[Maplestory Hardcore] Let's Play~!! - Page 151
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xusam
United States419 Posts
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Zarathusta
United States114 Posts
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XinRan
United States530 Posts
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Kamille
Monaco1035 Posts
On March 20 2011 02:10 xusam wrote: on a side note... the lvl 171 warrior, ign MidCrest, that buddied me is the guild leader of Night... she seems to be reasonable... said she heard from FS that we are hackers and we steal czak ch's... also said she doesnt know why we get such a bad rep which to me means she has a brain and likes to make her own decisions... anyways she says that her guild is cool with us and that she never had any problems with us... which is consistent with what Kritty told me when I first bumped into Blaze at ToT... i like how in Deme the people with a brain are able to decide for themselves who they like or dont like... sometimes in scania i found that certain people would jump on the hating bandwagon just cuz a big guild spreads rumors... so yea... TL ftw.. =) I really love how we do our recruiting through TL though... We never had a huge problem with Night. It was mainly DKTrish spreading shit about us through those guilds. We had problems with Trust too, when it (which is what I will refer to it as from now on) was in Trust. Now that it has left Night, I don't think we'll have problems. I'm positive it was its influence as one of my buddies had an argument over whether or not TL was bad and I heard the side defending us. | ||
Kyuukyuu
Canada6263 Posts
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Kamille
Monaco1035 Posts
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XinRan
United States530 Posts
edit: I'm not so sure this can happen after watching this video: If you look during the body phase, something is doing over 7k damage to the ranged attackers. At one point, I even saw a 9.9k. If this is going to happen, HB is required for ranged. I suggest grouping all the ranged attackers in one party so that we can all receive HB from 1 drk. Also, I hope more than 10 people can fill out their availability on doodle, particularly the bishops. I know some people believe that trying to organize a run this way is useless, but please do it so we have at least some idea of when we could do it. The link is here: http://www.doodle.com/4h3ktmfruki6z939. | ||
Kyuukyuu
Canada6263 Posts
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kesrith
Germany393 Posts
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xusam
United States419 Posts
On March 20 2011 16:40 XinRan wrote: About czak, I don't think we should be going for the healing arm second. 250k hp is like 3 seconds of attacking for me. The dispel arm should be the second target imo, seeing how it cancels buffs like ADA, SE, and MW. Plus we don't really want to take a chance with our bishops dying. yea i agree with error that it might be better to take out the dispel arms but the only thing is... both of the top arms dispel... so it will take us at least twice as long to kill those arms... also because there is a good chance of the ranged party getting hit off of the platforms while killing the top right arm, it might take a bit longer... but other than that i also felt it would be a good idea to increase the survivability of the bishops... On March 20 2011 18:54 kesrith wrote: Do we even have enough dps to do it? I "think" we have enough dps... i know my friend in scania downed czak with his group when they had average of 15% potential stats... magic crash is the key to having enough dps... it allows for continuous damage to be dealt... ok so here is my take at the dps calculations... I'm not saying I know better than others... this is just a first take at the dps... obviously if there is something wrong please let me know... I really appreciate how we work as a group through TL posts when having these discussions... So i used the average damage per attack from my friend's group which had an average of 15% potential stats on each party member... when they beat czak they did not mass cube their stuff yet... so the numbers take into account 50% pdr of czak Ranged + Show Spoiler + 80k (dmg per atk) * 80 (atk per min) * 60 (min) * 8 (ranged) = 3b HP Melee + Show Spoiler + 150k (dmg per atk) * 70 (atk per min) * 60 (min) * 3 (melee) = 1.9b HP Summary + Show Spoiler + Total party damage output = 4.9b HP Total Chaos Zakum HP = 4.7b HP I tried to be conservative on my numbers. Please let me know if I did not do that. Thanks. I'm not trying to offend anyone but if you guys have a better idea of your damage per attack please let me know so I can change up the numbers. Please remember to take the damage you do on regular mobs and take half of that damage because czak has a pdr rate of 50%, which means that czak will half the amount of damage you do towards regular mobs. I also did not provide any contingencies for the number of attackers because I also did not account for the damage from anyone in the seduce group. The first party of seduce group should most likely not die. If one person dies then I will be the next in line to move into the seduce group and hopefully with my 40k hp, czak should not be able to kill me very easily. Although during arms we will not be receiving any attack buffs because of czak's ridiculous amount of dispels, the melee will also be attacking multiple arms at once. Lastly I only gave us 60minutes to do the run. Obviously if we need to, we can take another 20-30 minutes of time which is a 33%-50% increase in damage output. So basically in my opinion, our dps is not the problem, as long as we are organized and have a coherent strategy. 1. Bishops keep themselves and the seduce group members alive. 2. All attackers potting to keep their HP high. 2. Warriors link up their magic crash to keep czak from doing weapon cancel. 3. Ranged group not touching czak body. Obviously this is taking into account that Nexon doesn't fail us by dc hacking everyone with their inferior game servers. P.S. starcraft is a much much harder game in terms of strategy and gameplay... the skills it takes to kill czak is nothing compared to the skills it takes for you guys to be good at BW or SC2... | ||
Neos
United States400 Posts
Fuuuuuuuuuuuuuuuuuuuuuuuuuuu | ||
OpticalShot
Canada6330 Posts
Woke up 10:30AM, shopped for a quick 21.5mil adv pot scroll... ... and you know it BOOM ffffffFFFFffffuuuuuuUUUUUUUUUUUUUUUUUUUuuuuuuuUUUUUUUUU 33 more runs to go T_T:;; who's up for lpq lol | ||
Yomi.Doom
United States383 Posts
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Kyuukyuu
Canada6263 Posts
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xusam
United States419 Posts
L> pharaohs belt.. | ||
XinRan
United States530 Posts
On March 20 2011 22:21 xusam wrote: I "think" we have enough dps... i know my friend in scania downed czak with his group when they had average of 15% potential stats... magic crash is the key to having enough dps... it allows for continuous damage to be dealt... ok so here is my take at the dps calculations... I'm not saying I know better than others... this is just a first take at the dps... obviously if there is something wrong please let me know... I really appreciate how we work as a group through TL posts when having these discussions... So i used the average damage per attack from my friend's group which had an average of 15% potential stats on each party member... when they beat czak they did not mass cube their stuff yet... so the numbers take into account 50% pdr of czak Ranged + Show Spoiler + 80k (dmg per atk) * 80 (atk per min) * 60 (min) * 8 (ranged) = 3b HP Melee + Show Spoiler + 150k (dmg per atk) * 70 (atk per min) * 60 (min) * 3 (melee) = 1.9b HP Summary + Show Spoiler + Total party damage output = 4.9b HP Total Chaos Zakum HP = 4.7b HP I tried to be conservative on my numbers. Please let me know if I did not do that. Thanks. I'm not trying to offend anyone but if you guys have a better idea of your damage per attack please let me know so I can change up the numbers. Please remember to take the damage you do on regular mobs and take half of that damage because czak has a pdr rate of 50%, which means that czak will half the amount of damage you do towards regular mobs. I also did not provide any contingencies for the number of attackers because I also did not account for the damage from anyone in the seduce group. The first party of seduce group should most likely not die. If one person dies then I will be the next in line to move into the seduce group and hopefully with my 40k hp, czak should not be able to kill me very easily. Although during arms we will not be receiving any attack buffs because of czak's ridiculous amount of dispels, the melee will also be attacking multiple arms at once. Lastly I only gave us 60minutes to do the run. Obviously if we need to, we can take another 20-30 minutes of time which is a 33%-50% increase in damage output. So basically in my opinion, our dps is not the problem, as long as we are organized and have a coherent strategy. 1. Bishops keep themselves and the seduce group members alive. 2. All attackers potting to keep their HP high. 2. Warriors link up their magic crash to keep czak from doing weapon cancel. 3. Ranged group not touching czak body. Obviously this is taking into account that Nexon doesn't fail us by dc hacking everyone with their inferior game servers. P.S. starcraft is a much much harder game in terms of strategy and gameplay... the skills it takes to kill czak is nothing compared to the skills it takes for you guys to be good at BW or SC2... For your DPS calculations, ranged people attack faster and deal far less damage per attack. For example, I should do around 15k to czak per arrow, at 500 arrows per minute. So my total estimated damage output should be around 15k*500*60 = 450 million. This does not take into account stuns, knockback, dispel, and weapon cancel. i agree with Sam that we have enough DPS to do it, but we won't know until we see how much the unaccounted factors affect DPS. On March 20 2011 18:41 Kyuukyuu wrote: The 7k-10k damage is from 1/1. Good point. Forgot about 1/1. | ||
xusam
United States419 Posts
but yea stuns, dispel, and, knockbacks will be a pain to deal with... forgot about those in the formula lol | ||
nosliw
United States2716 Posts
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FreeSpice
United States1 Post
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Neos
United States400 Posts
Im dirt poor TT | ||
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