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On March 02 2011 21:00 gameguard wrote: ok im using that zangband isometric view... but my guy keeps running like 10 squares at a time when i push the arrow to move. Whats up with that?
In ZangbandTK the arrow keys makes your character run by default, it basically speeds up the games until you get "disturbued" somehow, perhaps by a spotted enemy or running into a wall.
Use the numpad for movement, this way you only move one step per press. If you are on a laptop, I don't know of a solution (believe me I've been trying to find one)
EDIT: Actually, I don't think it's running... I never use the arrow keys, but I remember dying to crows in less than a second when I first started playing, by using the arrow keys. Either way arrow keys suck.
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On March 02 2011 21:15 kuresuti wrote:Show nested quote +On March 02 2011 21:00 gameguard wrote: ok im using that zangband isometric view... but my guy keeps running like 10 squares at a time when i push the arrow to move. Whats up with that? In ZangbandTK the arrow keys makes your character run by default, it basically speeds up the games until you get "disturbued" somehow, perhaps by a spotted enemy or running into a wall. Use the numpad for movement, this way you only move one step per press. If you are on a laptop, I don't know of a solution  (believe me I've been trying to find one) EDIT: Actually, I don't think it's running... I never use the arrow keys, but I remember dying to crows in less than a second when I first started playing, by using the arrow keys. Either way arrow keys suck.
you can use the windows keyboard I guess. xD on winXP: start>programs>accessories>accessibility>on-screen keyboard
yea, I can't do ascii either, I played zangbandTK a long time ago, it was fun, but damn hard. (maybe because I like clearing whole levels, and that's a no-no @.@)
I'm liking the way Dungeon Crawl Stone Soup looks, no ascii. Tales of Maj'Eyal and T-Engine4 still has some ascii, but I might try it as well.
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damn.... yea im on a laptop. I guess id have to do num lock. But then its inconvenient when i want to access the regular keys. I cant believe there is no option to toggle run/walk.
I got to lvl 4 with troll warrior lol. Just got massive str and high con/dex + a whip. Raped all mobs in one hit until i got into a room with some small spiders. But then they kept multiplying until they filled the whole room. T_T
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Orb of Scrying - A tool that you have to use to ID artifacts and randarts (and some higher end 'blue' objects). The rest is automatically IDed.
There is a 'home' of sorts, but you don't get access to it for awhile.
Stone Soup is a true representative of the 'random as fu&^' genre. You never know what your going to get and you can get screwed on food very easily. I've been playing it a bit myself, and I'm not so sold on most of it. I actually prefer to be able to control my surroundings a bit more.
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You can enable vi-key (yuhjklbn) movement for Angband if you don't have a number pad.
@Obsidian: I have in all my time playing Crawl only once had a serious food problem. I don't know what you're doing to run into food problems. It's very rare that I die in Crawl and consider it not my fault.
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I don't know... just a bit to nethacky for me. I mean it's amusing enough I guess, but very RNG dependent.
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Hey, I hope everyone in this thread is still playing *band or some other Roguelike. Considering that I've been playing Angband on and off for the last ten years or so, I assume you are...
Considering that Angband is still being developed and the community is as strong as always (here be dragons), it might be time to revitalize this thread.
I just got my month old pet Gnome Mage killed by a Night Mare (bad horsie) and I'm already fighting homunculi with my next character... so, perhaps some other TL'rs might want to join me. Yet, I have to warn you, the developers are somewhat misleading:
Getting started with the game is easy.
That ease lasts right until the installation process concludes... One doesn't play Angband like a browser game, or Diablo, where you just mindlessly click on things and mistakes lead to 10% durability loss. Getting a geared up adventurer into the dungeons requires you to spend quite a bit of time learning the game and its mechanics. Just press enter at first, and start learning. As always, you'll find the knowledge quite liberating. But, this isn't to say that your new-found knowledge will in any way change your fate. You will die a horrible death on your first play-through, and second, and ... well, you get the point. I haven't beaten the game once yet, and yet I've some of the most fun playing games with Angband.
So, if you're to the challenge, go here and choose the version of *band that appeals to you the most and fire it up. I play vanilla, but I doubt you'll enjoy the other versions less.
And when (not if) you've found yourself immersed in the wonderful world of roguelikes, go check out this comic: Tales from the Pit.
gl hf
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Whoops, posted this in an Angband blog, meant to post it here. I just started playing this. I'm too scared to go to lower levels, so I'm just grinding out levels and treasure at the upper levels. Level 7 so far, have already died countless times to farmer maggot's dog. So far the only combat I know of is just hitting stuff til they die. What are some more advanced stuff youc an do?
I'm playing the version on the ubuntu store, I think its based on vanilla?
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ToME 3 is the best Angband variant out there. Huge world, way more uniques, classes, monsters, vaults, quests, you name it. You can make really broken builds too:
Possessor - I possessed a Marilith - a 6 armed demon, which grants different wield slots - 3 swords all +3 attacks, thats like 33 hits per attack. You also get to wield 3 shields (makes getting resists up easy). Oh yeah and Marilith has Summon Demon ability, which at deep dungeon levels will often give you a greater demon (U) or even a pack of them, which can have Summon Demon, which will summon MORE friendly demons, eventually overrunning the entire level. Many of them have wall-grind ability too so you'll crush everything pretty quick.
Sorceror - I played Death Mold because why not, insta reposition/phase door/swap/recall is very good on a caster, not to mention the bonus CON. Looting was kind of a pain but it was worth it. +53 speed with every buff you can imagine, healing, regen, debuffs, teleport. Oh and I took Necromancy from the lost adventurer quest so I could get a second lease on life the few times I did die.
ToME 4 is kind of interesting too, but basically everything is completely different. It seems cool but I didn't see the potential to be utterly broken like in 3. It could be there and I just don't know about it because I haven't been playing it since I was 10 years old...
Umm... regarding regular Angband, it's a bit less exciting - use a lot of arrows at low level to avoid meleeing dangerous monsters relative to your level (such as maggot's dog). Regardless of what class you are playing, you need to make sure that you get your resists up as soon as possible. Certain monsters can kill you almost instantly with ranged attacks if you don't have the correct resist (IIRC Drolems start to spawn around depth 24 and they can kill you from offscreen with poison breath).
Also I save scum because its a single player game and I don't give a shit. Although TBH I only died a few times (<10) total on my Sorceror, it still took me like 3 years of playing on and off to beat the game and I couldn't be arsed to reroll because I did something stupid.
Final Edit: Regarding ASCII vs non-ASCII, I can't play without ASCII. The colored text is a lot clearer than a sprite mashed into a tiny 8x11 space, which often results in complete loss of picture fidelity. Most of the sprites end up looking like an unrecognizable blob. And while I might be able to identify that there is a pack of dragons on screen, realizing that there is an extremely dangerous shard-breathing dragon is not as easy as with color-coded ASCII.
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I have to recommend the incredible PosChengband for absolute angband-derived insanity.
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On February 12 2015 09:14 fishjie wrote: Whoops, posted this in an Angband blog, meant to post it here. I just started playing this. I'm too scared to go to lower levels, so I'm just grinding out levels and treasure at the upper levels. Level 7 so far, have already died countless times to farmer maggot's dog. So far the only combat I know of is just hitting stuff til they die. What are some more advanced stuff youc an do?
I'm playing the version on the ubuntu store, I think its based on vanilla?
Nice to hear people are still playing it.
Missile weapons, spells, wands/rods/staves are all worth experimenting with as alternative tactics depending on your class. However by far the most important thing to learn if you want to advance further is when (and how) to run away. Until you learn that, your games will likely end the first time a battle doesn't go your way.
Try to always have a stack of healing potions (the best you can afford) and phase door scrolls. When you have a bit more money, staves/scrolls of teleportation are useful as well. Monsters can't follow you up or down stairs so use that to your advantage. Some items can be used creatively to help with this as well - for example you can use a wand of sleep monster to stop orcs from chasing you if you are fighting them in a corridor. Rings/amulets of teleportation might seem useless but can be used as an escape in an emergency.
I like to start the game by buying one scroll of phase door and one potion of cure light wounds (possibly cure medium wounds as well if I can afford it) from the shops simply so that I have them identified and don't waste any others I find in the dungeon.
Finally (and this might sound counterintuitive) you might benefit from diving a bit more aggressively. Angband is all about balancing risk and reward, and the reward on the very early dungeon levels once you've found and IDed the basic potions/scrolls is pretty minimal. It can also get boring, and boredom kills in Angband (you get careless and die to something avoidable because you weren't paying attention). Diving is more dangerous but also much more rewarding, and can pay off very well at times. Plus you'll have quicker games, get plenty of practice at running away, learn more from your deaths, and ultimately advance faster.
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Agreed, I usually dive aggressively at first, since the lost time when dying on a new character is much lower. Once I get a character that's off to a good start, then I slow down and take things a bit more methodically.
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Interesting, that's what I've been reading elsewhere online as well. Do you guys randomly choose race/class? I'm sticking right now with Dunedain ranger cause he's got such good stats. I was using potions of speed to make a quick get away, I totally forgot about phase door as well. That probably would have come in handy when I got surrounded by those giant white louses that mass reproduce and then hit by a blind spell from an acolyte. I never thought seeing a swarm of the letter "I" could be so horrifying. And I never thought "hallucinating" from eating a random mushroom just so I could ID it (probably not the best ID) could be so horrifying either.
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Race/class has a pretty big impact on how you play, so I usually choose manually - if you randomize them then be prepared to reroll if you get a combo that doesn't look workable. There are easy and hard combinations. (I have won the game with a half-troll mage, but I wouldn't recommend it for beginners at all). Dunadan ranger is a good choice for a beginner, although the slow level gain for Dunedain annoys some people. Halfling ranger can also work well, with less of an experience penalty and good stealth (which allows you to pick your battles).
I find potions of speed most useful for giving me an edge in a tough fight where I would prefer not to run away (or can't run away - Bullroarer is a good example, depending on when you meet him). They are great for escaping as well, but your supply of them is usually limited so they aren't my first choice of escape option. Phase door scrolls in contrast are cheap and abundant. You can't read them while blind though, so they wouldn't have helped in your example. Cure Serious Wounds and above also cure most status ailments (blind, confused etc.) as a side effect, which is the main reason to carry a stack of them at all times once you can afford it.
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On February 17 2015 06:54 fishjie wrote: Do you guys randomly choose race/class? I played a lot of Kobold because getting breathed on with poison ain't stopping me. I'm pretty sure that makes me a wussy. Aside from that, whatever race/class combination I think fits.
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Ok I tried the deep dive method and it was horrible. I dived down to 1700 ft at level 28, and I got slaughtered horribly by a lich. I was doing slow and safe before that and doing fine. Never again. Oh and the stat drain is such a terrible mechanic too. !@#$!@#%#@Q#%
Also I got a defender weapon early on and was never able to replace it because it gave me sustain dex, all base resists, regen, armor, and free action.
i found numerous other artifact weapons that did more damage, but were useless to me because without sustain dex and free action i would get slaughtered past 1000 ft. what am i supposed to do? i've been swapping to weapons that do more damage when i face enemies that don't stat drain and/or paralyze. ideally i just want to free up the inventory slots
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Anyone up for a real challenge?
Why not try playing MMO in ASCII? Been at it for 20 years now, never get tired of it
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