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999: 9 Hours, 9 Persons, 9 Doors. Best DS game? - Page 4

Forum Index > General Games
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Avaloch
Profile Joined August 2010
241 Posts
December 25 2010 06:26 GMT
#61
I got all the endings already and the story is rather fascinating. Mixing fact with fiction, science with pseudoscience makes it all the more interesting!
Kinky
Profile Blog Joined September 2008
United States4126 Posts
December 25 2010 08:43 GMT
#62
On December 25 2010 14:14 Stark1 wrote:
Show nested quote +
On December 25 2010 13:24 Kinky wrote:
----------Spoilers/Wall of text incoming-----------
+ Show Spoiler +

I just started playing yesterday and so far I got the knife and the sub ending. I couldn't sleep last night because I kept trying to link together the two endings. I got the sub ending first and thought that there had to be a 10th person aside from the original 9. Then at the knife ending Junpei made it seem like the killer was someone in the group, whoever benefited the most from getting Lotus' bracelet. But one person alone wouldn't benefit from Lotus' bracelet since they need 3 people at least to open the 9 door, so the sum of the other 2 peoples' bracelets have to be 10 in order for the 9 door to open, so does that mean 2 killers? The only combos possible would be 4/6 and 3/7. Unless the killer wanted both Junpei's and Lotus' bracelet, which doesn't make sense to me since 5+8=13 and you need 18 for the digital root to be 9, which meant two 5 bracelets.

So this gets me wondering back to the sub ending, whether or not there was a 10th person. The only other person who could've killed Lotus/Seven were either Clover/Santa/Ace if they pretended to be dead or something. Or maybe Snake/9th man aren't actually dead and it was faked or something...

I'm on the third playthrough right now and it seems like this telepathy thing takes on some different form in each route. First I heard about the chemicals from Seven and how they communicated with eachother or something to make a hydrate, then it was about the child experiment, then the dog and lady picture, and then the Ice-9 thing. The real ending probably has something to do with this I'm guessing.

I seriously have to find out wtf is going on x_x


Go for the Safe ending (Ending 4). It'll answer the questions that have popped up for you.

I'm trying to get through all of the endings myself without looking at a guide to get the full experience. I just finished the ax ending and + Show Spoiler +
WHY COULDN'T JUNPEI JUST STOP CLOVER WHEN SHE GOT OUT OF THE CAPTAIN'S QUARTERS T_T
squintz
Profile Blog Joined April 2010
Canada217 Posts
December 25 2010 15:56 GMT
#63
Game is officially better than GSL; stayed up all night to finish the true end.
+ Show Spoiler +

Love the commonalities in plot between this game and Ever17 made certain elements too predictable, nonetheless loved them both.
squintz
Profile Blog Joined April 2010
Canada217 Posts
December 25 2010 15:58 GMT
#64
On December 25 2010 15:07 GMarshal wrote:
This game is really awesome, I love the puzzles. I would have never stumbled upon it if not for the OP, since this isn't really the type of game I play, so thank you very much OP!


Whole heartedly agree there. I'm a huge Ever17 fan but I haven't looked at anything relating to the game ever since KID went bankrupt. So happy to have found this thread.

Also to all who enjoyed this game, I highly recommend Ever17!
rredtooth
Profile Blog Joined December 2008
5461 Posts
Last Edited: 2010-12-25 16:09:22
December 25 2010 16:09 GMT
#65
i hated hotel dusk. will i like this game?

edit: i liked the phoenix wright series though. except the last one about miles edgeworth.
[formerly sponsored by the artist formerly known as Gene]
Purind
Profile Blog Joined April 2004
Canada3562 Posts
December 25 2010 17:20 GMT
#66
If you're rating it above Layton, I'm definitely gonna give this game a go. I still gotta get the third Layton game, but I'm moving this to the top of my priority list

On December 25 2010 14:52 We Are Here wrote:
how long does it take for the game to kick off, like in phoenix wright the first good case was case 4.


Case 3 was amazing
Trucy Wright is hot
blabber
Profile Blog Joined June 2007
United States4448 Posts
December 25 2010 17:28 GMT
#67
On December 26 2010 01:09 redtooth wrote:
i hated hotel dusk. will i like this game?

edit: i liked the phoenix wright series though. except the last one about miles edgeworth.

I didn't like hotel dusk either!
blabberrrrr
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 25 2010 17:52 GMT
#68
A lot of people don't even take a look at Visual Novels thinking they're just dating sims. It's a lot deeper than that and even the ones with h-stuff in just has it to attract a bigger audience when it'd be fine without it.
squintz
Profile Blog Joined April 2010
Canada217 Posts
Last Edited: 2010-12-26 05:45:18
December 26 2010 04:20 GMT
#69
So I've been racking my brains out over several things the endings did not fully explain as well as more questions that came about during true end. Anyone want to discuss? :D

Click for WALL OF TEXT and TRUE/GOOD ENDING Discussion
+ Show Spoiler +

Does the Mummy Exist?


Elements of Foreshadowing

Like a short story, it seemed that every bit of text and little event in this game was super important and not just thrown in as filler. Much like in Ever17, it seemed that those "weird" stories or events (Akane's constant fever) played an important role in explaining what exactly had transpired 9 years ago.

All the allusions and stories played an important role in foreshadowing the endings as well. Ice-9, Morphogenetic Fields, the Ship of Theseus, Futility, the Rabbit Hutches, Santa's hatred for what the 4 leaf clover stood for and the Curse of the Mummy.

It also seems that all the books in the Library are huge clues to the whole story.

I can figure how each plays a role in the plot except for the Curse of the Mummy and it really, really bugs me because it creates more questions about what really happened 9 years ago the game can't answer it! It doesn't go on!


Explanation of Importance

Ice-9 and Morphogenetic Fields stories were a prelude in to the whole psychic connection through a Social Holon as per Sheldrake's research and Leibniz's seven fundamental philosophical Principles. Which in this universe, seem to be factual science.

The Ship of Theseus was a clue about two things and one main story element which was Snake's disappearance. Snake's prosthetic arm, his kidnapping and swapping of clothes. As well as Ace's whole prosopagnosia thing which lead to the murder in the shower. If you change a part of something is it still really the same thing? If a man starts wearing Snake's clothes does is he then become Snake like the second ship in the Ship of Theseus paradox which was built from its old wood? To Ace, the answer was yes etc etc.

Akane's story of Futility and authors predicting the sinking of the Titanic was a clue to the 9 year psychic connection thing.

I found that Akane's fever was very important. It foreshadowed the whole incinerator event, it also was a clue to Zero's identity. Her fever would arise every time Junpei seemed like he was going to fail at finding the true end or began to get stuck in a puzzle. Then she would get better near the end of the puzzles because he was getting closer to helping her with the emotional sudoku puzzle. Very much like in Back to the Future when Marty kept fading in and out of existence before he got Darth Vader to come down from the planet Vulcan to convince his parents to fuck.

The story of the rabbit hutches predicted the loleveryonedead(except for Ace; they didn't check his pulse obviously he pretended to be dead and then killed Junpei, Lotus, and Seven), in which they were the rabbits and Junpei was responsible for catching the killer.

Santa's story was quite obviously important; it showed that the number 4 or Clover could be viewed as a threat. Even in some of the puzzles like in the room like in the Lab, when you fail the puzzle it says "4 is your end", is a warning about Clover.

Ok, point is everything is important.. and on to the juicy part:


The Curse of the Mummy (Allice)

There's obviously something big here considering there's no answer as to why there was a naked Egyptian hitchhiker in the middle of the Nevada desert.

There's obviously something more to the story.

I think Lotus is some how connected to the importance of Allice. Other than the clothes being a dead give away, there are several other reasons that led me to this conclusion.

Every character EXCEPT Lotus was directly involved with the events that had transpired 9 years ago. Lotus' only connection seemed to be that her kids were abducted and that's how she was connected to all of this. I refuse to believe that she was just some additional character they threw in there just because they needed to fill an empty number slot.

The thing is... everyone's past was revealed EXCEPT for Lotus.

So now under the assumption that everything in the game is important:

I think the mummy is real and Lotus is related to it show how
When Ace was talking about how he founded his company he said when he found the coffin the only thing inside was some plant. That plant looked a lot like a Mandrake root. In Greek Mythology (valid because there were books in the library on Greek Mythology) the Mandrake root is a symbol for immortality. Mummys are immortal, undead, etc.

Is Lotus the mummy?
Frequently through out the game they keep making jokes about how old of a woman she is. A clue about a connection with the mummy?

How did the door in the freezer seal shut?
Magic mummy ice powers?

Is Lotus connected to someone through the Morphogenetic Field?
Her brute force password attack on the PC in the Lab seemed to parallel the whole trial and error through repeated experiments to produce a Holon within a Morphogenetic Field.

Why did Lotus always turn blue when she died?
Like seriously? Every other corpse was pink and bloody. She was always bluish.

One of Lotus' kids was named Nona...just a rose by any other name or does that name have any extra meanings?
Nona means 9. Nonary game. Does this mean Lotus some how "gave birth" to the Nonary game too? Was she involved in its creation?

Why did Lotus bring up prosopagnosia, amnesia, and blindness in her conversation with Junpei? Did she know that the people in the group of 9 had these disabilities? How?
I mean that cannot be sheer coincidence that Lotus would talk about prosopagnosia and then BAM that was the HUGE clue for Junpei in discovering Ace's true identity. Also the same for the others; their conditions were all related to their true identities.

Is there some significance between the comparison of Lotus to the symbol of Hermes (Mercury)?
Hermes often helped travelers have a safe and easy journey. Many Greeks would sacrifice to Hermes before any trip. Every time Lotus died, the ending was a disaster for the entire group. Could that be the only reason for the comparison? What about Hermes being known as a trickster or a messenger the gods (immortals / mummys)?


Oh man, this game is awesome. What do you guys think of my questions and theories?

+ Show Spoiler +

[image loading]
Shade692003
Profile Joined August 2005
Canada702 Posts
December 26 2010 04:46 GMT
#70
Eh... anime and their ridiculous boobs... I might give this game a try but anime is a serious turn off.
I hate the post below mine because it feels War3-ish.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
December 26 2010 05:53 GMT
#71
Spoilers
+ Show Spoiler +
[image loading]
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
squintz
Profile Blog Joined April 2010
Canada217 Posts
December 26 2010 06:02 GMT
#72
On December 26 2010 14:53 Hesmyrr wrote:
Spoilers
+ Show Spoiler +
[image loading]

LOL pretty much
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
December 26 2010 10:56 GMT
#73
this game gave me the chills

got through one ending and don't really feel like playing through the rest, but I think its just me because I'm a big sissy when it comes to these types of semi-horror-survival games
Kyyuna
Profile Joined October 2010
United States1222 Posts
Last Edited: 2010-12-28 00:44:28
December 26 2010 14:57 GMT
#74
Got through 3playthroughs, working on the other 3 atm....thanks for OP for posting it on TL, would have never stumbled upon this game


Spoilers Inc.
+ Show Spoiler +
First Play: Coffin ending, wow....that was wtf
Second Play: Submarine ending, June *cries*
Third Play: Knife, I die before June :D
Fourth:Axe, Crazy girl
Fifth:Safe, wow wtf :o
Sixth: WOW


EDIT: just 100% everything, wow....that last puzzle was just evil xD
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
December 27 2010 23:11 GMT
#75
I just finished the true ending, and all I have to say is that it was worth the tedium of solving the same puzzles over and over again. Its one of the best DS games I've ever had a chance to play. Can someone suggest more games like this? I really enjoyed it but I'm not even sure as what genre to classify it as.
Moderator
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
December 28 2010 07:50 GMT
#76
I just finished all of the endings. I started without any guides and got the knife and submarine endings. I think I used a guide to figure out the last bad ending and then did the safe and true ending. This game is really fantastic and has such a great story. This game is highly recommended.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
December 30 2010 01:35 GMT
#77
On December 26 2010 02:28 blabber wrote:
Show nested quote +
On December 26 2010 01:09 redtooth wrote:
i hated hotel dusk. will i like this game?

edit: i liked the phoenix wright series though. except the last one about miles edgeworth.

I didn't like hotel dusk either!


If I had to describe it I'd say it's Hotel Dusk+Saw or something like that...

I think it's more reading than actual playing... But I think it's definately one of the best DS games out there.
All personal taste of course.
Kevmeister @ Dota2
madnessman
Profile Blog Joined May 2009
United States1581 Posts
December 30 2010 06:02 GMT
#78
This game sounds super intense for a NDS game. I'll stick to pokemon black for now
trias_e
Profile Blog Joined May 2010
United States520 Posts
December 30 2010 06:40 GMT
#79
I just have to toss in another vote for this game. I finished it in 3 days and simply could not put it down. It has a few minor flaws, and the plot can get kind of silly, but the game does a great job of creating and resolving tension over multiple playthroughs. If you like reading, psychological horror/mystery/weirdness, and a bit of puzzle solving here and there....grab this game.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
December 31 2010 20:55 GMT
#80
On December 25 2010 17:43 Kinky wrote:
Show nested quote +
On December 25 2010 14:14 Stark1 wrote:
On December 25 2010 13:24 Kinky wrote:
----------Spoilers/Wall of text incoming-----------
+ Show Spoiler +

I just started playing yesterday and so far I got the knife and the sub ending. I couldn't sleep last night because I kept trying to link together the two endings. I got the sub ending first and thought that there had to be a 10th person aside from the original 9. Then at the knife ending Junpei made it seem like the killer was someone in the group, whoever benefited the most from getting Lotus' bracelet. But one person alone wouldn't benefit from Lotus' bracelet since they need 3 people at least to open the 9 door, so the sum of the other 2 peoples' bracelets have to be 10 in order for the 9 door to open, so does that mean 2 killers? The only combos possible would be 4/6 and 3/7. Unless the killer wanted both Junpei's and Lotus' bracelet, which doesn't make sense to me since 5+8=13 and you need 18 for the digital root to be 9, which meant two 5 bracelets.

So this gets me wondering back to the sub ending, whether or not there was a 10th person. The only other person who could've killed Lotus/Seven were either Clover/Santa/Ace if they pretended to be dead or something. Or maybe Snake/9th man aren't actually dead and it was faked or something...

I'm on the third playthrough right now and it seems like this telepathy thing takes on some different form in each route. First I heard about the chemicals from Seven and how they communicated with eachother or something to make a hydrate, then it was about the child experiment, then the dog and lady picture, and then the Ice-9 thing. The real ending probably has something to do with this I'm guessing.

I seriously have to find out wtf is going on x_x


Go for the Safe ending (Ending 4). It'll answer the questions that have popped up for you.

I'm trying to get through all of the endings myself without looking at a guide to get the full experience. I just finished the ax ending and + Show Spoiler +
WHY COULDN'T JUNPEI JUST STOP CLOVER WHEN SHE GOT OUT OF THE CAPTAIN'S QUARTERS T_T


Yea that was pretty stupid, I mean it was obvious what it was...
Kevmeister @ Dota2
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