Woah, no thread at all for these games? Since there isn't a new thread for Metro: Last Light I'll throw that in here too. But first the original...
What is Metro 2033?
Metro 2033 is based off an extremely popular Post-Apocalyptic book written in Russia that came out in 2010, and actually keeps to the story of said book. The story is essentially post nuclear war, except not hundreds of years after like in that of Fallout -- but in the direct years after. Only 10-20 after in the Russian Metro's under the destroyed city of Moscow. Influenced heavily by STALKER, and still very original in its own right it's one of the best Single Player FPS's in the past few years, and easily the most underrated one. I would even go as far to say it's the best Linear FPS since Half Life 2. That may be my fanboy for this game speaking, but I have not had this much genuine fun with a game in forever.
Far from it, Johnny. The gunplay is unique....to say the least. Again, I'm going to have to refer back to STALKER -- it is not forgiving at all. Going in guns blazing is not always the best options, and when you have to, it is far from easy. The linearity works for this game, due to it being in a Russian Metro System and, not going to give anything away, but where you're going and how you're getting there makes it work extremely well. It's not a fallback.
Why is it good?
Mainly? The atmosphere. The music is great, the lighting is great, the graphics are the most demanding since Crysis in terms of PC's, and the way the game is handled is amazing. It's not a dead world, and how things are handled make sense. There is not a single thing that happens that does not make some semblance of sense. You're not using Dollars are currency, you're using bullets as currency. You are using the old style of trading. I give you four shotgun shells for ten .357 rounds. I give you this Military Ammunition for that X expensive item. So forth. That's not end, of course.
The way how your gas mask needs to be constantly replaced with filters when you are using it. If you wait too long, your mask begins to fog up as your breathing increases and your aim becomes more jagged. Eventually leading to you falling over and dying if you do not react. The way you need to constantly keep track of time, your batteries, your supplies. The underlying conflict between the Communists, Nazi's and Capitalists in the Metro along with the waiting threat beyond.
I'm not going to base the enjoyment off a game off the story and atmosphere, however. The game is also solid. The stealth mechanics are a bit iffy, yet still freaking amazing every time I do it. The interaction capability with the world is pretty nice, and the choices you make actually matter. Of course it's no open a dialogue and choose GOOD NEUTRAL EVIL. It's on the spot decision making that you don't even know you are making. There is no time to think what makes the most sense, but what you got to do now 99% of the time.
Also, to add on randomly, no Two Weapon syndrome.
Launch Trailer:
So now that I got that out of the way
Metro: Last Light
The sequel! Which I'm assuming is based on the books Metro: 2033's sequel Metro 2034. I can not know since it's still not translated to English.
Gameplay Trailer:
One thing I can tell if anything? They fixed the fucking Stealth sections at last. You can now actually walk up behind someone and knife them silently. I'm stoked.
Also, one of the trailers said "Hanza", so it's definitely the same setting and possibly the same Metro. So that's why I think it's Metro 2033's actual sequel, not just a separate story.
I have to say, Metro 2033 was heavily influenced by the book but does only a decent job of sticking to it. Theres really not that much action in the books.
That being said I absolutely LOVED the game Metro 2033, played through several times, loved the ending and eagerly await the sequel.
Damn that game was scary. Not the Dead Space BOO AAAHAHH! ARE YOU SCARED YET DID I STARTLE YOU? Kind of scary, no.. the true first time you played Resident Evil 1 when you were 10 and you were scared to go into the next room scary. The oh jesus I don't want to go any farther because I am going to get eaten by a goddamn monster scary.
Damn good games, can't wait for the sequel (And Stalker 2)
metro 2033 was soooooooooooo good. I love games that just totally immerse you in a super dark and creepy atmosphere. I'm on my second play through at the moment, I want to see the good ending :3
Kinda sucks that you need a pretty decent machine to play it, I feel like if you played on low settings you'd miss out on the detail. Eagerly awaiting sequel.
I am interested in Metro 2033, but I don't want to play it until I upgrade my computer from a 5770 to a 7xxx generation ATI card. Currently waiting for the next generation of graphic card before upgrading.
If I am to play that game, I want to do it with graphic on the absolute highest possible setting. Unfortunately a 5770 will not be able to run it fully, not with DirectX11 enabled anyway.
On June 11 2011 09:43 dukethegold wrote: I am interested in Metro 2033, but I don't want to play it until I upgrade my computer from a 5770 to a 7xxx generation ATI card. Currently waiting for the next generation of graphic card before upgrading.
If I am to play that game, I want to do it with graphic on the absolute highest possible setting. Unfortunately a 5770 will not be able to run it fully, not with DirectX11 enabled anyway.
DX11 is overrated. What resolution are you rocking? It's not THAT demanding, but I'm assuming you got like 1900x1200? I rocked 45 FPS on DX10 at I think like 1400xsomething at max settings with x4 AA with a 4870 and a Dual Core on a friends computer.
On June 11 2011 09:43 dukethegold wrote: I am interested in Metro 2033, but I don't want to play it until I upgrade my computer from a 5770 to a 7xxx generation ATI card. Currently waiting for the next generation of graphic card before upgrading.
If I am to play that game, I want to do it with graphic on the absolute highest possible setting. Unfortunately a 5770 will not be able to run it fully, not with DirectX11 enabled anyway.
DX11 is overrated. What resolution are you rocking? It's not THAT demanding, but I'm assuming you got like 1900x1200? I rocked 45 FPS on DX10 at I think like 1400xsomething at max settings with x4 AA with a 4870 and a Dual Core on a friends computer.
I have 1680x1050. 4870=5770 in term of graphic power with 5770 being slightly superior. I also have a pretty powerful quad core. If I go with DX10, I am confident my computer can handle it.
The sad part is that due the console's limitation, the gaming companies are not truly pushing for greater graphics and making very little use out of the modern graphic cards. Crysis, a 5 year old game, is still the king of graphics if you use one of the user modded custom settings.
Metro 2033 is the only game that really tried to make use out of DX11.
Metro 2033 was a very good game, I didn't even know that there was a sequel coming. I can highly recommend the first game to anyone who likes Fallout/Stalker style post-apocalyptic setting. It is indeed super atmospheric and there were some creatively creepy parts + Show Spoiler +
like that monster in the library that you had to maintain eye contact with or else it would attack you
and none of that monsters jumping out of nowhere in your face nonsense. The game has its flaws though, the stealth mechanics are pretty broken and it was a bit too short. Also it owned my graphics card.
I loved the first game. Just the right mix of scary/creepy atmosphere and intense action. I actually felt a wave of relief every time I reached a station. It's like Ah, safety at last!... for a little while.
biggest problem that i find with metro 2033 is that it's a linear stalker if it had open world with exploration (even though it's a giant subway system) it would have been much better imo
On June 11 2011 09:43 dukethegold wrote: I am interested in Metro 2033, but I don't want to play it until I upgrade my computer from a 5770 to a 7xxx generation ATI card. Currently waiting for the next generation of graphic card before upgrading.
If I am to play that game, I want to do it with graphic on the absolute highest possible setting. Unfortunately a 5770 will not be able to run it fully, not with DirectX11 enabled anyway.
i played through half of metro with a 5770 and i couldnt run it any higher than 1680 res with settings on normal. then i got a 6850 and played the rest through on 1900 and high settings :D
On June 11 2011 14:43 mathershop wrote: biggest problem that i find with metro 2033 is that it's a linear stalker if it had open world with exploration (even though it's a giant subway system) it would have been much better imo
not every game needs to be open world. games can be more focused if its not sandbox, graphics better gameplay better, etc etc. and to metro 2033s benefit it works.
What the hell? You people actually like metro 2033? Amongst my friends it is a unanimous disappointment. Really good at the beginning, a really good attempt at a good game, at the beginning, then HORRIBLY short, HORRIBLY missing its potential, and the worst ending of all time.
Metro 2034 is the name of the second book, which has a different main character and story, then metro 2033. last light is basicly a spin-off that plays after metro 2033 with the same character.
On June 12 2011 07:23 sc4k wrote: What the hell? You people actually like metro 2033? Amongst my friends it is a unanimous disappointment. Really good at the beginning, a really good attempt at a good game, at the beginning, then HORRIBLY short, HORRIBLY missing its potential, and the worst ending of all time.
For a modern game its not that short at all, but haters gotta hate I guess.
On June 12 2011 08:06 Skiba wrote: Metro 2034 is the name of the second book, which has a different main character and story, then metro 2033. last light is basicly a spin-off that plays after metro 2033 with the same character.
Uhhh, I may not know Russian but I know for sure Metro 2034 is the same character and setting. Mainly because I had the ending spoiled for me.
What the hell? You people actually like metro 2033? Amongst my friends it is a unanimous disappointment. Really good at the beginning, a really good attempt at a good game, at the beginning, then HORRIBLY short, HORRIBLY missing its potential, and the worst ending of all time.
Opinions opinions. I know plenty of people who think STALKER: SoC and CoP are the worst and most boring games on earth but I fucking enjoy them thoroughly. It's just not your type of game, it's not a lot of peoples. The gameplay elements themselves are very average, but those of us who enjoy a story based atmospheric game, and especially those of us who read the book and loved it this is an awesome game.
It's by no mean some 10/10, a solid above average and nothing more.
Well I can see you, Fruscainte, love Deus Ex because I saw you on the other thread. Props to you for that, I love it so much I have a tattoo of the logo on my right calve. I really really REALLY enjoy atmosphere, it might be my number 1 factor in loving a game. But I have to put Metro 2033 in the same group as the first call of juarez as extremely awesome setup and amazing atmosphere then absolutely TERRIBLE delivery after the game gets developed and basically explaining new sides of the game and then that being the only time you really get to experience that, no time to use anything you get introduced to, basically incredibly shallow and a complete fail. So many times you basically experience one sort of enemy and then basically never see them again.
I honestly fail to believe anyone could appreciate the ending. le spoiler- + Show Spoiler +
THe FIRST TIME you get to fight one of those creatures is the last?? Seriously the game felt like it was about half way through!!!!!
Although I don't know exactly what the point of posting here is. I guess I am taking out my rage of being so incredibly disappointed in Metro 2033 on fans of Metro 2033
On June 12 2011 10:55 sc4k wrote: Well I can see you, Fruscainte, love Deus Ex because I saw you on the other thread. Props to you for that, I love it so much I have a tattoo of the logo on my right calve. I really really REALLY enjoy atmosphere, it might be my number 1 factor in loving a game. But I have to put Metro 2033 in the same group as the first call of juarez as extremely awesome setup and amazing atmosphere then absolutely TERRIBLE delivery after the game gets developed and basically explaining new sides of the game and then that being the only time you really get to experience that, no time to use anything you get introduced to, basically incredibly shallow and a complete fail.
I honestly fail to believe anyone could appreciate the ending. le spoiler- + Show Spoiler +
THe FIRST TIME you get to fight one of those creatures is the last?? Seriously the game felt like it was about half way through!!!!!
Well, that's the philosophy of The Dark Ones is that they are more of a figurehead than an actual being. They obviously exist, but their weapon is not to fight you but to induce massive fear. But I get your gripe.
The looks of the new one seems to be fixing those (legitimate) complaints though of clunky and undelivered gameplay. They are fixing Stealth from what I can see, and hopefully they fix a lot of the gun mechanics. However, at the end of the day, I dont' think they'll move away from the STALKER-esque gun mechanics. Very unforgiving to the point of frustration that turns a lot of people off.
And no problem on hating! At least you got an excuse and it's not just baseless THIS GAME SUCKS HURRRRRR. This isn't Suck Metro 2033's Dick thread I know a lot of people dislike this game.
I just bought this game for $5 on steam and its a lot of fun. One thing that is really bugging me is the sound. I can only hear what is directly pointing at, or sometime I even have to be looking slightly to the right of what i want to hear. The game has great graphics and plays well. Definately worth the $5
this game was amazing, i picked it up the last time it was on sale on steam. went in with 0 expectations and ended up playing through it 2 times in a row. insane game! it has its flaws, but they are (in my eyes) only minor. it is a little bit short and i would've liked had more time in the metro stations with a little more interaction with the people. I loved the gameplay, even if it involves a bit of waiting and stepping on the same wire for the 10th time. i also liked that you do not have to shoot to get through the game.
edit: and even on ranger mode you do not run out of bullets i hope they add a harder mode for last light
The first metro is by far and a way the best story FPS I've ever played. Charecter interactions were excellent and it looked stunning. The gas mask system bug was the only problem I hit and it wasn't too hard to get around. Can't wait for more!
Khan, what a fekin ledgend. The mission where you meet him, you sneak around and he's silently dropping guys all around you from the shadows when they wander out of view of their comrades, felt so slick, just stunning.
"You reap what you sow, Artyom: force answers force, war breeds war, and death only brings death. To break this vicious circle one must do more than act without any thought or doubt."
Hey OP, thank you for the tip! i bought this game 6 months ago but only played half way through it, because i didnt really enjoy it for some reason. but now im playing it again, really loving it, atmosphere is so amazing- and i think i even know now why i didnt enjoy the first time: i was too greedy for the graphics it is so easy to put everything on high, dx 11 and aa to the max and whatnot and say to yourself- weeeell it looks so gorgeous and 28- 40 fps during fights isnt that bat, right?
WRONG!!!! I am now playing on medium with forced v sync and have constant 60 fps all the time. And boy what a difference that makes, everything is so smooth and responsive, gunplay so much more fun now and it still looks very good.
So i want this to be a lesson to all you nice people on teamliquid: FRAMESPERSECONDMORE IMPORTANTTHANHIGHSETTINGS! and this is of cause true for all first person shooters.
the visuals surprised me, this is one of the best looking games that i've ever played. the atmosphere is done well and it gets pretty creepy at certain parts. liking it so far for a $5 game
On October 12 2011 09:34 Laids wrote: Bought Metro 2033 on the steam sale, incredible game so far, although the lack of lean is doing my tits in ><
Lack of lean in PC games these days can be blamed on consoles.
Or the fact that lean accomplishes nothing in 90% of games that simply sidestepping around the corner/obstacle couldn't accomplish easier and quicker. The only game I can think of where it's actually useful is Red Orchestra 2, where it is advantageous to expose as little of yourself as possible.
I played and very much enjoyed Metro, though I felt the story/game got a bit muddled and lost after the midway point. The atmosphere was fantastic, and I thought the world they created was really interesting. I also played this one in nvidia 3D vision, which was absolutely superb - the gas masks were especially memorable. You thought it felt claustrophobic when your gas mask was steaming up or cracked? Wait till you do it with 3D vision! You actually feel like you are there peering through the misty mask to see the outside world - the added immersion was palpable.
Talking about it makes me want to go replay it actually.....
Bought it on steam during the sale, I've got to say its pretty entertaining. My only complaint so far is the limited user interface and the regenerating health system but... I guess consoles have to ruin everything. The immersion is great though I'm like WTF is going on right now.
I just played metro 2033 for 6 hours. Alone in my room, lights turned off. This game is really great, very nice story and atmosphere. Best game i ever bought for 2.50 euro (the game would still be worth 50euros). Some parts even gave me goosebumps.+ Show Spoiler +
the part where you go through that cursed tunnel with khan especially
If you dont have this game and have a pc that can run it on high you should definitely buy it. Best lighting effects i have ever seen. But it really needs a good GPU. I have a 6950 and it runs at 30 to 35 fps, sometimes it even drops under 30 (on high quality). Only thing that wasnt perfect graphically were the faces. Sometimes the people look very odd and have almost no facial expression and their eyes are a bit strange (greetings from uncanny valley).
I didnt finish the game completely, gonna do this tomorrow night. But i can already say that i cant wait for Last Light. Probably going to preorder it just because of the trailer. One of the best gametrailers i have ever seen. Not the one in the OP btw but the following one (i love portishead):
you can really tweak the game though, i think its not perfectly optimized. there are some guides on the internet and after fidelling around with the configs ( there are 3 i think) i was able to play on high with dx 11 but without dx11 effects (dx11 gives better performance than dx10 when you switch off the dx11 effects) with normal aaa with 50 to 60 fps with my gtx 460. what an AMAZING GAME- i think its now one of my favourite shooters of all time. im already halfway through my second playthrough on hardcore ranger has anybody beaten it on hardcore ranger without stealh? i really wonder if that is even possible haha
Also updates on the system requirements for Last Light:
First, 'Minimum:' according to 4A Games, Metro: Last Light will require a 2.2GHz dual-core processor, 2GB of RAM, and a DirectX9 Shader Model 3 compliant graphics card of equivalent performance to an Nvidia GeForce GTS 250 or AMD Radeon HD 4000 series. Those who want to take advantage of the game's support for Nvidia 3D Vision, meanwhile, will need a GeForce GTX 275 or higher, 3D Vision-certified 120Hz monitor and shutter glasses. For those who have yet to upgrade, the news of compatibility with the 32-bit release of Windows XP will be a pleasant surprise.
The 'Recommended' level ups the game, ditching Windows XP support and asking for a 2.6GHz quad-core processor and 4GB of RAM. 4A Games also asks that gamers use a DirectX11 capable graphics card equivalent to an Nvidia GeForce GTX 580 or GTX 660 Ti or AMD Radeon HD 7870 or better.
Finally, 'Optimum:' 4A Games is asking users who want to get the very best from the game to have at least a 3.4GHz quad-core or better processor, 8GB of RAM, and either an Nvidia GTX 690 or an Nvidia Titan - with no mention of what an AMD fan would need to get the maximum graphical fidelity. That no AMD graphics card is recommended for the 'Optimum' experience is, perhaps, unsurprising given publisher Deep Silver's partnership with Nvidia, but will come as a blow to the red camp nevertheless.
definitely going to wait until proper reviews come out. And people find out how long it is. The last one was crushingly disappointing in how quickly it ended. The end felt like it should have been Chapter 1 and there should have been another 2 or 3 chapters.
I am surprised that: 1) Only in the last couple of days has there been outrage against charging $5 for a harder difficulty 2) There is nobody commenting about that here.
$5 extra for higher difficulty is kinda... well bullshit. It is already there, how can you charge extra for it?
On May 13 2013 10:17 TheRabidDeer wrote: I am surprised that: 1) Only in the last couple of days has there been outrage against charging $5 for a harder difficulty 2) There is nobody commenting about that here.
$5 extra for higher difficulty is kinda... well bullshit. It is already there, how can you charge extra for it?
Well the game is 10 bucks cheaper for the PC and then 5 bucks cheaper if you pre order it. Then you get this "higher difficulty dlc" for free as well.
Even after the game release's you will still have it 5 bucks cheaper then what the console people pay.
On May 13 2013 10:17 TheRabidDeer wrote: I am surprised that: 1) Only in the last couple of days has there been outrage against charging $5 for a harder difficulty 2) There is nobody commenting about that here.
$5 extra for higher difficulty is kinda... well bullshit. It is already there, how can you charge extra for it?
Well the game is 10 bucks cheaper for the PC and then 5 bucks cheaper if you pre order it. Then you get this "higher difficulty dlc" for free as well.
Even after the game release's you will still have it 5 bucks cheaper then what the console people pay.
Yea, but what about console people that are waiting for peer reviews to purchase? Just deciding to wait means they are out $5 more. What reasoning can they possibly have for holding back the hard difficulty as "DLC"? DLC stands for Downloadable Content, yet this is something already on the disc.
On May 13 2013 10:17 TheRabidDeer wrote: I am surprised that: 1) Only in the last couple of days has there been outrage against charging $5 for a harder difficulty 2) There is nobody commenting about that here.
$5 extra for higher difficulty is kinda... well bullshit. It is already there, how can you charge extra for it?
Well the game is 10 bucks cheaper for the PC and then 5 bucks cheaper if you pre order it. Then you get this "higher difficulty dlc" for free as well.
Even after the game release's you will still have it 5 bucks cheaper then what the console people pay.
Yea, but what about console people that are waiting for peer reviews to purchase? Just deciding to wait means they are out $5 more. What reasoning can they possibly have for holding back the hard difficulty as "DLC"? DLC stands for Downloadable Content, yet this is something already on the disc.
The reasoning they have is pretty obvious: Money.
This is quite obviously complete bullshit. They want some enticing preorder bonus, because apparently companies like it if you buy their product without even looking at it beforehand. People are apparently slowly less and less inclined to preorder to get a free hat, so they are now cutting pieces off the final product to give you as a preorder bonus.
On May 13 2013 10:17 TheRabidDeer wrote: I am surprised that: 1) Only in the last couple of days has there been outrage against charging $5 for a harder difficulty 2) There is nobody commenting about that here.
$5 extra for higher difficulty is kinda... well bullshit. It is already there, how can you charge extra for it?
Well the game is 10 bucks cheaper for the PC and then 5 bucks cheaper if you pre order it. Then you get this "higher difficulty dlc" for free as well.
Even after the game release's you will still have it 5 bucks cheaper then what the console people pay.
Yea, but what about console people that are waiting for peer reviews to purchase? Just deciding to wait means they are out $5 more. What reasoning can they possibly have for holding back the hard difficulty as "DLC"? DLC stands for Downloadable Content, yet this is something already on the disc.
The reasoning they have is pretty obvious: Money.
This is quite obviously complete bullshit. They want some enticing preorder bonus, because apparently companies like it if you buy their product without even looking at it beforehand. People are apparently slowly less and less inclined to preorder to get a free hat, so they are now cutting pieces off the final product to give you as a preorder bonus.
It is complete BS.
We just have to STOP pre-ordering games at all, stop buying them full price when bullshit like that happen. If they are actually short sale wise and everyone are waiting for a big 50% sale to buy it, then they will never do it again... and it will probably stop other publishers from asking this.
On May 13 2013 10:17 TheRabidDeer wrote: I am surprised that: 1) Only in the last couple of days has there been outrage against charging $5 for a harder difficulty 2) There is nobody commenting about that here.
$5 extra for higher difficulty is kinda... well bullshit. It is already there, how can you charge extra for it?
Well the game is 10 bucks cheaper for the PC and then 5 bucks cheaper if you pre order it. Then you get this "higher difficulty dlc" for free as well.
Even after the game release's you will still have it 5 bucks cheaper then what the console people pay.
Yea, but what about console people that are waiting for peer reviews to purchase? Just deciding to wait means they are out $5 more. What reasoning can they possibly have for holding back the hard difficulty as "DLC"? DLC stands for Downloadable Content, yet this is something already on the disc.
The reasoning they have is pretty obvious: Money.
This is quite obviously complete bullshit. They want some enticing preorder bonus, because apparently companies like it if you buy their product without even looking at it beforehand. People are apparently slowly less and less inclined to preorder to get a free hat, so they are now cutting pieces off the final product to give you as a preorder bonus.
They've been doing this for years. It's bad enough that DLC isn't free anymore. But now they're starting to charge extra for things that are on the disc. Gears of War did it with GOW 3, a lot of people are finding evidence of maps being on discs yet having to wait for DLC to actually get them. Games are shipping with a terrible pool of playable things (whether it be items or maps) so you're basically forced to buy DLC to actually enjoy the game. The entire video game industry is fucking themselves over with practices like this. Hence why indie companies and games are seeing a huge rise. People are getting fed up with paying for things that used to come with the game.
Got this a while back and it is incredibly flawed in many ways but there is something about it which I just love. Dont think this new one is based of a book so I am a bit worried storywise but can’t wait for the sequel nevertheless.
We just have to STOP pre-ordering games at all, stop buying them full price when bullshit like that happen. If they are actually short sale wise and everyone are waiting for a big 50% sale to buy it, then they will never do it again... and it will probably stop other publishers from asking this.
Stop pre-ordering wont stop anything. I work for the game shop and we have to make 1 pre-order for every 50 buys. And we fake 80% of pre-orders. So EA/THQ/UBI/Blizz will get their numbers. (for the pre-order you dont pay in advance)
On May 13 2013 13:55 TheRabidDeer wrote: Yea, but what about console people that are waiting for peer reviews to purchase? Just deciding to wait means they are out $5 more. What reasoning can they possibly have for holding back the hard difficulty as "DLC"? DLC stands for Downloadable Content, yet this is something already on the disc.
It sounds like it's not a preorder bonus, just a bonus included in first-run copies. I can't imagine there'll be availability issues, so anyone waiting for reviews should be safe.
Yeah, but it is Day-1 paid DLC, which is bullshit in itself. Then someone made the argument that it is not actually paid because it is the preorder bonus, or something like that. And now we have gone full circle apparently. Basically, whatever it is, it is bullshit and milking the customers, and should not be supported by anyone.
Not even mentioning just how absurd it is to have to pay for a harder difficulty. That is not additional content. It is just a slap in the face to core gamers. "So you think our game is too easy? Better pay more money for added difficulty."
On May 13 2013 19:18 Simberto wrote: Yeah, but it is Day-1 paid DLC, which is bullshit in itself. Then someone made the argument that it is not actually paid because it is the preorder bonus, or something like that. And now we have gone full circle apparently. Basically, whatever it is, it is bullshit and milking the customers, and should not be supported by anyone.
Not even mentioning just how absurd it is to have to pay for a harder difficulty. That is not additional content. It is just a slap in the face to core gamers. "So you think our game is too easy? Better pay more money for added difficulty."
And the way they advertise the harder difficulty as "The way its meant to be played" is utter bullshit in itself.
Welp, just heads up guys, the fov is really low just like in first Metro, only that this time you can't even change it from the .ini. This is something which makes it unplayable for me, I can't comprehend when devs don't include fov slider. Design the games for consoles as much as you like, as long as you include necessary options so that it's playable on PC.
Game also has aim assist on by default, read more about said game here
I never understood why people cry about FOV so much. It does not make a huge difference. If the weapon is not blocking half of your screen, who cares???
On May 15 2013 06:07 Purpose88 wrote: I never understood why people cry about FOV so much. It does not make a huge difference. If the weapon is not blocking half of your screen, who cares???
Educate yourself. For a lot of people it does make a difference - a difference so huge, in fact, that it renders a game downright unplayable for prolonged periods of time (not because it doesn't look nice or something, it makes people feel sick and dizzy). Not including a damn fov slider in a first person game on PC is just terrible.
From what i've heard the only voices over that doesn't have the wierd russian accent is well the russian one. So if i get it i'd probably the game with russian voices . Is everything ( and i also mean the minor conversations of random people ) subtitled ? My russian is well basically non-existent.
The (English) voice acting in the first game was terrible. I think the first game gave you the option to play with Russian VO and English subtitles so presumably the second does too (sorry, I haven't played the second one yet). They should really have had all the voice acting in Russian with subtitles to begin with. It's more consistent with their 'immersive' design philosophy, at least.
TotalBiscuit did a pretty extensive 'WTF is...' of Last Light if anybody wants to get an idea of what the game's like. + Show Spoiler +
For me, it looks too similar to the first to warrant an immediate purchase. The first one was extremely short as well and I can't really say I consider it worth paying initial retail price for games that only last me 6 hours. There's the fancy production and all but my PC is too bad to play modern games above medium/low at best. Will definitely pick it up when it eventually goes on sale.
On May 15 2013 06:07 Purpose88 wrote: I never understood why people cry about FOV so much. It does not make a huge difference. If the weapon is not blocking half of your screen, who cares???
If you can"t tell the difference between a First person game with 60 fov and one with 90, you must be blind..
On May 15 2013 06:22 s3rp wrote: From what i've heard the only voices over that doesn't have the wierd russian accent is well the russian one. So if i get it i'd probably the game with russian voices . Is everything ( and i also mean the minor conversations of random people ) subtitled ? My russian is well basically non-existent.
Don't! You will miss alot of story. Not everything is subtitled.
On May 15 2013 06:22 s3rp wrote: From what i've heard the only voices over that doesn't have the wierd russian accent is well the russian one. So if i get it i'd probably the game with russian voices . Is everything ( and i also mean the minor conversations of random people ) subtitled ? My russian is well basically non-existent.
Don't! You will miss alot of story. Not everything is subtitled.
Thanks guess i should've expetected as much. Gotta play through the accent in the german or english version -.-
On May 15 2013 08:18 ZeaL. wrote: Serious? Can't change the FOV? Just played a few minutes and felt pretty damn terrible, was about to look for a way to change the FOV.
I recommend getting used to it. Game is incredible.
On May 15 2013 06:07 Purpose88 wrote: I never understood why people cry about FOV so much. It does not make a huge difference. If the weapon is not blocking half of your screen, who cares???
As the others said, it's not about looking nice or whatever, it's that it can cause such nausea and headache that one is physically not able to play the game for more than few minutes at a time. I had this issue with the newest Deus Ex.
I havent played the game yet, and i will soon, but an interesting article regarding working conditions at 4A, made me a little sad. Its amazing to think this game was made with essentially 10% the budget of modern day AAA games, and in some terrible working conditions. Props to the team for somehow making through all this, i can only hope some of these claims are exaggerated.
This might also explain why things like FOV were locked, and why there are certain bugs/issues with the game, they probably just didn't have the budget.
Former THQ president Jason Rubin, who joined the struggling company in 2012, has submitted a story to GamesIndustry International detailing adversities faced by Ukrainian developer 4A Games while developing Metro: Last Light, painting the team as underdogs who struggled against dreadful working conditions, a low budget, and unrealistic expectations.
“Let’s be honest: 4A was never playing on a level field,” writes Rubin. “The budget of Last Light is less than some of its competitors spend on cut scenes, a mere 10 percent of the budget of its biggest competitors.” On top of that, Rubin laments the “irrational requirement of THQ’s original producers to fit multiplayer and co-op into the same deadline and budget.”
It gets worse. According to Rubin, the team “sat on folding wedding chairs, literally elbow to elbow at card tables in what looks more like a packed grade school cafeteria than a development studio.” Dev kits and high-end PCs had to be smuggled into Ukraine in backpacks to avoid the sticky hands of “thieving customs officials.” Pile on frequent power outages and broken government-run heating which frequently led to below-freezing working conditions, and Rubin says that 4A’s success is equivalent to that of the Jamaican bobsledding team which finished ahead of the US in the 1994 Olympics. It’s a harrowing story, and I doubt anyone outside of Ukrainian customs officials would want it to go untold, though Rubin oddly spends a good portion of his text justifying its telling. “If you care about the art of making games then you have to care about more than the final product,” he writes. “The struggle and the journey becomes part of the story. Like sport, you cheer when the underdog comes from behind, and triumphs in the face of incredible odds.”
Who doesn’t love an underdog story, and why are we just hearing about it now, months after THQ dissolved? According to Rubin, 4A’s story hasn’t been told in as much detail until now due to “a combination of a complex and secretive industry, a press that lags the movie and music press in calling attention to the stories behind the games, a dysfunctional and ever-changing sequence of producers causing confusion, the inevitable anonymity that comes from being an Eastern European developer, and a new, last minute publisher that doesn’t see the upside in doing your team’s publicity.”
That new publisher is Koch Media (known better to us as Deep Silver, its game publishing wing), which purchased the publishing rights to the Metro franchise after THQ’s bankruptcy. Deep Silver PR representative Aubrey Norris reacted to Rubin’s criticism, tweeting: “I love when @Jason_Rubin runs his mouth about things at other companies he knows NOTHING about. Solid guy.”
Rubin responded, pointing out 4A’s near invisibility on the official Metro: Last Light website, which Norris says is due to time constraints and the complexity of assuming control of THQ’s assets over the past four months. According to Norris, Deep Silver concentrated on the critical task of “making the game live.”
With Rubin’s timing and criticism of Deep Silver, the press, and other developers, he clearly has motives beyond simply telling 4A’s story, but Twitter bickering aside, I’m glad it was told.
On May 15 2013 08:18 ZeaL. wrote: Serious? Can't change the FOV? Just played a few minutes and felt pretty damn terrible, was about to look for a way to change the FOV.
I recommend getting used to it. Game is incredible.
Some people can't get used to low fov. It's not just a preference.
I recommend getting used to it. Game is incredible.
Ah so getting to sick to point of almost vomiting or worse is just a matter of getting used to ? Please if you don´t have problems with low fov and cant grasp the problems with this stop commenting on that matter. Its not just unpleasant to look at. Its ,as many before stated, a legit problem . I´m lucky enough to not be affected to the point of getting sick . Yet having a narrow fov feels terrible , because our perception is trained for a much wider fov . Thats why most people prefer 90° horizontal fov which is still a lot less then we deal with in the real world but sufficient enough . This of course always depends on how far away and how large your display is .
Every first/third person game should always include fov sliders (and options for colorblindness etc ) or at least the possibility of modifying ini values .
Edit : Also having a wider fov is not a budget problem but a failed design choice while building the game . If they made the game in 90° and scaled it down for consoles it would not be a problem . But those working conditions sounds horrible and koch media ain't pleasant to work with i guess .
On May 16 2013 06:27 Velouria wrote: What are they types of gameplay in this series? Looks pretty realistic, but is it just a shooter like infinite was? Can you change your character?
For one you don't have to play it as a shooter you can sneak around knocking people out ( or kill ) quietly as well if you like to. I allways prefer games that give me the option to play stealthy instead of beeing forced mow everything down .
On May 16 2013 06:27 Velouria wrote: What are they types of gameplay in this series? Looks pretty realistic, but is it just a shooter like infinite was? Can you change your character?
Straight up shooter with some rpg elements like currency to customize or purchase weapons. They seem to unnecessary besides to immerse you however.
On May 16 2013 09:18 Kojak21 wrote: i havent gotten around finishing the first one, probably finished about half of it. do i need to finish it to get the new one?
Certainly helps considering it kinda starts where the first one ended. You could also read the Book that the first one was kinda based on or a summary of it.
In ranger mode you simply cannot see how many bullets you have? I can see the currency when i press tab but i cannot see the amount of ammo i have anywhere? Also what is this talk of aim assistance being on?
Holy balls the story behind this game ever being made is as amazing as the story in the game itself. fucking madness.
It only makes the game that much more mind boggling to me. Now that I've finished it I can safely say that was one of the most incredible experiences I've ever been through. And here I thought the best game this year would easily be Bioshock Infinite....
On May 16 2013 10:09 unkkz wrote: In ranger mode you simply cannot see how many bullets you have? I can see the currency when i press tab but i cannot see the amount of ammo i have anywhere? Also what is this talk of aim assistance being on?
Yeah I can't figure out how to see how many bullets you have remaining =/. Also, for anyone trying to figure out how to use grenades/claymores/throwing knives, you hold tab and move the mouse in a direction to choose the item and press c to use; up = knife, left = nade, right = incendiary nade, down = claymore. Wasted so many bullets in the game cause I couldn't figure out how to use throwing knives lol.
On May 16 2013 10:09 unkkz wrote: Also what is this talk of aim assistance being on?
It's on by default, you've to change aim_assist cvar to 0 if you want it off.
Thats wrong by the way. Only if you use a controler which is pretty standard.
I got the game now and besides the wierd Russian accents and both the English and German voice over it's great so far. Anyone speaking russian should play it in said language because the voice acting just well sounds more natural ( i sadly can't do it because too much stuff isn't subtitled ) Having alot more fun than i had with Bioshock Infinite . I also really dig the atmossphere. Stealth element is also very cool although if you stealth alot you will be showered in ammo and money
The game lacks a bit of refinement in a few areas and it's pretty noticeable but it's still very good. With more time and a bigger budget this game could've been incredible.
On May 16 2013 10:09 unkkz wrote: Also what is this talk of aim assistance being on?
It's on by default, you've to change aim_assist cvar to 0 if you want it off.
Thats wrong by the way. Only if you use a controler which is pretty standard.
How is it wrong, the cvar for it was enabled and I don't even have controller.
On a happier news, the fov can be changed now! See here. With few hours in, the game really is amazing, even more so after reading in what kind of conditions they had to work.
On May 16 2013 10:09 unkkz wrote: Also what is this talk of aim assistance being on?
It's on by default, you've to change aim_assist cvar to 0 if you want it off.
Thats wrong by the way. Only if you use a controler which is pretty standard.
How is it wrong, the cvar for it was enabled and I don't even have controller.
On a happier news, the fov can be changed now! See here. With few hours in, the game really is amazing, even more so after reading in what kind of conditions they had to work.
Maybe but it does nothing when your not using a controler . Try it out.
On May 18 2013 00:19 green.at wrote: In ranger mode you only see how many bullets are left when you look at your gun, most are designed so you can somehow se the mag.
Yep. The entire point of Ranger mode seems to be complete and total immersion. It's a lot of fun, especially if you enjoy stealth gameplay, which you will want to take that route on this difficulty.
- Plotwise, worthy successor to 2033! Thank god. Though Anna was a bit of a strange addition, I guess necessary for what they wanted with the plot? - Just as creepy in some parts, possibly even more immersive - stealth was a lot easier, peoples are always standing so far from each other/there's always a way to avoid groups. Also, people walk super slowly >_>. Not sure if I liked that so much, made it too easy on ranger hardcore. But knifing people is still super fun. - ^throwing knives still OP - night vision goggles also OP. - controls hard to get jumping into ranger mode for first run through, might be worth playing normal for people who aren't familiar with metro - Game is really unoptimized for AMD cards, hard to run it on much lower settings to get it smooth - Never figured out how to carry 3 guns .. - Artyom never learns that there's always a douchebag waiting behind that closed door.
On May 18 2013 00:19 green.at wrote: In ranger mode you only see how many bullets are left when you look at your gun, most are designed so you can somehow se the mag.
Yep. The entire point of Ranger mode seems to be complete and total immersion. It's a lot of fun, especially if you enjoy stealth gameplay, which you will want to take that route on this difficulty.
I realise u can count your bullets currently in your gun, what interests me is how many i have BESIDES this. You get to see it pressing tab when in a town though.
Good as a story but way easier then the first now that i have completed it which was a letdown. Also i had nothing to spend my bullets on. Ended the game with 700 bullets. Bought like one gun and ammo and thats it. Also there are masks and filers _everywhere_ and the stealth mode was way too linear with groups dispersing automatically. Overall good game but they made it way too easy on ranger compared to the first game.
Thank you so much for the OP getting me hyped to try this!! I got metro 2033 for free a while back and never bothered to try it, but boy was i missing out. Just finished it, and i LOVED it, it gave me exactly as you said, the RE1 feelings!!!! On top of the games story being so addictive and entertaining, the game looked absolutely amazing, i mean really really good. I played this game at night w/ the lights off on full graphics and i just SANK into it. Seriously best fps I've played in a long long time.
Oh because you mentioned it Gosu, seems I also have Metro 2033 that came from some package on steam, never actually tried it, gonna load it up and see how it is.
On July 12 2013 10:58 Irrelevant Label wrote: Someone screwed up and will be losing their job tomorrow. This game is a penny right now at best buy. Thought I'd share.
It says Model: FREE METRO LAST LIGHT in the description, so probably on purpose.
I've considered the games since I liked the first book, but then I think, it is an FPS, naa. Is it is worth getting if you in general don't want to play FPS games unless the other things in the game makes it worth it?
On July 12 2013 14:33 Yurie wrote: It says Model: FREE METRO LAST LIGHT in the description, so probably on purpose.
I doubt it's on purpose; take a look at this graphics card promo. It's a lot more likely that they forgot to prohibit the free promo item from being added to cart individually.
On July 12 2013 16:32 Muecke wrote: Someone got some codes from there? I'll pay 100 times as much as the price was. :D
I haven't received my code yet, been almost 12 hours.
Just got this email:
We apologize; there was an error and we showed the wrong price for Deep Silver - Metro: Last Light (Digital Download) (SKU 9592148) that you recently ordered on BestBuy.com. As a result of this error, your order for this item has been canceled.
We're very sorry for the inconvenience. We have corrected the error on our site, and we are working to ensure that it doesn't happen again.
Your credit card was not charged, and if you used another form of payment, it has been credited. If you used a gift card for this order and no longer have it, please call us toll-free at 1-888-BEST BUY ( 1-888-237-8289) and we will send you a replacement.
If you have any questions regarding our policies, please call us at 1-888-BEST BUY (1-888-237-8289). For faster service, please have your order number handy. You can also read our Conditions of Use.
Really liked both of these games, especially Last Light. I found myself invested in the characters, and the atmosphere was excellent. I was apprehensive every second I had to spend above ground because the game really makes you aware of how serious the danger is.
I just finished Last Light and it's definitely one of the most underrated games out there. It's beatifully crafted and the atmosphere is really intense. A well crafted singleplayer experience.
Now my question is: Has anybody played Ranger Mode and can tell me if it's worth it?