On August 18 2012 05:32 Coffin wrote: I allways get efd up by people using the focus attack against my divekick. Everytime I divekick I get hit, what can I do`?
with who? with the twins or cammy you can jump, if they start focus attack you can recognize it and do a regular jump normal instead of divekick and cancel your landing frames into DP, which will smash their focus attack real bad
otherwise, stop dive kicking motherfuckers so high up. aim for their knees
After the AE 2012 balance patch Yun and Yang's divekicks are only safe on block if they hit below the knees right? If they FA your low divekick you should be able to jab them out?
After 2012, dive kicks are only positive at the knee or below, its safe up to the lower stomach on a normal sized model. Teyah made an awesome chart over on srk that I linked earlier in the thread. Check it out here. As long as its more than -3, you should be able to block the FA.
On August 18 2012 05:32 Coffin wrote: I allways get efd up by people using the focus attack against my divekick. Everytime I divekick I get hit, what can I do`?
with who? with the twins or cammy you can jump, if they start focus attack you can recognize it and do a regular jump normal instead of divekick and cancel your landing frames into DP, which will smash their focus attack real bad
otherwise, stop dive kicking motherfuckers so high up. aim for their knees
After the AE 2012 balance patch Yun and Yang's divekicks are only safe on block if they hit below the knees right? If they FA your low divekick you should be able to jab them out?
After 2012, dive kicks are only positive at the knee or below, its safe up to the lower stomach on a normal sized model. Teyah made an awesome chart over on srk that I linked earlier in the thread. Check it out here. As long as its more than -3, you should be able to block the FA.
The Yang version is so funny. Also very sad for yang players.
I was always interested in the fighting game scene, it seemed really fun and I enjoyed watching the occasional match even though I didn't understand the games at all. Now I've bought SF4AE on steam when it was on sale and an xbox 360 controller to accompany it and I have to say, not only is this game at least a 100 times harder than it looked, it is absolutely inaccessible for me as well.
I was expecting some kind of tutorial or easy starting guide in the game. There is none, so I practiced a bit with some characters. Gouken seems the most fun to me, so I learned its moves and all. Then tried to play online vs. humans and the fail really began. The system cannot find opponents most of the time, does no one play this game anymore? When I do get a match (after pressing find match 10 times), I'm death in like ..5 seconds. And whenever the opponent does not kill me with unblockable moves and interrupts all my moves, he just spams fireballs and I die anyway.
How do people enter this game? It feels like I'm a new player who wants to pick up SC2, but there is no bronze/silver league, only masters. I've never been more frustrated at a game, it's insanely unplayable to me :/
Unrelated; the xbox360 controller sucks imho as well. I'm a PC guy and besides my NES, never used a gamepad. My character keeps jumping around, even though I don't want him to. The ' up' on the d-pad seems to trigger way to fast, it's not like I have the motor skills of a retard, but it sure seems that way on this gamepad XD
On August 24 2012 23:23 Bog wrote: Somewhat of a fail-post;
I was always interested in the fighting game scene, it seemed really fun and I enjoyed watching the occasional match even though I didn't understand the games at all. Now I've bought SF4AE on steam when it was on sale and an xbox 360 controller to accompany it and I have to say, not only is this game at least a 100 times harder than it looked, it is absolutely inaccessible for me as well.
I was expecting some kind of tutorial or easy starting guide in the game. There is none, so I practiced a bit with some characters. Gouken seems the most fun to me, so I learned its moves and all. Then tried to play online vs. humans and the fail really began. The system cannot find opponents most of the time, does no one play this game anymore? When I do get a match (after pressing find match 10 times), I'm death in like ..5 seconds. And whenever the opponent does not kill me with unblockable moves and interrupts all my moves, he just spams fireballs and I die anyway.
How do people enter this game? It feels like I'm a new player who wants to pick up SC2, but there is no bronze/silver league, only masters. I've never been more frustrated at a game, it's insanely unplayable to me :/
Unrelated; the xbox360 controller sucks imho as well. I'm a PC guy and besides my NES, never used a gamepad. My character keeps jumping around, even though I don't want him to. The ' up' on the d-pad seems to trigger way to fast, it's not like I have the motor skills of a retard, but it sure seems that way on this gamepad XD
Haha, I know exactly how you feel. I have been watching fighting games for years and years because my parents, though very rich refused to spoil me until I raised my own money. Honestly, online play feels like a fight club in any fighting game you enter late. You have to look at strategies and practice and practice in training mode 90 percent of the time before you can even start having fun. At least that is how it was for me when I started in BlazBlue which I was finally able to afford when EXTEND came out. It took me 6 months before I was able to maintain a 50 percent win and understand what the game was all about.
On August 24 2012 23:23 Bog wrote: I was expecting some kind of tutorial or easy starting guide in the game.
The game itself doesn't offer a tutorial, but there's a really good tutorial on youtube by VesperArcade, you might want to look at it. It's fairly long, but broken down into multiple parts.
On August 24 2012 23:23 Bog wrote: Somewhat of a fail-post;
I was always interested in the fighting game scene, it seemed really fun and I enjoyed watching the occasional match even though I didn't understand the games at all. Now I've bought SF4AE on steam when it was on sale and an xbox 360 controller to accompany it and I have to say, not only is this game at least a 100 times harder than it looked, it is absolutely inaccessible for me as well.
I was expecting some kind of tutorial or easy starting guide in the game. There is none, so I practiced a bit with some characters. Gouken seems the most fun to me, so I learned its moves and all. Then tried to play online vs. humans and the fail really began. The system cannot find opponents most of the time, does no one play this game anymore? When I do get a match (after pressing find match 10 times), I'm death in like ..5 seconds. And whenever the opponent does not kill me with unblockable moves and interrupts all my moves, he just spams fireballs and I die anyway.
How do people enter this game? It feels like I'm a new player who wants to pick up SC2, but there is no bronze/silver league, only masters. I've never been more frustrated at a game, it's insanely unplayable to me :/
Unrelated; the xbox360 controller sucks imho as well. I'm a PC guy and besides my NES, never used a gamepad. My character keeps jumping around, even though I don't want him to. The ' up' on the d-pad seems to trigger way to fast, it's not like I have the motor skills of a retard, but it sure seems that way on this gamepad XD
You can always try playing the game with keyboard. I've played AE with a stick on 360, P4A on PS3 pad and a Touhou dojin fighter on keyboard. Of the 3 I find keyboard easiest except for dragon punches, stick second, and pad hardest. I also find the 360 analog stick to be way better than the d-pad. Either way, if you're not used to it, it's going to be difficult. There are gamepads more suitable for fighting games than the original 360 controller that you might have wanted to consider. If you can return the controller, you might still want to consider it.
As for playing the game, you're right, there isn't anything similar to SC2 bronze league because the number of people who play fighting games is much smaller and typically the ones who do play know enough about the basics that a new player will most often lose. I would say that fighting games are as complex and unintutive as SC2. If you've never touched a fighting game before than I don't think it's a bad idea to fight the computer. At the very least it'll get you more comfortable with the controller.
Here are some basic things you seem to be having problems with:
TL;DR version: I typed this up on a bored Friday afternoon. Go watch some tutorials online.
Interrupted Moves: Every move has a start up time. Lighter versions typically have a faster startup. Certain special moves come out even faster like Zangief's special grabs. You need to be careful about doing moves that have a longer start up. This in turn leads to what the actual problem is: Spacing. Spacing is being able to judge what moves are safe or unsafe to perform depending on how far or close you are to your opponent. It is one of the most important fundamental skills to have in any fighting game. If you are up close and personal, those short, stubby light attacks will always beat out your slow, heavy attacks. However, if you are outside of jab range, but inside heavy punch or heavy kick range it becomes much safer to throw out those slower moves. This basic idea of being too far or too close for a move to be safe can be applied to every move in the game.
Let's go a to a typical setup that new players find themselves in. If you jump towards an opponent and you land just outside the range of all their attacks, that's a good jump. If you jump forward and would land right on top of your opponent, that is a bad jump because most characters have a way to hit you out of the air without your move hitting them. Jumping to cover space in this game is usually a bad idea. Some moves done on the ground extend vertically fairly well and can even give limbs some temporary invincibility. These moves are typically called Anti Air moves. Conversely, moves done in the air may only give invincibilty to the very tip of the limbs or none at all. This makes jumping in on your opponent incredibly risky unless you have very good spacing or somehow trick your opponent into letting you jump. That gets more into the mind games and set ups that are more advanced. The basics are understanding good spacing and what can happen if you don't have it.
Unblockable Moves: Every character in the game has a move called a Focus Attack which can be performed by pressing medium punch and medium kick at the same time. You can charge this move by holding down the 2 buttons. If you hold it down long enough, your character will flash and that is when the move becomes unblockable. Because it's unblockable, you'll either have to avoid it by jumping or attacking with certain moves that will beat it. Recognizing the Focus Attack of other characters as well as which moves you have that beat it is important. The Focus Attack absorbs 1 hit of any normal attack and many special attacks. If you have a move that hits more than once or you can get 2 hits in very quickly (like 2 light punches) it will beat the Focus Attack.
Several special moves also break through Focus Attack armor. If you bring up you Movelist in the pause menu, at the far right some moves will have a little lightning bolt annotation. Those moves will break through Focus Attack armor every time regardless if they are 1 hit or 2 hits. Special moves that don't typically break through Focus Attack armor can do so as a wakeup move. A wakeup move is any special that you perform immediately after getting up from being knocked down. This means that if you knock someone down and try to time a Focus Attack to hit the moment your opponent gets back up, it won't work as he can throw out any special move and it will beat your Focus Attack.
Lastly, at any time while charging the Focus Attack you don't actually want to attack, you can cancel it by tapping forward or backwards twice. This is called forward dash or back dash canceling a Focus Attack. There are more complicated ways to apply the Focus Attack but this is the start.
Unblockable Moves part 2: Throwing in the game is performed by pressing light punch and light kick at the same time. Throws cannot be blocked. They can, however, be escaped by also pressing throw. It can be difficult to react to so most often you will have to predict a throw in order to counter it. Throws can also be beaten by special attacks as long as they come out fast enough or have some way of being throw invinicible.
Unblockable Moves part 3: Some moves in the game can only be blocked high or low. Most moves that are performed while crouching must be blocked low. To block low you hold down and back at the same time or diagonally down away from your opponent. Most moves performed in the air must be blocked high. To block high simply pressing back. 95% of moves performed on the ground while not crouching can be blocked either high or low. Some characters have what is called an Overhead move that can be performed while standing that must be blocked high. No character in the game can combo after an overhead so at worst you'll only be taking that one hit. While it sucks to get hit, don't panic. It is only really critical to block when you are low on health. In time you will learn which moves are overheads. There aren't that many.
Unblockable Moves part 4: Some air moves in the game have the ability to do what is called a Cross Up. Normally when you jump over a character, you don't turn around until you reach the ground. As such, any moves you do after jumping over someone will be facing the wrong direction. Typically that means any attack you do after jumping over someone is completely useless. However, certain moves extend far enough behind that they can hit you in the back of the head. This is what is called a Cross Up. Cross Ups are very hard to block because of the quick change of character positions. Also, if Spaced properly, sometimes a Fake Cross Up can be performed where it is difficult to tell which side the attack will be coming from. Cross Ups are most commonly performed after knocking an opponent down. Learning which moves Cross Up and being able to block them is difficult even in the highest levels of play. Simply being aware of their existance can help ease your mind of any confusion when asking, "How did that hit me?"
Fireball Spam: Block. Hold down-back and block low if you don't want to walk backwards. It sounds easy but blocking is often one of the most difficult things for a new player to do. Focus Attack absorbs 1 hit including fireballs so you can charge Focus Attack, absorb the hit and back dash to cancel the attack. Forward dash canceling generally gets you hit by the next fireball so you can't approach using Focus Attacks. Some special moves have fireball invincibility that you can use as well. Jump forward if you're far away or inch forward between the fireballs. Fireball spam back if you want. Spacing becomes important once again as some distances will allow you to jump in without risking an Anti Air hitting you while others will get you hit every single time.
In the Ryu tutorial by air, he showed mike ross how to uppercut a player that is crossing up while crouching. Is it possible to recreate that with yang? I allways get hit when I try to do it, I dont know if I dont get the timing for the aoutocorrect right or if yangs "uppercut" is too slow Im not sure.
As for getting into fighting games: Yeah its pretty hard out there, I was lucky I actually played street fighter 2, Alpha and some crossover games back then against the computer, (Mainly just special moving my way to the boss but still), so I already had at least a bit of a feel for it. But there is waaay more to these games than anyone not playing them can imagine. RIght now I have played for a bit over 3 weeks I think, Im stuck at around 1000 PP (gets lower the angrier I get haha), but playing anyone with close to 2000PP and up is a nightmare. However I would prefer playing them only just to get better, playing anyone at round 500 PP that I can already beat and who doesnt know what he is doing, doesn't really help me at all.
And about finding games: I usually create a room and find games really fast at any time of day and night.
On August 25 2012 06:31 Coffin wrote: In the Ryu tutorial by air, he showed mike ross how to uppercut a player that is crossing up while crouching. Is it possible to recreate that with yang? I allways get hit when I try to do it, I dont know if I dont get the timing for the aoutocorrect right or if yangs "uppercut" is too slow Im not sure.
Yes, it's not character specific. SF4 has input shortcuts, such as to do a DP motion you only need to hit down forward + down forward, the first down forward will register for both the forward and down input, the second one will register the down forward input... For Half Circle motions, you can ignore the "back" input and start with a down back if you're doing a HCF, for example. 360 only requires you to hit up down left right on 4 different frames (so you can't do down back to up forward) and you can start from any direction.
And about finding games: I usually create a room and find games really fast at any time of day and night.
Creating games help get some games in, but you can't control the skill of your opponent... Well, not that you can by joining either, but you're more likely to play against someone with similar PP, which at low level means you're more likely to get beginners than if you select any.
Okay, is he using 7-8 buttons or is that just me being confused by his creepy fingers?
On a related note, I hate it when I lose to people doing cheap online tactics, then I get mad and try to abuse them and fail hard at it. Why does that always happen?
On September 05 2012 09:01 Shikyo wrote: I use 8 buttons so he probably does as well =P Is there someone who doesn't anyway? =O KKK and PPP so good!
I only use 6, because I also like to go to the arcade with some friends and there's only 6 buttons over there.
So, apparently the Fighting Edge lets you rebind the "back" button to any buttons, so he uses it to plink his jabs?
It isn't the controller. It is the game. As long as the game recognizes your controller you can map any your buttons to whatever. Go into streetfighter and try it!
Also if I understand correctly normally you aren't able to "p-link" jabs because they have the lowest priority, but if you plink jabs with the back button you get an additional input and makes 1 frame jab links easier.