The Witcher 2 - Page 48
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hugman
Sweden4644 Posts
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Truez
Australia147 Posts
Trust me when I say that the Witcher 2 is BY FAR the best game I've played since Dragon Age Origins. The graphics are stunning (high end machines ftw), characters engaging and perfectly designed, great character customization and gearing, the voice acting and translation top notch, game-play flawless (albeit a bit confusing if you don't know about the Witcher signs from the original game), and overall you could just feel the dedication poured into the game's production. In addition, the romance scenes were the most"real" and touching scenes, of any RPG I have EVER played. Love the game no regrets buying it - and you should too. 10/10. PS. Many felt the ending was too "rushed" but personally I believed it to be fitting and a frustratingly intriguing cliffhanger. | ||
Shinobi1982
1605 Posts
On May 25 2011 17:44 Jinsho wrote: Why Geralt has two swords ... If you're the kind that pays attention to things like that, you will enjoy the game less. The little girl playing in Flotsam pretty much explained it ![]() + Show Spoiler + /joking 2/3 | ||
MR KING
Sweden145 Posts
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DarQraven
Netherlands553 Posts
Without going into too much detail, early-game combat is bad. It's not difficulty that's a problem, it's how the game handles that difficulty and what causes it. From what I've played and read, TW2 was never meant to be a hack and slash game. You're not meant to be able to run in, spam a few buttons and come out victorious. So instead, you need to use trickery and traps and carefully picking your fights to survive. Alright, great idea. However, how does the game handle this in practice? Sluggish controls and having to abuse AI. - Pressing Q does nothing, more often that not. It's come to the point where I just don't even try using signs during combat anymore and only activate them when I'm at least 2 seconds away from the nearest enemy. This leaves me time to mash the button 4-5 times before it activates. - Just a light tap on one of the movement buttons leads to a 1 second walking animation that you can't cancel, and you also can't block or use signs during that time. - Blocking is slow, very irregular and you have to be completely stationary to use it, which makes it useless. Why wait for them to attack you and still take damage when you could just dodge out of the way? - Even when you roll, you can still be hit, which eliminates any possibility to stay close to your opponents while fighting, instead creating a need to run away all the time. - Enemy hitboxes are messed up and will register 200% damage backstabs even when their sword was nowhere near your body. - Using Quen is not an option or a tactical consideration, it's a requirement. This is bad combat design, period. - The targeting system is very quirky and there have been countless times where I'd be attacking one separated enemy with a string of hits, then the game decides that it's a good idea to target another enemy and leap into a group of enemies, killing me. This tendency creates a need to constantly hold alt while you're fighting to prevent Geralt from suicide-leaping into enemies. - On that note, you have no control over which attack/animation Geralt uses. You could think "I could get in one more quick hit before I need to run away again" and the game decides "Nope, you're doing this attack with a somersault and a flourish at the end", leaving you exposed to backstabs for a second or more. Quite often, a backstab and the resulting stun means an unescapable damage string into death. - Very weird mouse input. Even after manually disabling mouse smoothing and vsync though an .ini file, there is still mouse acceleration and choppiness in the game. This at 40 fps during fights. What does all this add up to? Much of the early-game combat revolves around kiting AI around and hoping they get stuck on eachother in a narrow passage so you can separately attack enemies. Run, Yrden, hope the armored dude walks into it, attack weaker enemy 3x, roll away, keep running until vigor has regenned, repeat. Mid-game becomes a bit better, but still suffers from the sluggish and unresponsive controls. If they want Demon's Souls like unforgiving combat, then do it right. Give the player the ability to react and use all their skills effectively. No matter how much I like the setting, story and visuals, this aspect of the game is just bad. Abusing AI pathfinding for victories is not my idea of interesting and tactical melee combat. TL;DR: The Witcher 2 has unresponsive and unpredictable controls. Leads to hit-and-run AI abuse gameplay. Do not like. | ||
starcraft911
Korea (South)1263 Posts
TL;DR: The Witcher 2 has unresponsive and unpredictable controls. Leads to hit-and-run AI abuse gameplay. Do not like. Agree entirely with this. I beat it on insane after doing a quick run on hard mode and the hardest part of the game was the events where you had to hit specific keys within 0.25 seconds or you die, but once you learn the order it's easy. | ||
Xayoz
Estonia373 Posts
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AxiR
Germany944 Posts
Poll: Did you go with Roche or Ioverth? Ioverth (30) Roche (17) 47 total votes Your vote: Did you go with Roche or Ioverth? Just curios ![]() | ||
Herculix
United States946 Posts
i'm sure a lot of people have talked about all the amazing things this game has, and i love the game so don't take this as if i'm giving a negative review, but i want to point out some things that bring the game down from "one of the greats" to "pretty awesome game." it has its flaws. the tutorial is definitely awful if you're that kind of casual who wants 30 minutes dedicated to teaching you ever little nuance about the game that you can possibly do. the game calls for in-depth exploration both in the world itself, of the menus, and the tools you're given to get the most out of everything. though, this is something i find extremely beneficial to the game, because i'm so fed up with being treated like a child who can't handle dying more than once like every game out. i like to die and realize i'm doing something wrong, then come up with a plan and feel rewarded for playing smarter and better, but i know a lot of people in this generation of gaming don't. this is not your grandpa's RPG. i played on normal and it was reasonably challenging from beginning to end as someone who hadn't played the witcher. there were multiple times when i was playing where i thought to myself, "if you only get 1 life on insane, you'd have to be fucking crazy to actually finish the game on that difficulty." i read a few people talking about abusing AI. i never felt i had to do that. i was pretty good at combining signs, out-maneuvering, timing the opponents attacks, and the occasional potion and bomb to win. you can DEFINITELY abuse the AI by attacking and rolling backwards but that's for bitches. to feel rewarded in combat is to be able to roll around as they attack and get the backstab critical blow, combo it into an aard and keep the combo going on a shield enemy. maybe that's how you beat insane though, who knows. i think the equipment itemization is a bit lacking. the alchemy is VERY well done, you get a diverse amount of useful potions, traps and bombs and you're able to farm enough ingredients such that you aren't given an overwhelming amount of them, enough to get through painful situations. i didn't like how certain ingredients which came from monsters were at times hard to come by, because monsters both spawned randomly and i never quite figured out a way to intuitively identify which ingredients went in which category, unless you manually memorized where they went once you picked them up. i was not about to do that since most of the time i had what i needed, sometimes just barely. i specifically remember not knowing where the hell i should get elemental stones and not being able to make something because of it. when it comes to mutagens, they are basically free money, because hardly any of them can be put to good use since using a mutagen slot becomes permanent and there are hardly any available to you even by the end of the game, and there are hardly any mutagens even worth using since like i said a slot becomes permanent with the mutagen you put in it, so putting anything less than a really good mutagen in the slot is pretty stupid. note: you get a shitload of mutagens over the course of the game. as far as gear that you wear, they are basically either an obvious upgrade to your current gear (until the end, in which case you might have 1 or 2 optional swords, in my case), or they are dead weight and not even worth carrying around due to how low value they sell for and how heavy they are. there is also a pretty notable lack of equipment worth crafting. they did well with actually having the gear be represented on the character, and having enough equipment to be constantly upgrading, and at the end you get some sweet stuff, but i just felt like more could be done. felt a lot like "here is your chapter 2 gear, it's better than chapter 1 gear and worse than chapter 3 gear. if you look hard, you might find special chapter 2 gear hidden somewhere." monster diversity is pretty bland. i liked how unique each one was from the others, but for being a game about a monster hunter, there sure weren't that many different monsters to hunt. on top of that, it didn't seem like there were a whole lot of monsters in an area if you were to complete all the quests that called for you to kill their nests. yea, it seems obvious that that would be the case, but what that leads to is you wanting to farm a monster's loot that you have otherwise been selling the entire time, only to realize that without the nest, all the monsters are scarce, and you didn't think you would need the random loot until you happen upon a crafting recipe of an item that calls for it. happened to me a couple times during the game. the ending that i got sucked pretty bad, though to be fair it clearly implies a witcher 3. if there is no witcher 3 then fuck that ending, but otherwise i can swallow it. i won't put too much emphasis on it since apparently you can get a lot of them but the one i got was bad: + Show Spoiler + talk to letho, learn about yennefer, figure out his motives. he asks you if you want to fight him after all that happened. i played the whole game as if i wanted to chase letho to learn about my past and didn't really care about him killing kings (how i thought geralt would do things), so when he gave me that, i let him go since he turned out to be good to yennefer and an ally of sorts. game just ends on that note with little explanation for what happens afterwards. just a huge fuckin cliffhanger. TLDR; things that make witcher not the best game i've ever played (but still really good) are a huge lack of explanations that would deter a casual, underwhelming gear choice and handling of loot, lack of diverse monsters in a game about a monster hunter, at least 1 bad ending | ||
-Archangel-
Croatia7457 Posts
On May 23 2011 06:16 DannyJ wrote: Yeah i think quen is just super OP. Every boss was the same with it. Hit the thing till your quens are all gone, then just run around for a bit and let vigor recharge and repeat. like you said I did magic and just focused on quen and then the rest went into swords. AOE damage from enhanced quen and whirling swords (or whatever its called) made any none boss fight a joke. I really wanted to have to like, worry about my gear or make potions but it just never came. I remember witcher 1 on the hardest mode you really had to conjure potions to survive. In witcher 2 i collected countless herbs and leather and other crap and never used ANY of it. Kind of dissapointing. I guess its time to try out the alchemy tree ![]() Of course there is insanity mode but that really is just a joke not worth anyones time. I am not sure hundreds of people that played Diablo 2 on ironman mode agree with you on the joke part. Actually if you really want to have the game force you to use all resources at your disposal Insane is the way to go. You get one life and you cannot approach the fights as if I die I can just reload so you will use those potions and those bombs to remove even that 5% or 1% chance that you might die in that fight because you fracked up your dive roll. | ||
DarQraven
Netherlands553 Posts
On May 25 2011 18:59 Xayoz wrote: This puzzles me. Not once did I have a problem with controls lagging or not responding - you either have some technical problems or yer another one of those kids who doesn't understand what vigor is for. That is the other problem with the game: the playerbase. It seems whenever someone criticizes the game for anything, they can't help but boast how much modern gamers have been coddled by easy games and how anyone with problems is a scrub. I even explained in my post that I used vigor extensively, even outright kite the AI to make maximum use of it, yet one of your two plausible options is belittling me as a "kid" that doesn't know how to play. Nice going there. Trust me. It doesn't take a genius to figure out that pressing Q with a full vigor bar, while standing still, should trigger an ability. About 50% of the time, it doesn't, or it does a second too late. Technical issues: most probable. I'm not the only one with this issue. Latest drivers, pretty recent hardware, tried lowest/highest graphics settings (no difference), tweaked vsync/mouse accel, etc. It's something deeper. Shows a lack of polish and ruins my gaming experience. | ||
Zum_ltu
Lithuania43 Posts
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gentile
Switzerland594 Posts
On May 25 2011 19:04 Ryuu2 wrote: I'm at the end of chapter 1, and I can't decide where to go from here. Poll: Did you go with Roche or Ioverth? Ioverth (30) Roche (17) 47 total votes Your vote: Did you go with Roche or Ioverth? Just curios ![]() first with the evil commander of the blue stripes, now on my second play with the gay elf ![]() | ||
Invoker
Belgium686 Posts
On May 25 2011 20:52 gentile wrote: first with the evil commander of the blue stripes, now on my second play with the gay elf ![]() what made you think he is gay? http://i55.tinypic.com/2a7cxsm.jpg i lol'd so hard | ||
AxiR
Germany944 Posts
On May 25 2011 19:04 Ryuu2 wrote: I'm at the end of chapter 1, and I can't decide where to go from here. Poll: Did you go with Roche or Ioverth? Ioverth (30) Roche (17) 47 total votes Your vote: Did you go with Roche or Ioverth? Just curios ![]() so far that totally helps me decide haha | ||
Invoker
Belgium686 Posts
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hugman
Sweden4644 Posts
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HFcinfinity
United States29 Posts
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Invoker
Belgium686 Posts
May 25, 2011, 2:53 p.m. Internal tests of Patch 1.1 are well under way. Our current target is to release it this evening. Please note that although we are doing our best to have it ready by then, the time still may change in order to be completely sure that the patch will function properly. This is our primary concern since there are significant changes and upgrades that will affect many users. 1. Simpler and more reliable game installation and activation. Details to be revealed soon. 2. Fixed the free Troll Trouble DLC download. It is now included n the patch so there's no need to download and install it separately. 3. Fixed an issue that prevented some users from downloading other free DLCs (the ones given out with some pre-orders, special promotions, etc). The launcher now properly refreshes the list of available DLCs and allows for installation. 4. Performance improvements: approximately 5% to 30% better framerate and faster game loading for many users, depending on their individual systems and game versions. Owners of retail versions can expect the biggest improvements. 5. Fixed random crashes occurring on some systems, especially after saving and loading saves. 6. Key mapping – allows the arrow and number keys to be used for movement. 7. Added the option to invert the mouse. 8. nVidia surround vision now works properly. 9. More accurate assessment provided by the "auto-detect settings" option will help improve game performance. 10. Removed a bug that prevented completion of the “Blood Curse” quest. 11. Fixed a bug that prevented the additional link in "Extras" from being unlocked after winning the dice game against the GOG.com monk. 12. GOG.com credits now work properly. The full list of all changes will be available upon the release of the patch. If you have experienced any issues that are not on the list above, please don't worry. We have already started working on the next patch, which will address other difficulties and bugs, including those related to specific hardware setups; e.g.. Logitech g35. You may expect this second patch to be ready next week. Patch 1.1 will be available for all the versions of the game, both retail and digital, except for Russian. However, we would like to assure our Russian fans that we are aware of the problems with the your version of the game (thanks for your reports!) and we are talking with 1C about possible solutions. | ||
hitthat
Poland2267 Posts
On May 25 2011 17:57 Truez wrote: I forced myself through The Witcher 1 just for this title. I can agree with the majority that the first game was lacking in many elements - in particular combat/leveling system/poor dialogue & voice acting, etc. ENGLISH VERSION ONLY! believe me, in polish both dialog lines and voice acting are really good in TW1. Many of you would be surprised how many Poles would stick rather to Witcher 1 than Witcher 2, despite that Witcher 1 had many flawes. | ||
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