On December 11 2010 04:28 Mindcrime wrote:
The Baldur's Gate series had multiplayer too. not worried
The Baldur's Gate series had multiplayer too. not worried
You did not just compare Mass Effect to Baldur's Gate.
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Stratos_speAr
United States6959 Posts
On December 11 2010 04:28 Mindcrime wrote: The Baldur's Gate series had multiplayer too. not worried You did not just compare Mass Effect to Baldur's Gate. | ||
Soulfire
United States237 Posts
On January 14 2011 10:30 Stratos_speAr wrote: Show nested quote + On December 11 2010 04:28 Mindcrime wrote: The Baldur's Gate series had multiplayer too. not worried You did not just compare Mass Effect to Baldur's Gate. Mass Effect is a pretty damn good series that I think warrants comparison to Baldur's Gate... | ||
Newbistic
China2912 Posts
On January 14 2011 10:30 Stratos_speAr wrote: Show nested quote + On December 11 2010 04:28 Mindcrime wrote: The Baldur's Gate series had multiplayer too. not worried You did not just compare Mass Effect to Baldur's Gate. The two series are surprisingly comparable. ME1 has a lot of pointless areas with inane side quests much like BG1 had large wilderness areas with inane side quests. Although, Baldur's Gate's wilderness areas are much better looking. Both ME2 and BG2 scrapped the cookie cutter side quests and pointless areas for more focused, densely-packed levels that tie directly into the storyline. Some people think it's a step back, most people think it's a vast improvement in game play. | ||
Norp
United States55 Posts
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Stratos_speAr
United States6959 Posts
On January 14 2011 10:39 Newbistic wrote: Show nested quote + On January 14 2011 10:30 Stratos_speAr wrote: On December 11 2010 04:28 Mindcrime wrote: The Baldur's Gate series had multiplayer too. not worried You did not just compare Mass Effect to Baldur's Gate. The two series are surprisingly comparable. ME1 has a lot of pointless areas with inane side quests much like BG1 had large wilderness areas with inane side quests. Although, Baldur's Gate's wilderness areas are much better looking. Both ME2 and BG2 scrapped the cookie cutter side quests and pointless areas for more focused, densely-packed levels that tie directly into the storyline. Some people think it's a step back, most people think it's a vast improvement in game play. I didn't mean it in terms of tangible design/gameplay. I meant it in terms of ME being an incredibly overrated series and the BG series (specifically BG2) being pretty much the second best RPG ever made. | ||
H
New Zealand6137 Posts
On January 14 2011 10:43 Stratos_speAr wrote: Show nested quote + On January 14 2011 10:39 Newbistic wrote: On January 14 2011 10:30 Stratos_speAr wrote: On December 11 2010 04:28 Mindcrime wrote: The Baldur's Gate series had multiplayer too. not worried You did not just compare Mass Effect to Baldur's Gate. The two series are surprisingly comparable. ME1 has a lot of pointless areas with inane side quests much like BG1 had large wilderness areas with inane side quests. Although, Baldur's Gate's wilderness areas are much better looking. Both ME2 and BG2 scrapped the cookie cutter side quests and pointless areas for more focused, densely-packed levels that tie directly into the storyline. Some people think it's a step back, most people think it's a vast improvement in game play. I didn't mean it in terms of tangible design/gameplay. I meant it in terms of ME being an incredibly overrated series and the BG series (specifically BG2) being pretty much the second best RPG ever made. Great opinion! Care to back it up? Maybe an explanation of why ME is so overrated and why BG is the best ever? Perhaps you could even outline what you didn't like about ME, or what you did like about BG. | ||
Billy_
461 Posts
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Stratos_speAr
United States6959 Posts
On January 14 2011 10:45 H wrote: Show nested quote + On January 14 2011 10:43 Stratos_speAr wrote: On January 14 2011 10:39 Newbistic wrote: On January 14 2011 10:30 Stratos_speAr wrote: On December 11 2010 04:28 Mindcrime wrote: The Baldur's Gate series had multiplayer too. not worried You did not just compare Mass Effect to Baldur's Gate. The two series are surprisingly comparable. ME1 has a lot of pointless areas with inane side quests much like BG1 had large wilderness areas with inane side quests. Although, Baldur's Gate's wilderness areas are much better looking. Both ME2 and BG2 scrapped the cookie cutter side quests and pointless areas for more focused, densely-packed levels that tie directly into the storyline. Some people think it's a step back, most people think it's a vast improvement in game play. I didn't mean it in terms of tangible design/gameplay. I meant it in terms of ME being an incredibly overrated series and the BG series (specifically BG2) being pretty much the second best RPG ever made. Great opinion! Care to back it up? Maybe an explanation of why ME is so overrated and why BG is the best ever? Perhaps you could even outline what you didn't like about ME, or what you did like about BG. ME (like all Bioware games) has a very enjoyable gameplay experience, but the story itself is incredibly cliche and offers nothing special in originality or presentation. The actual RPG elements (classes, skills, customization) are also kind of lacking when compared to what I expect from a hardcore RPG, especially in ME2. The voice acting was also really disappointing - before playing, I was always told about how great ME was and how the scripts were good and this and that etc... But when I actually played the game, the VA'ing was very underwhelming and held no notable qualities in it - not anywhere near bad like SC2 was, but just not special, which detracted from the game since the VA'ing was so integral to the story presentation. The ME series isn't BAD by any means - it's probably one of the better series of games that have come out recently, but it's nothing special, so I hate seeing it so overhyped. BG was great for a couple reasons. The story was a fairly cliche, but it was presented well. Also, the characters were really well fleshed out - ME did this fairly well, but ME2, not so much. More importantly, getting the AD&D setting into a video game was done incredibly well, between combat working very well (smooth, simple, straightforward and pretty fast-paced, and more or less setting the precedent for how D&D games would do combat for a long time) and the actual RPG elements (classes, leveling, skills, customization, etc...) being successfully ported into a computer game without cheapening too many parts of it. Of course, neither of them hold a candle to PS:T, but what RPG does? | ||
Brett
Australia3820 Posts
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Stratos_speAr
United States6959 Posts
On January 14 2011 12:38 Brett wrote: Of all the things you could criticise ME2 about... I really don't think it's the character development haha. You know.. considering that it was basically a 20+ hour "Meet the crew!" It got to the point where there was almost too many characters, taking away from character development. Obviously, something small to snipe about, considering they did the development well overall, but I think it could've very easily been better if ME2's story was just handled better in general. | ||
Slow Motion
United States6960 Posts
On January 14 2011 12:51 Stratos_speAr wrote: Show nested quote + On January 14 2011 12:38 Brett wrote: Of all the things you could criticise ME2 about... I really don't think it's the character development haha. You know.. considering that it was basically a 20+ hour "Meet the crew!" It got to the point where there was almost too many characters, taking away from character development. Obviously, something small to snipe about, considering they did the development well overall, but I think it could've very easily been better if ME2's story was just handled better in general. Agreed. Warning long rant incoming, cause I've been thinking this for awhile and I need to get it off my chest: + Show Spoiler + I get that Grunt, Jacob, Samara, Jack, Thane, Zaeed, and Kasumi were "cool" and has interesting personalities but how important were they to the story beyond gameplay? If these were cut out they could have spent more time developing Miranda for example. See how developing Miranda also means learning more about Cerberus? This is much more meaningful character development. Interactions with ME1 characters were also crappy. I mean these are the only other people besides Anderson and Cerberus who believe that there is an apocalypse coming, and with the possible exception of Garrus and Tali all they're concerned with is petty bullshit. Hello morons we spent a game learning about how Reapers have been killing galactic civilizations off over and over again. It makes no sense to spend time doing anything but trying to find out more info about Reapers. Lair of the Shadow Broker was good but Liara needed to be after the Shadow Broker to get Reaper intel not to save a random fucking frog dude. Come on Liara you know 1 trillion more frogs are going to die if we don't stop the Reapers. But even more importantly, I wished they'd told a different and deeper main story. If you have to kill Shepard, use a better rationale for spending so many resources on potentially maybe possibly reviving him other than he's the only one who can lead a series of straight forward assault and reconnaissance missions. Others who've complained about this have suggested that they should have revived Shepard for the Prothean information and Cypher in his head. This is a great reason for revival in terms of both plausibility and story-telling. Shepard is literally the only person in the galaxy with this info so you really do need just him and it's easy to tie this in with the story you're about to tell. Then the rest of the story should have been about Shepard either searching for a weapon against the Reapers or trying to find out how they could come back from dark space. If you must include Collectors/human colonies disappearing have it be for something better than a human fetus reaper. I mean we're trying to stop maybe hundreds or thousands of reapers from coming back and destroying all of civilization and ME2 was about stopping one reaper in development stage you could kill with hand weapons? Instead, make the Collectors be gathering humans to feed into and create some sort of new Mass Relay that would allow the Reapers to come back. Have Cerberus set Shepard on the right track but Shepard's unique insight into Reapers and Protheans should be the key to him discovering this. Shepard should ultimately fail to stop the creation of the new mass relay (or stop one of them but there were more or something). However he could discover more Prothean information that could help him fight the Reapers in ME3. Bam you're set up great for ME3. And this is just a shitty bare bones outline of what they could have done. But whatever giant skeletal human fetus reaper much cooler right? I mean you can kill it fast with a hand nuke so how tough is the incoming Reaper invasion really? Russia could probably kill the whole invasion with their nuclear stockpile alone. Never mind we have no idea how the Reapers are going to return from dark space or how to fight them. My guess is they'll pack all that into ME3, have Shepard kill Reapers fast with deus ex machina weapon of doom in remaining game time, and then focus on multiplayer and achievements. And fill in the rest with expensive DLC to make more money. Goddamn I hate where the modern video game industry is going. Having said all that ME2 was still a fun game with good gameplay but it could have been much better. ME1 had a clichéd and simple story but it was also a solid story that was well developed. | ||
Brett
Australia3820 Posts
On January 14 2011 12:51 Stratos_speAr wrote: Show nested quote + On January 14 2011 12:38 Brett wrote: Of all the things you could criticise ME2 about... I really don't think it's the character development haha. You know.. considering that it was basically a 20+ hour "Meet the crew!" It got to the point where there was almost too many characters, taking away from character development. Obviously, something small to snipe about, considering they did the development well overall, but I think it could've very easily been better if ME2's story was just handled better in general. Emphasis added On January 14 2011 13:46 Slow Motion wrote: Show nested quote + On January 14 2011 12:51 Stratos_speAr wrote: On January 14 2011 12:38 Brett wrote: Of all the things you could criticise ME2 about... I really don't think it's the character development haha. You know.. considering that it was basically a 20+ hour "Meet the crew!" It got to the point where there was almost too many characters, taking away from character development. Obviously, something small to snipe about, considering they did the development well overall, but I think it could've very easily been better if ME2's story was just handled better in general. Agreed. Warning long rant incoming, cause I've been thinking this for awhile and I need to get it off my chest: + Show Spoiler + I get that Grunt, Jacob, Samara, Jack, Thane, Zaeed, and Kasumi were "cool" and has interesting personalities but how important were they to the story beyond gameplay? If these were cut out they could have spent more time developing Miranda for example. See how developing Miranda also means learning more about Cerberus? This is much more meaningful character development. Interactions with ME1 characters were also crappy. I mean these are the only other people besides Anderson and Cerberus who believe that there is an apocalypse coming, and with the possible exception of Garrus and Tali all they're concerned with is petty bullshit. Hello morons we spent a game learning about how Reapers have been killing galactic civilizations off over and over again. It makes no sense to spend time doing anything but trying to find out more info about Reapers. Lair of the Shadow Broker was good but Liara needed to be after the Shadow Broker to get Reaper intel not to save a random fucking frog dude. Come on Liara you know 1 trillion more frogs are going to die if we don't stop the Reapers. But even more importantly, I wished they'd told a different and deeper main story. If you have to kill Shepard, use a better rationale for spending so many resources on potentially maybe possibly reviving him other than he's the only one who can lead a series of straight forward assault and reconnaissance missions. Others who've complained about this have suggested that they should have revived Shepard for the Prothean information and Cypher in his head. This is a great reason for revival in terms of both plausibility and story-telling. Shepard is literally the only person in the galaxy with this info so you really do need just him and it's easy to tie this in with the story you're about to tell. Then the rest of the story should have been about Shepard either searching for a weapon against the Reapers or trying to find out how they could come back from dark space. If you must include Collectors/human colonies disappearing have it be for something better than a human fetus reaper. I mean we're trying to stop maybe hundreds or thousands of reapers from coming back and destroying all of civilization and ME2 was about stopping one reaper in development stage you could kill with hand weapons? Instead, make the Collectors be gathering humans to feed into and create some sort of new Mass Relay that would allow the Reapers to come back. Have Cerberus set Shepard on the right track but Shepard's unique insight into Reapers and Protheans should be the key to him discovering this. Shepard should ultimately fail to stop the creation of the new mass relay (or stop one of them but there were more or something). However he could discover more Prothean information that could help him fight the Reapers in ME3. Bam you're set up great for ME3. And this is just a shitty bare bones outline of what they could have done. But whatever giant skeletal human fetus reaper much cooler right? I mean you can kill it fast with a hand nuke so how tough is the incoming Reaper invasion really? Russia could probably kill the whole invasion with their nuclear stockpile alone. Never mind we have no idea how the Reapers are going to return from dark space or how to fight them. My guess is they'll pack all that into ME3, have Shepard kill Reapers fast with deus ex machina weapon of doom in remaining game time, and then focus on multiplayer and achievements. And fill in the rest with expensive DLC to make more money. Goddamn I hate where the modern video game industry is going. Having said all that ME2 was still a fun game with good gameplay but it could have been much better. ME1 had a clichéd and simple story but it was also a solid story that was well developed. I agree ENTIRELY with what you said in your spoiler there... There was no development of the story that was set up so well in ME. You basically assemble the crew, find out a bunch about them all, and then proceed to the final mission. A final mission which, as you've already pointed out, brings you to this retarded 'revelation' about what the reapers are doing. When that mission unfolded I literally sat there at various points with a look on my face that could only be described as a mix between shock, disgust and disappointment given all the work they had done in ME2.. If I didnt know better I would have seriously thought they'd done a Square/Xenogears job and run out of money or time to make the rest of the game that they had intended... | ||
StifSokSamurai
United States120 Posts
On January 13 2011 09:12 Chrispy wrote: I agree Mass Effect 1 had that little bit of something in it that Mass Effect 2 didn't have. Sure it had lame planet exploration, terrible driving, etc but there was just something else about it.. I played Mass Effect 1 four times.... I only played Mass Effect 2 once. It wasn't a bad game, in fact it was great and I LOVE the Mass Effect series but I couldn't bring myself to play ME2 another time. Looking forward to Mass Efect 3, multiplayer aside of course. I mean really, who cares about multiplayer in a Bioware game? The difference in feeling for ME2 was with the story were I was pseudo forced to become a renegade after being the consummate ultra-paragon in ME1 right from the beginning. At least for me. Edit: The only thing that I found that brought me to the same feeling of ME1 was Legion and the potential for his integration into the storyline. | ||
Billy_
461 Posts
On January 14 2011 13:46 Slow Motion wrote: all they're concerned with is petty bullshit. This applies to most Bioware games too, but they had so much more than the "meet the crew" story of ME2 so it wasn't as big an issue. Also Bioware seem to have just about run out of fresh ideas. Here's a fresh one: a cast of characters which consist of more than one or two that aren't utterly irrelevant in the grand scheme of the main plot. | ||
procyonlotor
Italy473 Posts
On January 14 2011 10:58 Stratos_speAr wrote: Of course, neither of them hold a candle to PS:T, but what RPG does? Dude, don't hate me, but I thought NWN2 was superb in spite of its many technical shortcomings. (And that awful ending! They must have been planning the expansion all along.) Sure the main villain was Sauron-esque, but at least they gave you the story behind the villain, giving him a tragic dimension. On January 14 2011 13:46 Slow Motion wrote: + Show Spoiler + I get that Grunt, Jacob, Samara, Jack, Thane, Zaeed, and Kasumi were "cool" and has interesting personalities but how important were they to the story beyond gameplay? If these were cut out they could have spent more time developing Miranda for example. See how developing Miranda also means learning more about Cerberus? This is much more meaningful character development. Interactions with ME1 characters were also crappy. I mean these are the only other people besides Anderson and Cerberus who believe that there is an apocalypse coming, and with the possible exception of Garrus and Tali all they're concerned with is petty bullshit. Hello morons we spent a game learning about how Reapers have been killing galactic civilizations off over and over again. It makes no sense to spend time doing anything but trying to find out more info about Reapers. Lair of the Shadow Broker was good but Liara needed to be after the Shadow Broker to get Reaper intel not to save a random fucking frog dude. Come on Liara you know 1 trillion more frogs are going to die if we don't stop the Reapers. But even more importantly, I wished they'd told a different and deeper main story. If you have to kill Shepard, use a better rationale for spending so many resources on potentially maybe possibly reviving him other than he's the only one who can lead a series of straight forward assault and reconnaissance missions. Others who've complained about this have suggested that they should have revived Shepard for the Prothean information and Cypher in his head. This is a great reason for revival in terms of both plausibility and story-telling. Shepard is literally the only person in the galaxy with this info so you really do need just him and it's easy to tie this in with the story you're about to tell. Then the rest of the story should have been about Shepard either searching for a weapon against the Reapers or trying to find out how they could come back from dark space. If you must include Collectors/human colonies disappearing have it be for something better than a human fetus reaper. I mean we're trying to stop maybe hundreds or thousands of reapers from coming back and destroying all of civilization and ME2 was about stopping one reaper in development stage you could kill with hand weapons? Instead, make the Collectors be gathering humans to feed into and create some sort of new Mass Relay that would allow the Reapers to come back. Have Cerberus set Shepard on the right track but Shepard's unique insight into Reapers and Protheans should be the key to him discovering this. Shepard should ultimately fail to stop the creation of the new mass relay (or stop one of them but there were more or something). However he could discover more Prothean information that could help him fight the Reapers in ME3. Bam you're set up great for ME3. And this is just a shitty bare bones outline of what they could have done. But whatever giant skeletal human fetus reaper much cooler right? I mean you can kill it fast with a hand nuke so how tough is the incoming Reaper invasion really? Russia could probably kill the whole invasion with their nuclear stockpile alone. Never mind we have no idea how the Reapers are going to return from dark space or how to fight them. My guess is they'll pack all that into ME3, have Shepard kill Reapers fast with deus ex machina weapon of doom in remaining game time, and then focus on multiplayer and achievements. And fill in the rest with expensive DLC to make more money. Goddamn I hate where the modern video game industry is going. Having said all that ME2 was still a fun game with good gameplay but it could have been much better. ME1 had a clichéd and simple story but it was also a solid story that was well developed. /agreed I'm expecting one huge clusterfrak of a story with a satisfying deus ex machina pulled from Shepard's, well, you get the picture. I should really check Bioware's forums and see if anybody at all is voicing their dissension to what Bioware is doing. It seems to me all they get are accolades and worship from fanboys. So if you were to, say, go to gametrailers.com, post a thread about how Bioware is leading the charge in the DLC-infestation process of the gaming industry, you would probably have a legion of self-righteous zealots screaming in your ear. But you know, I really do enjoy ME2, despite being overbearingly trite and hacky in many instances. | ||
Zelniq
United States7166 Posts
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DND_Enkil
Sweden598 Posts
On January 14 2011 10:58 Stratos_speAr wrote: Show nested quote + On January 14 2011 10:45 H wrote: On January 14 2011 10:43 Stratos_speAr wrote: On January 14 2011 10:39 Newbistic wrote: On January 14 2011 10:30 Stratos_speAr wrote: On December 11 2010 04:28 Mindcrime wrote: The Baldur's Gate series had multiplayer too. not worried You did not just compare Mass Effect to Baldur's Gate. The two series are surprisingly comparable. ME1 has a lot of pointless areas with inane side quests much like BG1 had large wilderness areas with inane side quests. Although, Baldur's Gate's wilderness areas are much better looking. Both ME2 and BG2 scrapped the cookie cutter side quests and pointless areas for more focused, densely-packed levels that tie directly into the storyline. Some people think it's a step back, most people think it's a vast improvement in game play. I didn't mean it in terms of tangible design/gameplay. I meant it in terms of ME being an incredibly overrated series and the BG series (specifically BG2) being pretty much the second best RPG ever made. Great opinion! Care to back it up? Maybe an explanation of why ME is so overrated and why BG is the best ever? Perhaps you could even outline what you didn't like about ME, or what you did like about BG. ME (like all Bioware games) has a very enjoyable gameplay experience, but the story itself is incredibly cliche and offers nothing special in originality or presentation. The actual RPG elements (classes, skills, customization) are also kind of lacking when compared to what I expect from a hardcore RPG, especially in ME2. The voice acting was also really disappointing - before playing, I was always told about how great ME was and how the scripts were good and this and that etc... But when I actually played the game, the VA'ing was very underwhelming and held no notable qualities in it - not anywhere near bad like SC2 was, but just not special, which detracted from the game since the VA'ing was so integral to the story presentation. The ME series isn't BAD by any means - it's probably one of the better series of games that have come out recently, but it's nothing special, so I hate seeing it so overhyped. I found the story really compelling in ME, the world and lore of the setting was just superb. They buildt up a whole new Sci-Fi setting, and letting the PC come in at a pivotal moment in history and really change how history turns out. The way the story unfolded was great and really kept me in the game. Big reason why i like the story is the political aspect, and that what you do you do for several reasons and the setting is something completely new. And i did not find the world cliche at all, most of the other races, ships, lore etc was if not something groundbreakingly unique at least different enough to feel new to me. And regarding the voice acting... ME has hands down the best VA i have encountered in any game. If that is not good enough i dont know what is. BG was great for a couple reasons. The story was a fairly cliche, but it was presented well. Also, the characters were really well fleshed out - ME did this fairly well, but ME2, not so much. I love the story in BG and more specificly in BG2, but i feel the characters while being one of the games strong points where not fleshed out much at all, they where just more fleshed out than in any previous game. Also in BG2 where they where more fleshed out they where also very limited in themself. If you wanted to play an evil charcter you had hell of a time getting a full party. There is a reason why there has been tons of character mods and dialogue mods created for the game. In this aspect i think ME at least stands toe to toe with BG. More importantly, getting the AD&D setting into a video game was done incredibly well, between combat working very well (smooth, simple, straightforward and pretty fast-paced, and more or less setting the precedent for how D&D games would do combat for a long time) and the actual RPG elements (classes, leveling, skills, customization, etc...) being successfully ported into a computer game without cheapening too many parts of it. I agree that it was an impressive port, but some things turned out well others not so well. For example there is a pretty big difference in how hard and how effective different classes are. Baldurs gate was an awesome game, and a true classic. Baldurs Gate 2 was also one of the most fun games i have ever played. But so is Mass Effect. Of course, neither of them hold a candle to PS:T, but what RPG does? Well, i still rate Fallout 2 as the best RPG ever to be created... My point really was that while there might be areas in ME that you do not like there where areas in BG that was not perfect either, and i think the overall praise for ME means that it can be compared to BG. You might not like it, but loads and loads of my firends thought BG and BG2 was shit aswell when it came out and much prefered Diablo. The overall praise and the number of people who love Baldurs Gate turned it into a classic, and i think Mass Effect is quite comparable on that account. | ||
DND_Enkil
Sweden598 Posts
What carried that game was the setting, combat, character system and that it was an sequel to ME1. increadibly fun game, but had some pretty huge flaws. | ||
Brett
Australia3820 Posts
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Ry0ftw
23 Posts
ME1 was, for me, exactly what I wanted from the game and the combat system. ME2 for me was the most disappointing game of last year in terms of gameplay. They stripped away any difficulty from the game, made it into a spamfest (where you only needed to use 1/2 abilities which shared the same CDs; argh) and made it far to linear (please God, no!). If ME3 is anything like ME2 then I hope it has a brilliant storyline, as that is the only way I'd force myself to play the game. ME1 - Spectacular ME2 - POOR ME3? - Hopefully like ME1; I can atleast hope :'(. | ||
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