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Ultra Street Fighter IV - Page 236

Forum Index > General Games
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Check out the new Street Fighter V Thread
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
August 15 2012 03:32 GMT
#4701
For his combos you can find a lot here, but I'm not 100% sure if the damage has been adjusted for 2012.

For a link into ultra 1, you can hit confirm from a st.MP into TG4 xx level 1 FA, dash forward, ultra 1. If they neutral jump in the corner or you can also cl.MK as an AA and juggle into ultra.
Censor
Profile Joined March 2011
United States122 Posts
August 15 2012 04:20 GMT
#4702
On August 15 2012 12:32 2WeaK wrote:
For his combos you can find a lot here, but I'm not 100% sure if the damage has been adjusted for 2012.

For a link into ultra 1, you can hit confirm from a st.MP into TG4 xx level 1 FA, dash forward, ultra 1. If they neutral jump in the corner or you can also cl.MK as an AA and juggle into ultra.

You can only do TG4 xx level 1 FA into ultra 1 in the corner, correct? If so, that's a pretty expensive way to go about it. Why not just do a basic hit confirm combo ending in EX dragon kicks and juggle straight into ultra?
Fantasy | Hydra | Flash
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
August 15 2012 04:44 GMT
#4703
It's more stylish to use an FADC! Otherwise, I don't know.
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2012-08-15 15:40:18
August 15 2012 15:39 GMT
#4704
Since people were talking about Juri a lot I thought I'd mention there's been some new tech discovered for her:

http://www.reddit.com/r/SF4/comments/y8g25/juri_players_take_notice_new_tech/

+ Show Spoiler +
Apparently by doing a double tap-like execution technique with Juri's fireball, you can store a FB and still do things like tech, normals, and focus attack without have to hold down the button for the respective fireball.

Notice how you don't have to release the button for the fireball to come out. Tech is less than 6 hours old so I don't know all the ins and outs of it, but on the SRK Juri forums their going crazy for this. Some say this catapults Juri to top 5 status. 0.o



Edit: I know the inputs don't show a double tap happening, trust me, it's there.


Once youve charged a fuhajin you can doubletap the key to use a move but keep the fuhajin for later use.
Duka08
Profile Blog Joined July 2010
3391 Posts
August 15 2012 17:35 GMT
#4705
Sounds to me as if the fireballs are like.... being canceled by the normals? The button is released which would normal throw the fireball but by tapping and holding it again the new move comes out because the fireball didn't even have a chance, and it's still stored because you're still holding it again afterward. That's pretty weird, I might try this later for fun haha.
pachi
Profile Joined October 2006
Melbourne5338 Posts
August 15 2012 19:05 GMT
#4706
It's a button press without a button release. Coming off the button enough to be able to register another button press without registering a button release.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2012-08-15 20:11:52
August 15 2012 20:11 GMT
#4707
Ah wow, god damn. That's awesome. Excited to see what people do with this. I dislike playing Juri but she can be a lot of fun to watch.
rwrzr
Profile Joined February 2010
United States1980 Posts
August 15 2012 20:13 GMT
#4708
On August 16 2012 00:39 ain wrote:
Since people were talking about Juri a lot I thought I'd mention there's been some new tech discovered for her:

http://www.reddit.com/r/SF4/comments/y8g25/juri_players_take_notice_new_tech/

+ Show Spoiler +
Apparently by doing a double tap-like execution technique with Juri's fireball, you can store a FB and still do things like tech, normals, and focus attack without have to hold down the button for the respective fireball.

Notice how you don't have to release the button for the fireball to come out. Tech is less than 6 hours old so I don't know all the ins and outs of it, but on the SRK Juri forums their going crazy for this. Some say this catapults Juri to top 5 status. 0.o

http://www.youtube.com/watch?v=It_W1GJXGso&feature=plcp

Edit: I know the inputs don't show a double tap happening, trust me, it's there.


Once youve charged a fuhajin you can doubletap the key to use a move but keep the fuhajin for later use.


Juri super option-selects
FADC
zelgadissan
Profile Joined October 2010
United States389 Posts
August 15 2012 22:02 GMT
#4709
That looks awesome, maybe one day I'll stop being ass and be able to do things like this. Something as simple as FADC gives me enough issue as it is :D

Seriously I'm so bad, I ran like 10 sets with the same guy earlier and no matter which character he was (mainly T.Hawk) he would just keep doing air combos or specials like Condor Dive and I never had the right anti-air answer until I just blindly started storing HK Fuhajins. I need to spend like a week straight on practice dummies lol

On a side note, thanks for showing me the subreddit for SF4, they just got a new subscriber.
"It's like Detroit in there" "Lots of shootings and damaged buildings" - Artosis/Tasteless
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
August 16 2012 01:17 GMT
#4710
On August 16 2012 07:02 zelgadissan wrote:
That looks awesome, maybe one day I'll stop being ass and be able to do things like this. Something as simple as FADC gives me enough issue as it is :D


FADC is actually quite hard to learn because it's a way too many buttons for what it's meant to accomplish. Start off by just FA cancelling before you implement the dash cancel, that way you break it down into two things (And you can use the FA too)
ItsMarvelBabyyy
Profile Joined July 2012
Vatican City State135 Posts
August 16 2012 01:28 GMT
#4711
On August 16 2012 10:17 2WeaK wrote:
Show nested quote +
On August 16 2012 07:02 zelgadissan wrote:
That looks awesome, maybe one day I'll stop being ass and be able to do things like this. Something as simple as FADC gives me enough issue as it is :D


FADC is actually quite hard to learn because it's a way too many buttons for what it's meant to accomplish. Start off by just FA cancelling before you implement the dash cancel, that way you break it down into two things (And you can use the FA too)


FA canceling is easy. It's the dash cancel into ultra that gives people problems and takes time. Also, FADC is def not simple and takes a long time to learn (I still don't get a lot of my FADCs off, but I'm bad so take that for what it's worth...)
IT'S MARVEL BABY! (Risen-Marvellosity mafia smurf)
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 16 2012 01:58 GMT
#4712
Hmmm....

If FA canceling is so easy I don't see what's difficult about doing the dash afterwards, you're not even using the same hand for that - it's completely free. Still I somehow fail plenty of FADCs with fucked up timings(Oni LK Slash zzz)
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
August 16 2012 01:59 GMT
#4713
On August 16 2012 10:28 ItsMarvelBabyyy wrote:
Show nested quote +
On August 16 2012 10:17 2WeaK wrote:
On August 16 2012 07:02 zelgadissan wrote:
That looks awesome, maybe one day I'll stop being ass and be able to do things like this. Something as simple as FADC gives me enough issue as it is :D


FADC is actually quite hard to learn because it's a way too many buttons for what it's meant to accomplish. Start off by just FA cancelling before you implement the dash cancel, that way you break it down into two things (And you can use the FA too)


FA canceling is easy. It's the dash cancel into ultra that gives people problems and takes time. Also, FADC is def not simple and takes a long time to learn (I still don't get a lot of my FADCs off, but I'm bad so take that for what it's worth...)


FADC implies the Dash Cancel. What used to surprise me was mostly that I didn't know the timing to cancel into the FA and I didn't learn the timing because I already had issues with the dash part anyway. I'm just trying to help him break it does so it's easier to learn it.
Coffin
Profile Joined April 2012
Germany229 Posts
August 17 2012 20:32 GMT
#4714
I allways get efd up by people using the focus attack against my divekick. Everytime I divekick I get hit, what can I do`?
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 17 2012 20:41 GMT
#4715
new project combo, this one is a Chun-li fingerbreaker:

on Gouken: c.fp xx [hk, mk legs] -> c.fp xx [hk, mk legs] -> c.fp xx mp kikoken FADC c.fp xx [hk, mk legs] -> c.fp xx [hk, mk legs] -> c.fp xx mp kikoken FADC c.fp xx [hk, mk legs] -> c.fp xx [hk, mk legs] -> Hosenka

completed once so far over ~3 hours the last two days hahaha, shit is fucking hard. i wanna get dat next level chun damage though
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 17 2012 20:43 GMT
#4716
On August 18 2012 05:32 Coffin wrote:
I allways get efd up by people using the focus attack against my divekick. Everytime I divekick I get hit, what can I do`?


with who? with the twins or cammy you can jump, if they start focus attack you can recognize it and do a regular jump normal instead of divekick and cancel your landing frames into DP, which will smash their focus attack real bad

otherwise, stop dive kicking motherfuckers so high up. aim for their knees
Moderatormy tatsu loops r fuckin nice
Coffin
Profile Joined April 2012
Germany229 Posts
Last Edited: 2012-08-17 20:51:12
August 17 2012 20:47 GMT
#4717
On August 18 2012 05:43 FakeSteve[TPR] wrote:
Show nested quote +
On August 18 2012 05:32 Coffin wrote:
I allways get efd up by people using the focus attack against my divekick. Everytime I divekick I get hit, what can I do`?


with who? with the twins or cammy you can jump, if they start focus attack you can recognize it and do a regular jump normal instead of divekick and cancel your landing frames into DP, which will smash their focus attack real bad

otherwise, stop dive kicking motherfuckers so high up. aim for their knees



Mmmh yeah my dive kicks are propably still to high alot of the time. I'm playing Yang btw. But thx for the tips I will try to look out for it more.
I still have trouble with execution alot of times thats why I dont focus on that sooo much until now. Everytime I get a teleport instead of slashes, after crMK I die a little inside. haha
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
August 17 2012 21:30 GMT
#4718
On August 18 2012 05:47 Coffin wrote:
I still have trouble with execution alot of times thats why I dont focus on that sooo much until now. Everytime I get a teleport instead of slashes, after crMK I die a little inside. haha


That's because you're release is triggering the command dash. Try to either release before you QCF or hold onto the kick so you don't get a negative edge (button release) for your special.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 17 2012 22:12 GMT
#4719
it usually means you're not hitting the punch button fast enough to cancel into rekka, but it'll take the qcf and the release of mk as the input for command dash. just do the input faster and cleaner

uhhh rekka is slashes i mean
Moderatormy tatsu loops r fuckin nice
rwrzr
Profile Joined February 2010
United States1980 Posts
August 18 2012 04:33 GMT
#4720
On August 18 2012 05:43 FakeSteve[TPR] wrote:
Show nested quote +
On August 18 2012 05:32 Coffin wrote:
I allways get efd up by people using the focus attack against my divekick. Everytime I divekick I get hit, what can I do`?


with who? with the twins or cammy you can jump, if they start focus attack you can recognize it and do a regular jump normal instead of divekick and cancel your landing frames into DP, which will smash their focus attack real bad

otherwise, stop dive kicking motherfuckers so high up. aim for their knees


After the AE 2012 balance patch Yun and Yang's divekicks are only safe on block if they hit below the knees right? If they FA your low divekick you should be able to jab them out?
FADC
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