On May 25 2011 18:23 MR KING wrote:
console port, ugh. just finished witcher 1 and this just feels meh.
console port, ugh. just finished witcher 1 and this just feels meh.
How is it a console port if it's not even on consoles....?
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Fruscainte
4596 Posts
On May 25 2011 18:23 MR KING wrote: console port, ugh. just finished witcher 1 and this just feels meh. How is it a console port if it's not even on consoles....? | ||
maartendq
Belgium3115 Posts
On May 25 2011 23:01 hitthat wrote: Show nested quote + On May 25 2011 17:57 Truez wrote: I forced myself through The Witcher 1 just for this title. I can agree with the majority that the first game was lacking in many elements - in particular combat/leveling system/poor dialogue & voice acting, etc. ENGLISH VERSION ONLY! believe me, in polish both dialog lines and voice acting are really good in TW1. Many of you would be surprised how many Poles would stick rather to Witcher 1 than Witcher 2, despite that Witcher 1 had many flawes. Probably, but my knowledge of Polish is nonexistent, I'm afraid. | ||
Wout
Netherlands76 Posts
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Klaent
Sweden374 Posts
On May 25 2011 23:12 Fruscainte wrote: Show nested quote + On May 25 2011 18:23 MR KING wrote: console port, ugh. just finished witcher 1 and this just feels meh. How is it a console port if it's not even on consoles....? I hear ppl say this all the time, its kinda sad... Almost all games these days are console port, so ppl just assumes this one is aswell. But it's not, and its the best looking game ever made. | ||
Neeh
Norway458 Posts
But from some of the gameplay vids I've seen, isn't it abit clunky to switch out spells and abilities midfight, in that slowmode "looks like it would be a console thing" mode, instead of just having a hotbar with keybinds like most rpgs? | ||
Bibdy
United States3481 Posts
On May 25 2011 17:01 Darkren wrote: Can all the people who are derailing this great topic into a 6 page discussion about the fucking tutorial get banned plz. The only thing i hate is that u can miss some quests really easely if u dont go talk to everyone in each chapter and that sometimes the eradicate X monster quest are a dam pain and take way too long. Other than that im loving the game but kinda regreting i put it on normal, because it gets a bit too easy once u get alot of points to put in the tree Only reason it gets derailed is because some people just can't bring themselves to admit it. | ||
Joe12
183 Posts
I've played through both of them now, and I think the story is much better with Ioverth than it is with Roche. Personally I was a little disappointed playing through with Roche on my second playthrough, atleast compared to the other storyline. You will miss some important parts of the storyline regardless of who you pick, but its not a big deal, except for(chapter 3 spoiler):+ Show Spoiler + The dragon. Pretty sure it was not explained at all if you side with Roche? | ||
Bibdy
United States3481 Posts
On May 25 2011 18:23 DarQraven wrote: I wouldn't say the gameplay is flawless. The combat system and difficulty curve, for example, leave much to be desired. Without going into too much detail, early-game combat is bad. It's not difficulty that's a problem, it's how the game handles that difficulty and what causes it. From what I've played and read, TW2 was never meant to be a hack and slash game. You're not meant to be able to run in, spam a few buttons and come out victorious. So instead, you need to use trickery and traps and carefully picking your fights to survive. Alright, great idea. However, how does the game handle this in practice? Sluggish controls and having to abuse AI. - Pressing Q does nothing, more often that not. It's come to the point where I just don't even try using signs during combat anymore and only activate them when I'm at least 2 seconds away from the nearest enemy. This leaves me time to mash the button 4-5 times before it activates. - Just a light tap on one of the movement buttons leads to a 1 second walking animation that you can't cancel, and you also can't block or use signs during that time. - Blocking is slow, very irregular and you have to be completely stationary to use it, which makes it useless. Why wait for them to attack you and still take damage when you could just dodge out of the way? - Even when you roll, you can still be hit, which eliminates any possibility to stay close to your opponents while fighting, instead creating a need to run away all the time. - Enemy hitboxes are messed up and will register 200% damage backstabs even when their sword was nowhere near your body. - Using Quen is not an option or a tactical consideration, it's a requirement. This is bad combat design, period. - The targeting system is very quirky and there have been countless times where I'd be attacking one separated enemy with a string of hits, then the game decides that it's a good idea to target another enemy and leap into a group of enemies, killing me. This tendency creates a need to constantly hold alt while you're fighting to prevent Geralt from suicide-leaping into enemies. - On that note, you have no control over which attack/animation Geralt uses. You could think "I could get in one more quick hit before I need to run away again" and the game decides "Nope, you're doing this attack with a somersault and a flourish at the end", leaving you exposed to backstabs for a second or more. Quite often, a backstab and the resulting stun means an unescapable damage string into death. - Very weird mouse input. Even after manually disabling mouse smoothing and vsync though an .ini file, there is still mouse acceleration and choppiness in the game. This at 40 fps during fights. What does all this add up to? Much of the early-game combat revolves around kiting AI around and hoping they get stuck on eachother in a narrow passage so you can separately attack enemies. Run, Yrden, hope the armored dude walks into it, attack weaker enemy 3x, roll away, keep running until vigor has regenned, repeat. Mid-game becomes a bit better, but still suffers from the sluggish and unresponsive controls. If they want Demon's Souls like unforgiving combat, then do it right. Give the player the ability to react and use all their skills effectively. No matter how much I like the setting, story and visuals, this aspect of the game is just bad. Abusing AI pathfinding for victories is not my idea of interesting and tactical melee combat. TL;DR: The Witcher 2 has unresponsive and unpredictable controls. Leads to hit-and-run AI abuse gameplay. Do not like. I find Q to be the more reliable button. I rebound the 5 spells to 1-5 and those are the ones that behave really strange. Sometimes pressing the button will cast the spell, and sometimes it will just select the spell, forcing me to use Q to then cast it (yes, I have enough vigor for the spell, before someone else goes off on some childish 'lolnoob' tangent). The kiting is frustrating. Kiting has been way too abundant in DAO, DA2 and TW2. It's the one-stop-shop for instant-win against most of the hardest battles in the game, or in TW2's case, pretty much the only way to play since there's no reliable way to react to all enemy attacks in a multi-target fight. I just got the Prince of Persia pack the other day. The combat in TW2 is very similar to Sands of Time (2003), yet its much more evolved in the simpler and older game. TW2 just makes it look pretty. Big surprise; people tend to care more about the visuals than the gameplay (not that the Roleplaying parts aren't top-notch, but I think a lot of people forgive the repetitiveness purely because of how fancy it looks - me included) | ||
Bibdy
United States3481 Posts
On May 25 2011 23:35 Neeh wrote: I've yet to play the game, considering a buy a bit later when I'll have both the time and money to invest. But from some of the gameplay vids I've seen, isn't it abit clunky to switch out spells and abilities midfight, in that slowmode "looks like it would be a console thing" mode, instead of just having a hotbar with keybinds like most rpgs? You can bind the spells to particular keys, but as mentioned above, even those keys are clunky and don't always behave as expected. Sometimes they'll select the spell, and sometimes they'll just outright cast it. Which will it be at any given moment is up to fate to decide. | ||
Fruscainte
4596 Posts
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scur2d2
Canada104 Posts
I can run Witcher 1 no problem, I just have to have AA off. | ||
DarQraven
Netherlands553 Posts
On May 26 2011 00:33 scur2d2 wrote: Do you guys think it will run on my laptop with an ATI 5470 HD gpu? I can run Witcher 1 no problem, I just have to have AA off. I play it on a 4870, so yes. | ||
-Archangel-
Croatia7457 Posts
On May 26 2011 00:43 DarQraven wrote: Show nested quote + On May 26 2011 00:33 scur2d2 wrote: Do you guys think it will run on my laptop with an ATI 5470 HD gpu? I can run Witcher 1 no problem, I just have to have AA off. I play it on a 4870, so yes. 4870 is way stronger then 5470 LOL. 5770 is about 4870 strength and the only thing 5770 really has over 4870 is less power consumption and support for DX11. A rule for ATI cards is if the numbers of the card are not X8XX it is a way weaker version of the series. And actually they broke this with their 6000 series as it is a only a repacked 5000 series with better power consumption. 5850 and 6850 are about equal in power. | ||
scur2d2
Canada104 Posts
On May 26 2011 00:50 -Archangel- wrote: Show nested quote + On May 26 2011 00:43 DarQraven wrote: On May 26 2011 00:33 scur2d2 wrote: Do you guys think it will run on my laptop with an ATI 5470 HD gpu? I can run Witcher 1 no problem, I just have to have AA off. I play it on a 4870, so yes. 4870 is way stronger then 5470 LOL. 5770 is about 4870 strength and the only thing 5770 really has over 4870 is less power consumption and support for DX11. edit: the exact same has been said in the actual message i quoted, apparently i cant read. | ||
Maynarde
Australia1286 Posts
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maartendq
Belgium3115 Posts
On May 26 2011 00:50 -Archangel- wrote: Show nested quote + On May 26 2011 00:43 DarQraven wrote: On May 26 2011 00:33 scur2d2 wrote: Do you guys think it will run on my laptop with an ATI 5470 HD gpu? I can run Witcher 1 no problem, I just have to have AA off. I play it on a 4870, so yes. 4870 is way stronger then 5470 LOL. 5770 is about 4870 strength and the only thing 5770 really has over 4870 is less power consumption and support for DX11. A rule for ATI cards is if the numbers of the card are not X8XX it is a way weaker version of the series. And actually they broke this with their 6000 series as it is a only a repacked 5000 series with better power consumption. 5850 and 6850 are about equal in power. I thought the 6850 and 6870 were supposed to be a LOT weaker than their 5XXX counterparts, and that the 6950 was the 6XXX equivalent of the HD5870 (which is just a beast of a card, I might add)? | ||
-Archangel-
Croatia7457 Posts
On May 26 2011 01:01 maartendq wrote: Show nested quote + On May 26 2011 00:50 -Archangel- wrote: On May 26 2011 00:43 DarQraven wrote: On May 26 2011 00:33 scur2d2 wrote: Do you guys think it will run on my laptop with an ATI 5470 HD gpu? I can run Witcher 1 no problem, I just have to have AA off. I play it on a 4870, so yes. 4870 is way stronger then 5470 LOL. 5770 is about 4870 strength and the only thing 5770 really has over 4870 is less power consumption and support for DX11. A rule for ATI cards is if the numbers of the card are not X8XX it is a way weaker version of the series. And actually they broke this with their 6000 series as it is a only a repacked 5000 series with better power consumption. 5850 and 6850 are about equal in power. I thought the 6850 and 6870 were supposed to be a LOT weaker than their 5XXX counterparts, and that the 6950 was the 6XXX equivalent of the HD5870 (which is just a beast of a card, I might add)? Yes, you are right. They are not a lot weaker but enough (6850 is supposed to be a much stronger 5770). And yes, 6950 is supposed to replace 5850. But my point was that with 6000 series they broke their own naming rules :D | ||
TsoBadGuy
United States221 Posts
What people in this thread are saying about the Targeting system is sadly all too true. Someone made a comment about wanting one quick hit, and since you have no choice over your next attack, you get this fanciful move with 10 seconds of wind up. And it will randomly decide you should attack something else, but it's not impossible at all to work around. I loved this game, but I'll also say, I have a high tolerance for bugs. And this game has it's fair share of quirky bugs, a list even. It starts with the targeting system and works it's way all around. I'm a sad soul with an AMD card so my FPS is 20-30 on low, and I know that the fix is coming out in both the form of a patch (From Developer) and hotfix. (From Video Card Maker) Signs are tremendously slow and unresponsive, and Quen is far and away the best at higher difficulties/during boss fights. One thing I haven't seen on this thread much is the boss fight preparation. + Show Spoiler + In the first chapter you get to do all sorts of preparation but in the ladder chapters you can't even pop potions. You're just sort of thrown in until the very last (optional) boss. Having no storage blows. But for all I can gripe on it, I can say good things. The story, setting, atmosphere are all quality. The fighting is very fun once you get the hang of it. I've seen people complain about the blocking, but I've been mid swing, on the ground, recently hit, and then I can block to break whatever chain is about to destroy me. Hard feels just right. Quests are frequent and noticeably impact the future. Dodging is (usually) crisp, especially with upgrade. Levels come at a good pace without any farming whatsoever. A ethical system of grey area in place of good vs. bad is SUCH a welcome change. Seriously, every recent rpg and his dog have been killing the good evil paths to death. Kill the evil guy or join him. The Witcher is being told to kill a guy for killing someone, find out the guy you were supposed to kill was forced to kill the guy he killed. Finding out who forced him to do it. Talk to the guy who forced him to do it, realize he did it because the guy who initially hired you had his family killed. So you go back to the guy who initially hired you to find out he only killed that guys family because they raped his daughters. Then you find out the family was possessed and raped the family without volition. NOW choose a side, kill the other one. (That doesn't really happen, but now you know what you're working with ![]() | ||
Darkren
Canada1841 Posts
www.mediafire.com/?o0ph3lbdyboaymw | ||
Bibdy
United States3481 Posts
On May 26 2011 02:21 Darkren wrote: If anyone wants to check this it's a weigtless mod for the witcher, it wont change anything in the game but it will lock your weight to 0, making it so that u can carry all the stuff u want. www.mediafire.com/?o0ph3lbdyboaymw Found that last night. That thing's a godsend. I lost my patience for inventory space/weight and general inventory management back in BG2. I wonder when that trope will eventually die out. | ||
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