Mass Effect 3 - Page 132
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Firebolt145
Lalalaland34492 Posts
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Deleted User 135096
3624 Posts
On March 23 2012 21:17 Firebolt145 wrote: I feel like that indoctrination video is indoctrinating me. Considering they intentionally alter or pigeonhole things to make their theory work, it's an astute observation. | ||
Pucca
Taiwan1280 Posts
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jackdaleaper
Philippines1216 Posts
On March 23 2012 16:17 Iyerbeth wrote: This post is entirely story line spoilers covering all 3 Mass Effect games. So I realised that in my discussions on endings in this thread where I was stating that the endings are identical I had assumed everyone understood the core issue I was getting at and never actually explained it so I figured I'd do so via demonstration. Here are two example playthroughs: + Show Spoiler [Playthrough 1] + 100% Renegade. Zhu's Hope wiped out. Rachni Queen killed. Ashley Williams dead. Wrex dead. Council dead. Minimum squad for ME2. No loyalty missions. No Normandy upgrades. Maximum crew losses. All but Shepard dead. Collector Base given to Cerberus. Genophage not cured. Sided with Geth, Quarians wiped out. 5000 War Assets at 100% readiness. + Show Spoiler [Playthrough 2] + 100% Paragon. Zhu's Hope saved, including exo geni boss. Rachni Queen released. Kaiden dead. LI Ashley. Council saved. Maximum squad for ME2. All loyalty missions. All Normandy upgrades. Minimum crew losses. No one died. Collector Base destroyed. LI Ashley. Genophage cured, Moridin dead. Geth and Quarian peace. 7000 War Assets at 100% readiness. In both cases, after you leave the forward base you will have the exact same experience of combat and assistance from war assets. Hammer squad will ultimately fail and be killed by Harbinger and other Reaper forces. Shepard will be hit by a lazer beam, but survive, wounded. Shepard will get in to the Citadel and meet Anderson and TIM. Consequence 1: TIM will kill Anderson or Anderson dies. TIM kills himself and Shepard collapses on to a platform, where she is taken to see a random God child, who will say exactly the same things, with exactly the same conversation choices. After this, Shepard will be given a choice of 3 firing options. Choice 1: A, B or C. The video clip that follows will be almost identical no matter what the choice. The Reapers are always defeated, the Mass Relays are always destroyed, Normandy always crashes and nothing else about the galaxy after the Reapers is shown at all. In both playthroughs, if destroy was chosen Shepard will take a breath in rubble on Earth. After the credits a child will ask an adult to tell one more story about the Shepard and the adult agrees. Absolutely nothing, from any of the decisions taken over all 3 games has any effects on the ending, on the video clips, on the conversation options or on the epilogue. The only decision that matters in terms of which ending you got, over the past 100 hours of gameplay, is whether you got a red, blue or green ending, and even those are identical video clips with no more explanation. By Mass effect standards that is awful, they're so much better than that. Compare the ending of ME2, from the time you go through the Omega 4 relay, to the ending from the Hammer Forward Operating Base, and ME3 looks like a cheap knock off, with little to no thought or consequence. We were promised wildly different endings, with decisions making huge impacts on the ending we shaped for ourselves. We were promised the Rachni would matter and that the Reapers could win. We were promised so much, and yet in the end it didn't even reach the standards for general Mass Effect gameplay. In short, it was dissapointing. This pretty much sums it up for me. I was looking forward to what the consequences would be from the choices made over the entire series, but all it came down to was: "Now... pick a color" | ||
Iyerbeth
England2410 Posts
On March 23 2012 21:45 BWalma wrote: Do we know if they are changing the ending or what? I know the stated something that they will change but are they actually planning in changingredients the ending? The exact claim was that no details are being announced but they plan to add to the ending without changing it's core, basically. We should find out the details around PAX I imagine, since they have a panel which will be swarmed by ending questions otherwise. In short, we basically don't know yet, but could speculate they'll add information and clarification to the existing story and maybe some kind of squad epilogue. http://blog.bioware.com/2012/03/21/4108/ Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue. | ||
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Firebolt145
Lalalaland34492 Posts
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Gorsameth
Netherlands21742 Posts
It suffers from the same gigantic flaw, a game that tries to sell an involving story with lots of choises (which upon closer inspection dont even do anything to the game) that comes down to pressing one of 3 buttons. | ||
Deleted User 135096
3624 Posts
On March 23 2012 22:48 Gorsameth wrote: How many people here have played the new Deus Ex. It suffers from the same gigantic flaw, a game that tries to sell an involving story with lots of choises (which upon closer inspection dont even do anything to the game) that comes down to pressing one of 3 buttons. How many people here have played the original Deus Ex. It's the same thing, you get three choices which are the same three choices. The problem with DX3 and ME3 is that even a 12 yrs later, the original Deus Ex still holds more weight than either of these two because In DX1 your choices have a profound impact on what happens afterwards, whereas these games have watered down the choices so that they have less meaning. | ||
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Firebolt145
Lalalaland34492 Posts
On March 23 2012 22:48 Gorsameth wrote: How many people here have played the new Deus Ex. It suffers from the same gigantic flaw, a game that tries to sell an involving story with lots of choises (which upon closer inspection dont even do anything to the game) that comes down to pressing one of 3 buttons. I played it and although it was also 'pick one of these three endings', I didn't feel that annoyed about it. I didn't feel too connected with any of the characters (I wanted to see more of Megan but that was it.) It was a single game (the original de was so long ago and was more or less its own story) so I didn't feel like I had invested years into the story. It didn't have many plot holes either and it did sort of close the game properly. | ||
kleetzor
Germany360 Posts
Hahahha, what has this gone to. If BioWare knew there was going to be a shitstorm with the ending the released, I'm about 99.9% sure they didnt know it was going to be this huge. | ||
HaXXspetten
Sweden15718 Posts
On March 24 2012 01:15 kleetzor wrote: http://www.gamefront.com/psa-do-not-download-fake-alternate-ending-to-mass-effect-3/ Hahahha, what has this gone to. If BioWare knew there was going to be a shitstorm with the ending the released, I'm about 99.9% sure they didnt know it was going to be this huge. That's just... sad >.> | ||
deth2munkies
United States4051 Posts
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not jack
123 Posts
On March 24 2012 02:11 deth2munkies wrote: Apparently, Frozen Synapse's creators have something to say about the ME3 ending: http://www.youtube.com/watch?v=R-5WuX8_4LI It's a statement about the idea of people complaining about endings in general not the ME3 ending | ||
deth2munkies
United States4051 Posts
On March 24 2012 02:59 not jack wrote: It's a statement about the idea of people complaining about endings in general not the ME3 ending I thought it was obvious what I was saying, but I added a word for you. | ||
Noocta
France12578 Posts
Well. I was going into the ending knowing i need to take it lightly. But the way the kid tell you ' choose that, that or that " is a bit silly. Mainly because all 3 sucks balls xD I'm in front of the choice. I don't know what to do now. haha | ||
Iyerbeth
England2410 Posts
On March 24 2012 03:31 Noocta wrote: Lol. Well. I was going into the ending knowing i need to take it lightly. But the way the kid tell you ' choose that, that or that " is a bit silly. Mainly because all 3 sucks balls xD I'm in front of the choice. I don't know what to do now. haha + Show Spoiler + Pick your favourite colour, Blue, Green or Red (left to right) as it's the only thing that's going to change. ![]() | ||
HaXXspetten
Sweden15718 Posts
On March 24 2012 03:38 Iyerbeth wrote: + Show Spoiler + Pick your favourite colour, Blue, Green or Red (left to right) as it's the only thing that's going to change. ![]() 'bout 90% true I'm afraid :/ | ||
Noocta
France12578 Posts
Atleast i'm happy i saw enough people complain so i don't take the ending seriously. The fact that + Show Spoiler + the Normandy crew randomly land in a jungle And then, credits, and back into the normandy where you were before launching the ending. hahaha | ||
Warri
Germany3208 Posts
+ Show Spoiler + People complain that you dont get to see what happens with the crew afterwards, or how civilisation continues to exist all trapped in Sol without mass relays and the citadel, but the stargazer scene at the end kind of leaves them an option to do a sequel anyway. Theyve built the crucible within a few weeks, so i don't think it is out of the question that they can't rebuild both the mass relays and the citadel. If you take the red ending as a canon to continue, we have a few hundred(?) reaper corpses, thousands of dead ships and a half broken citadel to start rebuilding from. And shepard lives, so they may end up finding the normandy too. I really really enjoyed the game anyway, even though it was basically a movie with some shooter interaction, but i just liked the story build up so much. ![]() | ||
On_Slaught
United States12190 Posts
On March 23 2012 19:40 lynx.oblige wrote: This guy was not paying attention at all. I didn't watch the new video until now. There is no evidence for the Normandy scene being a "dream." Even if we accept everything on the Citadel as a dream, the author is just pulling the Normandy part out of his ass to make the ending less shitty. Even if this is true, there is ZERO closure, which flies in the face of almost every quote ever made by Bioware concerning this game. The boy argument as a hallucination is pretty weak imo. The "growl" happened before Anderson even said anything, not after. Also, when you're fighting Husks and trying to not die yourself, it's easy to see why somebody might not care about a random boy on a shuttle. The argument against the VIs is also bunk. They could clearly tell if somebody was indoctrinated and have shown zero reason to lie and are more advanced. In fact they are the most blunt characters in the series. They bluntly say this theory is false (unless we are to believe he went from 0 to full in just the last 10min). This is Bioware telling you to your face that you are not indoctrinated in the least. Shepard passes some trees on his right when running down towards the pillar at the end, before the "dream." More bullshit. Anderson is talking to you on the Citadel, no the IM, when he says "listen to yourself, your indoctrinated?" This implies that he is talking with you, as a part of your mind, to try and wake you up. However the next thing the IM says is "you TWO are wrong." He is there talking to two people, not trying to convince himself. To me, all of these things that make the last events "necessarily not real" can, and are, attributed to bad writing, not indoctrination. The same bad writing that would end the series like this with zero closure. Overall the theory is just too convienant. It's like the Catholics using the Devil to explain away all wrong-doing. When you can attribute every action to "indoctrination," then the ending becomes pointless because we can't prove a negative since, if true, bioware clearly didn't want us to know. | ||
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