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Magic: The Gathering - Page 29

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GruGloG
Profile Joined December 2008
Netherlands114 Posts
March 28 2011 14:47 GMT
#561
On March 28 2011 20:51 kuresuti wrote:

Lucky you if you're sitting on Moxes, original duals/fetches etc.

Those things are worth ALOT of money these days. Alpha Black Lotus going for maybe 1000 USD (Not 100% sure of current prices, but it should be somewhere around there).


For an alpha lotus in good condition you will get a lot more than 1000 USD.
turamn
Profile Blog Joined October 2010
United States1374 Posts
April 11 2011 16:02 GMT
#562
I just pulled a shiny Koth and non-shiny Koth from the same pack. So happy!~
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 11 2011 16:56 GMT
#563
On February 18 2011 16:48 kuresuti wrote:
Show nested quote +
On February 18 2011 09:08 DCLXVI wrote:
Has anyone ever tried using Cockatrice?
http://www.cockatrice.de/index.php?a=download
I couldn't get magic workstation to work for me so I tried this instead. I do like it a lot, besides some minor connectivity issues I have no problem with it. I can always find a game (T2) anywhere from competitive to fun and the people are nice. The one thing I do like the most about it is that most everything us done manually. You draw the cards, specify what to look at, and target stuff properly. My main issue with MTGO (besides money) was that I messed up too many games because I misclicked. While you can still mess up on cockatrice, you can fix your mistake easily and no one minds. The only problem with that is that each player needs to have a solid understanding of the rules as there is no judge to make sure the game is played properly.
Still, once you learn the few necessary commands it is very quick and easy to play, kind of like you are playing someone with real cards the way you interact with everything. It had a more hands on feel than mtgo, and there is no money involved so people are happier/more relaxed.
Is magic workstation anything like this? Has anyone else used this and liked it. Is it also packed full of people testing out the new tezz builds?


MWS is exactly like this. You do have a bar in the middle which states which phase of the turn the game is in though, but aside from that you have to play the game "manually".

Unfortunately the majority of players on MWS are not happy or relaxed. There are some playgroups with decent people though, like Magic-League, where you arrange games through IRC.

The average public player on MWS is so difficult to deal with, I just leave if they start cursing when I correct them about some rule or whatever. There are many people who barely speaks english so it's very hard to discuss rulings if there's a complicated situation (Missing a trigger or something is okay, most people will let you do it anyway).

EDIT: The creators do not update MWS anymore, I will give Cockatrice a try when I get home!

OK, that's one down. I tried going to Magic-League because someone streaming (Celerity) suggested it. Downloaded MWS and tried fishing around for someone to help me set things up but to no avail, evidently their newbie program has shriveled up and died. If MWS is as shit as you say it is then maybe I need to look into some other avenue.

I don't have more than like $50 to spend right now, considering I know absolutely nobody that plays Magic and only have a very shitty Kamigawa starter deck to call my own, I was looking for an online method that didn't require me to pay out the ass (like the official one) to play. Any other suggestions?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-04-11 22:05:25
April 11 2011 22:03 GMT
#564
You know what's best about MWS?

When you beat dumbshits who posts their alleged dci rating in the LFG tool, proceed to lose in a match up where they have no business losing in, then rage flame you for being lucky because they were dumb enough to tap out when you have 6 mana incoming on the board. Makes me laugh every time.

Edit:

"You know that deck has about 30% win rate right?"
"So why did you get 2-0ed by it?"
"Fuck you noob get lucky more"

After I whiffed on 2 Summoning Traps. Cookies to people who can figure out what I was messing around with.

Get it by your hands...
Skithiryx
Profile Joined August 2010
Australia648 Posts
April 12 2011 00:43 GMT
#565
On April 12 2011 01:56 deth2munkies wrote:
Show nested quote +
On February 18 2011 16:48 kuresuti wrote:
On February 18 2011 09:08 DCLXVI wrote:
Has anyone ever tried using Cockatrice?
http://www.cockatrice.de/index.php?a=download
I couldn't get magic workstation to work for me so I tried this instead. I do like it a lot, besides some minor connectivity issues I have no problem with it. I can always find a game (T2) anywhere from competitive to fun and the people are nice. The one thing I do like the most about it is that most everything us done manually. You draw the cards, specify what to look at, and target stuff properly. My main issue with MTGO (besides money) was that I messed up too many games because I misclicked. While you can still mess up on cockatrice, you can fix your mistake easily and no one minds. The only problem with that is that each player needs to have a solid understanding of the rules as there is no judge to make sure the game is played properly.
Still, once you learn the few necessary commands it is very quick and easy to play, kind of like you are playing someone with real cards the way you interact with everything. It had a more hands on feel than mtgo, and there is no money involved so people are happier/more relaxed.
Is magic workstation anything like this? Has anyone else used this and liked it. Is it also packed full of people testing out the new tezz builds?


MWS is exactly like this. You do have a bar in the middle which states which phase of the turn the game is in though, but aside from that you have to play the game "manually".

Unfortunately the majority of players on MWS are not happy or relaxed. There are some playgroups with decent people though, like Magic-League, where you arrange games through IRC.

The average public player on MWS is so difficult to deal with, I just leave if they start cursing when I correct them about some rule or whatever. There are many people who barely speaks english so it's very hard to discuss rulings if there's a complicated situation (Missing a trigger or something is okay, most people will let you do it anyway).

EDIT: The creators do not update MWS anymore, I will give Cockatrice a try when I get home!

OK, that's one down. I tried going to Magic-League because someone streaming (Celerity) suggested it. Downloaded MWS and tried fishing around for someone to help me set things up but to no avail, evidently their newbie program has shriveled up and died. If MWS is as shit as you say it is then maybe I need to look into some other avenue.

I don't have more than like $50 to spend right now, considering I know absolutely nobody that plays Magic and only have a very shitty Kamigawa starter deck to call my own, I was looking for an online method that didn't require me to pay out the ass (like the official one) to play. Any other suggestions?


www.cockatrice.de - not quite as good as MWS but you download it, it has an auto card update and then you create your deck and join a game, quick, easy & it costs nothing :D it's where i do the majority of my decktesting.

And & the fellow about summoning trap i'm guessing it was Titankut? or Eldrazi...

annul
Profile Blog Joined June 2010
United States2841 Posts
April 12 2011 00:53 GMT
#566
i sometimes stream MWS games, with analysis during the game. my stream quality is not so good, but it's MWS, and if you can read the cards, that is all you really need.

i was ~2000 DCI back when i actually played IRL.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
April 12 2011 02:05 GMT
#567
On April 12 2011 07:03 Judicator wrote:
You know what's best about MWS?

When you beat dumbshits who posts their alleged dci rating in the LFG tool, proceed to lose in a match up where they have no business losing in, then rage flame you for being lucky because they were dumb enough to tap out when you have 6 mana incoming on the board. Makes me laugh every time.

Edit:

"You know that deck has about 30% win rate right?"
"So why did you get 2-0ed by it?"
"Fuck you noob get lucky more"

After I whiffed on 2 Summoning Traps. Cookies to people who can figure out what I was messing around with.



Cookies for Emrakul?
http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=193452
"We dug coal together." Boyd Crowder, Justified
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 12 2011 03:36 GMT
#568
Yep to both. GW Eldrazi lololol. UW Cawblade and Black anything should have no problems, yet they keep tapping out like morons.
Get it by your hands...
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
April 12 2011 04:06 GMT
#569
Though I've checked up on some of the new blocks, I haven't played MtG since the Odyssey/Onslaught days...like 8th edition stuff. Wild Mongrel, Psychotag, Akroma. Good times. I'd like to thanks the thread for introducing cockatrice, it's a lot of fun to play around with the new cards. A lot of new mechanics, infect? Blech
"We dug coal together." Boyd Crowder, Justified
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 12 2011 10:59 GMT
#570
On April 12 2011 01:56 deth2munkies wrote:+ Show Spoiler +

On February 18 2011 16:48 kuresuti wrote:
Show nested quote +
On February 18 2011 09:08 DCLXVI wrote:
Has anyone ever tried using Cockatrice?
http://www.cockatrice.de/index.php?a=download
I couldn't get magic workstation to work for me so I tried this instead. I do like it a lot, besides some minor connectivity issues I have no problem with it. I can always find a game (T2) anywhere from competitive to fun and the people are nice. The one thing I do like the most about it is that most everything us done manually. You draw the cards, specify what to look at, and target stuff properly. My main issue with MTGO (besides money) was that I messed up too many games because I misclicked. While you can still mess up on cockatrice, you can fix your mistake easily and no one minds. The only problem with that is that each player needs to have a solid understanding of the rules as there is no judge to make sure the game is played properly.
Still, once you learn the few necessary commands it is very quick and easy to play, kind of like you are playing someone with real cards the way you interact with everything. It had a more hands on feel than mtgo, and there is no money involved so people are happier/more relaxed.
Is magic workstation anything like this? Has anyone else used this and liked it. Is it also packed full of people testing out the new tezz builds?


MWS is exactly like this. You do have a bar in the middle which states which phase of the turn the game is in though, but aside from that you have to play the game "manually".

Unfortunately the majority of players on MWS are not happy or relaxed. There are some playgroups with decent people though, like Magic-League, where you arrange games through IRC.

The average public player on MWS is so difficult to deal with, I just leave if they start cursing when I correct them about some rule or whatever. There are many people who barely speaks english so it's very hard to discuss rulings if there's a complicated situation (Missing a trigger or something is okay, most people will let you do it anyway).

EDIT: The creators do not update MWS anymore, I will give Cockatrice a try when I get home!

OK, that's one down. I tried going to Magic-League because someone streaming (Celerity) suggested it. Downloaded MWS and tried fishing around for someone to help me set things up but to no avail, evidently their newbie program has shriveled up and died. If MWS is as shit as you say it is then maybe I need to look into some other avenue.

I don't have more than like $50 to spend right now, considering I know absolutely nobody that plays Magic and only have a very shitty Kamigawa starter deck to call my own, I was looking for an online method that didn't require me to pay out the ass (like the official one) to play. Any other suggestions?


If you still want to try out MWS, here's what you do:

1. Go here and download magic workstation. 0.94f is the latest and only version people play with.

2. Now you need a Masterbase. This thing has all the cards so to speak. When you load this with MWS, all the cards show up in the database. Slightlymagic is the only site that I know of that still updates Masterbases and scans pictures for use with MWS. They are usually very fast to get an updated Masterbase whenever there is a new set, most often it's out as soon as a full spoiler list is revealed.

3 (Optional). Go here and get one of the themes. These themes are not necessary, but it will make the cards look a lot nicer in MWS. If you get the old theme, all the cards will have the old-styled borders. Personally I like the modern style.

4 (Optional). With just the masterbase, the cards will not have art. If you want art for the cards you can go here and download card scans for the ones you want, or all of them if you have the time and patience. Personally I just play without the art, it's the text that is important anyway and that shows up with just the masterbase.

All sets have a code, MBS for Mirrodin Besieged for example. What MWS does is it checks the "Pics" folder in the MWS installation directory for an "MBS" folder and then puts the Card X.jpg on the Card X it can find in the masterbase, which has the setcode MBS. The reason why I need to explain this is because there are other sources where you can get card scans, but Slightlymagic are very good at keeping these codes right (not perfect though), so you will have little trouble with getting the pics if you get them from Slightlymagic.

Installation:

Those two files (MWS and Masterbase) are all you need to play.

1. Install MWS, it doesn't matter if you run it or not after you have installed it, for safety turn it off before the next step.

2. In the MasterBase.rar there are two files, just unpack them into the root of the MWS directory, make sure to keep the folder structure intact. You will want to overwrite everything, make backups if you want.

3. Start up MWS. By default MWS is in library mode, which I think is horrible. Click View -> Deck Edit Mode. You can do everything you need to do in the Deck Edit Mode. You have two spaces to work in now, the smaller on most to the left which is the database or cardlibrary, and the larger one to the right which is your deck.

If you don't have all ~19000 cards loaded (you can see the number in the top of the leftmost space), click File -> Open Libraries, select the Master.mwbase file. Now you are all set. If you restart MWS you should still be in Deck Edit Mode and have Masterbase loaded.

It's pretty straightforward from there. Remember that you can use the search function and card filter if you rightclick in the database space. Sometimes your database might be empty, or maybe even contain the cards in your deck instead of the ones in the Masterbase. Just load the Master.mwbase (File -> Load libraries) again and you're where you started.

(Optional steps) If you have a theme, just put the .mwtheme file you downloaded in the Themes folder, in MWS go Tools -> Preferences -> Interface and select the theme in the "Graphic Theme" list.

If you have the pics, just make sure you have them all in the pics folder. If you have pics for MBS for example, the .jpeg files should be in "MWS\Pics\<setcode>", MBS in this case. MWS will load these automatically.

Playing:

It should be pretty obvious how you create a deck and save it so I'll let you figure that one out. If you want to play, click Game -> Connect to opponent in MWS, or just run the MWSPlay shortcut which was created on installation (I assume you're on windows). If you want to play with a friend you can type in his or her IP in the box under "Calling" after he or she has clicked the wait button under "Waiting".

If you want to enter the wonderful worlds of pubs (yayyy....). call "mwsplay.net" which is in the IP field by default. You should see a list of games, just click join on them to join them and wait for the host to click accept and you're good to go!

There are other servers besides mwsplay.net, Magic-League for example has one. But they're almost always empty. I've yet to find another server where there's more than one or two people.

The actual playing is pretty slow at first, but once you learn a few keyboard commands and understand the interface it goes pretty smoothly. One last piece of advice: Sometimes people will not play with "phases", which is idiotic. Try to learn to use them, they help A LOT and makes the game more clear for everyone involved.
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 15 2011 08:09 GMT
#571
Don't mean to bump or double post, but I'd like to hear some thoughts about New Phyrexia

I get my info from the MTGSalvation spoiler thread.

Anyway this set seems to become something VERY interesting. The new resource symbols (I don't know what they're called) lets you pay with either one mana OR two life, it just screams eternal format :D.

Some of the cards revealed are already very nice, I hope they haven't spoilered the coolest cards first. Surgical Extraction is just awesome, basically free instant Extirpate (minus the Split-second though) is pretty cool.

The new planeswalker seems strong, but I'm not sure.

Hex parasite is just cool, he seems very anti-planeswalker which is really nice.

Spellsplitter seems pretty cool too.

I both love and hate Norn's Annex. First thing I thought was "Ghostly prison but better", but it doesn't really work since the opponent can pay life to attack. Prison decks will not win a life race against pretty much anything, but I'm trying to figure out how to incorporate it into my Stax.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
April 15 2011 08:15 GMT
#572
On April 15 2011 17:09 kuresuti wrote:
Don't mean to bump or double post, but I'd like to hear some thoughts about New Phyrexia

I get my info from the MTGSalvation spoiler thread.

Anyway this set seems to become something VERY interesting. The new resource symbols (I don't know what they're called) lets you pay with either one mana OR two life, it just screams eternal format :D.

Some of the cards revealed are already very nice, I hope they haven't spoilered the coolest cards first. Surgical Extraction is just awesome, basically free instant Extirpate (minus the Split-second though) is pretty cool.

The new planeswalker seems strong, but I'm not sure.

Hex parasite is just cool, he seems very anti-planeswalker which is really nice.

Spellsplitter seems pretty cool too.

I both love and hate Norn's Annex. First thing I thought was "Ghostly prison but better", but it doesn't really work since the opponent can pay life to attack. Prison decks will not win a life race against pretty much anything, but I'm trying to figure out how to incorporate it into my Stax.


Wow, thanks for the find! I'm pretty new to the Planeswalker stuff but Karn seem as good as Jace 2.0 and, at least slightly better than Venser. New Phyrexia looks very exciting indeed.
"We dug coal together." Boyd Crowder, Justified
Escapist
Profile Joined July 2010
Portugal548 Posts
April 15 2011 15:11 GMT
#573
I still got Magic Online installed on my PC and havent been playing it for quite a while now. The only online deck i got there is an old sliver deck wich amuses me quite a lot but since SC2 came out i've been investing most of my free time on casting matches.

Guess i gotta come back soon and annoy more people with a million slivers trying to crawl over the virtual table

Post Scriptum: I've played MTG casually for several years and still got some old cards kept on binders (Demonic Tutor, Fork, Sun Ring, Wheel of Fortune and some other random stuff, most from Unlimited and Revised Editions).
EU / US / KR English Shoutcasted Matches 720p HD -> http://www.youtube.com/user/xHydrax
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 15 2011 15:37 GMT
#574
On April 15 2011 17:15 slyboogie wrote:
Show nested quote +
On April 15 2011 17:09 kuresuti wrote:
Don't mean to bump or double post, but I'd like to hear some thoughts about New Phyrexia

I get my info from the MTGSalvation spoiler thread.

Anyway this set seems to become something VERY interesting. The new resource symbols (I don't know what they're called) lets you pay with either one mana OR two life, it just screams eternal format :D.

Some of the cards revealed are already very nice, I hope they haven't spoilered the coolest cards first. Surgical Extraction is just awesome, basically free instant Extirpate (minus the Split-second though) is pretty cool.

The new planeswalker seems strong, but I'm not sure.

Hex parasite is just cool, he seems very anti-planeswalker which is really nice.

Spellsplitter seems pretty cool too.

I both love and hate Norn's Annex. First thing I thought was "Ghostly prison but better", but it doesn't really work since the opponent can pay life to attack. Prison decks will not win a life race against pretty much anything, but I'm trying to figure out how to incorporate it into my Stax.


Wow, thanks for the find! I'm pretty new to the Planeswalker stuff but Karn seem as good as Jace 2.0 and, at least slightly better than Venser. New Phyrexia looks very exciting indeed.


Nothing is good as Jace 2. Karn also comes down fairly late at 7 which means he'll be used as much as Sorin, Chandra, etc. were.

This new set looks like its gonna do more wonders for legacy than t2.
Get it by your hands...
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
April 15 2011 15:48 GMT
#575
Karn comes down quite happily ~T4 with all the absurd ramp we have in std at the moment, and that's using overgrown battlements so you have piles of defence. Not sure how people can deal with a karn dropping straight away, forcing a discard, and then sniping a land every other turn.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 15 2011 16:02 GMT
#576
On April 16 2011 00:48 lozarian wrote:
Karn comes down quite happily ~T4 with all the absurd ramp we have in std at the moment, and that's using overgrown battlements so you have piles of defence. Not sure how people can deal with a karn dropping straight away, forcing a discard, and then sniping a land every other turn.


Umm, he's 7, not 6 which matters. Unless you plop 2 Cobras/Battlements down and have a fetch land for the next turn, he's not coming out on turn 4. Secondly, the best deck in T2 right now can deal with him easily, by flying over your shit with a swords or just straight up countering it.
Get it by your hands...
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
April 15 2011 17:34 GMT
#577
On April 16 2011 00:37 Judicator wrote:
Show nested quote +
On April 15 2011 17:15 slyboogie wrote:
On April 15 2011 17:09 kuresuti wrote:
Don't mean to bump or double post, but I'd like to hear some thoughts about New Phyrexia

I get my info from the MTGSalvation spoiler thread.

Anyway this set seems to become something VERY interesting. The new resource symbols (I don't know what they're called) lets you pay with either one mana OR two life, it just screams eternal format :D.

Some of the cards revealed are already very nice, I hope they haven't spoilered the coolest cards first. Surgical Extraction is just awesome, basically free instant Extirpate (minus the Split-second though) is pretty cool.

The new planeswalker seems strong, but I'm not sure.

Hex parasite is just cool, he seems very anti-planeswalker which is really nice.

Spellsplitter seems pretty cool too.

I both love and hate Norn's Annex. First thing I thought was "Ghostly prison but better", but it doesn't really work since the opponent can pay life to attack. Prison decks will not win a life race against pretty much anything, but I'm trying to figure out how to incorporate it into my Stax.


Wow, thanks for the find! I'm pretty new to the Planeswalker stuff but Karn seem as good as Jace 2.0 and, at least slightly better than Venser. New Phyrexia looks very exciting indeed.


Nothing is good as Jace 2. Karn also comes down fairly late at 7 which means he'll be used as much as Sorin, Chandra, etc. were.

This new set looks like its gonna do more wonders for legacy than t2.


Haha, maybe you're right about Jace. However, I've didn't play Magic during the Zendikar block, how much of a problem was the 3 Loyalty? I mean, I totally get he was super undercost (undercosted?) but I feel like he could be dealt with as well.

As for Karn, I keep trying to formulate a deck with all of those 0/1 Eldarzi spawn during ROE. I'm quite certain there is some way to ramp up your colorless for Karn, then exile a beastly Eldarzi from your own hand....we'll see I guess.
"We dug coal together." Boyd Crowder, Justified
HyruleanTubist
Profile Blog Joined October 2009
United States189 Posts
April 15 2011 17:41 GMT
#578
Yeah Karn is going to go right into the Eldrazi Ramp deck, I fear. He's gonna provide a way to actually interact with your opponent and the board before Emrakul hits :p.

Problem with dealing with Karn using sworded birds is this: if he uses his +4, he's at 10 loyalty. That's REALLY tough to kill with just a single bird and a sword. Or, he can just come in and take out the sword and a 1/1 flyer isn't going to do much besides chip him a little.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 15 2011 18:28 GMT
#579
On April 16 2011 02:41 HyruleanTubist wrote:
Yeah Karn is going to go right into the Eldrazi Ramp deck, I fear. He's gonna provide a way to actually interact with your opponent and the board before Emrakul hits :p.

Problem with dealing with Karn using sworded birds is this: if he uses his +4, he's at 10 loyalty. That's REALLY tough to kill with just a single bird and a sword. Or, he can just come in and take out the sword and a 1/1 flyer isn't going to do much besides chip him a little.


Except Cawblade is swinging well before he hits the field and will have mana open to counter, thanks to Swords of FF. Plus the fact that the new set will have more anti-planeswalker cards means that Karn at 7 is hard to justify.
Get it by your hands...
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
Last Edited: 2011-04-15 18:53:30
April 15 2011 18:38 GMT
#580
On April 16 2011 03:28 Judicator wrote:
Show nested quote +
On April 16 2011 02:41 HyruleanTubist wrote:
Yeah Karn is going to go right into the Eldrazi Ramp deck, I fear. He's gonna provide a way to actually interact with your opponent and the board before Emrakul hits :p.

Problem with dealing with Karn using sworded birds is this: if he uses his +4, he's at 10 loyalty. That's REALLY tough to kill with just a single bird and a sword. Or, he can just come in and take out the sword and a 1/1 flyer isn't going to do much besides chip him a little.


Except Cawblade is swinging well before he hits the field and will have mana open to counter, thanks to Swords of FF. Plus the fact that the new set will have more anti-planeswalker cards means that Karn at 7 is hard to justify.


I haven't seen the new anti-PW cards, so I don't know. But Karn has a +4(!) that is effective AND has 6 Loyalty to begin with. He is certainly slow to get into play, no doubt about it, but I think he is a very viable Planeswalker option, even at 7colorless. We have to see the rest of New Phyrexia though.

EDIT: Uh oh...I just reread Karn's text. His +4 causes the player to exile, therefore, there is no synergy between Karn's +4 and his ultimate. I believe only the -3 will work for the ultimate to be effective. So...yeah, not even close to Jace and definitely below Venser.

EDIT #2: I'm hearing different things O_o...I hate PW mechanics >_< Can someone clarify for me?
"We dug coal together." Boyd Crowder, Justified
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