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On July 25 2013 01:58 WolfintheSheep wrote:Show nested quote +On July 24 2013 23:41 Excalibur_Z wrote:On July 24 2013 18:00 WolfintheSheep wrote: Been trying out the Challenges in this game...it's infuriating. Seems like every second one is based on a hidden mechanic I have Google to figure out.
At least I'm learning all these tricks, though. First off, it depends on who you're learning. Second, there are core fundamentals that apply to every character: links and cancels. A link means that a move you do provides so much hitstun that your recovery will end X frames earlier than your opponent's hit recovery, leaving you X frames to connect (or "link") with another move. If X is 5, meaning your move is +5 on hit, then linking a 5-frame move would be a 1-frame link (1/60th of a second timing), linking a 4-frame move would be a 2-frame link (1/30th of a second timing), and linking a 3-frame move would be a 3-frame link (1/20th of a second timing). A cancel means that you are canceling the recovery portion of a move into the startup of another move. Certain normals have this property and if you were to look at the frame data for your character on a site like the Shoryuken wiki or Eventhubs, you would see certain "sp", "su", and "ch" tags next to some moves. "Sp" means special cancelable, so if you input a special move while your "sp" cancelable move is either starting up or active (but not in recovery because then it's too late), it will cancel your first move into your special move. "Su" means super cancelable, so your normal move (or special move) is cancelable into a super. "Ch" means chain cancelable and only applies to certain characters' light attacks which can chain into themselves. The exception for "ch" moves is that if you have canceled a chain-cancelable move into another chain-cancelable move, you cannot special-cancel into a special move. The third basic fundamental is the focus attack. By charging mp+mk you begin a focus attack, and you can either cancel out of the attack altogether by dashing forward or backward (double tap left or right) or release the attack. There are three levels of a focus attack: the first level is basic and crumples the opponent only on counter-hit (he pressed a button but your attack landed first), the second level occurs after your character flashes white and causes a crumple state so you can continue to combo, and the third level is released automatically after charging the full duration and is also unblockable with an even longer crumple time. Focus attacks have a very long recovery period, but if one connects, meaning it either hit or was blocked, you can dash to cancel that recovery period. This is essential for any of the Trial challenges that ask you to do a focus attack. If it asks you to do a focus at the start of a Trial, always use the level 3 focus to give yourself the most time to complete the combo. If it asks you to do a focus attack in the middle of a Trial, always use the level 2 if there are more moves to do afterward so you get the crumple, or use the level 1 if it's the last move in the list. In any case, always dash after your focus attack connects, usually forward which has less recovery. If the Trial asks you to focus cancel, then you input mp+mk as your move is starting up and immediately dash to cancel it. Thanks for this, always helps to have the terminology  . I'd just gotten up to Focus cancelling on a few characters...and one of Juri's that apparently needs Feng Shui Engine. There were a bunch of other techniques too, like knowing combo inputs would carry over between moves, inputs for ground tiger knees, and a few other weird quirks that are never shown in any command list. Definitely a game that requires internet research to learn properly.
Juri challenges are annoying because they never tell you if you need to be in Feng Shui Engine or not.
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Valhalla18444 Posts
the trials that involve feng shui aren't possible without it
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On July 25 2013 03:27 FakeSteve[TPR] wrote:the trials that involve feng shui aren't possible without it 
Well obviously ! But I've tried to link that overhead a bunch of time before realizing you need the Ultra =d
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United States12240 Posts
Juri's Feng Shui Engine treats her normals like Target Combos which are chain-cancelable normal strings, except in her special case, she can cancel any normal into any equal-or-higher-strength normal. FSE also provides a special exception for special/super canceling even after an FSE chain-cancel (one of her Trials has you canceling LK into MP into MK into HP into Senpusha).
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On July 25 2013 01:03 aseq wrote: Now if they'd put all the info in that post into the inferface of the game (in the trials, for example),
BlazBlue got this right imo, the tutorial basically teaches anyone willing to pay attention how to play fighting games in general.
Lotsa text though :p
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A good tutorial should be a prerequisite for fighting games nowadays, but SF4 was made awhile ago. BlazBlue's tutorial is godlike (because Rachel), but other recent releases like Injustice and Darkstalkers also have good ones. I think SF5 will pick up the trend if Ultra doesn't.
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Skullgirls probably has the better tutorial series for a fighting game
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On July 25 2013 12:05 Cel.erity wrote: A good tutorial should be a prerequisite for fighting games nowadays, but SF4 was made awhile ago. BlazBlue's tutorial is godlike (because Rachel), but other recent releases like Injustice and Darkstalkers also have good ones. I think SF5 will pick up the trend if Ultra doesn't.
How are we supposed to be elitist if everyone knows how to play!?!?!!
I'm just kidding. I'm thankful for youtube.
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Does anyone know anything about the quality of sticks from China? I have a friend whose in China for vacation, and the sticks there are $100 cheaper, so I was really tempted to ask him to buy one for me. I've heard some questionable things about the quality of certain products from China, so I'm not sure.
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I just recieved my new stick (eTokki Omni Korean Edition) and I can't wait to try it later tonight, I'm stuck at work right now. The joystick and buttons seem to be further apart, which is a good thing in my opinion. The buttons feel a lot looser than Sanwa buttons (they are Crown buttons). The joystick itself is a Myeongshung Fanta which has a HUGE square get, this will take some getting used to. I also like the fact that it is just heavy (4kg) and it feels really well made. Haven't been able to play with it yet sadly enough.
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On July 25 2013 18:27 RagequitBM wrote: Does anyone know anything about the quality of sticks from China? I have a friend whose in China for vacation, and the sticks there are $100 cheaper, so I was really tempted to ask him to buy one for me. I've heard some questionable things about the quality of certain products from China, so I'm not sure.
It depends of course. I mean, I'm pretty sure all the sticks that are made today are made in China anyways.
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On July 26 2013 02:01 Arnstein wrote:Show nested quote +On July 25 2013 18:27 RagequitBM wrote: Does anyone know anything about the quality of sticks from China? I have a friend whose in China for vacation, and the sticks there are $100 cheaper, so I was really tempted to ask him to buy one for me. I've heard some questionable things about the quality of certain products from China, so I'm not sure. It depends of course. I mean, I'm pretty sure all the sticks that are made today are made in China anyways.
Er no...most high-quality parts are made in Japan, America, or Korea.
I've never heard anything about Chinese parts, so I would probably avoid, or try before you buy. $40 might sound like a great deal, but it's actually a waste if you end up getting a piece of crap.
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On July 26 2013 02:24 Cel.erity wrote:Show nested quote +On July 26 2013 02:01 Arnstein wrote:On July 25 2013 18:27 RagequitBM wrote: Does anyone know anything about the quality of sticks from China? I have a friend whose in China for vacation, and the sticks there are $100 cheaper, so I was really tempted to ask him to buy one for me. I've heard some questionable things about the quality of certain products from China, so I'm not sure. It depends of course. I mean, I'm pretty sure all the sticks that are made today are made in China anyways. Er no...most high-quality parts are made in Japan, America, or Korea. I've never heard anything about Chinese parts, so I would probably avoid, or try before you buy. $40 might sound like a great deal, but it's actually a waste if you end up getting a piece of crap.
Are you sure? I'm pretty sure it said made in China on my Mad Catz stick, but I might be wrong.
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United States12240 Posts
Maybe the casing? The buttons and stick themselves are from Japan if they're true Sanwa, but I think the Madcatz SE imitation parts are from China as well.
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Sure, it doesn't really matter where the parts are assembled. The TE is still considered Japanese because it has a Japanese stick and buttons, the components that matter. Any stick you can find dirt cheap in China is going to have Chinese parts, which means (probably) a huge drop in quality.
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United States12240 Posts
FYI, when I bought a Madcatz SE (which uses Madcatz imitation parts), one of the buttons broke within 2 weeks and the stick failed to recognize a direction within 4 weeks. I had to replace everything with Sanwa parts which offset the cheaper price point of the SE versus the TE (so functionally my stick became a physically smaller TE).
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I can vouch for this, the stock SE parts are nothing more then placeholders. Had to replace everything after about 2 months lol.
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If his friend is going to pick him up a Qanba in China, that'd be fine. A Q4 is 800 RMB on Taobao ($130 USD) right now.
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Qanba sticks seems top quality. I think XiaoHai uses one.
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Ive played on quite a few sticks (hori varients, madcatz TE's, modded sticks) and ive got to say that i like Qanba qraf over every other stick ive used. IMO it is definitively the best in its price range. (Its chinese)
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