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On May 13 2013 13:55 TheRabidDeer wrote: Yea, but what about console people that are waiting for peer reviews to purchase? Just deciding to wait means they are out $5 more. What reasoning can they possibly have for holding back the hard difficulty as "DLC"? DLC stands for Downloadable Content, yet this is something already on the disc. It sounds like it's not a preorder bonus, just a bonus included in first-run copies. I can't imagine there'll be availability issues, so anyone waiting for reviews should be safe.
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Yeah, but it is Day-1 paid DLC, which is bullshit in itself. Then someone made the argument that it is not actually paid because it is the preorder bonus, or something like that. And now we have gone full circle apparently. Basically, whatever it is, it is bullshit and milking the customers, and should not be supported by anyone.
Not even mentioning just how absurd it is to have to pay for a harder difficulty. That is not additional content. It is just a slap in the face to core gamers. "So you think our game is too easy? Better pay more money for added difficulty."
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On May 13 2013 19:18 Simberto wrote: Yeah, but it is Day-1 paid DLC, which is bullshit in itself. Then someone made the argument that it is not actually paid because it is the preorder bonus, or something like that. And now we have gone full circle apparently. Basically, whatever it is, it is bullshit and milking the customers, and should not be supported by anyone.
Not even mentioning just how absurd it is to have to pay for a harder difficulty. That is not additional content. It is just a slap in the face to core gamers. "So you think our game is too easy? Better pay more money for added difficulty."
And the way they advertise the harder difficulty as "The way its meant to be played" is utter bullshit in itself.
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Welp, just heads up guys, the fov is really low just like in first Metro, only that this time you can't even change it from the .ini. This is something which makes it unplayable for me, I can't comprehend when devs don't include fov slider. Design the games for consoles as much as you like, as long as you include necessary options so that it's playable on PC.
Game also has aim assist on by default, read more about said game here
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I never understood why people cry about FOV so much. It does not make a huge difference. If the weapon is not blocking half of your screen, who cares???
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This game is a masterpiece.
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On May 15 2013 06:07 Purpose88 wrote: I never understood why people cry about FOV so much. It does not make a huge difference. If the weapon is not blocking half of your screen, who cares???
Educate yourself. For a lot of people it does make a difference - a difference so huge, in fact, that it renders a game downright unplayable for prolonged periods of time (not because it doesn't look nice or something, it makes people feel sick and dizzy). Not including a damn fov slider in a first person game on PC is just terrible.
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From what i've heard the only voices over that doesn't have the wierd russian accent is well the russian one. So if i get it i'd probably the game with russian voices . Is everything ( and i also mean the minor conversations of random people ) subtitled ? My russian is well basically non-existent.
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The (English) voice acting in the first game was terrible. I think the first game gave you the option to play with Russian VO and English subtitles so presumably the second does too (sorry, I haven't played the second one yet). They should really have had all the voice acting in Russian with subtitles to begin with. It's more consistent with their 'immersive' design philosophy, at least.
TotalBiscuit did a pretty extensive 'WTF is...' of Last Light if anybody wants to get an idea of what the game's like. + Show Spoiler +
For me, it looks too similar to the first to warrant an immediate purchase. The first one was extremely short as well and I can't really say I consider it worth paying initial retail price for games that only last me 6 hours. There's the fancy production and all but my PC is too bad to play modern games above medium/low at best. Will definitely pick it up when it eventually goes on sale.
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On May 15 2013 06:07 Purpose88 wrote: I never understood why people cry about FOV so much. It does not make a huge difference. If the weapon is not blocking half of your screen, who cares???
If you can"t tell the difference between a First person game with 60 fov and one with 90, you must be blind..
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On May 15 2013 06:22 s3rp wrote: From what i've heard the only voices over that doesn't have the wierd russian accent is well the russian one. So if i get it i'd probably the game with russian voices . Is everything ( and i also mean the minor conversations of random people ) subtitled ? My russian is well basically non-existent.
Don't! You will miss alot of story. Not everything is subtitled.
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On May 15 2013 07:23 Purpose88 wrote:Show nested quote +On May 15 2013 06:22 s3rp wrote: From what i've heard the only voices over that doesn't have the wierd russian accent is well the russian one. So if i get it i'd probably the game with russian voices . Is everything ( and i also mean the minor conversations of random people ) subtitled ? My russian is well basically non-existent. Don't! You will miss alot of story. Not everything is subtitled.
Thanks guess i should've expetected as much. Gotta play through the accent in the german or english version -.-
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Serious? Can't change the FOV? Just played a few minutes and felt pretty damn terrible, was about to look for a way to change the FOV.
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On May 15 2013 08:18 ZeaL. wrote: Serious? Can't change the FOV? Just played a few minutes and felt pretty damn terrible, was about to look for a way to change the FOV.
I recommend getting used to it. Game is incredible.
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On May 15 2013 06:07 Purpose88 wrote: I never understood why people cry about FOV so much. It does not make a huge difference. If the weapon is not blocking half of your screen, who cares???
As the others said, it's not about looking nice or whatever, it's that it can cause such nausea and headache that one is physically not able to play the game for more than few minutes at a time. I had this issue with the newest Deus Ex.
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I havent played the game yet, and i will soon, but an interesting article regarding working conditions at 4A, made me a little sad. Its amazing to think this game was made with essentially 10% the budget of modern day AAA games, and in some terrible working conditions. Props to the team for somehow making through all this, i can only hope some of these claims are exaggerated. This might also explain why things like FOV were locked, and why there are certain bugs/issues with the game, they probably just didn't have the budget.
http://www.pcgamer.com/2013/05/15/4a-games-working-conditions/
+ Show Spoiler +Former THQ president Jason Rubin, who joined the struggling company in 2012, has submitted a story to GamesIndustry International detailing adversities faced by Ukrainian developer 4A Games while developing Metro: Last Light, painting the team as underdogs who struggled against dreadful working conditions, a low budget, and unrealistic expectations.
“Let’s be honest: 4A was never playing on a level field,” writes Rubin. “The budget of Last Light is less than some of its competitors spend on cut scenes, a mere 10 percent of the budget of its biggest competitors.” On top of that, Rubin laments the “irrational requirement of THQ’s original producers to fit multiplayer and co-op into the same deadline and budget.”
It gets worse. According to Rubin, the team “sat on folding wedding chairs, literally elbow to elbow at card tables in what looks more like a packed grade school cafeteria than a development studio.” Dev kits and high-end PCs had to be smuggled into Ukraine in backpacks to avoid the sticky hands of “thieving customs officials.” Pile on frequent power outages and broken government-run heating which frequently led to below-freezing working conditions, and Rubin says that 4A’s success is equivalent to that of the Jamaican bobsledding team which finished ahead of the US in the 1994 Olympics. It’s a harrowing story, and I doubt anyone outside of Ukrainian customs officials would want it to go untold, though Rubin oddly spends a good portion of his text justifying its telling. “If you care about the art of making games then you have to care about more than the final product,” he writes. “The struggle and the journey becomes part of the story. Like sport, you cheer when the underdog comes from behind, and triumphs in the face of incredible odds.”
Who doesn’t love an underdog story, and why are we just hearing about it now, months after THQ dissolved? According to Rubin, 4A’s story hasn’t been told in as much detail until now due to “a combination of a complex and secretive industry, a press that lags the movie and music press in calling attention to the stories behind the games, a dysfunctional and ever-changing sequence of producers causing confusion, the inevitable anonymity that comes from being an Eastern European developer, and a new, last minute publisher that doesn’t see the upside in doing your team’s publicity.”
That new publisher is Koch Media (known better to us as Deep Silver, its game publishing wing), which purchased the publishing rights to the Metro franchise after THQ’s bankruptcy. Deep Silver PR representative Aubrey Norris reacted to Rubin’s criticism, tweeting: “I love when @Jason_Rubin runs his mouth about things at other companies he knows NOTHING about. Solid guy.”
Rubin responded, pointing out 4A’s near invisibility on the official Metro: Last Light website, which Norris says is due to time constraints and the complexity of assuming control of THQ’s assets over the past four months. According to Norris, Deep Silver concentrated on the critical task of “making the game live.”
With Rubin’s timing and criticism of Deep Silver, the press, and other developers, he clearly has motives beyond simply telling 4A’s story, but Twitter bickering aside, I’m glad it was told.
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On May 15 2013 21:30 AnomalySC2 wrote:Show nested quote +On May 15 2013 08:18 ZeaL. wrote: Serious? Can't change the FOV? Just played a few minutes and felt pretty damn terrible, was about to look for a way to change the FOV. I recommend getting used to it. Game is incredible. Some people can't get used to low fov. It's not just a preference.
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On May 15 2013 21:30 AnomalySC2 wrote:
I recommend getting used to it. Game is incredible.
Ah so getting to sick to point of almost vomiting or worse is just a matter of getting used to ? Please if you don´t have problems with low fov and cant grasp the problems with this stop commenting on that matter. Its not just unpleasant to look at. Its ,as many before stated, a legit problem . I´m lucky enough to not be affected to the point of getting sick . Yet having a narrow fov feels terrible , because our perception is trained for a much wider fov . Thats why most people prefer 90° horizontal fov which is still a lot less then we deal with in the real world but sufficient enough . This of course always depends on how far away and how large your display is .
Every first/third person game should always include fov sliders (and options for colorblindness etc ) or at least the possibility of modifying ini values .
Edit : Also having a wider fov is not a budget problem but a failed design choice while building the game . If they made the game in 90° and scaled it down for consoles it would not be a problem . But those working conditions sounds horrible and koch media ain't pleasant to work with i guess .
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What are they types of gameplay in this series? Looks pretty realistic, but is it just a shooter like infinite was? Can you change your character?
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On May 16 2013 06:27 Velouria wrote: What are they types of gameplay in this series? Looks pretty realistic, but is it just a shooter like infinite was? Can you change your character?
For one you don't have to play it as a shooter you can sneak around knocking people out ( or kill ) quietly as well if you like to. I allways prefer games that give me the option to play stealthy instead of beeing forced mow everything down .
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