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Highest skillcap - Page 18

Forum Index > General Games
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qubee
Profile Joined February 2011
Netherlands39 Posts
May 19 2011 18:42 GMT
#341
I think the hardest game to get better at is a FPS game like CoD or counter strike, purely because you have to be online with your whole team at the same time for the whole evening to just work out strats etc. The hardest game to get better at skillwise will be SC ofcourse ^^
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2011-05-19 18:57:33
May 19 2011 18:53 GMT
#342
On May 20 2011 03:37 antelope591 wrote:
Show nested quote +
On May 20 2011 01:25 teekesselchen wrote:
Really most obviously SC:BW over than any other game.

Single Player games cannot compete, because they do have a defined skill cap. Only Multiplayer games difficulty can scale with other players.
Out of multiplayer games, SC:BW has the very best players and even those are not really able to play it 100% flawless (or every mirror between top players would end as a draw). There are so many things which every player still has to improve...

This might be true for almost every multiplayer game. but I think that skill still plays a slightly more crucial role in Broodwar because it almost doesn't happen that a player is "maxed out" at a partial skill level (be it micro, macro, tactics).


Agreed...plus luck is less of a factor in BW than any other game. It's pretty much 100% based on skill and player ability. If a pretty good but not pro level player played 1000 games against Flash/Jaedong he would loose all 1000 of them badly. But in an FPS for example, if that same caliber player player 1000 rounds against fatality or a decent team played against the best CS team they could still take a handful of rounds due to lucky shots.


Um. No. You obviously never played either Quake or CS competitively. Noone, not evne professionals touched Fatal1ty during his "dream run" back in the day, and I know I as a fairly solid Quaker, that I could never in my wildest dreams take a game off of the current beast, rapha. I think if I played a thousand games vs him(without improving, of course) at my level, I think I would probably have something like 50 KILLS total. And would be 0-1000. I would never come even close to taking a game off him. And as an even better CS player......it's almost worse. Sure, my team might take an occasional round(out of a bo15, like usual), but would never come even close to winning a game vs a top team. For an example of perspective, a round in CS or a kill in Quake would be roughly equivalent to an engagement in SC. A top level team could probably beat my team with nothing but grenades and desert eagles.....15-0. The difference is just as HUGE. You overestimate BW. I played an "average" top team in a CEVO tournament about 5 years ago...they beat us 15-1. They rushed us with smgs and shotguns every round. I almost quit right then and there.
afk4lifez
Profile Joined December 2010
United States44 Posts
May 19 2011 19:12 GMT
#343
On May 12 2011 07:41 nymfaw wrote:
WoW probably has the lowest skillcap of all games in gaming history.. dont be mad

There are so many games out there that it's hard to name certains but i think RTS is #1


your comment is most likely based on the observation of below average pve scrubs like yourself, who cant achieve even a mediocre arena rating despite being carried by welfare epics


you obviously never seen a skilled top rated player. watch rekful for instance - although average pve scrub like you wont understand the 99% of whats going on in the video




wow is far more and skilled and than any fps games ive seen. if skill cap is low as you say, EVERYONE should be able to hit 3000 rating with 117-4 record amirite???


do some research before making such crappy misinformative posts. thx

User was banned for this post.
vennike
Profile Joined February 2011
Estonia29 Posts
Last Edited: 2011-05-19 19:14:38
May 19 2011 19:12 GMT
#344
For me , the game with the highest skillcap would be Trackmania.


Now imagine doing even one of those runs.(If it looks simple then i dare you to try and beat them).
Then imagine doing them 10 times in a row during matches. Not easy huh?
Trackmanias skill cap is in my opinion the highest due to
- Hundreds of thousands of tracks
- 7 different environments with different car handling
- Different substyles in all environments , all of which require different skills to be had from the driver , from pinpoint precision driving to figuring out puzzles.
- Properly mastering even 1 track takes weeks , let alone all of them.
Nebula
Profile Blog Joined February 2004
England780 Posts
May 19 2011 19:24 GMT
#345
On May 20 2011 04:12 afk4lifez wrote:
Show nested quote +
On May 12 2011 07:41 nymfaw wrote:
WoW probably has the lowest skillcap of all games in gaming history.. dont be mad

There are so many games out there that it's hard to name certains but i think RTS is #1


your comment is most likely based on the observation of below average pve scrubs like yourself, who cant achieve even a mediocre arena rating despite being carried by welfare epics


you obviously never seen a skilled top rated player. watch rekful for instance - although average pve scrub like you wont understand the 99% of whats going on in the video

http://www.youtube.com/watch?v=aU8pOwuqt3k


wow is far more and skilled and than any fps games ive seen. if skill cap is low as you say, EVERYONE should be able to hit 3000 rating with 117-4 record amirite???


do some research before making such crappy misinformative posts. thx


It's nice you want to defend your game and all but saying it has more skill than a game like quake 3 is just laughable. There is a good reason why competitive MMO is looked down upon.
<3
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
May 19 2011 19:24 GMT
#346
FPS and Fighting games always struck me as the highest skill curve games. I love rts but imperfect information games are limited in this respect by their very nature. The clear evidence of this is how dominant top players are in each genre. The best rts players hit ~70% at their peak (given a reasonable sample size). The best FPS and fighter guys hang out well over 90% (although some are notorious for messing around like Justin Wong playing the TROLLDOK team in tourney lol).
LonelyCat
Profile Joined April 2011
United Kingdom130 Posts
May 19 2011 21:03 GMT
#347
I'm fairly sure Grubby, Insomnia and ToD hung at 85%+ on warcraft III ladder, during its most competitive days. Why is imperfect information limiting in skill level? It adds to it adding mind games, you need to be able to take risks or come to decisions on things without perfect information - a reason why RTS AIs are notoriously difficult to make. Also denying information becomes more important as you can potentially look to force bad decisions through these methods.
Manit0u
Profile Blog Joined August 2004
Poland17720 Posts
May 19 2011 23:04 GMT
#348
On May 20 2011 06:03 LonelyCat wrote:
I'm fairly sure Grubby, Insomnia and ToD hung at 85%+ on warcraft III ladder, during its most competitive days. Why is imperfect information limiting in skill level? It adds to it adding mind games, you need to be able to take risks or come to decisions on things without perfect information - a reason why RTS AIs are notoriously difficult to make. Also denying information becomes more important as you can potentially look to force bad decisions through these methods.


Actually, Grubby was ~67% on ladder. The thing is that when you got to the top (especially in the masters ladder added later) you were competing with pros most of the time and, as hard as it may seem, Grubby wasn't untouchable and even non top-tier guys from some of the top-tier teams were able to take games from him.
Time is precious. Waste it wisely.
BAMK
Profile Joined January 2011
United States117 Posts
May 19 2011 23:27 GMT
#349
On May 20 2011 04:24 Velocirapture wrote:
FPS and Fighting games always struck me as the highest skill curve games. I love rts but imperfect information games are limited in this respect by their very nature. The clear evidence of this is how dominant top players are in each genre. The best rts players hit ~70% at their peak (given a reasonable sample size). The best FPS and fighter guys hang out well over 90% (although some are notorious for messing around like Justin Wong playing the TROLLDOK team in tourney lol).


What about the fact that, say, Jwong can dominate at multiple games (mvc2, super4, third strike) at the same time while I don't think there are any BW pros or war3 pros could win a tourney in both at the same time?

I feel like fighting and FPS games essentially are simpler games that reward on core mechanics far more (reaction time, mouse accuracy, button timing) while requiring less game-specific knowledge. Thus, if you're good at the core mechanics, you can quickly learn a game and dominate people, whereas in RTS games, learning the game is a far bigger task between the maps, strategies, and unique situations. Also, in FPS/fighting games, unique situations are somewhat fewer and easier to "reset" back to a neutral position.
"we should all love korea, because without korea starcraft is just a hobby." -- FXO Boss
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2011-05-19 23:41:52
May 19 2011 23:41 GMT
#350
On May 20 2011 01:35 Manit0u wrote:
@ QuakeWorld:
Dunno man, seems things have changed a bit. When I was playing Quake back in the days having the colours set like that (gamma settings with no shadows and shining players) was forbidden.

Every serious competitive game allows fullbright color models and clear map settings...
Aah thats the stuff..
Wazakhaq
Profile Joined January 2011
Finland7 Posts
Last Edited: 2011-05-20 00:17:25
May 20 2011 00:16 GMT
#351
On May 20 2011 08:41 xarthaz wrote:
Show nested quote +
On May 20 2011 01:35 Manit0u wrote:
@ QuakeWorld:
Dunno man, seems things have changed a bit. When I was playing Quake back in the days having the colours set like that (gamma settings with no shadows and shining players) was forbidden.

Every serious competitive game allows fullbright color models and clear map settings...


Yeah like counter-strike where fullbright color models and clear map settings are considered bannable offense =)
antelope591
Profile Joined October 2007
Canada820 Posts
Last Edited: 2011-05-20 00:24:43
May 20 2011 00:21 GMT
#352
On May 20 2011 03:53 Sm3agol wrote:
Show nested quote +
On May 20 2011 03:37 antelope591 wrote:
On May 20 2011 01:25 teekesselchen wrote:
Really most obviously SC:BW over than any other game.

Single Player games cannot compete, because they do have a defined skill cap. Only Multiplayer games difficulty can scale with other players.
Out of multiplayer games, SC:BW has the very best players and even those are not really able to play it 100% flawless (or every mirror between top players would end as a draw). There are so many things which every player still has to improve...

This might be true for almost every multiplayer game. but I think that skill still plays a slightly more crucial role in Broodwar because it almost doesn't happen that a player is "maxed out" at a partial skill level (be it micro, macro, tactics).


Agreed...plus luck is less of a factor in BW than any other game. It's pretty much 100% based on skill and player ability. If a pretty good but not pro level player played 1000 games against Flash/Jaedong he would loose all 1000 of them badly. But in an FPS for example, if that same caliber player player 1000 rounds against fatality or a decent team played against the best CS team they could still take a handful of rounds due to lucky shots.


Um. No. You obviously never played either Quake or CS competitively. Noone, not evne professionals touched Fatal1ty during his "dream run" back in the day, and I know I as a fairly solid Quaker, that I could never in my wildest dreams take a game off of the current beast, rapha. I think if I played a thousand games vs him(without improving, of course) at my level, I think I would probably have something like 50 KILLS total. And would be 0-1000. I would never come even close to taking a game off him. And as an even better CS player......it's almost worse. Sure, my team might take an occasional round(out of a bo15, like usual), but would never come even close to winning a game vs a top team. For an example of perspective, a round in CS or a kill in Quake would be roughly equivalent to an engagement in SC. A top level team could probably beat my team with nothing but grenades and desert eagles.....15-0. The difference is just as HUGE. You overestimate BW. I played an "average" top team in a CEVO tournament about 5 years ago...they beat us 15-1. They rushed us with smgs and shotguns every round. I almost quit right then and there.


Clearly u misread my post...I didn't say take a game I said take a round or have a bunch of kills which you agreed with. Obviously the pro would win but purely based on luck you can still take a round once in a while or get a kill once in a while. In BW there's no such thing as winning a game once in a while vs an S class player unless you're a pro yourself. This is what I mean by luck being a factor...of course it's not a big factor but even if its 1-5% that's greater than the luck involved in BW which is pretty much close to 0.
xarthaz
Profile Blog Joined August 2010
1704 Posts
May 20 2011 00:45 GMT
#353
On May 20 2011 09:16 Wazakhaq wrote:
Show nested quote +
On May 20 2011 08:41 xarthaz wrote:
On May 20 2011 01:35 Manit0u wrote:
@ QuakeWorld:
Dunno man, seems things have changed a bit. When I was playing Quake back in the days having the colours set like that (gamma settings with no shadows and shining players) was forbidden.

Every serious competitive game allows fullbright color models and clear map settings...


Yeah like counter-strike where fullbright color models and clear map settings are considered bannable offense =)


Yeah this is just brainless run and gun then, the CS pros arent gonna waste their time playing with these noobs so they play the pro fps game.
Aah thats the stuff..
Wazakhaq
Profile Joined January 2011
Finland7 Posts
May 20 2011 00:59 GMT
#354
On May 20 2011 09:45 xarthaz wrote:
Show nested quote +
On May 20 2011 09:16 Wazakhaq wrote:
On May 20 2011 08:41 xarthaz wrote:
On May 20 2011 01:35 Manit0u wrote:
@ QuakeWorld:
Dunno man, seems things have changed a bit. When I was playing Quake back in the days having the colours set like that (gamma settings with no shadows and shining players) was forbidden.

Every serious competitive game allows fullbright color models and clear map settings...


Yeah like counter-strike where fullbright color models and clear map settings are considered bannable offense =)

http://www.youtube.com/watch?v=MYpR67fV5ww
Yeah this is just brainless run and gun then, the CS pros arent gonna waste their time playing with these noobs so they play the pro fps game.


First i would like to ask you when did i offend you or "your game". Second I play quake myself lol. Quake players are just biggest snobs around and are butthurt because everyone doesnt like their game
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
Last Edited: 2011-05-20 01:12:33
May 20 2011 01:11 GMT
#355
On May 20 2011 04:12 afk4lifez wrote:
Show nested quote +
On May 12 2011 07:41 nymfaw wrote:
WoW probably has the lowest skillcap of all games in gaming history.. dont be mad

There are so many games out there that it's hard to name certains but i think RTS is #1


your comment is most likely based on the observation of below average pve scrubs like yourself, who cant achieve even a mediocre arena rating despite being carried by welfare epics


you obviously never seen a skilled top rated player. watch rekful for instance - although average pve scrub like you wont understand the 99% of whats going on in the video

http://www.youtube.com/watch?v=aU8pOwuqt3k


wow is far more and skilled and than any fps games ive seen. if skill cap is low as you say, EVERYONE should be able to hit 3000 rating with 117-4 record amirite???


do some research before making such crappy misinformative posts. thx

Were you not told when you bought WoW that it is actually a source of entertainment and sense of accomplishment for the blind and handicapped?

Oh, I guess not.

User was temp banned for this post.
unsaid
Profile Joined February 2011
45 Posts
May 20 2011 01:24 GMT
#356
I've tried all kinds of games and I'd say that from hardest to easiest they should go like that :

CS 1.6
SC 1
Quake
Trackmania
WC3
SC2
Dota/hon
...
...
...
farting
...
...
WoW and other mmorpg shit
Skurvy
Profile Joined May 2011
United Kingdom13 Posts
Last Edited: 2011-05-20 02:05:20
May 20 2011 02:04 GMT
#357
Worms.


sup
Outstanding
mojojo800
Profile Joined March 2011
United States66 Posts
May 20 2011 02:12 GMT
#358
qwop... just saying...

But really I think either BW or Gunz the duel.
If you think its underpowered then you're doing it wrong
Jaso
Profile Blog Joined April 2010
United States2147 Posts
May 20 2011 02:19 GMT
#359
To be honest, MapleStory is kind of challenging.
derp
bEwArE
Profile Joined March 2011
United Kingdom121 Posts
May 20 2011 02:28 GMT
#360
In my opinion out of any game I've ever played it has to be Starcraft 2, I've only ever played CoD4 and a handful of other games competitively though. Chess I think has a very high skill cap, but having so long to make each move I think makes it alot easier. Don;t get me wrong though Chess is hard as hell to get good at, I just think there's so much open space for skill increase in SC2. Like you watch a replay and you can see straight away what you did wrong, where-as Chess you're not really thinking on your feet and making clutch decisions like in SC:2 and other RTS's.
IMMVP #1 Terran
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