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Highest skillcap - Page 2

Forum Index > General Games
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elmizzt
Profile Joined February 2010
United States3309 Posts
May 11 2011 23:29 GMT
#21
On May 12 2011 08:13 blackone wrote:
Skillcap is such a stupid word to use. The "skill cap" in WoW for example is reached by a raid that is able to kill every boss on their very first try. Nobody is or was ever even close to that. BroodWar pros keep getting better, because there is no point where skill is capped, there is always room for improvement in almost every game.

I don't think anyone is trying to argue that the skill cap of WoW or BW is reached, or even reachable. But the comparison between theoretical skill caps is what this thread is about.
d=(^_^)z
njnick
Profile Joined August 2010
United States176 Posts
Last Edited: 2011-05-11 23:30:36
May 11 2011 23:29 GMT
#22
I am pretty sure Simon has one of the highest skill caps

http://en.wikipedia.org/wiki/Simon_(game)

Jombozeus
Profile Blog Joined August 2010
China1014 Posts
May 11 2011 23:29 GMT
#23
http://en.wikipedia.org/wiki/Go_(game)
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
May 11 2011 23:30 GMT
#24
On May 12 2011 08:25 shawster wrote:
skill is very vague. the skillcap can never be reached in a game that is player vs player because there is always a way to win. there is always a way to one up an opponent if the game is meant to be balanced.

i think you should rename this mechanical/technical skill cap, not skillcap.


Well you could argue the skillcap in noughts and crosses is incredibly low. That's still player vs player and "balanced".
No I'm never serious.
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
May 11 2011 23:32 GMT
#25
Quake / UT imo
BW next
n_n
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
May 11 2011 23:32 GMT
#26
On May 12 2011 08:30 Nytefish wrote:
Show nested quote +
On May 12 2011 08:25 shawster wrote:
skill is very vague. the skillcap can never be reached in a game that is player vs player because there is always a way to win. there is always a way to one up an opponent if the game is meant to be balanced.

i think you should rename this mechanical/technical skill cap, not skillcap.


Well you could argue the skillcap in noughts and crosses is incredibly low. That's still player vs player and "balanced".

nope. X has more ways and opportunities of winning.
Nada's body is South Korea's greatest weapon.
elmizzt
Profile Joined February 2010
United States3309 Posts
May 11 2011 23:33 GMT
#27
On May 12 2011 08:30 Nytefish wrote:
Show nested quote +
On May 12 2011 08:25 shawster wrote:
skill is very vague. the skillcap can never be reached in a game that is player vs player because there is always a way to win. there is always a way to one up an opponent if the game is meant to be balanced.

i think you should rename this mechanical/technical skill cap, not skillcap.


Well you could argue the skillcap in noughts and crosses is incredibly low. That's still player vs player and "balanced".

LOL that's tic tac toe right? I've never heard it called that before
d=(^_^)z
Ssoulle
Profile Blog Joined September 2010
United Kingdom149 Posts
May 11 2011 23:36 GMT
#28
On May 12 2011 07:44 synapse wrote:
I'd say the most mechanically demanding game would be GunZ.


Playing this game since 2005, I would agree with this statement. Fast high level K style is very demanding mechanically and takes years of practise to perfect. Actually it has wrecked my fingers, hands and shoulders to the point where I can't press keys anymore.
O.o
TurtlePerson2
Profile Joined October 2010
United States218 Posts
May 11 2011 23:39 GMT
#29
If we're talking about mechanics then it would have to be a shooter game or maybe a fighting game. Reflex and timing is almost everything in those games.
torturis exuvias eunt
cellblock
Profile Joined March 2011
Sweden206 Posts
Last Edited: 2011-05-12 00:17:13
May 11 2011 23:40 GMT
#30
CS!


Im a SC2 scrub and havent played BW so not gonna comment on it.
Worms Armageddon/world party is also up there, I used to play it for years online you wouldnt believe how insane those games are and what you can do in it haha.
DorF
Profile Blog Joined July 2009
Sweden961 Posts
May 11 2011 23:41 GMT
#31
Broodwar hands down in every category, not just mechanichal beacuse the way I figure it, strategic skill, and all the other categorys in BW are deepened by the high mechanichal skill demand.
I'm really tired while writing this so if it doesn't make sense, just ignore it
BW for life !
Pufftrees
Profile Joined March 2009
2449 Posts
May 11 2011 23:41 GMT
#32
Fighter: Marvel vs Capcom 2
MMO: EvE Online
everything: SC: Broodwar (far above everything else)

WoW is a joke, how can people say it has a 'high' skill cap. The hardest part of being in a super elite raiding guild is finding one and scheduling, doesn't take a high skill cap to be the first on server to down content etc, you are kidding yourself if you think so. The Arena has been a joke for almost 2 years now, the reason their seems to be a high skill cap there is because.. well.. people who like high skill cap games are not playing WoW.
Chance favors the prepared mind.
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
Last Edited: 2011-05-11 23:52:31
May 11 2011 23:51 GMT
#33
On May 12 2011 08:32 Kenpachi wrote:
Show nested quote +
On May 12 2011 08:30 Nytefish wrote:
On May 12 2011 08:25 shawster wrote:
skill is very vague. the skillcap can never be reached in a game that is player vs player because there is always a way to win. there is always a way to one up an opponent if the game is meant to be balanced.

i think you should rename this mechanical/technical skill cap, not skillcap.


Well you could argue the skillcap in noughts and crosses is incredibly low. That's still player vs player and "balanced".

nope. X has more ways and opportunities of winning.


On the other hand if either player has half a brain cell neither has any chance of winning.
But I'm not going to try argue any more about what constitutes skill or balance.
No I'm never serious.
Yorke
Profile Joined November 2010
England881 Posts
May 11 2011 23:54 GMT
#34
Brood War, Quakeworld/CPM and vq3 for multiplayer skill ceiling (I would say 1.6 lags a bit behind even vq3 regarding skill limit). In terms of learning curve a couple of roguelikes and Dwarf Fortress spring to mind as being ruthlessly tough for beginners.
@YorkeSC - RIP MIT Police Officer Sean Collier, BW fan
Manit0u
Profile Blog Joined August 2004
Poland17727 Posts
May 12 2011 00:10 GMT
#35
On May 12 2011 08:41 Pufftrees wrote:
Fighter: Marvel vs Capcom 2
MMO: EvE Online
everything: SC: Broodwar (far above everything else)

WoW is a joke, how can people say it has a 'high' skill cap. The hardest part of being in a super elite raiding guild is finding one and scheduling, doesn't take a high skill cap to be the first on server to down content etc, you are kidding yourself if you think so. The Arena has been a joke for almost 2 years now, the reason their seems to be a high skill cap there is because.. well.. people who like high skill cap games are not playing WoW.


I believe that ADoM has higher skill cap than WoW.
Time is precious. Waste it wisely.
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
May 12 2011 00:16 GMT
#36
Broodwar and Half-life.
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
May 12 2011 00:18 GMT
#37
I got 2500 on Stormstrike running triple dps -_- wow iz hawrd (sike)
dave333
Profile Joined August 2010
United States915 Posts
May 12 2011 00:24 GMT
#38
Fighter: SSBM Really technically demanding, just to have basic mobility it requires some technically demanding stuff. Than add in having to actually fight, mindgames, combos, etc. it was really hard.

BW for obvious reasons.

COD!!! (lolol)
RoseTempest
Profile Joined May 2010
Canada196 Posts
May 12 2011 00:32 GMT
#39
On May 12 2011 09:24 dave333 wrote:
Fighter: SSBM Really technically demanding, just to have basic mobility it requires some technically demanding stuff. Than add in having to actually fight, mindgames, combos, etc. it was really hard.

BW for obvious reasons.

COD!!! (lolol)


Have to agree, as a former low-level pro player that would dominate casuals 1v3 and win local tournaments/have a fairly good knowledge of the metagame etc. I would go to large competitions, meet a big name in the qualifiers or ro64 and get 4stocked repeatedly. It would be at a point where I would be lucky to get them past 40%.

Melee has quite a quick learning curve, but the skill ceiling is virtually limitless.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-05-12 00:36:47
May 12 2011 00:35 GMT
#40
On May 12 2011 09:32 RoseTempest wrote:
Show nested quote +
On May 12 2011 09:24 dave333 wrote:
Fighter: SSBM Really technically demanding, just to have basic mobility it requires some technically demanding stuff. Than add in having to actually fight, mindgames, combos, etc. it was really hard.

BW for obvious reasons.

COD!!! (lolol)


Have to agree, as a former low-level pro player that would dominate casuals 1v3 and win local tournaments/have a fairly good knowledge of the metagame etc. I would go to large competitions, meet a big name in the qualifiers or ro64 and get 4stocked repeatedly. It would be at a point where I would be lucky to get them past 40%.

Melee has quite a quick learning curve, but the skill ceiling is virtually limitless.

Oh god I forgot about Smash Bros. Yeaaaah that game is so heartbreaking, you practice and practice and think that you are in good shape, then you always meet someone who just rapes you so bad and makes you look like it's your first time playing the game.

You just want to crawl into a corner get into fetal position and cry.
One fish, two fish, red fish, blue fish.
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