
Are there any good places for PUGs that you guys know of?
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BajaBlood
United States205 Posts
May 20 2012 23:17 GMT
#3381
![]() Are there any good places for PUGs that you guys know of? | ||
Keltanokka
Finland279 Posts
May 21 2012 09:00 GMT
#3382
On May 21 2012 08:17 BajaBlood wrote: Did the reddit PUG server die while I was on vacation? ![]() Are there any good places for PUGs that you guys know of? Nope, they are very much alive. The server is just usually empty during the day but as evening comes, the mumble fills up and you get 7v7's up to 14v14's most of the night. Another place for PUG's is quaknet IRC #Tamixed. Type !add to add yourself to the mix there, but these tend to take a while to fill up and usually no more than 1 per day happen. | ||
Zoundsforsook
Scotland636 Posts
May 21 2012 15:54 GMT
#3383
Brute stuff yay ![]() | ||
TBone-
United States2309 Posts
May 21 2012 16:28 GMT
#3384
On May 21 2012 08:17 BajaBlood wrote: Did the reddit PUG server die while I was on vacation? ![]() Are there any good places for PUGs that you guys know of? They merged with ART(an reddit tribe). So we all moved to their server. Games are always going on post 7:00 EST. | ||
CreatorGX
United States121 Posts
May 21 2012 18:19 GMT
#3385
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DCRed
Finland435 Posts
May 21 2012 19:42 GMT
#3386
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Keltanokka
Finland279 Posts
May 21 2012 20:53 GMT
#3387
On May 22 2012 04:42 DCRed wrote: New weapons, live stream integration, if only we could get proper balance patches as well, like, actually making the game more esports. Some of the top EU teams haven't even signed up the ladder which tells you the grim story how the game really is. Guess I'll just keep playing for first win of the day and hope for better. They haven't even released the patch notes yet, of course the content hype will come first. It will be interesting to see what they will be tweaking balance wise. Speaking of which, I saw this posted on reddit: [[11:36] <@HiRezBart> So as to chasing [11:36] <@HiRezBart> Rage has been augmented to make chasing more viable [11:36] <@HiRezBart> The distance for activation has been increased to roughly the size of the DD flag stand [11:37] <@HiRezBart> while under rage, you have -35% mass [11:37] <@HiRezBart> for 10 sec ______________________________________________________________________________________ [15:30] <HiRezBart> basically from the stand in dd [15:30] <HiRezBart> with no speed [15:30] <HiRezBart> you can DJ over the center land mass | ||
pettter
Sweden1032 Posts
May 21 2012 21:03 GMT
#3388
On May 22 2012 05:53 Keltanokka wrote: Show nested quote + On May 22 2012 04:42 DCRed wrote: New weapons, live stream integration, if only we could get proper balance patches as well, like, actually making the game more esports. Some of the top EU teams haven't even signed up the ladder which tells you the grim story how the game really is. Guess I'll just keep playing for first win of the day and hope for better. They haven't even released the patch notes yet, of course the content hype will come first. It will be interesting to see what they will be tweaking balance wise. Speaking of which, I saw this posted on reddit: [[11:36] <@HiRezBart> So as to chasing [11:36] <@HiRezBart> Rage has been augmented to make chasing more viable [11:36] <@HiRezBart> The distance for activation has been increased to roughly the size of the DD flag stand [11:37] <@HiRezBart> while under rage, you have -35% mass [11:37] <@HiRezBart> for 10 sec ______________________________________________________________________________________ [15:30] <HiRezBart> basically from the stand in dd [15:30] <HiRezBart> with no speed [15:30] <HiRezBart> you can DJ over the center land mass ....whoa OK, that is a pretty huge buff to chasing, I hope that'll be enough. | ||
DCRed
Finland435 Posts
May 21 2012 21:24 GMT
#3389
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Jetaap
France4814 Posts
May 21 2012 22:58 GMT
#3390
Also i'm not really interested by unlockinga 310 gold item, i would much rather use it to unlock a big weapon but I can't buy an item with XP and gold at the same time... | ||
NukeD
Croatia1612 Posts
May 21 2012 23:41 GMT
#3391
Im asking out of curiosity, being a newbie at the game, and not having played T1 and 2, I really cant see anything wrong with the game... except maybe snipers being too stronk... Also, Ive read a lot of posts (so Im not just spoilt and asking to do my work for me, at least I hope) and there were a lot of valid complaints from the start of the beta to now, like inheritence, pysics, then pricing model, shrikes, chainguns, chasing, etc. But Im not sure exactly which one of those would make the competitive teams not participate in ladder like the person above pointed out. | ||
Coriolis
United States1152 Posts
May 21 2012 23:43 GMT
#3392
Though no chaingun, gg brute still useless. | ||
TBone-
United States2309 Posts
May 22 2012 04:12 GMT
#3393
On May 22 2012 08:41 NukeD wrote: Considering a lot of people here are complaining the game has huge flaws, balance and game design wise, I was wondering if someone would take their time to write up what those flaws are? It would be most appreciated. Also, what is the element that would make T1 worthy of being an esport if it was released right now and not T:A? Im asking out of curiosity, being a newbie at the game, and not having played T1 and 2, I really cant see anything wrong with the game... except maybe snipers being too stronk... Also, Ive read a lot of posts (so Im not just spoilt and asking to do my work for me, at least I hope) and there were a lot of valid complaints from the start of the beta to now, like inheritence, pysics, then pricing model, shrikes, chainguns, chasing, etc. But Im not sure exactly which one of those would make the competitive teams not participate in ladder like the person above pointed out. hehehe, just chill with descolada on teamspeak for half an hour ^^. | ||
Coriolis
United States1152 Posts
May 22 2012 04:37 GMT
#3394
On May 22 2012 13:12 TBone- wrote: Show nested quote + On May 22 2012 08:41 NukeD wrote: Considering a lot of people here are complaining the game has huge flaws, balance and game design wise, I was wondering if someone would take their time to write up what those flaws are? It would be most appreciated. Also, what is the element that would make T1 worthy of being an esport if it was released right now and not T:A? Im asking out of curiosity, being a newbie at the game, and not having played T1 and 2, I really cant see anything wrong with the game... except maybe snipers being too stronk... Also, Ive read a lot of posts (so Im not just spoilt and asking to do my work for me, at least I hope) and there were a lot of valid complaints from the start of the beta to now, like inheritence, pysics, then pricing model, shrikes, chainguns, chasing, etc. But Im not sure exactly which one of those would make the competitive teams not participate in ladder like the person above pointed out. hehehe, just chill with descolada on teamspeak for half an hour ^^. Half an hour? More like 10 minutes. Though tbh neither game is worth being an esport but both are worth being competitive games. | ||
Release
United States4397 Posts
May 22 2012 05:41 GMT
#3395
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G2Wolf
United States261 Posts
May 22 2012 05:56 GMT
#3396
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Jetaap
France4814 Posts
May 22 2012 06:41 GMT
#3397
On May 22 2012 08:41 NukeD wrote: Considering a lot of people here are complaining the game has huge flaws, balance and game design wise, I was wondering if someone would take their time to write up what those flaws are? It would be most appreciated. Also, what is the element that would make T1 worthy of being an esport if it was released right now and not T:A? Im asking out of curiosity, being a newbie at the game, and not having played T1 and 2, I really cant see anything wrong with the game... except maybe snipers being too stronk... Also, Ive read a lot of posts (so Im not just spoilt and asking to do my work for me, at least I hope) and there were a lot of valid complaints from the start of the beta to now, like inheritence, pysics, then pricing model, shrikes, chainguns, chasing, etc. But Im not sure exactly which one of those would make the competitive teams not participate in ladder like the person above pointed out. I'm a noobie so I won't comment on the competitive aspect, but I want to make sure that eventhough there are a lot of things to complain about in this game ( biggest problem is the business model for me) it's still a very entertaining shooter, I've sinked in more than 100h on it and I still enjoy it. edit: concerning the patch.. 4% damage nerf on Jackal. Lol that's certainly going to change everything. | ||
Muey
Finland149 Posts
May 22 2012 08:03 GMT
#3398
On May 22 2012 08:41 NukeD wrote: Also, what is the element that would make T1 worthy of being an esport if it was released right now and not T:A? I don't think base T1 as-is would be very good as an esport to be honest. If you want to go down the "base" gameplay road, T2c is a much better game in terms of overall gameplay breadth and equipment balance, and would offer a better base on which to build a new title on. I don't see why something like T1 LT (5v5 spawn-in-loadout CTF with light armor, epack,disc,chain, nadelauncher, hand nades) OTOH couldn't work. Small team sizes, fast pace, with much emphasis on individual player skill and player coordination. I guess it could be somewhat repetitive from a spectator point of view, but then again I don't see how that's much different from say, current form T:A or CS. Why T1 and not T:A 5v5 pathfinder-only CTF? Because the movement mechanics and physics are miles better in the former for the type of game. On May 22 2012 08:41 NukeD wrote: Im asking out of curiosity, being a newbie at the game, and not having played T1 and 2, I really cant see anything wrong with the game... except maybe snipers being too stronk... Also, Ive read a lot of posts (so Im not just spoilt and asking to do my work for me, at least I hope) and there were a lot of valid complaints from the start of the beta to now, like inheritence, pysics, then pricing model, shrikes, chainguns, chasing, etc. But Im not sure exactly which one of those would make the competitive teams not participate in ladder like the person above pointed out. I think the main issue people have is that of all the gameplay and mechanic changes in T:A, very few have actually improved it or imbued more depth into the game, where as quite many have changed the game for the worse. The reason why the community is pretty sour in general though is that T:A could be a lot better ( - if different from its predecessors) game than it currently is if the developers weren't so stubborn about some of the design choices. Shortlist of what's precieved as a problem or part of a bigger problem with the game: - physics are needlessly limiting and a terribly unintuitive mess of corner cases and special rules - health regen is plain bad and fucks up a lot of things (chasing, offensive base turtles) in the gameplay - two weapon limit and slow weapon switch times makes for boring and simple combat mechanics and weapon balance, problem is further exacerbated by the physics/movement model - air control (+regen) is a huge boon for cappers and opens up essentially limitless route possibilities - game lacks a reliable method to stop cappers cold on stand - snipers are overpowered because they need to be because of ^^ and no chasing - spotting mechanic is stupidly abusable | ||
DCRed
Finland435 Posts
May 22 2012 10:55 GMT
#3399
And with changes like these I wonder more and more how much they play their own game, and if they do what on earth are they doing. And new weapons, let's see if they actually have play tested these weapons this time The game is probably fun in pubs sure, Nexuiz is pretty fun on pubs too if you like killing the whole enemy team when you've the power ups. However both games supposedly were aimed to be competitive "esport" games but the thing is both devs didn't really seem to go all the way to make this. | ||
quirl
Austria19 Posts
May 22 2012 11:57 GMT
#3400
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