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League Of Legends going to be added to MLG Raleigh - Page 21

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overt
Profile Blog Joined June 2010
United States9006 Posts
July 13 2011 02:19 GMT
#401
On July 13 2011 09:33 Fionn wrote:
Eh, I tried giving LoL a try at Dreamhack when there was downtime with the SC2 tournament, but I just wasn't that enthralled. I thought the commentating was pretty good and made a casual person like me feel like the game being played was important, but it just wasn't very exciting. Even when I had no clue what was going on, and it was in Korean, I thought Brood War was super fun to watch I also tried to give the community a try, but the LoL forums are literally 95% threads that are:

What if the Champions switched sexes
What kind of car would the Champions be?
What Champion couple is the best?
The last Champion you played with is now your girlfriend. What do you do?
What color would your favorite Champion be?
If there was porn of your Champion, what would the porn be and what would it be like?



Don't go to the LoL forums. They're just as bad, if not worse, than the Battle.Net forums. TeamLiquid has a League of Legends sub-forum. Just use it.
bigjenk
Profile Joined September 2010
United States1543 Posts
July 13 2011 02:20 GMT
#402
On July 13 2011 11:08 Zax19 wrote:
Show nested quote +
On July 13 2011 06:42 Eppa! wrote:
On July 12 2011 22:22 Zax19 wrote:
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon".
Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.

I find this very questionable.
1. You rarely get ganked in competitive play while doing drake because of CV / Wards if 1 player dies it is worth it as drake give more gold.
2. The most hardcore player in WoW play without PvP addons at all. Because that is not allowed at live tournaments.
3. I find it really questionable that you think blocking and overlapping is wrong as blocking skillshots is something you learn to do really early.

If you don't like the game that is fine, its not supposed to be DotA. It is less mechanics based than DotA but it slightly more teambased. Calling something flawed design because you do not like it is like complain about 2 rax because you don't like getting bunker rushed as Zerg.

LoL is competitive and balanced, its kinda iffy as an Esport but if it gets a huge fan base it will carry it through it.

I said UI addons, you're not going to use the default unit frames, health bars and such, it's inefficient.
And see http://www.teamliquid.net/forum/viewmessage.php?topic_id=242134&currentpage=19#376


Top players that ever want to do well in lans only use macros to move frames around.
Ignore my opinions I am bad
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 13 2011 08:54 GMT
#403
I still think it's funny to listen to people say LoL isn't competitive just because it's simple (they say easy, but easy and simple are actually two different things). Sure LoL is simple. You know what else is simple? Basketball. Football. Hockey. Tennis. You want to talk about simple? NASCAR. Millions of people line up to watch people drive cars in a circle for three hours.

The point is, guess what? Accessibility sells. It's good for eSports. And just because something is simple, doesn't mean it can't be competitive.
We found Dove in a soapless place.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
July 13 2011 09:15 GMT
#404
On July 13 2011 11:08 Zax19 wrote:
Show nested quote +
On July 13 2011 06:42 Eppa! wrote:
On July 12 2011 22:22 Zax19 wrote:
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon".
Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.

I find this very questionable.
1. You rarely get ganked in competitive play while doing drake because of CV / Wards if 1 player dies it is worth it as drake give more gold.
2. The most hardcore player in WoW play without PvP addons at all. Because that is not allowed at live tournaments.
3. I find it really questionable that you think blocking and overlapping is wrong as blocking skillshots is something you learn to do really early.

If you don't like the game that is fine, its not supposed to be DotA. It is less mechanics based than DotA but it slightly more teambased. Calling something flawed design because you do not like it is like complain about 2 rax because you don't like getting bunker rushed as Zerg.

LoL is competitive and balanced, its kinda iffy as an Esport but if it gets a huge fan base it will carry it through it.

I said UI addons, you're not going to use the default unit frames, health bars and such, it's inefficient.
And see http://www.teamliquid.net/forum/viewmessage.php?topic_id=242134&currentpage=19#376

You are as you are not allowed to download 3rd party addon in a competitive environment.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
KingVietKong
Profile Blog Joined May 2010
United States170 Posts
July 13 2011 09:45 GMT
#405
I was surprised how much I enjoyed watching LoL matches at Dreamhack, but I've never really liked watching regular streams of it like I do SC2. The few times I watched a couple they all basically spent half the time talking about how bad their teammates were and how they wouldn't call MIA etc, and very little about the game itself.

Interested to watch it competitively, but a bit concerned about it's sustainability outside of major events like this.
Irave
Profile Joined October 2010
United States9965 Posts
July 13 2011 09:51 GMT
#406
On July 13 2011 18:45 KingVietKong wrote:
I was surprised how much I enjoyed watching LoL matches at Dreamhack, but I've never really liked watching regular streams of it like I do SC2. The few times I watched a couple they all basically spent half the time talking about how bad their teammates were and how they wouldn't call MIA etc, and very little about the game itself.

Interested to watch it competitively, but a bit concerned about it's sustainability outside of major events like this.

You may have just picked the wrong one to watch. As there are a handful of streamers that do give insight the mass amount of time. I'd say try Guardsmanbob since he tends to fit what you are wanting to watch. Stream viewers for it are pretty spot on for how few there are. It usually floats around 15k between them.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
July 13 2011 10:01 GMT
#407
Watch bigfatjiji's stream :>
Everyone needs a nemesis.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
July 13 2011 11:11 GMT
#408
On July 13 2011 18:15 Eppa! wrote:
Show nested quote +
On July 13 2011 11:08 Zax19 wrote:
On July 13 2011 06:42 Eppa! wrote:
On July 12 2011 22:22 Zax19 wrote:
On July 12 2011 16:46 Cedstick wrote:
For HD, Game One here: http://season-one-championship.na.leagueoflegends.com/match/fnaticmsi-vs-aaa-championship-match 49:00 for the first fight, the chase, the turn-around.

Edit: ugh, such a good play. Re-watching the game now. This particular game is pretty one-sided, but also very action-packed. A good watch. DAT ASHE -- in the HD link, look on the mini-map where Ashe is when that arrow hits: mid near home-base. Yellowstar gosu.

I have no problem with the game mechanics aside from "A goes to kill the dragon, gets ganked and B kills the dragon".
Look at any MMORPG, the first thing a hardcore player does is getting the best UI mod possible. I don't see that in LoL, at least not in LoL broadcasts and it tells me that the people involved don't think about it "the right way", they're missing this crucial aspect. Once I can watch/play LoL without the effects overload, UI and overlapping problems we can start talking about which game has better gameplay. If this is about viewers then make it “watchable”.

I find this very questionable.
1. You rarely get ganked in competitive play while doing drake because of CV / Wards if 1 player dies it is worth it as drake give more gold.
2. The most hardcore player in WoW play without PvP addons at all. Because that is not allowed at live tournaments.
3. I find it really questionable that you think blocking and overlapping is wrong as blocking skillshots is something you learn to do really early.

If you don't like the game that is fine, its not supposed to be DotA. It is less mechanics based than DotA but it slightly more teambased. Calling something flawed design because you do not like it is like complain about 2 rax because you don't like getting bunker rushed as Zerg.

LoL is competitive and balanced, its kinda iffy as an Esport but if it gets a huge fan base it will carry it through it.

I said UI addons, you're not going to use the default unit frames, health bars and such, it's inefficient.
And see http://www.teamliquid.net/forum/viewmessage.php?topic_id=242134&currentpage=19#376

You are as you are not allowed to download 3rd party addon in a competitive environment.

Actually, that makes sense if you want to keep the chances even. On the other hand it should persuade Riot to work on the default UI to make it better :/.
Really Blizz, really? - Darnell
Devise
Profile Joined July 2010
Canada1131 Posts
July 17 2011 14:12 GMT
#409
On July 10 2011 03:45 Kisra wrote:
Show nested quote +
On July 10 2011 03:41 Torte de Lini wrote:
On July 10 2011 03:40 LoLAdriankat wrote:
Another great move by MLG. More than half of the unique viewers of MLG tuned in for Starcraft. Imagine if LoL was in the equation.

I sure hope they're prepared for the large influx of LoL viewers. No one wants to see a repeat of Dallas.


QFT.
Who will they have as casters though?


Phreak tends to cast everything, Riot is happy to ship him all over. I'd love to see TreeEskimo sent with him to cast it, he knows his stuff and is pretty good to listen to :o


I like the riot guy Zonic, he does a lot of live stream riot casting.
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