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Mass Effect 3 - Page 133

Forum Index > General Games
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
March 23 2012 20:30 GMT
#2641
Woah woah woah let's not bring any religion stuff into this.
Moderator
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 23 2012 20:31 GMT
#2642
On March 24 2012 05:04 Warri wrote:
Finished me3 today and i have to agree, the differences between the endings are practically non existant, but it's not left open all that much.
+ Show Spoiler +
People complain that you dont get to see what happens with the crew afterwards, or how civilisation continues to exist all trapped in Sol without mass relays and the citadel, but the stargazer scene at the end kind of leaves them an option to do a sequel anyway.
Theyve built the crucible within a few weeks, so i don't think it is out of the question that they can't rebuild both the mass relays and the citadel.
If you take the red ending as a canon to continue, we have a few hundred(?) reaper corpses, thousands of dead ships and a half broken citadel to start rebuilding from. And shepard lives, so they may end up finding the normandy too.

I really really enjoyed the game anyway, even though it was basically a movie with some shooter interaction, but i just liked the story build up so much.


Iirc, nobody has any idea how the mass relays work and it would be impossible to rebuild them anytime soon. Well, except the Reapers I suppose.
ragnorr
Profile Joined April 2011
Denmark6097 Posts
Last Edited: 2012-03-23 20:41:15
March 23 2012 20:35 GMT
#2643
On March 24 2012 05:31 On_Slaught wrote:
Show nested quote +
On March 24 2012 05:04 Warri wrote:
Finished me3 today and i have to agree, the differences between the endings are practically non existant, but it's not left open all that much.
+ Show Spoiler +
People complain that you dont get to see what happens with the crew afterwards, or how civilisation continues to exist all trapped in Sol without mass relays and the citadel, but the stargazer scene at the end kind of leaves them an option to do a sequel anyway.
Theyve built the crucible within a few weeks, so i don't think it is out of the question that they can't rebuild both the mass relays and the citadel.
If you take the red ending as a canon to continue, we have a few hundred(?) reaper corpses, thousands of dead ships and a half broken citadel to start rebuilding from. And shepard lives, so they may end up finding the normandy too.

I really really enjoyed the game anyway, even though it was basically a movie with some shooter interaction, but i just liked the story build up so much.


Iirc, nobody has any idea how the mass relays work and it would be impossible to rebuild them anytime soon. Well, except the Reapers I suppose.

The protheans managed to make one, but they were far more advanced than current civilizations(Not to mention they had a working model). The fleet is also stranded in sol and doubt they have enough fuel/food to make it to any other cluster, it could also be some of these ships contains the goverment of some races(Destiny ascension for instance since thessia is abandoned)
Warri
Profile Joined May 2010
Germany3208 Posts
March 23 2012 20:41 GMT
#2644
On March 24 2012 05:35 ragnorr wrote:
Show nested quote +
On March 24 2012 05:31 On_Slaught wrote:
On March 24 2012 05:04 Warri wrote:
Finished me3 today and i have to agree, the differences between the endings are practically non existant, but it's not left open all that much.
+ Show Spoiler +
People complain that you dont get to see what happens with the crew afterwards, or how civilisation continues to exist all trapped in Sol without mass relays and the citadel, but the stargazer scene at the end kind of leaves them an option to do a sequel anyway.
Theyve built the crucible within a few weeks, so i don't think it is out of the question that they can't rebuild both the mass relays and the citadel.
If you take the red ending as a canon to continue, we have a few hundred(?) reaper corpses, thousands of dead ships and a half broken citadel to start rebuilding from. And shepard lives, so they may end up finding the normandy too.

I really really enjoyed the game anyway, even though it was basically a movie with some shooter interaction, but i just liked the story build up so much.


Iirc, nobody has any idea how the mass relays work and it would be impossible to rebuild them anytime soon. Well, except the Reapers I suppose.

The protheans managed to make one, but they were far more advanced than current civilizations(Not to mention they had a working model). The fleet is also stranded in sol and doubt they have enough fuel/food to make it to any other cluster

There was a blueprint for a superweapon that can defeat the reapers casually hidden on mars, which they built from scratch within a week (including decrypting). Now they have all the people in the galaxy combined, including a + Show Spoiler +
(not sure on this one since i dont have the dlc)living prothean.

I dont think its unlikely that they can reverse engineer and copy the citadel/mass relays, hell there could even be a blueprint for the citadel casually hidden on venus. And why not, after all the crucible doesnt work on its own.
ragnorr
Profile Joined April 2011
Denmark6097 Posts
March 23 2012 20:42 GMT
#2645
On March 24 2012 05:41 Warri wrote:
Show nested quote +
On March 24 2012 05:35 ragnorr wrote:
On March 24 2012 05:31 On_Slaught wrote:
On March 24 2012 05:04 Warri wrote:
Finished me3 today and i have to agree, the differences between the endings are practically non existant, but it's not left open all that much.
+ Show Spoiler +
People complain that you dont get to see what happens with the crew afterwards, or how civilisation continues to exist all trapped in Sol without mass relays and the citadel, but the stargazer scene at the end kind of leaves them an option to do a sequel anyway.
Theyve built the crucible within a few weeks, so i don't think it is out of the question that they can't rebuild both the mass relays and the citadel.
If you take the red ending as a canon to continue, we have a few hundred(?) reaper corpses, thousands of dead ships and a half broken citadel to start rebuilding from. And shepard lives, so they may end up finding the normandy too.

I really really enjoyed the game anyway, even though it was basically a movie with some shooter interaction, but i just liked the story build up so much.


Iirc, nobody has any idea how the mass relays work and it would be impossible to rebuild them anytime soon. Well, except the Reapers I suppose.

The protheans managed to make one, but they were far more advanced than current civilizations(Not to mention they had a working model). The fleet is also stranded in sol and doubt they have enough fuel/food to make it to any other cluster

There was a blueprint for a superweapon that can defeat the reapers casually hidden on mars, which they built from scratch within a week (including decrypting). Now they have all the people in the galaxy combined, including a + Show Spoiler +
(not sure on this one since i dont have the dlc)living prothean.

I dont think its unlikely that they can reverse engineer and copy the citadel/mass relays, hell there could even be a blueprint for the citadel casually hidden on venus. And why not, after all the crucible doesnt work on its own.

How would they get it anywhere tho? It seems highly unlikely they would design their ships for long interstellar travel when you have the mass relays, which would mean there is limited fuel to get anywhere
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
March 23 2012 20:47 GMT
#2646
On March 24 2012 05:35 ragnorr wrote:
Show nested quote +
On March 24 2012 05:31 On_Slaught wrote:
On March 24 2012 05:04 Warri wrote:
Finished me3 today and i have to agree, the differences between the endings are practically non existant, but it's not left open all that much.
+ Show Spoiler +
People complain that you dont get to see what happens with the crew afterwards, or how civilisation continues to exist all trapped in Sol without mass relays and the citadel, but the stargazer scene at the end kind of leaves them an option to do a sequel anyway.
Theyve built the crucible within a few weeks, so i don't think it is out of the question that they can't rebuild both the mass relays and the citadel.
If you take the red ending as a canon to continue, we have a few hundred(?) reaper corpses, thousands of dead ships and a half broken citadel to start rebuilding from. And shepard lives, so they may end up finding the normandy too.

I really really enjoyed the game anyway, even though it was basically a movie with some shooter interaction, but i just liked the story build up so much.


Iirc, nobody has any idea how the mass relays work and it would be impossible to rebuild them anytime soon. Well, except the Reapers I suppose.

The protheans managed to make one, but they were far more advanced than current civilizations(Not to mention they had a working model). The fleet is also stranded in sol and doubt they have enough fuel/food to make it to any other cluster, it could also be some of these ships contains the goverment of some races(Destiny ascension for instance since thessia is abandoned)

What, where/when did the Protheans build them? In ME1 it was thought they did but at the end we find out that the Mass Relays predated them.
Moderator
ragnorr
Profile Joined April 2011
Denmark6097 Posts
Last Edited: 2012-03-23 20:50:02
March 23 2012 20:49 GMT
#2647
On March 24 2012 05:47 Firebolt145 wrote:
Show nested quote +
On March 24 2012 05:35 ragnorr wrote:
On March 24 2012 05:31 On_Slaught wrote:
On March 24 2012 05:04 Warri wrote:
Finished me3 today and i have to agree, the differences between the endings are practically non existant, but it's not left open all that much.
+ Show Spoiler +
People complain that you dont get to see what happens with the crew afterwards, or how civilisation continues to exist all trapped in Sol without mass relays and the citadel, but the stargazer scene at the end kind of leaves them an option to do a sequel anyway.
Theyve built the crucible within a few weeks, so i don't think it is out of the question that they can't rebuild both the mass relays and the citadel.
If you take the red ending as a canon to continue, we have a few hundred(?) reaper corpses, thousands of dead ships and a half broken citadel to start rebuilding from. And shepard lives, so they may end up finding the normandy too.

I really really enjoyed the game anyway, even though it was basically a movie with some shooter interaction, but i just liked the story build up so much.


Iirc, nobody has any idea how the mass relays work and it would be impossible to rebuild them anytime soon. Well, except the Reapers I suppose.

The protheans managed to make one, but they were far more advanced than current civilizations(Not to mention they had a working model). The fleet is also stranded in sol and doubt they have enough fuel/food to make it to any other cluster, it could also be some of these ships contains the goverment of some races(Destiny ascension for instance since thessia is abandoned)

What, where/when did the Protheans build them? In ME1 it was thought they did but at the end we find out that the Mass Relays predated them.

The conduit is a miniature mass relay(Meaning they figured out how to make the technology work) that go from Ilos to the citadel. The protheans created it
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
March 23 2012 20:50 GMT
#2648
Hmm, I played ME1 too long ago to remember exactly what they said about the conduit but that does ring a small bell...
Moderator
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
March 23 2012 20:57 GMT
#2649
On March 24 2012 05:50 Firebolt145 wrote:
Hmm, I played ME1 too long ago to remember exactly what they said about the conduit but that does ring a small bell...

If it's so long ago that you don't remember the story from ME1, then you should probably play through all 3 of them again
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
March 23 2012 21:15 GMT
#2650
On March 24 2012 05:57 HaXXspetten wrote:
Show nested quote +
On March 24 2012 05:50 Firebolt145 wrote:
Hmm, I played ME1 too long ago to remember exactly what they said about the conduit but that does ring a small bell...

If it's so long ago that you don't remember the story from ME1, then you should probably play through all 3 of them again


This is probably what I'm going to do. I have all the dlc for 1 and 2, and once (if) they release ending dlc for 3, I'm going to play through all 3 completely as a full renegade character.
Write your own song!
kleetzor
Profile Joined April 2011
Germany360 Posts
March 23 2012 21:31 GMT
#2651
On March 24 2012 05:41 Warri wrote:
Show nested quote +
On March 24 2012 05:35 ragnorr wrote:
On March 24 2012 05:31 On_Slaught wrote:
On March 24 2012 05:04 Warri wrote:
Finished me3 today and i have to agree, the differences between the endings are practically non existant, but it's not left open all that much.
+ Show Spoiler +
People complain that you dont get to see what happens with the crew afterwards, or how civilisation continues to exist all trapped in Sol without mass relays and the citadel, but the stargazer scene at the end kind of leaves them an option to do a sequel anyway.
Theyve built the crucible within a few weeks, so i don't think it is out of the question that they can't rebuild both the mass relays and the citadel.
If you take the red ending as a canon to continue, we have a few hundred(?) reaper corpses, thousands of dead ships and a half broken citadel to start rebuilding from. And shepard lives, so they may end up finding the normandy too.

I really really enjoyed the game anyway, even though it was basically a movie with some shooter interaction, but i just liked the story build up so much.


Iirc, nobody has any idea how the mass relays work and it would be impossible to rebuild them anytime soon. Well, except the Reapers I suppose.

The protheans managed to make one, but they were far more advanced than current civilizations(Not to mention they had a working model). The fleet is also stranded in sol and doubt they have enough fuel/food to make it to any other cluster

There was a blueprint for a superweapon that can defeat the reapers casually hidden on mars, which they built from scratch within a week (including decrypting). Now they have all the people in the galaxy combined, including a + Show Spoiler +
(not sure on this one since i dont have the dlc)living prothean.

I dont think its unlikely that they can reverse engineer and copy the citadel/mass relays, hell there could even be a blueprint for the citadel casually hidden on venus. And why not, after all the crucible doesnt work on its own.


A week is a little exaggerated, plus the explicitly say, when explaining the blueprints for the Crucible, that they were REALLY clear and easy to comprehend, since many cycles had worked on it before, and further developed/made the plans simpler.
killa_robot
Profile Joined May 2010
Canada1884 Posts
March 23 2012 21:41 GMT
#2652
On March 24 2012 06:31 kleetzor wrote:
Show nested quote +
On March 24 2012 05:41 Warri wrote:
On March 24 2012 05:35 ragnorr wrote:
On March 24 2012 05:31 On_Slaught wrote:
On March 24 2012 05:04 Warri wrote:
Finished me3 today and i have to agree, the differences between the endings are practically non existant, but it's not left open all that much.
+ Show Spoiler +
People complain that you dont get to see what happens with the crew afterwards, or how civilisation continues to exist all trapped in Sol without mass relays and the citadel, but the stargazer scene at the end kind of leaves them an option to do a sequel anyway.
Theyve built the crucible within a few weeks, so i don't think it is out of the question that they can't rebuild both the mass relays and the citadel.
If you take the red ending as a canon to continue, we have a few hundred(?) reaper corpses, thousands of dead ships and a half broken citadel to start rebuilding from. And shepard lives, so they may end up finding the normandy too.

I really really enjoyed the game anyway, even though it was basically a movie with some shooter interaction, but i just liked the story build up so much.


Iirc, nobody has any idea how the mass relays work and it would be impossible to rebuild them anytime soon. Well, except the Reapers I suppose.

The protheans managed to make one, but they were far more advanced than current civilizations(Not to mention they had a working model). The fleet is also stranded in sol and doubt they have enough fuel/food to make it to any other cluster

There was a blueprint for a superweapon that can defeat the reapers casually hidden on mars, which they built from scratch within a week (including decrypting). Now they have all the people in the galaxy combined, including a + Show Spoiler +
(not sure on this one since i dont have the dlc)living prothean.

I dont think its unlikely that they can reverse engineer and copy the citadel/mass relays, hell there could even be a blueprint for the citadel casually hidden on venus. And why not, after all the crucible doesnt work on its own.


A week is a little exaggerated, plus the explicitly say, when explaining the blueprints for the Crucible, that they were REALLY clear and easy to comprehend, since many cycles had worked on it before, and further developed/made the plans simpler.


Clarity doesn't matter too much really. They still needed to physically build the thing, which is where most of the time in construction comes from.

Honestly I would have preferred there been no superweapon, and they did something a bit more creative. Especially since it shows up RIGHT when the Reapers attack. At the very least it should have been foreshadowed from like the second game. Even a little blurb saying "mysterious Prothean blueprints found on Mars" would have been enough to make most happy. Then from the second -> third game they were determining how it worked.

Though I think outfitting their current ships with reaper tech + using the relays in some way would have been more believable. I mean, they've been using the relays for a long time, they have to at least have a idea of how they work by now.
acker
Profile Joined September 2010
United States2958 Posts
March 23 2012 22:05 GMT
#2653
I agree. The plot would definitely been better if the story had not been focused on building up one superweapon.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
March 23 2012 22:24 GMT
#2654



I think everyone should watch this
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
March 23 2012 22:25 GMT
#2655
On March 24 2012 05:57 HaXXspetten wrote:
Show nested quote +
On March 24 2012 05:50 Firebolt145 wrote:
Hmm, I played ME1 too long ago to remember exactly what they said about the conduit but that does ring a small bell...

If it's so long ago that you don't remember the story from ME1, then you should probably play through all 3 of them again

I do remember the story, I just don't remember the detail like 'oh conduit is a mini mass relay'.

And believe me I am sorely tempted to replay all 3 games but I don't know if I can stomach ME1's combat again :<
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
March 23 2012 22:26 GMT
#2656
On March 24 2012 07:24 Shelke14 wrote:
https://www.youtube.com/watch?v=ythY_GkEBck


I think everyone should watch this

Been linked and discussed extensively several pages ago
Moderator
kleetzor
Profile Joined April 2011
Germany360 Posts
March 23 2012 22:36 GMT
#2657
On March 24 2012 06:41 killa_robot wrote:
Show nested quote +
On March 24 2012 06:31 kleetzor wrote:
On March 24 2012 05:41 Warri wrote:
On March 24 2012 05:35 ragnorr wrote:
On March 24 2012 05:31 On_Slaught wrote:
On March 24 2012 05:04 Warri wrote:
Finished me3 today and i have to agree, the differences between the endings are practically non existant, but it's not left open all that much.
+ Show Spoiler +
People complain that you dont get to see what happens with the crew afterwards, or how civilisation continues to exist all trapped in Sol without mass relays and the citadel, but the stargazer scene at the end kind of leaves them an option to do a sequel anyway.
Theyve built the crucible within a few weeks, so i don't think it is out of the question that they can't rebuild both the mass relays and the citadel.
If you take the red ending as a canon to continue, we have a few hundred(?) reaper corpses, thousands of dead ships and a half broken citadel to start rebuilding from. And shepard lives, so they may end up finding the normandy too.

I really really enjoyed the game anyway, even though it was basically a movie with some shooter interaction, but i just liked the story build up so much.


Iirc, nobody has any idea how the mass relays work and it would be impossible to rebuild them anytime soon. Well, except the Reapers I suppose.

The protheans managed to make one, but they were far more advanced than current civilizations(Not to mention they had a working model). The fleet is also stranded in sol and doubt they have enough fuel/food to make it to any other cluster

There was a blueprint for a superweapon that can defeat the reapers casually hidden on mars, which they built from scratch within a week (including decrypting). Now they have all the people in the galaxy combined, including a + Show Spoiler +
(not sure on this one since i dont have the dlc)living prothean.

I dont think its unlikely that they can reverse engineer and copy the citadel/mass relays, hell there could even be a blueprint for the citadel casually hidden on venus. And why not, after all the crucible doesnt work on its own.


A week is a little exaggerated, plus the explicitly say, when explaining the blueprints for the Crucible, that they were REALLY clear and easy to comprehend, since many cycles had worked on it before, and further developed/made the plans simpler.


Clarity doesn't matter too much really. They still needed to physically build the thing, which is where most of the time in construction comes from.

Honestly I would have preferred there been no superweapon, and they did something a bit more creative. Especially since it shows up RIGHT when the Reapers attack. At the very least it should have been foreshadowed from like the second game. Even a little blurb saying "mysterious Prothean blueprints found on Mars" would have been enough to make most happy. Then from the second -> third game they were determining how it worked.

Though I think outfitting their current ships with reaper tech + using the relays in some way would have been more believable. I mean, they've been using the relays for a long time, they have to at least have a idea of how they work by now.


agreed, the whole superweapon-joint-effort script didnt get me quite as the suicide mission one did. That did REALLY get me pumped.

I kinda hated how you picked your squad for the final mission while everyone stayed back at the base and waved with a tissue as you went into certain doom. I mean, you cant compare this to the whole assault on the collector base, assigning duties like hacking or having a biotic sustain the barrier etc. How cool would it have been to have Grunt and Wrex charging in front of you towards banshees, or even Harbinger. Even Shepard, when you play chess with the ensign, talks about the importance of Krogan as shock troops etc. You never get to apply that knowledge anywhere

I didnt hate the ending as much as the majority of people, I disliked the lack of special missions/scenarios/jumping 100 meters in the air to reach a shuttle, etc. It all started well with Vega crashlanding the shuttle, but quickly dissolved.

Im not saying the game had to be a clone of ME2, but in many aspects, it felt like a step backwards.
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
March 23 2012 22:55 GMT
#2658
^ It doesn't make sense that you wouldn't take everyone with you. I mean, you're taking Hammer with you, for god's sake, that's basically an invasion force, but you can't wait around for half a dozen specialists to fight on your side? How cool would it have been if the final battle of the Mass Effect trilogy had you directing ever single person in your roster? You'd be starting out with just the two but as you worked your way towards the Conduit more would join you, and if you played badly then they'd start dying on you.

You'd have detours as well, like the Virmire approach, so you could for instance rescue a squad of Krogan, provide support for pinned biotic artillery, drag Turian sharpshooters out of the wreckage of their transport. You could even have this cheesy little scene where one of your guys is cornered by a Brute, only to be rescued by a team of STG operatives suddenly decloaking. You'd have all sorts of cool scenes, like Vega showing up in a Mako, Wrex headbutting a Banshee, the works. Instead you have this lame little hold your ground type of scene where you can just run around anyway.

I've played a lot of games, but no final boss fight ever beat the one in Neverwinter Nights 2. You had your entire crew fighting with you, a dozen characters easily, and the fight had this neat section where the boss split himself into like thirty smaller versions of himself. It was beautiful, intense chaos. Nothing has outdone it since.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
March 23 2012 22:57 GMT
#2659
On March 24 2012 07:26 Firebolt145 wrote:
Show nested quote +
On March 24 2012 07:24 Shelke14 wrote:
https://www.youtube.com/watch?v=ythY_GkEBck


I think everyone should watch this

Been linked and discussed extensively several pages ago


LOL, fuck sorry. I'm in a bit of a rush, someone linked it to me and i figured i should leave it here! I usually go through a thread to make sure something hasn't been posted yet! My bad.
Latham
Profile Blog Joined May 2007
9587 Posts
Last Edited: 2012-03-23 23:10:53
March 23 2012 23:10 GMT
#2660
I think the suicide mission and the miracle weapon are both cheap plots. Sure it was fun assigning the roles to people in ME2 but at that point you were already so prepared you were almost guaranteed a full extraction. There was no sense of danger, no thrill of the unknown. It did work however, for ME2.

ME3 superweapon is just so overused =/.
All-powerful Gods return and find you unworthy. Your only chance of survival is a:
  • all-powerful superweapon
  • The Prophecy
  • Ancient ruins/knowledge of another civilization
  • Unlocking Xs true potential
  • ...


How about some good old ass-wooping? The reapers shouldn't be gods. They should be defeatable by the current races of the universe UNITED. Previously they fucked over everyone by striking in force, fast and with the universe unprepared, divided and isolated.
How did they beat the Protheans? Killed the ruling caste on the citadel and then cut off individual star systems exterminating them 1 by 1.
I'm OK with getting some weapons armor upgrades tech etc. that has been long lost from a far more advanced civilization that lived before, but not a goddamn I-WIN button.
Makes it feel a little less cheated.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
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