that the DotA community (from a pub perspective) is an absolute joke. In my 3,000ish ladder games (2k solo 1k team), I've probably been BM'd about 20 times. In my 7 years of DotA allstars (since version 3.2j, yup), I've seen BM as well as a lot of crying and whining in about 90% of all games. Yes, I've contributed somewhat, although I generally defend myself explaining to my ally why he got killed and why even if I helped it was a bad decision, and rarely do I go on the attack unprovoked, and I find trash talking almost entirely distasteful. Yet these are the linchpins, the hallmarks of going onto bnet and acting "big." I've seen some people who seem to have an entire routine worked out, including many people with real or "for the lulz" racial vendettas. The worst by comparison I've experienced on SC2 is that a lot of people like a certain portrait (no, I haven't watched Destiny's stream).

Is this possibly unfair to LoL or good mannered players at the top of the DotA/LoL scenes? Of course it's possible. But perhaps that explains my and some other people's skepticism regarding LoL, although I've noticed a lot of people simply saying that LoL is too easy compared to DotA. That doesn't rule out those like me who just feel that genre is currently too bad mannered compared to SC2. I hope LoL proves me wrong, and I'm actually interested in trying out it and HoN (I actually only found out in the last couple weeks those are dota spin-offs). But my years of DotA really put me on guard for a "shining well-mannered" experience in anything DotA related.

I'm not against all BM, Idra, MC (both of whom are really quite lovable, after all), but the garbage I've endured online (@DotA) is not how I'd like e-sports to be presented to any newcomers. There's times I want to show my parents/friends how awesome SC2 is, and there's times I don't want them reading the chat when I'm playing DotA, including things I've said.

Sorry this post is part of a somewhat bigger discussion and in spite of my fears, I'm actually optimistic about LoL at MLG, as long as SC2 remains main stage <3.

For competitive HoN/DotA comeback chances mostly depend on lineups and execution, and a little bit of luck because mistakes can be made.

LoL suffers from raging too but it's not as bad due to the more casual outlook of players that play it. The problem with SC2 is that there's only a few things a bad player can blame (yourself, and the game) whereas in highly team dependent games like LoL/HoN/DotA these where reasons for losing aren't always apparent there's plenty of scapegoats to point at. How BM are people also depends on what region you play in too.

I think a lot of it in HoN/DotA has to do with the learning curve of the game, there aren't enough good guides and commentators spreading the right information through VoDs, guides lack visual information and are usually limited and get outdated very fast (Wiki?), and there are no good (foreign) regular commentators for either game.
LiquidDota StaffOnly a true king can play the King.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2011-07-10 08:51:17
July 10 2011 08:50 GMT
#193
Just want to say to some of the people sort of insinuating things like the game's skill cap being reached or top players strats being all used up in LoL or that the game is stagnating...the meta has actually changed a lot just in the past few months. Where it's at right now it may stick for awhile but it wasn't very long ago that AD carrys were taking solo mid or solo top lane. It wasn't very long ago that running three solo lanes with a jungler plus roamer was common in the US scene. And as Yango pointed out, it wasn't very long ago that CLG won every single event for almost a year. Now CLG is probably the 5th or 6th team in the world...hell that may even be too high.

I'd also have to disagree with "most of the game gets decided by picks" argument as it just isn't true at all. Even though it was a bit more of a trolly game no one expected jungle Gangplank to really work out well but saintvicious has inspired a new flavor of the month by doing it. Twisted Fate, when he wasn't banned, had a pretty low impact on games which was surprising. Even Vayne, who was used in some examples and admittedly was played a lot, wasn't very dominating at DreamHack. As in, when Vayne got ran the team running her lost more games than they won.

While picking a good team comp is important it isn't going to mean the end of the game. I mean, obviously if your team does something like run Dr. Mundo you shouldn't expect to have as good of a chance. Most teams are gonna run similar comps, just because they pick one champ doesn't mean your team is going to lose now. If you let yourself get completely out picked and let their team have a ridiculous composition then yeah, you'll have a hard time winning. That's why picks/bans is important and when a team does get completely out picked (which is honestly rare in comp) it can be exciting to see how the team that got out picked plays.

For example, in the qualifiers while playing against Rock Solid, CLG had a lane of like Ashe and Soraka I believe. To counter this Rock Solid last picks Garen giving them Garen and Taric on bot lane. Garen and Taric will shit all over Ashe/Soraka. What does CLG do? They send Ashe and Soraka mid to double mid against Malz and leave Cho'gath bottom. This caused RS to send Taric mid which let Cho'gath just completely dominate Garen in bot lane. Just one example, but honestly it's rare that a team lets themselves get completely outpicked (that Hotshot statement is dumb because CLG had no business running Mundo and Hotshot blames anything but himself for loses).
zoLo
Profile Blog Joined June 2007
United States5896 Posts
July 10 2011 08:59 GMT
#194
I don't get why people are getting defensive and feel threatened about LoL's fan base. I believe that fans of a specific game should be happy that another game is getting more chances at tournaments. It helps eSports to grow when there are more competitive games. It is not like LoL will replace SC2 at MLG because it would be a bad choice. The MLG staff know how big SC2 is and the turnout for each MLG continues to grow. I laugh when fans think that their game is THE game of eSports when they are other great titles such as Quake, Counter-Strike 1.6, DotA/LoL/HoN, Street Fighter, Tekken, etc.
Holy_AT
Profile Joined July 2010
Austria978 Posts
July 10 2011 09:09 GMT
#195
Hell, its about time.
I am a huge fan of LoL, its just a game that can be so funny and relaxing, I really enjoy it.
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
July 10 2011 10:55 GMT
#196
Watched a 5 minute clip once, never watched again. It was incredibly boring and I have no desire to delve any deeper. Having said that, another game with a large fanbase is always welcome to eSports.

It's not like they're going to drop SC2.
ain
Profile Joined July 2010
Germany786 Posts
July 10 2011 11:02 GMT
#197
Does that remind anyone else of R'yleh?
MechKing
Profile Blog Joined March 2011
United States3004 Posts
July 10 2011 11:08 GMT
#198
Eh, I downloaded the game and tried to play it, did the tutorial, and never touched it again lol. It just seems so... boring I guess. GL to MLG and the devs though, hopefully it's successful.
Cubu
Profile Blog Joined February 2011
1171 Posts
July 10 2011 11:28 GMT
#199
I honestly dont get all the ppl thinking that LoL being a noob-friendly game warrants them to bash on it. That's no different to ppl bashing on sc2 because it is a noob-friendly game with respect to bw. And alot of TLers play LoL, so much so that there is a subforum dedicated to it.
zaii
Profile Joined October 2010
Guam2611 Posts
July 10 2011 13:56 GMT
#200
On July 10 2011 03:41 Torte de Lini wrote:
Show nested quote +
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?


Looks like Joe Miller Wants to cast LoL for MLG.

http://twitter.com/#!/Joe_Miller/status/90045231440986114
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
July 10 2011 14:30 GMT
#201
Riot have their hearts in the right place, but it goes without saying that hero balance in the game as well other technical aspects are holding it back and they are going to punch themselves in the face when they realize that just maybe that 43rd Teemo skin wasn't the best time investment and it gives more time for DOTA to prepare.


I'd like to point out that the skins are the ONLY way riot have guaranteed of making money. Every other part of the game is available F2P given enough time. Skins are the key way they get people to spend some money, and once you've spent some money the idiot's paradox kicks in.

"you spend a little money on the game, and go on playing. Now, things get boring and you could just give up, but that would mean the game is worthless. Which means you spent money on something worthless, which only an idiot would do. You are, of course, not an idiot, so the game is obviously worth something, so you put a bit more money in to get the latest paid content just to prove the point. Repeat ad nauseam"
Summarised from a TED games designer speech.

Having money means they can afford to send their designers to tournaments, fund prize pools and production value and, most importantly, HIRE PEOPLE DEDICATED TO MAKING THE GAME BETTER FOR THE 0.1% OF PEOPLE WHO PLAY THE GAME COMPETITIVELY.

If you don't have the big audience, then you can't afford to support a progaming scene's balancing requirements because it won't bring in enough new players via introduction through progaming/interest in it to justify the cost.

This goes doubly so for LoL's F2P model because the large part of the audience that watches progames and plays casually may be tempted to buy the fancy new champion or skin they see in a progame, whereas in traditional games once the spectator has bought the box the developer doesn't see a further dime from them for the duration of the game's life, while riot's cashbox will just keep on growing.


It's funny, but every time I look harder at what riot is doing it makes more and more sense and I'm more and more impressed with just how baller their model is.
Poisonous Sheep counter Hydras
WinteRR
Profile Joined May 2011
Australia201 Posts
July 10 2011 14:37 GMT
#202
I still find it sad that LoL actually gets taken seriously when there's HoN around..
Angra
Profile Blog Joined May 2009
United States2652 Posts
July 10 2011 14:38 GMT
#203
On July 10 2011 23:37 WinteRR wrote:
I still find it sad that LoL actually gets taken seriously when there's HoN around..


The unfortunate fact is that it doesn't actually matter which game is more competitive when it comes to a game becoming competitive and popular. All that matters is how well it's marketed. :/
antelope591
Profile Joined October 2007
Canada820 Posts
July 10 2011 14:42 GMT
#204
On July 10 2011 23:38 Angra wrote:
Show nested quote +
On July 10 2011 23:37 WinteRR wrote:
I still find it sad that LoL actually gets taken seriously when there's HoN around..


The unfortunate fact is that it doesn't actually matter which game is more competitive when it comes to a game becoming competitive and popular. All that matters is how well it's marketed. :/


If LoL cost 20$ it would have like 5k players max. But Riot's pretty smart with the huge playerbase they've prolly made more off skins alone than s2's made off selling hon.
Am0n3r
Profile Joined April 2010
United States254 Posts
July 10 2011 14:47 GMT
#205
I just cant believe that LoL is taking off competitively... HoN is just so much more polished, balanced and was made for competitive gaming, when LoL is just... the name says it all
Get comfortable being uncomfortable
Angra
Profile Blog Joined May 2009
United States2652 Posts
July 10 2011 14:52 GMT
#206
On July 10 2011 23:42 antelope591 wrote:
Show nested quote +
On July 10 2011 23:38 Angra wrote:
On July 10 2011 23:37 WinteRR wrote:
I still find it sad that LoL actually gets taken seriously when there's HoN around..


The unfortunate fact is that it doesn't actually matter which game is more competitive when it comes to a game becoming competitive and popular. All that matters is how well it's marketed. :/


If LoL cost 20$ it would have like 5k players max. But Riot's pretty smart with the huge playerbase they've prolly made more off skins alone than s2's made off selling hon.


Yeah I'm pretty sure the average LoL user has paid more on it than the average HoN user has on HoN. It's a pretty brilliant marketing strategy. Props to them, though, for doing it that way.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
July 10 2011 14:57 GMT
#207
More exposure for MLG can only be good I guess, as long as it doesnt bring the rotten community which's tied to DotA-like games to the SC2 scene...
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
canikizu
Profile Joined September 2010
4860 Posts
July 10 2011 15:02 GMT
#208
On July 10 2011 23:42 antelope591 wrote:
Show nested quote +
On July 10 2011 23:38 Angra wrote:
On July 10 2011 23:37 WinteRR wrote:
I still find it sad that LoL actually gets taken seriously when there's HoN around..


The unfortunate fact is that it doesn't actually matter which game is more competitive when it comes to a game becoming competitive and popular. All that matters is how well it's marketed. :/


If LoL cost 20$ it would have like 5k players max. But Riot's pretty smart with the huge playerbase they've prolly made more off skins alone than s2's made off selling hon.

Yeah S2 needs to give HoN for free. That's the only way to get more people interest in HoN. HoN's player base has been stale for a long time now.
antelope591
Profile Joined October 2007
Canada820 Posts
July 10 2011 15:08 GMT
#209
On July 11 2011 00:02 canikizu wrote:
Show nested quote +
On July 10 2011 23:42 antelope591 wrote:
On July 10 2011 23:38 Angra wrote:
On July 10 2011 23:37 WinteRR wrote:
I still find it sad that LoL actually gets taken seriously when there's HoN around..


The unfortunate fact is that it doesn't actually matter which game is more competitive when it comes to a game becoming competitive and popular. All that matters is how well it's marketed. :/


If LoL cost 20$ it would have like 5k players max. But Riot's pretty smart with the huge playerbase they've prolly made more off skins alone than s2's made off selling hon.

Yeah S2 needs to give HoN for free. That's the only way to get more people interest in HoN. HoN's player base has been stale for a long time now.


At this point its prolly too late for HoN...its too good a game to be free to play but not good enough to be worth 20$. Maybe cut the price to 5-10$....but with LoL having so much of the player base I don't think it will make a difference. You go on HoN and there's like 10k players compared to like a million for LoL...S2 just got outplayed by Riot on this one. Best thing to do is wait for Dota2.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
July 10 2011 15:12 GMT
#210
good move by MLG, i hope this opens a lot of LoL eyes to the SC2 scene though, thats my upside of this news. i hope sc players dont switch to LoL cas im biased and i think sc2 is the real deal xD
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-07-10 15:22:37
July 10 2011 15:21 GMT
#211
On July 11 2011 00:08 antelope591 wrote:
Show nested quote +
On July 11 2011 00:02 canikizu wrote:
On July 10 2011 23:42 antelope591 wrote:
On July 10 2011 23:38 Angra wrote:
On July 10 2011 23:37 WinteRR wrote:
I still find it sad that LoL actually gets taken seriously when there's HoN around..


The unfortunate fact is that it doesn't actually matter which game is more competitive when it comes to a game becoming competitive and popular. All that matters is how well it's marketed. :/


If LoL cost 20$ it would have like 5k players max. But Riot's pretty smart with the huge playerbase they've prolly made more off skins alone than s2's made off selling hon.

Yeah S2 needs to give HoN for free. That's the only way to get more people interest in HoN. HoN's player base has been stale for a long time now.


At this point its prolly too late for HoN...its too good a game to be free to play but not good enough to be worth 20$. Maybe cut the price to 5-10$....but with LoL having so much of the player base I don't think it will make a difference. You go on HoN and there's like 10k players compared to like a million for LoL...S2 just got outplayed by Riot on this one. Best thing to do is wait for Dota2.


S2 is unfortunately stuck with HoN in an awkward position of trying to be too hardcore/competitive+too expensive for a mass audience, combined with the fact that DotA 2 is on the horizon. They are in a position where there is literally nothing they can do to keep their game alive, and it's really unfortunate. I don't think making it free at this point is even going to matter because DotA 2 is coming soon, it's just too little too late.
JBright
Profile Joined September 2010
Vancouver14381 Posts
July 10 2011 15:24 GMT
#212
On July 11 2011 00:02 canikizu wrote:
Show nested quote +
On July 10 2011 23:42 antelope591 wrote:
On July 10 2011 23:38 Angra wrote:
On July 10 2011 23:37 WinteRR wrote:
I still find it sad that LoL actually gets taken seriously when there's HoN around..


The unfortunate fact is that it doesn't actually matter which game is more competitive when it comes to a game becoming competitive and popular. All that matters is how well it's marketed. :/


If LoL cost 20$ it would have like 5k players max. But Riot's pretty smart with the huge playerbase they've prolly made more off skins alone than s2's made off selling hon.

Yeah S2 needs to give HoN for free. That's the only way to get more people interest in HoN. HoN's player base has been stale for a long time now.


They could give it out for free, but then they don't really have a business model anymore. LoL was designed to be f2p with microtransactions whereas you get everything in HoN once you bought it. Riot has to come up with new heroes/skins to get more money from the players - could you imagine the backlash from HoN players who paid for the game already if S2 added microtransactions?
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
Last Edited: 2011-07-10 15:43:04
July 10 2011 15:41 GMT
#213
Good for MLG, good for LoL, good for E-Sports. It's a hugely popular game that the developers continue to change, fix, update, and they try to market it to E-Sports as well. Developers taking an interesting in the scene to encourage participation and viewership is great.

When Carmac was talking about it on Live On Three last week he made the point that means the most... it doesn't matter if you don't like a game... it's if there is a budding scene behind it with a good player base then those are the most important factors. LoL has that. Some people don't like it or prefer other games, that's fine. But that doesn't mean the people who like or play LoL are wrong.

If that were true, nobody here should talk about SC2 and go back to BW.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2011-07-10 15:57:46
July 10 2011 15:45 GMT
#214
On July 10 2011 03:45 Kisra wrote:
Show nested quote +
On July 10 2011 03:41 Torte de Lini wrote:
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?


Phreak tends to cast everything, Riot is happy to ship him all over. I'd love to see TreeEskimo sent with him to cast it, he knows his stuff and is pretty good to listen to :o


I hope we get Phreak and TreeEskimo, they are really good casters. Rivington and Zenon arent bad either.

On July 10 2011 16:28 StyLeD wrote:
Show nested quote +
On July 10 2011 16:26 shawster wrote:
On July 10 2011 15:49 JBright wrote:
On July 10 2011 15:25 Ansinjunger wrote:
Do high level profession matches of LoL or DotA have situations where a defending team that can't farm nearly as much money can make a comeback? I've obviously had such comebacks in pubs, but that's because pub players are cocky (me included) and make rash or stupid moves all the time. I don't know how really high level games play out, but I feel that the way they should play out is that one team basically gets an insurmountable income advantage, due to map control where one team fears to move out because the other is basically stronger in a straight up fight. Or do I simply not experience a high number of very close team battles in pubs simply because there's always one player bad enough to do bad things like chasing, not helping, or being a bad farmer, etc.?

That's a small issue i have with DotA, though, and I hope the following issue is less a problem with LoL, as I want to try it out, but it's also a reason I have a hard time wanting to support a competitive DotA scene. That reason is that the DotA community (from a pub perspective) is an absolute joke. In my 3,000ish ladder games (2k solo 1k team), I've probably been BM'd about 20 times. In my 7 years of DotA allstars (since version 3.2j, yup), I've seen BM as well as a lot of crying and whining in about 90% of all games. Yes, I've contributed somewhat, although I generally defend myself explaining to my ally why he got killed and why even if I helped it was a bad decision, and rarely do I go on the attack unprovoked, and I find trash talking almost entirely distasteful. Yet these are the linchpins, the hallmarks of going onto bnet and acting "big." I've seen some people who seem to have an entire routine worked out, including many people with real or "for the lulz" racial vendettas. The worst by comparison I've experienced on SC2 is that a lot of people like a certain portrait (no, I haven't watched Destiny's stream).

Is this possibly unfair to LoL or good mannered players at the top of the DotA/LoL scenes? Of course it's possible. But perhaps that explains my and some other people's skepticism regarding LoL, although I've noticed a lot of people simply saying that LoL is too easy compared to DotA. That doesn't rule out those like me who just feel that genre is currently too bad mannered compared to SC2. I hope LoL proves me wrong, and I'm actually interested in trying out it and HoN (I actually only found out in the last couple weeks those are dota spin-offs). But my years of DotA really put me on guard for a "shining well-mannered" experience in anything DotA related.

I'm not against all BM, Idra, MC (both of whom are really quite lovable, after all), but the garbage I've endured online (@DotA) is not how I'd like e-sports to be presented to any newcomers. There's times I want to show my parents/friends how awesome SC2 is, and there's times I don't want them reading the chat when I'm playing DotA, including things I've said.

Sorry this post is part of a somewhat bigger discussion and in spite of my fears, I'm actually optimistic about LoL at MLG, as long as SC2 remains main stage <3.


Doesn't the defending team have a easier time farming up? The minion waves are pushing towards your base, so you get safer access to them; the leading team will have better control of the jungle and the buffs. A lot of the tournament-level games are usually pretty low on kills, so one good teamfight can really bring a team back.It all really comes down to communication and coordination.

I haven't seen too much outward BM from the top players at the few big tournaments. They might argue amongst teammates on vent or something, but rarely anything go on chat. Riot knows these games are broadcasted and they probably talked to the players beforehand for Dreamhack/WCG. And since LoL is easier compared to DotA/HoN, there are a lot more people who play it casually and there tend to be less ragers.. There will always be assholes in every multiplayer game, but I think LoL has a smaller percentage of them compared to other DotA-like games.


naw it's way worse being on defense. you can't ward since you're stuck in base, and you can't do dragon/baron/anything(even your own buffs if they ward hard) since the reason you're stuck in base in the first place is cuz you're weaker. but if you have a strong lategame it may be viable to turtle.

riot decided it needed to create action by putting in npcs that give buffs/exp/gold when you kill them. they're in the jungle. if you're defending you have like 20% chance less of winning a teamfight(not when next to tower) because of the extra buffs/exp/gold. but at the same time if the team on offense fucks up they give all the buffs away(except baron).

not dying in lol is so crucial that it's what kills aggression. if 1 guy dies they take dragon. after that they have a big advantage, not just 1 kill. after the same team gets 3 more kills it's almost over. the other team has to resort to hard defense since that team has taken another dragon, their buffs and has gotten a tower as well probably. also with summoner spells it's impossible to gank anycompetent player. it's ironic. the philosphy behind lol was to encourage action, you get more gold by killing players than killing creeps(people just farm all game), you don't lose gold when you die(encourages noobs/casuals) and buffs promote action (promotes safety as well).

of course at low levels the game is fun as hell because everyone just blows


aka hour long turtlefests. sort of lame for an esport.


If turtlefests are such a bad eSport shouldn't you be hating Starcraft too?
Some games people sit and macro nonstop for 20+ minutes and noone even attacks the other player except for the occassional drops.
All LoL games arent turtlefests, something tells me you just made a uninformed opinion cause you saw a single professional LoL game where they didn't tower dive all the time.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Denizen[9]
Profile Joined July 2010
United States649 Posts
July 10 2011 15:54 GMT
#215
Hon didnt have enough publicity.
Jaedong, Baby | Idra, Marineking, Tester, Nada
Dusty
Profile Blog Joined December 2010
United States3359 Posts
July 10 2011 15:57 GMT
#216
Awesome move by MLG, really trying to make eSports grow as a whole
MapleFractal
Profile Blog Joined October 2010
Canada307 Posts
July 10 2011 16:01 GMT
#217
As much as I think that HoN, LoL, Dota, w.e are terrible games I gotta say that I am not unhappy that the game is getting success in an Esports aspect. I have a lot of friends that play LoL specifically and with its inclusion into IEM and now MLG the chance that they will be exposed to what we all have already come to know and enjoy. Live Esports Events.

One of my friends even watches Sc2 now! No he doesn't play and every time he has tried at my house it's be bad lol BUT the guy loves watching SC2! It's so awesome to be able to sit down with a REAL LIFE friend that you've know most of your life and take turns jumping up and down yelling at a monitor :D
its called a Tuque damnit!
520
Profile Blog Joined April 2009
United States2822 Posts
July 10 2011 16:08 GMT
#218
I am so excited, and I am definitely going to see if I can get to MLG Orlando as a result

Raleigh doesn't look like it's going to happen for me.
Writer
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-07-10 16:23:10
July 10 2011 16:22 GMT
#219
On July 11 2011 00:45 KinosJourney2 wrote:
Show nested quote +
On July 10 2011 03:45 Kisra wrote:
On July 10 2011 03:41 Torte de Lini wrote:
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?


Phreak tends to cast everything, Riot is happy to ship him all over. I'd love to see TreeEskimo sent with him to cast it, he knows his stuff and is pretty good to listen to :o


I hope we get Phreak and TreeEskimo, they are really good casters. Rivington and Zenon arent bad either.

Show nested quote +
On July 10 2011 16:28 StyLeD wrote:
On July 10 2011 16:26 shawster wrote:
On July 10 2011 15:49 JBright wrote:
On July 10 2011 15:25 Ansinjunger wrote:
Do high level profession matches of LoL or DotA have situations where a defending team that can't farm nearly as much money can make a comeback? I've obviously had such comebacks in pubs, but that's because pub players are cocky (me included) and make rash or stupid moves all the time. I don't know how really high level games play out, but I feel that the way they should play out is that one team basically gets an insurmountable income advantage, due to map control where one team fears to move out because the other is basically stronger in a straight up fight. Or do I simply not experience a high number of very close team battles in pubs simply because there's always one player bad enough to do bad things like chasing, not helping, or being a bad farmer, etc.?

That's a small issue i have with DotA, though, and I hope the following issue is less a problem with LoL, as I want to try it out, but it's also a reason I have a hard time wanting to support a competitive DotA scene. That reason is that the DotA community (from a pub perspective) is an absolute joke. In my 3,000ish ladder games (2k solo 1k team), I've probably been BM'd about 20 times. In my 7 years of DotA allstars (since version 3.2j, yup), I've seen BM as well as a lot of crying and whining in about 90% of all games. Yes, I've contributed somewhat, although I generally defend myself explaining to my ally why he got killed and why even if I helped it was a bad decision, and rarely do I go on the attack unprovoked, and I find trash talking almost entirely distasteful. Yet these are the linchpins, the hallmarks of going onto bnet and acting "big." I've seen some people who seem to have an entire routine worked out, including many people with real or "for the lulz" racial vendettas. The worst by comparison I've experienced on SC2 is that a lot of people like a certain portrait (no, I haven't watched Destiny's stream).

Is this possibly unfair to LoL or good mannered players at the top of the DotA/LoL scenes? Of course it's possible. But perhaps that explains my and some other people's skepticism regarding LoL, although I've noticed a lot of people simply saying that LoL is too easy compared to DotA. That doesn't rule out those like me who just feel that genre is currently too bad mannered compared to SC2. I hope LoL proves me wrong, and I'm actually interested in trying out it and HoN (I actually only found out in the last couple weeks those are dota spin-offs). But my years of DotA really put me on guard for a "shining well-mannered" experience in anything DotA related.

I'm not against all BM, Idra, MC (both of whom are really quite lovable, after all), but the garbage I've endured online (@DotA) is not how I'd like e-sports to be presented to any newcomers. There's times I want to show my parents/friends how awesome SC2 is, and there's times I don't want them reading the chat when I'm playing DotA, including things I've said.

Sorry this post is part of a somewhat bigger discussion and in spite of my fears, I'm actually optimistic about LoL at MLG, as long as SC2 remains main stage <3.


Doesn't the defending team have a easier time farming up? The minion waves are pushing towards your base, so you get safer access to them; the leading team will have better control of the jungle and the buffs. A lot of the tournament-level games are usually pretty low on kills, so one good teamfight can really bring a team back.It all really comes down to communication and coordination.

I haven't seen too much outward BM from the top players at the few big tournaments. They might argue amongst teammates on vent or something, but rarely anything go on chat. Riot knows these games are broadcasted and they probably talked to the players beforehand for Dreamhack/WCG. And since LoL is easier compared to DotA/HoN, there are a lot more people who play it casually and there tend to be less ragers.. There will always be assholes in every multiplayer game, but I think LoL has a smaller percentage of them compared to other DotA-like games.


naw it's way worse being on defense. you can't ward since you're stuck in base, and you can't do dragon/baron/anything(even your own buffs if they ward hard) since the reason you're stuck in base in the first place is cuz you're weaker. but if you have a strong lategame it may be viable to turtle.

riot decided it needed to create action by putting in npcs that give buffs/exp/gold when you kill them. they're in the jungle. if you're defending you have like 20% chance less of winning a teamfight(not when next to tower) because of the extra buffs/exp/gold. but at the same time if the team on offense fucks up they give all the buffs away(except baron).

not dying in lol is so crucial that it's what kills aggression. if 1 guy dies they take dragon. after that they have a big advantage, not just 1 kill. after the same team gets 3 more kills it's almost over. the other team has to resort to hard defense since that team has taken another dragon, their buffs and has gotten a tower as well probably. also with summoner spells it's impossible to gank anycompetent player. it's ironic. the philosphy behind lol was to encourage action, you get more gold by killing players than killing creeps(people just farm all game), you don't lose gold when you die(encourages noobs/casuals) and buffs promote action (promotes safety as well).

of course at low levels the game is fun as hell because everyone just blows


aka hour long turtlefests. sort of lame for an esport.


If turtlefests are such a bad eSport shouldn't you be hating Starcraft too?
Some games people sit and macro nonstop for 20+ minutes and noone even attacks the other player except for the occassional drops.
All LoL games arent turtlefests, something tells me you just made a uninformed opinion cause you saw a single professional LoL game where they didn't tower dive all the time.

I'll point out several things that make a losing team in LoL quite capable of coming back
First, empirical evidence - top teams don't GG when they're pushed back to the base but still have some towers up. (This is because of reasons 2 and 3 and possibly other reasons I didn't think of)
Second, if you're behind, but you win a teamfight decisively and ace or near-ace the other team with significantly less losses, suddenly you're in a position where your team can swiftly get back into the game - or, depending on the game - win it right there from your previously disadvantaged position.
Third, the gold gained from breaking kill streaks helps feed into that kind of feedback loop, giving another way for a disadvantaged team to get back into the game.
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
July 10 2011 16:24 GMT
#220
A good move by MLG, LoL has become so big. Personally, I started playing LoL just recently, and I'm enjoying it a lot. Finally I can watch LoL tournaments and know what hero does what.

Also, coming from a DotA background myself, I'd probably switch to HoN if it was free and had a comparable player base, but until then I'll stick to LoL.
Blah.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
Last Edited: 2011-07-10 16:53:44
July 10 2011 16:53 GMT
#221
Fix the bugs, fix the horrible UI (heroes overlapping, health bars overlapping), include complete replays, observing, include world server (how the hell will you play on EU West, East and US?) and then you can start thinking about e-sports. Seriously, the UI is anti-competitive.
Really Blizz, really? - Darnell
VeryAverage
Profile Joined January 2011
United States424 Posts
July 10 2011 17:30 GMT
#222
Just fix the scaling first. It's so terrible when characters die INSTANTLY. Team fights can be over in a matter of seconds because of AoE spamming and the terrible ability scaling. They should just scrap the AP system and get with the program. There was a reason you couldn't make spells do twice as much damage by getting items in DotA. Because it breaks the game.
Slayth
Profile Joined November 2010
United States325 Posts
July 10 2011 17:39 GMT
#223
WHY?

LoL is not nearly as good as DotA, the only reason its popular is cause its FREE.
Fanclubs I'm in: Destiny, EGHuK, EGIdrA, IMNestea, LiquidTLO, LiquidJinro, IMLosira, TypePhoeNix, MvPDongRaeGu, STJuly, WhiteRa. "this is more fucked up than lord of the flies" - Tasteless , "WHEN THERE'S NO INTERNET, LAN ROCKS" - Lim Yo-Hwan
Remz
Profile Joined July 2011
United States1 Post
Last Edited: 2011-07-10 17:43:53
July 10 2011 17:40 GMT
#224
Let me start off by saying I have about 900 games played in LoL and it is the most BORING thing ever to watch in the history of games being played competitively, honestly watch dota/hon, and see how many kills happen and just how much fighting happens.

Not to mention riot is thinks their playerbase is too dumb to handle unique spells and mechanics, and in a game where everyone says teamwork is the most important aspect of the game why the hell is there no voice chat in game? Another thing is that no gold on death + unlimited mana means you dont have to think as much ingame.

No gold lost on death is like if in starcraft whenever your units die you get the mineral and gas refunded. There are a million other things that make LoL a bad game to watch. But at the end of the day its all about money and you can't really blame mlg for being a business.
MethodSC
Profile Joined December 2010
United States928 Posts
July 10 2011 17:43 GMT
#225
Next step for MLG is to add a fightan game and remove black ops. MLG would be HUGE.
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 17:54 GMT
#226
On July 11 2011 02:43 MethodSC wrote:
Next step for MLG is to add a fightan game and remove black ops. MLG would be HUGE.


Yeah!!! Bring back Tekken 6!
Mastertouch
Profile Joined October 2010
United States136 Posts
July 10 2011 18:53 GMT
#227
On July 10 2011 16:13 Hakker wrote:
Show nested quote +
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...


Source?

According to Xfire LoL is THE most popular pc game in the western world right now. Bigger than wow or cod. Sc2 is actually relatively low on the list.

The rest of your post is so retarded it's not even worth mentioning.

totally wrong. log into cod mw2, black ops, cod4 on the xbox or ps3. black ops on the xbox averages 500k simultaneous users and mw2 averages 200k simultaneous users. cod is still the most popular. if you dont count angry birds and other small games
hey hey hey
ak1knight
Profile Joined April 2010
United States313 Posts
July 10 2011 18:58 GMT
#228
On July 11 2011 02:30 VeryAverage wrote:
Just fix the scaling first. It's so terrible when characters die INSTANTLY. Team fights can be over in a matter of seconds because of AoE spamming and the terrible ability scaling. They should just scrap the AP system and get with the program. There was a reason you couldn't make spells do twice as much damage by getting items in DotA. Because it breaks the game.

This is so ironic because it seems like it is a lot easier to die in HoN. I've heard many HoN players comment saying that you can play a lot more aggressive and reckless in LoL than in HoN because you are a lot less likely to die really fast. In the LoL end game farmed tanks are nearly impossible to kill and everyone else doesn't die any faster than they do in HoN.
w00t
leomon
Profile Joined December 2008
Canada169 Posts
July 10 2011 19:01 GMT
#229
On July 11 2011 03:53 Mastertouch wrote:
Show nested quote +
On July 10 2011 16:13 Hakker wrote:
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...


Source?

According to Xfire LoL is THE most popular pc game in the western world right now. Bigger than wow or cod. Sc2 is actually relatively low on the list.

The rest of your post is so retarded it's not even worth mentioning.

totally wrong. log into cod mw2, black ops, cod4 on the xbox or ps3. black ops on the xbox averages 500k simultaneous users and mw2 averages 200k simultaneous users. cod is still the most popular. if you dont count angry birds and other small games


Re-read the post again, LoL is the most popularPCgame. LoL isn't even on the console. To be honest though, not everyone uses XFire, so those statistics are actually pretty bias if you ask me.

None the less, as a LoL player, I welcome LoL to MLG, even if it's extremely boring to watch
Radians
ak1knight
Profile Joined April 2010
United States313 Posts
July 10 2011 19:02 GMT
#230
On July 11 2011 03:53 Mastertouch wrote:
Show nested quote +
On July 10 2011 16:13 Hakker wrote:
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...


Source?

According to Xfire LoL is THE most popular pc game in the western world right now. Bigger than wow or cod. Sc2 is actually relatively low on the list.

The rest of your post is so retarded it's not even worth mentioning.

totally wrong. log into cod mw2, black ops, cod4 on the xbox or ps3. black ops on the xbox averages 500k simultaneous users and mw2 averages 200k simultaneous users. cod is still the most popular. if you dont count angry birds and other small games

That may have been the case 6 months ago, but I logged into BO on Friday at 7 ET and there were only 140k people online. Unless I just got on at a weird time I don't see how Black Ops could possibly average 500k online recently.
w00t
Proxity
Profile Joined March 2011
United States126 Posts
July 10 2011 19:10 GMT
#231
LoL wouldn't even be at MLG if BLC was advertised and polished!

The game was MADE to be an eSport in every aspect.

Think of it as LoL teamfights with 100% Skillshots but more fast paced
"Imagination is more important than knowledge."
JAN0L
Profile Joined April 2010
Poland207 Posts
July 10 2011 19:32 GMT
#232
with insane numbers of viewers on last DreamHack its a quite obvious choice for them, but on the other hand as much as I like to play LoL myself its just a casual, low-level focused game, adding it instead of DotA is kinda like replacing SC2 for C&C or DOW2 (HoN might be a good competitive game, but graphics are so insanely flashy its impossible to know what is going on unless you play the game yourself)
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-07-10 20:16:43
July 10 2011 20:15 GMT
#233
On July 11 2011 04:32 JAN0L wrote:
with insane numbers of viewers on last DreamHack its a quite obvious choice for them, but on the other hand as much as I like to play LoL myself its just a casual, low-level focused game, adding it instead of DotA is kinda like replacing SC2 for C&C or DOW2 (HoN might be a good competitive game, but graphics are so insanely flashy its impossible to know what is going on unless you play the game yourself)

DotA can be very spell heavy too. The main issue for any of these games and viewers who haven't watched it before are good commentators who are exciting, understand a fair amount of the game correctly, and are able to boil it down for new people, and this is sorely needed because I don't know any commentator who can do all 3 of these things well, while in SC1 and SC2 there are many funny and entertaining commentators.
LiquidDota StaffOnly a true king can play the King.
overt
Profile Blog Joined June 2010
United States9006 Posts
July 10 2011 20:34 GMT
#234
On July 11 2011 04:01 leomon wrote:
Show nested quote +
On July 11 2011 03:53 Mastertouch wrote:
On July 10 2011 16:13 Hakker wrote:
On July 10 2011 16:01 Skyeye wrote:
OMFG the LoL numbers were every single person who logged in to play that day...anyone who thinks it really had 100k viewers is an idiot...how can a less popular game have more viewers than SC2...freaking morons in this world...


Source?

According to Xfire LoL is THE most popular pc game in the western world right now. Bigger than wow or cod. Sc2 is actually relatively low on the list.

The rest of your post is so retarded it's not even worth mentioning.

totally wrong. log into cod mw2, black ops, cod4 on the xbox or ps3. black ops on the xbox averages 500k simultaneous users and mw2 averages 200k simultaneous users. cod is still the most popular. if you dont count angry birds and other small games


Re-read the post again, LoL is the most popularPCgame. LoL isn't even on the console. To be honest though, not everyone uses XFire, so those statistics are actually pretty bias if you ask me.

None the less, as a LoL player, I welcome LoL to MLG, even if it's extremely boring to watch


Someone pointed it out earlier, but Xfire is comparable to Nielson ratings. Yeah, not everyone uses it but it's the most accurate measure we have for gauging how many people play a particular game.
Ruscour
Profile Blog Joined April 2011
5233 Posts
July 10 2011 20:47 GMT
#235
LoL is to DotA as consoles are to Quake :-/

Scumbag MLG: Host Quake showmatches; add LoL to circuit
JohnQPublic
Profile Joined April 2010
United States123 Posts
July 10 2011 20:59 GMT
#236
On July 10 2011 05:32 TheYango wrote:
Show nested quote +
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

(this is not a personal attack its just something I see talked about a lot and I'd like to put my 2 cents in.)

Except, and this is important; from sc2 to bw there isn't too much of a change as where there is less skill needed to play sc2 its skillcap is still so high that no one person will ever play perfectly. From Dota to LoL its such an incredibly simplification of the dota game that skill does not matter as much because there is very little you can do to improve your "position" in the game with raw skill.

I can go over the millions of little things you can do in dota to get ahead but honestly there are so many and they are so varied that even after years of playing the genre I am 100% certain that I am not aware of everything and that alone proves my point. I can honestly say that dota's skill cap is entirely unreachable at a personal level, and not only is it unreachable no one yet is even close.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

I just hate to see games that aren't strong competitive titles get positions in the most prestigious tournaments we have to offer in NA as it surely stifles the strong titles from edging in. I can't really imagine MLG picking up HoN after having LoL.

TL;DR LoL has no place as a competitive title, just by the fact it requires so little skill to play. Think competitive Tick Tack Toe when chess or go are available.
non sum qualis eram
JohnQPublic
Profile Joined April 2010
United States123 Posts
Last Edited: 2011-07-10 21:05:52
July 10 2011 21:05 GMT
#237
On July 11 2011 00:08 antelope591 wrote:
Show nested quote +
On July 11 2011 00:02 canikizu wrote:
On July 10 2011 23:42 antelope591 wrote:
On July 10 2011 23:38 Angra wrote:
On July 10 2011 23:37 WinteRR wrote:
I still find it sad that LoL actually gets taken seriously when there's HoN around..


The unfortunate fact is that it doesn't actually matter which game is more competitive when it comes to a game becoming competitive and popular. All that matters is how well it's marketed. :/


If LoL cost 20$ it would have like 5k players max. But Riot's pretty smart with the huge playerbase they've prolly made more off skins alone than s2's made off selling hon.

Yeah S2 needs to give HoN for free. That's the only way to get more people interest in HoN. HoN's player base has been stale for a long time now.


At this point its prolly too late for HoN...its too good a game to be free to play but not good enough to be worth 20$. Maybe cut the price to 5-10$....but with LoL having so much of the player base I don't think it will make a difference. You go on HoN and there's like 10k players compared to like a million for LoL...S2 just got outplayed by Riot on this one. Best thing to do is wait for Dota2.


Sort of a myth that HoN doesn't have very many players. They average 250,000 unique players a day with an average of 40k-50k on at a time. I just logged on 10 seconds ago to check and they were at 42,000.
non sum qualis eram
smallerk
Profile Joined October 2010
897 Posts
July 10 2011 21:08 GMT
#238
Oh well, cant wait for dota 2 so we can finally have a moba game that isnt fucking terrible as an esport.
Never Regret anything because at one time it was exactly what you wanted.
ak1knight
Profile Joined April 2010
United States313 Posts
July 10 2011 21:09 GMT
#239
On July 11 2011 05:59 JohnQPublic wrote:
Show nested quote +
On July 10 2011 05:32 TheYango wrote:
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.
w00t
Ruscour
Profile Blog Joined April 2011
5233 Posts
July 10 2011 21:19 GMT
#240
On July 11 2011 06:09 ak1knight wrote:
Show nested quote +
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
July 10 2011 21:22 GMT
#241
why do all of you whine about how bad LoL is? That's just completely irrelevant! They play smash'em up games at MLG ffs xD LoL gets a ton of viewers, so MLG includes it. End of discussion. There is absolutely no point in arguing about what game would be more uber pro or skilled or whatever. If it doesn't attract nearly as much people, its not an option.
Gold isn't everything in life... you need wood, too!
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
July 10 2011 21:25 GMT
#242
On July 11 2011 06:22 MisterD wrote:
why do all of you whine about how bad LoL is? That's just completely irrelevant! They play smash'em up games at MLG ffs xD LoL gets a ton of viewers, so MLG includes it. End of discussion. There is absolutely no point in arguing about what game would be more uber pro or skilled or whatever. If it doesn't attract nearly as much people, its not an option.


yes the skill requirement or quality of a game is COMPLETELY irrelevant to mlg as it should be. if its logistically easily doable and has a ton(maybe more than sc2) viewers thats all that matters
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-07-10 21:34:46
July 10 2011 21:33 GMT
#243
On July 11 2011 06:25 isleyofthenorth wrote:
Show nested quote +
On July 11 2011 06:22 MisterD wrote:
why do all of you whine about how bad LoL is? That's just completely irrelevant! They play smash'em up games at MLG ffs xD LoL gets a ton of viewers, so MLG includes it. End of discussion. There is absolutely no point in arguing about what game would be more uber pro or skilled or whatever. If it doesn't attract nearly as much people, its not an option.


yes the skill requirement or quality of a game is COMPLETELY irrelevant to mlg as it should be. if its logistically easily doable and has a ton(maybe more than sc2) viewers thats all that matters

MLG's had a very known history of taking newer and more popular games over games that had better gameplay, anybody remember Brawl over Melee (and then Brawl was dropped in 2011)? They have to take profitability into account given the kind of organization MLG is. So people shouldn't really be beating the dead horse of "HoN/DotA takes more skill than LoL" which is a rather pointless and off topic discussion just like "BW takes more skill than SC2".
LiquidDota StaffOnly a true king can play the King.
ak1knight
Profile Joined April 2010
United States313 Posts
July 10 2011 21:36 GMT
#244
On July 11 2011 06:33 rabidch wrote:
Show nested quote +
On July 11 2011 06:25 isleyofthenorth wrote:
On July 11 2011 06:22 MisterD wrote:
why do all of you whine about how bad LoL is? That's just completely irrelevant! They play smash'em up games at MLG ffs xD LoL gets a ton of viewers, so MLG includes it. End of discussion. There is absolutely no point in arguing about what game would be more uber pro or skilled or whatever. If it doesn't attract nearly as much people, its not an option.


yes the skill requirement or quality of a game is COMPLETELY irrelevant to mlg as it should be. if its logistically easily doable and has a ton(maybe more than sc2) viewers thats all that matters

MLG's had a very known history of taking newer and more popular games over games that had better gameplay, anybody remember Brawl over Melee (and then Brawl was dropped in 2011)? They have to take profitability into account given the kind of organization MLG is. So people shouldn't really be beating the dead horse of "HoN/DotA takes more skill than LoL" which is a rather pointless and off topic discussion just like "BW takes more skill than SC2".

Brawl was dropped because Nintendo wouldn't allow them to livestream it.
w00t
TheYango
Profile Joined September 2008
United States47024 Posts
July 10 2011 21:41 GMT
#245
On July 11 2011 05:59 JohnQPublic wrote:
Except, and this is important; from sc2 to bw there isn't too much of a change as where there is less skill needed to play sc2 its skillcap is still so high that no one person will ever play perfectly. From Dota to LoL its such an incredibly simplification of the dota game that skill does not matter as much because there is very little you can do to improve your "position" in the game with raw skill.

I can go over the millions of little things you can do in dota to get ahead but honestly there are so many and they are so varied that even after years of playing the genre I am 100% certain that I am not aware of everything and that alone proves my point. I can honestly say that dota's skill cap is entirely unreachable at a personal level, and not only is it unreachable no one yet is even close.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

I just hate to see games that aren't strong competitive titles get positions in the most prestigious tournaments we have to offer in NA as it surely stifles the strong titles from edging in. I can't really imagine MLG picking up HoN after having LoL.

TL;DR LoL has no place as a competitive title, just by the fact it requires so little skill to play. Think competitive Tick Tack Toe when chess or go are available.

These two segments illustrate where the difference in views arises.

You are using mechanical skill and individual skill as a measure of the skill-cap in a game that is inherent 50%+ about teamplay and coordination. You are citing the achievements of a single player on solo ladder. Chu climbed solo ladder, sure. But from the side of teamplay/coordination, there's a near limitless skill-cap with regard to coordinating 5 people playing together correctly and in tune with one another.

This is precisely analogous to the argument that macro is simplified to the point of triviality in SC2--which is true. Compared to SC1 where macro is a huge mechanical skill (where players even at the top level can demonstrate great skill at "clicking quickly between buildings"), macro in SC2 is easy--"perfect" macro is nothing special anymore. People will argue that you can "put that APM toward other things" and that it "increases the emphasis on strategy", but that's pretty much the exact same argument with de-emphasized mechanics/individual play in LoL--and they're equally full of shit.

On July 11 2011 06:19 Ruscour wrote:
The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.

Same deal here. Should anyone give a shit about solo ladder and 1v1s in a teamplay based game? No more than anyone should care about macro and clicking on buildings in a "strategy" game anyway.
Moderator
rabidch
Profile Joined January 2010
United States20289 Posts
July 10 2011 21:45 GMT
#246
On July 11 2011 06:36 ak1knight wrote:
Show nested quote +
On July 11 2011 06:33 rabidch wrote:
On July 11 2011 06:25 isleyofthenorth wrote:
On July 11 2011 06:22 MisterD wrote:
why do all of you whine about how bad LoL is? That's just completely irrelevant! They play smash'em up games at MLG ffs xD LoL gets a ton of viewers, so MLG includes it. End of discussion. There is absolutely no point in arguing about what game would be more uber pro or skilled or whatever. If it doesn't attract nearly as much people, its not an option.


yes the skill requirement or quality of a game is COMPLETELY irrelevant to mlg as it should be. if its logistically easily doable and has a ton(maybe more than sc2) viewers thats all that matters

MLG's had a very known history of taking newer and more popular games over games that had better gameplay, anybody remember Brawl over Melee (and then Brawl was dropped in 2011)? They have to take profitability into account given the kind of organization MLG is. So people shouldn't really be beating the dead horse of "HoN/DotA takes more skill than LoL" which is a rather pointless and off topic discussion just like "BW takes more skill than SC2".

Brawl was dropped because Nintendo wouldn't allow them to livestream it.

This was only one of the reasons MLG dropped Brawl, and isn't related to why they dropped Melee for Brawl.
LiquidDota StaffOnly a true king can play the King.
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 22:05 GMT
#247
On July 11 2011 06:41 TheYango wrote:
Show nested quote +
On July 11 2011 05:59 JohnQPublic wrote:
Except, and this is important; from sc2 to bw there isn't too much of a change as where there is less skill needed to play sc2 its skillcap is still so high that no one person will ever play perfectly. From Dota to LoL its such an incredibly simplification of the dota game that skill does not matter as much because there is very little you can do to improve your "position" in the game with raw skill.

I can go over the millions of little things you can do in dota to get ahead but honestly there are so many and they are so varied that even after years of playing the genre I am 100% certain that I am not aware of everything and that alone proves my point. I can honestly say that dota's skill cap is entirely unreachable at a personal level, and not only is it unreachable no one yet is even close.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

I just hate to see games that aren't strong competitive titles get positions in the most prestigious tournaments we have to offer in NA as it surely stifles the strong titles from edging in. I can't really imagine MLG picking up HoN after having LoL.

TL;DR LoL has no place as a competitive title, just by the fact it requires so little skill to play. Think competitive Tick Tack Toe when chess or go are available.

These two segments illustrate where the difference in views arises.

You are using mechanical skill and individual skill as a measure of the skill-cap in a game that is inherent 50%+ about teamplay and coordination. You are citing the achievements of a single player on solo ladder. Chu climbed solo ladder, sure. But from the side of teamplay/coordination, there's a near limitless skill-cap with regard to coordinating 5 people playing together correctly and in tune with one another.

This is precisely analogous to the argument that macro is simplified to the point of triviality in SC2--which is true. Compared to SC1 where macro is a huge mechanical skill (where players even at the top level can demonstrate great skill at "clicking quickly between buildings"), macro in SC2 is easy--"perfect" macro is nothing special anymore. People will argue that you can "put that APM toward other things" and that it "increases the emphasis on strategy", but that's pretty much the exact same argument with de-emphasized mechanics/individual play in LoL--and they're equally full of shit.

Show nested quote +
On July 11 2011 06:19 Ruscour wrote:
The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.

Same deal here. Should anyone give a shit about solo ladder and 1v1s in a teamplay based game? No more than anyone should care about macro and clicking on buildings in a "strategy" game anyway.


The only problem with all of this is that Heroes of Newerth and DotA are team based games too, so they have all of that involved as well, the "near-limitless skillcap" isn't that limitless and if anything it's present in HoN and DotA as well with individual skill shining through clearer also. The argument you're making would be more applicable if someone went from SC2 to LoL and go high up on the solo ladder since on is a solo game and the other is a team based game, but that's not applicable between HoN and LoL.

How does the comparison from BW to SC2 hold up in the regard you're using, sure you can say "You can use that extra APM for other things and eventually we'll see that", for SC2, but how is this applicable between LoL and HoN, there literally is only so much the players can do with one character when they're limited so heavily, particularly in the laning phase.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 10 2011 22:06 GMT
#248
On July 11 2011 06:19 Ruscour wrote:
Show nested quote +
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.
We found Dove in a soapless place.
Vinski
Profile Joined November 2010
505 Posts
July 10 2011 22:09 GMT
#249
On July 11 2011 06:25 isleyofthenorth wrote:
Show nested quote +
On July 11 2011 06:22 MisterD wrote:
why do all of you whine about how bad LoL is? That's just completely irrelevant! They play smash'em up games at MLG ffs xD LoL gets a ton of viewers, so MLG includes it. End of discussion. There is absolutely no point in arguing about what game would be more uber pro or skilled or whatever. If it doesn't attract nearly as much people, its not an option.


yes the skill requirement or quality of a game is COMPLETELY irrelevant to mlg as it should be. if its logistically easily doable and has a ton(maybe more than sc2) viewers thats all that matters

well shadowrun was on the circuit and got taken off because it wasn't bringing in the viewers. But since shadowrun was much more competitive doesn't mean Halo doesn't take skill. They didn't stay on Halo 1 because it takes more skill. Games aren't just about individual skill anymore man its about teamwork. And if league of legends brings in the fans and I bet the team who has the best teamwork wins everytime.
"Sound is in a bad marriage, instead of divorcing her and keeping half your shit, he just committed suicide"
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-10 22:14:45
July 10 2011 22:11 GMT
#250
On July 11 2011 07:06 Cel.erity wrote:
Show nested quote +
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered fairly low.
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
July 10 2011 22:13 GMT
#251
Solo que in LoL is completely irrelevant to skill. It is like Counter-Strike. It does not matter how good you are as a player, working as a team is what mostly matters.

And what I see from this thread, it seems like /v/ with regulation. A large sense of elitism for you games.
BlueBird.
Profile Joined August 2008
United States3889 Posts
July 10 2011 22:15 GMT
#252
On July 11 2011 07:06 Cel.erity wrote:
Show nested quote +
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


Eh i'm gonna have to disagree, most of the player base is not even ranked above 1200. Sure it's not particularly high, but a 1700 should be decent at worst at the game. It's like Diamond in SC2, sure it's not impressive at all, and the skill level is "low". But compared to the vast majority, your way up there probably top 1% of players is 1700+, maybe even better than that actually.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2011-07-10 22:17:38
July 10 2011 22:15 GMT
#253
On July 11 2011 07:11 Mordiford wrote:
Show nested quote +
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.
We found Dove in a soapless place.
TheYango
Profile Joined September 2008
United States47024 Posts
July 10 2011 22:18 GMT
#254
On July 11 2011 07:11 Mordiford wrote:
I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.

You're misinterpreting what he's saying. Yes the ladder starts at 1200, just like SC2's ladder starts at bronze and ICCup starts at D. Where the ladder starts has nothing to do with how good people are at a given point on the ladder. People know perfectly well that 1700 isn't that good.

A 1700 getting trashed in HoN is just like a platinum SC2 player getting trashed at D- ICCup. It tells you nothing about the relative skill requirements of the games, only the relative skill/size of the playerbases.
Moderator
Frolossus
Profile Joined February 2010
United States4779 Posts
July 10 2011 22:21 GMT
#255
On July 11 2011 07:11 Mordiford wrote:
Show nested quote +
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered fairly low.

1700 is mid/high at best
high starts at 2k-2.1k
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 10 2011 22:24 GMT
#256
On July 11 2011 07:18 TheYango wrote:
Show nested quote +
On July 11 2011 07:11 Mordiford wrote:
I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.

You're misinterpreting what he's saying. Yes the ladder starts at 1200, just like SC2's ladder starts at bronze and ICCup starts at D. Where the ladder starts has nothing to do with how good people are at a given point on the ladder. People know perfectly well that 1700 isn't that good.

A 1700 getting trashed in HoN is just like a platinum SC2 player getting trashed at D- ICCup. It tells you nothing about the relative skill requirements of the games, only the relative skill/size of the playerbases.


Pretty much this. I'm high diamond in SC2, probably masters if I played more, and I consider myself like...low or low-mid skill. It's a scale based on competitive play, a mid skill team should be able to win or place in CAL-O.
We found Dove in a soapless place.
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-10 22:27:14
July 10 2011 22:26 GMT
#257
On July 11 2011 07:15 Cel.erity wrote:
Show nested quote +
On July 11 2011 07:11 Mordiford wrote:
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.


Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the term.
Spacely
Profile Joined March 2011
United States108 Posts
July 10 2011 22:28 GMT
#258
I love League of Legends, I'm sad I didn't start playing it earlier
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 10 2011 22:31 GMT
#259
On July 11 2011 07:26 Mordiford wrote:
Show nested quote +
On July 11 2011 07:15 Cel.erity wrote:
On July 11 2011 07:11 Mordiford wrote:
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.


Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the terms.


I don't follow HoN so I can't comment, but it's the same in LoL and DotA. There are many top DotA teams where not all 5 players are high skill, they'll have a guy playing support who isn't individually very good but he works incredibly well with the team and knows what to do. Of course all top carries are gosu high skill. LoL is slightly different since you can't win games off the back of one or two mechanically amazing players. A team of 5 mediocre players can do incredibly well if they have good teamwork, so, it's really just a different game. If you want to see someone play LoL at a ridiculously high mechanical level, watch Fnatic.Shushei's stream. That guy plays LoL like it's his bitch.
We found Dove in a soapless place.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 10 2011 22:33 GMT
#260
i see how you SC2 guys feel, but this time, you guys are playing the role as the elitist. What bunch of hypocrites we all are :l
Nada's body is South Korea's greatest weapon.
TheYango
Profile Joined September 2008
United States47024 Posts
July 10 2011 22:35 GMT
#261
On July 11 2011 07:26 Mordiford wrote:
Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the term.

Yes, but that's at least partially attributable to the relative age of the competitive scene, and not to any inherent aspect of the game. Again, you can draw the analogy to SC2. During SC2's infancy, and even arguably now, the skill of the player-base was comparatively low compared to SC1. Before Masters/Grandmasters existed, being Diamond had absolutely no meaning, because there were plenty of pretty terrible players in Diamond. The only acknowledge-ably good players were those that really played at the top.

LoL is certainly not that young anymore, but it's also fairly clear that until recently, Riot never invested any serious effort into building it as a competitive game, whereas Blizzard was at least ostensibly serious about SC2 as an "Esport" from the get-go.
Moderator
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 22:35 GMT
#262
On July 11 2011 07:31 Cel.erity wrote:
Show nested quote +
On July 11 2011 07:26 Mordiford wrote:
On July 11 2011 07:15 Cel.erity wrote:
On July 11 2011 07:11 Mordiford wrote:
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.


Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the terms.


I don't follow HoN so I can't comment, but it's the same in LoL and DotA. There are many top DotA teams where not all 5 players are high skill, they'll have a guy playing support who isn't individually very good but he works incredibly well with the team and knows what to do. Of course all top carries are gosu high skill. LoL is slightly different since you can't win games off the back of one or two mechanically amazing players. A team of 5 mediocre players can do incredibly well if they have good teamwork, so, it's really just a different game. If you want to see someone play LoL at a ridiculously high mechanical level, watch Fnatic.Shushei's stream. That guy plays LoL like it's his bitch.


I see what you're saying but I would say that DotA and HoN have as much of an emphasis on the importance of the team as it does in LoL, with individual skill simply being more visible and prominent, it's also more engaging in direct competition during the laning phase as opposed to the passivity in LoL. So basically, they already have all the team requirements while also placing an importance on individual skill, which in my opinion makes for a better competitive game.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-10 22:48:59
July 10 2011 22:40 GMT
#263
On July 11 2011 07:35 Mordiford wrote:
I see what you're saying but I would say that DotA and HoN have as much of an emphasis on the importance of the team as it does in LoL, with individual skill simply being more visible and prominent, it's also more engaging in direct competition during the laning phase as opposed to the passivity in LoL. So basically, they already have all the team requirements while also placing an importance on individual skill, which in my opinion makes for a better competitive game.

I don't think anyone is arguing that LoL is a better competitive game than HoN/DotA (at least I'm not). The point is that most of the arguments directed against LoL can also be directed at SC2 in relation to SC1 (e.g. removing core mechanical elements for the sake of greater accessibility/emphasis on other elements). If we're making concessions because a game is more accessible and more popular, we should at least try to be fair and consistent. There's a difference of degrees, sure, but when you're trying to argue that Riot removed more mechanical emphasis in designing LoL than Blizzard did making SC2, you start to get super subjective and it's hard to make any headway because the games aren't easy to compare.

Personally, I was very skeptical about the whole shift toward accessibility at the cost of competitive elements until I really sat down to play and watch SC2 with some friends who were way worse. I think it's huge that even at low levels, you can make headway in laying out all aspects of the game to a player who is not all that invested in the game--while in BW when you're starting out, you do have to spend a signficant amount of time telling yourself "the most important way I can improve right now is to macro better". You still have to do that at super low levels in SC2, but getting to the nitty-gritty aspects of timing, unit composition, etc. is much easier, and because it's easier to get the casual player to the level where they can understand that, so is it easier to get the spectator to a place where they can understand it as well.

It's the same deal with LoL/DotA and the basic mechanics of the game. As a competitive player, these elements add depth to the game, but you have to realize that spectators and casual players don't really find them interesting at all. It's really awkward to explain that someone is doing better because they're better at macroing or denying/last-hitting, and while these are important aspects, their importance is not immediately visible to the uninitiated spectator, which likewise makes the action harder to follow because one side may be winning based on some element that you didn't understand/didn't pay attention to.
Moderator
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 10 2011 22:40 GMT
#264
On July 11 2011 07:35 Mordiford wrote:
Show nested quote +
On July 11 2011 07:31 Cel.erity wrote:
On July 11 2011 07:26 Mordiford wrote:
On July 11 2011 07:15 Cel.erity wrote:
On July 11 2011 07:11 Mordiford wrote:
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
[quote]
You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.


Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the terms.


I don't follow HoN so I can't comment, but it's the same in LoL and DotA. There are many top DotA teams where not all 5 players are high skill, they'll have a guy playing support who isn't individually very good but he works incredibly well with the team and knows what to do. Of course all top carries are gosu high skill. LoL is slightly different since you can't win games off the back of one or two mechanically amazing players. A team of 5 mediocre players can do incredibly well if they have good teamwork, so, it's really just a different game. If you want to see someone play LoL at a ridiculously high mechanical level, watch Fnatic.Shushei's stream. That guy plays LoL like it's his bitch.


I see what you're saying but I would say that DotA and HoN have as much of an emphasis on the importance of the team as it does in LoL, with individual skill simply being more visible and prominent, it's also more engaging in direct competition during the laning phase as opposed to the passivity in LoL. So basically, they already have all the team requirements while also placing an importance on individual skill, which in my opinion makes for a better competitive game.


Well ok, I'm a DotA player waiting for DotA 2 so I'm not really arguing with you lol. I was just correcting the guy who said 1700 is comparable to mid-high skill in HoN.
We found Dove in a soapless place.
rabidch
Profile Joined January 2010
United States20289 Posts
July 10 2011 22:43 GMT
#265
On July 11 2011 07:31 Cel.erity wrote:
Show nested quote +
On July 11 2011 07:26 Mordiford wrote:
On July 11 2011 07:15 Cel.erity wrote:
On July 11 2011 07:11 Mordiford wrote:
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
On July 10 2011 05:21 nathangonmad wrote:
Not to sound negative and bring up an old argument. But I really don't see the attraction of LoL. It just seems to me like a Dota with not as much skill req.

You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.


Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the terms.


I don't follow HoN so I can't comment, but it's the same in LoL and DotA. There are many top DotA teams where not all 5 players are high skill, they'll have a guy playing support who isn't individually very good but he works incredibly well with the team and knows what to do. Of course all top carries are gosu high skill. LoL is slightly different since you can't win games off the back of one or two mechanically amazing players. A team of 5 mediocre players can do incredibly well if they have good teamwork, so, it's really just a different game. If you want to see someone play LoL at a ridiculously high mechanical level, watch Fnatic.Shushei's stream. That guy plays LoL like it's his bitch.

This is an extremely wrong and naive statement about the top professional DotA teams, particularly in the Chinese scene. ALL of the players are high skill and take a lot of training to fit themselves into the mesh of playing that role best. It's been a known problem for teams to switch around roles because the players have to get accustomed to playing in that role and they have to get used to playing with each other also. However, switching roles has happened successfully both ways, so it's an incorrect statement to say that all 5 players on the team are not of high skill level.
LiquidDota StaffOnly a true king can play the King.
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 22:46 GMT
#266
On July 11 2011 07:40 TheYango wrote:
Show nested quote +
On July 11 2011 07:35 Mordiford wrote:
I see what you're saying but I would say that DotA and HoN have as much of an emphasis on the importance of the team as it does in LoL, with individual skill simply being more visible and prominent, it's also more engaging in direct competition during the laning phase as opposed to the passivity in LoL. So basically, they already have all the team requirements while also placing an importance on individual skill, which in my opinion makes for a better competitive game.

I don't think anyone is arguing that LoL is a better competitive game than HoN/DotA (at least I'm not). The point is that most of the arguments directed against LoL can also be directed at SC2 in relation to SC1 (e.g. removing core mechanical elements for the sake of greater accessibility/emphasis on other elements). If we're making concessions because a game is more accessible and more popular, we should at least try to be fair and consistent. There's a difference of degrees, sure, but when you're trying to argue that Riot removed more mechanical emphasis in designing LoL than Blizzard did making SC2, you start to get super subjective and it's hard to make any headway because the games aren't easy to compare.


I think those distinctions are important though, the additions made in SC2 took away from stuff that was largely unnecessary extra work.

It's like if I asked a basketball player to tap his head every time he dribbled the ball, that would be kinda dumb even though it may increase the overall amount of stuff a player has to do making the game harder, however, if I removed dribbling from the game, that would substantially lower the skill involved and more importantly removes a situation of direct competition between players, a situation where an opportunity for competitive conflict is created.

I feel like drawing the comparison between DotA and LoL isn't really the same thing as BW and SC2, sure there are some comparisons that can be drawn, but the degree to which they occur does matter.


On July 11 2011 07:40 Cel.erity wrote:
Show nested quote +
On July 11 2011 07:35 Mordiford wrote:
On July 11 2011 07:31 Cel.erity wrote:
On July 11 2011 07:26 Mordiford wrote:
On July 11 2011 07:15 Cel.erity wrote:
On July 11 2011 07:11 Mordiford wrote:
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
[quote]
There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.


Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the terms.


I don't follow HoN so I can't comment, but it's the same in LoL and DotA. There are many top DotA teams where not all 5 players are high skill, they'll have a guy playing support who isn't individually very good but he works incredibly well with the team and knows what to do. Of course all top carries are gosu high skill. LoL is slightly different since you can't win games off the back of one or two mechanically amazing players. A team of 5 mediocre players can do incredibly well if they have good teamwork, so, it's really just a different game. If you want to see someone play LoL at a ridiculously high mechanical level, watch Fnatic.Shushei's stream. That guy plays LoL like it's his bitch.


I see what you're saying but I would say that DotA and HoN have as much of an emphasis on the importance of the team as it does in LoL, with individual skill simply being more visible and prominent, it's also more engaging in direct competition during the laning phase as opposed to the passivity in LoL. So basically, they already have all the team requirements while also placing an importance on individual skill, which in my opinion makes for a better competitive game.


Well ok, I'm a DotA player waiting for DotA 2 so I'm not really arguing with you lol. I was just correcting the guy who said 1700 is comparable to mid-high skill in HoN.


I'm waiting for Dota 2 as well.
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
July 10 2011 22:46 GMT
#267
LoL is a far more visually appealing game for the masses. Not seen DotA like... ever, however I've tried HoN a few times, and I hate the bigger map, I hate the stupid size of the jungle, I hate how dark the game is. Gameplay wise I didn't enjoy it either.

Sure the skillset is different, but different doesn't equal one being worse. There are, perhaps, less ways of showing how OMG GREAT you are in LoL, but whereas HoN is a LOT more about your carry, LoL the entire team is more prominent. Overall though, the reason it's better for esports is that it will draw more viewers BECAUSE it's easier to look at, a bit easier to understand, and since it's free to play people will be much more likely to try it out themselves and thus be able to identify with what's going on on the screen.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 10 2011 22:46 GMT
#268
On July 11 2011 07:43 rabidch wrote:
Show nested quote +
On July 11 2011 07:31 Cel.erity wrote:
On July 11 2011 07:26 Mordiford wrote:
On July 11 2011 07:15 Cel.erity wrote:
On July 11 2011 07:11 Mordiford wrote:
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
On July 10 2011 05:32 TheYango wrote:
[quote]
You could oversimplify SC2 the same way--that it's "BW with not as much of a skill req."

But SC2 and LoL are much better to sell esports on because they're more accessible, and draw much better viewership/sponsorship.

There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.


Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the terms.


I don't follow HoN so I can't comment, but it's the same in LoL and DotA. There are many top DotA teams where not all 5 players are high skill, they'll have a guy playing support who isn't individually very good but he works incredibly well with the team and knows what to do. Of course all top carries are gosu high skill. LoL is slightly different since you can't win games off the back of one or two mechanically amazing players. A team of 5 mediocre players can do incredibly well if they have good teamwork, so, it's really just a different game. If you want to see someone play LoL at a ridiculously high mechanical level, watch Fnatic.Shushei's stream. That guy plays LoL like it's his bitch.

This is an extremely wrong and naive statement about the top professional DotA teams, particularly in the Chinese scene. ALL of the players are high skill and take a lot of training to fit themselves into the mesh of playing that role best. It's been a known problem for teams to switch around roles because the players have to get accustomed to playing in that role and they have to get used to playing with each other also. However, switching roles has happened successfully both ways, so it's an incorrect statement to say that all 5 players on the team are not of high skill level.


Depends what you consider top I guess. I don't think I used the word professional in my statement. Sure, if you're talking about the top 10 teams in the world, you're right. If you extend that to the top 20-30, not so much.
We found Dove in a soapless place.
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-10 22:53:44
July 10 2011 22:51 GMT
#269
On July 11 2011 07:46 IMABUNNEH wrote:
LoL is a far more visually appealing game for the masses. Not seen DotA like... ever, however I've tried HoN a few times, and I hate the bigger map, I hate the stupid size of the jungle, I hate how dark the game is. Gameplay wise I didn't enjoy it either.

Sure the skillset is different, but different doesn't equal one being worse. There are, perhaps, less ways of showing how OMG GREAT you are in LoL, but whereas HoN is a LOT more about your carry, LoL the entire team is more prominent. Overall though, the reason it's better for esports is that it will draw more viewers BECAUSE it's easier to look at, a bit easier to understand, and since it's free to play people will be much more likely to try it out themselves and thus be able to identify with what's going on on the screen.


I heavily disagree, the team aspect is just as defined in HoN or DotA, it's even more deep with niche roles that are situational and change slightly as the game goes on which makes it more interesting. I think both games are pretty easy to look at, but HoN is more fun to watch, LoL was always a snorefest to me as a spectator.

Regardless, they have a large player-base so this should go well for MLG in terms of viewership, but it largely falls in the same vein as Black Ops for me, huge player-base, but not a great competitive game and not that fun to watch.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
July 10 2011 22:51 GMT
#270
So where is this MLG anyways. Where is Raleigh?
Survival is winning, everything else is bullshit.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
July 10 2011 22:55 GMT
#271
On July 11 2011 02:30 VeryAverage wrote:
Just fix the scaling first. It's so terrible when characters die INSTANTLY. Team fights can be over in a matter of seconds because of AoE spamming and the terrible ability scaling. They should just scrap the AP system and get with the program. There was a reason you couldn't make spells do twice as much damage by getting items in DotA. Because it breaks the game.


This is bullshit, i've watched HoN games and people die in a few hits.
In LoL anyone building tank/tanky will be extremely hard to kill, of course if you build glass cannon then you will die very fast if another glass cannon nukes you. But all good players understands the importance of survivability and adapts their build accordingly.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-10 23:22:45
July 10 2011 22:59 GMT
#272
On July 11 2011 07:46 Mordiford wrote:
I think those distinctions are important though, the additions made in SC2 took away from stuff that was largely unnecessary extra work.

It's like if I asked a basketball player to tap his head every time he dribbled the ball, that would be kinda dumb even though it may increase the overall amount of stuff a player has to do making the game harder, however, if I removed dribbling from the game, that would substantially lower the skill involved and more importantly removes a situation of direct competition between players, a situation where an opportunity for competitive conflict is created.

I feel like drawing the comparison between DotA and LoL isn't really the same thing as BW and SC2, sure there are some comparisons that can be drawn, but the degree to which they occur does matter.

You're proving my point. It's hard to make headway in this argument because what's "largely unnecessary work" is hugely subjective. Anyone seriously invested in SC1 will tell you that the mechanical demand of macro (and the corresponding tradeoffs it created between diverting your attention to either managing your production/economy and managing your army) was a hugely important aspect to the depth of SC1 as a game, and not "largely unnecessary work." The point being that depending how invested you are in the game, the importance you place on certain aspects is very subjective and will vary widely. To not be sympathetic to the importance of those gameplay elements from competitive gaming backgrounds not your own is hypocrisy.

Ironically, I used the exact analogy of "removing dribbling from the basketball" as an analogy for the simplification of macro in SC2 around this time last year.
Moderator
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-07-10 23:01:15
July 10 2011 22:59 GMT
#273
On July 11 2011 07:46 Cel.erity wrote:
Show nested quote +
On July 11 2011 07:43 rabidch wrote:
On July 11 2011 07:31 Cel.erity wrote:
On July 11 2011 07:26 Mordiford wrote:
On July 11 2011 07:15 Cel.erity wrote:
On July 11 2011 07:11 Mordiford wrote:
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
On July 11 2011 05:59 JohnQPublic wrote:
[quote]
There is a player from the Dota/HoN scene known as Chu. He is widely considered the best HoN player even though he isn't even active half the time. For money or other reasons he decided to switch over to LoL for a while and within like a month and a half he was ranked #1 in LoL and held it for a few weeks. I think this basically illustrates my point perfectly, Chu who is great at HON and less so at Dota moves on to LoL for a very limited amount of time and already out skills 99.999% of LoL players. The reverse transition would never happen (and a few people have tried but none of the top LoL players that I'm aware).

Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.


Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the terms.


I don't follow HoN so I can't comment, but it's the same in LoL and DotA. There are many top DotA teams where not all 5 players are high skill, they'll have a guy playing support who isn't individually very good but he works incredibly well with the team and knows what to do. Of course all top carries are gosu high skill. LoL is slightly different since you can't win games off the back of one or two mechanically amazing players. A team of 5 mediocre players can do incredibly well if they have good teamwork, so, it's really just a different game. If you want to see someone play LoL at a ridiculously high mechanical level, watch Fnatic.Shushei's stream. That guy plays LoL like it's his bitch.

This is an extremely wrong and naive statement about the top professional DotA teams, particularly in the Chinese scene. ALL of the players are high skill and take a lot of training to fit themselves into the mesh of playing that role best. It's been a known problem for teams to switch around roles because the players have to get accustomed to playing in that role and they have to get used to playing with each other also. However, switching roles has happened successfully both ways, so it's an incorrect statement to say that all 5 players on the team are not of high skill level.


Depends what you consider top I guess. I don't think I used the word professional in my statement. Sure, if you're talking about the top 10 teams in the world, you're right. If you extend that to the top 20-30, not so much.

While you did not mention whether teams were professional or not, I think it's more pertinent to talk about the professional scene of the games since it relates to the actual "esports-ness" of the games. Extending it to the top 20-30 isn't a good idea since there's 5 players for each team, making it a somewhat top 100-150 for a SC ladder, and keeping track of skill levels and mastery of the game doesn't really work for that size.

Either way often these lower tiered players are often high skill, I've played with many players who played support centered heroes on their team that were pretty good carries as well (and vice versa), it just depends on how well they know how to play that role. Mechanically even good support players have to have a good foundation, the term "ward bitches" only apply to people who don't understand and play their role that well.


On July 11 2011 07:51 57 Corvette wrote:
So where is this MLG anyways. Where is Raleigh?


North Carolina, USA.
LiquidDota StaffOnly a true king can play the King.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
July 10 2011 23:10 GMT
#274
e-sports fightiiiiiiing!
/commercial
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 10 2011 23:11 GMT
#275
On July 11 2011 07:59 rabidch wrote:
Show nested quote +
On July 11 2011 07:46 Cel.erity wrote:
On July 11 2011 07:43 rabidch wrote:
On July 11 2011 07:31 Cel.erity wrote:
On July 11 2011 07:26 Mordiford wrote:
On July 11 2011 07:15 Cel.erity wrote:
On July 11 2011 07:11 Mordiford wrote:
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
On July 11 2011 06:09 ak1knight wrote:
[quote]
Great HoN player becomes great LoL player? You don't say!

That's like saying SC2 isn't competitive because BW pros like Boxer and July can come over to SC2 and do well.

The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.


Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the terms.


I don't follow HoN so I can't comment, but it's the same in LoL and DotA. There are many top DotA teams where not all 5 players are high skill, they'll have a guy playing support who isn't individually very good but he works incredibly well with the team and knows what to do. Of course all top carries are gosu high skill. LoL is slightly different since you can't win games off the back of one or two mechanically amazing players. A team of 5 mediocre players can do incredibly well if they have good teamwork, so, it's really just a different game. If you want to see someone play LoL at a ridiculously high mechanical level, watch Fnatic.Shushei's stream. That guy plays LoL like it's his bitch.

This is an extremely wrong and naive statement about the top professional DotA teams, particularly in the Chinese scene. ALL of the players are high skill and take a lot of training to fit themselves into the mesh of playing that role best. It's been a known problem for teams to switch around roles because the players have to get accustomed to playing in that role and they have to get used to playing with each other also. However, switching roles has happened successfully both ways, so it's an incorrect statement to say that all 5 players on the team are not of high skill level.


Depends what you consider top I guess. I don't think I used the word professional in my statement. Sure, if you're talking about the top 10 teams in the world, you're right. If you extend that to the top 20-30, not so much.

While you did not mention whether teams were professional or not, I think it's more pertinent to talk about the professional scene of the games since it relates to the actual "esports-ness" of the games. Extending it to the top 20-30 isn't a good idea since there's 5 players for each team, making it a somewhat top 100-150 for a SC ladder, and keeping track of skill levels and mastery of the game doesn't really work for that size.


Yeah, I guess the reason I made that statement is because Mordiford was trying to undermine the skill cap in LoL by saying the top LoL teams are meh, while the top HoN/DotA teams are full of gosus. You can't compare the top LoL teams to the top DotA teams (of old), because LoL has infinitely fewer competitive teams, and a much smaller scene. There are less good teams because there are less teams, not because the players are less skilled. That's why I said there were only a few teams at DH that were actually quite skilled, and the same was true in DotA, but on a larger scale.
We found Dove in a soapless place.
cALiFoRNiA KuSh
Profile Joined July 2011
4 Posts
July 10 2011 23:16 GMT
#276
LoL is so bad, the game being picked up = esports going backwards.

R.I.P esports!

User was banned for this post.
Smoke Weed Errday
rabidch
Profile Joined January 2010
United States20289 Posts
July 10 2011 23:29 GMT
#277
On July 11 2011 08:11 Cel.erity wrote:
Show nested quote +
On July 11 2011 07:59 rabidch wrote:
On July 11 2011 07:46 Cel.erity wrote:
On July 11 2011 07:43 rabidch wrote:
On July 11 2011 07:31 Cel.erity wrote:
On July 11 2011 07:26 Mordiford wrote:
On July 11 2011 07:15 Cel.erity wrote:
On July 11 2011 07:11 Mordiford wrote:
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
[quote]
The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.


Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the terms.


I don't follow HoN so I can't comment, but it's the same in LoL and DotA. There are many top DotA teams where not all 5 players are high skill, they'll have a guy playing support who isn't individually very good but he works incredibly well with the team and knows what to do. Of course all top carries are gosu high skill. LoL is slightly different since you can't win games off the back of one or two mechanically amazing players. A team of 5 mediocre players can do incredibly well if they have good teamwork, so, it's really just a different game. If you want to see someone play LoL at a ridiculously high mechanical level, watch Fnatic.Shushei's stream. That guy plays LoL like it's his bitch.

This is an extremely wrong and naive statement about the top professional DotA teams, particularly in the Chinese scene. ALL of the players are high skill and take a lot of training to fit themselves into the mesh of playing that role best. It's been a known problem for teams to switch around roles because the players have to get accustomed to playing in that role and they have to get used to playing with each other also. However, switching roles has happened successfully both ways, so it's an incorrect statement to say that all 5 players on the team are not of high skill level.


Depends what you consider top I guess. I don't think I used the word professional in my statement. Sure, if you're talking about the top 10 teams in the world, you're right. If you extend that to the top 20-30, not so much.

While you did not mention whether teams were professional or not, I think it's more pertinent to talk about the professional scene of the games since it relates to the actual "esports-ness" of the games. Extending it to the top 20-30 isn't a good idea since there's 5 players for each team, making it a somewhat top 100-150 for a SC ladder, and keeping track of skill levels and mastery of the game doesn't really work for that size.


Yeah, I guess the reason I made that statement is because Mordiford was trying to undermine the skill cap in LoL by saying the top LoL teams are meh, while the top HoN/DotA teams are full of gosus. You can't compare the top LoL teams to the top DotA teams (of old), because LoL has infinitely fewer competitive teams, and a much smaller scene. There are less good teams because there are less teams, not because the players are less skilled. That's why I said there were only a few teams at DH that were actually quite skilled, and the same was true in DotA, but on a larger scale.

LoL's too young and not optimal as a competitive game as its missing features and very good balance, but there's a huge playerbase MLG probably wants to get attention from--this discussion is like beating a dead horse.
LiquidDota StaffOnly a true king can play the King.
Mordiford
Profile Joined April 2011
4448 Posts
July 10 2011 23:31 GMT
#278
On July 11 2011 08:11 Cel.erity wrote:
Show nested quote +
On July 11 2011 07:59 rabidch wrote:
On July 11 2011 07:46 Cel.erity wrote:
On July 11 2011 07:43 rabidch wrote:
On July 11 2011 07:31 Cel.erity wrote:
On July 11 2011 07:26 Mordiford wrote:
On July 11 2011 07:15 Cel.erity wrote:
On July 11 2011 07:11 Mordiford wrote:
On July 11 2011 07:06 Cel.erity wrote:
On July 11 2011 06:19 Ruscour wrote:
[quote]
The main point is that the reverse transition is impossible. I have a friend who is 1700 ELO in LoL that gets destroyed in HoN, I played 1v1 mid to practice in both HoN and LoL and I win every time as a mid-high level HoN player. It's a different skillset, I don't know how to explain it, but the lack of deny really lowers the bar in LoL. It is similar to BW -> SC2, however SC2 at least has skill involved at a high level, whereas with the proper guidance any random could play seriously for a month and have the appropriate skill to play on a pro team.


While I don't think you're entirely wrong, I also want to point out that 1700 is probably mid or low-mid for LoL, to put it in DotA terms. 1500 is low, low low. So yeah, a friend who's not as good as you in his respective game switches games and gets owned, not a great example.


I'm not sure what you're saying, but I think you're mistaken. League of Legends' Elo starts at 1200 so 1700 is quite high, even now, while HoN starts at 1500 so that's considered quite fairly low.


1700 is not high, just because it's higher than where you start. The skill curve of every game is such that there are a whole lot of low-skill players, and not very many high-skill ones. DotA uses its own system where it labels players between low-high skill, with 90% of the playerbase being low or mid-low skill. He's using DotA terms, so I'm correcting him. Players don't start playing well until around 1800-1900, which is why I consider that the cutoff for mid or mid-high, where you can start considering being a competitive player.

Again, in DotA terms, there are very few players who can be considered "high" skill, and if you are high skill then most people will know who you are. High skill in LoL would be limited to only the very top teams, and probably many of the players who traveled to DH would not even be considered high skill for LoL. If you didn't play DotA, your definition of high skill is different.


Oh alright, I think I see what you're saying now, but even so, doesn't that suggest that most of the skill in DotA or HoN is distributed with defined tiers while as you suggest for LoL, only the absolute tip-top players are even worth mention as being good, with even the tournament level players not qualifying for the terms.


I don't follow HoN so I can't comment, but it's the same in LoL and DotA. There are many top DotA teams where not all 5 players are high skill, they'll have a guy playing support who isn't individually very good but he works incredibly well with the team and knows what to do. Of course all top carries are gosu high skill. LoL is slightly different since you can't win games off the back of one or two mechanically amazing players. A team of 5 mediocre players can do incredibly well if they have good teamwork, so, it's really just a different game. If you want to see someone play LoL at a ridiculously high mechanical level, watch Fnatic.Shushei's stream. That guy plays LoL like it's his bitch.

This is an extremely wrong and naive statement about the top professional DotA teams, particularly in the Chinese scene. ALL of the players are high skill and take a lot of training to fit themselves into the mesh of playing that role best. It's been a known problem for teams to switch around roles because the players have to get accustomed to playing in that role and they have to get used to playing with each other also. However, switching roles has happened successfully both ways, so it's an incorrect statement to say that all 5 players on the team are not of high skill level.


Depends what you consider top I guess. I don't think I used the word professional in my statement. Sure, if you're talking about the top 10 teams in the world, you're right. If you extend that to the top 20-30, not so much.

While you did not mention whether teams were professional or not, I think it's more pertinent to talk about the professional scene of the games since it relates to the actual "esports-ness" of the games. Extending it to the top 20-30 isn't a good idea since there's 5 players for each team, making it a somewhat top 100-150 for a SC ladder, and keeping track of skill levels and mastery of the game doesn't really work for that size.


Yeah, I guess the reason I made that statement is because Mordiford was trying to undermine the skill cap in LoL by saying the top LoL teams are meh, while the top HoN/DotA teams are full of gosus. You can't compare the top LoL teams to the top DotA teams (of old), because LoL has infinitely fewer competitive teams, and a much smaller scene. There are less good teams because there are less teams, not because the players are less skilled. That's why I said there were only a few teams at DH that were actually quite skilled, and the same was true in DotA, but on a larger scale.


I actually never said anything even close to that...

I just said that HoN and DotA are more competitive but I understand why MLG would choose LoL.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
July 10 2011 23:45 GMT
#279
On July 11 2011 08:16 cALiFoRNiA KuSh wrote:
LoL is so bad, the game being picked up = esports going backwards.

R.I.P esports!

You do realize that this is the same organization that hosts Call of Duty, Halo, and previously Gears of War tournaments? What do you have to say about that?
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2011-07-10 23:53:21
July 10 2011 23:52 GMT
#280
On July 11 2011 07:59 TheYango wrote:
Show nested quote +
On July 11 2011 07:46 Mordiford wrote:
I think those distinctions are important though, the additions made in SC2 took away from stuff that was largely unnecessary extra work.

It's like if I asked a basketball player to tap his head every time he dribbled the ball, that would be kinda dumb even though it may increase the overall amount of stuff a player has to do making the game harder, however, if I removed dribbling from the game, that would substantially lower the skill involved and more importantly removes a situation of direct competition between players, a situation where an opportunity for competitive conflict is created.

I feel like drawing the comparison between DotA and LoL isn't really the same thing as BW and SC2, sure there are some comparisons that can be drawn, but the degree to which they occur does matter.

You're proving my point. It's hard to make headway in this argument because what's "largely unnecessary work" is hugely subjective. Anyone seriously invested in SC1 will tell you that the mechanical demand of macro (and the corresponding tradeoffs it created between diverting your attention to either managing your production/economy and managing your army) was a hugely important aspect to the depth of SC1 as a game, and not "largely unnecessary work." The point being that depending how invested you are in the game, the importance you place on certain aspects is very subjective and will vary widely. To not be sympathetic to the importance of those gameplay elements from competitive gaming backgrounds not your own is hypocrisy.

Ironically, I used the exact analogy of "removing dribbling from the basketball" as an analogy for the simplification of macro in SC2 around this time last year.


Yeah. I wouldn't call removing the heavy macro from SC2 a good call by Blizzard. It's honestly just as ridiculous of a change as removing creep deny from LoL imo. Obviously people disagree and that's fine, it doesn't mean SC2 takes no skill or isn't interesting to watch, but it isn't just some minor change that isn't comparable to the DotA -> LoL change. I don't want this to be a BW vs. SC2 argument though, but I think the fact that so many SC2 fans complain about LoL as being a casual, no-skill, version of DotA is ironic to say the least.

I'd be fine if DotA2 replaced LoL as I hope it's good. Right now I play LoL because it's fun and because I can't stand the UI, graphics, and community of HoN. Would gladly move to DotA2 if it's as good as DotA was.
Xinder
Profile Blog Joined January 2011
United States2269 Posts
Last Edited: 2011-07-11 00:01:52
July 11 2011 00:01 GMT
#281
On July 11 2011 08:16 cALiFoRNiA KuSh wrote:
LoL is so bad, the game being picked up = esports going backwards.

R.I.P esports!


Hi! Welcome to teamliquid.net Seeing as that was your 4th post EVER i feel i should give you a polite introduction into how the admins work on this site. Don't troll. You won't last long here if you do. If you feel that MLG adding LoL to their roster is a bad move feel free to state your reasons why so that others can discuss it with you. Don't make posts like these one liners expecting to get anything other than a ban or warning from a mod. Have a great day!
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-11 00:08:26
July 11 2011 00:08 GMT
#282
On July 11 2011 09:01 Xinder wrote:
Show nested quote +
On July 11 2011 08:16 cALiFoRNiA KuSh wrote:
LoL is so bad, the game being picked up = esports going backwards.

R.I.P esports!


Hi! Welcome to teamliquid.net Seeing as that was your 4th post EVER i feel i should give you a polite introduction into how the admins work on this site. Don't troll. You won't last long here if you do. If you feel that MLG adding LoL to their roster is a bad move feel free to state your reasons why so that others can discuss it with you. Don't make posts like these one liners expecting to get anything other than a ban or warning from a mod. Have a great day!


Oh well...

You tried, but some can't be saved.
Drium
Profile Blog Joined December 2008
United States888 Posts
Last Edited: 2011-07-11 00:10:09
July 11 2011 00:09 GMT
#283
Great move for MLG and for ESPORTS. LOL will bring a lot of viewers and hype.


+ Show Spoiler +
lol/dota/hon are all boring to watch quit arguing
KwanROLLLLLLLED
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
July 11 2011 00:11 GMT
#284
y can't people just get along.

some kids want to see sc2. they get sc2. some kids want lol. they get lol. some kids want to see reality shows. they get reality shows. demand drives what is shown.

and we like esports, so every kind of esports helps.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Xinder
Profile Blog Joined January 2011
United States2269 Posts
July 11 2011 00:23 GMT
#285
On July 11 2011 09:08 Mordiford wrote:
Show nested quote +
On July 11 2011 09:01 Xinder wrote:
On July 11 2011 08:16 cALiFoRNiA KuSh wrote:
LoL is so bad, the game being picked up = esports going backwards.

R.I.P esports!


Hi! Welcome to teamliquid.net Seeing as that was your 4th post EVER i feel i should give you a polite introduction into how the admins work on this site. Don't troll. You won't last long here if you do. If you feel that MLG adding LoL to their roster is a bad move feel free to state your reasons why so that others can discuss it with you. Don't make posts like these one liners expecting to get anything other than a ban or warning from a mod. Have a great day!


Oh well...

You tried, but some can't be saved.


I WAS SO CLOSE!!! I JUST WANTED TO SAVE A LIFE!!!!! NOOOO!!!! Oh well. YAY LoL for coming to MLG. Hoping in a year DotA 2 can get this kinda action. LoL/DotA style games are the only ones i'm good at and could have a chance to go pro in.... or somewhat pro...
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Xevious
Profile Joined February 2011
United States2086 Posts
July 11 2011 05:38 GMT
#286
Awesome, hope Riot does what they did with Dreamhack to get the stream over 200k viewers LOL
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 11 2011 05:48 GMT
#287
On July 11 2011 09:09 Drium wrote:
Great move for MLG and for ESPORTS. LOL will bring a lot of viewers and hype.


+ Show Spoiler +
lol/dota/hon are all boring to watch quit arguing


surprisingly true lol

they are all boring to watch unless you know what's going on.
OscarN
Profile Blog Joined July 2011
Cape Verde292 Posts
July 11 2011 06:17 GMT
#288
Its only boring if you dont get what u r watching, i love watching LoL u learn alot.. and to see early game play is best. it might be boring when waiting for battles, but in the end its the best
dbddbddb
Profile Joined April 2010
Singapore969 Posts
July 11 2011 06:39 GMT
#289
Those bashing LoL.. do you really think SC2 is interesting to watch? (from a non starcraft player pov.. think about it)
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
July 11 2011 06:44 GMT
#290
Stop bashing LoL guys. Even if you think it's boring... who gives a fuck about what you think when millions of other people enjoy watching it? LoL was huge in DreamHack and has proven itself to be able to handle a large competitive scene. Nobody cares if LoL is shit it's going to grab viewers and promote esports with its huge ass player base. Riot is great at advertising their own crap and MLG is going to get tons of traffic by adding LoL to their roster
antelope591
Profile Joined October 2007
Canada820 Posts
July 11 2011 07:32 GMT
#291
On July 11 2011 08:52 overt wrote:
Show nested quote +
On July 11 2011 07:59 TheYango wrote:
On July 11 2011 07:46 Mordiford wrote:
I think those distinctions are important though, the additions made in SC2 took away from stuff that was largely unnecessary extra work.

It's like if I asked a basketball player to tap his head every time he dribbled the ball, that would be kinda dumb even though it may increase the overall amount of stuff a player has to do making the game harder, however, if I removed dribbling from the game, that would substantially lower the skill involved and more importantly removes a situation of direct competition between players, a situation where an opportunity for competitive conflict is created.

I feel like drawing the comparison between DotA and LoL isn't really the same thing as BW and SC2, sure there are some comparisons that can be drawn, but the degree to which they occur does matter.

You're proving my point. It's hard to make headway in this argument because what's "largely unnecessary work" is hugely subjective. Anyone seriously invested in SC1 will tell you that the mechanical demand of macro (and the corresponding tradeoffs it created between diverting your attention to either managing your production/economy and managing your army) was a hugely important aspect to the depth of SC1 as a game, and not "largely unnecessary work." The point being that depending how invested you are in the game, the importance you place on certain aspects is very subjective and will vary widely. To not be sympathetic to the importance of those gameplay elements from competitive gaming backgrounds not your own is hypocrisy.

Ironically, I used the exact analogy of "removing dribbling from the basketball" as an analogy for the simplification of macro in SC2 around this time last year.


Yeah. I wouldn't call removing the heavy macro from SC2 a good call by Blizzard. It's honestly just as ridiculous of a change as removing creep deny from LoL imo. Obviously people disagree and that's fine, it doesn't mean SC2 takes no skill or isn't interesting to watch, but it isn't just some minor change that isn't comparable to the DotA -> LoL change. I don't want this to be a BW vs. SC2 argument though, but I think the fact that so many SC2 fans complain about LoL as being a casual, no-skill, version of DotA is ironic to say the least.

I'd be fine if DotA2 replaced LoL as I hope it's good. Right now I play LoL because it's fun and because I can't stand the UI, graphics, and community of HoN. Would gladly move to DotA2 if it's as good as DotA was.


One positive for LoL like u mentioned is quite a friendly community as far as Ive seen in game. 90% of dota games had serious bm and hon is even worse. Its like every bm kid from dota decided to buy HoN. I dont remember actually playing a pub in that game where someone didnt talk shit or bm.
Redox
Profile Joined October 2010
Germany24794 Posts
July 11 2011 07:45 GMT
#292
On July 11 2011 15:39 dbddbddb wrote:
Those bashing LoL.. do you really think SC2 is interesting to watch? (from a non starcraft player pov.. think about it)

Yes, I do.
Actually I dont play starcraft at all. I do play LoL though.
Yet I love to watch sc2, and find watching LoL much more boring. It just seems to be quite repetitive and has less actions that make me go "wow!".

Imo LoL is not interesting to watch for people that dont play it. I think all people that watch it play the game themselves. For sc2 this seems to be somewhat different.

Problem for sc2 is that in the long term less people will play it compared to LoL, because it is more frustrating and more difficult to play.
Off-season = best season
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 11 2011 07:48 GMT
#293
Awesome to hear, LoL IMO needs more exposure. They got a lot of viewers at dreamhack and stuff which is great, but it's really not mentioned all that much otherwise. It's a fun game (though it needs vast improvements, at least in europe. The server situation is horrible, it takes between 20 minutes to over an hour to login since the login queue is always full.)
edc
Profile Blog Joined May 2011
United States666 Posts
July 11 2011 07:53 GMT
#294
This looks interesting, I'll definitely watch some of it.

I used to play LoL so much, but now I am proud to say that I am over it :D.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
Proxity
Profile Joined March 2011
United States126 Posts
July 11 2011 08:02 GMT
#295
On July 11 2011 15:39 dbddbddb wrote:
Those bashing LoL.. do you really think SC2 is interesting to watch? (from a non starcraft player pov.. think about it)



I watch every Starcraft event i can find, only have played 5 starcraft games in my life
"Imagination is more important than knowledge."
BeefyKnight
Profile Joined November 2010
United States127 Posts
July 11 2011 08:11 GMT
#296
I won't be watching it, but gogo MLG!
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2011-07-11 08:30:43
July 11 2011 08:30 GMT
#297
On July 11 2011 16:32 antelope591 wrote:
Show nested quote +
On July 11 2011 08:52 overt wrote:
On July 11 2011 07:59 TheYango wrote:
On July 11 2011 07:46 Mordiford wrote:
I think those distinctions are important though, the additions made in SC2 took away from stuff that was largely unnecessary extra work.

It's like if I asked a basketball player to tap his head every time he dribbled the ball, that would be kinda dumb even though it may increase the overall amount of stuff a player has to do making the game harder, however, if I removed dribbling from the game, that would substantially lower the skill involved and more importantly removes a situation of direct competition between players, a situation where an opportunity for competitive conflict is created.

I feel like drawing the comparison between DotA and LoL isn't really the same thing as BW and SC2, sure there are some comparisons that can be drawn, but the degree to which they occur does matter.

You're proving my point. It's hard to make headway in this argument because what's "largely unnecessary work" is hugely subjective. Anyone seriously invested in SC1 will tell you that the mechanical demand of macro (and the corresponding tradeoffs it created between diverting your attention to either managing your production/economy and managing your army) was a hugely important aspect to the depth of SC1 as a game, and not "largely unnecessary work." The point being that depending how invested you are in the game, the importance you place on certain aspects is very subjective and will vary widely. To not be sympathetic to the importance of those gameplay elements from competitive gaming backgrounds not your own is hypocrisy.

Ironically, I used the exact analogy of "removing dribbling from the basketball" as an analogy for the simplification of macro in SC2 around this time last year.


Yeah. I wouldn't call removing the heavy macro from SC2 a good call by Blizzard. It's honestly just as ridiculous of a change as removing creep deny from LoL imo. Obviously people disagree and that's fine, it doesn't mean SC2 takes no skill or isn't interesting to watch, but it isn't just some minor change that isn't comparable to the DotA -> LoL change. I don't want this to be a BW vs. SC2 argument though, but I think the fact that so many SC2 fans complain about LoL as being a casual, no-skill, version of DotA is ironic to say the least.

I'd be fine if DotA2 replaced LoL as I hope it's good. Right now I play LoL because it's fun and because I can't stand the UI, graphics, and community of HoN. Would gladly move to DotA2 if it's as good as DotA was.


One positive for LoL like u mentioned is quite a friendly community as far as Ive seen in game. 90% of dota games had serious bm and hon is even worse. Its like every bm kid from dota decided to buy HoN. I dont remember actually playing a pub in that game where someone didnt talk shit or bm.


Yeah, there are still plenty of trolls and douchebags who play LoL. But compared to HoN? Even if the graphics and the way the game presents itself didn't make it so confusing I couldn't get into that game because the HoN matches I've played consisted of one or more of my teammates yelling at me or trolling me while the other team just talks shit the entire game. You get it in every video game but it was a pretty huge turn off when it happened in every single game of HoN I played.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
July 11 2011 11:47 GMT
#298
I'd like to repeat something that is IMHO pretty objective:
A) The health bars are too big and they overlap
B) The actual models of heroes overlap

Very frequently you can't target the correct enemy, sometimes you can't target yourself properly when ganked. The result is that team fights are just a clusterF of heath bars and models, it's difficult to target what you want to target simply because of the horrible UI.
If anything skills should depend on line of fire, not on target blocking. Make it easier for the players to target heroes they want while making them pay the cast if the line of fire gets blocked by the tank.
Really Blizz, really? - Darnell
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
July 11 2011 11:55 GMT
#299
Hurrah for League. Could care less about the haters.
Everyone needs a nemesis.
Am0n3r
Profile Joined April 2010
United States254 Posts
July 11 2011 13:25 GMT
#300
On July 11 2011 00:08 antelope591 wrote:
Show nested quote +
On July 11 2011 00:02 canikizu wrote:
On July 10 2011 23:42 antelope591 wrote:
On July 10 2011 23:38 Angra wrote:
On July 10 2011 23:37 WinteRR wrote:
I still find it sad that LoL actually gets taken seriously when there's HoN around..


The unfortunate fact is that it doesn't actually matter which game is more competitive when it comes to a game becoming competitive and popular. All that matters is how well it's marketed. :/


If LoL cost 20$ it would have like 5k players max. But Riot's pretty smart with the huge playerbase they've prolly made more off skins alone than s2's made off selling hon.

Yeah S2 needs to give HoN for free. That's the only way to get more people interest in HoN. HoN's player base has been stale for a long time now.


At this point its prolly too late for HoN...its too good a game to be free to play but not good enough to be worth 20$. Maybe cut the price to 5-10$....but with LoL having so much of the player base I don't think it will make a difference. You go on HoN and there's like 10k players compared to like a million for LoL...S2 just got outplayed by Riot on this one. Best thing to do is wait for Dota2.

Its constant 30k+ And finding a match takes much shorter time in HoN than in LoL
Get comfortable being uncomfortable
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
July 11 2011 13:28 GMT
#301
People are going to complain no matter what game gets into MLG. Just ignore mad people and be happy that LoL is getting more popularity.
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
July 11 2011 13:32 GMT
#302
I loved watching LoL during Dreamhack. I'm very happy to hear LoL is coming to MLG now too!
This signature is ruining eSports.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
July 11 2011 13:35 GMT
#303
On July 11 2011 16:32 antelope591 wrote:
Show nested quote +
On July 11 2011 08:52 overt wrote:
On July 11 2011 07:59 TheYango wrote:
On July 11 2011 07:46 Mordiford wrote:
I think those distinctions are important though, the additions made in SC2 took away from stuff that was largely unnecessary extra work.

It's like if I asked a basketball player to tap his head every time he dribbled the ball, that would be kinda dumb even though it may increase the overall amount of stuff a player has to do making the game harder, however, if I removed dribbling from the game, that would substantially lower the skill involved and more importantly removes a situation of direct competition between players, a situation where an opportunity for competitive conflict is created.

I feel like drawing the comparison between DotA and LoL isn't really the same thing as BW and SC2, sure there are some comparisons that can be drawn, but the degree to which they occur does matter.

You're proving my point. It's hard to make headway in this argument because what's "largely unnecessary work" is hugely subjective. Anyone seriously invested in SC1 will tell you that the mechanical demand of macro (and the corresponding tradeoffs it created between diverting your attention to either managing your production/economy and managing your army) was a hugely important aspect to the depth of SC1 as a game, and not "largely unnecessary work." The point being that depending how invested you are in the game, the importance you place on certain aspects is very subjective and will vary widely. To not be sympathetic to the importance of those gameplay elements from competitive gaming backgrounds not your own is hypocrisy.

Ironically, I used the exact analogy of "removing dribbling from the basketball" as an analogy for the simplification of macro in SC2 around this time last year.


Yeah. I wouldn't call removing the heavy macro from SC2 a good call by Blizzard. It's honestly just as ridiculous of a change as removing creep deny from LoL imo. Obviously people disagree and that's fine, it doesn't mean SC2 takes no skill or isn't interesting to watch, but it isn't just some minor change that isn't comparable to the DotA -> LoL change. I don't want this to be a BW vs. SC2 argument though, but I think the fact that so many SC2 fans complain about LoL as being a casual, no-skill, version of DotA is ironic to say the least.

I'd be fine if DotA2 replaced LoL as I hope it's good. Right now I play LoL because it's fun and because I can't stand the UI, graphics, and community of HoN. Would gladly move to DotA2 if it's as good as DotA was.


One positive for LoL like u mentioned is quite a friendly community as far as Ive seen in game. 90% of dota games had serious bm and hon is even worse. Its like every bm kid from dota decided to buy HoN. I dont remember actually playing a pub in that game where someone didnt talk shit or bm.


you are kidding, right? play some ranked games, do a mistake (or something a teammate considers a mistake) and 99,9% you will get flamed as if there is no tomorrow. the lol community is terrible and also lol is way too easy to be a reasonable esport.

they bring lol because of 2 points:
1. huge amount of players
2. kinda fun to watch others play it

it's like guitar hero.
MegaManEXE
Profile Joined September 2010
United States845 Posts
Last Edited: 2011-07-11 13:37:47
July 11 2011 13:35 GMT
#304
On July 11 2011 22:25 Am0n3r wrote:
Its constant 30k+ And finding a match takes much shorter time in HoN than in LoL


This isn't true at all unless you're 2k+ elo in LoL, which very few people are

For the average person you can find a game in 20 seconds or less usually

I was playing HoN while the LoL servers were down the other day and queue time took me a minute and a half to two minutes each time.
JAN0L
Profile Joined April 2010
Poland207 Posts
Last Edited: 2011-07-11 14:10:59
July 11 2011 14:06 GMT
#305
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).

I cant agree with comparing simplifying mechanics in SC2 and removing deny from LoL.
Changes made to Starcraft don't affect the gameplay itself in theory you were able to do all these things if i would like to compare it to LoL i would say its like allowing player to see range of his spells and their exact AoE or the fact that you can check opponents items and stats while still keeping control of your hero(still its much smaller scale but thats just an example). Removing deny is more like adding a safe back expansion on each map in SC2 that can be denied only by being so aggressive that your enemy cant afford it.

Another thing that i think is overlooked its the way that towers behave in LoL. This makes basically impossible to towerdive in early game, and forces 2-1-2 lane setup(with possible jungler), while in DotA 1-1-3(most popular now), 1-2-2, 2-1-2, 0-1-4(Na'Vi style very fun to watch), 1-1-1 +2 roamers, and many variants with junglers are all possible. This is one of the drawback of game being designed over low-level players
calgar
Profile Blog Joined November 2007
United States1277 Posts
July 11 2011 14:27 GMT
#306
On July 11 2011 23:06 JAN0L wrote:Another thing that i think is overlooked its the way that towers behave in LoL. This makes basically impossible to towerdive in early game, and forces 2-1-2 lane setup(with possible jungler), while in DotA 1-1-3(most popular now), 1-2-2, 2-1-2, 0-1-4(Na'Vi style very fun to watch), 1-1-1 +2 roamers, and many variants with junglers are all possible. This is one of the drawback of game being designed over low-level players
I never played dota or hon so I'm unfamiliar with how the towers were different. What about them made a 014 setup possible, that sounds pretty interesting? I'm also a little skeptical of people harping on how low the skill level/dumbed down the game is because of how few people are at the top. I've found it to be deceptively difficult and a little frustrating but I've only recently started playing.
Psyqo
Profile Joined November 2007
United States401 Posts
July 11 2011 14:27 GMT
#307
Can't wait to see LoL via MLG, but please, for the love of god, do not get Phreak to cast the game. There are much better casters in the community. Let him do interviews or something if he has to show up.
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
July 11 2011 14:28 GMT
#308
People who say LoL is a lower skilled game than DotA/HoN have not played it yet. If they have, then they haven't played it enough to understand that it takes an enormous amount of skill. I'm happy that LoL is added to MLG, its about time games like these get recognition (only other times were Dreamhack and Basshunter's DotA song lol).
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
July 11 2011 14:29 GMT
#309
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.
/commercial
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
July 11 2011 14:34 GMT
#310
On July 11 2011 23:29 Novalisk wrote:
Show nested quote +
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.


LoL has the potential to pull in huge numbers. It may be tough to understand for people who don't play the game, but since its free there's a large fanbase. Look at dreamhack for example, didn't it pull in like 100k viewers?
snpnx
Profile Joined February 2010
Germany454 Posts
July 11 2011 14:35 GMT
#311
On July 11 2011 23:29 Novalisk wrote:
Show nested quote +
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
July 11 2011 14:37 GMT
#312
On July 11 2011 23:35 snpnx wrote:
Show nested quote +
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.
/commercial
snpnx
Profile Joined February 2010
Germany454 Posts
Last Edited: 2011-07-11 14:51:36
July 11 2011 14:49 GMT
#313
On July 11 2011 23:37 Novalisk wrote:
Show nested quote +
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.


Well, of course I can't give you numbers, but I think most SC2-viewers also play SC2 at least
somewhat, or play other strategy-titles.
Same goes probably for LOL viewers, they either play LoL or at least play/know MOBA games.
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
Last Edited: 2011-07-11 14:52:41
July 11 2011 14:52 GMT
#314
On July 11 2011 23:49 snpnx wrote:
Show nested quote +
On July 11 2011 23:37 Novalisk wrote:
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.


Well, of course I can't give you numbers, but I think most SC2-viewers also play SC2 at least somewhat.


Though I don't play either all that often, I play LoL more than I play SC2. I still find SC2 more entertaining to watch, simply because I can follow the action in SC2 while I don't even come close to knowing what each individual champion and item is capable of in LoL.
/commercial
dicey
Profile Joined November 2010
142 Posts
Last Edited: 2011-07-11 19:50:12
July 11 2011 14:55 GMT
#315
On July 10 2011 22:56 zaii wrote:
Show nested quote +
On July 10 2011 03:41 Torte de Lini wrote:
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?


Looks like Joe Miller Wants to cast LoL for MLG.

http://twitter.com/#!/Joe_Miller/status/90045231440986114


I hope they get Joe to cast, he's awesome at his job.

On July 11 2011 07:51 IMABUNNEH wrote:
LoL is a far more visually appealing game for the masses. Not seen DotA like... ever, however I've tried HoN a few times, and I hate the bigger map, I hate the stupid size of the jungle, I hate how dark the game is. Gameplay wise I didn't enjoy it either.


LoL is easier to overview. If they add the promised map in the next season and it's 4v4 it's going to be even better.

To all people who say LoL is boring to watch... some people enjoy it not being ultra-fast paced. It seems it's mostly Europeans, who prefer boring soccer over American football too. To each his own.

And if you're too proud about whatever game you think is better and has a better appeal, here's one more thing LoL has. Girls playing. LoL might be the only MLG game female viewers might actually tune in for (apart those 0.1% who might catch a game of SC2). Now before you use the argument on how LoL requires no skill since "lol, even girls can play it", and it can't be a competitive game for that or whatever reason: it seems easy money for you Dota and HoN pro's then, doesn't it? Still I'm fairly certain there won't be any total newcomers (like from Dota or HoN) to deliver a bracket upset for the next 2-3 LoL MLG events to come.

Edit: fixed misquoting Mordiford
snpnx
Profile Joined February 2010
Germany454 Posts
July 11 2011 15:01 GMT
#316
On July 11 2011 23:52 Novalisk wrote:
Show nested quote +
On July 11 2011 23:49 snpnx wrote:
On July 11 2011 23:37 Novalisk wrote:
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.


Well, of course I can't give you numbers, but I think most SC2-viewers also play SC2 at least somewhat.


Though I don't play either all that often, I play LoL more than I play SC2. I still find SC2 more entertaining to watch, simply because I can follow the action in SC2 while I don't even come close to knowing what each individual champion and item is capable of in LoL.


Hmm, I know LoL good enough to not have this problem, but I can see where you're coming from.
I don't think though, that you need to know everything about LoL to find it entertaining.
Plus, seeing how many towers are down and how many kills each team has gives you a good overview of which team is doing good or bad.
Albeit you may have the 'why-the-fuck-is-that-guy-dead-now?'-moment in LoL, which u probably wouldnt have in SC2.
Depends on the casters I guess.
But yeah, I find both entertaining, a good SC2 cast is very entertaining too.
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
July 11 2011 15:01 GMT
#317
Not only one year ago was Starcraft in this same spot clamoring for legitimacy, and just like League ,people bashed on it non-stop and look where it is now. As I posted earlier, League is to DotA what SC2 is to Brood War, both have a moderately high skill ceiling, while DotA/HoN rely on more mechanics (i.e one player who out-lanes another can win the game single handed) while in League, it is possible to win a lane, however because its not as mechanically demanding, you don't often see two good players have a one sided lane, as both can be doing what they need to do towards that aspect.

League is alot quicker paced due to the rune/talent system, players often have much more mana or heath regeneration, along with other stats that allow early aggression. This comes with its up's and down's, it allows less passive play (which is currently stifled due to a certain summon skill named flash) but it also allows a lot more harassing in lane.

Just like sc2, there is still an extreme skill ceiling on strategy, as anyone who knows you add a five man team and synergy is king. It is not easy to coordinate 5 people flawlessly whether your playing DotA or League, both of which games have some issues with slight randomness and tend to favor a select few viable heroes rather than every hero being exactly playable.

I can understand some people disliking League because of either the cartoonish graphics or the "free to play" community, I won't fault people for that. I can also understand why some people believe that "Moba" and "AoS/ DotA" type games are boring and have a low skill-ceiling", But what I cannot understand are people who played DotA and HoN claiming that League of Legends is so far off in skill that its a joke. You Sirs, I cannot take seriously, and neither does anybody who played both DotA, HoN, and League at a respectable level can. People bashing league are a disgrace to the Moba community.
snpnx
Profile Joined February 2010
Germany454 Posts
July 11 2011 15:33 GMT
#318
On July 12 2011 00:01 taLbuk wrote:
Not only one year ago was Starcraft in this same spot clamoring for legitimacy, and just like League ,people bashed on it non-stop and look where it is now. As I posted earlier, League is to DotA what SC2 is to Brood War, both have a moderately high skill ceiling, while DotA/HoN rely on more mechanics (i.e one player who out-lanes another can win the game single handed) while in League, it is possible to win a lane, however because its not as mechanically demanding, you don't often see two good players have a one sided lane, as both can be doing what they need to do towards that aspect.

League is alot quicker paced due to the rune/talent system, players often have much more mana or heath regeneration, along with other stats that allow early aggression. This comes with its up's and down's, it allows less passive play (which is currently stifled due to a certain summon skill named flash) but it also allows a lot more harassing in lane.

Just like sc2, there is still an extreme skill ceiling on strategy, as anyone who knows you add a five man team and synergy is king. It is not easy to coordinate 5 people flawlessly whether your playing DotA or League, both of which games have some issues with slight randomness and tend to favor a select few viable heroes rather than every hero being exactly playable.

I can understand some people disliking League because of either the cartoonish graphics or the "free to play" community, I won't fault people for that. I can also understand why some people believe that "Moba" and "AoS/ DotA" type games are boring and have a low skill-ceiling", But what I cannot understand are people who played DotA and HoN claiming that League of Legends is so far off in skill that its a joke. You Sirs, I cannot take seriously, and neither does anybody who played both DotA, HoN, and League at a respectable level can. People bashing league are a disgrace to the Moba community.


Yea, people just don't see the skill it takes to coordinate a team well.
In LoL nothing works without coordination, but some just don't acknowledge that fact.
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
trollbone
Profile Blog Joined July 2007
France1905 Posts
July 11 2011 15:40 GMT
#319
On July 12 2011 00:01 snpnx wrote:
Show nested quote +
On July 11 2011 23:52 Novalisk wrote:
On July 11 2011 23:49 snpnx wrote:
On July 11 2011 23:37 Novalisk wrote:
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.


Well, of course I can't give you numbers, but I think most SC2-viewers also play SC2 at least somewhat.


Though I don't play either all that often, I play LoL more than I play SC2. I still find SC2 more entertaining to watch, simply because I can follow the action in SC2 while I don't even come close to knowing what each individual champion and item is capable of in LoL.


Hmm, I know LoL good enough to not have this problem, but I can see where you're coming from.
I don't think though, that you need to know everything about LoL to find it entertaining.
Plus, seeing how many towers are down and how many kills each team has gives you a good overview of which team is doing good or bad.
Albeit you may have the 'why-the-fuck-is-that-guy-dead-now?'-moment in LoL, which u probably wouldnt have in SC2.
Depends on the casters I guess.
But yeah, I find both entertaining, a good SC2 cast is very entertaining too.



really Sc2 easier to watch than LOL ? Its basicly the same for a people that doesnt know this games. If a newer player wtach for he first time a LOL game broadcasted then he has the entire laning phase (15-25 min) to see what the heroes are capable of doing. The animations are clean and so its easy to have a grasp of what the hereoes are doing. Then come the big battle and its harder to determine what the skills of one champion or one other (depends on the team comp, if they are aoe heavy well its hard to see something).
But for Sc2 its the same ! U have the start where u can see the basic units and all their applications, then the really big battle when u dont know where to look because of all the pew pew lasers and big explosions (full army protoss vs full army protoss jeez).

Dont forget also the casters, in LOL they are talking in depth about the hereoes, the metagame, the items, so you can understand whats going on. In SC2 they talk about the strategies in depth, more jokes ^^, etc....
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-11 17:03:45
July 11 2011 17:03 GMT
#320
On July 11 2011 23:55 dicey wrote:
Show nested quote +
On July 10 2011 22:56 zaii wrote:
On July 10 2011 03:41 Torte de Lini wrote:
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?


Looks like Joe Miller Wants to cast LoL for MLG.

http://twitter.com/#!/Joe_Miller/status/90045231440986114


I hope they get Joe to cast, he's awesome at his job.

Show nested quote +
On July 11 2011 07:51 Mordiford wrote:
LoL is a far more visually appealing game for the masses. Not seen DotA like... ever, however I've tried HoN a few times, and I hate the bigger map, I hate the stupid size of the jungle, I hate how dark the game is. Gameplay wise I didn't enjoy it either.


LoL is easier to overview. If they add the promised map in the next season and it's 4v4 it's going to be even better.

To all people who say LoL is boring to watch... some people enjoy it not being ultra-fast paced. It seems it's mostly Europeans, who prefer boring soccer over American football too. To each his own.

And if you're too proud about whatever game you think is better and has a better appeal, here's one more thing LoL has. Girls playing. LoL might be the only MLG game female viewers might actually tune in for (apart those 0.1% who might catch a game of SC2). Now before you use the argument on how LoL requires no skill since "lol, even girls can play it", and it can't be a competitive game for that or whatever reason: it seems easy money for you Dota and HoN pro's then, doesn't it? Still I'm fairly certain there won't be any total newcomers (like from Dota or HoN) to deliver a bracket upset for the next 2-3 LoL MLG events to come.


Who are you quoting? I never said this...

What the fuck is going on? Someone else attributed something to me that I didn't say and now I'm straight up being misquoted.
Aurdon
Profile Blog Joined April 2010
United States2007 Posts
July 11 2011 17:15 GMT
#321
On July 11 2011 23:37 Novalisk wrote:
Show nested quote +
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.



I don't play LoL. Used to, don't really play much anymore. Kind of the same with SC2. Don't play that either.

Though, I watch a fuck ton of vods, streams and tournaments.

How many people that watch sports don't play?
Mordiford
Profile Joined April 2011
4448 Posts
July 11 2011 17:28 GMT
#322
On July 12 2011 02:15 Aurdon wrote:
Show nested quote +
On July 11 2011 23:37 Novalisk wrote:
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.



I don't play LoL. Used to, don't really play much anymore. Kind of the same with SC2. Don't play that either.

Though, I watch a fuck ton of vods, streams and tournaments.

How many people that watch sports don't play?


It differs a lot from person to person, but there's no denying that there is a pretty big audience right now, so it's no surprise that MLG is making this move, I just think there are better current competitive options which also serve as better spectator sports.

Even when I was playing LoL very actively I couldn't enjoy it as a spectator, it was boring as hell particularly for the first 10 minutes, also, I just don't see the players doing much that blows me away like I sometimes do in SC2 or DotA or HoN, it's just really pretty stale. I could watch a game between decent 1800 Elo players and then watch a top level competitive match and I honestly wouldn't be able to cite much of a difference in LoL.

Even after I stopped playing DotA and HoN, I still go watch competitive play from time to time because I find it far more exciting, far more impressive and far more competitive. So as a personal note, I'm not super pleased by this decision, however, we'll have to see how it plays out, it's definitely a decent sink business-wise, but in terms of competition and spectatorship for me, it's in the same vein as Black Ops, huge player base, but ultimately a weak competitive eSport.
TheYango
Profile Joined September 2008
United States47024 Posts
July 11 2011 17:39 GMT
#323
On July 12 2011 02:28 Mordiford wrote:
It differs a lot from person to person, but there's no denying that there is a pretty big audience right now, so it's no surprise that MLG is making this move, I just think there are better current competitive options which also serve as better spectator sports.

Even when I was playing SC2 very actively I couldn't enjoy it as a spectator, it was boring as hell particularly for the first 10 minutes, also, I just don't see the players doing much that blows me away like I sometimes do in BW, it's just really pretty stale. I could watch a game between decent Masters players and then watch a top level competitive match and I honestly wouldn't be able to cite much of a difference in SC2.

Even after I stopped playing BW, I still go watch competitive play from time to time because I find it far more exciting, far more impressive and far more competitive. So as a personal note, I'm not super pleased by this decision, however, we'll have to see how it plays out, it's definitely a decent sink business-wise, but in terms of competition and spectatorship for me, it's in the same vein as Black Ops, huge player base, but ultimately a weak competitive eSport.

Fixed.

Jokes aside, the above actually is a totally reasonable assessment of many BW fans' views on SC2. And while I can understand your point of view with regard to HoN/DotA, you're being totally unsympathetic to an almost identical point of view. You have to recognize that it's pretty hypocritical to deride LoL but be totally accepting of SC2 because the arguments against each compared to their predecessors is pretty much the same. How valid you perceive the arguments to be is pretty subjective--the only reason you feel that SC2 is "good enough" and LoL isn't is because you're more emotionally/intellectually invested in HoN/DotA/SC2, and less so in BW/LoL, and that's coloring your view on what shifts toward a more casual experience are ok and what shifts aren't.
Moderator
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2011-07-11 17:59:23
July 11 2011 17:52 GMT
#324
On July 12 2011 02:39 TheYango wrote:
Show nested quote +
On July 12 2011 02:28 Mordiford wrote:
It differs a lot from person to person, but there's no denying that there is a pretty big audience right now, so it's no surprise that MLG is making this move, I just think there are better current competitive options which also serve as better spectator sports.

Even when I was playing SC2 very actively I couldn't enjoy it as a spectator, it was boring as hell particularly for the first 10 minutes, also, I just don't see the players doing much that blows me away like I sometimes do in BW, it's just really pretty stale. I could watch a game between decent Masters players and then watch a top level competitive match and I honestly wouldn't be able to cite much of a difference in SC2.

Even after I stopped playing BW, I still go watch competitive play from time to time because I find it far more exciting, far more impressive and far more competitive. So as a personal note, I'm not super pleased by this decision, however, we'll have to see how it plays out, it's definitely a decent sink business-wise, but in terms of competition and spectatorship for me, it's in the same vein as Black Ops, huge player base, but ultimately a weak competitive eSport.

Fixed.

Jokes aside, the above actually is a totally reasonable assessment of many BW fans' views on SC2. And while I can understand your point of view with regard to HoN/DotA, you're being totally unsympathetic to an almost identical point of view. You have to recognize that it's pretty hypocritical to deride LoL but be totally accepting of SC2 because the arguments against each compared to their predecessors is pretty much the same. How valid you perceive the arguments to be is pretty subjective--the only reason you feel that SC2 is "good enough" and LoL isn't is because you're more emotionally/intellectually invested in HoN/DotA/SC2, and less so in BW/LoL, and that's coloring your view on what shifts toward a more casual experience are ok and what shifts aren't.


I think what he was really referring to is the skill cap....I haven't played HoN and only a little DotA, so i can't compare them to LoL; while SC2 is easier to play than BW, it doesn't make it easy, at least when compared with LoL.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
hoby2000
Profile Blog Joined April 2010
United States918 Posts
Last Edited: 2011-07-11 17:59:17
July 11 2011 17:56 GMT
#325
On July 12 2011 02:39 TheYango wrote:
Show nested quote +
On July 12 2011 02:28 Mordiford wrote:
It differs a lot from person to person, but there's no denying that there is a pretty big audience right now, so it's no surprise that MLG is making this move, I just think there are better current competitive options which also serve as better spectator sports.

Even when I was playing SC2 very actively I couldn't enjoy it as a spectator, it was boring as hell particularly for the first 10 minutes, also, I just don't see the players doing much that blows me away like I sometimes do in BW, it's just really pretty stale. I could watch a game between decent Masters players and then watch a top level competitive match and I honestly wouldn't be able to cite much of a difference in SC2.

Even after I stopped playing BW, I still go watch competitive play from time to time because I find it far more exciting, far more impressive and far more competitive. So as a personal note, I'm not super pleased by this decision, however, we'll have to see how it plays out, it's definitely a decent sink business-wise, but in terms of competition and spectatorship for me, it's in the same vein as Black Ops, huge player base, but ultimately a weak competitive eSport.

Fixed.

Jokes aside, the above actually is a totally reasonable assessment of many BW fans' views on SC2. And while I can understand your point of view with regard to HoN/DotA, you're being totally unsympathetic to an almost identical point of view. You have to recognize that it's pretty hypocritical to deride LoL but be totally accepting of SC2 because the arguments against each compared to their predecessors is pretty much the same. How valid you perceive the arguments to be is pretty subjective--the only reason you feel that SC2 is "good enough" and LoL isn't is because you're more emotionally/intellectually invested in HoN/DotA/SC2, and less so in BW/LoL, and that's coloring your view on what shifts toward a more casual experience are ok and what shifts aren't.


Can we put this post somewhere for everyone to read? Holy shit. You pretty much said what I've been thinking since people started complaining about X game, and saying the X's predecessor Y is better because you can see the skill difference. Like TheYango said, the only reason you feel like SC2 is good enough and not LoL is because you're more emotionally invested. LoL is actually a really fun game to watch IMO, and is easy to see when someone is doing really well or really bad, but maybe that's just me

Anyway ,I remember tweeting to MLG Sundance a week or two ago asking if they were going to pu LoL in the circuit, and BAM! It happened. You're welcome, everyone

P.S. My explanation of X and Y games can be reversed for any example. It doesn't necessarily have to be a predecessor that's better, and could be a successor. The point is that people only think that any said game is better because they've been following it for so long.
A lesson without pain is meaningless for nothing can be gained without giving something in return.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-11 18:01:23
July 11 2011 17:57 GMT
#326
On July 12 2011 02:52 Demonhunter04 wrote:
I think what he was really referring to is the skill cap....I haven't played HoN and only a little DotA, so i can't compare them to LoL; and while SC2 is easier to play than BW, it doesn't make it easy, at least when compared with LoL.

"Easy" and "hard" are 100% subjective, and I'm pretty sure nobody has experienced all 4 games at a high enough level to make an accurate assessment on such a ridiculous statement as "the amount by which SC2 is easier than BW at a competitive level is significantly less than the amount by which LoL is easier than DotA at a competitive level" (the bolded part being relevant because I don't care that you think solo ladder is easy--it has very little relevance to the tournament spectator's experience). And if you can't reasonably assess the difference in degrees, you can't use that as an argument.
Moderator
Demonhunter04
Profile Joined July 2011
1530 Posts
July 11 2011 18:01 GMT
#327
On July 12 2011 02:57 TheYango wrote:
Show nested quote +
On July 12 2011 02:52 Demonhunter04 wrote:
I think what he was really referring to is the skill cap....I haven't played HoN and only a little DotA, so i can't compare them to LoL; and while SC2 is easier to play than BW, it doesn't make it easy, at least when compared with LoL.

"Easy" and "hard" are 100% subjective, and I'm pretty sure nobody has experienced all 4 games at a high enough level to make an accurate assessment on such a ridiculous statement as "the amount by which SC2 is easier than BW at a competitive level is significantly less than the amount by which LoL is easier than DotA at a competitive level" (the bolded part being relevant because I don't care that you think solo ladder is easy; and it has very little relevance to the tournament spectator's experience). And if you can't reasonably assess the difference in degrees, you can't use that as an argument.


I wasn't directly comparing the difficulty of LoL to DotA, I was comparing the difficulty of SC2 or BW to LoL. As you said, perhaps it really is just that difficult at the top level, but I kinda doubt it.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-11 18:11:24
July 11 2011 18:02 GMT
#328
On July 12 2011 03:01 Demonhunter04 wrote:
I wasn't directly comparing the difficulty of LoL to DotA, I was comparing the difficulty of SC2 or BW to LoL. As you said, perhaps it really is just that difficult at the top level, but I kinda doubt it.

Ok, in that case you have even less of an argument because the games don't really overlap in relevant skillsets at all. I don't see how you can argue the relative difficulty of teamplay and coordination to SC2/BW's strategic and mechanical elements. You're 100% guessing at that point.
Moderator
Danners933
Profile Joined January 2011
Canada76 Posts
July 11 2011 18:06 GMT
#329
I am very happy the MLG made this move. Because LoL is a free game I'm sure it will appeal to gamers to at least try it out! Therefore getting more interest for the next MLG. The games at Dreamhack were quite entertaining, sure to someone who doesn't know whats going on it looks confusing. But isn't it like that in all sports and games? They slowly catch on and then get into it I think they have a really good line up for this MLG. Sc2 <3 The best individual player skill game out there plus great team work games like LoL, CoD, and Halo Reach! LoL has great potential in pro gaming and I only wish it the best. Sc2 is still my favourite though <3
DannersGaming on Youtube/TwitchTv
Demonhunter04
Profile Joined July 2011
1530 Posts
July 11 2011 18:08 GMT
#330
On July 12 2011 03:02 TheYango wrote:
Show nested quote +
On July 12 2011 03:01 Demonhunter04 wrote:
I wasn't directly comparing the difficulty of LoL to DotA, I was comparing the difficulty of SC2 or BW to LoL. As you said, perhaps it really is just that difficult at the top level, but I kinda doubt it.

Ok, in that case you have even less of an argument because the games barely overlap in relevant skill-sets.


I'm not so sure about that. A lot of the game seems to be knowing what your opponents are doing (where they are, what items theyre building), countering it, microing your champion, and (here's the part that SC2/BW don't have so much) working with your teammates to disable and take out enemy champions.

On another note, one thing about LoL that I don't like is that any aggressive play early in the game is punished harshly, and that the best strategy early on mainly involves camping near your tower as much as possible.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-07-11 18:14:23
July 11 2011 18:09 GMT
#331
On July 12 2011 03:02 TheYango wrote:
Show nested quote +
On July 12 2011 03:01 Demonhunter04 wrote:
I wasn't directly comparing the difficulty of LoL to DotA, I was comparing the difficulty of SC2 or BW to LoL. As you said, perhaps it really is just that difficult at the top level, but I kinda doubt it.

Ok, in that case you have even less of an argument because the games don't really overlap in relevant skillsets at all. I don't see how you can argue the relative difficulty of teamplay and coordination to SC2/BW's strategic and mechanical elements. You're 100% guessing at that point.


Under that logic, WoW Arenas might be considered to be on the same difficulty level of BW as well.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-11 18:17:08
July 11 2011 18:11 GMT
#332
Effectively I'm seeing the argument:
"SC2 is easier than BW and LoL is easier than DotA, but SC2 is ok because it's still hard, while LoL isn't ok because it's not hard anymore."

Except there are plenty of BW players that will purport that SC2 is not "still hard", and you pretty much can't prove that in any remotely objective manner. You're making some subjective standard about what's "hard enough to be a competitive game", and what's "too easy to be a competitive game", and deliberately placing the bar such that SC2 fits in the "hard enough" category when there's pretty much no reasoning you can provide as to why your standard of SC2 being hard enough is correct.
Moderator
cordlc
Profile Joined November 2010
United States360 Posts
July 11 2011 18:12 GMT
#333
On July 12 2011 02:28 Mordiford wrote:
Show nested quote +
On July 12 2011 02:15 Aurdon wrote:
On July 11 2011 23:37 Novalisk wrote:
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.



I don't play LoL. Used to, don't really play much anymore. Kind of the same with SC2. Don't play that either.

Though, I watch a fuck ton of vods, streams and tournaments.

How many people that watch sports don't play?

Even after I stopped playing DotA and HoN, I still go watch competitive play from time to time because I find it far more exciting, far more impressive and far more competitive. So as a personal note, I'm not super pleased by this decision, however, we'll have to see how it plays out, it's definitely a decent sink business-wise, but in terms of competition and spectatorship for me, it's in the same vein as Black Ops, huge player base, but ultimately a weak competitive eSport.

This last bit is incorrect, from an objective viewpoint. I don't know about Black Ops, but LoL has proven itself to be a strong competitive eSport, as it regularly draws tens of thousands of viewers for its major tournaments. LoL at Dreamhack peaked at nearly 200,000 viewers.

I'm really glad LoL was chosen, it's the only other game I closely follow, and after its massive popularity has been shown, along with MLG Columbus being so awesome, I've been hoping they'd pick it up. It's a much better pick than its alternatives - no offense to HoN / DotA fans, but even if they're better / more enjoyable games to play, they're way harder to follow for newcomers, and have a much smaller audience (that would tune in to MLG, anyway). If you dislike LoL, there's always hope for DotA 2, I guess.

That's another thing - people have been bashing on LoL as an eSport, as if their viewers are fake, or are all just players of the game (while SC2's somehow aren't)... that simply isn't the case. LoL's simple colors, huge health bars, and its overall simplicity make it an easy game for newcomers to follow and enjoy. The relatively passive early game gives the announcers tons of time to explain each unknown characters abilities before the action ramps up. Besides, you don't need to know every single ability of every character to enjoy what's going on, just as you don't for say, a fighting game like Street Fighter.

LoL will be a great fit, you'll all see... between their massive SC2 improvements and this, I can't see MLG Raleigh not being one of the biggest eSport events yet. It's just a shame that the prize pools aren't very big, relative to how epic the event is.
Demonhunter04
Profile Joined July 2011
1530 Posts
July 11 2011 18:20 GMT
#334
On July 12 2011 03:11 TheYango wrote:
Effectively I'm seeing the argument:
"SC2 is easier than BW and LoL is easier than DotA, but SC2 is ok because it's still hard, while LoL isn't ok because it's not hard anymore."

Except there are plenty of BW players that will purport that SC2 is not "still hard", and you pretty much can't prove that in any remotely objective manner. You're making some subjective standard about what's "hard enough to be a competitive game", and what's "too easy to be a competitive game", and deliberately placing the bar such that SC2 fits in the "hard enough" category when there's pretty much no reasoning you can provide as to why your standard of SC2 being hard enough is correct.


All right, then. My entire argument was predicated on the idea that LoL was too simple of a game to create tough competition, and without being able to prove that, as I obviously cannot, this discussion can go no further.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
July 11 2011 18:24 GMT
#335
People seems to be having a misconception here. LoL is easier than DotA but not anymore than SC2 is easier than BW. They are both more simplified but the players who practice more will win against those who don't put their all into it. What makes LoL really hard to watch is how the game is played out. It's incredibly passive and turns into a farm fest for the majority of the game. They only have confrontations every 6/7 minute for dragon and baron. The team that has one of their player get picked off gives those up so everyone plays super passive and attempt to farm more than their opponents. LoL is really boring but it's not easy at all.
神は乗り越えられる試練しか与えない
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-11 18:29:31
July 11 2011 18:28 GMT
#336
Personally, I can see two logically defensible points of view in this argument:

"The best competitive games to be run are those that are the most demanding of skill and create the most lively gameplay. As such, we should run BW and DotA."

"The best competitive games to be run are those that draw the most spectators, and with the greatest popularity. As such, we should run SC2 and LoL."

Each is reasonable based on different priorities in selecting competitive games. Personally, I would favor the first point of view, but I accept the fact that an organization like MLG has certain obligations (financial and otherwise) that makes the advantages of the second viewpoint more appealing.

Something in the middle (i.e. SC2 is good enough but LoL isn't) is inevitably going to be based upon some arbitrary standard that someone made up on the spot to play favorites towards the game(s) they're more invested in, and not based on any sort of sensible reasoning.
Moderator
antelope591
Profile Joined October 2007
Canada820 Posts
July 11 2011 18:32 GMT
#337
On July 11 2011 22:25 Am0n3r wrote:
Show nested quote +
On July 11 2011 00:08 antelope591 wrote:
On July 11 2011 00:02 canikizu wrote:
On July 10 2011 23:42 antelope591 wrote:
On July 10 2011 23:38 Angra wrote:
On July 10 2011 23:37 WinteRR wrote:
I still find it sad that LoL actually gets taken seriously when there's HoN around..


The unfortunate fact is that it doesn't actually matter which game is more competitive when it comes to a game becoming competitive and popular. All that matters is how well it's marketed. :/


If LoL cost 20$ it would have like 5k players max. But Riot's pretty smart with the huge playerbase they've prolly made more off skins alone than s2's made off selling hon.

Yeah S2 needs to give HoN for free. That's the only way to get more people interest in HoN. HoN's player base has been stale for a long time now.


At this point its prolly too late for HoN...its too good a game to be free to play but not good enough to be worth 20$. Maybe cut the price to 5-10$....but with LoL having so much of the player base I don't think it will make a difference. You go on HoN and there's like 10k players compared to like a million for LoL...S2 just got outplayed by Riot on this one. Best thing to do is wait for Dota2.

Its constant 30k+ And finding a match takes much shorter time in HoN than in LoL


Obviously 10k was an exagerration but 30k is still nothing compared to LoL numbers...and HoN is going nowhere but down while LoL is likely increasing in popularity due to this exposure.
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
July 11 2011 18:34 GMT
#338
If I was an investor in E-sports I'd go for the popular one. And if it's popular and you be hating that it makes you the minority, and therefore the first to be ignored. Just sayin'.
Mordiford
Profile Joined April 2011
4448 Posts
July 11 2011 18:47 GMT
#339
On July 12 2011 03:12 cordlc wrote:
Show nested quote +
On July 12 2011 02:28 Mordiford wrote:
On July 12 2011 02:15 Aurdon wrote:
On July 11 2011 23:37 Novalisk wrote:
On July 11 2011 23:35 snpnx wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.

I love SC2 just like most on these forums, but LoL had more viewers on Dreamhack I think, so you can't say it doesn't have the appeal for a broader audience that SC2 has.


What percentage of those LoL viewers don't play LoL?

SC2 is just so easy to look at and figure out what's going on. LoL only appeals to people who play the game.



I don't play LoL. Used to, don't really play much anymore. Kind of the same with SC2. Don't play that either.

Though, I watch a fuck ton of vods, streams and tournaments.

How many people that watch sports don't play?

Even after I stopped playing DotA and HoN, I still go watch competitive play from time to time because I find it far more exciting, far more impressive and far more competitive. So as a personal note, I'm not super pleased by this decision, however, we'll have to see how it plays out, it's definitely a decent sink business-wise, but in terms of competition and spectatorship for me, it's in the same vein as Black Ops, huge player base, but ultimately a weak competitive eSport.

This last bit is incorrect, from an objective viewpoint. I don't know about Black Ops, but LoL has proven itself to be a strong competitive eSport, as it regularly draws tens of thousands of viewers for its major tournaments. LoL at Dreamhack peaked at nearly 200,000 viewers.

I'm really glad LoL was chosen, it's the only other game I closely follow, and after its massive popularity has been shown, along with MLG Columbus being so awesome, I've been hoping they'd pick it up. It's a much better pick than its alternatives - no offense to HoN / DotA fans, but even if they're better / more enjoyable games to play, they're way harder to follow for newcomers, and have a much smaller audience (that would tune in to MLG, anyway). If you dislike LoL, there's always hope for DotA 2, I guess.

That's another thing - people have been bashing on LoL as an eSport, as if their viewers are fake, or are all just players of the game (while SC2's somehow aren't)... that simply isn't the case. LoL's simple colors, huge health bars, and its overall simplicity make it an easy game for newcomers to follow and enjoy. The relatively passive early game gives the announcers tons of time to explain each unknown characters abilities before the action ramps up. Besides, you don't need to know every single ability of every character to enjoy what's going on, just as you don't for say, a fighting game like Street Fighter.

LoL will be a great fit, you'll all see... between their massive SC2 improvements and this, I can't see MLG Raleigh not being one of the biggest eSport events yet. It's just a shame that the prize pools aren't very big, relative to how epic the event is.


I said it was a weak competitive eSport and cited my personal experience with it as a spectator, I never mentioned viewer numbers as anything but a positive so I don't see how bolding that last sentence and then citing the Dreamhack viewer numbers changes anything, I'd still consider it a weak competitive eSport in the same vein as Black Ops with the knowledge of how many viewers they had at Dreamhack.
Orpheos
Profile Joined April 2010
United States1663 Posts
July 11 2011 19:41 GMT
#340
people who say there arent clutch plays in competitive LoL did not see shushei in dreamhack. or funny shit like doublelift zoning ashe out of her own fountain.

they are just rarer and you have to know the game to notice some of them.

one problem I see with competitive LoL is that the team comps are very uniform. I would like it if there were more role-playing champs that someone can specialize in that allows them to shine.

also more skills that initiate well at higher levels where everyone has good positioning(like ashe arrow). that way you can actually get fights started.
dicey
Profile Joined November 2010
142 Posts
Last Edited: 2011-07-11 21:13:13
July 11 2011 20:24 GMT
#341
On July 12 2011 02:03 Mordiford wrote:Who are you quoting? I never said this...

What the fuck is going on? Someone else attributed something to me that I didn't say and now I'm straight up being misquoted.


Sorry about that, phone post. Fixed now.


Other sports that are boring if you don't know what's going on: Chess, Golf, Baseball, most Athletics. I'd even say Formula1 for the same old circuits. They're competitive no doubt, but have a hard time gluing people to their screens if it wasn't for big names and things unrelated to strictly the mechanical/individual aspects.

Then there's incredibly popular sports that aren't as competitive as others, but still have an avid viewer-ship, an unbelievable hype to them. Whatever discipline I'd mention here (maybe other than LoL or fighting games) will start a pretty unrelated rant because we all are fans of one thing or the other. Maybe Rugby as Brood War and American Football as SC2? Whatever the case, it needs to look good on TV as well. And for the untrained eye, that's the case for LoL more than other Moba's.

Edit: if you think you can't play competitive Tetris, try beating this guy:

(to be blunt: yes I couldn't give a rats behind about the skillcap of tetris)
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
July 11 2011 20:46 GMT
#342
can you guys advice me some good youtube channels with commentated lol-matches? i've got basically zero experience with that game.
http://twitter.com/jhNz
dicey
Profile Joined November 2010
142 Posts
July 11 2011 21:07 GMT
#343
On July 12 2011 05:46 jhNz wrote:
can you guys advice me some good youtube channels with commentated lol-matches? i've got basically zero experience with that game.

http://www.youtube.com/colbycheeze has a few good things, but since the spectator/replay mode is only supposedly coming with season 2, commentaries are not so popular yet.

One great Dreamhack match to watch is TSM vs aAa
overt
Profile Blog Joined June 2010
United States9006 Posts
July 12 2011 06:21 GMT
#344
On July 12 2011 05:46 jhNz wrote:
can you guys advice me some good youtube channels with commentated lol-matches? i've got basically zero experience with that game.


If you get into it, you can watch all of the championship games at the season one website here. Although, the biggest problem with using that site is there are spoilers for literally every match easily seen in the description. You might be able to just go to own3d.tv to find non-spoiler vods of DreamHack if you want.

Try looking at videos here for spoiler free. They won't be in order though and it's likely you'll get some of the qualifier games that weren't played at DreamHack (although some of the qualifier games were actually pretty interesting).
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
July 12 2011 06:25 GMT
#345
MLG should just hurry up and drop their console FPS games, yes Halo made them but it is time to move on
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
TheDougler
Profile Joined April 2010
Canada8304 Posts
July 12 2011 06:34 GMT
#346
Sick, I'm excited. I just downloaded the game and can see it's appeal. Interested to see what heroes the pros use. Something to tune into when the SC2 streams are on break for sure.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
July 12 2011 07:04 GMT
#347
Hope that they can drop call of duty dirtops asap. There again someone has to keep the console-toddlers happy....

On the whole good news, why not HoN though? I always was under the impression that HoN was a better game than LoL? I may well be deluded.
"What is this TeamSupportGroup?" - mahnini.
TheDougler
Profile Joined April 2010
Canada8304 Posts
July 12 2011 07:15 GMT
#348
On July 12 2011 06:07 dicey wrote:
Show nested quote +
On July 12 2011 05:46 jhNz wrote:
can you guys advice me some good youtube channels with commentated lol-matches? i've got basically zero experience with that game.

http://www.youtube.com/colbycheeze has a few good things, but since the spectator/replay mode is only supposedly coming with season 2, commentaries are not so popular yet.

One great Dreamhack match to watch is TSM vs aAa



Wow, that was actually pretty cool to watch, but it got pretty damn confusing near the end there. What prompted the base race? Was that basically the only way aAa coulda won due to being behind in kills/money?

(SUPER new to the game here, but I think I might start watching more of it).
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
kibeth
Profile Joined August 2010
United States116 Posts
July 12 2011 07:19 GMT
#349
On July 12 2011 16:15 TheDougler wrote:
Show nested quote +
On July 12 2011 06:07 dicey wrote:
On July 12 2011 05:46 jhNz wrote:
can you guys advice me some good youtube channels with commentated lol-matches? i've got basically zero experience with that game.

http://www.youtube.com/colbycheeze has a few good things, but since the spectator/replay mode is only supposedly coming with season 2, commentaries are not so popular yet.

One great Dreamhack match to watch is TSM vs aAa



Wow, that was actually pretty cool to watch, but it got pretty damn confusing near the end there. What prompted the base race? Was that basically the only way aAa coulda won due to being behind in kills/money?

(SUPER new to the game here, but I think I might start watching more of it).


Basically. It was a last ditch effort.



Also, @all the people calling LoL "boring to watch, its too passive". High level competitive LoL is watching a viking/tank TvT. It's all about being in the right place at the right time to catch your opponents mistakes. If you can't stand to watch a long TvT (which is my favorite matchup to watch actually) then you can't stand to watch a game of LoL. It's really that simple
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
July 12 2011 07:27 GMT
#350
On July 12 2011 16:04 Gfox wrote:
Hope that they can drop call of duty dirtops asap. There again someone has to keep the console-toddlers happy....

On the whole good news, why not HoN though? I always was under the impression that HoN was a better game than LoL? I may well be deluded.


I'm under the impression LoL has a huge fanbase compared to HoN. In the end they just want people to watch, and more people will watch the more popular game.
muNsu
Profile Joined January 2011
Italy37 Posts
July 12 2011 07:28 GMT
#351
people taking about the differences between bw and sc2 being similar to dota and lol are extremely wrong. while sc2 has less mechanics than bw, the metagame is pretty similar.
On the other hand a lol player has to do 1/10 of the stuff that a dota player has to do, and has to THINK about 1/10 of the stuff a dota player has to think. Just watch the first 10 minutes of a high level chinese dota game. Then watch the first 10 minutes (or any part of a lol game). It's so oversimplified it's not even funny, lanephase everyone farms and if someone fails horribly a gank happens, mid and late game it's 5 people going around the woods getting big creeps, waiting to engage 5v5 when someone fails. a dota game can end in 10 minutes, have 30 kills because they play absurdly good mind games and perfect execution. the comparison is really not right, the difference between sc2 and bw is something like 150 apm while the difference between dota and lol is absurd. I tried all the games, I know people who play "competitive" lol and they admit that they would never be decent at dota/hon and they have tried. I'm not hating or being elitist, it's just that from a spectator point of view I'd rather watch something that actually requires skills/training
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
July 12 2011 07:43 GMT
#352
On July 12 2011 16:28 muNsu wrote:
I'm not hating or being elitist, it's just that from a spectator point of view I'd rather watch something that actually requires skills/training

Problem is, from a "LoL player"s perspective, they'd rather watch LoL. It's the game they know. Introducing LoL to MLG is just an attempt to attract this crowd as new viewers, not to entertain viewers of their other games. (mostly)
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
July 12 2011 07:46 GMT
#353
On July 12 2011 16:19 kibeth wrote:
Show nested quote +
On July 12 2011 16:15 TheDougler wrote:
On July 12 2011 06:07 dicey wrote:
On July 12 2011 05:46 jhNz wrote:
can you guys advice me some good youtube channels with commentated lol-matches? i've got basically zero experience with that game.

http://www.youtube.com/colbycheeze has a few good things, but since the spectator/replay mode is only supposedly coming with season 2, commentaries are not so popular yet.

One great Dreamhack match to watch is TSM vs aAa



Wow, that was actually pretty cool to watch, but it got pretty damn confusing near the end there. What prompted the base race? Was that basically the only way aAa coulda won due to being behind in kills/money?

(SUPER new to the game here, but I think I might start watching more of it).


Basically. It was a last ditch effort.



Also, @all the people calling LoL "boring to watch, its too passive". High level competitive LoL is watching a viking/tank TvT. It's all about being in the right place at the right time to catch your opponents mistakes. If you can't stand to watch a long TvT (which is my favorite matchup to watch actually) then you can't stand to watch a game of LoL. It's really that simple

no one actually liked mass tank/viking, so doesn't bode too well for LoL
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2011-07-12 08:02:41
July 12 2011 07:46 GMT
#354
At the highest level of LoL competition there's still a lot you have to keep track of. Current meta-game strategies, what the other team likes to do, what they're likely to do knowing you know that, timings on all the creep, counter-strategies to what you're doing or planning on doing -- it's extremely meta-game-based. Another thing to take in to consideration is wise positioning and never being caught in an unfavourable one. Sure, it might not be as mentally demanding as some games, but it still takes a lot of coordination.

Personally, until recently I never thought watching a LoL match would be fun. I like playing the game, but the spectator aspect I thought would be a bore. I was completely wrong. After watching Dreamhack -- mostly LoL over SC2 because of how much better it was than I thought it would be -- I can't wait for more casts from the Riot guys. In particular, this moment really wow'd me: I think this is Game Two of the Grand Finals match and after a team fight Anivia is in enemy territory and on the run. With two people against the enemy team they manage a set-up that turns moment around hugely, and as an Ashe player, I really, really appreciate the amazing arrow that ends it all.


31:00 for the specific chase.

For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
dicey
Profile Joined November 2010
142 Posts
July 12 2011 08:06 GMT
#355
On July 12 2011 16:46 Maliris wrote:
no one actually liked mass tank/viking, so doesn't bode too well for LoL


Really? No one likes TvT? What about Boxer vs Jinro then, which I find very entertaining.
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
Last Edited: 2011-07-12 08:21:19
July 12 2011 08:20 GMT
#356
On July 12 2011 17:06 dicey wrote:
Show nested quote +
On July 12 2011 16:46 Maliris wrote:
no one actually liked mass tank/viking, so doesn't bode too well for LoL


Really? No one likes TvT? What about Boxer vs Jinro then, which I find very entertaining.

That isn't tank viking... i am talking about patch 1.0 when tanks did 60 damage and nothing else was viable. I said "no one actually LIKED mass tank/viking" not "no one likes TvT"

Reading comprehension fail.
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
Mente
Profile Joined December 2009
United States288 Posts
July 12 2011 08:25 GMT
#357
How did LoL get picked up and not HoN?
Solomon Grundy want pants too!
dbddbddb
Profile Joined April 2010
Singapore969 Posts
July 12 2011 08:33 GMT
#358
On July 12 2011 17:25 Mente wrote:
How did LoL get picked up and not HoN?


probably because HoN isn as popular
coZen
Profile Joined August 2010
United States192 Posts
July 12 2011 08:43 GMT
#359
On July 12 2011 17:33 dbddbddb wrote:
Show nested quote +
On July 12 2011 17:25 Mente wrote:
How did LoL get picked up and not HoN?


probably because HoN isn as popular


i think its an issue of balance. Im not entirely sure of how balance LoL is, but I am certain that Hon is nowhere near balanced enough to provide a fair competitive scene. Sure, it does have some support in the competitive scene, but with S2 just pumping out heroes and not really worrying about balance until the community cries over it, the competitive scene for Hon is very distant. Hopefully dota2 will take both aspects of hon and LoL to become a competitive powerhouse like dota was in the past.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
July 12 2011 09:02 GMT
#360
In un-ranked games I'd say LoL isn't very balanced, but the ranked team-picking system helps fixes that for the most part.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Tomken
Profile Joined January 2010
Norway1144 Posts
Last Edited: 2011-07-12 09:04:27
July 12 2011 09:02 GMT
#361
On July 11 2011 23:34 Raisauce wrote:
Show nested quote +
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.


LoL has the potential to pull in huge numbers. It may be tough to understand for people who don't play the game, but since its free there's a large fanbase. Look at dreamhack for example, didn't it pull in like 100k viewers?


...and a week after DH, fnatic (DH winner) played vs SK gaming (top5 team or so) in some ESL playoff match and they had 2k viewers...(why so low?) Their advertising ingame is the only reason it's so big, imo.

Edit: and that they pay tournaments for using thier games ofc.!
MBCGame HERO FIGHTING!!!~
Tomken
Profile Joined January 2010
Norway1144 Posts
Last Edited: 2011-07-12 09:04:09
July 12 2011 09:03 GMT
#362
MBCGame HERO FIGHTING!!!~
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 12 2011 09:43 GMT
#363
On July 12 2011 18:02 Tomken wrote:
Show nested quote +
On July 11 2011 23:34 Raisauce wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.


LoL has the potential to pull in huge numbers. It may be tough to understand for people who don't play the game, but since its free there's a large fanbase. Look at dreamhack for example, didn't it pull in like 100k viewers?


...and a week after DH, fnatic (DH winner) played vs SK gaming (top5 team or so) in some ESL playoff match and they had 2k viewers...(why so low?) Their advertising ingame is the only reason it's so big, imo.

Edit: and that they pay tournaments for using thier games ofc.!


Let me tell you, from my experience playing in various ESL events in DotA and seeing the SC2/LoL stuff going on there, ESL is _the worst_ organization from a spectator standpoint. They have no clear schedules, it requires like 50 clicks to find brackets for any given event, their streams aren't labeled appropriately, and (most importantly in this case) their stream isn't advertised on CLG or Solomid. That's like a SC2 tournament not being on the TL calendar. Believe me, I would watch a lot more ESL matches if I knew when they were going to be on. The numbers for most other matches, including NESL and random scrims, are way way higher (I've seen the NESL stream with 40k viewers when CLG is playing).
We found Dove in a soapless place.
clik
Profile Joined May 2010
United States319 Posts
July 12 2011 09:51 GMT
#364
I can't stand watching this game, after about 20 minutes I begin to fall asleep but the more PC games in MLG the better I say! I support it!
JohnQPublic
Profile Joined April 2010
United States123 Posts
July 12 2011 09:59 GMT
#365
On July 11 2011 22:35 MegaManEXE wrote:
Show nested quote +
On July 11 2011 22:25 Am0n3r wrote:
Its constant 30k+ And finding a match takes much shorter time in HoN than in LoL


This isn't true at all unless you're 2k+ elo in LoL, which very few people are

For the average person you can find a game in 20 seconds or less usually

I was playing HoN while the LoL servers were down the other day and queue time took me a minute and a half to two minutes each time.


Dumb thing to argue about but a friend of mine asked me to play some lol and we sat through probably 20 minutes of people canceling games before we were able to get in one.
non sum qualis eram
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
July 12 2011 10:42 GMT
#366
On July 12 2011 18:59 JohnQPublic wrote:
Show nested quote +
On July 11 2011 22:35 MegaManEXE wrote:
On July 11 2011 22:25 Am0n3r wrote:
Its constant 30k+ And finding a match takes much shorter time in HoN than in LoL


This isn't true at all unless you're 2k+ elo in LoL, which very few people are

For the average person you can find a game in 20 seconds or less usually

I was playing HoN while the LoL servers were down the other day and queue time took me a minute and a half to two minutes each time.


Dumb thing to argue about but a friend of mine asked me to play some lol and we sat through probably 20 minutes of people canceling games before we were able to get in one.

20 minutes sounds a bit like hyperbole =\ I get maybe two cancels at most in a row. I've seen three once. Yep.

The queues are higher when you're queuing with four or more people, and at the wee hours three people queued together can take a while as well, but otherwise it's usually under a minute, and instant if someone cancelled character select (putting you back in the queue at the front.)

That's grasping for straws, though. Tournament-wise I think it's got a ton of potential. Like I said, I personally found it quite entertaining to watch, it doesn't really have balance issues when you factor-in the champion selection, and besides the fact has a huge player-base to gain followers and watchers from. Yea, it's not perfect -- like any game -- but what needs work can be fixed or built-upon.

I can't believe people still actually use Riot's PROMOTION of the tournament and eSports as a reason it's sucessful. I'm sorry, what?
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
marvin.
Profile Joined August 2010
United States469 Posts
July 12 2011 10:47 GMT
#367
On July 12 2011 18:02 Tomken wrote:
Show nested quote +
On July 11 2011 23:34 Raisauce wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.


LoL has the potential to pull in huge numbers. It may be tough to understand for people who don't play the game, but since its free there's a large fanbase. Look at dreamhack for example, didn't it pull in like 100k viewers?


...and a week after DH, fnatic (DH winner) played vs SK gaming (top5 team or so) in some ESL playoff match and they had 2k viewers...(why so low?) Their advertising ingame is the only reason it's so big, imo.

Edit: and that they pay tournaments for using thier games ofc.!


Nah, ESL just has terrible scheduling/website which makes viewer counts for their events really low. If you compare LoL streams to sc2 streams, the viewer counts are pretty similar. Top LoL streamers get about the same amount as top sc2 streamers and the viewer count hit 200k for DH, which is pretty damn impressive.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 12 2011 10:49 GMT
#368
On July 12 2011 19:42 Cedstick wrote:
I can't believe people still actually use Riot's PROMOTION of the tournament and eSports as a reason it's sucessful. I'm sorry, what?


"Don't buy this product, it's got TV commercials! The company that produces it wants it to succeed!"

I wonder how far SC2 would have gotten without sites like TL, and Blizzard helping to sponsor and assist all these big tournaments. Nowhere near where it is now, that's for damn sure. Riot is the best-run gaming company to start up in a very long time, nobody should deride their efforts to bring LoL (and all of eSports) into the mainstream.
We found Dove in a soapless place.
Ninety-Three
Profile Joined November 2010
United States68 Posts
July 12 2011 11:29 GMT
#369
On July 12 2011 19:49 Cel.erity wrote:
Show nested quote +
On July 12 2011 19:42 Cedstick wrote:
I can't believe people still actually use Riot's PROMOTION of the tournament and eSports as a reason it's sucessful. I'm sorry, what?


"Don't buy this product, it's got TV commercials! The company that produces it wants it to succeed!"

I wonder how far SC2 would have gotten without sites like TL, and Blizzard helping to sponsor and assist all these big tournaments. Nowhere near where it is now, that's for damn sure. Riot is the best-run gaming company to start up in a very long time, nobody should deride their efforts to bring LoL (and all of eSports) into the mainstream.


Woah, woah, woah! Don't hate on him for pointing out that it hasn't yet succeeded. I don't see any criticism of RIOT promoting their game in that quote. He just pointed out that it hasn't succeeded yet. The event hasn't happened yet, so... yeah. I don't see how you have a problem with that... Chill out.
Sandro
Profile Joined April 2011
897 Posts
July 12 2011 11:38 GMT
#370
So Riot bought their way into another tournament eh?
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
Last Edited: 2011-07-12 13:23:41
July 12 2011 13:22 GMT
#371
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon". People keep arguing about which game is more fun to watch, which game is more difficult to play but my main problem is which game is visually more understandable.

I can watch any MOBA and I could overcome that I hate the art style of LoL, but look at the team fights. It's a clusterf**k of spell effects. The fact that I can stand next to somebody and my health bar will be covered by his, that Cho can prevent me from targeting even 2 heroes behind him, that's just detrimental to the targeting and it makes the fights really hectic.

Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.
Really Blizz, really? - Darnell
Mordiford
Profile Joined April 2011
4448 Posts
July 12 2011 13:52 GMT
#372
On July 12 2011 17:43 coZen wrote:
Show nested quote +
On July 12 2011 17:33 dbddbddb wrote:
On July 12 2011 17:25 Mente wrote:
How did LoL get picked up and not HoN?


probably because HoN isn as popular


i think its an issue of balance. Im not entirely sure of how balance LoL is, but I am certain that Hon is nowhere near balanced enough to provide a fair competitive scene. Sure, it does have some support in the competitive scene, but with S2 just pumping out heroes and not really worrying about balance until the community cries over it, the competitive scene for Hon is very distant. Hopefully dota2 will take both aspects of hon and LoL to become a competitive powerhouse like dota was in the past.


League of Legends is no more balanced for competitive play, I don't know if I'd say HoN is much more balanced, particularly with the addition of some newer heroes, but I can certainly tell you that balance would not be a reason to choose League of Legends over HoN. The pumping out of champions, is something that Riot has been guilty off just as much if not more, and they don't maintain decent stable competitive versions, at Dreamhack, champions as little as two weeks old were allowed and you saw them in an overwhelming amount of games, champions such as Vayne.

The selection of LoL is based entirely around popularity in my opinion, much like the inclusion of Black Ops. I highly doubt it has anything to do with balance or competitive value at the moment.
Punkstar
Profile Joined July 2010
Slovakia522 Posts
July 12 2011 13:59 GMT
#373
"We want E-sports to grow!", but when some other game got double the viewers that sc2 has, rage and diss steps in... srsly, it's ok to not like things, but dont be a dick about it...
When in doubt, just drone up.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
July 12 2011 14:04 GMT
#374
On July 12 2011 22:22 Zax19 wrote:
Show nested quote +
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon". People keep arguing about which game is more fun to watch, which game is more difficult to play but my main problem is which game is visually more understandable.

I can watch any MOBA and I could overcome that I hate the art style of LoL, but look at the team fights. It's a clusterf**k of spell effects. The fact that I can stand next to somebody and my health bar will be covered by his, that Cho can prevent me from targeting even 2 heroes behind him, that's just detrimental to the targeting and it makes the fights really hectic.

Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.

Yea, one important fix is something to the UI or graphics regarding big team battles. I don't mind a burst of animations, but when it's hard to even understand YOUR place in a team battle, there's a problem. That is something they need to look at.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-07-12 14:21:07
July 12 2011 14:19 GMT
#375
See, I thought that with LoL's addition of things like Red and Green AoE circles for friend/foe effects made it a lot more visually understandable than DotA was, from a learning perspective. Their observer functions seem to kinda... mess this up. Likewise, health bars denoting health in batches of 100 makes it really clear whats going on when one champion is low and the other is not, for example allowing you to snap judge the difference between a tank at half health compared to a support at near full but having less total HP.

And Cho being so big and fat and making it hard to target his teammates is a feature!

IMO what riot really needs to do is get their observer mode released, FFS. Clearly it's working, and the version we saw at DreamHack was actually quite good, with key information easily viewable and understandable. Their tournament scene would explode if their community could host and run watchable tournaments.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
July 12 2011 16:45 GMT
#376
Well, as I've already said - let me target anyone I want (heroes should have collision size, no stacking in one place) and see all the health bars. Then it's my fault if I target an injured hero and Cho gets in the line of fire. This is an opportunity for mistakes and good saves. Making me simply unable to see somebody because there is a bigger hero in the same spot is stupid.

I agree there are many features making it easy like the health batches but the above mentioned problem has been sooo frustrating for me I can't really appreciate the good things and all I want is a new UI.
Really Blizz, really? - Darnell
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 12 2011 17:09 GMT
#377
Wow, great :D now more stream I can watch, and wither away on my computer for a weekend :D awesome!!!!
liftlift > tsm
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
July 12 2011 17:13 GMT
#378
On July 12 2011 18:02 Tomken wrote:
Show nested quote +
On July 11 2011 23:34 Raisauce wrote:
On July 11 2011 23:29 Novalisk wrote:
On July 11 2011 23:06 JAN0L wrote:
The main problem with watching any game of this type is the amount of knowledge you need to have to be able to understand whats going on. you basically need to know skills of all the heroes that are in the game, probably also items. There is no way the casters will be able to provide that knowledge in fast and accessible way to people unfamiliar with the game. I played DotA for 3 years and only now i got to know that Lich's ulti ministuns or that you can remove Rexar's stun by casting omniknight's repel(but not prevent it).


I agree with this, and it's the main reason LoL won't be able to touch SC2 in terms of broad audience appeal.


LoL has the potential to pull in huge numbers. It may be tough to understand for people who don't play the game, but since its free there's a large fanbase. Look at dreamhack for example, didn't it pull in like 100k viewers?


...and a week after DH, fnatic (DH winner) played vs SK gaming (top5 team or so) in some ESL playoff match and they had 2k viewers...(why so low?) Their advertising ingame is the only reason it's so big, imo.

Edit: and that they pay tournaments for using thier games ofc.!


Riot streams almost everyday and have 10k viewers at least at the same time that some of the top players who stream each have 7k+. DH vs SK was not posted anywhere as they played the match during the live server downtime.

Imagine if LoL had a community like TL so everybody could conveniently see the scheduling for almost every high level game being casted under the sun. The closest league has is clgaming.net.

League pulls huge numbers with less "advertising" if you will than SC2 itself.

P.S, tournaments have to pay companies for the license to host their games. In the case of Dreamhack riot payed the bills to run the tourney, but I doubt they payed DH just to let them have it there. If you think they are paying MLG you are so wrong.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 12 2011 17:14 GMT
#379
On July 12 2011 23:19 sylverfyre wrote:
See, I thought that with LoL's addition of things like Red and Green AoE circles for friend/foe effects made it a lot more visually understandable than DotA was, from a learning perspective. Their observer functions seem to kinda... mess this up. Likewise, health bars denoting health in batches of 100 makes it really clear whats going on when one champion is low and the other is not, for example allowing you to snap judge the difference between a tank at half health compared to a support at near full but having less total HP.

And Cho being so big and fat and making it hard to target his teammates is a feature!

IMO what riot really needs to do is get their observer mode released, FFS. Clearly it's working, and the version we saw at DreamHack was actually quite good, with key information easily viewable and understandable. Their tournament scene would explode if their community could host and run watchable tournaments.

Its alot easiwer to watch than Dota/Hon imo. more understandable too.

And fuck yeah League!
Artillery spawned from the forges of Hell
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 12 2011 21:02 GMT
#380
On July 12 2011 20:29 Ninety-Three wrote:
Show nested quote +
On July 12 2011 19:49 Cel.erity wrote:
On July 12 2011 19:42 Cedstick wrote:
I can't believe people still actually use Riot's PROMOTION of the tournament and eSports as a reason it's sucessful. I'm sorry, what?


"Don't buy this product, it's got TV commercials! The company that produces it wants it to succeed!"

I wonder how far SC2 would have gotten without sites like TL, and Blizzard helping to sponsor and assist all these big tournaments. Nowhere near where it is now, that's for damn sure. Riot is the best-run gaming company to start up in a very long time, nobody should deride their efforts to bring LoL (and all of eSports) into the mainstream.


Woah, woah, woah! Don't hate on him for pointing out that it hasn't yet succeeded. I don't see any criticism of RIOT promoting their game in that quote. He just pointed out that it hasn't succeeded yet. The event hasn't happened yet, so... yeah. I don't see how you have a problem with that... Chill out.


I quoted it because I agreed with him. Should have been obvious since we said the exact same thing?
We found Dove in a soapless place.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2011-07-12 21:44:48
July 12 2011 21:42 GMT
#381
On July 12 2011 22:22 Zax19 wrote:
Show nested quote +
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon".
Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.

I find this very questionable.
1. You rarely get ganked in competitive play while doing drake because of CV / Wards if 1 player dies it is worth it as drake give more gold.
2. The most hardcore player in WoW play without PvP addons at all. Because that is not allowed at live tournaments.
3. I find it really questionable that you think blocking and overlapping is wrong as blocking skillshots is something you learn to do really early.

If you don't like the game that is fine, its not supposed to be DotA. It is less mechanics based than DotA but it slightly more teambased. Calling something flawed design because you do not like it is like complain about 2 rax because you don't like getting bunker rushed as Zerg.

LoL is competitive and balanced, its kinda iffy as an Esport but if it gets a huge fan base it will carry it through it.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
sennen
Profile Joined August 2010
46 Posts
July 12 2011 22:08 GMT
#382
I feel like this dilutes the gaming community and will cause outsiders to associate a skill-less game like LoL with SC2. Fact of the matter is HoN to LoL and BW to SC2 are not valid comparisons because sc2 was not simplified as much as LoL in the conversion process. Not to mention past BW pros like Idra and Ret can hardly compete against newer players in macro games, supporting the fact that the apm requirements to play this game at a top level are comparable to BW (to some extent).
Shadowcloak
Profile Joined March 2011
Netherlands194 Posts
July 12 2011 22:31 GMT
#383
On July 13 2011 06:42 Eppa! wrote:
Show nested quote +
On July 12 2011 22:22 Zax19 wrote:
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon".
Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.

I find this very questionable.
1. You rarely get ganked in competitive play while doing drake because of CV / Wards if 1 player dies it is worth it as drake give more gold.
2. The most hardcore player in WoW play without PvP addons at all. Because that is not allowed at live tournaments.
3. I find it really questionable that you think blocking and overlapping is wrong as blocking skillshots is something you learn to do really early.

If you don't like the game that is fine, its not supposed to be DotA. It is less mechanics based than DotA but it slightly more teambased. Calling something flawed design because you do not like it is like complain about 2 rax because you don't like getting bunker rushed as Zerg.

LoL is competitive and balanced, its kinda iffy as an Esport but if it gets a huge fan base it will carry it through it.



He made a funny Balanced hihi
¯\_(ツ)_/¯ SUPP SON
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2011-07-12 22:43:20
July 12 2011 22:36 GMT
#384
On July 13 2011 07:08 sennen wrote:
I feel like this dilutes the gaming community and will cause outsiders to associate a skill-less game like LoL with SC2. Fact of the matter is HoN to LoL and BW to SC2 are not valid comparisons because sc2 was not simplified as much as LoL in the conversion process. Not to mention past BW pros like Idra and Ret can hardly compete against newer players in macro games, supporting the fact that the apm requirements to play this game at a top level are comparable to BW (to some extent).

Comparing LoL to DotA is incredibly similiar to BW to SC2. In BW you micro was worse, it was harder to control units and macro. This means that you put more into micro in SC2. LoL is exactly the same you put more into decision making and less into mechanics. SEA has former DotA teams that did not make it through the first round of dreamhack in LoL.

Hating a game for it being mechanically easy is crazy as CS 1.6 is easier mechanically than Quake live does not mean that CS is any less of a competitive game. Chess has 0 mechanics yet is very very competitive.
On July 13 2011 07:31 Shadowcloak wrote:
Show nested quote +
On July 13 2011 06:42 Eppa! wrote:
On July 12 2011 22:22 Zax19 wrote:
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon".
Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.

I find this very questionable.
1. You rarely get ganked in competitive play while doing drake because of CV / Wards if 1 player dies it is worth it as drake give more gold.
2. The most hardcore player in WoW play without PvP addons at all. Because that is not allowed at live tournaments.
3. I find it really questionable that you think blocking and overlapping is wrong as blocking skillshots is something you learn to do really early.

If you don't like the game that is fine, its not supposed to be DotA. It is less mechanics based than DotA but it slightly more teambased. Calling something flawed design because you do not like it is like complain about 2 rax because you don't like getting bunker rushed as Zerg.

LoL is competitive and balanced, its kinda iffy as an Esport but if it gets a huge fan base it will carry it through it.



He made a funny Balanced hihi

Oh please CS has like 6 viable weapons and maps that going 4-12 as terrorists is a good score (looking at Train) . Balance does not mean that every champions is viable in competitive play. Sure Ashe and Rumble dominated dreamhack but every side could pick/ban them and they are not outrageously imba anyway. Unlike Starcraft every thing is for every team. Draft isn't something you have in the game for lulz.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
July 12 2011 22:46 GMT
#385
pretty funny this thread is still open
sennen
Profile Joined August 2010
46 Posts
July 12 2011 23:12 GMT
#386
On July 13 2011 07:36 Eppa! wrote:

Comparing LoL to DotA is incredibly similiar to BW to SC2. In BW you micro was worse, it was harder to control units and macro. This means that you put more into micro in SC2. LoL is exactly the same you put more into decision making and less into mechanics. SEA has former DotA teams that did not make it through the first round of dreamhack in LoL.

Hating a game for it being mechanically easy is crazy as CS 1.6 is easier mechanically than Quake live does not mean that CS is any less of a competitive game. Chess has 0 mechanics yet is very very competitive.



I don't think you have any idea what you're talking about. SC2 late game is actually harder on some levels because of how units bunch together, meaning you can't put everything on 1 hotkey - just like BW except you also have creep/injects/etc. depending on race in addition to what was required from BW. Funny that you mentioned chess because it's very similar to starcraft in regards to decision making...but LoL? Not so much. The ONLY thing LoL has going for it in terms of skill is teamwork, which is pretty pathetic for an e-sport imo.
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
July 12 2011 23:13 GMT
#387
Good for LoL, I was very impressed by its numbers at dreamhack.

Personally i hate these dota games, you can't tell what the hell is going on most of the time. can't tell who's on which team, what spells belong to who. you can't even tell which team is winning until the end. unless you play these games, it's not worth watching.

Starcraft 2 is different, even Lindsey Sporr (who hadn't even heard of SC2 until NASL) said she was hella excited about the matches at NASL even though she knew nothing about the game.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2011-07-12 23:33:43
July 12 2011 23:26 GMT
#388
On July 13 2011 08:12 sennen wrote:
Show nested quote +
On July 13 2011 07:36 Eppa! wrote:

Comparing LoL to DotA is incredibly similiar to BW to SC2. In BW you micro was worse, it was harder to control units and macro. This means that you put more into micro in SC2. LoL is exactly the same you put more into decision making and less into mechanics. SEA has former DotA teams that did not make it through the first round of dreamhack in LoL.

Hating a game for it being mechanically easy is crazy as CS 1.6 is easier mechanically than Quake live does not mean that CS is any less of a competitive game. Chess has 0 mechanics yet is very very competitive.



I don't think you have any idea what you're talking about. SC2 late game is actually harder on some levels because of how units bunch together, meaning you can't put everything on 1 hotkey - just like BW except you also have creep/injects/etc. depending on race in addition to what was required from BW. Funny that you mentioned chess because it's very similar to starcraft in regards to decision making...but LoL? Not so much. The ONLY thing LoL has going for it in terms of skill is teamwork, which is pretty pathetic for an e-sport imo.

Compared to DotA LoL actually has very tight timing windows for pushing bot lane when Baron is up which DotA does not. Nobody professionally playing either BW or SC2 would say BW is easier lategame than SC2, splitting marauders vs storms is by no means as hard as microing hydras vs storms what makes BW truly more mechanically different is that you can not hotkey production or move rally points as easy.

I put up chess as an example because you are complaining that LoL is to mechanically easy. Yet you draw something completely different from it.

Decision making is different in LoL but it a lot harder mechanically than Chess and your first post is complaining that "lol is to easy compared to SC2".

Even if it is different does it matter in the slightest? LoL has exactly the same kind of decision making as DotA with a few elements removed and some added. This kind of argument is very similar as saying Esports isn't competitive because its not as physically limited as normal sports.

People need to really care less, if you don't like it don't watch. If people want to watch competitive LoL and its profitable for the people that are doing it then let it be. I don't find LoL as fun to watch as SC2 which I do not like watching as much as CS1.6 which I do not like watching as much as BW which I do not like watching as much as Quake Live (which IMO goes from easiest to hardest games), doesn't mean the other games are less competitive.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
sennen
Profile Joined August 2010
46 Posts
July 12 2011 23:45 GMT
#389
I read the first paragraph because I could care less but fyi. You have the option to split the marauders against psi storm or could have predicted they would make high templar and make ghosts to EMP the templar or you could send two dropships to their base hoping to stall their push long enough to make said ghosts. Albeit the terran could be going mech so it may not apply. This is called strategy my friend
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2011-07-13 00:02:46
July 12 2011 23:55 GMT
#390
On July 13 2011 08:45 sennen wrote:
I read the first paragraph because I could care less but fyi. You have the option to split the marauders against psi storm or could have predicted they would make high templar and make ghosts to EMP the templar or you could send two dropships to their base hoping to stall their push long enough to make said ghosts. Albeit the terran could be going mech so it may not apply. This is called strategy my friend

Why do you even make a post if you don't care, I play SC2 I know what you can do I also play LoL and CS and I have at least a decent level or had (in case of CS which I no longer play) in all of them. There is strategy in every game and if you think that LoL is not competitively viable but don't want to defend your statement why even make a post about in the first place?

obligatory smileys
On July 13 2011 08:57 sennen wrote:
u mad bro?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=17883
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
sennen
Profile Joined August 2010
46 Posts
July 12 2011 23:57 GMT
#391
u mad bro?

User was warned for this post
brum
Profile Joined January 2011
Hungary187 Posts
July 13 2011 00:18 GMT
#392
This seems like a good idea.
At first i thought that LoL was way too casual to be entertaining enough to watch, but with all the spectator GUI updates it's pretty awesome. Especially if you are a player yourself.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
July 13 2011 00:33 GMT
#393
Eh, I tried giving LoL a try at Dreamhack when there was downtime with the SC2 tournament, but I just wasn't that enthralled. I thought the commentating was pretty good and made a casual person like me feel like the game being played was important, but it just wasn't very exciting. Even when I had no clue what was going on, and it was in Korean, I thought Brood War was super fun to watch I also tried to give the community a try, but the LoL forums are literally 95% threads that are:

What if the Champions switched sexes
What kind of car would the Champions be?
What Champion couple is the best?
The last Champion you played with is now your girlfriend. What do you do?
What color would your favorite Champion be?
If there was porn of your Champion, what would the porn be and what would it be like?

Writerhttps://twitter.com/FionnOnFire
sennen
Profile Joined August 2010
46 Posts
Last Edited: 2011-07-13 00:40:17
July 13 2011 00:39 GMT
#394
Tattled on in a LoL thread....lol

User was temp banned for this post.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
July 13 2011 00:40 GMT
#395
On July 13 2011 09:33 Fionn wrote:
Eh, I tried giving LoL a try at Dreamhack when there was downtime with the SC2 tournament, but I just wasn't that enthralled. I thought the commentating was pretty good and made a casual person like me feel like the game being played was important, but it just wasn't very exciting. Even when I had no clue what was going on, and it was in Korean, I thought Brood War was super fun to watch I also tried to give the community a try, but the LoL forums are literally 95% threads that are:

What if the Champions switched sexes
What kind of car would the Champions be?
What Champion couple is the best?
The last Champion you played with is now your girlfriend. What do you do?
What color would your favorite Champion be?
If there was porn of your Champion, what would the porn be and what would it be like?



I guess that you haven't seen this:
http://www.leagueoflegends.com/board/forumdisplay.php?f=16
or this
http://www.leagueoflegends.com/board/forumdisplay.php?f=2
or maybe you have only seen this:
http://www.leagueoflegends.com/board/forumdisplay.php?f=19
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
July 13 2011 00:41 GMT
#396
On July 13 2011 09:33 Fionn wrote:
Eh, I tried giving LoL a try at Dreamhack when there was downtime with the SC2 tournament, but I just wasn't that enthralled. I thought the commentating was pretty good and made a casual person like me feel like the game being played was important, but it just wasn't very exciting. Even when I had no clue what was going on, and it was in Korean, I thought Brood War was super fun to watch I also tried to give the community a try, but the LoL forums are literally 95% threads that are:

What if the Champions switched sexes
What kind of car would the Champions be?
What Champion couple is the best?
The last Champion you played with is now your girlfriend. What do you do?
What color would your favorite Champion be?
If there was porn of your Champion, what would the porn be and what would it be like?



And if you want to sample the SC2 community, go to the battle.net forums if that's your barometer.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-07-13 00:43:57
July 13 2011 00:42 GMT
#397
On July 13 2011 08:13 LastDance wrote:
Good for LoL, I was very impressed by its numbers at dreamhack.

Personally i hate these dota games, you can't tell what the hell is going on most of the time. can't tell who's on which team, what spells belong to who. you can't even tell which team is winning until the end. unless you play these games, it's not worth watching.

Starcraft 2 is different, even Lindsey Sporr (who hadn't even heard of SC2 until NASL) said she was hella excited about the matches at NASL even though she knew nothing about the game.

1. colors can be changed to something like a red/blue setup
2. whoever controls the map more and has more kills, towers, etc. this is very simple to understand

what is not so simple is the nuances of the games, because there are tons of different characters and abilities and interactions isnt known to most players so even first time watchers wont understand, and this really takes a skilled commentator to make this exciting, i know of no equivalent commentator in HoN or DotA, the games i know, like day[9].
LiquidDota StaffOnly a true king can play the King.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
Last Edited: 2011-07-13 00:46:09
July 13 2011 00:45 GMT
#398
On July 13 2011 09:40 Ettick wrote:
Show nested quote +
On July 13 2011 09:33 Fionn wrote:
Eh, I tried giving LoL a try at Dreamhack when there was downtime with the SC2 tournament, but I just wasn't that enthralled. I thought the commentating was pretty good and made a casual person like me feel like the game being played was important, but it just wasn't very exciting. Even when I had no clue what was going on, and it was in Korean, I thought Brood War was super fun to watch I also tried to give the community a try, but the LoL forums are literally 95% threads that are:

What if the Champions switched sexes
What kind of car would the Champions be?
What Champion couple is the best?
The last Champion you played with is now your girlfriend. What do you do?
What color would your favorite Champion be?
If there was porn of your Champion, what would the porn be and what would it be like?



I guess that you haven't seen this:
http://www.leagueoflegends.com/board/forumdisplay.php?f=16
or this
http://www.leagueoflegends.com/board/forumdisplay.php?f=2
or maybe you have only seen this:
http://www.leagueoflegends.com/board/forumdisplay.php?f=19


Uhm...the second link you showed me. The first thread I see:

You're now roomates with the last champ you played. How bad a roomie are they?

Not saying it's a bad community. I'm sure there are good sections, but from what I've been exposed to, it's not really my scene. I'll give LoL a chance again at MLG. I don't hate it or anything.
Writerhttps://twitter.com/FionnOnFire
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
July 13 2011 00:45 GMT
#399
I started LoL a while ago, great fun, I love playing both Sc2 and LoL, good to see this game will be at mlg aswell as sc2!
Luppa <3
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
July 13 2011 02:08 GMT
#400
On July 13 2011 06:42 Eppa! wrote:
Show nested quote +
On July 12 2011 22:22 Zax19 wrote:
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon".
Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.

I find this very questionable.
1. You rarely get ganked in competitive play while doing drake because of CV / Wards if 1 player dies it is worth it as drake give more gold.
2. The most hardcore player in WoW play without PvP addons at all. Because that is not allowed at live tournaments.
3. I find it really questionable that you think blocking and overlapping is wrong as blocking skillshots is something you learn to do really early.

If you don't like the game that is fine, its not supposed to be DotA. It is less mechanics based than DotA but it slightly more teambased. Calling something flawed design because you do not like it is like complain about 2 rax because you don't like getting bunker rushed as Zerg.

LoL is competitive and balanced, its kinda iffy as an Esport but if it gets a huge fan base it will carry it through it.

I said UI addons, you're not going to use the default unit frames, health bars and such, it's inefficient.
And see http://www.teamliquid.net/forum/viewmessage.php?topic_id=242134&currentpage=19#376
Really Blizz, really? - Darnell
overt
Profile Blog Joined June 2010
United States9006 Posts
July 13 2011 02:19 GMT
#401
On July 13 2011 09:33 Fionn wrote:
Eh, I tried giving LoL a try at Dreamhack when there was downtime with the SC2 tournament, but I just wasn't that enthralled. I thought the commentating was pretty good and made a casual person like me feel like the game being played was important, but it just wasn't very exciting. Even when I had no clue what was going on, and it was in Korean, I thought Brood War was super fun to watch I also tried to give the community a try, but the LoL forums are literally 95% threads that are:

What if the Champions switched sexes
What kind of car would the Champions be?
What Champion couple is the best?
The last Champion you played with is now your girlfriend. What do you do?
What color would your favorite Champion be?
If there was porn of your Champion, what would the porn be and what would it be like?



Don't go to the LoL forums. They're just as bad, if not worse, than the Battle.Net forums. TeamLiquid has a League of Legends sub-forum. Just use it.
bigjenk
Profile Joined September 2010
United States1543 Posts
July 13 2011 02:20 GMT
#402
On July 13 2011 11:08 Zax19 wrote:
Show nested quote +
On July 13 2011 06:42 Eppa! wrote:
On July 12 2011 22:22 Zax19 wrote:
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon".
Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.

I find this very questionable.
1. You rarely get ganked in competitive play while doing drake because of CV / Wards if 1 player dies it is worth it as drake give more gold.
2. The most hardcore player in WoW play without PvP addons at all. Because that is not allowed at live tournaments.
3. I find it really questionable that you think blocking and overlapping is wrong as blocking skillshots is something you learn to do really early.

If you don't like the game that is fine, its not supposed to be DotA. It is less mechanics based than DotA but it slightly more teambased. Calling something flawed design because you do not like it is like complain about 2 rax because you don't like getting bunker rushed as Zerg.

LoL is competitive and balanced, its kinda iffy as an Esport but if it gets a huge fan base it will carry it through it.

I said UI addons, you're not going to use the default unit frames, health bars and such, it's inefficient.
And see http://www.teamliquid.net/forum/viewmessage.php?topic_id=242134&currentpage=19#376


Top players that ever want to do well in lans only use macros to move frames around.
Ignore my opinions I am bad
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 13 2011 08:54 GMT
#403
I still think it's funny to listen to people say LoL isn't competitive just because it's simple (they say easy, but easy and simple are actually two different things). Sure LoL is simple. You know what else is simple? Basketball. Football. Hockey. Tennis. You want to talk about simple? NASCAR. Millions of people line up to watch people drive cars in a circle for three hours.

The point is, guess what? Accessibility sells. It's good for eSports. And just because something is simple, doesn't mean it can't be competitive.
We found Dove in a soapless place.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
July 13 2011 09:15 GMT
#404
On July 13 2011 11:08 Zax19 wrote:
Show nested quote +
On July 13 2011 06:42 Eppa! wrote:
On July 12 2011 22:22 Zax19 wrote:
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon".
Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.

I find this very questionable.
1. You rarely get ganked in competitive play while doing drake because of CV / Wards if 1 player dies it is worth it as drake give more gold.
2. The most hardcore player in WoW play without PvP addons at all. Because that is not allowed at live tournaments.
3. I find it really questionable that you think blocking and overlapping is wrong as blocking skillshots is something you learn to do really early.

If you don't like the game that is fine, its not supposed to be DotA. It is less mechanics based than DotA but it slightly more teambased. Calling something flawed design because you do not like it is like complain about 2 rax because you don't like getting bunker rushed as Zerg.

LoL is competitive and balanced, its kinda iffy as an Esport but if it gets a huge fan base it will carry it through it.

I said UI addons, you're not going to use the default unit frames, health bars and such, it's inefficient.
And see http://www.teamliquid.net/forum/viewmessage.php?topic_id=242134&currentpage=19#376

You are as you are not allowed to download 3rd party addon in a competitive environment.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
KingVietKong
Profile Blog Joined May 2010
United States170 Posts
July 13 2011 09:45 GMT
#405
I was surprised how much I enjoyed watching LoL matches at Dreamhack, but I've never really liked watching regular streams of it like I do SC2. The few times I watched a couple they all basically spent half the time talking about how bad their teammates were and how they wouldn't call MIA etc, and very little about the game itself.

Interested to watch it competitively, but a bit concerned about it's sustainability outside of major events like this.
Irave
Profile Joined October 2010
United States9965 Posts
July 13 2011 09:51 GMT
#406
On July 13 2011 18:45 KingVietKong wrote:
I was surprised how much I enjoyed watching LoL matches at Dreamhack, but I've never really liked watching regular streams of it like I do SC2. The few times I watched a couple they all basically spent half the time talking about how bad their teammates were and how they wouldn't call MIA etc, and very little about the game itself.

Interested to watch it competitively, but a bit concerned about it's sustainability outside of major events like this.

You may have just picked the wrong one to watch. As there are a handful of streamers that do give insight the mass amount of time. I'd say try Guardsmanbob since he tends to fit what you are wanting to watch. Stream viewers for it are pretty spot on for how few there are. It usually floats around 15k between them.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
July 13 2011 10:01 GMT
#407
Watch bigfatjiji's stream :>
Everyone needs a nemesis.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
July 13 2011 11:11 GMT
#408
On July 13 2011 18:15 Eppa! wrote:
Show nested quote +
On July 13 2011 11:08 Zax19 wrote:
On July 13 2011 06:42 Eppa! wrote:
On July 12 2011 22:22 Zax19 wrote:
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon".
Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.

I find this very questionable.
1. You rarely get ganked in competitive play while doing drake because of CV / Wards if 1 player dies it is worth it as drake give more gold.
2. The most hardcore player in WoW play without PvP addons at all. Because that is not allowed at live tournaments.
3. I find it really questionable that you think blocking and overlapping is wrong as blocking skillshots is something you learn to do really early.

If you don't like the game that is fine, its not supposed to be DotA. It is less mechanics based than DotA but it slightly more teambased. Calling something flawed design because you do not like it is like complain about 2 rax because you don't like getting bunker rushed as Zerg.

LoL is competitive and balanced, its kinda iffy as an Esport but if it gets a huge fan base it will carry it through it.

I said UI addons, you're not going to use the default unit frames, health bars and such, it's inefficient.
And see http://www.teamliquid.net/forum/viewmessage.php?topic_id=242134&currentpage=19#376

You are as you are not allowed to download 3rd party addon in a competitive environment.

Actually, that makes sense if you want to keep the chances even. On the other hand it should persuade Riot to work on the default UI to make it better :/.
Really Blizz, really? - Darnell
Devise
Profile Joined July 2010
Canada1131 Posts
July 17 2011 14:12 GMT
#409
On July 10 2011 03:45 Kisra wrote:
Show nested quote +
On July 10 2011 03:41 Torte de Lini wrote:
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?


Phreak tends to cast everything, Riot is happy to ship him all over. I'd love to see TreeEskimo sent with him to cast it, he knows his stuff and is pretty good to listen to :o


I like the riot guy Zonic, he does a lot of live stream riot casting.
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