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[Maplestory Hardcore] Let's Play~!! - Page 151

Forum Index > General Games
Post a Reply
Prev 1 149 150 151 152 153 405 Next
xusam
Profile Joined February 2011
United States419 Posts
March 19 2011 18:12 GMT
#3001
yes yes i forgot its somewhere in the guide i put up in the previous page... lol thx for the reminder...
I like to ninja stuffs.
Zarathusta
Profile Joined September 2010
United States114 Posts
March 20 2011 01:36 GMT
#3002
Will czak's ranged magic attacks fall into an elemental category? Bishops have 40% elemental resistance which would really help the survival issue. Also is there a reason why I should use all cures on seal instead of dispelling?
XinRan
Profile Blog Joined August 2008
United States530 Posts
March 20 2011 03:05 GMT
#3003
I'm guessing its to avoid the long dispel animation, which would allow you to put up magic guard that much faster.
"To be fair, Kal played like absolute garbage. His noted inconsistency and bad record versus Jaedong high fived into a cacophony of suck." - TwoToneTerran
Kamille
Profile Blog Joined September 2010
Monaco1035 Posts
March 20 2011 03:20 GMT
#3004
On March 20 2011 02:10 xusam wrote:
on a side note... the lvl 171 warrior, ign MidCrest, that buddied me is the guild leader of Night... she seems to be reasonable... said she heard from FS that we are hackers and we steal czak ch's... also said she doesnt know why we get such a bad rep which to me means she has a brain and likes to make her own decisions... anyways she says that her guild is cool with us and that she never had any problems with us... which is consistent with what Kritty told me when I first bumped into Blaze at ToT...

i like how in Deme the people with a brain are able to decide for themselves who they like or dont like... sometimes in scania i found that certain people would jump on the hating bandwagon just cuz a big guild spreads rumors... so yea... TL ftw.. =)

I really love how we do our recruiting through TL though...


We never had a huge problem with Night. It was mainly DKTrish spreading shit about us through those guilds. We had problems with Trust too, when it (which is what I will refer to it as from now on) was in Trust. Now that it has left Night, I don't think we'll have problems. I'm positive it was its influence as one of my buddies had an argument over whether or not TL was bad and I heard the side defending us.
Priphea
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 20 2011 03:44 GMT
#3005
Now it's in some noob guild so we're good
Kamille
Profile Blog Joined September 2010
Monaco1035 Posts
Last Edited: 2011-03-20 04:59:43
March 20 2011 04:28 GMT
#3006
Whoops
Priphea
XinRan
Profile Blog Joined August 2008
United States530 Posts
Last Edited: 2011-03-20 09:07:19
March 20 2011 07:40 GMT
#3007
About czak, I don't think we should be going for the healing arm second. 250k hp is like 3 seconds of attacking for me. The dispel arm should be the second target imo, seeing how it cancels buffs like ADA, SE, and MW. Plus we don't really want to take a chance with our bishops dying.

edit: I'm not so sure this can happen after watching this video:

If you look during the body phase, something is doing over 7k damage to the ranged attackers. At one point, I even saw a 9.9k. If this is going to happen, HB is required for ranged. I suggest grouping all the ranged attackers in one party so that we can all receive HB from 1 drk.

Also, I hope more than 10 people can fill out their availability on doodle, particularly the bishops. I know some people believe that trying to organize a run this way is useless, but please do it so we have at least some idea of when we could do it. The link is here: http://www.doodle.com/4h3ktmfruki6z939.
"To be fair, Kal played like absolute garbage. His noted inconsistency and bad record versus Jaedong high fived into a cacophony of suck." - TwoToneTerran
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 20 2011 09:41 GMT
#3008
The 7k-10k damage is from 1/1.
kesrith
Profile Joined May 2010
Germany393 Posts
March 20 2011 09:54 GMT
#3009
Do we even have enough dps to do it?
xusam
Profile Joined February 2011
United States419 Posts
Last Edited: 2011-03-20 13:32:27
March 20 2011 13:21 GMT
#3010
On March 20 2011 16:40 XinRan wrote:
About czak, I don't think we should be going for the healing arm second. 250k hp is like 3 seconds of attacking for me. The dispel arm should be the second target imo, seeing how it cancels buffs like ADA, SE, and MW. Plus we don't really want to take a chance with our bishops dying.

yea i agree with error that it might be better to take out the dispel arms but the only thing is... both of the top arms dispel... so it will take us at least twice as long to kill those arms... also because there is a good chance of the ranged party getting hit off of the platforms while killing the top right arm, it might take a bit longer... but other than that i also felt it would be a good idea to increase the survivability of the bishops...

On March 20 2011 18:54 kesrith wrote:
Do we even have enough dps to do it?

I "think" we have enough dps... i know my friend in scania downed czak with his group when they had average of 15% potential stats... magic crash is the key to having enough dps... it allows for continuous damage to be dealt...

ok so here is my take at the dps calculations... I'm not saying I know better than others... this is just a first take at the dps... obviously if there is something wrong please let me know... I really appreciate how we work as a group through TL posts when having these discussions...

So i used the average damage per attack from my friend's group which had an average of 15% potential stats on each party member... when they beat czak they did not mass cube their stuff yet...

so the numbers take into account 50% pdr of czak

Ranged
+ Show Spoiler +
80k (dmg per atk) * 80 (atk per min) * 60 (min) * 8 (ranged) = 3b HP

Melee
+ Show Spoiler +
150k (dmg per atk) * 70 (atk per min) * 60 (min) * 3 (melee) = 1.9b HP

Summary
+ Show Spoiler +
Total party damage output = 4.9b HP
Total Chaos Zakum HP = 4.7b HP

I tried to be conservative on my numbers. Please let me know if I did not do that. Thanks.

I'm not trying to offend anyone but if you guys have a better idea of your damage per attack please let me know so I can change up the numbers. Please remember to take the damage you do on regular mobs and take half of that damage because czak has a pdr rate of 50%, which means that czak will half the amount of damage you do towards regular mobs.

I also did not provide any contingencies for the number of attackers because I also did not account for the damage from anyone in the seduce group. The first party of seduce group should most likely not die. If one person dies then I will be the next in line to move into the seduce group and hopefully with my 40k hp, czak should not be able to kill me very easily.

Although during arms we will not be receiving any attack buffs because of czak's ridiculous amount of dispels, the melee will also be attacking multiple arms at once.

Lastly I only gave us 60minutes to do the run. Obviously if we need to, we can take another 20-30 minutes of time which is a 33%-50% increase in damage output.

So basically in my opinion, our dps is not the problem, as long as we are organized and have a coherent strategy.
1. Bishops keep themselves and the seduce group members alive.
2. All attackers potting to keep their HP high.
2. Warriors link up their magic crash to keep czak from doing weapon cancel.
3. Ranged group not touching czak body.

Obviously this is taking into account that Nexon doesn't fail us by dc hacking everyone with their inferior game servers.


P.S. starcraft is a much much harder game in terms of strategy and gameplay... the skills it takes to kill czak is nothing compared to the skills it takes for you guys to be good at BW or SC2...
I like to ninja stuffs.
Neos
Profile Joined June 2009
United States400 Posts
March 20 2011 13:41 GMT
#3011
Fucking failed an SE20
Fuuuuuuuuuuuuuuuuuuuuuuuuuuu
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
March 20 2011 14:50 GMT
#3012
Got my LPQ glasses this morning at like 5 AM.
Woke up 10:30AM, shopped for a quick 21.5mil adv pot scroll...

... and you know it

BOOM

ffffffFFFFffffuuuuuuUUUUUUUUUUUUUUUUUUUuuuuuuuUUUUUUUUU
33 more runs to go T_T:;; who's up for lpq lol
[TLMS] REBOOT
Yomi.Doom
Profile Joined April 2010
United States383 Posts
March 20 2011 18:04 GMT
#3013
lol opshot you noob. L2 regular pot and pass glasses.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 20 2011 18:15 GMT
#3014
told you nab
xusam
Profile Joined February 2011
United States419 Posts
March 20 2011 18:54 GMT
#3015
i boomed my 15% str black belt with an EE... sad

L> pharaohs belt..
I like to ninja stuffs.
XinRan
Profile Blog Joined August 2008
United States530 Posts
March 20 2011 19:03 GMT
#3016
On March 20 2011 22:21 xusam wrote:
Show nested quote +
On March 20 2011 18:54 kesrith wrote:
Do we even have enough dps to do it?

I "think" we have enough dps... i know my friend in scania downed czak with his group when they had average of 15% potential stats... magic crash is the key to having enough dps... it allows for continuous damage to be dealt...

ok so here is my take at the dps calculations... I'm not saying I know better than others... this is just a first take at the dps... obviously if there is something wrong please let me know... I really appreciate how we work as a group through TL posts when having these discussions...

So i used the average damage per attack from my friend's group which had an average of 15% potential stats on each party member... when they beat czak they did not mass cube their stuff yet...

so the numbers take into account 50% pdr of czak

Ranged
+ Show Spoiler +
80k (dmg per atk) * 80 (atk per min) * 60 (min) * 8 (ranged) = 3b HP

Melee
+ Show Spoiler +
150k (dmg per atk) * 70 (atk per min) * 60 (min) * 3 (melee) = 1.9b HP

Summary
+ Show Spoiler +
Total party damage output = 4.9b HP
Total Chaos Zakum HP = 4.7b HP

I tried to be conservative on my numbers. Please let me know if I did not do that. Thanks.

I'm not trying to offend anyone but if you guys have a better idea of your damage per attack please let me know so I can change up the numbers. Please remember to take the damage you do on regular mobs and take half of that damage because czak has a pdr rate of 50%, which means that czak will half the amount of damage you do towards regular mobs.

I also did not provide any contingencies for the number of attackers because I also did not account for the damage from anyone in the seduce group. The first party of seduce group should most likely not die. If one person dies then I will be the next in line to move into the seduce group and hopefully with my 40k hp, czak should not be able to kill me very easily.

Although during arms we will not be receiving any attack buffs because of czak's ridiculous amount of dispels, the melee will also be attacking multiple arms at once.

Lastly I only gave us 60minutes to do the run. Obviously if we need to, we can take another 20-30 minutes of time which is a 33%-50% increase in damage output.

So basically in my opinion, our dps is not the problem, as long as we are organized and have a coherent strategy.
1. Bishops keep themselves and the seduce group members alive.
2. All attackers potting to keep their HP high.
2. Warriors link up their magic crash to keep czak from doing weapon cancel.
3. Ranged group not touching czak body.

Obviously this is taking into account that Nexon doesn't fail us by dc hacking everyone with their inferior game servers.


P.S. starcraft is a much much harder game in terms of strategy and gameplay... the skills it takes to kill czak is nothing compared to the skills it takes for you guys to be good at BW or SC2...

For your DPS calculations, ranged people attack faster and deal far less damage per attack. For example, I should do around 15k to czak per arrow, at 500 arrows per minute. So my total estimated damage output should be around 15k*500*60 = 450 million. This does not take into account stuns, knockback, dispel, and weapon cancel. i agree with Sam that we have enough DPS to do it, but we won't know until we see how much the unaccounted factors affect DPS.
On March 20 2011 18:41 Kyuukyuu wrote:
The 7k-10k damage is from 1/1.

Good point. Forgot about 1/1.
"To be fair, Kal played like absolute garbage. His noted inconsistency and bad record versus Jaedong high fived into a cacophony of suck." - TwoToneTerran
xusam
Profile Joined February 2011
United States419 Posts
March 20 2011 19:07 GMT
#3017
regarding weapon cancel is the reason why i listed magic crash to be the warrior's first priority because it locks czak's weapon cancel and magic cancel skills...

but yea stuns, dispel, and, knockbacks will be a pain to deal with... forgot about those in the formula lol
I like to ninja stuffs.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
March 20 2011 19:23 GMT
#3018
woot! I finally got ACB. Any recommendations on what to max next? Divine Shield/Power Stance/Blast?
FreeSpice
Profile Joined March 2011
United States1 Post
March 20 2011 19:50 GMT
#3019
Im in Demethos iQuickStab
Neos
Profile Joined June 2009
United States400 Posts
March 20 2011 20:59 GMT
#3020
Rofflessssss, can you spare me an SE30 or 2???
Im dirt poor TT
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