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The Witcher 2 - Page 46

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Shagg
Profile Joined September 2010
Finland825 Posts
May 24 2011 18:16 GMT
#901
On May 25 2011 03:14 Bibdy wrote:
Show nested quote +
On May 25 2011 03:11 Madkipz wrote:
On May 25 2011 03:09 Bibdy wrote:
On May 25 2011 03:05 Madkipz wrote:
On May 25 2011 03:00 Bibdy wrote:
On May 25 2011 02:54 splinter9 wrote:
On May 25 2011 02:20 Bibdy wrote:
On May 25 2011 02:15 splinter9 wrote:
On May 25 2011 01:44 Bibdy wrote:
On May 25 2011 01:40 FliedLice wrote:
I didn't use it very often but i was totally fine with the combat system once i got the hang of it, didn't really need it anyway.


also
[image loading]


iirc the first message you get in the game tells you that you can look up all the tutorial messages by pressing "J"


Yes, I know what it is, I know what it does. Pointing that out doesn't help me, and it doesn't help anyone else in this thread who's already been playing the game. We're talking about our past selves, and others, who just jumped into the game. Want to know how I found out what vigor was, since there was no tutorial pop-up explaining it (which would have appeared/disappeared so quickly I wouldn't have had a chance to read it, anyhow)? I just cast a few spells in that first camp and noticed the yellow boxes disappearing.

That's not intuitiveness.

Heck, you even have to STUMBLE, every step of the way, onto the fact that the Journal, opened by J, has a tab that contains all of the game's tutorial information that's been popping up and disappearing while you were invariably in the middle of something else.

So basically what your saying is you want someone to hold your hand in everything little thing you do. God forbid you had to figure out something on your own and use your brain. You obviously did not grow up in the 8bit days when games barley came with any instructions what so ever .


Actually, I did. What's your excuse, now? Stop trying to defend some obviously bad game design. There is NO EXCUSE for having a bad tutorial. Games of the 80s and 90s were just as terrible for that exact same reason, but we pushed through it because we were kids, didn't have a whole lot of games within reach, and therefore had a high tolerance for things that would piss us off in a game; we died a lot, but it's not like we could go play something else instead.

Something that kids today haven't quite figured out, yet (which is ironic, since they know everything); the hardcore gamers of the 70s, 80s and 90s are the casual-gamers of today. We grew up. We've got responsibilities now, and we're the ones with the money. Is it too much to ask for a little more effort put in to provide a straight-forward tutorial?

Apparently for CD Projekt, the answer is yes.

I guess we just see the world differently as gamers. I in turn LOVED dieing over and over in the 8-bit era.I liked the challenge and reward of beating Ninja gaiden. This day in age for the most part our games are an easy 8 hour breeze through (fable 3) that my grandma could play or a 90 hour grind with no challenge (dragon age)

W2 is obviously not perfect its a good game. But when your biggest complaint is the TUTORIAL!! I think that is pretty damn good. " golden eye for n64 was fantastic game but the tutorial just ruined everything" do you see how stupid that sounds?

If you want an easier game with a good tutorial my nephew told me the last installment of of lego indiana jones was fantastic.


You're jumping to conclusions again. You think because I'm criticizing the tutorial so much (which is really just constant responses to the utter, dare I say it, fanboyism going on here), I have

A) Stopped playing the game
B) Want very easy games
C) Think the game is terrible as a result of just the tutorial alone

None of those things have been said by me, so stop pretending like I did.

Would you like me to go into the other areas where the game is bad? Like the really, repetitive, and downright cowardly method of combat, where you take the occasional swing and have to run for your life to regenerate the vigor to recast Quen half the time? How about looting the areas, where you just run around spamming left-click until you bump into a container? That's not exactly the most enjoyable gameplay - I'm genuinely worried about repetitive strain injury at this point.

The roleplaying parts are great, the graphics are stunning (pretty sure I've spent more time oogling over the level design than deliberating over my choices), but this game isn't perfect.


actually the combat was made to become like that because Geralt is supposed to be a human monster hunter with a slight power increase rather than shepard the world saviour of mankind that never dies. If you neglect to use traps and bombs you will have to dodge and drag out fights longer than you should have if the before mentioned bombs and traps are used.


Yeeaah, intentional or not, the gameplay there isn't so great. I spend more time running away to regenerate and/or trying to make room to use the aforementioned tools (so I don't blow myself up or something!) than actually doing stuff.


you could plant them ahead of time though, reloading the game after a difficult encounter and then planning out where to lead your foes to make things easier is not a sin to be frowned upon when dealing with this kind of game.

maybe you just approached the game wrong or from a different standpoint than me but i recall buying the witcher 2 because it would be a hard game. Not because of the RP like i did mass effect or that terrible Dragon age sequel ;P


Yes, thankyou captain obvious. I get the idea of the role-playing strategy game. Doesn't mean I'm not still running around mid-combat to regenerate Quen half the time. Is it supposed to get fun when I talent into the Magic line to beef up Quen into overpoweredness? From what I hear, no.


You can use your vigor to block and get riposte talent so you can use it instead of Quen signs if you so prefer. And roll around. A lot.
"You're a pro or you're a noob. That's life"
splinter9
Profile Joined May 2011
Canada172 Posts
May 24 2011 18:33 GMT
#902
On May 25 2011 03:08 iamcup wrote:

What eventually just threw my interest off the game was the fighting which I just found really repetitive and BORING to the point that I just felt like the fighting alone made a possibly great game unplayable for me. I just wish they would have focused more on the fighting and added more variety to it.


I totally agree with you here but unfortunately this doesnt just go for the witcher 2 it goes for every RPG/MMO ever pretty much. Id be very interested to know of a RPG/MMO with a great combat system where you can acutally control your movement and strikes, cause i have yet to play one. they are all just click,click,click standing in one spot for the most part. I think your problem is more with the genre then the actual game. Im waiting for the day when an RPG/MMO comes out with a Ninja gaiden black/batman arkam asylum/God of war combat system.
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
May 24 2011 19:01 GMT
#903
Some people already are complaining about how difficult the fighting is, even though personally I thought it was easy. It is essentially useless to think about it. You cannot please everyone.
deepfield1
Profile Blog Joined October 2009
United States373 Posts
May 24 2011 19:52 GMT
#904
Witcher 2 or DAO 2?

Need something besides MLG for the long weekend. Thoughts?
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2011-05-24 19:54:27
May 24 2011 19:53 GMT
#905
On May 25 2011 03:33 splinter9 wrote:
Show nested quote +
On May 25 2011 03:08 iamcup wrote:

What eventually just threw my interest off the game was the fighting which I just found really repetitive and BORING to the point that I just felt like the fighting alone made a possibly great game unplayable for me. I just wish they would have focused more on the fighting and added more variety to it.


I totally agree with you here but unfortunately this doesnt just go for the witcher 2 it goes for every RPG/MMO ever pretty much. Id be very interested to know of a RPG/MMO with a great combat system where you can acutally control your movement and strikes, cause i have yet to play one. they are all just click,click,click standing in one spot for the most part. I think your problem is more with the genre then the actual game. Im waiting for the day when an RPG/MMO comes out with a Ninja gaiden black/batman arkam asylum/God of war combat system.


Fallout 3 or New Vegas

On May 25 2011 04:52 deepfield1 wrote:
Witcher 2 or DAO 2?

Need something besides MLG for the long weekend. Thoughts?


well basically you are choosing between a great game aka Witcher 2 and utter crap and Bioware moneymaking aka Dragon Age 2
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2011-05-24 19:55:51
May 24 2011 19:55 GMT
#906
On May 25 2011 04:52 deepfield1 wrote:
Witcher 2 or DAO 2?

Need something besides MLG for the long weekend. Thoughts?


witcher 2, unless you already have origins and plan on playing the third installment someday.
"Mudkip"
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2011-05-24 19:57:27
May 24 2011 19:55 GMT
#907
On May 25 2011 02:43 Bibdy wrote:
Show nested quote +
On May 25 2011 02:38 Madkipz wrote:
On May 25 2011 02:20 Bibdy wrote:
On May 25 2011 02:15 splinter9 wrote:
On May 25 2011 01:44 Bibdy wrote:
On May 25 2011 01:40 FliedLice wrote:
I didn't use it very often but i was totally fine with the combat system once i got the hang of it, didn't really need it anyway.


also
[image loading]


iirc the first message you get in the game tells you that you can look up all the tutorial messages by pressing "J"


Yes, I know what it is, I know what it does. Pointing that out doesn't help me, and it doesn't help anyone else in this thread who's already been playing the game. We're talking about our past selves, and others, who just jumped into the game. Want to know how I found out what vigor was, since there was no tutorial pop-up explaining it (which would have appeared/disappeared so quickly I wouldn't have had a chance to read it, anyhow)? I just cast a few spells in that first camp and noticed the yellow boxes disappearing.

That's not intuitiveness.

Heck, you even have to STUMBLE, every step of the way, onto the fact that the Journal, opened by J, has a tab that contains all of the game's tutorial information that's been popping up and disappearing while you were invariably in the middle of something else.

So basically what your saying is you want someone to hold your hand in everything little thing you do. God forbid you had to figure out something on your own and use your brain. You obviously did not grow up in the 8bit days when games barley came with any instructions what so ever .


Actually, I did. What's your excuse, now? Stop trying to defend some obviously bad game design. There is NO EXCUSE for having a bad tutorial. Games of the 80s and 90s were just as terrible for that exact same reason, but we pushed through it because we were kids, didn't have a whole lot of games within reach, and therefore had a high tolerance for things that would piss us off in a game; we died a lot, but it's not like we could go play something else instead.

Something that kids today haven't quite figured out, yet (which is ironic, since they know everything); the hardcore gamers of the 70s, 80s and 90s are the casual-gamers of today. We grew up. We've got responsibilities now, and we're the ones with the money. Is it too much to ask for a little more effort put in to provide a straight-forward tutorial?

Apparently for CD Projekt, the answer is yes.


no the hardcore gamers of the past can easily figure out everything because if they keep failing they just open up the manual like mature and thinking individuals. The people who dont know what a manual is are the instant gratification gamers of the future that play easy games for easy wins and cries foul when buttom awesome is not present.

+ Show Spoiler +
I spent all my money on shit and couldnt afford the witcher silver sword in act 1 so i had to replay the entire thing. its refreshing that there are alot of things that i dont know about this universe and the combat is engaging and fun. I would love to use bows and see more diversity in the way weapons work for the grumpy monster hunter but i guess this will have to do.


Tobad Geralt is such a bland mix of hero and frankly i do not see what Triss Merigold sees in him, but then again i have a habit of disliking all videogame male protagonists from the start.


Yes, yes, you're special. All of us gamers who went through games like the X-Wings, the DOOMs, the Zeldas, the Marios, the Sonics, yada, yada, from the 80s and 90s are special, and all of those kids born in the 90s are inferior. We get it.

That's not the point. We experienced and era of gaming where mistakes were punished rather hard, tutorials were lackluster or nonexistant and games came with a manual for a reason. Have you ever played TES 3: morrowind? The beginning of that game was quite simple: choose your class, get release papers and direction to someone in a town you've never heard of, be shown the door et voila, you're on your own to figure out the rest of the game. It DID come with a huge manual and map though. I think bethesda kind of expected people to read it, considering how much effort they put in it.

I find it awesome when I get a game in my hand with a decent manual for me to read nowadays. The Witcher 2 gives me not only that, but also a game guide, sound track cd and making-off dvd? For €44.95? How great is that? There's literally no reason to be frustrated about anything. CDProjekt just decided that they're not gonna waste time implementing a tutorial when they've given the player all aforementioned tools to work with. If people decide that they'd rather be lazy, that's their fault, not CDProjekt's.

Seriously, when a game's manual is 32 pages long, there may just be more information in it than just the installation instructions, right?

Really, I miss my manuals. I remember my Age of Empires 2 manual.. the thing had 120 pages and extra historical information about literally every unit and research in the game. I must have read the thing over ten times..
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-05-24 20:38:35
May 24 2011 20:31 GMT
#908
On May 25 2011 03:16 Shagg wrote:
Show nested quote +
On May 25 2011 03:14 Bibdy wrote:
On May 25 2011 03:11 Madkipz wrote:
On May 25 2011 03:09 Bibdy wrote:
On May 25 2011 03:05 Madkipz wrote:
On May 25 2011 03:00 Bibdy wrote:
On May 25 2011 02:54 splinter9 wrote:
On May 25 2011 02:20 Bibdy wrote:
On May 25 2011 02:15 splinter9 wrote:
On May 25 2011 01:44 Bibdy wrote:
[quote]

Yes, I know what it is, I know what it does. Pointing that out doesn't help me, and it doesn't help anyone else in this thread who's already been playing the game. We're talking about our past selves, and others, who just jumped into the game. Want to know how I found out what vigor was, since there was no tutorial pop-up explaining it (which would have appeared/disappeared so quickly I wouldn't have had a chance to read it, anyhow)? I just cast a few spells in that first camp and noticed the yellow boxes disappearing.

That's not intuitiveness.

Heck, you even have to STUMBLE, every step of the way, onto the fact that the Journal, opened by J, has a tab that contains all of the game's tutorial information that's been popping up and disappearing while you were invariably in the middle of something else.

So basically what your saying is you want someone to hold your hand in everything little thing you do. God forbid you had to figure out something on your own and use your brain. You obviously did not grow up in the 8bit days when games barley came with any instructions what so ever .


Actually, I did. What's your excuse, now? Stop trying to defend some obviously bad game design. There is NO EXCUSE for having a bad tutorial. Games of the 80s and 90s were just as terrible for that exact same reason, but we pushed through it because we were kids, didn't have a whole lot of games within reach, and therefore had a high tolerance for things that would piss us off in a game; we died a lot, but it's not like we could go play something else instead.

Something that kids today haven't quite figured out, yet (which is ironic, since they know everything); the hardcore gamers of the 70s, 80s and 90s are the casual-gamers of today. We grew up. We've got responsibilities now, and we're the ones with the money. Is it too much to ask for a little more effort put in to provide a straight-forward tutorial?

Apparently for CD Projekt, the answer is yes.

I guess we just see the world differently as gamers. I in turn LOVED dieing over and over in the 8-bit era.I liked the challenge and reward of beating Ninja gaiden. This day in age for the most part our games are an easy 8 hour breeze through (fable 3) that my grandma could play or a 90 hour grind with no challenge (dragon age)

W2 is obviously not perfect its a good game. But when your biggest complaint is the TUTORIAL!! I think that is pretty damn good. " golden eye for n64 was fantastic game but the tutorial just ruined everything" do you see how stupid that sounds?

If you want an easier game with a good tutorial my nephew told me the last installment of of lego indiana jones was fantastic.


You're jumping to conclusions again. You think because I'm criticizing the tutorial so much (which is really just constant responses to the utter, dare I say it, fanboyism going on here), I have

A) Stopped playing the game
B) Want very easy games
C) Think the game is terrible as a result of just the tutorial alone

None of those things have been said by me, so stop pretending like I did.

Would you like me to go into the other areas where the game is bad? Like the really, repetitive, and downright cowardly method of combat, where you take the occasional swing and have to run for your life to regenerate the vigor to recast Quen half the time? How about looting the areas, where you just run around spamming left-click until you bump into a container? That's not exactly the most enjoyable gameplay - I'm genuinely worried about repetitive strain injury at this point.

The roleplaying parts are great, the graphics are stunning (pretty sure I've spent more time oogling over the level design than deliberating over my choices), but this game isn't perfect.


actually the combat was made to become like that because Geralt is supposed to be a human monster hunter with a slight power increase rather than shepard the world saviour of mankind that never dies. If you neglect to use traps and bombs you will have to dodge and drag out fights longer than you should have if the before mentioned bombs and traps are used.


Yeeaah, intentional or not, the gameplay there isn't so great. I spend more time running away to regenerate and/or trying to make room to use the aforementioned tools (so I don't blow myself up or something!) than actually doing stuff.


you could plant them ahead of time though, reloading the game after a difficult encounter and then planning out where to lead your foes to make things easier is not a sin to be frowned upon when dealing with this kind of game.

maybe you just approached the game wrong or from a different standpoint than me but i recall buying the witcher 2 because it would be a hard game. Not because of the RP like i did mass effect or that terrible Dragon age sequel ;P


Yes, thankyou captain obvious. I get the idea of the role-playing strategy game. Doesn't mean I'm not still running around mid-combat to regenerate Quen half the time. Is it supposed to get fun when I talent into the Magic line to beef up Quen into overpoweredness? From what I hear, no.


You can use your vigor to block and get riposte talent so you can use it instead of Quen signs if you so prefer. And roll around. A lot.


Why is it you keep trying to hand out advice on how to beat the game, when I keep talking about its design? I don't have a problem beating anything. I have a problem with how boring it is to get it dead. Dodging or running, parrying or Quenning, either way, I'm still consuming vigor to avoid damage, then running around in order to regenerate that vigor...a LOT.
Bibdy
Profile Joined March 2010
United States3481 Posts
May 24 2011 20:37 GMT
#909
On May 25 2011 04:55 maartendq wrote:
Show nested quote +
On May 25 2011 02:43 Bibdy wrote:
On May 25 2011 02:38 Madkipz wrote:
On May 25 2011 02:20 Bibdy wrote:
On May 25 2011 02:15 splinter9 wrote:
On May 25 2011 01:44 Bibdy wrote:
On May 25 2011 01:40 FliedLice wrote:
I didn't use it very often but i was totally fine with the combat system once i got the hang of it, didn't really need it anyway.


also
[image loading]


iirc the first message you get in the game tells you that you can look up all the tutorial messages by pressing "J"


Yes, I know what it is, I know what it does. Pointing that out doesn't help me, and it doesn't help anyone else in this thread who's already been playing the game. We're talking about our past selves, and others, who just jumped into the game. Want to know how I found out what vigor was, since there was no tutorial pop-up explaining it (which would have appeared/disappeared so quickly I wouldn't have had a chance to read it, anyhow)? I just cast a few spells in that first camp and noticed the yellow boxes disappearing.

That's not intuitiveness.

Heck, you even have to STUMBLE, every step of the way, onto the fact that the Journal, opened by J, has a tab that contains all of the game's tutorial information that's been popping up and disappearing while you were invariably in the middle of something else.

So basically what your saying is you want someone to hold your hand in everything little thing you do. God forbid you had to figure out something on your own and use your brain. You obviously did not grow up in the 8bit days when games barley came with any instructions what so ever .


Actually, I did. What's your excuse, now? Stop trying to defend some obviously bad game design. There is NO EXCUSE for having a bad tutorial. Games of the 80s and 90s were just as terrible for that exact same reason, but we pushed through it because we were kids, didn't have a whole lot of games within reach, and therefore had a high tolerance for things that would piss us off in a game; we died a lot, but it's not like we could go play something else instead.

Something that kids today haven't quite figured out, yet (which is ironic, since they know everything); the hardcore gamers of the 70s, 80s and 90s are the casual-gamers of today. We grew up. We've got responsibilities now, and we're the ones with the money. Is it too much to ask for a little more effort put in to provide a straight-forward tutorial?

Apparently for CD Projekt, the answer is yes.


no the hardcore gamers of the past can easily figure out everything because if they keep failing they just open up the manual like mature and thinking individuals. The people who dont know what a manual is are the instant gratification gamers of the future that play easy games for easy wins and cries foul when buttom awesome is not present.

+ Show Spoiler +
I spent all my money on shit and couldnt afford the witcher silver sword in act 1 so i had to replay the entire thing. its refreshing that there are alot of things that i dont know about this universe and the combat is engaging and fun. I would love to use bows and see more diversity in the way weapons work for the grumpy monster hunter but i guess this will have to do.


Tobad Geralt is such a bland mix of hero and frankly i do not see what Triss Merigold sees in him, but then again i have a habit of disliking all videogame male protagonists from the start.


Yes, yes, you're special. All of us gamers who went through games like the X-Wings, the DOOMs, the Zeldas, the Marios, the Sonics, yada, yada, from the 80s and 90s are special, and all of those kids born in the 90s are inferior. We get it.

That's not the point. We experienced and era of gaming where mistakes were punished rather hard, tutorials were lackluster or nonexistant and games came with a manual for a reason. Have you ever played TES 3: morrowind? The beginning of that game was quite simple: choose your class, get release papers and direction to someone in a town you've never heard of, be shown the door et voila, you're on your own to figure out the rest of the game. It DID come with a huge manual and map though. I think bethesda kind of expected people to read it, considering how much effort they put in it.

I find it awesome when I get a game in my hand with a decent manual for me to read nowadays. The Witcher 2 gives me not only that, but also a game guide, sound track cd and making-off dvd? For €44.95? How great is that? There's literally no reason to be frustrated about anything. CDProjekt just decided that they're not gonna waste time implementing a tutorial when they've given the player all aforementioned tools to work with. If people decide that they'd rather be lazy, that's their fault, not CDProjekt's.

Seriously, when a game's manual is 32 pages long, there may just be more information in it than just the installation instructions, right?

Really, I miss my manuals. I remember my Age of Empires 2 manual.. the thing had 120 pages and extra historical information about literally every unit and research in the game. I must have read the thing over ten times..


Well, I don't, and I think its completely unnecessary. I think games of the modern generation have proven that you don't need a tome of a manual in order to explain how the game works. It really started with Half-Life 1. They did a fantastic job in that game of explaining how the game works, how specific mini-games work, and what you need to do, without EVER throwing a tooltip, popup or other kind of immersion-breaking system at you. Since then, other developers have taken notice and incorporated much better tutorials into the gameplay itself without ever resorting the player to stop playing and go read a manual. It would not have taken much effort at all to slow down Witcher 2's tutorial, giving you time to read the popups, as well as provide more information in gradual steps. If this was Microsoft Flight Simulator I'd have an expectation of being thrown in the deep-end, but its not a simulation.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2011-05-24 21:08:22
May 24 2011 21:07 GMT
#910
Thing is, a hardcore PC RPG is way more complicated than any First Person Shooter out there. If TW2 had a tuturial, they'd have to make a prologue to the prologue... Half Life 1 was pretty simple if you had ever played a shooter before (moving around, jumping, crouching, primary and secondary fire; there's not much to it if you compare it to The Witcher 2 or even a Final Fantasy game).

Even Blizzard decided to not put the basic tutorials in the campaign...
Xayoz
Profile Joined December 2010
Estonia373 Posts
May 24 2011 21:09 GMT
#911
So. Currently on my 2nd playthrough and loving the game.
Worth every euro.

2 grains of salt for me are the ending and the UI tho.

For the ending - I had no problem with the plot, the plot was awesome.
Really loved all the scheming and affairs between kingdoms and mages - has some feel from 'Game of Thrones' to it.
Still, the end left me little bit unsatisfied. Sure - you found out everything about the kingslayers and your past but in the end, all this was just to set up for the upcoming war.
Felt like it ended just when shit was about to get real.
Blah. I hope we get the next chapter rather soon.

UI was clearly designed with a console port in mind. The uncomfortable scrolling inventory screens, no way to interact by mouse cursor - silly for a PC game but oh well...

As for the combat system - personally I quite liked it. Prefer it to the one in Witcher 1.
Not that combat actually bears too much real relevance in an RPG.
Also.
This is not a game where you can dive headfirst into any pack of opponents and emerge victorious - thank god for that.
If anything, I felt that the later parts of the game where way too easy - they should have scaled opponents to be stronger in acts 2 and 3.

Whenever you correct someone's grammar just remember that nobody likes you.
DannyJ
Profile Joined March 2010
United States5110 Posts
May 24 2011 21:19 GMT
#912
On May 25 2011 03:33 splinter9 wrote:
Show nested quote +
On May 25 2011 03:08 iamcup wrote:

What eventually just threw my interest off the game was the fighting which I just found really repetitive and BORING to the point that I just felt like the fighting alone made a possibly great game unplayable for me. I just wish they would have focused more on the fighting and added more variety to it.


I totally agree with you here but unfortunately this doesnt just go for the witcher 2 it goes for every RPG/MMO ever pretty much. Id be very interested to know of a RPG/MMO with a great combat system where you can acutally control your movement and strikes, cause i have yet to play one. they are all just click,click,click standing in one spot for the most part. I think your problem is more with the genre then the actual game. Im waiting for the day when an RPG/MMO comes out with a Ninja gaiden black/batman arkam asylum/God of war combat system.


THere needs to be a true RPG that uses Demon's Souls combat. Anyone who has played that game has a hard time liking combat in other games haha.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-05-24 21:23:29
May 24 2011 21:22 GMT
#913
On May 25 2011 06:07 maartendq wrote:
Thing is, a hardcore PC RPG is way more complicated than any First Person Shooter out there. If TW2 had a tuturial, they'd have to make a prologue to the prologue... Half Life 1 was pretty simple if you had ever played a shooter before (moving around, jumping, crouching, primary and secondary fire; there's not much to it if you compare it to The Witcher 2 or even a Final Fantasy game).

Even Blizzard decided to not put the basic tutorials in the campaign...


For what game? SC2? The campaign WAS the tutorial. The first missions were incredibly simple, giving you more units as time went on, and each mission they introduced a new gimmick and ability that you needed to make use of in order to beat it. Simple things like watching the SCV on mission 2 (I think) run up to the Bunker to repair it, or having an entire mission devoted to pummeling the crap out of stuff with Siege Tanks. They teach you the game by showing you, and it's subtle things like that, which were also prevalent in Half-Life, that allow the player to understand the game in an immersive fashion.
gentile
Profile Joined August 2007
Switzerland594 Posts
Last Edited: 2011-05-24 21:29:54
May 24 2011 21:28 GMT
#914
well the real major flaw for me, after finishing it, act 3 is..short, too easy, and left a lot to be desired story and gameplay wise, the end is just a setup for witcher 3, i do understand why they make it like this, but i feel a proper ending is a must...but prologue, act 1 and act 2 are great..as soon as the bugs are fixed and the DLC is working as it should, this is a very very good game, with lovely graphics, very cute details and a really high value for another playthrough..i hope they gonna change Quen Rune thought, it makes the fighting boring, since potions, traps other Runes are totally not needed once you have figured out how to dance, strike, abuse Quen..and the insane mode is ..bullshit in my eyes, senseless settings to be honest...
DannyJ
Profile Joined March 2010
United States5110 Posts
May 24 2011 21:31 GMT
#915
Quen certainly is too strong. The absolute only thing you need in the game is that ability. You could probably beat the game with the sword you start out with as long as you have that sign fully upgraded.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
May 24 2011 21:34 GMT
#916
On May 25 2011 04:52 deepfield1 wrote:
Witcher 2 or DAO 2?

Need something besides MLG for the long weekend. Thoughts?


apart from me thinking that witcher is a pretty good game, id rather choose a debilitating disease over dragon age 2. so definitely, don't play DA 2.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
naventus
Profile Blog Joined February 2004
United States1337 Posts
May 24 2011 21:39 GMT
#917
Anyone without a more measured, or negative opinion on the game? Destructoid panned it for being uninspiring despite being well done.

hmm.
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-05-24 21:43:56
May 24 2011 21:42 GMT
#918
On May 25 2011 06:39 naventus wrote:
Anyone without a more measured, or negative opinion on the game? Destructoid panned it for being uninspiring despite being well done.


It was Jim Sterling, he's just a fucking troll.
He gave Assassin's Creed 4.5 / 10 or something like that. Now I don't particularly care for that game, but I still acknowledge it to be a hell of a lot better than that.

Search for him on youtube, he's the most obnoxious prick you'll ever see

About the game though, it certainly has its flaws and they're big enough to stop this game from being one of the all time greats, but it will definitely be remembered for a long time. The stuff it does right it does better than any other game.
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
May 24 2011 21:45 GMT
#919
That guy's review is literally the only negative review.
Wesso
Profile Joined August 2010
Netherlands1245 Posts
Last Edited: 2011-05-24 22:10:10
May 24 2011 21:52 GMT
#920
On May 25 2011 06:42 hugman wrote:
Show nested quote +
On May 25 2011 06:39 naventus wrote:
Anyone without a more measured, or negative opinion on the game? Destructoid panned it for being uninspiring despite being well done.


It was Jim Sterling, he's just a fucking troll.
He gave Assassin's Creed 4.5 / 10 or something like that. Now I don't particularly care for that game, but I still acknowledge it to be a hell of a lot better than that.

Search for him on youtube, he's the most obnoxious prick you'll ever see

About the game though, it certainly has its flaws and they're big enough to stop this game from being one of the all time greats, but it will definitely be remembered for a long time. The stuff it does right it does better than any other game.


This, it's a really good game and I hear mostly really positive things. IMO it's the funnest RPG I've played in a long while, mostly due to the story, I don't like the cookie cutter good/evil choice system/atmosphere that's prevalent in most games.

EDIT: I read the review. I'm curious as to what games that guy actually gives a high rating. Maybe Portal and Portal 2. Ahh, after some looking around, it seems to me that you need to add 1.5 points to his scores to get normal review site scores. I've always disliked review sites giving too high grades though, so IMO it's probably better to just decrease the scores of all the other sites by 1.5
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