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Lets Play Ogame (New universe Jupiter) - Page 13

Forum Index > General Games
Post a Reply
Prev 1 11 12 13 14 15 24 Next All
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
April 25 2011 20:02 GMT
#241
Thanks again for the very informative guides atombomb
btw for all you lurkers playing, please make an acct on tl! its not hard!
Hwaseung Oz fan for life. Swing out, always swing out.
atombombforpeace
Profile Joined December 2008
United States408 Posts
April 25 2011 20:21 GMT
#242
Okay, I've been busy the past day trying to figure out irc (but I still didn't, big thanks to exiled for making the channel and helping me figure out). This guide is a bit late, but it's focused on staying safe.

+ Show Spoiler +
One of the key concepts to this game is profitability. You don't need enough defenses to kill anything that can attack you, but rather you want enough to be unprofitable. This includes making some defenses, but the main idea is to keep your resources low whenever you are offline. This is where fleetsaving comes in, something you'll have to do every day basically. For now, what you want to do is have enough cargo space to hold all of the resources you have on the planet at the moment you're leaving. Then for now you want to send everything you can, resources, ships etc to someone else in the alliance (check the member list for someone nearby), and on the mission "ACS defend", with 0 hour hold time. Try to line up the time the the ships return with when you come back by adjusting the speed of the ships. Make sure to pay attention to the return time.
[image loading]


As for overall goals, if you haven't yet, the main goals you want to focus towards for the first week is astrophysics, and a colony ship. There's a lot of things you can do, but the safest thing you can do with your first colony is put it in your solar system, in a slot 7-9. Also, as soon as astrophysics is finished, you can do expeditions (check my previous post). Make sure you do it to get the tutorial bonus. I'll go over colonizing strategies later today or tomorrow if I can find time.
testered
Profile Joined December 2009
Brazil22 Posts
April 25 2011 22:45 GMT
#243
wow, just got home to avoid an attack

had 35k metals + 15k cristals

whew, almost, now i can fleet save and hopefully do some damage by building some defenses
here just fo tests!
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
April 25 2011 23:38 GMT
#244
Defense is just used to deter attackers.

And protect your daily production / nightly.

while you fs, you should have all your current res as well as ships in the air.
Hwaseung Oz fan for life. Swing out, always swing out.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
April 26 2011 08:22 GMT
#245
Looking for some input on how We should make up ranks
If we are going to go by points, or rank etc. Looking for fun ideas and suggestions.

Also all new members, ranks have been fixed.

The inactive members will be removed soon, If you have been removed and would like to join back up just let me know, and try to be a little more active
Hwaseung Oz fan for life. Swing out, always swing out.
barth
Profile Joined March 2008
Ireland1272 Posts
Last Edited: 2011-04-26 11:16:21
April 26 2011 11:14 GMT
#246
On April 26 2011 17:22 StorrZerg wrote:
Looking for some input on how We should make up ranks
If we are going to go by points, or rank etc. Looking for fun ideas and suggestions.

Also all new members, ranks have been fixed.

The inactive members will be removed soon, If you have been removed and would like to join back up just let me know, and try to be a little more active


Perhaps the unit ranks from SC2?

Terran
[1] Recruit (0 kills) - starting rank
[2] Corporal (5 kills)
[3] Sergeant (10 kills)
[4] Captain (15 kills)
[5] Commander (20 kills)

Protoss
[1] Disciple (0 kills) - starting rank
[2] Mentor (5 kills)
[3] Instructor (10 kills)
[4] Master (15 kills)
[5] Executor (20 kills)
no more changes up to 35 kills

Zerg
[1] Predator (0 kills) - starting rank
[2] Slayer (5 kills)
[3] Ravager (10 kills)
[4] Assassin (15 kills)
[5] Metamorph (20 kills)
no more changes up to 40 kills


Zerg ones sound pretty cool. I don't really have any ideas for point systems.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2011-04-26 11:42:08
April 26 2011 11:40 GMT
#247
I just subscribed. I was a very good player on the french server 4 years ago, and damn, I can barely recognize the game :O
Joining Liquid :D

edit : any experienced player in the Liquid team yet ?
ॐ
Bartuc
Profile Joined October 2010
Netherlands629 Posts
Last Edited: 2011-04-26 11:45:14
April 26 2011 11:44 GMT
#248
You could go with score rankings if you want, but if you really want to invest a lot of time into the clan and create an organizational structure you might opt to go for more traditional ranking system (e.g. leader, captain, council, member (+senior?), FA/intro). That's maybe too elaborate though, don't know since I'm not really familiar with Ogame clanning.
It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
Baituri
Profile Joined June 2010
Netherlands1501 Posts
April 26 2011 12:13 GMT
#249
Bonjwa as the top rank?
VaderNL
Profile Joined November 2003
Netherlands139 Posts
Last Edited: 2011-04-26 16:57:32
April 26 2011 16:55 GMT
#250
I've just applied to the Alliance. (in-game name = Nxs)

I'm having a bit of trouble though. There is this one player who constantly attacks me every time he's off cooldown (plays 24h a day or something) and is stealing all my resources. I can't build defenses now cause I simply don't have any Deuterium left and I'm on a Barren planet.

I'm not sure how much the mining quota differs if you're on a wet planet as compared to a Barren. Is it significant? I couldn't find it on the OGame wikia. If it matters a lot I might colonize a wet planet when I get there.
Perceive that, which cannot be seen ---Miyamoto Musashi---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-04-26 17:13:07
April 26 2011 16:59 GMT
#251
--- Nuked ---
Moshikaro
Profile Blog Joined April 2011
135 Posts
Last Edited: 2011-04-26 17:10:23
April 26 2011 17:04 GMT
#252
I just registered on the Uni42. I also have a account on Electra. I do also have a account on Jupiter. I just started out 2 days ago though. If someone could help me out that would be great ^.^.
My username is Blood =D!

On Electra and Jupiter my username is Moshikaro. Which is the official universe for Liquid?

Thanks =D
atombombforpeace
Profile Joined December 2008
United States408 Posts
Last Edited: 2011-04-26 17:28:24
April 26 2011 17:12 GMT
#253
Jupiter's the official, we have various members spread out in other unis, but not many.

I'm starting to reject people who don't mention having a TL account, or mentioning they are a lurker. If I rejected you, PM me here or in game stating your connection to TL (even if its just being a lurker).
Moshikaro
Profile Blog Joined April 2011
135 Posts
April 26 2011 17:47 GMT
#254
Ok. I can't remember if I actually applied or not so I did it again. My account on OGame is Moshikaro. Hope you can help me get started on OGame since I dont really have lots of knowledge about it =D.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
Last Edited: 2011-04-26 18:33:33
April 26 2011 18:29 GMT
#255
As i said these ranks are more for fun!

I know this is a war game, But I'm not looking for a rigid alliance. The main reason is we have many many members, and many New members to the game.

As for ranking i was thinking about 10 ranks And they go up by points or proportional to ranks.
These would be the basic ranks anyone person can go for.
And then a few other ranks to point out the leaders/helpful people in the alliance.


On April 26 2011 20:44 Bartuc wrote:
You could go with score rankings if you want, but if you really want to invest a lot of time into the clan and create an organizational structure you might opt to go for more traditional ranking system (e.g. leader, captain, council, member (+senior?), FA/intro). That's maybe too elaborate though, don't know since I'm not really familiar with Ogame clanning.


I'm not really looking for traditional, I'm looking for entertainment


edit (thanks atombomb :D)
Hwaseung Oz fan for life. Swing out, always swing out.
Vinnesta
Profile Blog Joined April 2010
Singapore285 Posts
April 26 2011 19:29 GMT
#256
We could use SC team names as ranks. For example, the best of the best would have the rank "KT Rolster", and then "STX", etc. and new recruits will be under "SKT T1". You know, so we can immediately distinguish the quality of members in the alliance.

+ Show Spoiler +
Apologies to the SC2-only crowd for the SCBW references :p
Same difference is not an oxymoron!
PhuxPro
Profile Blog Joined May 2010
United States294 Posts
Last Edited: 2011-04-26 21:08:03
April 26 2011 21:01 GMT
#257
On April 27 2011 01:59 Barrin wrote:
atombombforpeace. These people (this person?) I recommend for at least "Distinguished Member" position. Maybe Officer?


Whoa, whoa, whoa. IIRC, atombombforpeace and StorrZerg have been good collaborators in previous unis! He should be co-leader!

But, yeah, making it too political can discourage some casuals from playing.
Money was meant solely to be spent.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
April 26 2011 21:04 GMT
#258
[QUOTE]On April 27 2011 06:01 PhuxPro wrote:
[QUOTE]On April 27 2011 01:59 Barrin wrote:
atombombforpeace. These people (this person?) I recommend for at least "Distinguished Member" position. Maybe Officer?
QUOTE]

Whoa, whoa, whoa. IIRC, atombombforpeace and StorrZerg have been good collaborators in previous unis! He should be co-leader!

But, yeah, making it too political can discourage some casuals from playing. [/QUOTE]

I'm Riveting in game aka leading

And if it isn't obvious atombomb is my co leader
Hwaseung Oz fan for life. Swing out, always swing out.
arioch
Profile Joined May 2010
England403 Posts
April 26 2011 21:38 GMT
#259
does anyone else find it amusing that over 50% of the circular messages are people complaining about circular messages..

Quite enjoying this so far - although I'm probably going to turn into a turtler rather than a fleeter. I did raid a guy a couple of times and enjoyed watching him try to retaliate as I log on 2 mins before he arrives to RS..

The attacker has won the battle!
Loot : 51 Metal, 23 Crystal and 7 Deuterium.
debris field : 1.200 metal and 1.200 crystal.
Repaired : 3 Rocket Launcher

nice trade bro!
VaderNL
Profile Joined November 2003
Netherlands139 Posts
April 26 2011 23:21 GMT
#260
On April 27 2011 01:55 VaderNL wrote:
I've just applied to the Alliance. (in-game name = Nxs)

I'm having a bit of trouble though. There is this one player who constantly attacks me every time he's off cooldown (plays 24h a day or something) and is stealing all my resources. I can't build defenses now cause I simply don't have any Deuterium left and I'm on a Barren planet.

I'm not sure how much the mining quota differs if you're on a wet planet as compared to a Barren. Is it significant? I couldn't find it on the OGame wikia. If it matters a lot I might colonize a wet planet when I get there.


Just solved my problem. I snuck some defense in there as there apparently is a rule that you can't attack a player more than 6 times in 24 hours.

I've also found the formula for Deuterium harvesting as well.
Perceive that, which cannot be seen ---Miyamoto Musashi---
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