Hey all, A new universe just opened, and its only a few days old! (Universe Jupiter) www.ogame.org
What is ogame? Ogame is at is core a text based game, that is similar to a mmorpg rts. The Universe has a beginning but no real end. You can expand your empire, Kill enemy fleets, or you be a peaceful miner. Ogame is not really something that takes up large amounts of time. Its more of a background game, and a social game.
If anyone has any questions feel free to post them here or pm me here or in ogame. I also play in uni42, and I'd say im fairly experienced (top 10 in that uni with a top 10 fleet)
More questions and Guides can be found in the Spoiler below
I'm new can i join? Newcomers are welcome and veterans are encouraged to join!
Whats the Alliance? I created a Teamliquid alliance (tag Liquid) I know a few people Play but I think it would be pretty nice to get a group of people playing here, Its a 2x Server wit 60% Debris field.
On April 22 2011 09:26 atombombforpeace wrote: I'm currently rank 16 in fornax without buying anything, and that was my first universe too. Its entirely possible as long as you have a set plan and system in place to play this game without taking too much time or spending money to maintain a good rank. Dark matter certainly does help, but its not as gamebreaking as most games.
And in Jupiter I am currently called "Riveting" i should change back to StorrZerg at some point though
Other help? If someone is experienced or thinks they can do a better job updating our alliance page please let me know! I just threw something together.
Have friends that don't visit tl but play? Feel free to bring them in. There is currently no limit on players, we are here to have fun and learn
Oh god. I remember last year, I wasted many an hour playing this *_* I was in Universe 42, in the alliance Pulse. Then I quit because it was getting inactive (my alliance that is) and my friends also stopped playing. For the past two months or so, my friends and I have been contemplating whether to start playing again. One of my friends has started playing again in the Universe Draco but I don't know whether I would like to play again...too much commitment >.>
Sad to hear about some of your bad experiences. But your right, can be a bit consuming and stressful. Its about finding the balance, you can honestly login once a day or less and still be fine with certain play styles. It all about building your acct to fit your needs, as well as making sure to fleet save
If anyone has any questions, please feel free to pm me.
A new universe gives you a fair chance to actually be a top player though, so now's a great chance to join if you're on the fence. And hell, this gives me something to do while waiting for proleague to start.
Updated the OP Was also thinking if anyone is interested we can use the TL teamspeak and have our own room. Also I'll be setting up an msn group at some point soon.
Oh jeez, I'm seriously considering getting back into this. I last played just a bit in like high school though, has anything significant changed or is it pretty much the same thing?
When was high school? Besides redesign, if you know what that is, nothing great has changed, besides tweaking of dark matter. The biggest chance is you can now relocate planets for 240k DM. This universe has 2x speed and 60 % DF though, so that might change things depending on which universe you were on.
I joined the day it opened! I played in uni 42 when it first opened too but quit because it was taking up too much time afterwards :/ (I was a fleeter back then top 500 I think; might not going fleeter this time...maybe lol). Hey Storr, so you're in THC now? I knew someone in THC back when I was playing...Twister...dunno if he still plays anymore though...
On April 22 2011 09:14 harDmug wrote: Used to play this like 4 years ago, before i randomly got banned for 40 years for making 2 other accounts.. Had quite the large empire going too
haha banned for 40 years? HAHA.
Regarding Dark Matter... I am assuming you can't do anything without it? Cause if thats the case. I will stop playing due to the fact that I have no intention of paying for dark matter.
Well multiple accts is against the rules! One per Universe is the max. As well as one person per acct.
I strongly suggest you read the rules, and if you have any questions, or any doubts PLEASE ask myself or atombomb to help you out.
updated op
edit About being banned for 40 years, The max time they can ban i believe is 9999 days, so thats why its such an odd amount of years (its never 40 btw, something much much less, but still outrageous) This is considered their permanent ban.
I'm currently rank 16 in fornax without buying anything, and that was my first universe too. Its entirely possible as long as you have a set plan and system in place to play this game without taking too much time or spending money to maintain a good rank. Dark matter certainly does help, but its not as gamebreaking as most games.
Just registered and my planet is at [1:85:8]..... Is this far away from the teamliquid alliance or does distance not matter in this game as much as it did in the games i played before and i can join?
On April 22 2011 09:39 Leach wrote: Just registered and my planet is at [1:85:8]..... Is this far away from the teamliquid alliance or does distance not matter in this game as much as it did in the games i played before and i can join?
On April 22 2011 09:26 atombombforpeace wrote: I'm currently rank 16 in fornax without buying anything, and that was my first universe too. Its entirely possible as long as you have a set plan and system in place to play this game without taking too much time or spending money to maintain a good rank. Dark matter certainly does help, but its not as gamebreaking as most games.
fornax? such luck cuz I got an account there but Im planning on making the switch to jupiter while I still can (rank ~1600 in fornax thats why lol) should've just waited for the new uni to open instead of joining an older one last month >.>
I've never even heard of this game and the only browser game I've been into before was Utopia. Can you please link or create a 'getting started' type instruction in the OP for those of us who are new to this type of game? I don't want to start off with a noob error and ruin my whole account.
Hey, I've played this game before! Got partially far into it until I got bombarded by a whole alliance. I was making too many resources, and I looked like good farming material to them. They destroyed all my energy-making structures and I was left for dead.
If you have a TeamLiquid alliance, I'd be happy to join!
On April 22 2011 10:16 deL wrote: I've never even heard of this game and the only browser game I've been into before was Utopia. Can you please link or create a 'getting started' type instruction in the OP for those of us who are new to this type of game? I don't want to start off with a noob error and ruin my whole account.
It takes a little bit of a slow start, Just go a head and create an acct and apply. We will have some nice guides available soon so no need to worry about screwing up your acct
On April 22 2011 10:16 deL wrote: I've never even heard of this game and the only browser game I've been into before was Utopia. Can you please link or create a 'getting started' type instruction in the OP for those of us who are new to this type of game? I don't want to start off with a noob error and ruin my whole account.
It takes a little bit of a slow start, Just go a head and create an acct and apply. We will have some nice guides available soon so no need to worry about screwing up your acct
On April 22 2011 10:17 PhuxPro wrote: Hey, I've played this game before! Got partially far into it until I got bombarded by a whole alliance. I was making too many resources, and I looked like good farming material to them. They destroyed all my energy-making structures and I was left for dead.
If you have a TeamLiquid alliance, I'd be happy to join!
Hm, question. In the Galaxy View, what does it mean if a player's name is Teal, White, or Red? And also, what do the letters in between the parentheses mean?
You should get anti-game, it'll make the galaxy view look a lot clearer. Anyways, the colors means what general range of ranks people are. I forgot what default colors are, but in the lower right of the view screen you should see an [i] box that's the legend. Yellow or something means they are the top ranked, i think white means they are fairly low ranked, and green means they are too low ranked for you to attack.
The v means they are in vacation mode, so nothing can touch them, the n means they are novice, meaning they are less than 1/5th your point and you can't attack them.
On April 22 2011 11:36 atombombforpeace wrote: You should get anti-game, it'll make the galaxy view look a lot clearer. Anyways, the colors means what general range of ranks people are. I forgot what default colors are, but in the lower right of the view screen you should see an [i] box that's the legend. Yellow or something means they are the top ranked, i think white means they are fairly low ranked, and green means they are too low ranked for you to attack.
The v means they are in vacation mode, so nothing can touch them, the n means they are novice, meaning they are less than 1/5th your point and you can't attack them.
Thank you so much, sir. I installed the anti-game script, and you're right, it makes it much easier.
Like, dark matter gives you insurmountable advantages, so much so that it completely discourages non-money gamers from even trying. Just look at the advantages the money gives...
On April 22 2011 12:08 ]343[ wrote: oh my god this game... I played this for a while. too hard >< fleetsaving a;sdgkhsa;lkdg
Haha fleetsaving is only complicated if you don't have a moon, and a moon will be much easier to get on a 2x uni with 60 percent to DF. If I'm busy, I can spend 5 minutes a day on the game and stay safe (though this probably won't be the case for the first 2 ish weeks.
On April 22 2011 12:09 orgolove wrote: Like, dark matter gives you insurmountable advantages, so much so that it completely discourages non-money gamers from even trying. Just look at the advantages the money gives...
I'd disagree with insurmountable, plenty of top players don't spend any money at all. Storr's certainly been top 10 in multiple universes without spending any money. Even the "best" officers add around a 5 percent advantage, which is definitely workable. Granted I'm not for it either, but unless you've played, don't imply there's a huge gap between people who spend money and people who don't.
so i just joined, have no idea of what im doing really, just upgrading some basic resource facilities for now but i would really like to join the TL-alliance but i dont really know how it works:/ do i sen a request ingame to you? or do u invite me?
so i just joined, have no idea of what im doing really, just upgrading some basic resource facilities for now but i would really like to join the TL-alliance but i dont really know how it works:/ do i sen a request ingame to you? or do u invite me?
oh wait, found it, and have now applied
There's not much to do just after you start except to upgrade your resource facilities, so you're doing it right. Keep in mind that metal should be mined much more than the other two resources, and crystal the second important, with deuterium as the least important. You want to spend your starting time upgrading metal and crystal mines so you're able to slowly and slowly be able to upgrade the other buildings without waiting for too long.
so i just joined, have no idea of what im doing really, just upgrading some basic resource facilities for now but i would really like to join the TL-alliance but i dont really know how it works:/ do i sen a request ingame to you? or do u invite me?
oh wait, found it, and have now applied
There's not much to do just after you start except to upgrade your resource facilities, so you're doing it right. Keep in mind that metal should be mined much more than the other two resources, and crystal the second important, with deuterium as the least important. You want to spend your starting time upgrading metal and crystal mines so you're able to slowly and slowly be able to upgrade the other buildings without waiting for too long.
In the mid game, things shift a little to be like Crystal > Deuterium > Metal because every inactive in a 10 mile radius has tons of metal.
Then again, this is a new universe you're all starting in.
Well that and astro (and most other researches) are really heavy crystal wise, while mines produce more metal naturally. Its pretty much a huge mess to get important researches started haha.
On April 22 2011 14:11 atombombforpeace wrote: Well that and astro (and most other researches) are really heavy crystal wise, while mines produce more metal naturally. Its pretty much a huge mess to get important researches started haha.
Quite right. And don't planets get more dependent on satellites for energy later on instead of solar plants and fusion reactors? Those are 2,000 Crystal a piece including 500 Deuterium.
On April 22 2011 14:11 atombombforpeace wrote: Well that and astro (and most other researches) are really heavy crystal wise, while mines produce more metal naturally. Its pretty much a huge mess to get important researches started haha.
Quite right. And don't planets get more dependent on satellites for energy later on instead of solar plants and fusion reactors? Those are 2,000 Crystal a piece including 500 Deuterium.
Fusions are TRASH dont' get them. and yes solar plants become SUPER expensive, so the best way to power latter on is solar sats. They can be killed. But the res spent for higher level solar plants, vs the total cost of extra defense and solar sats to power, is MUCH cheaper.
You should never ever get fusion reactors, they are quite horrible. Its more worthwhile to invest in defences+solar sats over getting any fusion reactors. However, in the grand scheme of things, its astrophysics costs that tower over all the others.
On April 22 2011 14:40 Sky wrote: Hi there. First time playing this so I'm not expecting to live long. I applied to the alliance as ElaborateClown.
Oh, it's okay. You have plenty of time to learn the ropes under Newbie Protection. Frequent the OGame wiki if you want to get in tip-top shape after your protection ends. I've already read a few articles there and understand more in-depth the strategy of attacking other planets.
Hahaha if anyone of you know ikariam(made by the same game creators) i was famous on that game for a long time. And if any of you are knowledgeable about Ogame, I was the diplomat of AL.INC for a very long time until i quit haha
Haha I didnt knew alot ppl on TL played this. I started on the new server too and im rank ~300 now.
Just woke up and saw rank 7 attacking me like 5 mins till he hit me and i was full with resourses and all my fleet home... phew thank god for pissing XD
I sent in an application aswell ;-) I didnt play ogame for a few years and never that hardcore anyways but might be some fun it gives me sthg to do while watching streams :D
On April 22 2011 06:01 StorrZerg wrote: Sad to hear about some of your bad experiences. But your right, can be a bit consuming and stressful. Its about finding the balance, you can honestly login once a day or less and still be fine with certain play styles. It all about building your acct to fit your needs, as well as making sure to fleet save
If anyone has any questions, please feel free to pm me.
On April 22 2011 20:06 WarChimp wrote: Sorry, how important is Dark Matter. It seems really important to buy things. But I don't want to pay real money to play a game.
Not that important. I think really small % of ppl pay and you can still get dark matter in the later stages of the game when you go on expeditions if i remember correctly
Man I used to play Ogame about 4-5 years ago in Universe 11 I got to a really high number of points before a gave up, it gets really borring after a while
If anyone is thinking about playing this game and never has its worth starting.
I use to play till my internet went out one night and my main got wrecked. Lost like 50k light fighters 10k battlecruisers couple k hfs and some deathstars.
Kina reminds of DarkGalaxy which I loves, so I will give it a try. Will request under same name as here. Actually made an account earlier but that one seems to have magically dissapeared.
Ok this is retarded, I try to sign up again it sais email already in use, yet when i click retreive password it sais email doesn't exist in the database. buggy site is really buggy.
Just registered and applied. I haven't played for a while, should be fun.
On April 22 2011 22:24 xaeiu wrote: joined playing for the first time again since...years what is even more surprising: apart from the look, almost nothing changed it seems
Unless I'm imagining things storage capacity for level 1 storage used to be 100k, it's 10k now. I suppose it makes sense.
Ugh, Ogame. This game takes way too much time if you actually want to do stuff and kill things in it. Plus, StorrZerg will never help you when people keep trying to crash you
Showing off the useful of scripts. Change messages to 50 immediately or you'll hate this game soon enough. This is under the options found at the top of the screen. Under the alliance tab, click communication to send circulars, or messages to the whole alliance.
The resources tab is where you build mines and energy production. At first you want to start off building mines, and you want to keep metal ahead of crystal ahead of solar plants, then maybe 2 levels of deuterium right away and save up to research. I say to focus on mines first because you'll eventually be crashed most likely, so having mines means you can rebuild afterwards. Storages allow you to continue to produce resources after a certain limit, and you start off with 10k max capacity. Just upgrade these as needed. The resource settings (which i highlighted in the previous picture) is extremely important early on. It shows how much energy you have and how much you need. If you are at negative energy, you'll produce only a percentage of what you would otherwise. If you need a specific resource, you want to low the percent of the other resources to continue at 100 percent production of your primary resource.
Facilities are where you upgrade the infrastructure of your planet to allow you build things faster, and to build more things. Robotics speed up construction of all buildings, shipyards allow you to build ships, research labs allow you to research. For now, don't touch missile silo or alliance depot. No picture here, self-explanatory.
The shipyard tab allows to build ships, but more importantly early on, it'll tell you how to build ships. Click on a ship then tech tree to see what you need. The first ship you want to build is small cargo, as it'll allow you to raid. I'll cover that a bit in the future. Defences work almost exactly the same way. Don't worry about the techinfo, its actually completely unimportant to calculate the results of combat yourself. This is the galaxy tab, shows you a lot of things. However, viewing galaxies beyond your own costs 10 deuterium per, so don't do this yet, its too expensive. The green * or numbers next to a persons name shows how long since they have had activity. The * shows within the last 15 minutes, and the numbers show how long from 16-60 minutes. After that it disappears and the person hasn't checked the planet within the last hour. Also by this picture you can see I'm starting to get off-topic. And now I'm completely off topic, so I'll stop here. (My fornax account a few months ago).
Here's a list of useful links, I'll explain a bit more on their useful later, but for now anti-game is awesome.
Newcomer has two parts, a relative and absolute. Anyone lower than 1/5th your points is a "newcomer" and you can't attack them. After 5000 points however, anyone can attack you regardless.
On April 22 2011 21:48 Bloodash wrote: is this something like Planetarion?
To be honest, it's more like a hardcore version of Travian. I played it for a while but time investment required begun to be way too much for me pretty early on. I had some friends who played it a lot and let me just say that their marriage/relationships suffered (waking up at 3 a. m. to send fleets etc.), there even were people crying on the Internet, mostly girls who claimed that their husbands went as far as quit sex mid-action because they had to do something in Ogame.
Sick. But since Ogame and Travian I learned and only played turn-based games like that later on. Real-time stuff is harsher than raiding in WoW (ask IntoTheWow if you don't believe me).
I find it becomes less time intensive as it goes on, but the truly devoted definitely have stories like that haha. I knew a few of those people, and their dedication scares me at times as well.
Showing off the useful of scripts. Change messages to 50 immediately or you'll hate this game soon enough. This is under the options found at the top of the screen. Under the alliance tab, click communication to send circulars, or messages to the whole alliance.
The resources tab is where you build mines and energy production. At first you want to start off building mines, and you want to keep metal ahead of crystal ahead of solar plants, then maybe 2 levels of deuterium right away and save up to research. I say to focus on mines first because you'll eventually be crashed most likely, so having mines means you can rebuild afterwards. Storages allow you to continue to produce resources after a certain limit, and you start off with 10k max capacity. Just upgrade these as needed. The resource settings (which i highlighted in the previous picture) is extremely important early on. It shows how much energy you have and how much you need. If you are at negative energy, you'll produce only a percentage of what you would otherwise. If you need a specific resource, you want to low the percent of the other resources to continue at 100 percent production of your primary resource.
Facilities are where you upgrade the infrastructure of your planet to allow you build things faster, and to build more things. Robotics speed up construction of all buildings, shipyards allow you to build ships, research labs allow you to research. For now, don't touch missile silo or alliance depot. No picture here, self-explanatory.
The shipyard tab allows to build ships, but more importantly early on, it'll tell you how to build ships. Click on a ship then tech tree to see what you need. The first ship you want to build is small cargo, as it'll allow you to raid. I'll cover that a bit in the future. Defences work almost exactly the same way. Don't worry about the techinfo, its actually completely unimportant to calculate the results of combat yourself. This is the galaxy tab, shows you a lot of things. However, viewing galaxies beyond your own costs 10 deuterium per, so don't do this yet, its too expensive. The green * or numbers next to a persons name shows how long since they have had activity. The * shows within the last 15 minutes, and the numbers show how long from 16-60 minutes. After that it disappears and the person hasn't checked the planet within the last hour. Also by this picture you can see I'm starting to get off-topic. And now I'm completely off topic, so I'll stop here. (My fornax account a few months ago).
Here's a list of useful links, I'll explain a bit more on their useful later, but for now anti-game is awesome.
On April 23 2011 01:46 Poyo wrote: Is that picture changing every time you upgrade your resources? I can't quite tell but i'm pretty sure it does change some features.
yeah, it changes depending on what building you make but only if you never made that building before Upgrading buildings won't change anything though.
On April 23 2011 01:46 Poyo wrote: Is that picture changing every time you upgrade your resources? I can't quite tell but i'm pretty sure it does change some features.
yeah, it changes depending on what building you make but only if you never made that building before Upgrading buildings won't change anything though.
This looks fun, I've signed up and applyed for the alliance under the handle teks. I like browser games in general, they usually generate some juicy drama and diplomacy interactions, which intrigues me.
On April 23 2011 08:17 Gofarman wrote: So... I got stuck in Vacation mode for some reason?
Is there anyway to get out of it so I can continue to make cash?
yes you need to validate your acct, When you registered, you had to use an email. you should have an email from them asking you to validate your acct, once you do that you will be out of vacation mode
Two days ago, I felt like picking up ogame again and made an account on the new German uni. But after seeing this thread, I switched to Jupiter. I couldn't miss out on the teamliquid alliance
lol - I used to play this game in the French servers (competition is damn rude, 2nd only to the German oGame). First account I had was top150 as a pure farmer w/ barely any defense and the only fleet being transporters and the farmer's 101. And that was back in pre-0.76 version =D Universe 49.
2nd one was top40 in the beginning of the universe, had to stop due to lots of stressful events happening. New universe layout and stuff helped me through it since I was taking colonies at the same pace as the top10 - despite being a mere farmer w/ a farmer's fleet (inactives ftw :3). Electra universe.
Anyway, for those who need some help, I can give a few tips but it's gonna be a bit inaccurate due to the fact that it's been 2 years since I last played the game (so the very early game is very blurry). Not sure if I'd go back to playing that game past very few days - or maybe even the account confirmation stage as I'm going to sleep. I'd redo an account tomorrow, probably. That and SC2 & BW are time-consuming :p
Ingame: TheDeli. Not sure if I'll stay more than 1 day or 2 so I just created my own alliance: the Zerg! Oh ya, and if I stay, imma join you guys :3
On April 23 2011 10:15 Blisse wrote: Too confusing to start. Will see how this turns out after I understand...
t.t so long to start up. 56 hours? oO
What to do in the meantime...
This game is usually meant to do during down time of something else, :D Its a slow start yes, but thigns will pick up a bit as you expand your empire
Actually, I figured that out and realized it was kinda what I was looking for. Something that I don't need to concentrate as much on. Hopefully it doens't get stale too quickly.
This game seems very intense after reading about fleet saving, and getting taken over... what are the chances? I'm not a hardcore player, and I Don't expect to be, so should I be worried?
Im new to this game more or less, but played quite a lot of browser games in my life. I would appreciate if someone can perhaps help me a bit out with knowledge
On April 23 2011 10:15 Blisse wrote: Too confusing to start. Will see how this turns out after I understand...
t.t so long to start up. 56 hours? oO
What to do in the meantime...
This game is usually meant to do during down time of something else, :D Its a slow start yes, but thigns will pick up a bit as you expand your empire
Actually, I figured that out and realized it was kinda what I was looking for. Something that I don't need to concentrate as much on. Hopefully it doens't get stale too quickly.
This game seems very intense after reading about fleet saving, and getting taken over... what are the chances? I'm not a hardcore player, and I Don't expect to be, so should I be worried?
Famous quote "no fleet save no fleet"
Can be a harsh reality. But Its about not being profitable. As well as time management. If your not around, you should try to have your fleet on a "fleet save mission" (usually colonize mission from a moon, or a deployment if you don't have a moon to another planet) If your unable to be online, and your lazy at fleet saving, Then having more defense on your planet can help to protect your fleet. There are several guides on the ogame forums if you are still unsure about fleet saving. Contact me in game (or on tl) and i can help to explain more if you need it.
Feel free to ask questions, nothing is stupid, and its best to have it answered than to wonder.
Okay, lol. Quick question then. How do you automatically log in when you go to the main page?
EDIT: Why is autologin bannable? Do you only get resources whilst you're logged in? Simply didn't want the hassle of having to select the planet, then retype the name and password each time I closed the Ogame window.
I suggest limiting circular messages a bit, as we're able to converse in here.
It does nothing but spam up everyone else's message box. And I know that I and potential others can get annoyed that the circular we clicked wasn't an important message, but only a response to an Alliance leader's announcement.
I really do want to keep in pace with everything the alliance leaders ask, but it's really taking too much time browsing through these useless messages.
On April 23 2011 14:36 Blisse wrote: Awesome. Hopefully tomorrow I can upgrade like crazy.
Fuu Deut Synthesizer 1 was turned off to 0% Energy. Don't know why it did that....
My max temperature is 90 deg. Apparently that's good for Solar Satellites? Assuming I make it that far...
If you ever are in a lack of energy, turn off either metal (if you have a huge surplus or if you're doing mostly researching technologies instead of structures) or crystal (large amount of crystal). But never turn off deuterium because it is such an important resource. Hell, even fusion reactors are out of the question because it takes deuterium to power it.
Your deuterium will be used to do a lot of research, building, shipmaking, and fleet moving later on in the game and you do not want there to be none when you need it the most.
Edit: Yes, higher temps mean you are closer to the sun (not 100% sure, because it might just be a varied thing that has nothing to do with distance from the sun) and will be able to absorb more energy from them each satellite. But it also means your deuterium production will be lower than players who are further away from the sun. You will be able to reach solar satellites. It is not that far into the tech tree; just one shipyard which should be finished in your first 24-48 hours of the game.
On April 23 2011 14:47 Poyo wrote: Getting there! should be able to get a cargo ship by tomorow yay.
Just wondering, is there a limit to the amount of upgrades you can get for your mines? Whats the top end?
No, there is no limit to the amount of upgrades technically, but theoretically, you will probably be 120,000,000 years old or something like that by the time you can afford a level 41 Sensor Phalanx.
Mines are a bit more easy to upgrade, but they still take a hell of a long time, not to mention that you cannot build anything else when you are upgrading a structure.
Here is a reference of the highest level buildings players have achieved.
Mines become increasingly worse (as in income/cost). As for temperatures, each planet is slightly randomized, so sometimes closer planets can still be slightly colder. Planets in slot 1 are hottest average, and 15 are coldest. I'll go over colonizing strategy sometime soon, but going to head off to sleep now.
Quick edit-that list is for uni35, a 5 times speed universe, so that changes quite a bit.
Why do they appear to be so strict on the forums about how you have to conduct diplomacy and wars? Why not leave it up to the community to create however they wish? That seems to defeat the purpose.
On April 23 2011 15:39 Shrub wrote: Why do they appear to be so strict on the forums about how you have to conduct diplomacy and wars? Why not leave it up to the community to create however they wish? That seems to defeat the purpose.
I wouldn't worry to much about it honestly. We shouldn't be doing any diplomacy with any alliance (diplomacy doesn't really do anything) And as far as wars go, Wars are pretty stupid since there won't be any benefit to us.
On April 23 2011 15:39 Shrub wrote: Why do they appear to be so strict on the forums about how you have to conduct diplomacy and wars? Why not leave it up to the community to create however they wish? That seems to defeat the purpose.
I wouldn't worry to much about it honestly. We shouldn't be doing any diplomacy with any alliance (diplomacy doesn't really do anything) And as far as wars go, Wars are pretty stupid since there won't be any benefit to us.
I was asking more along the lines of why you wouldn't let the community run the political system. Why impose the page of limits for each classification when the community would impose and enforce their own rules. I'm still considering playing, I enjoyed the last game I played like this, but I'd be the guy who indiscriminately attacks everyone.
On April 23 2011 15:39 Shrub wrote: Why do they appear to be so strict on the forums about how you have to conduct diplomacy and wars? Why not leave it up to the community to create however they wish? That seems to defeat the purpose.
I wouldn't worry to much about it honestly. We shouldn't be doing any diplomacy with any alliance (diplomacy doesn't really do anything) And as far as wars go, Wars are pretty stupid since there won't be any benefit to us.
I was asking more along the lines of why you wouldn't let the community run the political system. Why impose the page of limits for each classification when the community would impose and enforce their own rules. I'm still considering playing, I enjoyed the last game I played like this, but I'd be the guy who indiscriminately attacks everyone.
Well then you can do that! and be in the teamliquid alliance!
Also a big reason why they have rules on how to set up wars is it allows you to bypass some rules.
1. Bashing rule, currently in this universe you are allowed to attack anyone planet or moon 12 times within 24 hours, if you exceed 12 attacks within 24 hours then you can be temp banned for bashing
During a war, the bashing rule is lifted.
Other than that The rest seem like guidelines on how have the war posted. Also You do not have to be at war with anyone to attack them. If i haven't really addressed your question thourghly just pm me and we can talk it out some more.
On April 23 2011 15:39 Shrub wrote: Why do they appear to be so strict on the forums about how you have to conduct diplomacy and wars? Why not leave it up to the community to create however they wish? That seems to defeat the purpose.
I wouldn't worry to much about it honestly. We shouldn't be doing any diplomacy with any alliance (diplomacy doesn't really do anything) And as far as wars go, Wars are pretty stupid since there won't be any benefit to us.
I was asking more along the lines of why you wouldn't let the community run the political system. Why impose the page of limits for each classification when the community would impose and enforce their own rules. I'm still considering playing, I enjoyed the last game I played like this, but I'd be the guy who indiscriminately attacks everyone.
I don't know the reason, but I don't mind it much.
AFAIK, being in an alliance does not at all restrict who you can attack--other than if there have been truces with another alliance. As long as you do not bash (attack more than the allowed per 24 hrs) a player, there won't be repercussions to doing it.
You don't even have to start a war even if all members of the alliance attacked the same planet 12x each. Of course, if they are in an alliance, they might start a war with us if that happens.
Also, the rules imposed can also protect this alliance once in a while if anyone ever gets caught in murky waters.
Hm, this was weird. I did not expect any activity near me this early in the game.
23.04.2011 00:25:23
A foreign fleet from planet GrObArI jUg [1:142:10] was sighted near your planet Tarsonis [1:148:8]. Chance of counter-espionage: 0 %
When it says the fleet is sighted near my planet, is that the game's way of saying that GrObArl jUg directed his fleet at me? Or does it actually mean that his fleet might be returning from a raid on some other planet and it passed by my planet on its way home?
Either way, he's got a debris field consisting of: Metal: 7.200 Crystal: 9.000
at his planet, so he's taken a small amount of beatings himself.
I found this mostly strange because nobody else in my galaxy is able to attack or be attacked by him or me. Same for his galaxy--his neighbors aren't able to be attacked by us.
hahaha omg I remember playing this 6 years ago... Made it pretty big in uni 4. I was top 1 in uni 40 ogame.es for a couple of days too That said I wouldn't go back to it.
A friendly warning to all you potential ogamers. This thinkg will absorbe your life; you'll find yourself waking up at weird hours to check ogame for 15 min and make sure no one is attacking you and waking up 20-30 min before your fleet comes back to make sure no one is attacking you.
You'll curse the person who attacks you and leaves you 6 seconds to re send your fleet anywhere else to make sure you don't lose anything. OH GOD ㅠ_ㅠ So many memories...
Some tips: planets in positions 6-8 are in average larger. PLanets in positions 13-15 usually produce more deuterium Planets in positions 1-4 are of course hotter and the solar energy plant is more effective, or something along those lines.
On April 23 2011 16:44 Cr4zyH0r5e wrote: Some tips: planets in positions 6-8 are in average larger. PLanets in positions 13-15 usually produce more deuterium Planets in positions 1-4 are of course hotter and the solar energy plant is more effective, or something along those lines.
I believe your figures are a little off.
* pos1 to 3: 80% between 40 and 70 fields (55+/-15) * pos4 to 6: 80% between 120 and 310 fields (215+/-95) * pos7 to 9: 80% between 105 and 195 fields (150+/-45) * pos10 to 12: 80% between 75 and 125 fields (100+/-25) * pos13 to 15: 80% between 60 and 190 fields (125+/-65)
On April 23 2011 16:44 Cr4zyH0r5e wrote: Some tips: planets in positions 6-8 are in average larger. PLanets in positions 13-15 usually produce more deuterium Planets in positions 1-4 are of course hotter and the solar energy plant is more effective, or something along those lines.
* pos1 to 3: 80% between 40 and 70 fields (55+/-15) * pos4 to 6: 80% between 120 and 310 fields (215+/-95) * pos7 to 9: 80% between 105 and 195 fields (150+/-45) * pos10 to 12: 80% between 75 and 125 fields (100+/-25) * pos13 to 15: 80% between 60 and 190 fields (125+/-65)
Unless I'm mistaken 4 is usually the largest followed by 5 and 6.
That wiki is old. Considering you can't get 300 size planets anymore.
When you colonize, hover over the icon and it will give a short discription of what that slot is like.
1-3 don't bother with way to small 99% of the time, and never worth it (yeah i mean never)
slots 13-15 are again imo are almost never worth it, 90% of the time, Its hard to get a large one (above 190 fields) And solar sats are useless at that temp.
Best to colonize 7-9 Those will give you the best chance at a large planet (190 fields or best)
No im clueless. I dont know. But there are already debris fields on my neighbours planets. I havent been attacked yet. I could imagine its because of our big alliance.
Im at pos 12 with a 163 size planet. Thats ok i guess ?
Atm im following this build guide: http://ogame.wikia.com/wiki/Quick_Start_Guide I wonder why it says i should get a small transporter asap ? What should i do with a small transporter ? Wouldnt be a recycler more useful to farm these debris fields ?
On April 24 2011 00:20 Bartuc wrote: I played this game years ago, that is until I got farmed 24/7 and lost interest. Is there any good way to prevent this?
If you see someone has launched vs you, and can't kill their fleet, load up your res, ship everything off-world, and turn off res. People won't attack if you aren't profitable.
On April 24 2011 00:29 creepcolony wrote: Join a good alliance like TL
No im clueless. I dont know. But there are already debris fields on my neighbours planets. I havent been attacked yet. I could imagine its because of our big alliance.
Im at pos 12 with a 163 size planet. Thats ok i guess ?
Atm im following this build guide: http://ogame.wikia.com/wiki/Quick_Start_Guide I wonder why it says i should get a small transporter asap ? What should i do with a small transporter ? Wouldnt be a recycler more useful to farm these debris fields ?
Small cargos are much better, because they can raid un-defended planets around you, and if someone launchs against you, you can load up your resources and move them offworld, to avoid the hit. You normally get more money with raids, than from debris fields, anyway.
Here's part 2 of a series of basic guides I hope. Since we're starting to build ships, I'll start to get into a few things. For the most part though, the ogame wiki has all of the basic info, so I'll be linking a lot to there.
There are a lot of different types of ships, and each have their strengths and weaknesses. However, we're a bit away from most of those ships. Currently, If you're intending on attacking people, the most important thing to work towards is espionage probes. This takes a bit of work, but you'll need it to see what people have for defense. Small cargoes allow you to take resources from others, and light fighters will help you kill defenses for now. Here's the list of ships, but don't worry too much about that for now. http://ogame.wikia.com/wiki/Ships
Now in order to use ships, there's two ways to launch essentially. If you're looking for a target you want to go to galaxy views and use your espionage probes from there. Just click on the eye (under actions) and it'll send a certain amount of probes to the planet. The default number is 1, but it can be changed under options.
The espionage missions are very short, as probes are the fastest ship in the game by far. It should only take around 1 minute or so for nearby planets. After the mission, you'll get an espionage report. An important thing to note is there's a maximum of 4 possible tabs. They are in order, fleet/defence/buildings/research. If you don't see them, that means your espionage tech isn't high enough and/or you didn't send enough probes. It doesn't mean there are no defenses or ships however. Many people make this mistake starting out and send their ships to die. From the espionage report you can see how many resources them have always. Also if you have anti-game, you can see how many ships you need to send to get maximum resources. In ogame, you can capture up to 50 percent of the resources on the planet, but the formula is a tad confusing so you end up needing to send slightly than enough cargo space. Small Cargo can hold 5k resources. + Show Spoiler +
From the screenshots you can see the effect anti-game has. After clicking the espionage report, you'd usually want to click websim, assuming there are any defenses. It'll import the info to a website and allow you to simulate combat results. The online version only runs 20 simulations, so if you want to be careful you can download (http://www.speedsim.net/index.php?page=downloads) and run more simulations to be sure. Then from there, clicking attack will bring you to the the fleet tab, and set the end coordinates to the other person's planet. The travel time is the time to get there, and it must also return. You want to be online during your attack however, otherwise he can build more ships/defense while your attack travels.
For when you are under attack, you'll be notified by a flashing red caution, and you'll see the time before the ships hit in the top bar for fleet movement. For the time being, you want to send them a message telling them (kindly) that you are online and you'll spend all your resources before he hits. Failing that, try to spend as much as you can, or if you have small cargo send your resources elsewhere (to any other planet) and recall.
If anything seems unclear let me know and I'll update.
The other mission you can do currently is transport, and it is exactly what it sounds like. You drop off resources, then your ships immediately return. When trading remember to trade became the legal ratios of 2metal:1crystal:1deuterium and 3metal:2crystal:1 deuterium. If you are lower ranked than another person, you are not allowed to gift them free resources, as this is called "pushing" and you will be banned for it.
So I just got my first small cargo. How do I find good targets to attack?
I'm trying to get esp probes but it will be at least a day. In the meantime, how do I figure out what to do with my small cargo ship? It won't let me attack 3/4 of the people next to me, and I'm worried that my ship will get shot down if the fourth has a rocket launcher.
Its really a gamble to attack blindly but if you do try attacking ppl that are like 500++ lower ranked ppl than you or someone else to spy some targets for you
On April 24 2011 01:13 EvilNalu wrote: So I just got my first small cargo. How do I find good targets to attack?
I'm trying to get esp probes but it will be at least a day. In the meantime, how do I figure out what to do with my small cargo ship? It won't let me attack 3/4 of the people next to me, and I'm worried that my ship will get shot down if the fourth has a rocket launcher.
Ask someone to probe for you or wait for probes yourself.
On April 24 2011 01:29 SkelA wrote: Its really a gamble to attack blindly but if you do try attacking ppl that are like 500++ lower ranked ppl than you or someone else to spy some targets for you
Rank isn't something to be going by, rather its people that are 1/5 your points (greater difference and they are in noob protection till 5k points)
Also I should give you guys some heads up. What matters in this game in terms of power is fleet. Just because we have lots of members doesn't make us powerful. Also the max number of people that can attack together is 5 people, So you will see the more "elite" alliances will only have 15-20 members.
We are considered a "Mass alliance" which is generally viewed as a newby alliance (which is what most of us are atm, but we have some top quality players here to help people out )
On April 24 2011 01:56 Bartuc wrote: At which point do you start building up defence btw? I want to play turtle/miner
I think around 30-40 points you should get your first rl If you keep a small cargo fleet to just move res around you won't need to be a big turtle :D and then you can just invest all your points into mines
After that just keep getting some df when you feel you need it (play with the sim to see if your profitable or not too)
On April 24 2011 01:56 Bartuc wrote: At which point do you start building up defence btw? I want to play turtle/miner
I think around 30-40 points you should get your first rl If you keep a small cargo fleet to just move res around you won't need to be a big turtle :D and then you can just invest all your points into mines
After that just keep getting some df when you feel you need it (play with the sim to see if your profitable or not too)
Ok cool, thanks :-) main reason why I want to turtle is I don't want to spend time fleetsaving etc.
By the way, in terms of colonies, are there some general tips you have? E.g. the spread, locations, and how many colonies would you want and when do you start with colonies? Also would you want to focus on turtle there too?
On April 24 2011 01:56 Bartuc wrote: At which point do you start building up defence btw? I want to play turtle/miner
I think around 30-40 points you should get your first rl If you keep a small cargo fleet to just move res around you won't need to be a big turtle :D and then you can just invest all your points into mines
After that just keep getting some df when you feel you need it (play with the sim to see if your profitable or not too)
Ok cool, thanks :-) main reason why I want to turtle is I don't want to spend time fleetsaving etc.
By the way, in terms of colonies, are there some general tips you have? E.g. the spread, locations, and how many colonies would you want and when do you start with colonies? Also would you want to focus on turtle there too?
Well If your 100% sure you want to just mine and turtle, I would suggest putting many colonies together in one galaxy (above 3) And just having 1 planet as a turtle (possibly 2 planets but no more) rest should have minimum defense to just protect some cargos and your daily res production.
If your wanting to fleet, I suggest you spread your colonies out, at least 70 system gap between them, and then its your choice if you want to spreed into the other galaxies or try to focus in just one. Each has their benefits as well.
I also suggest that within your first 4 colonies that you have some place where you can do an in system deployment between 2 of your own planets, since this is the safest way to fs (you can also deplo from any colony to another, just costs more fuel to do so) Again this is a bigger tip for raiders/fleeters as miners just have cargos so their fuel cost is not worth considering.
Yea I was wondering about colonies too. Gonna have my colony ship by the end of the day so I have positions 5,7,9 for possible deployment.
The thing is i played really long time ago then it was position 5 the best you can get. I had colonies with 250-290 fields. Is it the same or its changed?
On April 24 2011 02:11 SkelA wrote: Yea I was wondering about colonies too. Gonna have my colony ship by the end of the day so I have positions 5,7,9 for possible deployment.
The thing is i played really long time ago then it was position 5 the best you can get. I had colonies with 250-290 fields. Is it the same or its changed?
According to the wiki, position 8 is the best, with a maximum of 246 fields.
Hey, if anyone has some spare probes, may I be able to get a little information on two planets caught in my eye?
GrObArI jUg [1:142:10] Rock de la Coyote [1:161:6]
Thank you!
EDIT: To the potential spy--send me the info through OGame's PM system. I just realized other people can check our site by going to the link on our alliance page.
Should I be looking near my system for potential targets? Or is it better to check the high scores for players who have maybe 1/5 to 3/5 of my points?
I find that the cons of checking it through the high scores is that you never know if they are in vacation mode or not. But it's easier to find a certain group of people--easier to find players with no alliances too.
On the other hand, the galaxy view does not show you much until you actually use your deuterium to check. Of course, this method will let you find players closer to you so you can arrive there faster.
Galaxy view. More important than vmode or not is activity. If you don't check activity, you're likely to raid someone who's online, which would be a total waste.
On April 24 2011 04:59 Asagud wrote: Anyone who have tried using anti-game on chromium in ubuntu? Can't make it too work =/ Seems like an important thing to have before raiding...
I'm not even sure if Chromium allows scripts. I know for sure IE, Firefox, and Chrome allow them.
I'm not entirely sure what anti-game does anymore though, as I'm so used to it. If anti-game is the thing putting ranks into galaxy view, then yeah, its very necessary raiding early on.
On April 24 2011 04:59 Asagud wrote: Anyone who have tried using anti-game on chromium in ubuntu? Can't make it too work =/ Seems like an important thing to have before raiding...
I have chromium on win7 so i dont really know if this helps you but heres a antigame version for chrome that works for me. Perhaps you havent tried it yet:
We can't add people, you have to apply. At the top of the screen search Liquid and click the letter thingy, it'll allow you to apply.
As for macro style, that'd be to get pure mines early on and no fleet, then switching to ships. Turtling is fine, just remember it slows your growth. Only turtle as much as needed (I'll go over this sometime when I get to it).
Jupiter started April 19th, but in ogame points accelerate rapidly, so its not a huge surprise they are that many points ahead. All ranks will fluctuate wildly for now, they'll settle in after 2 weeks or so.
Just applied to the alliance in Jupiter after playing for about an hour, looking forward to this timesink, haha, doesn't take hours of thought (minecraft) and you can tab out and still make progress! I applied under the name Mal
Hahaha, I know what you mean. Sitting here, waiting for minerals isn't that entertaining, but if you're really that desperate to make progress, than open up another tab, watch a series in the NASL, than go back to ogame, xD
I've been playing this game since it's conception in the non german world and have handled every kind of top account (still playing in uni 1 weee) so if you have any questions about this game feel free to shoot me a pm
Probably you dont have any ships yet, so send him a message tell him your on and active and not a profitable target.
Spend as much resources as you can to minimize his profit/your losses. If you do this constantly he probably will stop attacking you since it just wont yield enough profit.
Im new myself, but thats what i read you should do in that case.
edit: And to make you even more of a bad target you can at a certain point start building some defenses. Someone said you probably should start between 30-40 points, which seems to be true. Im atm at 36 points and will soon start building a few rocket launcher.
Well at this point you should invest in robotics+shipyard so you can build a rocket launcher if needed. The best defence though is to have as little resources as possible so people don't have a reason to attack you.
On April 24 2011 13:32 musai wrote: yea i msged him that i was online, he gave me some random reply - 'thats awesome'
but yea i pretty much cleared my resources
Next time, instead of sending the vague message that your attacker won't profit from you, say it straightforward.
"I'm online and spending my resources right now. You will waste a lot of deuterium to come here and raid ~250 metal." That sends a much better message.
Also, if you plan on saving those resources up, you can spend it on a resource structure, facility, or research, and cancel its progress by clicking the red X on the picture. You will get a 100% refund for it.
Be cautious about when the attack is coming, and when you will cancel it. I usually wait until the attack countdown hits 4-5 minutes until I hide my resources. Don't make the same mistake I did a long time ago of starting a 10 minute building when an attack is 20 minutes away. I was safe, but the upgrade actually went through. I needed to wait for more resources (which would have been a shorter wait if I didn't even try to hide my resources in the first place) to upgrade what I actually wanted to upgrade.
Do not hide your resources via building ships or building defenses, because you will NOT get a refund if you cancel those.
Got my friends to start playing this 6 years ago in Computer Science class. Would have a row of computers with o-game on it. The programming was so basic back then (pun intended). Starting it up again + applying to the alliance. Shocked I didnt think of starting something like this myself, ogame was good times. Nothing like a "friend" sending a fleet of ships across a galaxy, taking a week to even get to your home planet, just for the lols.
The tutorial should help you figure out the basic opener so yes.
Anyway, because it's a speed universe (and because I'm more interested in BW & SC2) I'm not playing there anymore. But if you want to play a macro-style that has a somewhat viable self-sustainance in all three fields (macro, ships, researches), you may contact me. (former top50 in a "recent" universe / top150 in an old uni back when I was a noob)
But in general: Have some ships at the ready to attack inactive players. They're one heck of a fridge. Oh and you *need* to get there first so think about your combustion/impulsion tech if you choose that path!
Ah I remember this game from ages ago... the days when I grinded browser games like tribalwars and such.. in the end for me it was a total waste of time, even more so than other games
Wow, it's been a LONG time since I've played this. I remember the days that I played sooo much 1000AD. Back in the day, I played Astro...uuuhh...not sure what it's name was, but boy was it fun.
(Vote): Emergencies only (Vote): All ogame-related discussion (Vote): Any discussion
I personally prefer less crowded inboxes, and with so many members, I think it'd be a real headache if everyone communicates in circulars. However, some people prefer otherwise, so here's the poll for that.
Poll: If not circulars, what program should we use to communicate?
IRC (42)
81%
This thread (9)
17%
MSN/AIM/other instant messenger (1)
2%
Skype (0)
0%
Other (Write suggestion in thread) (0)
0%
52 total votes
Your vote: If not circulars, what program should we use to communicate?
(Vote): MSN/AIM/other instant messenger (Vote): IRC (Vote): Skype (Vote): This thread (Vote): Other (Write suggestion in thread)
No idea the best way to do this one, never had 100+ people in an alliance before.
Firstly, circulars messages should only be used by people with high rank to declare emergencies/important notices. Most common chat should be in IRC, since most people can join it VIA applications(mIRC/X-Chat) or web browsers. And someone should make a small forum to keep previous announces.
On April 24 2011 23:12 Excessive wrote: I forgot to verify my account, so its on vacation mode for the next few days -.-
You can go out of vacation mode if you verify your account. Just click "Options" in the top bar and go to "Extended" If you remove the tick and click "Use settings", you leave vacation mode.
Next, don't forget to activate your mines, they will be at 0% when exiting vacation mode.
On April 24 2011 23:41 Xerberus wrote: Hey, I'm TGxExiled in ogame =p
Firstly, circulars messages should only be used by people with high rank to declare emergencies/important notices. Most common chat should be in IRC, since most people can join it VIA applications(mIRC/X-Chat) or web browsers. And someone should make a small forum to keep previous announces.
My two cents.
Yeah, most of the circulars are just chatter and IRC would be better for those. You will also get a response quicker.
humn, asking a question here now since there aint a channel yet ;-) How long can i recall a fleet if i just want to save it. I think it was only like 5 to 10 minutes or so but cant remember how long it was exactly and didnt found it on the first glimpse in the wiki (proly just blind >_>)
ye thats what i meant i thought it was different then i played a few years back but i am probably wrong then and it was some other similar browser game.
On April 24 2011 23:41 Xerberus wrote: Hey, I'm TGxExiled in ogame =p
Firstly, circulars messages should only be used by people with high rank to declare emergencies/important notices. Most common chat should be in IRC, since most people can join it VIA applications(mIRC/X-Chat) or web browsers. And someone should make a small forum to keep previous announces.
So we just need someone to start the IRC channel. If you are familiar with IRC and administering IRC channels then just start one so we can all join in for chat.
I'm working on reading up on quakenet, but I suck at IRC (and reading comprehension apparently). If anyone is familiar and wants to do it, they can probably do it 10 times faster than me.
Man I played this for a bit but pretty much stopped instantly when fleetsaving came up, its a retarded mechanic and I refuse to play a browser game where I need to time my logins to certain times.
You'll eventually want to make solar satellites, but for the early times, crystal and deuterium are much harder to come by. Generally you can switch over to pure solar satellites for energy after Solar plant 20 or so. Just remember solar sats can be destroyed, so make sure you have adequate defenses.
On April 25 2011 01:46 atombombforpeace wrote: You'll eventually want to make solar satellites, but for the early times, crystal and deuterium are much harder to come by. Generally you can switch over to pure solar satellites for energy after Solar plant 20 or so. Just remember solar sats can be destroyed, so make sure you have adequate defenses.
So energy really only comes once a week unless you make Solar Plants or Solar Satellites?
Energy is produced constantly, but its not a resource like the other 3. It only provides energy to make your mines go. If you go to the resources tab, in the planet picture you should see a tab called "resource settings". That'll tell you how much energy you are producing and using.
If the person you want to attack has any defenses at all, your small cargo will die. If you're feeling ballsy you can launch on people blindly who have very little points and hope they have no defense. I'd normally suggest waiting until you get espionage probes so you can see what they have before you attack though.
^yeah. most people under 25 ponts are likely to not have any defense... just look through the rankings. At this stage I'd believe anyone you can attack that has ranking 3600 or higher should be an easy target. then again you're always rolling the dice when you attack blindly
Hi I played this game like YEARS years ago (CHW alliance... was pretty fun fight really big wars and bomb planets whit missiles, like 10 or more ppl on MSN chat for organization).
So, Im FranzF1 and I hope we can dominate this universe!
Is there some sort of rule of thumb on how to incorporate defence into your build as a turtler? I am aware of the ratios, but not sure when I should have what amount. Currently I'm at 31 points and I have 2 RLs for defence (following early game defence ratio atm). What amount of def would I want at 100 points as turtle player? Or 1000?
On April 25 2011 09:13 StorrZerg wrote: please don't fleet save on transport to My planet Acs defend (set to 0) is best if you need to fleet save to an allied planet
Sorry about that, StorrZerg, I was in a dire situation and I had to do something quick.
On April 25 2011 09:13 StorrZerg wrote: please don't fleet save on transport to My planet Acs defend (set to 0) is best if you need to fleet save to an allied planet
Sorry about that, StorrZerg, I was in a dire situation and I had to do something quick.
Nah its fine Learning experience, I just didn't want your res landing on my planet and having to send them back XD
On April 25 2011 09:13 StorrZerg wrote: please don't fleet save on transport to My planet Acs defend (set to 0) is best if you need to fleet save to an allied planet
Sorry about that, StorrZerg, I was in a dire situation and I had to do something quick.
Nah its fine Learning experience, I just didn't want your res landing on my planet and having to send them back XD
Hope everythings ok
I would never be irresponsible like that and leave my burden for others! I made the trip last as long as possible, but I knew I wouldn't be gone for longer than 2/3rd that time.
Anyway, since I've been gone, I had a handful of raids on me and lost all my RL's. They're starting to show Heavy Fighters, so I can't really use rocket launchers anymore, and it'll take me forever to build up enough res to make my own. I think I might have to resort to people helping me ninja their fleets soon if I want to gain any headway.
We're still a little bit away from that point (no recyclers here at least). What you need to do for the time being is investing everything to defences while you are online, then turn off or reduce your mine production overnight. After a day or two your defenses should stabilize, and/or the people raiding you will be too high point total to attack you anymore.
There's a guy in my galaxy who is harvesting a debris field, hes only rank 2k-odd, but from my understanding debris fields are formed after combat. Does this mean he might choose to harvest me next :<
We're also the biggest alliance (138 members) With a lower average score than every other alliance until #150 (average score of 86). With only 10 more alliances lower average score than us until #275. There are 415 alliances. Wenly, our highest ranked player (99 out of ~7000?) has a score of 736. 4 alliances have an average score higher than 736.
just some fun facts ^_^
edit: Also, we're #14 in fleet size, and #7 in research.
edit2: We make up 2% of the entire server's population. One out of every 50 people is one of us.
Oh boy, that image. Do I join Liquid or Portugal now?
Just applied. Somehow today I decided to return (Was a player in Uni 42 and Electra in the Order of the Sith). Then Somehow I decided to check the alliance list and saw the word liquid. I was like wth? and thought of TL and clicked it. I can't describe the feeling when I saw the description, it was just incredible to stumble upon fellow TL'ers.
I'm having fun mass blind raiding people around me... although I am sure it will all come crashing down at some point when I realise I have forgotten to do something important and get owned by someone!
On April 26 2011 00:34 RyanRushia wrote: hm so i'm still pretty noob at this... only gone through the like 3rd tutorial step metal = 7, crystal = 5, deuterium = 3, solar = 8.
i have about 44 excess energy with all my mines on 100%... should i be having this excess or should i be pushing my mines to the limit?
Push your energy to the low negatives if it can give you a level in one of your mines. It is so very worth it. If you click resource settings, you will see a production factor next to "Recalculate." If you have something like -1 energy left behind, the percentage is going to 99%. To me, 99% isn't such a big deal early game--it doesn't matter if you make 1 less metal per week.
On April 26 2011 00:34 RyanRushia wrote: hm so i'm still pretty noob at this... only gone through the like 3rd tutorial step metal = 7, crystal = 5, deuterium = 3, solar = 8.
i have about 44 excess energy with all my mines on 100%... should i be having this excess or should i be pushing my mines to the limit?
You want to go OVER the limit and get to negatives, before working on another solar plant. Its better to be underpowered then overpowered (no this is not a balance discussion).
For maximizing expeditions, you are essentially looking for several good results 1. Finding ships means you want basically 9000 expedition points. I have no idea how these are calculated, but I basically just use antigame or the expedition calculator (both should be around someone in the forums.) You can find around a maximum of 600 points in 1 expedition. You also can find ships 1 above the highest tech ship you send. As in you can find cruisers if you send HFs, battleships if you sent along cruisers etc. Tech order for expeditions is probe->small cargo->light fighter->large cargo->heavy fighter->cruiser->battleship->battlecruiser->bomber->destroyer You cannot find recyclers, colony ships or deathstars You can also find any ship equal to or lower than the ships you sent in various quantities. These quantities are not fixed. Calculator is here http://bontchev.my.contact.bg/ogame/expeditions.html 2. For finding resources, you can find a maximum to 1.8million resources 3. Dark matter is almost completely random as the amount you find doesn't appear to be correlated to ships sent at all. Also, as soon as the expedition finishes you receive the dark matter before the ships return (magical properties). 4. You can also find a merchant who only trades for 1 of your resources. To use it, go to the merchant tab and click the green trade button instead of clicking on the resource icons.
And the bad results 1. Your entire expedition can be lost and never return, so be mindful of that. 2. Pirates can attack. The ships will be based on what you sent, and the number of how many attack you will vary. Their techs will be 3 lower than yours. 3. Aliens can attack as well, same as pirates but their techs are 3 higher than yours 4. Your ships can get lost taking a while to return. The amount of time they are lost depends entirely on your astrophysics level. It is NOT affected by how long you let your fleet sit in the expedition area (1 LF got lost for 26 hours on a 1 hour hold).
As a side note, even when it says your ships return faster, they don't. Edit-ships DO return faster now
Maximizing expeditions: First off, you almost always want to send a probe along as they will let you know the results of the expedition when it finishes, as opposed to when the expedition gets back to the planet.
Heavy fighters give the most expedition points per cost. If you are looking ONLY to find ships, the best expedition to send out would be 1 capital ship (destroyer is best), 81 heavy fighters and 1 probe. For finding resources, you want to have a maximum of 1.8million resources, on top of expedition points, as it seems expedition points do affect the amount of resources you find. This makes the best overall fleet 1 destroyer 40 Heavy Fighters 96 Large Cargo 1 probe
For minimizing risks, you can attempt to send out 1 capital ships with purely cargo. This way even if you run into pirates or aliens, your losses would be minimized.
Expedition hold time: The expedition hold time seems to affect the amount of resources found. This is based off of personal experience, but I've noticed sending on the same fleet composition for the same hold time, I get the exact same amount of resources for finding a small asteroid each time. I've only sent out expeditions for 1 hour,9 and 10 hours so far, so this isn't definitely conclusive. I'm not entirely sure the hold time affects amount of ships found.
When you send a probe along with an expedition, you usually get the final line as Entry from the communications officers logbook: It seems that this part of the universe has not been explored yet. If you see this, it means your expedition spot can still give resources/ships. Otherwise, it means the expedition spot has dried out, and you should send expeditions elsewhere for a little bit.
Okay, I've been busy the past day trying to figure out irc (but I still didn't, big thanks to exiled for making the channel and helping me figure out). This guide is a bit late, but it's focused on staying safe.
One of the key concepts to this game is profitability. You don't need enough defenses to kill anything that can attack you, but rather you want enough to be unprofitable. This includes making some defenses, but the main idea is to keep your resources low whenever you are offline. This is where fleetsaving comes in, something you'll have to do every day basically. For now, what you want to do is have enough cargo space to hold all of the resources you have on the planet at the moment you're leaving. Then for now you want to send everything you can, resources, ships etc to someone else in the alliance (check the member list for someone nearby), and on the mission "ACS defend", with 0 hour hold time. Try to line up the time the the ships return with when you come back by adjusting the speed of the ships. Make sure to pay attention to the return time.
As for overall goals, if you haven't yet, the main goals you want to focus towards for the first week is astrophysics, and a colony ship. There's a lot of things you can do, but the safest thing you can do with your first colony is put it in your solar system, in a slot 7-9. Also, as soon as astrophysics is finished, you can do expeditions (check my previous post). Make sure you do it to get the tutorial bonus. I'll go over colonizing strategies later today or tomorrow if I can find time.
Looking for some input on how We should make up ranks If we are going to go by points, or rank etc. Looking for fun ideas and suggestions.
Also all new members, ranks have been fixed.
The inactive members will be removed soon, If you have been removed and would like to join back up just let me know, and try to be a little more active
On April 26 2011 17:22 StorrZerg wrote: Looking for some input on how We should make up ranks If we are going to go by points, or rank etc. Looking for fun ideas and suggestions.
Also all new members, ranks have been fixed.
The inactive members will be removed soon, If you have been removed and would like to join back up just let me know, and try to be a little more active
You could go with score rankings if you want, but if you really want to invest a lot of time into the clan and create an organizational structure you might opt to go for more traditional ranking system (e.g. leader, captain, council, member (+senior?), FA/intro). That's maybe too elaborate though, don't know since I'm not really familiar with Ogame clanning.
I've just applied to the Alliance. (in-game name = Nxs)
I'm having a bit of trouble though. There is this one player who constantly attacks me every time he's off cooldown (plays 24h a day or something) and is stealing all my resources. I can't build defenses now cause I simply don't have any Deuterium left and I'm on a Barren planet.
I'm not sure how much the mining quota differs if you're on a wet planet as compared to a Barren. Is it significant? I couldn't find it on the OGame wikia. If it matters a lot I might colonize a wet planet when I get there.
I just registered on the Uni42. I also have a account on Electra. I do also have a account on Jupiter. I just started out 2 days ago though. If someone could help me out that would be great ^.^. My username is Blood =D!
On Electra and Jupiter my username is Moshikaro. Which is the official universe for Liquid?
Jupiter's the official, we have various members spread out in other unis, but not many.
I'm starting to reject people who don't mention having a TL account, or mentioning they are a lurker. If I rejected you, PM me here or in game stating your connection to TL (even if its just being a lurker).
Ok. I can't remember if I actually applied or not so I did it again. My account on OGame is Moshikaro. Hope you can help me get started on OGame since I dont really have lots of knowledge about it =D.
I know this is a war game, But I'm not looking for a rigid alliance. The main reason is we have many many members, and many New members to the game.
As for ranking i was thinking about 10 ranks And they go up by points or proportional to ranks. These would be the basic ranks anyone person can go for. And then a few other ranks to point out the leaders/helpful people in the alliance.
On April 26 2011 20:44 Bartuc wrote: You could go with score rankings if you want, but if you really want to invest a lot of time into the clan and create an organizational structure you might opt to go for more traditional ranking system (e.g. leader, captain, council, member (+senior?), FA/intro). That's maybe too elaborate though, don't know since I'm not really familiar with Ogame clanning.
I'm not really looking for traditional, I'm looking for entertainment
We could use SC team names as ranks. For example, the best of the best would have the rank "KT Rolster", and then "STX", etc. and new recruits will be under "SKT T1". You know, so we can immediately distinguish the quality of members in the alliance.
On April 27 2011 01:59 Barrin wrote: atombombforpeace. These people (this person?) I recommend for at least "Distinguished Member" position. Maybe Officer?
Whoa, whoa, whoa. IIRC, atombombforpeace and StorrZerg have been good collaborators in previous unis! He should be co-leader!
But, yeah, making it too political can discourage some casuals from playing.
[QUOTE]On April 27 2011 06:01 PhuxPro wrote: [QUOTE]On April 27 2011 01:59 Barrin wrote: atombombforpeace. These people (this person?) I recommend for at least "Distinguished Member" position. Maybe Officer? QUOTE]
Whoa, whoa, whoa. IIRC, atombombforpeace and StorrZerg have been good collaborators in previous unis! He should be co-leader!
But, yeah, making it too political can discourage some casuals from playing. [/QUOTE]
does anyone else find it amusing that over 50% of the circular messages are people complaining about circular messages..
Quite enjoying this so far - although I'm probably going to turn into a turtler rather than a fleeter. I did raid a guy a couple of times and enjoyed watching him try to retaliate as I log on 2 mins before he arrives to RS..
The attacker has won the battle! Loot : 51 Metal, 23 Crystal and 7 Deuterium. debris field : 1.200 metal and 1.200 crystal. Repaired : 3 Rocket Launcher
On April 27 2011 01:55 VaderNL wrote: I've just applied to the Alliance. (in-game name = Nxs)
I'm having a bit of trouble though. There is this one player who constantly attacks me every time he's off cooldown (plays 24h a day or something) and is stealing all my resources. I can't build defenses now cause I simply don't have any Deuterium left and I'm on a Barren planet.
I'm not sure how much the mining quota differs if you're on a wet planet as compared to a Barren. Is it significant? I couldn't find it on the OGame wikia. If it matters a lot I might colonize a wet planet when I get there.
Just solved my problem. I snuck some defense in there as there apparently is a rule that you can't attack a player more than 6 times in 24 hours.
I've also found the formula for Deuterium harvesting as well.
The attacker lost a total of 340.000 units. The defender lost a total of 62.000 units. At these space coordinates now float 157.200 metal and 76.800 crystal. The chance for a moon to be created is 2 %
Just got crushed.... attacked some scrub and rank 19 send 25 cruisers to ACS defend and lost everything haha :D
And your own username and password when you registered.
Please turn off Greasemonkey and other scripts or mods that might interfere (Gtools will give error msg)
And voila! everything is done when you see Gtools start uploading stuff. you can check in the database about every info uploaded.
PS: If any1 have problems, feel free to PM me ingame or find me on IRC #OgameLiquid Also, If you think you are able to spare a few clicks and help me to give fellow alliance members access, PM me ingame.
GLHF and Happy Hunting! Lancette
Just post the circ here so that every1 know about the Gtools database
Also, if you guys want to have a forum, I can make one too on one of the many free forum services
Just warned a guy that I'm spending my minerals, and waited 15 minutes to see what he did. He's not turning back, so I'm dedicating this cash to defenses because my fleetsave is still 8 hours away from coming home.
I went to the speedsim calculator and thought about what this guy might have. I have one rocket launcher (would have been 7, but a past unlucky CR told me none were repaired ) and four light lasers that will be done making by the time he arrives.
I just hope he doesn't bring 5 LFs and 3 HFs, cause I'll be annihilated.
EDIT: What if these guys actually come to this thread to read intel?! Oh, no!
On April 27 2011 11:44 PhuxPro wrote: Just warned a guy that I'm spending my minerals, and waited 15 minutes to see what he did. He's not turning back, so I'm dedicating this cash to defenses because my fleetsave is still 8 hours away from coming home.
I went to the speedsim calculator and thought about what this guy might have. I have one rocket launcher (would have been 7, but a past unlucky CR told me none were repaired ) and four light lasers that will be done making by the time he arrives.
I just hope he doesn't bring 5 LFs and 3 HFs, cause I'll be annihilated.
EDIT: What if these guys actually come to this thread to read intel?! Oh, no!
Quickly, encrypt your message! Whatever system you use, let the key be ForumSpying
On April 27 2011 11:44 PhuxPro wrote: Just warned a guy that I'm spending my minerals, and waited 15 minutes to see what he did. He's not turning back, so I'm dedicating this cash to defenses because my fleetsave is still 8 hours away from coming home.
I went to the speedsim calculator and thought about what this guy might have. I have one rocket launcher (would have been 7, but a past unlucky CR told me none were repaired ) and four light lasers that will be done making by the time he arrives.
I just hope he doesn't bring 5 LFs and 3 HFs, cause I'll be annihilated.
EDIT: What if these guys actually come to this thread to read intel?! Oh, no!
Quickly, encrypt your message! Whatever system you use, let the key be ForumSpying
Drastic measures call for frbvgt_1341vvdrt.
Quickly, come and llgrhy so I can pvrtlek before they d2Erf0 my __!
I'll encrypt all my messages from now on in rot26. Don't worry guys, encryption of this magnitude can never be broken.
Seriously though, this page is public, and nothing here is really revealed that is particularly hidden. More private talks should be conducted on irc in private talks or through PMs.
On a serious note, do enemy fleets target defense first or do they target your ships first?
I think I could have handled this attack if my fleet was back at home, but only if enemy fleets target defenses first.. If I have about 10 Rocket Launchers and 5 Light Lasers, I won't need to fleetsave.
On April 27 2011 12:05 PhuxPro wrote: On a serious note, do enemy fleets target defense first or do they target your ships first?
I think I could have handled this attack if my fleet was back at home, but only if enemy fleets target defenses first.. If I have about 10 Rocket Launchers and 5 Light Lasers, I won't need to fleetsave.
you should always fs and everything is done at once in battle sim
next time pm me and i'll poke the guy, usually if a bigger player pokes they turn back, if not then we can set up a ninja next time he tries this
On April 27 2011 12:05 PhuxPro wrote: On a serious note, do enemy fleets target defense first or do they target your ships first?
I think I could have handled this attack if my fleet was back at home, but only if enemy fleets target defenses first.. If I have about 10 Rocket Launchers and 5 Light Lasers, I won't need to fleetsave.
you should always fs and everything is done at once in battle sim
next time pm me and i'll poke the guy, usually if a bigger player pokes they turn back, if not then we can set up a ninja next time he tries this
Yeah, he brought 13 ships and obliterated my turrets. At least none of my light lasers got taken down! And I'll be sure to call on you next time, I really thought he would turn around, though.
On April 27 2011 03:29 StorrZerg wrote: As i said these ranks are more for fun!
I know this is a war game, But I'm not looking for a rigid alliance. The main reason is we have many many members, and many New members to the game.
As for ranking i was thinking about 10 ranks And they go up by points or proportional to ranks. These would be the basic ranks anyone person can go for. And then a few other ranks to point out the leaders/helpful people in the alliance.
I like the idea of having a lot of ranks that everybody could achieve. I believe this would be fun and motivational for all members. As far as " leaders/helpful people" are concerned, I'd suggest that they also get the normal rank everybody else gets, but in addition also get an appendix or a foreword to their rank: Let's say that the highest ranked members would get the rank Commander, then if the leader is among them, he would be Master-Commander or Commander-Executor. An example for a lower ranked member would be Sergeant, and a helpful lower ranked player would be something like Sergeant-Instructor or w.e. Of course, we don't have to use starcraft ranks (although I like them), however we'd need somebody to think off cool ranks.
Definitely wanting to go along with the protoss ranks for names if it comes to that. I mean, would you rather see "cerebrate" and "overlord" or "executor" "judicator" and "templar"?
Maybe this is just my inner nerd acting up.
So im doing a raid right now where the guy should have ~9k metal 6.5k crystal and 1k deut by the time I hit, with zero defence. I'm sending two waves, because I only have 2 sc's, but I don't think it actually makes a difference in this situation. Am I right in my intuition that it does get better to send waves when I have more storage capacity? Or am I just over-microing my shit?
It actually does matter in this case as you can only raid half of what's only a person's planet. In this case, I believe you would get slightly more sending 2 waves, though at the cost of using 2 fleetslots.
As for all rank suggestions, remember we have a total of 20 rank slots to worth with only.
amg this brings back memories, this used to played by everyone in my 6th form back in the day (like 3/4 years ago) including the jocks!!! (In fact they were the worse setting alrams at like 4am for sending fleets) and stuff.
On April 27 2011 23:08 atombombforpeace wrote: It actually does matter in this case as you can only raid half of what's only a person's planet. In this case, I believe you would get slightly more sending 2 waves, though at the cost of using 2 fleetslots.
As for all rank suggestions, remember we have a total of 20 rank slots to worth with only.
I figured it worked out to being just slightly ahead or no change... plus if there's a ninja I only lose half my fleet. And i have four fleet slots total, which I cant possibly use right now lol.
Edit: forgt to mention; this way, I raided 5k crystal and 5k metal. One wave would net something like 7k metal and 3k crystal. That's definitely to my advantage.
So if someone keeps raiding me over and over again, what should i do? I can only get rocket defence and just finished laser tech. I lost all my ships and most of my rocket defenses ='[
Keep less resources on your planet, fleetsave, build enough defence to cover your nightly production. No one will raid if you aren't profitable, but if you become profitable its your own fault for not planning better.
On April 28 2011 00:17 kiykiy wrote: So if someone keeps raiding me over and over again, what should i do? I can only get rocket defence and just finished laser tech. I lost all my ships and most of my rocket defenses ='[
PS: Asshole -> 1:137:10
Yep I was in the same position as you. First of all a player cannot attack you more than 6 times in 24 hours. If he does it's called bashing and is a bannable offense (so state the rules)
I just kept my resources to a bare minimum all the time and in the mean while got some defenses up whenever I could. Of course he attacked me again but his fleet is now a pile of debris around my planet
On April 28 2011 00:17 kiykiy wrote: So if someone keeps raiding me over and over again, what should i do? I can only get rocket defence and just finished laser tech. I lost all my ships and most of my rocket defenses ='[
PS: Asshole -> 1:137:10
Yep I was in the same position as you. First of all a player cannot attack you more than 6 times in 24 hours. If he does it's called bashing and is a bannable offense (so state the rules)
I just kept my resources to a bare minimum all the time and in the mean while got some defenses up whenever I could. Of course he attacked me again but his fleet is now a pile of debris around my planet
On April 28 2011 00:59 Teael wrote: hooo booyy... I remember playing this game a few years back
Boy was it time consuming and stressful
Get home a little later than expected -> worry about your fleet getting destroyed cause you set it to return earlier
Smartphone imba. I posted two replies to this topic, espionaged a couple d00des, sent out an attack and started a research in between sets at the gym today. As long as I don't get banned for my roaming IP, it's all good, and I already logged a ticket notifying them that my IP does change.
On April 28 2011 00:17 kiykiy wrote: So if someone keeps raiding me over and over again, what should i do? I can only get rocket defence and just finished laser tech. I lost all my ships and most of my rocket defenses ='[
PS: Asshole -> 1:137:10
Yep I was in the same position as you. First of all a player cannot attack you more than 6 times in 24 hours. If he does it's called bashing and is a bannable offense (so state the rules)
I just kept my resources to a bare minimum all the time and in the mean while got some defenses up whenever I could. Of course he attacked me again but his fleet is now a pile of debris around my planet
but impluse lvl 3 takes 16k crystal ... everytime i get over 12 k... bam ...
Used to love Ogame waaay back in the day... then I found other browser games I liked better, and didn't require quite as much time and dedication, such as Orkfia
On April 28 2011 00:17 kiykiy wrote: So if someone keeps raiding me over and over again, what should i do? I can only get rocket defence and just finished laser tech. I lost all my ships and most of my rocket defenses ='[
PS: Asshole -> 1:137:10
Yep I was in the same position as you. First of all a player cannot attack you more than 6 times in 24 hours. If he does it's called bashing and is a bannable offense (so state the rules)
I just kept my resources to a bare minimum all the time and in the mean while got some defenses up whenever I could. Of course he attacked me again but his fleet is now a pile of debris around my planet
but impluse lvl 3 takes 16k crystal ... everytime i get over 12 k... bam ...
Exact same boat dude, hahaha. What I've been doing is skipping defenses (besides some for when you go to sleep) and making SC, then just loading up all my money, setting it to return in the morning. Then, unless someone raided you in the middle of the night, you've got all your money! Which, I do believe, is the purpose of Fleetsaving.
You do have to be careful though, be sure to have enough defenses overnight to make an attack seem unprofitable.
Some rank 600 is two planets away from me, so I have like a 20 minute warning whenever he decides he wants my money, so I'm just skipping on the defenses and keeping my money mobile enough so that he can never get it, xD
Ok so I'm trying to get into ogame. I created an account, validated my email, etc. However when I try to log in it just brings me back to the home page. I thought it was a chrome compatibility issue and so I tried firefox. Firefox got me to my "main screen" I guess you could call it, but whenever I would click on any of the links on the left column (merchant, resources, etc) it would just bring me back to the home login screen. I also tried on safari with the same luck as chrome.
On April 28 2011 00:17 kiykiy wrote: So if someone keeps raiding me over and over again, what should i do? I can only get rocket defence and just finished laser tech. I lost all my ships and most of my rocket defenses ='[
PS: Asshole -> 1:137:10
Yep I was in the same position as you. First of all a player cannot attack you more than 6 times in 24 hours. If he does it's called bashing and is a bannable offense (so state the rules)
I just kept my resources to a bare minimum all the time and in the mean while got some defenses up whenever I could. Of course he attacked me again but his fleet is now a pile of debris around my planet
but impluse lvl 3 takes 16k crystal ... everytime i get over 12 k... bam ...
Exact same boat dude, hahaha. What I've been doing is skipping defenses (besides some for when you go to sleep) and making SC, then just loading up all my money, setting it to return in the morning. Then, unless someone raided you in the middle of the night, you've got all your money! Which, I do believe, is the purpose of Fleetsaving.
You do have to be careful though, be sure to have enough defenses overnight to make an attack seem unprofitable.
Some rank 600 is two planets away from me, so I have like a 20 minute warning whenever he decides he wants my money, so I'm just skipping on the defenses and keeping my money mobile enough so that he can never get it, xD
You're lucky, i get slammed every night by a rank ~500 so no time resource saving for me >.>
On April 28 2011 09:59 StorrZerg wrote: Clear you cache and cookies Restart Try again This should fix any ogame problems in game or on their forums
Ok did this and it allows me to login now and get to the "main screen" on chrome. However the same problem occurs when i click on any of the menus on the left "resources, facilities, etc" it automatically goes back to the home page as if I never logged in. Quite frustrating to say the least.
On April 28 2011 00:17 kiykiy wrote: So if someone keeps raiding me over and over again, what should i do? I can only get rocket defence and just finished laser tech. I lost all my ships and most of my rocket defenses ='[
PS: Asshole -> 1:137:10
Yep I was in the same position as you. First of all a player cannot attack you more than 6 times in 24 hours. If he does it's called bashing and is a bannable offense (so state the rules)
I just kept my resources to a bare minimum all the time and in the mean while got some defenses up whenever I could. Of course he attacked me again but his fleet is now a pile of debris around my planet
but impluse lvl 3 takes 16k crystal ... everytime i get over 12 k... bam ...
Exact same boat dude, hahaha. What I've been doing is skipping defenses (besides some for when you go to sleep) and making SC, then just loading up all my money, setting it to return in the morning. Then, unless someone raided you in the middle of the night, you've got all your money! Which, I do believe, is the purpose of Fleetsaving.
You do have to be careful though, be sure to have enough defenses overnight to make an attack seem unprofitable.
Some rank 600 is two planets away from me, so I have like a 20 minute warning whenever he decides he wants my money, so I'm just skipping on the defenses and keeping my money mobile enough so that he can never get it, xD
You're lucky, i get slammed every night by a rank ~500 so no time resource saving for me >.>
If your getting slammed when you sleep build up your defense, and if you need to turn your mine production down. (turn it back on when you are online)
Do this till you have enough breathing room to leave your production on full time. (also remember to fs
Getting astrophysics is harder to get than I thought, upgrading level 2 impulse atm, need more discipline though, stop spending crystal on crap that I don't need right now :<
Getting really annoyed at having to click login, select jupiter, and put in account information. The old website gave things like universe, and user name an option to save. Would really like to use some sort of chrome/firefox/java script that would allow me to login quicker. Also I used to use an o-game mod, that just changed the interface a little etc, are those still kicking??
foxgame it seems does it but is not compatable with firefox 4.0
On April 29 2011 02:52 Phayze wrote: Getting really annoyed at having to click login, select jupiter, and put in account information. The old website gave things like universe, and user name an option to save. Would really like to use some sort of chrome/firefox/java script that would allow me to login quicker. Also I used to use an o-game mod, that just changed the interface a little etc, are those still kicking??
foxgame it seems does it but is not compatable with firefox 4.0
Read the internal alliance page for addons And FF should be able to save your acct info (won't save the universe, but can save name/pw)
On April 28 2011 17:22 Barrin wrote: Woot we're #5 alliance now
We're actually not that far away from #3...
Yeah thats cool and all, but what really matters is Points per Player (and ours is super low)
Damn, I've missed it :|. Started in a russian-based 2x uni: ogame usually adds up universes on all servers around same time. Am top10 over there, don't feel like starting late in another one(though some nice expeditions can help even that). See you next universe, fighting .
Since a lot of people are asking about safety probing, I guess I'll explain it now. The idea behind safety probing is to avoid ninjas. Here's a basic description, so if you understand this, you can skip the rest of this.
ACS attacks are the basis of this method. To create an attack, after you launch an attack, you go to the fleet movement screen under the fleet tab, and click the fleet union button. In the fleet union screen, you can invite people to join up with your attack, but to slow/safety probe, you only need to invite yourself. In this case I've invited storr along for a bit of a turtle bash. You can also rename the attack so its easy to remember. Pay attention to when your attack would normally hit. I've placed this time in the top right in my search bar so you can see. Then to slow probe you'd go back to the fleet screen and select 1 probe as the fleet. In the next screen, you go to the "combat forces" bar which I've highlighted. Select the combat force you want, and it'll automatically set the coordinates. From there, you need to adjust your speed and that'll adjust the speed of the attack. You can only slow down an attack by 30 percent, so remember that. You want to change the attack to arrive a bit after the attack would arrive normally. I slowed it by around 40 seconds in this case. You cannot speed up an attack. After you slow your attack, you want to send another espionage mission to arrive a little (a few seconds) behind when your attack would've originally arrived, but before the actual time you fleet will arrive. Then you'll have around 30 seconds to check the espionage report. If anyone is off, recall immediately.
As a bonus, here's a short guide how to ninja. You want your friend to tell you the time the attack arrives. I've shown it in the top right again here. Then, you want your fleet to land just a little before the other person's attack arrives.
Attack results if you're interested: The attacker has won the battle! He captured 18.300 metal, 11.274 crystal and 9.110 deuterium.
The attacker lost a total of 4.000 units. The defender lost a total of 78.000 units. At these space coordinates now float 1.200 metal and 1.200 crystal. And the (small) ninja: The defender has won the battle!
The attacker lost a total of 12.000 units. The defender lost a total of 0 units. At these space coordinates now float 3.600 metal and 3.600 crystal.
@_@ I'm so hooked, and I've barely started. I just took myself through a crash course in the wiki for starters. I went through everything in the glossary in near alphabetical order and, wrote 19 pages of notes.
On April 29 2011 09:56 testered wrote: i'm getting attacked by cruisers, its so sad, i can't spend much time in the game so i can never defend such things
I was in the same position.
I dont know how the composition is he attacks with , but as soon as you get up like 20 small lasers wit a little attack/shield/armor tech it soon starts to get unprofitable for them.
If you got certain times where you're reliantly online, just fleetsave whatever you have in ressources. They cant take everything, and there will be a point where you get up those defenses to a certain point.
Got myself an auto login and am no longer annoyed by the homepage login screen. Seriously, having to press "login" for it to popup, have to manually select your universe, then have to type in all of the information again, for a browser based game... The redesign is nice, but my god that's tedious.
On April 29 2011 17:15 testered wrote: same guy keeps attacking me, a guy from my the same galaxy area [1:493:10], has about 10 cruisers now
i'm slowly losing interest in the game, almost quitting now
After one day when i got farmed 4-5 times from the same guy and had essentialy nothing when i came on i was seriously pissed, and questioned my future in this game.
But i fought my way back, now im the one raiding and noone attacks me anymore since several days cause of my defense. It is possible, although i have to admit that this game is really hard. Survival of the fittest.
edit: if you come to a point where you have a few small cargos like 4-5 with which you can save a bunch of resources over night it gets much easier and safer.
On April 29 2011 17:15 testered wrote: same guy keeps attacking me, a guy from my the same galaxy area [1:493:10], has about 10 cruisers now
i'm slowly losing interest in the game, almost quitting now
After one day when i got farmed 4-5 times from the same guy and had essentialy nothing when i came on i was seriously pissed, and questioned my future in this game.
But i fought my way back, now im the one raiding and noone attacks me anymore since several days cause of my defense. It is possible, although i have to admit that this game is really hard. Survival of the fittest.
edit: if you come to a point where you have a few small cargos like 4-5 with which you can save a bunch of resources over night it gets much easier and safer.
problem is that the guy is just relentlessly attacking me, i can't babysit my account for more then twice a day, i'm in a point i can't develop. all my spy probes keep being vaporized, i can never have a solar satelite.
For every defense i'm able to buy, he can have much more firepower and crush it, and now i got late from work and just lost my entire fleet. I wish this game had some better noob protection, i'm like a D player fighting an A player.
so i'll stop being a farm, i accept that i'm helpless in this case. It was a bit fun while it short lasted, but i won't be playing anymore. its too much irritating and kinda kills the point of this kind of game
thanks for everyone that tryed to help, i hope teamliquid dominates this server. Sorry i can't help you guys
Internal area is getting revamped thanks to Raamses Please check it out, Since That will contain Important information, guide links, rules, and more. Please give some input to (riveting or Raamses in game) Or Myself on irc. Going to come out with a rough draft of ranks soon.
On April 29 2011 17:15 testered wrote: same guy keeps attacking me, a guy from my the same galaxy area [1:493:10], has about 10 cruisers now
i'm slowly losing interest in the game, almost quitting now
After one day when i got farmed 4-5 times from the same guy and had essentialy nothing when i came on i was seriously pissed, and questioned my future in this game.
But i fought my way back, now im the one raiding and noone attacks me anymore since several days cause of my defense. It is possible, although i have to admit that this game is really hard. Survival of the fittest.
edit: if you come to a point where you have a few small cargos like 4-5 with which you can save a bunch of resources over night it gets much easier and safer.
problem is that the guy is just relentlessly attacking me, i can't babysit my account for more then twice a day, i'm in a point i can't develop. all my spy probes keep being vaporized, i can never have a solar satelite.
For every defense i'm able to buy, he can have much more firepower and crush it, and now i got late from work and just lost my entire fleet. I wish this game had some better noob protection, i'm like a D player fighting an A player.
so i'll stop being a farm, i accept that i'm helpless in this case. It was a bit fun while it short lasted, but i won't be playing anymore. its too much irritating and kinda kills the point of this kind of game
thanks for everyone that tryed to help, i hope teamliquid dominates this server. Sorry i can't help you guys
It can be a rough start. It might be best for you to wait a week so that you can get some breathing room from the people that keep attacking you.
You can only stop players from attacking you by saving properly. Stop relying on defense to protect your fleet and minerals. There is always someone who can crush it without many losses. Especially with the acs. Saving, saving, saving. That's the one rule you have to follow in ogame.
how many mines shall i have before i start aiming at astrophysiks? every upgrade needs so many crystals but the guide says the beste ratio is 3Metal:2crystal:1deuterium i will need for ever to get the crytals and have so many uselss metal aorund then
+ im in position 12 and solar plants above lvl 12 are so damn expensive + i dont know if i should build some light fighters (they cost crystal too) or better w8 to get heavy fighters, and make rl till then, i dont want to hard turle btw =)
Actually, your position doesn't affect the output of solar plants at all, it only affects solar satellites. As for when to stop, its just whenever you feel comfortable making the long save for impulse and astro. I think my mines were around 13/11/7 when I finished astro.
ah ok thx man i know the thing with the plants but i wnated to get energy via satellites which is quite uneffective on my position, didnt explain it well enough my fault ..... but now i have an vague idea on what to aim thx im at 10/10/7 atm
I cant wait to play this game again, when I used to play I went straight for Ballistic missiles and used top inactive players colonies to boost my own, but with a new universe gotta play normal.
We can't invite you to the alliance. Go to the top of the page, there should be a "search" as one of the options. Click it, and search for "Liquid" under alliances, then apply.
I did play ogame for quite some time before they revamped the interface and I'm not familiar with the "new" interface of ogame yet. Where can i see a list of all alliance members?
You just haven't been able to see it yet because you need permission to access the member list. Everyone has it so far, its just that by default you don't until we change your rank, and with 180 members me and storr get lazy, so we only change ranks once or twice per day.
Just applied after seeing a sudden ammount of liquid around my planet. Didn't see this post before so took a while to put the puzzle together(although having liquid tag people with planetnames like Aiur did help ^^).
Is the game still all about mass battleship fleets?
The attacker has won the battle! He captured: 14.658 metal 5.974 crystal, and 3.841 deuterium.
The attacker lost a total of 27.000 units. The defender lost a total of 678.000 units. At these space coordinates now float 287.400 metal and 130.800 crystal.
The chance for a moon to be created is 4 %
-= Result =- (Assuming the attacker got the debris..) Attacker gain (-lost units): 415.673 The attacker lost a total of 27.000 The defender lost a total of 678.000 Total Damage: 705.000
Oh my god this game #___# Started playing it first 7 years ago I think (iirc the interface was green and ugly back then) and I sucked. Restarted once or twice 2 years after and was better, played for more than one year I think but it got too time consuming after a while.
In that time I was building my fleet after having mined hardcore for a while and I was not used to constantly saving. Some guy put me under a lot of pressure though and I eventually gave up by saying, as soon as this guy gets my fleet, which is going to happen eventually, I'll quit. And that was the end of the story.
But you guys don't believe how tempting this thread is...... n___n
But you guys don't believe how tempting this thread is...... n___n
Do it man... you know you want to.
I'm having great fun so far
If someone (or a multiple amount of people) here can convince me of starting again I will :D Go ahead guys, draw me in. I'll keep reading.
wir haben kekse
Schokokekse !
Its my first time im seriously plaing ogame. I can remember that back in the days years and years ago i started it in a old uni and hadnt much fun alone. But now its a really good game. IRC is always crowded with some people.
Sucks I was already in another Alliance whenever I saw this. Wish there was a way for alliances to ally each other. I've had a couple rank 1000-2000 liquid guys pummel me today, and I'm rank 3100...
Gotta love mistyping coordinates without noticing which causes your whole cruiserfleet to suicide in some turtle -_-;;. BRB rebuilding xD.
I just build some small cargos to raid inactives/defenceless people at the start while teching towards a colony and improving your mining. Only after that was established I started worrying about a fleet that can shoot back. It might give you a night or 2 that you are open for attacks but just fleetsave or turn back production rate so you look like an unatractive target if they probe you.
Get your colonies asap until you are one or two below the colony limit. Raid defenseless / inactive people with cargos and some fighters to get some extra ressources while building colony ships and infrastructure.
Hmm a tl ogame group sounds fun, but im trying to break the ocrack not get into it more. I played since uni5 (original acs uni), in rampage. Then I didnt play again untill andromeda, was a part of immo and still play there, now im on Io ranked 18 but dunno if ill continue playing it. I shouldnt start another uni TT
On May 04 2011 23:29 Kickstart wrote: Hmm a tl ogame group sounds fun, but im trying to break the ocrack not get into it more. I played since uni5 (original acs uni), in rampage. Then I didnt play again untill andromeda, was a part of immo and still play there, now im on Io ranked 18 but dunno if ill continue playing it. I shouldnt start another uni TT
Pure miner: You want to keep your planets somewhat grouped together in a further galaxy. This will limit the people near you, especially at the start. Keeping them together makes it easier to transport resources to start mines and research. Pros: Very safe, little threat, consistent growth. Cons: Income will come entirely from mines and expeditions, little action.
Miner/Raider: This is building mostly mines, with a small fleet to hit weaker players. You also want to raid inactives and other people with low defences, along with a few expos. You would want your planets in lower galaxies to raid, but away from bigger players. Pros: Good infrastructure to produce fleet, allows you to pump fleet as needed, but not a heavy reliance on fleeting for income. Cons: Not enough to take out big fleets, income is half-assed.
Fleeter/raider: This is heavily focused on ships, with only limited mines. Almost your entire income will come from attacking other players. You want your planets spread around the lower galaxies. Pros: Profit is huge if you can crash big fleets, income can be much higher than mining. Cons: Huge risk, if your fleet is crashed you'll have almost nothing left. Also, your income will be very limited if you don't get good hits. *I'd recommend against going too heavy into fleet until you have a bit more experience (or are already an experienced player.
Late game fleeter: You start off with mines earlier on with this, until you can tech up and build a fleet. You spread your planets over many galaxies so you can raid even higher galaxies later on. Right away though your higher galaxy planets won't have anyone to raid. Pros: Will allow you to reach players that other people can't. Good income from mines to supplement ship production. Cons: Starts off slow, higher planets can only mine for the start.
No matter what you do though, make sure you scout around before colonizing. You want to avoid very high ranked players. You also generally want to take planets 7-9 for the highest chance of getting large numbers of fields (planets are capped on the number of buildings they can have). http://ogame.wikia.com/wiki/Colonizing_in_Redesign_Universes
On May 02 2011 21:29 koleen wrote: Is the game still all about mass battleship fleets?
Not really, since the Battlecruiser was introduced, specifically as an anti-battleship ship, and performs well against other ships. However, they cost quite a bit of crystal compared to pumping out a BS fleet. So you do need to have a fairly balanced group of ships when flying larger fleets.
I logged on about 15 seconds before my planet was attacked. I lost my entire fleet, 7 cruisers, 30 heavy fighters and 30 light fighters, plus a bunch of cargo ships. But I got a moon! And a huge debris field.
I also found a new arch nemesis. What's the best way to get revenge on someone?
(ab)use the fact that you now have a moon and ninja his fleetsave with an ACS thanks to the sensor phalanx you can now build. Moons are so nice to have.
Btw i am seeing a lot of grey b's and vacation mode suddenly pop up. They banned people for multiaccounting already?
On May 05 2011 16:44 Slic wrote: I logged on about 15 seconds before my planet was attacked. I lost my entire fleet, 7 cruisers, 30 heavy fighters and 30 light fighters, plus a bunch of cargo ships. But I got a moon! And a huge debris field.
I also found a new arch nemesis. What's the best way to get revenge on someone?
I would be thrilled. Pretty small fleet you lost to get a moon
People seem to be a lot more agressive than when i used to play a few years back. They seriously attack for measly 5k minerals every time.
Hopefully someone can get the external area furnish in order to attract more peeps. also, an independent forum is helpful for the non-sc'er in the alliance.
Another thing is that please go to IRC frequently and talk...always see those few people talking only.
With the colonizing just remember that if you fleet/raid/crash that you will need 3 colonizer as roving bases, idk if you can mitigate this with a ACS, but its worth to remember.
On May 06 2011 04:23 Garnuba wrote: With the colonizing just remember that if you fleet/raid/crash that you will need 3 colonizer as roving bases, idk if you can mitigate this with a ACS, but its worth to remember.
This is absolutely a terrible idea at most 2 mobiles 3 is crazy talk. specially with astro.
well then keep 2 around point is keep a slot open for something like that dont just colonize to the max and then get boned when you need a mobile base asap
On May 06 2011 04:56 Garnuba wrote: well then keep 2 around point is keep a slot open for something like that dont just colonize to the max and then get boned when you need a mobile base asap
Problem with mobiling is you neet to be hard core fleeting, 99% of the time its better to have a perm planet with good mines. You also need to be a pretty skilled fleeter. I do not want anyone in the alliance to be using mobile planets at this time, Because of the way astro works, you can choose to mobile latter on in the game.
Garnuba if you would like to respond to this please pm me.
Is it a problem related to just me or has ogame been unstable for the past ~ 10 hours. I keep getting time outs on the website while trying to send fleets and build stuff. Very annoying
On May 06 2011 15:19 koleen wrote: Is it a problem related to just me or has ogame been unstable for the past ~ 10 hours. I keep getting time outs on the website while trying to send fleets and build stuff. Very annoying
I've been having some issues too, couldn't log in for a while this morning.
On May 06 2011 15:19 koleen wrote: Is it a problem related to just me or has ogame been unstable for the past ~ 10 hours. I keep getting time outs on the website while trying to send fleets and build stuff. Very annoying
I've been having some issues too, couldn't log in for a while this morning.
Hey guys I just started on Jupiter yesterday morning. I used to play this game a couple of years ago and now I'm addicted to it again. My homeworld is located at 4:165:8 and I was wondering if any one could loan me some materials for a lvl 2 ship yard and the costs for researching the combustion engine so I can get a small cargo ship and start raiding. I will pay it back with interest.
The attacker lost a total of 156.000 units. The defender lost a total of 0 units. At these space coordinates now float 68.400 metal and 25.200 crystal.
Battle Result (Assuming the defender got the debris..) Attacker lost:156.000 Defender gain:93.600 Total Damage:156.000
ahhwass is rank 180# in the top Alliance and I was rank 1600# in the best Alliance
On May 09 2011 03:14 Bluegen1 wrote: Hey guys I just started on Jupiter yesterday morning. I used to play this game a couple of years ago and now I'm addicted to it again. My homeworld is located at 4:165:8 and I was wondering if any one could loan me some materials for a lvl 2 ship yard and the costs for researching the combustion engine so I can get a small cargo ship and start raiding. I will pay it back with interest.
It'd be legal for us to send you resources, but it'd be illegal for you to send them back unless you are higher ranked.
It'd be legal for us to send you resources, but it'd be illegal for you to send them back unless you are higher ranked.
If you wouldn't mind sending 2000 metal and 1500 deuterium, I'd really appreciate it. I forgot about that, but as soon as I get on my feet again I will help you any way I can.
Ships/Defence: 19 Ships/Defence: 2 Lost units: 0 Lost units: 8.000 Weapons: 70% Weapons: 0% Shields: 60% Shields: 0% Armour: 60% Armour: 20% Winner: chonkee The attacker has won the battle! Loot : 3.779 Metal, 6.612 Crystal and 611 Deuterium. debris field : 2.400 metal and 2.400 crystal. Repaired : No defence structures could be repaired
I didnt stand a chance, trying to set up a new colony :S
LoL what a day its been. Yeterday almost got crashed by rank 1.... was so sleepy and half of my rec were returning home. Lucky for me there is NASL going on and i turn on the stream not to fall asleep. I overslept for 15 min and when i wake up i see 3 attacks going into my base first one 80bs 40bc !!@
Today i wake up and i see really close to me huge DF like 3.7m 1.8m. Probably rank 1 crashed him and he is kinda far so Im like what the heck gonna try to steal some of the DF.
Your 41 recycler(s) have a total cargo capacity of 820.000. At the target, 3.180.600 metal and 1.597.400 crystal are floating in space. You have harvested 410.000 metal and 410.000 crystal.
After i get some of the DF its all gone in 2 min . Super lucky
The attacker has won the battle! He captured: 43.115 metal 12.352 crystal, and 27.200 deuterium.
The attacker lost a total of 120.000 units. The defender lost a total of 1.509.000 units. At these space coordinates now float 596.400 metal and 242.400 crystal.
The chance for a moon to be created is 8 %
-= Result =- (Assuming the attacker got the debris..) Attacker gain (-lost units): 801.467 The attacker lost a total of 120.000 The defender lost a total of 1.509.000 Total Damage: 1.629.000
Alright, so it turns out I stopped playing this game a couple years ago for a reason that I've just rediscovered. I'm gonna offer up my account to anyone who wants it, since I'm done. I've got three planets at 19/16/10, 19/17/9, and 17/13/5, and I'm nearly to battleship tech. If anyone's interested in picking the account up, PM me and I'll give you the password or do whatever I have to do to get this to work.
Anyone 7days or more inactive(without prior notice) is kicked. You can just reapply if you were kicked accidentally, or if you were 7d or more inactive.
Sorry. I got crashed a couple of times, so I went on vacation mode. It's crunch time at school anyways and Ogame was taking up too much time, so it's all good. I'll return later.
Ogame is hard to play when I fall asleep from school work before I get to fleetsave.
I remember how merciless this game is. Went out for 3 hours to play basketball and forgot to save. Got hit on 3 planets and lost about a million worth of ressources. Just when i was on my way to Top1000
On May 19 2011 02:50 AntiGrav1ty wrote: I remember how merciless this game is. Went out for 3 hours to play basketball and forgot to save. Got hit on 3 planets and lost about a million worth of ressources. Just when i was on my way to Top1000
this is what keeping me from starting again at the moment :D
On May 16 2011 10:50 Blisse wrote: Sorry. I got crashed a couple of times, so I went on vacation mode. It's crunch time at school anyways and Ogame was taking up too much time, so it's all good. I'll return later.
Ogame is hard to play when I fall asleep from school work before I get to fleetsave.
I have never fleetsaved lol, I just sit my fleet on my one defended planet.
Now that the number of members are thinning out, its time to look at alliance policy once again.
Poll: Who should we allow into the alliance?
TL members only (15)
65%
by recommendation from a TL member (6)
26%
top 500 (1)
4%
top 1000 (1)
4%
other (0)
0%
23 total votes
Your vote: Who should we allow into the alliance?
(Vote): TL members only (Vote): top 500 (Vote): top 1000 (Vote): by recommendation from a TL member (Vote): other
As a notice since I don't think I've mentioned it before. You are allowed to attack any Liquid members who are (i)/inactive. We'll kick all Liquid members who are gone for 7d+, just reapply once you are back. Its hard to keep track of who's in vmode and will come back, so I think its best just to do it this way for now.
Also a huge notice, I've been busy and forgot to mention this. With so many moons up, the ONLY safe fleetsave you can do currently is deployment. You now want to deploy to a planet overnight, and wake up before your fleet reaches its destination. If you see an attack right after it, recall the fleet asap.
Hey everyone, I just started playing the game and joined the TL alliance. I haven't played a game like this in 10 years or so and am looking for a few pointers as to what my first real moves should be. I've read the forum stuff and am not sure how prepared I should be for an attack right away and what the best way to grow huge in is.
Also, in a couple of days I'm sure I can start moving my fleet around and occupying/attacking other planets. Can alliance members gang up on a few certain planets as well? I'd love to take out an unsuspecting guy or two with a few alliance members to minimize repercussions.
Any pointers or links to direct instructions would be great. Thanks guys.
Anyone wanna buddy up? I am sajimo [4:476:8] on Jupiter
edit: Just read more on the rules, sounds like a giant attack doesn't work but i'd love to be filled in as to when/where i could find debris
by recommendations of TL members... Idk the priority should be TL members and then recommendation cuz sometimes you can have a friend who doesn't play SC:BW or sc2.
Thats my thought and btw I'm at phalanx lvl 2 and building lunar base lvl 3, I could get phalanx lvl 4 before the weekend.
cool, i'm now in the alliance and under the wing of sajimo who's giving me a few pointers. just getting my economy swinging right now with a basic fleet and set of def
Used to play planetarion in its early days, this looks like the same kind of theme. I'll give it a go. If you just got me hooked to a game as bad as I got hooked to planetarion back in the days, thanks for ruining my life.
I'm new to ogame in general and having 2 accounts going one on fornax in the us realm and on Jupiter with everyone from Liquid. I was wondering is it really that much of difference on speed because on Fornax everything is rolling well but on Jupiter everything seems soo slow I think maybe my mining is messed up. Also wondering how many much more Solar Plant level should I have above the rest of my mining facilities.
Thanks probably sounded kind of nooby but I don't know how else to word this.
from somebody that played OGame in its FIRST north-american Universe, back when they had numbers instead of names, and continued playing for far, FAR too long:
STAY AWAY! THIS GAME IS A MASSIVE LIFE-SUCK! seriously, it will destroy you....stay far, far away
i recall playing ogame like 5 years ago when i was a teenager but i don't quite remember how it exaclty worked
1. does real money-funded shit really make a difference? (i refuse to play online games where real money-purchased items make a huge difference)
2. i remember all the events being time-based. does it force you to come back to the pc many times in a day or can you succesfully set the events so that, even if sacrificing some production time, you can send all the orders simultaneously?
3. (and most importantly) can you go anywhere playing alone? i like playing by my own, being independent... i don't really care about making it big, i just want to have a decent rate of success having not to ally someone or asking for someone's mercy. i just don't want to have abusers rapin ma colony every 3 days... is there some kind of protection for this abuse?
extra question: what server to join? jupiter is the most recent one, so jupiter, am i right?
thanks in advance. i will be very very grateful if you answer my questions. i'm dying to play this
1. Yes, real money funded stuff can make a difference, but most of them are fairly minor. I'd say if I spent money I'd make around 5 percent more, considering only 1 of the officers gives any direct resources. Relocation is huge, but its expensive as hell, and only really useful later on. Also, keeping up with it would take thousands of dollars literally, so I find it not a huge deal. 2. Your fleets can all be launched at the same time, so you don't necessarily have to come back to the pc many times a day. However, you have to start buildings one at a time, so its a bit more of a time investment for the first 4 days or so. As buildings take days and weeks to build though, you can make due with checking twice a day or so. 3. Most of the game is played alone honestly. There are lots of ACS hits, but its entirely possible to be self sufficient. As long as you fleetsave and have adequate defences for overnight resources. The alliance is on Jupiter, very limited anywhere else.
On June 05 2011 14:10 atombombforpeace wrote: 1. Yes, real money funded stuff can make a difference, but most of them are fairly minor. I'd say if I spent money I'd make around 5 percent more, considering only 1 of the officers gives any direct resources. Relocation is huge, but its expensive as hell, and only really useful later on. Also, keeping up with it would take thousands of dollars literally, so I find it not a huge deal. 2. Your fleets can all be launched at the same time, so you don't necessarily have to come back to the pc many times a day. However, you have to start buildings one at a time, so its a bit more of a time investment for the first 4 days or so. As buildings take days and weeks to build though, you can make due with checking twice a day or so. 3. Most of the game is played alone honestly. There are lots of ACS hits, but its entirely possible to be self sufficient. As long as you fleetsave and have adequate defences for overnight resources. The alliance is on Jupiter, very limited anywhere else.
thank you for your kind, precise and fast answer i really appreciate it
well what you said seems good enough for me. btw i just made an account yesterday cuz i could not refrain myself from playing it. i'm loving it atm... as soon as i stabilize i'll probably contact you guys. thank you again from solving my doubts
So I am already in the alliance but if anyone needs some help let me know. I am finally slowing down in rank at around the 3500 mark and am being vigilant with my fleet to keep it out as much as possible. Not that high, but with all the raids I am doing I can help out some newbies with resources.
What really helped was when someone (name was Wilsky or something) decided to send about 500k in an even split of metal/crystal/duet to my planet on accident. He asked for it back but I had all of 3 small cargo ships. Wooo!
On June 05 2011 03:11 leova wrote: from somebody that played OGame in its FIRST north-american Universe, back when they had numbers instead of names, and continued playing for far, FAR too long:
STAY AWAY! THIS GAME IS A MASSIVE LIFE-SUCK! seriously, it will destroy you....stay far, far away
lol, I played on uni 34 (and an earlier one less seriously) for a while. Agreed on the life-suck... which is why I didn't join, but now I started this stupid iPhone game called War 2 Victory (iOS port of browser game Dawn of Nations, very similar to Ogame)... oops, the plan to not waste my life on Ogame backfired T.T
Resources at Balmorra [2:247:12] (Player 'BaldEagle666') on 06-18 01:47:15 Metal: 255.000 Crystal: 159.626 Deuterium: 27.792 Energy: 3.482 Activity Your espionage does not show abnormalities in the atmosphere of the planet. There appears to have been no activity on the planet within the last hour. fleets Defense
...and not have the cargos needed to sweep all that. FEAST!
From: Vulbur [3:41:8] To: Phayze Subject: Team Liquid? Date: 23.06.2011 09:39:34
Hi!
Are you people from the starcraft2 team Team Liquid? Or are you just a bunch of people who use the name and aren't pro sc2 players (lke Huk and TLO)?
//Vulbur
So random.. was kind of offended by this pm. would have taken him a very small amount of time to get the information he needed, like search "ogame" on the forums or even "ogame liquid" on google. He's got a pretty slim defence and is ranked like 3700, a few hundred points away from being out of my reach from the rule of 5. Might send a hundred cruisers his way, thoughts?
On July 06 2011 19:22 ghostWolf wrote: I wouldnt mind your miner account if you are still giving it away. you can pm me in game, i am cdgloki. or pm here.
I'd advise against giving the acct to this guy. Since his only post is here. I would ask anyone in our alliance in game first.
As for that rude PM. That guy may not know about the TL.net forums. Which would explain why he is so rude.
Whoa, I've missed it . Started playing about same time in a russian-ogame's opening Gemini(end of April too). Currently holding top2. It's x2 40% debris. Org Jupiter's got 60% x2, right? That sounds insanely fun, I'd probably send out my fleets until I die in this kind of settings. It also got three times more players than on russian server with it's measely 2.5k.(and about top1000 real players) Not going to make a switch now - can't handle extra attacker account atm - but if I ever get sick of playing on another server, hope to trade accounts with someone in Liquid who's in a similiar situation .
Edit: holy crap, your top1 has 1.8kk points, despite universe opening at the same time. I literally have two times less....I guess 60% debris is a lot.
Anyone playing in Fornax? I just started mine up like 2 weeks ago. It's so fun! I advise anyone who sees this thread bumped to get on over to ogame.org and make an account.
It's a pretty low time commitment per login, but benefits from more frequent logins. Basically, if you work at a computer a lot (if you're in college or have a desk job), this game can't hurt! Join up!
It's because people generally don't have irc on all day, I (and others too probably) do have ogame open quite often so if you want to ask something you can always send a circ around :-)
Problem with irc is (what i think at least) it doesn't save chats for everyone. There is a web based client that i like its called "chatzy" and temporarily saves chats. So people can ask questions there and i can pm them back or answer them there.
Going to set one up and see how it goes.
Sending a circ with link. (link is private no one can get in unless they have the link)
I really love ogame, but it's way too addictive. I was in top 20 of Uni 7 for 2 years, the time I spent trying to improve some fucking numbers in some fucking tables is mindboggling.
On October 28 2011 17:18 dubol wrote: Is this a type of game which takes up boatloads of time the more colonies you have?
Yes and no. While you can play it with only a few minutes per day, since mouseclicks dont take too long, you will by no means be able to compete with the top. To do so you would need a few more minutes per day, still not more than one hour, but the crux is that you have to spread these minutes through the whole day because timing matters. If you are even remotely a competitive player you will soon be finding yourself setting alarms for 4am 6am etc just to raid some other player or upgrade a building or smth.
I disagree, you can play this game by a few days a week for a about an hour those days. And it also depends on your play style, being more passive person would allow the top to be fine. If you want rapid growth and to be in combat a lot, more time can lead to more results.
I have to say though, the thrill of the hunt is great in this game. And i enjoy it. Hits like this is why i play.
I'd be interested in joining a TL alliance in Leo, as well. I've been playing OGame for about 7 years on and off. Currently rk 8 in Barym, top 100 (fluctuates wildly because the uni is new) in Leo. So I'm not completely incompetent. I think. Hit me up in game if someone organizes something or just to be friendly. IGN is the same as TL name. Cheers!
On February 23 2012 01:09 HadesCP wrote: New universe just opened, since I only started a few days ago I'll probably just start a new one there. Anyone else interested?
On .org's Pegasus uni, I made an alliance called Hermione Granger [Granger]. If you join the uni, just apply. Free for all to join. Just a casual alliance. My ingame username is Simon.