• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:14
CEST 15:14
KST 22:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 Strategy, Pimpest Plays Discussions ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group B [ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1343 users

Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 157

Forum Index > General Games
Post a Reply
Prev 1 155 156 157 158 159 196 Next
Muey
Profile Joined August 2007
Finland149 Posts
Last Edited: 2012-04-27 09:58:47
April 27 2012 09:58 GMT
#3121
On April 27 2012 18:51 pettter wrote:
IMO they should release a weapon patch where DMB gets a decent secondary and BRT gets a decent SMG/chaingun.

The problem with DMB is that they're kind of pigeon holed by the whole class system - Because his primary chaingun is that awesome, his secondary pretty much has to be a worthless piece of shit, otherwise you run the risk of him turning OP or/and overshadowing other classes in their nichés.
Muey
Profile Joined August 2007
Finland149 Posts
April 27 2012 10:18 GMT
#3122
On April 27 2012 18:40 MisterD wrote:
and here i thought hard was what people are looking for Oo If the capper fucked up he fucked up, if he just clicks suicide to restart, his fuck-up costed him about 5 seconds of game time, aka it's completely irrelevant if he fucks up or not because he has almost infinite retries. I don't think that's good.

If the capper fucks up and has to suicide he lost a lot more than just 5 seconds on respawn. He has to set up & run the route again(20-40 seconds depending on where), and running the rest of the offense is pointless if you have no one incoming to grab, meaning that's 25-45 seconds when your entire team is kind of in a limbo.


In Tribes, particularly small scale games like 7v7 a big part of the game is the decision on dispension & positioning of player resources. Having the right player in the right location at the right time is what ultimately sets the good apart from the bad and that wins you games.

In a game where distances are big but player population still relatively small, suicide is a neccessary mechanic that adds some much needed flexibility to keep the game fluid & fast paced. It allows chasers to follow suit after a flag return in the field. It allows offense to to switch up to escort/home D on successful grabs. It's a reset button that allows players who find themselves useless in their current field position to start over from home, and keep them in the game, instead of having to play a waiting game.

It's not an "easymode" button, but a necessary mechanic, which without the gameplay would break down horrendously.
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
April 27 2012 10:18 GMT
#3123
Uhm. This patch is _purely_ a hotfix(plasma gun, shrike), and then I assume they pushed some additional balance changes because there was no point in delaying. The LAR buff was mentioned by Bart in that interview thing posted on the last page, too. Do you really expect a weapon patch 3 days after the raider patch was released?

It's heartening to see HR fix broken shit so fast(although I haven't tested the patch myself... here's to hoping plasma was nerfed enough).
Theres a fine line between fishing and just standing on the shore like an idiot.
pettter
Profile Joined December 2009
Sweden1032 Posts
April 27 2012 10:46 GMT
#3124
On April 27 2012 18:58 Muey wrote:
Show nested quote +
On April 27 2012 18:51 pettter wrote:
IMO they should release a weapon patch where DMB gets a decent secondary and BRT gets a decent SMG/chaingun.

The problem with DMB is that they're kind of pigeon holed by the whole class system - Because his primary chaingun is that awesome, his secondary pretty much has to be a worthless piece of shit, otherwise you run the risk of him turning OP or/and overshadowing other classes in their nichés.

The pigeonholing I have no problem with. The lack of any useable offensive weapon besides the chaingun does. Sure I could run frag nades instead of mines and get 2-3 more opportunities to do damage, but apart from that, there is nothing. A small fusor or thumper or anything which I can fire without 5 seconds of lock-on is all I ask. It doesn't have to be good, or even more than barely useable, just anything is better than nothing.
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
April 27 2012 11:02 GMT
#3125
On April 27 2012 19:18 Muey wrote:
Show nested quote +
On April 27 2012 18:40 MisterD wrote:
and here i thought hard was what people are looking for Oo If the capper fucked up he fucked up, if he just clicks suicide to restart, his fuck-up costed him about 5 seconds of game time, aka it's completely irrelevant if he fucks up or not because he has almost infinite retries. I don't think that's good.

If the capper fucks up and has to suicide he lost a lot more than just 5 seconds on respawn. He has to set up & run the route again(20-40 seconds depending on where), and running the rest of the offense is pointless if you have no one incoming to grab, meaning that's 25-45 seconds when your entire team is kind of in a limbo.


In Tribes, particularly small scale games like 7v7 a big part of the game is the decision on dispension & positioning of player resources. Having the right player in the right location at the right time is what ultimately sets the good apart from the bad and that wins you games.

In a game where distances are big but player population still relatively small, suicide is a neccessary mechanic that adds some much needed flexibility to keep the game fluid & fast paced. It allows chasers to follow suit after a flag return in the field. It allows offense to to switch up to escort/home D on successful grabs. It's a reset button that allows players who find themselves useless in their current field position to start over from home, and keep them in the game, instead of having to play a waiting game.

It's not an "easymode" button, but a necessary mechanic, which without the gameplay would break down horrendously.


you might be right that playing only 7v7 makes suicide a necessity because there are just too few people to maintain some sort of pacing in the game without. but the issue then is that you are trying to make a competitive scene playing a 16vs16 designed game with 7v7 players. thats less than half full. idk, that just feels bad. Compare league of legends, where the game is basically always played 100% the same in competitive and public, which i am quite sure is part of the reason why it has become so incredibly popular. IMO, it's just bad to play the game in unintended ways, starting with less than half full teams followed by often not returning the flag but bumping it around and suiciding yourself all the time, when you are trying to promote it.

i guess tribes ctf just can't be made into a good esport, mainly because it's not a good spectator game first of all, it's a fps, which already ruins observability. secondly it has far too many points of interest (two flags with cappers plus two sets of generator rooms and base defenses) to follow at the same time, no two of which usually can be viewed from a single camera angle at once. And worst of all, either you play it "wrong" with too few players, which i think is detrimental as lined out above, or you play it with a lot of players, making it even worse of a spectator game and thus even harder to produce revenue to sustain such large teams. I guess there's no point in ranting on about it, unless anyone can come up with some good counter-arguments i'll probably have to write off tribes as a game with competitive matches to watch for myself.
Gold isn't everything in life... you need wood, too!
DCRed
Profile Joined May 2011
Finland435 Posts
April 27 2012 11:46 GMT
#3126
How many Tribes matches have you seen? Only a few and you're ready to write Tribes off as an watchable game? Is Tribes your first competitive fps? Most FPS on high level very often have different rule sets from pub play 'cause pub is pub, not really aimed at high level play. Obsing Tribes is very difficult, there's few guys who do good job as a camera man, it isn't really impossible to watch as long as the camera guy is really on top of the game(and you've at least basic understanding of the game). And how is shooting the flag to safer place somehow "lame" or however you view it, if the enemy capper touches the flag and dies right away of course you're going to have the flag at safer position. Sorry but your points don't really sound very convincing as to why Tribes can't be viewable good game.
Cytokinesis
Profile Joined April 2010
Canada330 Posts
April 27 2012 12:38 GMT
#3127
The main thing about watching and speccing tribes is that it really is all about the flag. Nobody real cares who is killing who unless it is in an important position/scenario. Your complaints about Tribes really are pretty ridiculous. You know what's lame? When sc 2 players stutterstep there marines. Why don't they just a-move? That's basically what you are saying. And the game is not, and never was, designed for 16v16. It's designed to HANDLE that many, but not balanced around that many.

But I agree that it is boring to watch spectate but that's because I don't like watching FPS spectate. I like seeing the first person cam.

On another note the new plasma rifle is good.
Ive seen people who dont believe in sleep count sheep with calculators that double as alarm clocks
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2012-04-27 12:43:28
April 27 2012 12:39 GMT
#3128
On April 27 2012 20:02 MisterD wrote:
Show nested quote +
On April 27 2012 19:18 Muey wrote:
On April 27 2012 18:40 MisterD wrote:
and here i thought hard was what people are looking for Oo If the capper fucked up he fucked up, if he just clicks suicide to restart, his fuck-up costed him about 5 seconds of game time, aka it's completely irrelevant if he fucks up or not because he has almost infinite retries. I don't think that's good.

If the capper fucks up and has to suicide he lost a lot more than just 5 seconds on respawn. He has to set up & run the route again(20-40 seconds depending on where), and running the rest of the offense is pointless if you have no one incoming to grab, meaning that's 25-45 seconds when your entire team is kind of in a limbo.


In Tribes, particularly small scale games like 7v7 a big part of the game is the decision on dispension & positioning of player resources. Having the right player in the right location at the right time is what ultimately sets the good apart from the bad and that wins you games.

In a game where distances are big but player population still relatively small, suicide is a neccessary mechanic that adds some much needed flexibility to keep the game fluid & fast paced. It allows chasers to follow suit after a flag return in the field. It allows offense to to switch up to escort/home D on successful grabs. It's a reset button that allows players who find themselves useless in their current field position to start over from home, and keep them in the game, instead of having to play a waiting game.

It's not an "easymode" button, but a necessary mechanic, which without the gameplay would break down horrendously.


you might be right that playing only 7v7 makes suicide a necessity because there are just too few people to maintain some sort of pacing in the game without. but the issue then is that you are trying to make a competitive scene playing a 16vs16 designed game with 7v7 players. thats less than half full. idk, that just feels bad. Compare league of legends, where the game is basically always played 100% the same in competitive and public, which i am quite sure is part of the reason why it has become so incredibly popular. IMO, it's just bad to play the game in unintended ways, starting with less than half full teams followed by often not returning the flag but bumping it around and suiciding yourself all the time, when you are trying to promote it.

i guess tribes ctf just can't be made into a good esport, mainly because it's not a good spectator game first of all, it's a fps, which already ruins observability. secondly it has far too many points of interest (two flags with cappers plus two sets of generator rooms and base defenses) to follow at the same time, no two of which usually can be viewed from a single camera angle at once. And worst of all, either you play it "wrong" with too few players, which i think is detrimental as lined out above, or you play it with a lot of players, making it even worse of a spectator game and thus even harder to produce revenue to sustain such large teams. I guess there's no point in ranting on about it, unless anyone can come up with some good counter-arguments i'll probably have to write off tribes as a game with competitive matches to watch for myself.

I'm sorry? Even in 14v14 tribes 2 comp you suicide like a whore. Mess up a cap route?suicide. Return the flag? Suicide. Run out of ammo? Suicide. Suiciding is a core game mechanic and is here to stay, deal with it.

And whats the problem with moving the flag around? And all of this is absolutely intended. We've been doing it for 10 years in T2. That is why there is a flag timer.
Descolada in everything not TL/Starcraft
3772
Profile Joined May 2010
Czech Republic434 Posts
April 27 2012 12:46 GMT
#3129
it's just bad to play the game in unintended ways, starting with less than half full teams followed by often not returning the flag but bumping it around and suiciding yourself all the time, when you are trying to promote it.

You realize that skiing was not "intended" in the first Tribes games either, right?
Count9
Profile Blog Joined May 2009
China10928 Posts
April 27 2012 13:09 GMT
#3130
Don't know if I still want to play anymore because of how hi rez is patching. Last time it was the jackal, this time the plasma gun, it's obvious they want to sell power. And don't give that "but you can get it for free" bullshit, if the vast majority of the player base can't get the weapon when it's released and before it's nerfed, you're selling power.
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
April 27 2012 13:30 GMT
#3131
On April 27 2012 21:46 3772 wrote:
Show nested quote +
it's just bad to play the game in unintended ways, starting with less than half full teams followed by often not returning the flag but bumping it around and suiciding yourself all the time, when you are trying to promote it.

You realize that skiing was not "intended" in the first Tribes games either, right?


On April 27 2012 21:39 Coriolis wrote:
Show nested quote +
On April 27 2012 20:02 MisterD wrote:
On April 27 2012 19:18 Muey wrote:
On April 27 2012 18:40 MisterD wrote:
and here i thought hard was what people are looking for Oo If the capper fucked up he fucked up, if he just clicks suicide to restart, his fuck-up costed him about 5 seconds of game time, aka it's completely irrelevant if he fucks up or not because he has almost infinite retries. I don't think that's good.

If the capper fucks up and has to suicide he lost a lot more than just 5 seconds on respawn. He has to set up & run the route again(20-40 seconds depending on where), and running the rest of the offense is pointless if you have no one incoming to grab, meaning that's 25-45 seconds when your entire team is kind of in a limbo.


In Tribes, particularly small scale games like 7v7 a big part of the game is the decision on dispension & positioning of player resources. Having the right player in the right location at the right time is what ultimately sets the good apart from the bad and that wins you games.

In a game where distances are big but player population still relatively small, suicide is a neccessary mechanic that adds some much needed flexibility to keep the game fluid & fast paced. It allows chasers to follow suit after a flag return in the field. It allows offense to to switch up to escort/home D on successful grabs. It's a reset button that allows players who find themselves useless in their current field position to start over from home, and keep them in the game, instead of having to play a waiting game.

It's not an "easymode" button, but a necessary mechanic, which without the gameplay would break down horrendously.


you might be right that playing only 7v7 makes suicide a necessity because there are just too few people to maintain some sort of pacing in the game without. but the issue then is that you are trying to make a competitive scene playing a 16vs16 designed game with 7v7 players. thats less than half full. idk, that just feels bad. Compare league of legends, where the game is basically always played 100% the same in competitive and public, which i am quite sure is part of the reason why it has become so incredibly popular. IMO, it's just bad to play the game in unintended ways, starting with less than half full teams followed by often not returning the flag but bumping it around and suiciding yourself all the time, when you are trying to promote it.

i guess tribes ctf just can't be made into a good esport, mainly because it's not a good spectator game first of all, it's a fps, which already ruins observability. secondly it has far too many points of interest (two flags with cappers plus two sets of generator rooms and base defenses) to follow at the same time, no two of which usually can be viewed from a single camera angle at once. And worst of all, either you play it "wrong" with too few players, which i think is detrimental as lined out above, or you play it with a lot of players, making it even worse of a spectator game and thus even harder to produce revenue to sustain such large teams. I guess there's no point in ranting on about it, unless anyone can come up with some good counter-arguments i'll probably have to write off tribes as a game with competitive matches to watch for myself.

I'm sorry? Even in 14v14 tribes 2 comp you suicide like a whore. Mess up a cap route?suicide. Return the flag? Suicide. Run out of ammo? Suicide. Suiciding is a core game mechanic and is here to stay, deal with it.

And whats the problem with moving the flag around? And all of this is absolutely intended. We've been doing it for 10 years in T2. That is why there is a flag timer.


I cannot relate to the previous game at all, never played it. As i said, it's not a problem, you can play the game whatever way you want. i personally just really dislike it and i think it's bad for presenting the game because it looks stupid and abusive of mechanics. Why would there be inventory stations for you to re-stock ammo or swap your class if you can just hit the suicide button to do it even faster? And of course even in 14v14 you suicide like a whore, simply because it's possible without any considerable penalty. I just don't think it's good.

(regarding the flag timer btw, i'd rather say it's there to reset the flag in case it gets stuck and nobody can retrieve it, just like the suicide button. but that's irrelevant to the discussion.)

I'm not trying to talk the game bad, i love playing it. I just hate watching it under these circumstances, and i think a lot of people, especially "outsiders", might feel the same, and it might be better to consider changing some of these things.
Gold isn't everything in life... you need wood, too!
Keltanokka
Profile Blog Joined July 2010
Finland279 Posts
April 27 2012 13:30 GMT
#3132
On April 27 2012 22:09 Count9 wrote:
Don't know if I still want to play anymore because of how hi rez is patching. Last time it was the jackal, this time the plasma gun, it's obvious they want to sell power. And don't give that "but you can get it for free" bullshit, if the vast majority of the player base can't get the weapon when it's released and before it's nerfed, you're selling power.


Hirez has stated multiple times that they fucked up, releasing imbalanced weapons is actually costing them money because they have to put out separate patches. HiRezStew said it on the forums and Hirez bart said it in the EGS finals yesterday.
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
Last Edited: 2012-04-27 13:53:42
April 27 2012 13:52 GMT
#3133
On April 27 2012 22:30 Keltanokka wrote:
Show nested quote +
On April 27 2012 22:09 Count9 wrote:
Don't know if I still want to play anymore because of how hi rez is patching. Last time it was the jackal, this time the plasma gun, it's obvious they want to sell power. And don't give that "but you can get it for free" bullshit, if the vast majority of the player base can't get the weapon when it's released and before it's nerfed, you're selling power.


Hirez has stated multiple times that they fucked up, releasing imbalanced weapons is actually costing them money because they have to put out separate patches. HiRezStew said it on the forums and Hirez bart said it in the EGS finals yesterday.


well, you could release them broken deliberately so that more people impulse-buy them while they are imbalanced, rather than waiting until they have enough XP to unlock them without spending any money. It might be possible to earn more additional money in the short time it is broken than the separate patch afterwards costs (if you plan on it, you can design patching so that it really doesn't cost a lot of money...). And then going on a forum and posting "we're sorry, won't happen again" is rather easy and not an unusual thing to do for publishers in general. Doesn't mean that hirez is evil and does that, but it is a possibility and i'd wait to see if they actually stop releasing broken content and patching it a week after, before believing that apology.
Gold isn't everything in life... you need wood, too!
Cytokinesis
Profile Joined April 2010
Canada330 Posts
April 27 2012 16:24 GMT
#3134
No...because that is an atrocious strategy for the long term, lol. There is absolutely no way they intend to do it if they intend for the game to become an esport with as much work as they put into it. They aren't going to throw it away for short-term profits, that's simply imbecilic and completely illogical. Also I think MisterD is a complete troll.
Ive seen people who dont believe in sleep count sheep with calculators that double as alarm clocks
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
April 27 2012 17:05 GMT
#3135
so i'm a troll because i am arguing against two optimistic opinions on the game (and it's publisher) at once?

the tribes sales model is very much similar to the one used by riot in league of legends, and riot frequently gets blamed for intentionally releasing overpowered new champions once a week so that people immediately buy them and then balancing them out the next week. You have to admit that there's a possibility for hirez to behave this way. releasing overpowered content for a week and then balancing it out afterwards doesn't ruin a games long term survival, that argumentation isn't coherent. I have just learned better than to blindly trust publisher forum posts. Again, i'm not accusing hirez of anything, i'm actually hoping they really mean that and really did drop the ball. i'm just saying you shouldn't blindly believe everything you read.
Gold isn't everything in life... you need wood, too!
pettter
Profile Joined December 2009
Sweden1032 Posts
April 27 2012 18:02 GMT
#3136
On April 28 2012 02:05 MisterD wrote:
so i'm a troll because i am arguing against two optimistic opinions on the game (and it's publisher) at once?

the tribes sales model is very much similar to the one used by riot in league of legends, and riot frequently gets blamed for intentionally releasing overpowered new champions once a week so that people immediately buy them and then balancing them out the next week. You have to admit that there's a possibility for hirez to behave this way. releasing overpowered content for a week and then balancing it out afterwards doesn't ruin a games long term survival, that argumentation isn't coherent. I have just learned better than to blindly trust publisher forum posts. Again, i'm not accusing hirez of anything, i'm actually hoping they really mean that and really did drop the ball. i'm just saying you shouldn't blindly believe everything you read.

While I do not agree that they would intentionally release overpowered shit, I would concede that it is more likely that they release OP than UP stuff, due to them wanting new weapons to, you know, be actually useful.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
Last Edited: 2012-04-27 22:05:13
April 27 2012 22:05 GMT
#3137
Is the game freezing for anyone else? Since last night, I get to the game loading screen and it either crashes or the game is just stuck there.
Jaedong <3 HOOK'EM HORNS!
Greth
Profile Blog Joined November 2007
Belgium318 Posts
April 28 2012 00:20 GMT
#3138
On April 28 2012 02:05 MisterD wrote:
so i'm a troll because i am arguing against two optimistic opinions on the game (and it's publisher) at once?

the tribes sales model is very much similar to the one used by riot in league of legends, and riot frequently gets blamed for intentionally releasing overpowered new champions once a week so that people immediately buy them and then balancing them out the next week. You have to admit that there's a possibility for hirez to behave this way. releasing overpowered content for a week and then balancing it out afterwards doesn't ruin a games long term survival, that argumentation isn't coherent. I have just learned better than to blindly trust publisher forum posts. Again, i'm not accusing hirez of anything, i'm actually hoping they really mean that and really did drop the ball. i'm just saying you shouldn't blindly believe everything you read.


The Jackal was fixed in 24 hours. The Plasma in a couple of days because they were trying to include some other bugfixes before they went through the whole thing.
You have Stew and Bart quoting that it was a mistake on their part. A stupid mistake. A Hi-Rez official actually used the term 'fucked up'.

Not even once during development and beta (when unlocking with gold was possible from the start) did they do a money grab. They often refunded players if they changed prices or items. They even rolled back the whole purchase system and refunded everyone everything once they switched to full customization.

Sorry. Hi-Rez is not an evil money grabbing collection of douches. They aren't EA. They just fucked up.

The Jackal wasn't intended to be used the way people did. So their rushed Q&A missed it.
The Plasma as far as I can tell had a bugged hitbox. The shrike was also broken in that patch btw, which they also fixed.

The Plasma rifle is fixed, so are shrikes. People will still complain because it is a strong weapon still, and I think airmails should be removed from it so it doesn't corrupt stats.

But look. They responded, they didn't drag it out.

Now drop it.
http://youtube.com/grethsc
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2012-04-28 00:33:38
April 28 2012 00:33 GMT
#3139
On April 28 2012 09:20 Greth wrote:
Show nested quote +
On April 28 2012 02:05 MisterD wrote:
so i'm a troll because i am arguing against two optimistic opinions on the game (and it's publisher) at once?

the tribes sales model is very much similar to the one used by riot in league of legends, and riot frequently gets blamed for intentionally releasing overpowered new champions once a week so that people immediately buy them and then balancing them out the next week. You have to admit that there's a possibility for hirez to behave this way. releasing overpowered content for a week and then balancing it out afterwards doesn't ruin a games long term survival, that argumentation isn't coherent. I have just learned better than to blindly trust publisher forum posts. Again, i'm not accusing hirez of anything, i'm actually hoping they really mean that and really did drop the ball. i'm just saying you shouldn't blindly believe everything you read.


The Jackal was fixed in 24 hours. The Plasma in a couple of days because they were trying to include some other bugfixes before they went through the whole thing.
You have Stew and Bart quoting that it was a mistake on their part. A stupid mistake. A Hi-Rez official actually used the term 'fucked up'.

Not even once during development and beta (when unlocking with gold was possible from the start) did they do a money grab. They often refunded players if they changed prices or items. They even rolled back the whole purchase system and refunded everyone everything once they switched to full customization.

Sorry. Hi-Rez is not an evil money grabbing collection of douches. They aren't EA. They just fucked up.

The Jackal wasn't intended to be used the way people did. So their rushed Q&A missed it.
The Plasma as far as I can tell had a bugged hitbox. The shrike was also broken in that patch btw, which they also fixed.

The Plasma rifle is fixed, so are shrikes. People will still complain because it is a strong weapon still, and I think airmails should be removed from it so it doesn't corrupt stats.

But look. They responded, they didn't drag it out.

Now drop it.


I agree, and I think MisterD is completely misrepresenting and misinterpreting what's going on. Hi-Rez aren't trying to pull any kind of money grab with this. And it's not that they don't care. From what we've been told (and I see no reason to believe it's false), the main issue with the Plasma Gun was its hitbox being bugged when introduced to latency. Bad interpolation, whatever. Their QA test in 0-ping conditions. They say they fucked up; they admitted it, and they're patching it. I'm willing to give the devs the benefit of the doubt on this one.
TL+ Member
Release
Profile Blog Joined October 2010
United States4397 Posts
April 29 2012 21:20 GMT
#3140
when it says +20% against armored: what does it mean by armored?
☺
Prev 1 155 156 157 158 159 196 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 2
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
Ryung 934
WardiTV629
IntoTheiNu 332
IndyStarCraft 139
Rex61
3DClanTV 33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 934
Lowko374
Hui .214
IndyStarCraft 136
SortOf 90
BRAT_OK 68
Rex 61
StarCraft: Brood War
Britney 57457
Sea 14049
EffOrt 626
Soma 440
Stork 366
BeSt 363
Mini 287
ZerO 273
firebathero 248
actioN 234
[ Show more ]
Zeus 225
Larva 188
Light 173
Hyun 156
Soulkey 155
Last 153
Leta 151
Snow 141
hero 119
ggaemo 91
ToSsGirL 84
Aegong 50
[sc1f]eonzerg 48
Sea.KH 44
Sharp 43
JYJ 39
Backho 30
Barracks 24
910 24
Sexy 21
scan(afreeca) 20
sorry 19
HiyA 17
zelot 16
IntoTheRainbow 13
JulyZerg 11
GoRush 11
ajuk12(nOOB) 8
Icarus 7
Rock 7
Terrorterran 6
Dota 2
Gorgc4485
qojqva660
ODPixel99
BananaSlamJamma98
League of Legends
KnowMe51
Reynor1
Counter-Strike
olofmeister2041
x6flipin613
byalli382
markeloff173
allub171
Super Smash Bros
Mew2King91
Other Games
singsing1846
B2W.Neo839
hiko480
DeMusliM318
crisheroes250
XaKoH 244
QueenE51
RotterdaM37
Livibee34
Trikslyr21
ZerO(Twitch)6
Organizations
Dota 2
PGL Dota 2 - Main Stream11416
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 79
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV165
League of Legends
• TFBlade1751
• Jankos1504
Upcoming Events
OSC
1h 46m
CranKy Ducklings
10h 46m
Escore
20h 46m
RSL Revival
1d 3h
Replay Cast
1d 10h
WardiTV Map Contest Tou…
1d 21h
Universe Titan Cup
1d 21h
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.