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Highest skillcap

Forum Index > General Games
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1 2 3 4 5 17 18 19 Next All
sebsejr
Profile Blog Joined April 2011
213 Posts
May 11 2011 22:35 GMT
#1
Alright, so i am very curious to see what u guys think, what is the highest skillcap, mainly looking at SC2 and WoW (games that i've played a lot), but if u want u can consider other games aswell.

Also maybe consider stuff like, which game takes the most effort to be pro at? What game do you learn the quickest?

Peace
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 11 2011 22:40 GMT
#2
you ask this here? :>

broodwar ofcourse. not even close to anything.

for me the next things i have most "respect" for are quakestyle fps games like painkiller,warsaw etc and 2d fighting games (smash bros melee imho hardest).

life of lively to live to life of full life thx to shield battery
nymfaw
Profile Joined November 2010
Norway430 Posts
Last Edited: 2011-05-11 22:42:24
May 11 2011 22:41 GMT
#3
WoW probably has the lowest skillcap of all games in gaming history.. dont be mad

There are so many games out there that it's hard to name certains but i think RTS is #1
Everything will be ok in the end. if it's not ok, its not the end.
mute20
Profile Joined April 2010
Canada175 Posts
May 11 2011 22:42 GMT
#4
Fighter : Marvel vs capcom 2
Shooter: Quake 1-3
Stratagy: chess/starcraft 1
synapse
Profile Blog Joined January 2009
China13814 Posts
May 11 2011 22:44 GMT
#5
I'd say the most mechanically demanding game would be GunZ.
:)
jtype
Profile Blog Joined April 2009
England2167 Posts
May 11 2011 22:44 GMT
#6
I think it's all quite subjective. I mean, you might look at very top level Quake (3/Live) and be completely blown away by the speed, accuracy and spacial awareness of the players. You could watch Starcraft players and get hypnotised by the speed of their hands and their sheer mechanical skill, in combination with their strategic planning and tactical awareness.

You could also look at team-based games like DotA/HoN/LoL/CSS/CS1.6 and observe the skill of the players when it comes to skilfully operating as a team; perhaps skilfully communicating information from the game to each other.

You can't really overlook any aspect of what it takes to play a particular game, when it comes to discussing this.

It's hard enough to decide exactly what 'skill' actually is, in gaming terms, let alone try to find out which game is the hardest or has the highest skill ceiling.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
May 11 2011 22:44 GMT
#7
Some of the harder games that I know of are: CS 1.6, BW, SSBM, DotA all require huge amount of time to learn the basics of competitive play.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Manit0u
Profile Blog Joined August 2004
Poland17719 Posts
May 11 2011 22:46 GMT
#8
You're wrong...

Explanation:

[image loading]

[image loading]

[image loading]

If you never tried it, you should. Just to see what "hardcore" really means.
Time is precious. Waste it wisely.
sanya
Profile Joined February 2011
482 Posts
May 11 2011 22:47 GMT
#9
daoc 8v8 at about ~rr10 level without adds if we're talking teamfights
broodwar otherwise probably
If wishes were fishes , we'd all cast nets.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-05-11 22:58:49
May 11 2011 22:50 GMT
#10
On May 12 2011 07:44 Eppa! wrote:
Some of the harder games that I know of are: CS 1.6, BW, SSBM, DotA all require huge amount of time to learn the basics of competitive play.


dont think cs and dota belong in there. ofcourse they are great competive games but bw and ssbm are in a different world when it comes to learning.

i ringed for cs teams in leagues with almost no knowledge. just had my decent aim from quake and did what they told me. same for dota playing it at a quite good level without ever caring just by having decent teammates.its fun when you get called out for amazing chen micro when you just control 5 units .

for ssbm i playd months to just somewhat get the basic movement down.moving around by spamming stuff where you have to hit a time window of like 1/20 of a second is cool ~. i really tried to improve and still sucked pretty much. and bw i playd for years and still could just get like c+/b- level.and compared to actual pros i was still terrible.


dont say cs/dota are easy but its way easier to get decent at them compared to the other 2.
life of lively to live to life of full life thx to shield battery
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
May 11 2011 22:56 GMT
#11
On May 12 2011 07:46 Manit0u wrote:
You're wrong...

Explanation:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

If you never tried it, you should. Just to see what "hardcore" really means.

I was just about to post that! I'm trying to get into it, but my shit keeps dying. I'm 100% certain that I'm doing something everything totally wrong, because I've got no clue what i'm doing. I'm having lots of "fun."

The level of depth that has gone into the creation of this game is astounding, though.
For he is the Oystermeister, lord of all the oysters.
Az0r_au
Profile Joined August 2010
Australia385 Posts
May 11 2011 23:03 GMT
#12
On May 12 2011 07:50 BeMannerDuPenner wrote:
Show nested quote +
On May 12 2011 07:44 Eppa! wrote:
Some of the harder games that I know of are: CS 1.6, BW, SSBM, DotA all require huge amount of time to learn the basics of competitive play.


dont think cs and dota belong in there. ofcourse they are great competive games but bw and ssbm are in a different world when it comes to learning.

i ringed for cs teams in leagues with almost no knowledge. just had my decent aim from quake and did what they told me. same for dota playing it at a quite good level without ever caring just by having decent teammates.its fun when you get called out for amazing chen micro when you just control 5 units .

for ssbm i playd months to just somewhat get the basic movement down.moving around by spamming stuff where you have to hit a time window of like 1/20 of a second is cool ~. i really tried to improve and still sucked pretty much. and bw i playd for years and still could just get like c+/b- level.and compared to actual pros i was still terrible.


dont say cs/dota are easy but its way easier to get decent at them compared to the other 2.


There's a reason it took cs and dota teams months and years of playing with the same or similar line up to build up team chemistry. The games are more than having good aim or good hero control. You have to make your decisions as a team not an individual, know how your team mates are going to react before you even make your moves. I played WoW with the same group of 3 friends from lvl 70 onwards and we could arena at a top level in the toughest BG group without using vent because we could virtually read each others minds. I couldn't even come close to that in Dota or CS because they are miles and miles harder than WoW.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-05-12 00:58:40
May 11 2011 23:05 GMT
#13
few things about WoW:
really low skill cap, unitll you get into the top .5-1% of raiding, then it is actually quite higher.

Thought this skillcap is usually a skillcap on how good your teamwork and reaction skills are, not at how good you are at playing your specific character.

Arena was more or less a joke, where playing certain comps and winning is a matter of performing an algorithm based on the comp you are playing.
It was hardly based on skills, as there are comps who can dominate and other comps who simply cannot beat certain other comps if said comp plays correctly. This has also been getting worse and worse the more Blizzard has tried to "balance" things. I think lately they have given up and decided if you have half a brain and play the right comps, you are deserving of a top rating. Honestly the closest WoW has ever been to balance in PvP was when they their original 13 rank system in Vanilla.

For raiding, it is actually extremely hard to find good people to play with for top guilds. Every single person you have that pays attention, keeps a cool head, and is very good at their class and math is a godsend. Often times, if a top dps left your guild, it could leave that spot vacant for months until you could find a comparable person, especially for guilds outside of the top10, but still in the top25.

It's a completely different game when you are in a top guild where you actually have to develop your own strategy to an encounter, not just copy a strategy a top guild did 3 weeks after a world first kill. The only time WoW actually takes skill to play in PvE, is the first month or so of new content, but this only applies to about maybe 300-500 people out of the whole WoW population(and I might be overestimating that as it is only the top10 guilds, and that is 250 main raiders + alternate raiders).

Top level WoW PvE is actually pretty interesting, I find it sad that it gets such a bad rep because only about 1000 people who play the game even can really perform at that level, and even less actually get exposed to what top level WoW is. Its like if a persons only impressions of BW is from watching a D/C level player play.

Its funny, I have played WoW on and off since release with guilds such as Blood Legion and Gentlemen's Club as an average player/officer in those guilds. Quit after we cleared WotLK content. After 4+ years of WoW I cannot really relate to anyone who played that game apart from old guildmembers and people in a similar positions, because it is like we were playing different games. Yet there are people who are even higher up than me, like GMs and world record dps holders, who feel the same way toward me, for the exact same reasons.

The difficulty of the encounters though have been steadily decreasing since Burning Crusade, and as I havent played in some time, I cannot speak for the game in its current state, only from my own personal experiences in Vanilla/BC/WotLK.

In the end it though really did come down to how thick skinned you were to be able to handle constant drama(and holy shit man, some of the drama was unbelievable), and how commited you were to doing the math/grinding neccesary to optimize your character.

Its hard to place WoW, because of the social aspect to it and the fact that in raiding, you aren't really trying to beat anyone as much as you are trying to create a well oiled machine. On one hand its not too hard to play, on the other theres so much shit you have to deal with outside of playing it. Many times in a 25 man raid group, even though those people raided together, many people actually straight up hated other people in the guild. I know I have played for a lot of time with people I hated, but had to so we could get shit done. Having a successful guild was closer to running a HR/Conflict Resolution department of a successful business than playing an actual game.

Apart from BW, I cannot think of many games that have a high individual skill cap. Many get their skillcap from team chemistry.

A Note on the people posting Dwarf Fortress:
There is a difference between a high learning curve and a high skill cap. Dwarf Fortress has a high learning curve, but a not a high skill cap because there are too many random factors for skill to ever account for.

Jeez I ended up writing a lot more than intended, but my fingers just kept flying since it irks me that people who make conclusions about WoW have no idea what goes on at the highest level and seem to judge solely on pvp, which in reality has been a joke in WoW for years. Its like someone judging SC, while only having played Fastest.

TLDR:
WoW PvP: pretty much a joke
WoW PvE: pretty intricate at top level, and it is hard to place it.
One fish, two fish, red fish, blue fish.
Kelwyn
Profile Joined November 2010
Germany143 Posts
May 11 2011 23:06 GMT
#14
On May 12 2011 07:47 sanya wrote:
daoc 8v8 at about ~rr10 level without adds if we're talking teamfights
broodwar otherwise probably

DAoC was pretty intense, I'm kinda missing the old times there. (are you THE sanya thomas btw?)

Apart from that, I think its mainly the classical FPS and Broodwar. Maybe Guild Wars for PvP, never got into it though.
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
May 11 2011 23:10 GMT
#15
Nethack is pretty damn difficult. I never played it, but it is widely accepted as being extremely difficult.

If you try nethack without reading any "spoilers" or tips from the internet its near impossible (or at least would take a lot of time to learn; as in weeks or months of quality time). So I've been told.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
blackone
Profile Joined November 2010
Germany1314 Posts
May 11 2011 23:13 GMT
#16
Skillcap is such a stupid word to use. The "skill cap" in WoW for example is reached by a raid that is able to kill every boss on their very first try. Nobody is or was ever even close to that. BroodWar pros keep getting better, because there is no point where skill is capped, there is always room for improvement in almost every game.
KimJongChill
Profile Joined January 2011
United States6429 Posts
May 11 2011 23:13 GMT
#17
On May 12 2011 07:44 synapse wrote:
I'd say the most mechanically demanding game would be GunZ.


oh man i remember that game. kstyle or w.e that was and constantly jumping around with ur sword.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
May 11 2011 23:17 GMT
#18
Brood War. Who can argue?
Nada's body is South Korea's greatest weapon.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-05-11 23:18:46
May 11 2011 23:18 GMT
#19
On May 12 2011 08:13 blackone wrote:
Skillcap is such a stupid word to use. The "skill cap" in WoW for example is reached by a raid that is able to kill every boss on their very first try. Nobody is or was ever even close to that. BroodWar pros keep getting better, because there is no point where skill is capped, there is always room for improvement in almost every game.

I think by skillcap most people really mean the skillcurve. How far ahead is someone who is in the top 1% vs top 10% vs someone who is average/pretty good.
One fish, two fish, red fish, blue fish.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
May 11 2011 23:25 GMT
#20
skill is very vague. the skillcap can never be reached in a game that is player vs player because there is always a way to win. there is always a way to one up an opponent if the game is meant to be balanced.

i think you should rename this mechanical/technical skill cap, not skillcap.
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