On May 12 2011 13:21 dacthehork wrote:CS vids are so boring in comparison.
That's pretty much how I feel about Tribes videos; I also felt that way about CS videos before I got into it, I remember how boring Frag or Die was when I was playing Action Half-Life.
Wow raiding did not take much skill at all. Basically if you were not retarded and had WAY to much time on your hands you could be a top raider. The game is all about gear and not standing in fire/goo/+ - we.
Wow, after seeing some of those tribes videos, I'm glad i never ran across that kind of player when i played. The stuff in that game is just ridiculous.
If we are talking about the skillcap in WoW you should not talk about PvE, its the PvP side that requires skill. And as a competitive game and a esports game PvP do require a lot of skill. The sponsored PvPers spending as much time as you do playing the game they compete in. As for watching it its as hard as watching a SC2 stream, if you haven't played it you wont understand much of it. Take a look at the WCG 2011
I played ssbm and ssbb at a pretty high level for a while in college. Never went to any major tournaments, but ive played others who have and always done well.
It took me a day to learn how to wave dash, a week to be able to do it in battle, and probably a month before I really felt it was part of my game rather than a gimmick.
My main in ssbm was ice climbers and I was a desync pro. Through a glitch in the game, you can issue different actions to both climbers at the same time. Its really hard though because the window to do it is tiny, like 1/2 a second for each command. Tough stuff to do in the heat of battle, much less doing it in a stategic way. Nothing quite like the feeling of smashing your totally unprepared opponent to 90% in a blink of an eye though.
Cs is a weird game to give a skillcap to because of how the game is designed. In between quake and sc2 tourney streams I watch CS and I am still convinced that most pro games are decided by 1 or 2 players carrying the team with godlike aim rather than by a teams superior economy management or "teamwork". Where the game really shines is in 1 vs x situations where you can see the thought that goes into a play or a victory but saving guns or a quick death is what normally happens and that's pretty boring. I think part of the reason why its difficult to give the game a really high skillcap compared to dueling and rts games is because MR15 format and the idea of timed rounds doesn't give the game the depth to be able to capitalise on the pace of the game or time the same way dm and rts games can. Forcing a team to eco doesnt feel as immediate and flowing as controlling pickups because games are limited to rounds. The game feels limited in how the game can be played and mostly dependant on execution. Kind of like clan arena but with bombs to force a round to end.
Whereas when you look at Quake all the top aimers(killsen, strenx, spartie) have the ability to win tournaments but the more strategic and smart players are currently dominant (cooller rapha cypher). Plus they all have very different playstyles which makes for interesting games when the aimers and the thinkers collide. ie cooller vs strenx
Chess/Go are some of the most strategically deep games out there, but a 3 year old has the skills to move the pieces. You have to be more specific in the definition of skillcap; there are many different manifestations of "skill" across games.
On May 12 2011 08:05 Seide wrote: few things about WoW: really low skill cap, unitll you get into the top .5-1% of raiding, then it is actually quite higher.
Thought this skillcap is usually a skillcap on how good your teamwork and reaction skills are, not at how good you are at playing your specific character.
Arena was more or less a joke, where playing certain comps and winning is a matter of performing an algorithm based on the comp you are playing. It was hardly based on skills, as there are comps who can dominate and other comps who simply cannot beat certain other comps if said comp plays correctly. This has also been getting worse and worse the more Blizzard has tried to "balance" things. I think lately they have given up and decided if you have half a brain and play the right comps, you are deserving of a top rating. Honestly the closest WoW has ever been to balance in PvP was when they their original 13 rank system in Vanilla.
For raiding, it is actually extremely hard to find good people to play with for top guilds. Every single person you have that pays attention, keeps a cool head, and is very good at their class and math is a godsend. Often times, if a top dps left your guild, it could leave that spot vacant for months until you could find a comparable person, especially for guilds outside of the top10, but still in the top25.
It's a completely different game when you are in a top guild where you actually have to develop your own strategy to an encounter, not just copy a strategy a top guild did 3 weeks after a world first kill. The only time WoW actually takes skill to play in PvE, is the first month or so of new content, but this only applies to about maybe 300-500 people out of the whole WoW population(and I might be overestimating that as it is only the top10 guilds, and that is 250 main raiders + alternate raiders).
Top level WoW PvE is actually pretty interesting, I find it sad that it gets such a bad rep because only about 1000 people who play the game even can really perform at that level, and even less actually get exposed to what top level WoW is. Its like if a persons only impressions of BW is from watching a D/C level player play.
Its funny, I have played WoW on and off since release with guilds such as Blood Legion and Gentlemen's Club as an average player/officer in those guilds. Quit after we cleared WotLK content. After 4+ years of WoW I cannot really relate to anyone who played that game apart from old guildmembers and people in a similar positions, because it is like we were playing different games. Yet there are people who are even higher up than me, like GMs and world record dps holders, who feel the same way toward me, for the exact same reasons.
The difficulty of the encounters though have been steadily decreasing since Burning Crusade, and as I havent played in some time, I cannot speak for the game in its current state, only from my own personal experiences in Vanilla/BC/WotLK.
In the end it though really did come down to how thick skinned you were to be able to handle constant drama(and holy shit man, some of the drama was unbelievable), and how commited you were to doing the math/grinding neccesary to optimize your character.
Its hard to place WoW, because of the social aspect to it and the fact that in raiding, you aren't really trying to beat anyone as much as you are trying to create a well oiled machine. On one hand its not too hard to play, on the other theres so much shit you have to deal with outside of playing it. Many times in a 25 man raid group, even though those people raided together, many people actually straight up hated other people in the guild. I know I have played for a lot of time with people I hated, but had to so we could get shit done. Having a successful guild was closer to running a HR/Conflict Resolution department of a successful business than playing an actual game.
Apart from BW, I cannot think of many games that have a high individual skill cap. Many get their skillcap from team chemistry.
A Note on the people posting Dwarf Fortress: There is a difference between a high learning curve and a high skill cap. Dwarf Fortress has a high learning curve, but a not a high skill cap because there are too many random factors for skill to ever account for.
Jeez I ended up writing a lot more than intended, but my fingers just kept flying since it irks me that people who make conclusions about WoW have no idea what goes on at the highest level and seem to judge solely on pvp, which in reality has been a joke in WoW for years. Its like someone judging SC, while only having played Fastest.
TLDR: WoW PvP: pretty much a joke WoW PvE: pretty intricate at top level, and it is hard to place it.
I played WoW for 5 years, and that is probably the best explanation of high level play I have read in a while. I agree with almost everything you said, except PvP being best balanced in vanilla. I played a rogue in vanilla, and the World of Roguecraft videos were pritty damn accurate.
I personally feel Blizzard does a very good job balancing WoW, given what it is. What WoW is is a game with 10 classes, and 10^3 possible comps in 3v3 arena, to say nothing of the 3 talent trees for each of those classes. there will always be several that are just plain better than the others. It's actually impossible to balance WoW PvP. And I think Bliz has finally realized that and is washing their hands of the situation and is moving on to SC2. And more power to them for that.
Guys I hate to break it to you but Dota has the highest skillcap of all time. That game requires so much on the spot thinking and apm it's ridiculous. You have to play while flaming at your keyboard while screaming at your team on ventrillo while making sure you videocapture your pro moves so that you can put it on youtube like a boss later.
On May 12 2011 08:05 Seide wrote: few things about WoW: really low skill cap, unitll you get into the top .5-1% of raiding, then it is actually quite higher.
Thought this skillcap is usually a skillcap on how good your teamwork and reaction skills are, not at how good you are at playing your specific character.
Arena was more or less a joke, where playing certain comps and winning is a matter of performing an algorithm based on the comp you are playing. It was hardly based on skills, as there are comps who can dominate and other comps who simply cannot beat certain other comps if said comp plays correctly. This has also been getting worse and worse the more Blizzard has tried to "balance" things. I think lately they have given up and decided if you have half a brain and play the right comps, you are deserving of a top rating. Honestly the closest WoW has ever been to balance in PvP was when they their original 13 rank system in Vanilla.
For raiding, it is actually extremely hard to find good people to play with for top guilds. Every single person you have that pays attention, keeps a cool head, and is very good at their class and math is a godsend. Often times, if a top dps left your guild, it could leave that spot vacant for months until you could find a comparable person, especially for guilds outside of the top10, but still in the top25.
It's a completely different game when you are in a top guild where you actually have to develop your own strategy to an encounter, not just copy a strategy a top guild did 3 weeks after a world first kill. The only time WoW actually takes skill to play in PvE, is the first month or so of new content, but this only applies to about maybe 300-500 people out of the whole WoW population(and I might be overestimating that as it is only the top10 guilds, and that is 250 main raiders + alternate raiders).
Top level WoW PvE is actually pretty interesting, I find it sad that it gets such a bad rep because only about 1000 people who play the game even can really perform at that level, and even less actually get exposed to what top level WoW is. Its like if a persons only impressions of BW is from watching a D/C level player play.
Its funny, I have played WoW on and off since release with guilds such as Blood Legion and Gentlemen's Club as an average player/officer in those guilds. Quit after we cleared WotLK content. After 4+ years of WoW I cannot really relate to anyone who played that game apart from old guildmembers and people in a similar positions, because it is like we were playing different games. Yet there are people who are even higher up than me, like GMs and world record dps holders, who feel the same way toward me, for the exact same reasons.
The difficulty of the encounters though have been steadily decreasing since Burning Crusade, and as I havent played in some time, I cannot speak for the game in its current state, only from my own personal experiences in Vanilla/BC/WotLK.
In the end it though really did come down to how thick skinned you were to be able to handle constant drama(and holy shit man, some of the drama was unbelievable), and how commited you were to doing the math/grinding neccesary to optimize your character.
Its hard to place WoW, because of the social aspect to it and the fact that in raiding, you aren't really trying to beat anyone as much as you are trying to create a well oiled machine. On one hand its not too hard to play, on the other theres so much shit you have to deal with outside of playing it. Many times in a 25 man raid group, even though those people raided together, many people actually straight up hated other people in the guild. I know I have played for a lot of time with people I hated, but had to so we could get shit done. Having a successful guild was closer to running a HR/Conflict Resolution department of a successful business than playing an actual game.
Apart from BW, I cannot think of many games that have a high individual skill cap. Many get their skillcap from team chemistry.
A Note on the people posting Dwarf Fortress: There is a difference between a high learning curve and a high skill cap. Dwarf Fortress has a high learning curve, but a not a high skill cap because there are too many random factors for skill to ever account for.
Jeez I ended up writing a lot more than intended, but my fingers just kept flying since it irks me that people who make conclusions about WoW have no idea what goes on at the highest level and seem to judge solely on pvp, which in reality has been a joke in WoW for years. Its like someone judging SC, while only having played Fastest.
TLDR: WoW PvP: pretty much a joke WoW PvE: pretty intricate at top level, and it is hard to place it.
I feel you man.
It's hard to explain to people that being cutting edge in WoW PvE was really hard because some of the Aq40, Naxx40, and TBC fights were just plain hard to figure out.
I still remember the days when no one could figure out how to get Loatheb to sub 50% and then my guild figured out the proper rotation. The next 4% life show blew the forums up. Good times. The unfortunate thing is that only the Top 10-15 guilds in the WORLD got to experience that sort of difficulty.
If only people knew the amount of spreadsheets and time went into figuring out 4hm they would shut up about WoW PvE being ez.
Also Dota has a high as shit learning curve and skill cap. I don't get how people can say that type of game is simple.
On May 12 2011 16:14 DannyJ wrote: Wow i knew people would bring up the noob fest that is WoW... but i never expected people to also bring up PvE. Really?
Anwho, BW skillcap is ridiculous, which is probably the reason why people good at it get payed an extraordinary amount of money.
Again, most people did WoW PvE on the backs of guides that the cutting edge groups of people MADE for them.
I used to get frustrated at the flagrant disregard people seemed to have for how much work and coordination went into a complex boss fight that NO ONE had done yet. Then I remember that maybe 400-500 people got to experience that in Vanilla out of a couple million and I don't bother anymore.
You would be surprised at how much more difficult it is to dodge the fire when you don't know it's coming...or you don't know what triggers it. Took a ton of work to figure out things then.
I'm not implying that the skill cap was extraordinarily high or anything but it was not piss easy. BW and Wc3 were much higher skill cap wise obviously.
On May 12 2011 16:14 DannyJ wrote: Wow i knew people would bring up the noob fest that is WoW... but i never expected people to also bring up PvE. Really?
Anwho, BW skillcap is ridiculous, which is probably the reason why people good at it get payed an extraordinary amount of money.
Again, most people did WoW PvE on the backs of guides that the cutting edge groups of people MADE for them.
I used to get frustrated at the flagrant disregard people seemed to have for how much work and coordination went into a complex boss fight that NO ONE had done yet. Then I remember that maybe 400-500 people got to experience that in Vanilla out of a couple million and I don't bother anymore.
You would be surprised at how much more difficult it is to dodge the fire when you don't know it's coming...or you don't know what triggers it. Took a ton of work to figure out things then.
I'm not implying that the skill cap was extraordinarily high or anything but it was not piss easy. BW and Wc3 were much higher skill cap wise obviously.
Well yeah, wow wasn't piss easy, but TONS of games aren't. Just because it's not super simple doesn't mean it has any room in a discussion about "highest skillcap" games.
in some of these games, certain skill sets have much greater weight.
anyways, my vote goes to BW. need micro, macro, crisis management, multitasking, instant minimap reflex to enemy colors, and decision making to keep all of this together otherwise the shit starts hitting the fan HARD. there was no multi building selection, no unlimited control group selection, no automatic worker harvesting
you had to internalize all these unit building timings while doing boat loads of other shit and thinking about what your opponent is attempting to do while doing your own thing while further thinking about later timings that might come into play
On May 12 2011 07:42 mute20 wrote: Fighter : Marvel vs capcom 2 Shooter: Quake 1-3 Stratagy: chess/starcraft 1
Absolutely not, at MvC2 for fighting games. GG or SF2 or 3rd strike would take a dump over MvC2.
On May 12 2011 07:44 Eppa! wrote: Some of the harder games that I know of are: CS 1.6, BW, SSBM, DotA all require huge amount of time to learn the basics of competitive play.
SSBM, no. You can learn basicallye verything there is to the competitive aspects of the game in a day, but its just the execution and footsies of it that take a while to learn, but the execution and footsies of other fighting games absolutely tears SSBM a new hole.
Pretty much accepted by the fighting game community as truth for the current gen of games
Oh and for those who don't think fighting games can compete with games like BW or Dota in terms of depth, watch this
Then think of it as a hundred fucking times harder to execute and play on a level at 3rd striek, without smart inputs or shortcuts. And Air doesn't even exlpain frame data in that guide.
On May 12 2011 14:32 Cofo wrote: Chess/Go are some of the most strategically deep games out there, but a 3 year old has the skills to move the pieces. You have to be more specific in the definition of skillcap; there are many different manifestations of "skill" across games.
This.
We also have to differ from computers and humans. Pretty much any RTS game out there has a higher skillcap than humans can attain, if we assume skillcap means speed, correct decision making etc.
See the muta micro BWAI video on youtube, is that the mutamicro skillcap of BW? Or is Jaedongs 2 group micro the cap?
Its funny that nearly everyone in here thinks that most of the games who require "skill" are mostly pc games . This is probably beacause of the fact theyve never played a fps on the console competitivly . Ever played Halo on top lvl ? Or COD ? Well at least im happy that some of you recognize ssbm for its skill cap, the game has been out for 10 years and its still evolving . Id say consider Halo as one of your top games as well since its very hard for people to grasp and the teamwork + individual skill is nearly not skillcapped .