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Lets Play Ogame (New universe Jupiter) - Page 12

Forum Index > General Games
Post a Reply
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StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
April 25 2011 00:13 GMT
#221
please don't fleet save on transport to My planet
Acs defend (set to 0) is best if you need to fleet save to an allied planet
Hwaseung Oz fan for life. Swing out, always swing out.
testered
Profile Joined December 2009
Brazil22 Posts
Last Edited: 2011-04-25 01:28:32
April 25 2011 01:27 GMT
#222
how do you increase the fleet size?

edit: just found out, you need to research computer technology
here just fo tests!
PhuxPro
Profile Blog Joined May 2010
United States294 Posts
April 25 2011 03:23 GMT
#223
On April 25 2011 09:13 StorrZerg wrote:
please don't fleet save on transport to My planet
Acs defend (set to 0) is best if you need to fleet save to an allied planet



Sorry about that, StorrZerg, I was in a dire situation and I had to do something quick.
Money was meant solely to be spent.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
April 25 2011 03:25 GMT
#224
On April 25 2011 12:23 PhuxPro wrote:
Show nested quote +
On April 25 2011 09:13 StorrZerg wrote:
please don't fleet save on transport to My planet
Acs defend (set to 0) is best if you need to fleet save to an allied planet



Sorry about that, StorrZerg, I was in a dire situation and I had to do something quick.


Nah its fine Learning experience, I just didn't want your res landing on my planet and having to send them back XD

Hope everythings ok
Hwaseung Oz fan for life. Swing out, always swing out.
PhuxPro
Profile Blog Joined May 2010
United States294 Posts
April 25 2011 03:34 GMT
#225
On April 25 2011 12:25 StorrZerg wrote:
Show nested quote +
On April 25 2011 12:23 PhuxPro wrote:
On April 25 2011 09:13 StorrZerg wrote:
please don't fleet save on transport to My planet
Acs defend (set to 0) is best if you need to fleet save to an allied planet



Sorry about that, StorrZerg, I was in a dire situation and I had to do something quick.


Nah its fine Learning experience, I just didn't want your res landing on my planet and having to send them back XD

Hope everythings ok


I would never be irresponsible like that and leave my burden for others!
I made the trip last as long as possible, but I knew I wouldn't be gone for longer than 2/3rd that time.

Anyway, since I've been gone, I had a handful of raids on me and lost all my RL's. They're starting to show Heavy Fighters, so I can't really use rocket launchers anymore, and it'll take me forever to build up enough res to make my own. I think I might have to resort to people helping me ninja their fleets soon if I want to gain any headway.
Money was meant solely to be spent.
atombombforpeace
Profile Joined December 2008
United States408 Posts
April 25 2011 03:50 GMT
#226
We're still a little bit away from that point (no recyclers here at least). What you need to do for the time being is investing everything to defences while you are online, then turn off or reduce your mine production overnight. After a day or two your defenses should stabilize, and/or the people raiding you will be too high point total to attack you anymore.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-04-25 05:51:24
April 25 2011 05:35 GMT
#227
--- Nuked ---
PhuxPro
Profile Blog Joined May 2010
United States294 Posts
Last Edited: 2011-04-25 05:57:18
April 25 2011 05:56 GMT
#228
Wrong thread!
Money was meant solely to be spent.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
Last Edited: 2011-04-25 07:53:01
April 25 2011 07:52 GMT
#229
On April 25 2011 14:56 PhuxPro wrote:
Wrong thread!


its all good happy birthday!

So how goes? i expect to be top 500 or better by tomorrow, and a new colony within 24 hours

I know a bit slower than a few

Also if anyone has suggestions on what to update the main op with please lmk, It needs a bit reworking for sure
Hwaseung Oz fan for life. Swing out, always swing out.
Laids
Profile Joined January 2011
United Kingdom596 Posts
April 25 2011 08:45 GMT
#230
There's a guy in my galaxy who is harvesting a debris field, hes only rank 2k-odd, but from my understanding debris fields are formed after combat. Does this mean he might choose to harvest me next :<
Clickety
Profile Joined November 2010
Portugal196 Posts
April 25 2011 11:12 GMT
#231
On April 25 2011 14:35 Barrin wrote:
[image loading]

We're the #10 alliance!

We're also the biggest alliance (138 members)
With a lower average score than every other alliance until #150 (average score of 86).
With only 10 more alliances lower average score than us until #275.
There are 415 alliances.
Wenly, our highest ranked player (99 out of ~7000?) has a score of 736.
4 alliances have an average score higher than 736.


just some fun facts ^_^

edit: Also, we're #14 in fleet size, and #7 in research.

edit2: We make up 2% of the entire server's population. One out of every 50 people is one of us.

Oh boy, that image. Do I join Liquid or Portugal now?
Lancette
Profile Joined April 2010
China120 Posts
April 25 2011 13:57 GMT
#232
Just applied. Somehow today I decided to return (Was a player in Uni 42 and Electra in the Order of the Sith). Then Somehow I decided to check the alliance list and saw the word liquid. I was like wth? and thought of TL and clicked it. I can't describe the feeling when I saw the description, it was just incredible to stumble upon fellow TL'ers.
Yo. Bro(toss)!
arioch
Profile Joined May 2010
England403 Posts
April 25 2011 14:30 GMT
#233
I'm having fun mass blind raiding people around me... although I am sure it will all come crashing down at some point when I realise I have forgotten to do something important and get owned by someone!
kiykiy
Profile Joined July 2009
233 Posts
April 25 2011 14:45 GMT
#234
So i guess raiding with 1 small cargo ships is pretty stupid...
lalala
PhuxPro
Profile Blog Joined May 2010
United States294 Posts
April 25 2011 15:05 GMT
#235
On April 25 2011 16:52 StorrZerg wrote:
Show nested quote +
On April 25 2011 14:56 PhuxPro wrote:
Wrong thread!


its all good happy birthday!

So how goes? i expect to be top 500 or better by tomorrow, and a new colony within 24 hours

I know a bit slower than a few

Also if anyone has suggestions on what to update the main op with please lmk, It needs a bit reworking for sure


Thanks bro

Gonna celebrate and I hope nobody raids me while I'm gone, hahaha.
Money was meant solely to be spent.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
April 25 2011 15:34 GMT
#236
hm so i'm still pretty noob at this... only gone through the like 3rd tutorial step
metal = 7, crystal = 5, deuterium = 3, solar = 8.

i have about 44 excess energy with all my mines on 100%... should i be having this excess or should i be pushing my mines to the limit?
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
PhuxPro
Profile Blog Joined May 2010
United States294 Posts
April 25 2011 15:48 GMT
#237
On April 26 2011 00:34 RyanRushia wrote:
hm so i'm still pretty noob at this... only gone through the like 3rd tutorial step
metal = 7, crystal = 5, deuterium = 3, solar = 8.

i have about 44 excess energy with all my mines on 100%... should i be having this excess or should i be pushing my mines to the limit?


Push your energy to the low negatives if it can give you a level in one of your mines. It is so very worth it. If you click resource settings, you will see a production factor next to "Recalculate." If you have something like -1 energy left behind, the percentage is going to 99%. To me, 99% isn't such a big deal early game--it doesn't matter if you make 1 less metal per week.
Money was meant solely to be spent.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-04-25 17:43:27
April 25 2011 17:30 GMT
#238
--- Nuked ---
atombombforpeace
Profile Joined December 2008
United States408 Posts
April 25 2011 18:30 GMT
#239
On April 26 2011 00:34 RyanRushia wrote:
hm so i'm still pretty noob at this... only gone through the like 3rd tutorial step
metal = 7, crystal = 5, deuterium = 3, solar = 8.

i have about 44 excess energy with all my mines on 100%... should i be having this excess or should i be pushing my mines to the limit?


You want to go OVER the limit and get to negatives, before working on another solar plant. Its better to be underpowered then overpowered (no this is not a balance discussion).
atombombforpeace
Profile Joined December 2008
United States408 Posts
April 25 2011 19:58 GMT
#240
For maximizing expeditions, you are essentially looking for several good results
1. Finding ships means you want basically 9000 expedition points. I have no idea how these are calculated, but I basically just use antigame or the expedition calculator (both should be around someone in the forums.)
You can find around a maximum of 600 points in 1 expedition. You also can find ships 1 above the highest tech ship you send. As in you can find cruisers if you send HFs, battleships if you sent along cruisers etc.
Tech order for expeditions is probe->small cargo->light fighter->large cargo->heavy fighter->cruiser->battleship->battlecruiser->bomber->destroyer
You cannot find recyclers, colony ships or deathstars
You can also find any ship equal to or lower than the ships you sent in various quantities. These quantities are not fixed.
Calculator is here http://bontchev.my.contact.bg/ogame/expeditions.html
2. For finding resources, you can find a maximum to 1.8million resources
3. Dark matter is almost completely random as the amount you find doesn't appear to be correlated to ships sent at all. Also, as soon as the expedition finishes you receive the dark matter before the ships return (magical properties).
4. You can also find a merchant who only trades for 1 of your resources. To use it, go to the merchant tab and click the green trade button instead of clicking on the resource icons.

And the bad results
1. Your entire expedition can be lost and never return, so be mindful of that.
2. Pirates can attack. The ships will be based on what you sent, and the number of how many attack you will vary. Their techs will be 3 lower than yours.
3. Aliens can attack as well, same as pirates but their techs are 3 higher than yours
4. Your ships can get lost taking a while to return. The amount of time they are lost depends entirely on your astrophysics level. It is NOT affected by how long you let your fleet sit in the expedition area (1 LF got lost for 26 hours on a 1 hour hold).

As a side note, even when it says your ships return faster, they don't.
Edit-ships DO return faster now

Maximizing expeditions:
First off, you almost always want to send a probe along as they will let you know the results of the expedition when it finishes, as opposed to when the expedition gets back to the planet.

Heavy fighters give the most expedition points per cost. If you are looking ONLY to find ships, the best expedition to send out would be 1 capital ship (destroyer is best), 81 heavy fighters and 1 probe.
For finding resources, you want to have a maximum of 1.8million resources, on top of expedition points, as it seems expedition points do affect the amount of resources you find. This makes the best overall fleet
1 destroyer
40 Heavy Fighters
96 Large Cargo
1 probe

For minimizing risks, you can attempt to send out 1 capital ships with purely cargo. This way even if you run into pirates or aliens, your losses would be minimized.

Expedition hold time: The expedition hold time seems to affect the amount of resources found. This is based off of personal experience, but I've noticed sending on the same fleet composition for the same hold time, I get the exact same amount of resources for finding a small asteroid each time. I've only sent out expeditions for 1 hour,9 and 10 hours so far, so this isn't definitely conclusive. I'm not entirely sure the hold time affects amount of ships found.

When you send a probe along with an expedition, you usually get the final line as
Entry from the communications officers logbook: It seems that this part of the universe has not been explored yet.
If you see this, it means your expedition spot can still give resources/ships. Otherwise, it means the expedition spot has dried out, and you should send expeditions elsewhere for a little bit.
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