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United States12240 Posts
On July 24 2013 04:07 2stra wrote:Show nested quote +On July 24 2013 03:32 HeatEXTEND wrote:
If it's just a busted button or busted stick gates, you can order those online and put them in yourself. Buttons are dirt cheap and a decent stick is around 25 dollars which will last a pretty long time. I'd look into this before buying a new one :p.
I suppose that would be the most sensible thing to do : ) All the buttons still work, it's just the stick itself that is the issue. It doesn't register any inputs to the left. Do you think that replacing the stick would fix this? It might be a problem with a chip or something. Anyway, gonna try it out first, thanks! edit: What would be the best place to order parts in Europe?
Can't comment on buying parts in Europe, but if you have a Madcatz stick, make sure the switch is set to DP rather than LS or RS. It's easy to accidentally hit the switch without realizing it, and it can cause weird stick effects like that. If it's still exhibiting these problems in DP (directional pad) mode, you may want to procure the stick and check if you can actually see the microswitches trigger when you move the stick.
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Is it true that vsync indefinitely causes lag? I never noticed any lag when i had it on, but after hearing it did i turned it off. Without vsync however, I get screen tears. Anyone else have this problem?
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United States12240 Posts
On July 24 2013 04:38 Soulstice wrote: Is it true that vsync indefinitely causes lag? I never noticed any lag when i had it on, but after hearing it did i turned it off. Without vsync however, I get screen tears. Anyone else have this problem?
That all depends on whether Triple Buffering is enabled (mitigates the Vsync "lag" effect) and how powerful your video card actually is. SF4 is not a particularly resource-intensive game so it's possible that Vsync won't have any adverse effects for you. If you want to know exactly how Vsync works and why it's hated by so many gamers, I highly recommend this link which makes it very easy to understand: http://hardforum.com/showthread.php?t=928593
SF4 online uses a system sort of similar to Brood War where your connection and game speed is set to the lowest common denominator of the players. In Brood War if you were playing with someone who had a slow computer or Internet connection, then your game would chug for as long as that player remained in the game. In SF4, the same thing is true. If we played together and your framerate as a result of Vsync is on average 30 or 50 or whatever instead of the 60 that I normally get on mine, then my framerate would drop whenever yours did in order to prevent a desync.
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On July 24 2013 04:48 Excalibur_Z wrote:Show nested quote +On July 24 2013 04:38 Soulstice wrote: Is it true that vsync indefinitely causes lag? I never noticed any lag when i had it on, but after hearing it did i turned it off. Without vsync however, I get screen tears. Anyone else have this problem? That all depends on whether Triple Buffering is enabled (mitigates the Vsync "lag" effect) and how powerful your video card actually is. SF4 is not a particularly resource-intensive game so it's possible that Vsync won't have any adverse effects for you. If you want to know exactly how Vsync works and why it's hated by so many gamers, I highly recommend this link which makes it very easy to understand: http://hardforum.com/showthread.php?t=928593SF4 online uses a system sort of similar to Brood War where your connection and game speed is set to the lowest common denominator of the players. In Brood War if you were playing with someone who had a slow computer or Internet connection, then your game would chug for as long as that player remained in the game. In SF4, the same thing is true. If we played together and your framerate as a result of Vsync is on average 30 or 50 or whatever instead of the 60 that I normally get on mine, then my framerate would drop whenever yours did in order to prevent a desync.
That was a great link, thank you. I learned things today.
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One thing I can say to new players looking for more people to play : don't hesitate to message people after a ranked game to either ask for small advice, or either engaging a discussion.
I almost always send a message to felicitate them or comment a bit on the game after I play a good player. I'm always nice about it, and even if not everyone answers back, I sometimes snap a friend request and play a bunch of endless with these people.
It helped me a ton to progress.
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On July 23 2013 04:46 Noocta wrote:And HP > Ultra2 would be ridiculous in this game
That's what I'm talking about 8)
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I didnt buy ae through steam, but if you wanna add me on GWL I'm Mitsuwa Marukai
and I'm on all the time and I'll play with anyone. I'm in NYC.
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God I hate the Adon match up. Somehow, beating his stHK with Makoto's stMP is a lot harder than Haitani makes it look like.
Saaalty
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I picked up AE during the summer sale. It's the first fighting game that I'm putting effort into learning. I also invested into a stick so I'm learning to use this bad boy at the same time. It's gonna be a fun, frustrating, and hopefully rewarding experience. If anyone wants to play with a noob (West Coast, US) you can add me on -
Steam: Mia Fey GFWL: curious kittens
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I created a group for us on Steam, which makes it easier to meet other people than just add everyone. http://steamcommunity.com/groups/TLSSFIVAE
I don't know how it works, but I think you have to send a request to join the group or something. We can also post events etc. there, so we can make mini-tournaments or just nights with endless battles etc.
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Been trying out the Challenges in this game...it's infuriating. Seems like every second one is based on a hidden mechanic I have Google to figure out.
At least I'm learning all these tricks, though.
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On July 24 2013 04:07 2stra wrote:Show nested quote +On July 24 2013 03:32 HeatEXTEND wrote:
If it's just a busted button or busted stick gates, you can order those online and put them in yourself. Buttons are dirt cheap and a decent stick is around 25 dollars which will last a pretty long time. I'd look into this before buying a new one :p.
I suppose that would be the most sensible thing to do : ) All the buttons still work, it's just the stick itself that is the issue. It doesn't register any inputs to the left. Do you think that replacing the stick would fix this? It might be a problem with a chip or something. Anyway, gonna try it out first, thanks! edit: What would be the best place to order parts in Europe?
I ordered at http://www.gremlinsolutions.co.uk/ before, just contact them before buying to ask for shipping costs.
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On July 24 2013 04:07 2stra wrote:
edit: What would be the best place to order parts in Europe?
First of all I've had the exact same problem with my stick as you lol. Took it out, took it apart as far as it would go, no discernible damage or anything, put it back together and back in, same problem. Ordered a new stick, problem solved :p.
As for where you'd want to order one, it depends on where you live. Less distance = cheaper
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On July 24 2013 19:27 HeatEXTEND wrote:First of all I've had the exact same problem with my stick as you lol. Took it out, took it apart as far as it would go, no discernible damage or anything, put it back together and back in, same problem. Ordered a new stick, problem solved :p. As for where you'd want to order one, it depends on where you live. Less distance = cheaper
lol yeah, it doesn't help that I'm technologically/mechanically challenged so even though I took it apart like you did I would not have been able to see if something was wrong if it stabbed me in the face. It looked ok to me though : )
I'm a bit scared to order something knowing that I probably don't have the necessary skills to put it together correctly, but I'm sure there are good guides out there so that should not be a problem. It would be a lot cheaper than buying a new stick altogether so it's worth a shot I guess.
oh and thanks for the link vrmr!
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United States12240 Posts
On July 24 2013 18:00 WolfintheSheep wrote: Been trying out the Challenges in this game...it's infuriating. Seems like every second one is based on a hidden mechanic I have Google to figure out.
At least I'm learning all these tricks, though.
First off, it depends on who you're learning. Second, there are core fundamentals that apply to every character: links and cancels.
A link means that a move you do provides so much hitstun that your recovery will end X frames earlier than your opponent's hit recovery, leaving you X frames to connect (or "link") with another move. If X is 5, meaning your move is +5 on hit, then linking a 5-frame move would be a 1-frame link (1/60th of a second timing), linking a 4-frame move would be a 2-frame link (1/30th of a second timing), and linking a 3-frame move would be a 3-frame link (1/20th of a second timing).
A cancel means that you are canceling the recovery portion of a move into the startup of another move. Certain normals have this property and if you were to look at the frame data for your character on a site like the Shoryuken wiki or Eventhubs, you would see certain "sp", "su", and "ch" tags next to some moves. "Sp" means special cancelable, so if you input a special move while your "sp" cancelable move is either starting up or active (but not in recovery because then it's too late), it will cancel your first move into your special move. "Su" means super cancelable, so your normal move (or special move) is cancelable into a super. "Ch" means chain cancelable and only applies to certain characters' light attacks which can chain into themselves. The exception for "ch" moves is that if you have canceled a chain-cancelable move into another chain-cancelable move, you cannot special-cancel into a special move.
The third basic fundamental is the focus attack. By charging mp+mk you begin a focus attack, and you can either cancel out of the attack altogether by dashing forward or backward (double tap left or right) or release the attack. There are three levels of a focus attack: the first level is basic and crumples the opponent only on counter-hit (he pressed a button but your attack landed first), the second level occurs after your character flashes white and causes a crumple state so you can continue to combo, and the third level is released automatically after charging the full duration and is also unblockable with an even longer crumple time. Focus attacks have a very long recovery period, but if one connects, meaning it either hit or was blocked, you can dash to cancel that recovery period. This is essential for any of the Trial challenges that ask you to do a focus attack. If it asks you to do a focus at the start of a Trial, always use the level 3 focus to give yourself the most time to complete the combo. If it asks you to do a focus attack in the middle of a Trial, always use the level 2 if there are more moves to do afterward so you get the crumple, or use the level 1 if it's the last move in the list. In any case, always dash after your focus attack connects, usually forward which has less recovery. If the Trial asks you to focus cancel, then you input mp+mk as your move is starting up and immediately dash to cancel it.
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Now if they'd put all the info in that post into the inferface of the game (in the trials, for example), then I lot of time would have been saved. I remember I didn't know any of it when I started SF4 vanilla, and it took a while (I think a couple of months of casual playing) before I found good tutorials/posts/videos.
So thanks of behalf of WolfintheSheep, great post .
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Oh, didn't know. Will delete the one I created then.
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On July 24 2013 23:41 Excalibur_Z wrote:Show nested quote +On July 24 2013 18:00 WolfintheSheep wrote: Been trying out the Challenges in this game...it's infuriating. Seems like every second one is based on a hidden mechanic I have Google to figure out.
At least I'm learning all these tricks, though. First off, it depends on who you're learning. Second, there are core fundamentals that apply to every character: links and cancels. A link means that a move you do provides so much hitstun that your recovery will end X frames earlier than your opponent's hit recovery, leaving you X frames to connect (or "link") with another move. If X is 5, meaning your move is +5 on hit, then linking a 5-frame move would be a 1-frame link (1/60th of a second timing), linking a 4-frame move would be a 2-frame link (1/30th of a second timing), and linking a 3-frame move would be a 3-frame link (1/20th of a second timing). A cancel means that you are canceling the recovery portion of a move into the startup of another move. Certain normals have this property and if you were to look at the frame data for your character on a site like the Shoryuken wiki or Eventhubs, you would see certain "sp", "su", and "ch" tags next to some moves. "Sp" means special cancelable, so if you input a special move while your "sp" cancelable move is either starting up or active (but not in recovery because then it's too late), it will cancel your first move into your special move. "Su" means super cancelable, so your normal move (or special move) is cancelable into a super. "Ch" means chain cancelable and only applies to certain characters' light attacks which can chain into themselves. The exception for "ch" moves is that if you have canceled a chain-cancelable move into another chain-cancelable move, you cannot special-cancel into a special move. The third basic fundamental is the focus attack. By charging mp+mk you begin a focus attack, and you can either cancel out of the attack altogether by dashing forward or backward (double tap left or right) or release the attack. There are three levels of a focus attack: the first level is basic and crumples the opponent only on counter-hit (he pressed a button but your attack landed first), the second level occurs after your character flashes white and causes a crumple state so you can continue to combo, and the third level is released automatically after charging the full duration and is also unblockable with an even longer crumple time. Focus attacks have a very long recovery period, but if one connects, meaning it either hit or was blocked, you can dash to cancel that recovery period. This is essential for any of the Trial challenges that ask you to do a focus attack. If it asks you to do a focus at the start of a Trial, always use the level 3 focus to give yourself the most time to complete the combo. If it asks you to do a focus attack in the middle of a Trial, always use the level 2 if there are more moves to do afterward so you get the crumple, or use the level 1 if it's the last move in the list. In any case, always dash after your focus attack connects, usually forward which has less recovery. If the Trial asks you to focus cancel, then you input mp+mk as your move is starting up and immediately dash to cancel it. Thanks for this, always helps to have the terminology . I'd just gotten up to Focus cancelling on a few characters...and one of Juri's that apparently needs Feng Shui Engine.
There were a bunch of other techniques too, like knowing combo inputs would carry over between moves, inputs for ground tiger knees, and a few other weird quirks that are never shown in any command list. Definitely a game that requires internet research to learn properly.
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