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That's weird Sung, the list I thought was most recent is very different from yours.
video game部门 ranking 1位 机动戦士GUNDAM EXTREME VS< bandai namco games> / 268.7 pts. 2位 BBCS2 <arc system works> / 218.6 pts. 3位 鉄拳6 BLOODLINE REBELLION < bandai namco games> / 182.4 pts. 4位 SSF4AE<capcom> / 152.3 pts. 5位 龙珠ZENKAI殊死战 < bandai namco games> / 152.1 pts. 6位 Virtua Fighter 5 FINAL SHOWDOWN <sega> / 132.9 pts. 7位 KOF2002UM for NESiCAxLlive<SNK PLAYMORE> / 130.9 pts. 8位 MELTY BLOOD Actress Again Current Code <Ecole Software> /99.4 pts. 9位 KOF2002UM<SNK PLAYMORE> / 87.8 pts. 10位 Arcana Heart 3 <EXAMU> / 85.7 pts.
Let me try to find a source from my friend.
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On August 06 2011 02:57 Excalibur_Z wrote: The only way MLG adding SF4 would be bad is if it stepped on the toes of existing majors and split up the top players. Maybe that would happen, it's pretty evident that MLG wants a "pro circuit" like they have for their other games, which means a major every month or two. There would have to be pretty seamless integration with the EVO Tournament Season for it not to overlap or become oversaturated, and I don't see the fighting game community tournament organizers giving up their events. That means that either MLG and EVO would have to have some joint venture where the tournament season becomes like CEO, MLG Raleigh, WCW, MLG Columbus, MWC, MLG Providence, etc., and culminating in EVO Vegas, or you'd have crazy situations like overlapping events or an MLG event one weekend and NCR the very next weekend.
Also the community organizers are very highly regarded by both the players and the companies involved in the scene (Capcom, MadCatz etc.). Evo is the only tournament that has a larger crew behind it, most others are driven by individuals (like Keits for UFGT, Jebailey for CEO etc.). Also look at someone like Spooky, who is undoubtedly the most "beloved" figure in the scene fight now. In MLG events, do you know who's running the stream? Of course you don't, they're just random people working for MLG.
FGC is just a different culture, it would be very difficult to successfully merge it to the MLG mould. If they ever want it to happen, MLG has to bend as well.
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Melbourne5338 Posts
On August 06 2011 03:08 Demoninja wrote: That's weird Sung, the list I thought was most recent is very different from yours.
video game部门 ranking 1位 机动戦士GUNDAM EXTREME VS< bandai namco games> / 268.7 pts. 2位 BBCS2 <arc system works> / 218.6 pts. 3位 鉄拳6 BLOODLINE REBELLION < bandai namco games> / 182.4 pts. 4位 SSF4AE<capcom> / 152.3 pts. 5位 龙珠ZENKAI殊死战 < bandai namco games> / 152.1 pts. 6位 Virtua Fighter 5 FINAL SHOWDOWN <sega> / 132.9 pts. 7位 KOF2002UM for NESiCAxLlive<SNK PLAYMORE> / 130.9 pts. 8位 MELTY BLOOD Actress Again Current Code <Ecole Software> /99.4 pts. 9位 KOF2002UM<SNK PLAYMORE> / 87.8 pts. 10位 Arcana Heart 3 <EXAMU> / 85.7 pts.
Let me try to find a source from my friend. That might be 'August's rankings considering Sung's source is from June.
On August 06 2011 03:11 Mannerheim wrote:Show nested quote +On August 06 2011 02:57 Excalibur_Z wrote: The only way MLG adding SF4 would be bad is if it stepped on the toes of existing majors and split up the top players. Maybe that would happen, it's pretty evident that MLG wants a "pro circuit" like they have for their other games, which means a major every month or two. There would have to be pretty seamless integration with the EVO Tournament Season for it not to overlap or become oversaturated, and I don't see the fighting game community tournament organizers giving up their events. That means that either MLG and EVO would have to have some joint venture where the tournament season becomes like CEO, MLG Raleigh, WCW, MLG Columbus, MWC, MLG Providence, etc., and culminating in EVO Vegas, or you'd have crazy situations like overlapping events or an MLG event one weekend and NCR the very next weekend. Also the community organizers are very highly regarded by both the players and the companies involved in the scene (Capcom, MadCatz etc.). Evo is the only tournament that has a larger crew behind it, most others are driven by individuals (like Keits for UFGT, Jebailey for CEO etc.). Also look at someone like Spooky, who is undoubtedly the most "beloved" figure in the scene fight now. In MLG events, do you know who's running the stream? Of course you don't, they're just random people working for MLG. FGC is just a different culture, it would be very difficult to successfully merge it to the MLG mould. If they ever want it to happen, MLG has to bend as well.
Also of note, when MLG came onto the scene with SC2 they were running it their own way with lots of rules carried over because "thats what they did in halo". Which is much easier to get away with than forcing new rules onto games with an existing community. (e.g. They made tekken Bo5 rounds when it didn't used to be)
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United States12235 Posts
On August 06 2011 03:21 pachi wrote:Show nested quote +On August 06 2011 03:08 Demoninja wrote: That's weird Sung, the list I thought was most recent is very different from yours.
video game部门 ranking 1位 机动戦士GUNDAM EXTREME VS< bandai namco games> / 268.7 pts. 2位 BBCS2 <arc system works> / 218.6 pts. 3位 鉄拳6 BLOODLINE REBELLION < bandai namco games> / 182.4 pts. 4位 SSF4AE<capcom> / 152.3 pts. 5位 龙珠ZENKAI殊死战 < bandai namco games> / 152.1 pts. 6位 Virtua Fighter 5 FINAL SHOWDOWN <sega> / 132.9 pts. 7位 KOF2002UM for NESiCAxLlive<SNK PLAYMORE> / 130.9 pts. 8位 MELTY BLOOD Actress Again Current Code <Ecole Software> /99.4 pts. 9位 KOF2002UM<SNK PLAYMORE> / 87.8 pts. 10位 Arcana Heart 3 <EXAMU> / 85.7 pts.
Let me try to find a source from my friend. That might be 'August's rankings considering Sung's source is from June. Show nested quote +On August 06 2011 03:11 Mannerheim wrote:On August 06 2011 02:57 Excalibur_Z wrote: The only way MLG adding SF4 would be bad is if it stepped on the toes of existing majors and split up the top players. Maybe that would happen, it's pretty evident that MLG wants a "pro circuit" like they have for their other games, which means a major every month or two. There would have to be pretty seamless integration with the EVO Tournament Season for it not to overlap or become oversaturated, and I don't see the fighting game community tournament organizers giving up their events. That means that either MLG and EVO would have to have some joint venture where the tournament season becomes like CEO, MLG Raleigh, WCW, MLG Columbus, MWC, MLG Providence, etc., and culminating in EVO Vegas, or you'd have crazy situations like overlapping events or an MLG event one weekend and NCR the very next weekend. Also the community organizers are very highly regarded by both the players and the companies involved in the scene (Capcom, MadCatz etc.). Evo is the only tournament that has a larger crew behind it, most others are driven by individuals (like Keits for UFGT, Jebailey for CEO etc.). Also look at someone like Spooky, who is undoubtedly the most "beloved" figure in the scene fight now. In MLG events, do you know who's running the stream? Of course you don't, they're just random people working for MLG. FGC is just a different culture, it would be very difficult to successfully merge it to the MLG mould. If they ever want it to happen, MLG has to bend as well. Also of note, when MLG came onto the scene with SC2 they were running it their own way with lots of rules carried over because "thats what they did in halo". Which is much easier to get away with than forcing new rules onto games with an existing community. (e.g. They made tekken Bo5 rounds when it didn't used to be)
Tekken has always been bo5 rounds in like every tournament I've seen ever.
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Melbourne5338 Posts
Meant Bo5 match in open bracket rather than bo3
On August 06 2011 02:39 I_Love_Bacon wrote: I'd settle for a logical explanation as to what would be bad if MLG took up those fighting games.
And I don't want a slippery slope argument. I just cant create a plausible scenario that ends with the FGC in worse shape then when it started. There's nothing to lose. Players aren't rich, they will have to pick and choose which tournaments they can attend. Tournaments will compete for attendance even if its not the same dates. If they support MLG, they may not support a community tournament. Similar ideal to Mom&Pops vs Walmart/Starbucks. Profits from community tournaments usually go towards the tournament next year or back into the community (ie. buying equipment to help run smaller tournaments) while MLG is just profits for the company and maybe they will just dump the game next year.
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On August 06 2011 02:13 Mannerheim wrote: That's not true, the tournament playerbase for fighting games is significantly older than for other games in general. Several players, like Alex Valle, Viscant and Daigo, are over 30 and still very competitive in major tournaments. I'd put the average age for tournament players well above that of a college student. Casual online players and fans are of course a different matter. at most local gatherings i am usually either the richest person there or the oldest person there. i'm also not even close to rich, and i'm only 27.
valle/viscant/daigo have been playing since the dawn of time, they're not really good representative examples of the entire player base.
people have balked at putting in $5 for a casual tournament because they can't afford it. there are a lot of good players who have to bum rides because they can't afford a car. if they travel, they have to scrape every last dollar to get there. my friend who runs a local gathering every friday said that that was what a lot of people did in his scene to get to evo this year.
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lol tournament players are not that old. I've attended the past three norcal regionals and seen it firsthand. the older ones are likely the tournament organizers or players that have been playing SF2. the vast majority are college kids, or under 25 crowd.
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Am I the only one who thinks it'd be incredibly weird for a "major" tournament to run only SF4 and not MvC3 as well?
I love what MLG has done for sc2, but I don't think it would fit right for Capcom fighting games. I can't see it helping Capcom's sales or the current Capcom dominated fighting game community if, when UMvC3 and SFxT are released, MLG won't even be running them.
In that regard, MLG having Tekken or MK makes a lot more sense, as their communities are temporarily united around just one game.
I can't ever see something like + Show Spoiler [this] + happening at an MLG, whereas WCW3 put that on before their SF4 top 8.
But if MLG can be good about scheduling around other majors, I wouldn't mind SF4 being added to the lineup, even if it's only for the top players' sake.
I know personally I'd much sooner travel to an established major than I would an MLG, but having a decent SF4 stream on an otherwise empty weekend wouldn't be a bad thing.
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Clock's such a hype machine @@
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this game has some really really hard timings.. man, just bought it, so much fun, but hard ;(
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the fighting game community can either choose whether they want their game(s) to be in the category of serious hobby or profession
right now, it's definitely in the serious hobby category and I don't really see it growing beyond that as long as the FGC maintains their desire to only grow via grassroot methods
players can get signed to teams and get sponsors, but very few can legitimately subsist solely off of representing whatever game(s) they play. I'll be shocked if there are any teams/sponsors out there providing a player(s) a large enough salary that a day job isn't needed. I'd imagine most teams/sponsors really only support their players via providing free hardware and covering travel/lodging/food costs when sending them off to some tournament.
there definitely isn't enough tournament money out there for players to make a living off of.
only exceptions that come to mind are people like Mike Ross and Gootecks and that is because of their youtube videos and selling Cross Counter TV videos and not because of their team/sponsors.
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Yeah, you'll have trouble with just frame links (well not only thoses to be honest :o )
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[PC version] Am i the only one who feels that some inputs are more difficult to perform from one side compared to the other? for example Ryu's Metsu hadouken (df->df->lp+mp+hp) is much more difficult to perform when facing right, due to the way your fingers tap the keys...
It just feels more natural for me to tap using pinkie--ring finger--middle finger--index finger. This alone makes me want to buy a joystick
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On August 06 2011 05:52 Jerokar wrote: [PC version] Am i the only one who feels that some inputs are more difficult to perform from one side compared to the other? for example Ryu's Metsu hadouken (df->df->lp+mp+hp) is much more difficult to perform when facing right, due to the way your fingers tap the keys...
It just feels more natural for me to tap using pinkie--ring finger--middle finger--index finger. This alone makes me want to buy a joystick
Its still a little awkward on the joystick to go one direction over the other. Though it is easier the more you practice it. That's why games come with a lab (training mode).
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On August 06 2011 05:52 Jerokar wrote: [PC version] Am i the only one who feels that some inputs are more difficult to perform from one side compared to the other? for example Ryu's Metsu hadouken (df->df->lp+mp+hp) is much more difficult to perform when facing right, due to the way your fingers tap the keys...
It just feels more natural for me to tap using pinkie--ring finger--middle finger--index finger. This alone makes me want to buy a joystick
I'm guessing your setup is something like ASDF->Left, Down, Up, Right, which is what I have. I agree, doing inputs using the pinky and ring fingers is a bit tough, so if you're committed to playing on a keyboard just practice those inputs a lot. I'm always idly tapping the keyboard whenever I'm waiting for something to load, and it's helped my finger speed a bit.
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On August 06 2011 05:59 aphorism wrote:Show nested quote +On August 06 2011 05:52 Jerokar wrote: [PC version] Am i the only one who feels that some inputs are more difficult to perform from one side compared to the other? for example Ryu's Metsu hadouken (df->df->lp+mp+hp) is much more difficult to perform when facing right, due to the way your fingers tap the keys...
It just feels more natural for me to tap using pinkie--ring finger--middle finger--index finger. This alone makes me want to buy a joystick I'm guessing your setup is something like ASDF->Left, Down, Up, Right, which is what I have. I agree, doing inputs using the pinky and ring fingers is a bit tough, so if you're committed to playing on a keyboard just practice those inputs a lot. I'm always idly tapping the keyboard whenever I'm waiting for something to load, and it's helped my finger speed a bit. I agree that using the pinkie and ring finger is annoying, but i actually meant that doing clockwise directional inputs (arrow keys) is much more difficult when standing to the left of your opponent compared to the right...
Try tapping left-down-right with your right hand. Now try tapping right-down-left.
I can do right-down-left aproximately 2x as fast.
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Okay, i'm having a lot of fustration with the cmoputer version of this game. For some reason, the game was running just fine for the first 15 hours i played it. Then, when i went to go play on live for the first time, the first game goes smooth. Then suddenly, ever game since (off and on live) has been in slow motion. Does anyone know what is going on? If you do, please PM me. Thanks.
Edit: Nvm, figured it out. My computer starts to overheat, causing my FPS to drop. Apparently the game speed depends on FPS, rather than skipping frames :/. Kinda dumb imo, but i guess thats what happens when you port.
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On August 06 2011 05:52 Jerokar wrote: [PC version] Am i the only one who feels that some inputs are more difficult to perform from one side compared to the other? for example Ryu's Metsu hadouken (df->df->lp+mp+hp) is much more difficult to perform when facing right, due to the way your fingers tap the keys...
It just feels more natural for me to tap using pinkie--ring finger--middle finger--index finger. This alone makes me want to buy a joystick I usually rotate my keyboard a bit to get a better position for the directional keys as well as using space as up so that I never have to move my fingers from the directional keys. Also, using space comes natural as a PC-player when my left hand is positioned around the WASD-area.
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On August 06 2011 05:52 Jerokar wrote: [PC version] Am i the only one who feels that some inputs are more difficult to perform from one side compared to the other? for example Ryu's Metsu hadouken (df->df->lp+mp+hp) is much more difficult to perform when facing right, due to the way your fingers tap the keys...
It just feels more natural for me to tap using pinkie--ring finger--middle finger--index finger. This alone makes me want to buy a joystick
Not only happens on keyboard happens with all interfaces that while you are playing certain moves come out easier on certain sides I can fadc ultra all day on 2p side but 1p side not as consistent its just usually need to practice more and get use to it also on joysticks with more use certain mircro switches wear faster thank others. (ie: can do double fireball motion with very little resistance) If you are finding it to hard you can try to make a hitbox
![[image loading]](http://i43.photobucket.com/albums/e398/enkidomark/photo.jpg)
There relatively cheap to make compared to a regular joystick since you don't have to buy a joystick and as you can tell from the picture the case only has to be thick enough to fit the buttons and pcb. buttons and pcb will run you about 65 dollars can save 10 bucks if you just buy a logitech pc controller and hack the pcb find any case you want drill the holes for the buttons with the layout that you can find SRK tech talk section of the forums.
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On August 06 2011 06:04 Jerokar wrote:Show nested quote +On August 06 2011 05:59 aphorism wrote:On August 06 2011 05:52 Jerokar wrote: [PC version] Am i the only one who feels that some inputs are more difficult to perform from one side compared to the other? for example Ryu's Metsu hadouken (df->df->lp+mp+hp) is much more difficult to perform when facing right, due to the way your fingers tap the keys...
It just feels more natural for me to tap using pinkie--ring finger--middle finger--index finger. This alone makes me want to buy a joystick I'm guessing your setup is something like ASDF->Left, Down, Up, Right, which is what I have. I agree, doing inputs using the pinky and ring fingers is a bit tough, so if you're committed to playing on a keyboard just practice those inputs a lot. I'm always idly tapping the keyboard whenever I'm waiting for something to load, and it's helped my finger speed a bit. I agree that using the pinkie and ring finger is annoying, but i actually meant that doing clockwise directional inputs (arrow keys) is much more difficult when standing to the left of your opponent compared to the right... Try tapping left-down-right with your right hand. Now try tapping right-down-left. I can do right-down-left aproximately 2x as fast. Haha i actually had that discussion earlier this week with a friend of mine and i agree so hard. ASD is much easier to press then DSA (those are what i control my char with).
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