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Mass Effect 3 - Page 122

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SKC
Profile Joined October 2010
Brazil18828 Posts
March 21 2012 20:03 GMT
#2421
"New ending" is misleading, they are not replacing the ending, they are considering expanding with aditional content, from what I could gather.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2012-03-21 20:19:56
March 21 2012 20:06 GMT
#2422
Yeah that's basically it. An interesting post has come to light from someone (not on the Bioware forum) and then deleted, claiming to be from a writer of the game. Whilst not confirmed (and there are good reasons to think it might not be real), it is certainly interesting, so I'll copy it here as it was copied to pastebin before being removed.

Edit: Spoilered for length. Also contains stuff that could be considered spoilers.

Second Edit: According to Bioware the writer was Patrick Weekes, and he has said he didn't write this, although other posts and tweets attributed to him are accurate (including one stating that the ending was in fact done without review).

+ Show Spoiler +


I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, b) having argued successfully that Cortez shouldn't automatically die in that shuttle crash, and c) having written Tali's goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc).

No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.

And honestly, it kind of shows.

Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn't need to be peer-reviewed.

And again, it shows.

If you'd asked me the themes of Mass Effect 3, I'd break them down as: Galactic Alliances, Friends, Organics versus Synthetics.

In my personal opinion, the first two got a perfunctory nod. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay -- a deliberate "nothing happens here" area with one turret thrown in for no reason I really understand, except possibly to obfuscate the "nothing happens here"-ness. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. The end of the Genophage campaign exemplifies that for me -- every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors; the art shows both their bombed-out wasteland and the beautiful world they once had and could have again; the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. Every line of code in that mission is on target with the overall message.

The endgame doesn't have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here's the horror the Reapers inflicted upon each race, and here's the army that you, Commander Shepard, made out of every race in the galaxy to fight them.

I personally thought that the Illusive Man conversation was about twice as long as it needed to be -- something that I've been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. I did love Anderson's goodbye.

For me, Anderson's goodbye is where it ended. The stuff with the Catalyst just... You have to understand. Casey is really smart and really analytical. And the problem is that when he's not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn't hate it, but I didn't love it.

And then, just to be a dick... what was SUPPOSED to happen was that, say you picked "Destroy the Reapers". When you did that, the system was SUPPOSED to look at your score, and then you'd show a cutscene of Earth that was either:

a) Very high score: Earth obviously damaged, but woo victory

b) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT.

c) Low score: Earth is a cinderblock, all life on it completely wiped out

I have NO IDEA why these different cutscenes aren't in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don't know. But holy crap, yeah, I can see how incredibly disappointing it'd be to hear of all the different ending possibilities and have it break down to "which color is stuff glowing?" Or maybe they ARE in, but they're too subtle to really see obvious differences, and again, that's... yeah.

Okay, that's a lot to have written for something that's gonna go away in an hour.

I still teared up at the ending myself, but really, I was tearing up for the quick flashbacks to old friends and the death of Anderson. I wasn't tearing up over making a choice that, as it turned out, didn't have enough cutscene differentiation on it.

And to be clear, I don't even really wish Shepard had gotten a ride-off-into-sunset ending. I was honestly okay with Shepard sacrificing himself. I just expected it to be for something with more obvious differentiation, and a stronger tie to the core themes -- all three of them.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
March 21 2012 20:10 GMT
#2423
I'm gonna force myself to not read that just to be safe
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
March 21 2012 20:12 GMT
#2424
If you're absolutely trying to avoid any spoilers it's worth not reading, though most of it would be expected to those who are either playing ME3 or are familiar with the series. Will edit in a warning though.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
xDaunt
Profile Joined March 2010
United States17988 Posts
March 21 2012 20:16 GMT
#2425
Someone's going to get shit-canned if that actually is a Bioware writer who posted that.

I really wouldn't be surprised if it is a Bioware writer. What he says makes too much sense.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
March 21 2012 20:20 GMT
#2426
Ok, so apparently that particular piece, the writer is denying having written. Other posts attributed to him and a Twitter post apparently suggesting the ending was in fact written as decribed in the post, without reivew from the team, are accurate.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 21 2012 20:25 GMT
#2427
Very insightful post by that writer, if real.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
March 21 2012 20:33 GMT
#2428
If this is real, i'm gonna facepalm. Scratch that, I already am.
Administrator
Teddyman
Profile Joined October 2008
Finland362 Posts
March 21 2012 20:38 GMT
#2429
Why do you think someone would practically ruin their career by ratting out their boss on the internet with their real name?
"Chess is a dead game" -Bobby Fischer 2004
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-03-21 20:55:26
March 21 2012 20:54 GMT
#2430
Looks like the lead writer went rogue basically.

That explains how the Indoctrination Theory is validated. But not why we don't get a real ending anyway.

I don't have too much of a hard time believing all of that. Where there is smoke there is fire. While the specifics are probably not accurate, Im guessing the major overtones are.

This was probably done to prevent the ending to ME3 from being leaked early.
twitch.tv/medrea
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
March 21 2012 21:02 GMT
#2431
Wowwww reading the supposed post of the writer depressed me again. ME3 ending could have been so much more than what we got
nShade
Profile Joined August 2010
Bulgaria296 Posts
March 21 2012 21:12 GMT
#2432
I say eather:
Believe in the indoctrination theory.
(or)
Forget about everything that goes on after Anderson's death. Make yourselve believe, that the game ends there.

Doesn't that feel good, ones you do ?
xDaunt
Profile Joined March 2010
United States17988 Posts
March 21 2012 21:13 GMT
#2433
Yeah, I need to stay away from these threads. Thinking about the ending just depresses me. In fact, I have zero intention of doing a second playthrough right now. I did my paragon playthrough, which was an import starting from ME1, got the "best" ending (even though it may not be the "paragon" choice depending upon your interpretation of the ending), and am content to just leave things be.
xDaunt
Profile Joined March 2010
United States17988 Posts
March 21 2012 21:20 GMT
#2434
Oh, and does anyone else find it hilarious that Muyzuka has stressed "maintaining the artistic integrity" of the story in addressing the community's desire for more closure and a better ending? Does he really not understand that the whole problem is that "artistic integrity" was not maintained and this is in fact an issue of "quality?" Everything about the Mass Effect storyline was awesome from ME1 up until the last few moments of ME3, where the shift to being shitty was so sudden and jarring that it has made millions of people ill. It's like meeting a really hot girl at a bar, taking her home, and starting to make out with her. Then, when you take her panties off, you find out that she's a tranny. It's that bad.
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 21 2012 21:24 GMT
#2435
"Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey,"


bioware seriously believes people will buy into these DLCs just for 'proper endings' ?
starleague forever
Medrea
Profile Joined May 2011
10003 Posts
March 21 2012 21:27 GMT
#2436
On March 22 2012 06:24 a176 wrote:
Show nested quote +
"Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey,"


bioware seriously believes people will buy into these DLCs just for 'proper endings' ?


I think the original ending plans called for something very grand and badass that they couldnt fit it into the timetable. And rather than delay the game we have the problem you see here.

But Bioware is committed on bringing more ME3 content to the public so I have no doubt we will see a proper ending, you only have to ask yourself how much time.
twitch.tv/medrea
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
March 21 2012 21:31 GMT
#2437
On March 22 2012 06:24 a176 wrote:
Show nested quote +
"Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey,"


bioware seriously believes people will buy into these DLCs just for 'proper endings' ?

...i might
Remember, no matter where you go, there you are.
Auren
Profile Joined November 2011
United States82 Posts
March 21 2012 21:45 GMT
#2438
On March 22 2012 06:24 a176 wrote:
Show nested quote +
"Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey,"


bioware seriously believes people will buy into these DLCs just for 'proper endings' ?


[conspiracy theory hat on] I wouldn't be the least bit surprised if they planned to do that from the begining and all this PR crap we're getting now is just an illusion to try and fool the customer base. That way bioware can turn around and offer a "true ending" DLC, and get away with charging you for it because "you asked for it, and we did it! but it cost money to do it so.. help us out?" in an attempt to gain the short-term benefits of the customer base buying the ending to the game and making a bunch of money while doing it in such a way as to avoid the long-term pitfall of pissing off their entire customer base because what the fuck at paying for the ending.
Hantak
Profile Joined April 2011
Chile59 Posts
March 21 2012 21:46 GMT
#2439
Well i got to be honest, i totally love the series, no matter how crappy or disapointing the ending is/was if by buying some other DLC i can get some closure on the stuff that made the game fun for me (LI, friends, etc) i will totally get them as soon as i know about them... What can i say, hate the player but not the game?
It's getting too hot.
MizarAlcor
Profile Joined December 2010
United States21 Posts
March 21 2012 21:49 GMT
#2440
On March 22 2012 06:24 a176 wrote:
Show nested quote +
"Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey,"


bioware seriously believes people will buy into these DLCs just for 'proper endings' ?

You will be surprised. If you watched the Bioware forum, there were an overwhelming number of people willing to pay for a "true ending DLC" even if it's not going to be distributed free, compared to those who were unsatisfied with how they handled the ending but still wouldn't really pay for it if it's not free.
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