• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:51
CEST 16:51
KST 23:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion ASL 22 Proposed Map Pool BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5531 users

Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 177

Forum Index > General Games
Post a Reply
Prev 1 175 176 177 178 179 196 Next
Count9
Profile Blog Joined May 2009
China10928 Posts
June 12 2012 15:39 GMT
#3521
Oh nice, lower whiteout grenade price. Is the whiteout blind range the same as it's dmg range? As in I have to see numbers pop up to know what the enemy is blinded?
GARO
Profile Blog Joined November 2010
United States2255 Posts
June 12 2012 16:09 GMT
#3522
Lol jackal and PG stay the same xp price but the HBL is only 42k now.

And that fucking TCN smg variant that does 120 a shot
TBone-
Profile Blog Joined November 2010
United States2309 Posts
June 12 2012 16:41 GMT
#3523
Anyone know when the servers are coming back up?
Eve online FC, lover of all competition
Razith
Profile Joined February 2011
Canada431 Posts
Last Edited: 2012-06-12 16:56:36
June 12 2012 16:44 GMT
#3524
Alright my last attempt was pretty pissy; let me try again.

Nerf of pistols / SMG's across the board was well needed.

More points for flag objectives was well needed. Any reductions for killings in CTF yet?

No physics changes - does the game play like everyone's a bunny rabbit still? Mid-airs were non-existent and a waste of a shot when I played, it was all ground-pounding to be anything effective w/ explosives.

Increased sentinel respawn to 10 seconds - lol, some fix. Snipers were broken from day one, and this is all they could come up with for the time being?

Sniper falloff damage reduction 20% - good start. lets see some energy drain and nerfed reload times (can't remember if it was lumped in).

Still no - mortar buffs, jet-pack buffs, increased disc speed (Standardized), destructible inventories, massive lack of deployments, lack of any interesting vehicles, no large maps, 16 players max... the list goes on.

With Planetside 2 coming out soon, and it being free with far more interesting combat and environments, this game is going to get forgotten pretty quickly.

ohmkerg
Profile Joined November 2011
United States102 Posts
June 12 2012 17:23 GMT
#3525
so many whiners. can't wait to try this patch later today!
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
June 12 2012 17:40 GMT
#3526
On June 13 2012 01:44 Razith wrote:
No physics changes - does the game play like everyone's a bunny rabbit still? Mid-airs were non-existent and a waste of a shot when I played, it was all ground-pounding to be anything effective w/ explosives.


there were physics changes relating to wall bouncing. and midairs do exist, you just need really good aim because a) your target is moving so you can't hit next to them (the raider plasma gun could for a while - you surely won't tell my that this amount of mid airs is good) and 50% inheritance isn't 100%. But it works just fine if you have the aim. oO
Gold isn't everything in life... you need wood, too!
Zoundsforsook
Profile Blog Joined August 2011
Scotland636 Posts
June 12 2012 21:35 GMT
#3527
I played a bit earlier and the new patch seems cool enough though some of the nerfed sniper damage (220 at its lowest I think now) longshots were in some pretty heartbreaking situations that I know would have clinched the kill before! :p

I'm curious to know from people more experienced than myself though if the sentinel damage is even a factor in their strength during competitive matches? surely it is the interaction between the long range damage and the regeneration of an incoming capper meaning 1 shot ruins his life entirely no matter what the damage on that shot might be that alot of the sentinels strength lies rather than his damage output.

That coupled with the poor abilities to chase currently (maybe the new perk has solved some of this I have no idea) meaning there is a heavy reliance on the sniper to take enemy flag carriers down at some of the insane speeds that they build up makes the damage falloff nerf kind of pointless overall since sentinel will still be very dominant at both of these things.

It is highly possible i'm talking out of my ass though so feel free to tell me that.
Paint it bright and bold.
seequeue
Profile Joined March 2007
United States47 Posts
Last Edited: 2012-06-12 23:45:25
June 12 2012 23:42 GMT
#3528
On June 13 2012 06:35 Zoundsforsook wrote:
I played a bit earlier and the new patch seems cool enough though some of the nerfed sniper damage (220 at its lowest I think now) longshots were in some pretty heartbreaking situations that I know would have clinched the kill before! :p

I'm curious to know from people more experienced than myself though if the sentinel damage is even a factor in their strength during competitive matches? surely it is the interaction between the long range damage and the regeneration of an incoming capper meaning 1 shot ruins his life entirely no matter what the damage on that shot might be that alot of the sentinels strength lies rather than his damage output.

That coupled with the poor abilities to chase currently (maybe the new perk has solved some of this I have no idea) meaning there is a heavy reliance on the sniper to take enemy flag carriers down at some of the insane speeds that they build up makes the damage falloff nerf kind of pointless overall since sentinel will still be very dominant at both of these things.

It is highly possible i'm talking out of my ass though so feel free to tell me that.

it's a number of factors including:
fast rate of fire
lag-compensated hitscan
health regen
long line-of-sight (LoS)
spot command
damage

frankly the damage and fall-off stuff is almost impossible to balance without either having the sniper rifle overpowered or incredibly useless. Most of what you said seems to be correct

edit: t1/t2 sniper rifles were still powerful, but not overpowered due to a few things:
capper speeds were slower on average, and acceleration faster, so chasing was more viable in many circumstances
the rifle was hitscan but not lag-compensated, so you had to lead based on your ping
there were more ways to counter snipers, like shield pack capping and heavy capping, if they were hard to deal with otherwise
Also, because of naked spawning, if you killed a sniper, they would have to find an inventory or scavenge one off a dead body before they could use it again.
Release
Profile Blog Joined October 2010
United States4397 Posts
June 12 2012 23:57 GMT
#3529
What is the 15k exp mastery at the bottom of every upgradE?
☺
GARO
Profile Blog Joined November 2010
United States2255 Posts
Last Edited: 2012-06-13 00:26:21
June 13 2012 00:10 GMT
#3530
On June 13 2012 08:57 Release wrote:
What is the 15k exp mastery at the bottom of every upgradE?

Pay 15k exp and you automatically master said weapon/perk/armor upgrade instead of having to grind to 20000 points on some of them.

Arguably cheaper for the armor ones than before.


And inactive reload buff for all those quick drawers, especially with the new thumper DX..
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
June 13 2012 00:43 GMT
#3531
This patch actually sounds pretty good, can't wait to try it when i have something more than an iphone.
Descolada in everything not TL/Starcraft
Ghostpvp
Profile Joined October 2010
United States462 Posts
June 13 2012 02:04 GMT
#3532
On June 13 2012 09:43 Coriolis wrote:
This patch actually sounds pretty good, can't wait to try it when i have something more than an iphone.





The 'nerf' to chains mean nothing. It was basically nerf raider and sentinel and a handfull of other changes 'the patch'.
Move Zig
DCRed
Profile Joined May 2011
Finland435 Posts
Last Edited: 2012-06-13 13:24:09
June 13 2012 13:22 GMT
#3533
They nerfed only some smgs and introduced new better ones. Tech smg 120 dmg per shot and rof is like the same as ARs. New cg for dmb is 120 dmg per shot as well with just little slower rof. Soldier's new smg has 4 ammo less, 85 dmg per shot and same rof. These are not sidegrades, these are flat out upgrades. This whole "balance patch" is a joke, only positive thing on the notes is inactive reload time change.

More and more comp players are starting to lose their hope on HR, if supposed "balance patches" are like these soon you wont have comp scene to balance this game for.
Khalum
Profile Joined September 2010
Austria831 Posts
June 13 2012 15:34 GMT
#3534
So what? It's fun for us casuals.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
June 13 2012 16:04 GMT
#3535
The idea was to nerf raider and sent, and I've never had a problem with chains so it souNds pretty good to me.
Descolada in everything not TL/Starcraft
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
June 13 2012 16:27 GMT
#3536
I wonder if HiRez is ever going to try to bring spinfusors back or not. Probably not, but still, one can hope.
"How are you?" "I am fine, because it is not normal to scream in pain."
Devil Trigger
Profile Joined March 2011
United States107 Posts
June 13 2012 16:35 GMT
#3537
Everyone is complaining about autos, but I think chasing is more of a concern. The fact is, you get blown out if your team don't have a good sniper. With the new spawn time for sentinel, I don't think you can leave your sentinel alone anymore. Offense now have a wider time margin to kill the sentinel.

I was discussing about chasing yesterday in game and people say you double nitron, or rage blah blah blah. NO! Double nitrons sometime take too long on these short maps. Hi-Rez need to step up. They try to buff chasing in this game with lightweight, but lightweight is freakin useless. With the increase regen time, chasers can't fight offense if they choose to use it. I also think the new nitrons are useless other than nitroning your stand.

Onto automatic weapons, I think they should be better than their class' explosive weapon, but not too much better. Before they added the new autos, I had an idea the damage nerf that would maybe work.

Chaingun - 80
X1 LMG - 60
NJ5 - 55
NJ4 - 50
Assault rifle - 50
TCN4 SMG - 50
LAR - 45
Falcon - 45
Rhino SMG - 40
Count9
Profile Blog Joined May 2009
China10928 Posts
June 13 2012 16:55 GMT
#3538
Anyone lag like crazy when opening the scorescreen while playing?
Keltanokka
Profile Blog Joined July 2010
Finland279 Posts
June 13 2012 17:02 GMT
#3539
On June 14 2012 01:35 Devil Trigger wrote:
Everyone is complaining about autos, but I think chasing is more of a concern. The fact is, you get blown out if your team don't have a good sniper. With the new spawn time for sentinel, I don't think you can leave your sentinel alone anymore. Offense now have a wider time margin to kill the sentinel.

I was discussing about chasing yesterday in game and people say you double nitron, or rage blah blah blah. NO! Double nitrons sometime take too long on these short maps. Hi-Rez need to step up. They try to buff chasing in this game with lightweight, but lightweight is freakin useless. With the increase regen time, chasers can't fight offense if they choose to use it. I also think the new nitrons are useless other than nitroning your stand.

Onto automatic weapons, I think they should be better than their class' explosive weapon, but not too much better. Before they added the new autos, I had an idea the damage nerf that would maybe work.

Chaingun - 80
X1 LMG - 60
NJ5 - 55
NJ4 - 50
Assault rifle - 50
TCN4 SMG - 50
LAR - 45
Falcon - 45
Rhino SMG - 40


New nitrons are not useless, you can carry one more without having to use safety third, thus can be used as a standoff breaker with quickdraw to spam them out as fast as possible.
Devil Trigger
Profile Joined March 2011
United States107 Posts
June 13 2012 17:21 GMT
#3540
I think the knockback of the impact nitron is more useful than carrying one more compact nitron.
Prev 1 175 176 177 178 179 196 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko794
IndyStarCraft 121
RushiSC 54
StarCraft: Brood War
Britney 33272
Shuttle 2480
EffOrt 1249
Jaedong 1206
Hyuk 885
Soulkey 567
Larva 488
Mini 375
firebathero 331
BeSt 301
[ Show more ]
Snow 242
ZerO 200
Rush 184
Pusan 107
hero 84
Sharp 84
Sea.KH 70
Movie 64
soO 56
Free 53
Hyun 42
sorry 42
Hm[arnc] 31
Shine 29
910 29
Rock 19
Noble 18
scan(afreeca) 18
Bale 16
Terrorterran 14
GoRush 11
zelot 8
Dota 2
Gorgc7149
qojqva1659
Counter-Strike
byalli230
kRYSTAL_106
Super Smash Bros
Mew2King79
Other Games
singsing2018
B2W.Neo466
Hui .212
ToD172
Liquid`VortiX151
QueenE54
ZerO(Twitch)17
Organizations
Other Games
gamesdonequick26598
StarCraft 2
IntoTheiNu 1397
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 44
• CranKy Ducklings SOOP15
• Reevou 1
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV334
League of Legends
• Nemesis4216
• TFBlade940
Upcoming Events
PiGosaur Cup
9h 9m
The PondCast
19h 9m
Replay Cast
1d 18h
CrankTV Team League
1d 20h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.