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On January 30 2011 19:29 Hynda wrote: Is there any way to play without taking part in microtransactions? I'm hearing stories of people paying "only" 100 dollars for a deck, which is really what is keeping me from investing in this, I stopped playing the paper version because of the ridiculous ammounts of money needed to keep playing and was hoping that there was some kind of system (like alot of microtransaction games have) that allowed for if you just play enough it will get you there in the end, is there such a system in place because I really can't afford to fork out that much money again.
Just to take a example of what I mean, in League of Legends there is a system were you can either buy points to get skins and heroes or you can just play and you get points that will allow you to buy runes and hereos provided you play a ton of games.
To me paying for virtual cards with real money just feels wrong.
http://www.magicworkstation.com is what you want. There are leagues and tournaments for this program, however they are not very competitive. Additionally, the program is pretty difficult to use for a beginner. But if all you want is to play some Magic against mid-level players, MWS will suffice for you.
If you want to play the official Magic Online and you don't win a lot, it will cost you $$$$$.
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Fenrax
United States5018 Posts
What is the difference between Broodwar and Legacy?
+ Show Spoiler +in Legacy Flash is banned
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Has anyone ever tried using Cockatrice? http://www.cockatrice.de/index.php?a=download I couldn't get magic workstation to work for me so I tried this instead. I do like it a lot, besides some minor connectivity issues I have no problem with it. I can always find a game (T2) anywhere from competitive to fun and the people are nice. The one thing I do like the most about it is that most everything us done manually. You draw the cards, specify what to look at, and target stuff properly. My main issue with MTGO (besides money) was that I messed up too many games because I misclicked. While you can still mess up on cockatrice, you can fix your mistake easily and no one minds. The only problem with that is that each player needs to have a solid understanding of the rules as there is no judge to make sure the game is played properly. Still, once you learn the few necessary commands it is very quick and easy to play, kind of like you are playing someone with real cards the way you interact with everything. It had a more hands on feel than mtgo, and there is no money involved so people are happier/more relaxed. Is magic workstation anything like this? Has anyone else used this and liked it. Is it also packed full of people testing out the new tezz builds?
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On February 18 2011 09:08 DCLXVI wrote:Has anyone ever tried using Cockatrice? http://www.cockatrice.de/index.php?a=downloadI couldn't get magic workstation to work for me so I tried this instead. I do like it a lot, besides some minor connectivity issues I have no problem with it. I can always find a game (T2) anywhere from competitive to fun and the people are nice. The one thing I do like the most about it is that most everything us done manually. You draw the cards, specify what to look at, and target stuff properly. My main issue with MTGO (besides money) was that I messed up too many games because I misclicked. While you can still mess up on cockatrice, you can fix your mistake easily and no one minds. The only problem with that is that each player needs to have a solid understanding of the rules as there is no judge to make sure the game is played properly. Still, once you learn the few necessary commands it is very quick and easy to play, kind of like you are playing someone with real cards the way you interact with everything. It had a more hands on feel than mtgo, and there is no money involved so people are happier/more relaxed. Is magic workstation anything like this? Has anyone else used this and liked it. Is it also packed full of people testing out the new tezz builds?
MWS is exactly like this. You do have a bar in the middle which states which phase of the turn the game is in though, but aside from that you have to play the game "manually".
Unfortunately the majority of players on MWS are not happy or relaxed. There are some playgroups with decent people though, like Magic-League, where you arrange games through IRC.
The average public player on MWS is so difficult to deal with, I just leave if they start cursing when I correct them about some rule or whatever. There are many people who barely speaks english so it's very hard to discuss rulings if there's a complicated situation (Missing a trigger or something is okay, most people will let you do it anyway).
EDIT: The creators do not update MWS anymore, I will give Cockatrice a try when I get home!
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Just put together a test UW Infect deck, what do you guys think of it?
Artifacts 3x Steel Overseer 4x Corpse Cur 4x Necropede 4x Ichorclaw Myr Creatures 4x Thrummingbird Enchantments 3x Inexorable Tide 4x Tempered Steel Land 9x Island 5x Plains 4x Glacial Fortress 4x Seachrome Coast Spells 3x Condemn 3x Dispense Justice 3x Steady Progress 3x Stoic Rebuttal
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On February 18 2011 16:48 kuresuti wrote:Show nested quote +On February 18 2011 09:08 DCLXVI wrote:Has anyone ever tried using Cockatrice? http://www.cockatrice.de/index.php?a=downloadI couldn't get magic workstation to work for me so I tried this instead. I do like it a lot, besides some minor connectivity issues I have no problem with it. I can always find a game (T2) anywhere from competitive to fun and the people are nice. The one thing I do like the most about it is that most everything us done manually. You draw the cards, specify what to look at, and target stuff properly. My main issue with MTGO (besides money) was that I messed up too many games because I misclicked. While you can still mess up on cockatrice, you can fix your mistake easily and no one minds. The only problem with that is that each player needs to have a solid understanding of the rules as there is no judge to make sure the game is played properly. Still, once you learn the few necessary commands it is very quick and easy to play, kind of like you are playing someone with real cards the way you interact with everything. It had a more hands on feel than mtgo, and there is no money involved so people are happier/more relaxed. Is magic workstation anything like this? Has anyone else used this and liked it. Is it also packed full of people testing out the new tezz builds? MWS is exactly like this. You do have a bar in the middle which states which phase of the turn the game is in though, but aside from that you have to play the game "manually". Unfortunately the majority of players on MWS are not happy or relaxed. There are some playgroups with decent people though, like Magic-League, where you arrange games through IRC. The average public player on MWS is so difficult to deal with, I just leave if they start cursing when I correct them about some rule or whatever. There are many people who barely speaks english so it's very hard to discuss rulings if there's a complicated situation (Missing a trigger or something is okay, most people will let you do it anyway). EDIT: The creators do not update MWS anymore, I will give Cockatrice a try when I get home! Wow, I am kinda glad MWS didn't work for me. The only bad mannered person I have played in ~25-30 matches got mad when I beat his weak infect deck with "jace the mind r*per". As long as you make sure you are both playing the same level deck, competitive or not, then there are no problems, so just make sure to ask before starting. I have not gotten into an arguement about rules, the one time we disagreed we just looked it up. Many of the people I play are apparently from non english speaking countries, but they have all spoken understandable english so far. I don't think there are many clans since I only ever see ~100-150 people on at once.
@ Lucian You might want to try putting in signal pest for condemn/dispense justice. You plan seems to be to beat down early with infect then proliferate the last few points, and you don't need that sort of removal to do that. You don't need to worry about creatures attacking you as you do not need to protect you life total (you are the beatdown normally) and you have no planeswalkers to protect. You would rather tap out on your turn to play more creatures than try to remove theirs. The creatures that are attacking you are of no matter anyways, since they can't block you. If you really want removal go for something like journey to nowhere ->cheap sorcery speed removal for all (blocking) creatures, or contagion clasp -> removal for small creatures, then proliferate the last poison counters.
Also I don't know if the stuff like stoic rebuttal really fits in your plan. You try to switch from being an aggressive poison deck to a control/proliferate and I don't know how well you can transition that. It's your deck so do what you want, but I think it might be better if you focused more on one plan than the other. If you can't get those first key poison counters in then your proliferate does nothing, and your late game will be outclassed by most decks.
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On February 18 2011 22:39 Lucian wrote: Just put together a test UW Infect deck, what do you guys think of it?
Artifacts 3x Steel Overseer 4x Corpse Cur 4x Necropede 4x Ichorclaw Myr Creatures 4x Thrummingbird Enchantments 3x Inexorable Tide 4x Tempered Steel Land 9x Island 5x Plains 4x Glacial Fortress 4x Seachrome Coast Spells 3x Condemn 3x Dispense Justice 3x Steady Progress 3x Stoic Rebuttal
I've been trying to build a G/W Infect deck, which is starting to work pretty well now.
Aside from stuff like Giant Growth, I've got a playset of Inkmoth Nexus in there which are insane, especially with Tempered Steel.
I only run two Corpse Cur's since I think they're pretty expensive, I don't want to draw them in my starting hand.
I also run a playset of Throne of Geth, it might sound like alot but they're amazing and with like two of them on the battlefield it's pretty hard to lose. I also run a few Ichor Wellsprings, which feed Throne of Geth and lets me get more stuff to feed it even more.
With this deck I usually try to get some early poison counters on him, and then finish the game with Throne of Geth. With both Giant Growth and Mirran Mettle it can be over pretty damn fast.
I'd get some Inkmoth Nexus in there (preferrably a playset), remove the Inexorable Tide's for Throne of Geth's and lastly find something else for Stoic Rebuttal.
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On February 18 2011 09:08 DCLXVI wrote:Has anyone ever tried using Cockatrice? http://www.cockatrice.de/index.php?a=downloadI couldn't get magic workstation to work for me so I tried this instead. I do like it a lot, besides some minor connectivity issues I have no problem with it. I can always find a game (T2) anywhere from competitive to fun and the people are nice. The one thing I do like the most about it is that most everything us done manually. You draw the cards, specify what to look at, and target stuff properly. My main issue with MTGO (besides money) was that I messed up too many games because I misclicked. While you can still mess up on cockatrice, you can fix your mistake easily and no one minds. The only problem with that is that each player needs to have a solid understanding of the rules as there is no judge to make sure the game is played properly. Still, once you learn the few necessary commands it is very quick and easy to play, kind of like you are playing someone with real cards the way you interact with everything. It had a more hands on feel than mtgo, and there is no money involved so people are happier/more relaxed. Is magic workstation anything like this? Has anyone else used this and liked it. Is it also packed full of people testing out the new tezz builds?
looks very interesting, I've been dabbling in magic with some few starter kits and magic the gathering: duels of the planeswalkers (steam, very limited amount of cards, fixed sets), in comparison, the amount of cards here are almost overwhelming, what would be a good way of starting out here?
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On February 21 2011 06:44 Bloodash wrote:Show nested quote +On February 18 2011 09:08 DCLXVI wrote:Has anyone ever tried using Cockatrice? http://www.cockatrice.de/index.php?a=downloadI couldn't get magic workstation to work for me so I tried this instead. I do like it a lot, besides some minor connectivity issues I have no problem with it. I can always find a game (T2) anywhere from competitive to fun and the people are nice. The one thing I do like the most about it is that most everything us done manually. You draw the cards, specify what to look at, and target stuff properly. My main issue with MTGO (besides money) was that I messed up too many games because I misclicked. While you can still mess up on cockatrice, you can fix your mistake easily and no one minds. The only problem with that is that each player needs to have a solid understanding of the rules as there is no judge to make sure the game is played properly. Still, once you learn the few necessary commands it is very quick and easy to play, kind of like you are playing someone with real cards the way you interact with everything. It had a more hands on feel than mtgo, and there is no money involved so people are happier/more relaxed. Is magic workstation anything like this? Has anyone else used this and liked it. Is it also packed full of people testing out the new tezz builds? looks very interesting, I've been dabbling in magic with some few starter kits and magic the gathering: duels of the planeswalkers (steam, very limited amount of cards, fixed sets), in comparison, the amount of cards here are almost overwhelming, what would be a good way of starting out here?
Kind of like Starcraft, the best things to do are to look at websites and see what decklists are winning, and to make sure you read all of the cards that are legal. Start with Standard, pick a deck that's competitive, and try to understand why it works. From there you will better understand how to create your own decks. The worst thing to do is to start off with your own wild, crazy deck because you won't win with it, and you won't know why.
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On February 21 2011 06:44 Bloodash wrote: looks very interesting, I've been dabbling in magic with some few starter kits and magic the gathering: duels of the planeswalkers (steam, very limited amount of cards, fixed sets), in comparison, the amount of cards here are almost overwhelming, what would be a good way of starting out here?
Duels of the Planeswalkers is a good way to learn the rules of magic, but very limited in the truly fun aspects of magic :/
I suggest starting with thinning out the card pool by trying out some Standard format decks. Standard format limits the card pool to a few recent sets, I believe the current legal sets are Zendikar, Worldwake, Rise of the Eldrazi, M11, Scars of Mirrodin and Mirrodin Besieged, this way you won't have to take it all in at once.
Depending on what you want do, you can just make some decks and start playing, or maybe check out some decklists on the internet for some ideas. I was fortunate enough to have a friend who was as interested as me, so we could try many kinds of decks for fun to wrap our heads around the beast.
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I wish I could justify the money you'd need to sink down into these kinds of games :< I still have so many old cards pretty much full sets of the earlier sets, and while it is still fun to make decks from those I miss all the new cards and effects. I still have my affinity for artifacts deck complete, just to remember how stupidly imba it was and all the cards it won me in school.
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thanks for the advice, I started mixing up a pure black deck but yeah I doubt it'll be even remotely competitive :p
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Any Standard infect deck without Inkmoth Nexus is probably not where it wants to be =/
That UW infect is already kinda rough since you are probably a controllish deck past the first few turns, except without the finishers or squawks-with-swords pressure of modern UW. It doesn't help that there aren't exactly a ton of good infect cards in blue and white. You also have no real followup to a board wipe to keep pressure going. Plus your proliferate sources are fairly weak in the first place.
Cards to consider cutting entirely: Necropede, Thrummingbird, Inexorable Tide, Steady Progress, Condemn, Dispense Justice. Maybe Condemn can move to the sideboard. Cards to consider putting in that aren't mythic rare: Inkmoth Nexus, Preordain, Signal Pest, Plague Myr, Contagion Clasp, Contagion Engine + Treasure Mage (+ Mindslaver, Phyrexian Juggernaut?), Throne of Geth, Mana Leak, Spell Pierce, Day of Judgment, Volition Reins or Corrupted Conscience... Cryptoplasm?
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On September 23 2010 00:49 kuresuti wrote:Show nested quote +On September 23 2010 00:39 myopia wrote: Without the interaction with other people, MtG makes for a really boring video game. (My brother used to play it all the time though, so it must have some qualities that don't appeal to me.) Playing online is interacting. EDIT: Magic Workstation is free to use and there are some people playing there. Perhaps not the greatest of opponents, but playable most of the time. Many online magic communities use Magic Workstation in the tourneys and stuff, so you can get some good competition there. I like MWS very much for constructed since you can mass games and everyone seems to play the flavor of the month. You can get some good ideas what to watch out for if you're testing a deck. Like when Eldrazi came everyone seemed to play Show and Tell/Reanimator Legacy decks on MWS.
This. I dont play Magic often but when I do I use MWS as you can just make any deck and try unlimited combos/decks to see what works. The opponents can be dumb but most have knowledge of the game and can be enough competition for the average player.
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Any of you guys play MoJhoSto on MODO? It's such a fun format that can only be online, and it'd be cool to play with some folks here
here's a page explaining the format:
http://topdeckhero.com/2011/01/11/160/
If you own a MODO account it takes about 10 tix worth of avatars to play, so it's not a huge investment.
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On February 21 2011 08:02 MCMcEmcee wrote: Any Standard infect deck without Inkmoth Nexus is probably not where it wants to be =/
That UW infect is already kinda rough since you are probably a controllish deck past the first few turns, except without the finishers or squawks-with-swords pressure of modern UW. It doesn't help that there aren't exactly a ton of good infect cards in blue and white. You also have no real followup to a board wipe to keep pressure going. Plus your proliferate sources are fairly weak in the first place.
Cards to consider cutting entirely: Necropede, Thrummingbird, Inexorable Tide, Steady Progress, Condemn, Dispense Justice. Maybe Condemn can move to the sideboard. Cards to consider putting in that aren't mythic rare: Inkmoth Nexus, Preordain, Signal Pest, Plague Myr, Contagion Clasp, Contagion Engine + Treasure Mage (+ Mindslaver, Phyrexian Juggernaut?), Throne of Geth, Mana Leak, Spell Pierce, Day of Judgment, Volition Reins or Corrupted Conscience... Cryptoplasm?
Have swapped out the corpse curs for some Plague Myrs and Seachrome coasts for Inkmoth Nexus - the meta at my current FNM is mostly big heavy hitters or elf decks, only one person actually runs enchantment removal or things that can block flying - had a play of it the other day, was able to crush through nearly everyone with the exception of an RDW it stomped me hard.
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I'm gonna pick up a Knights vs Dragons pack when it's released, I also arranged a trade with a friend who's also picking it up. In exchange for the knights part minus lands, he gets my whole dragons part (fuck yeah :D).
The dragons part was really underwhelming when they released the decklist but the knights part is pretty damn nice in my opinion!
I have a casual knight deck which is really fun, I'm looking forward to having a playset of Knight Exemplars and a couple of Knight of the Reliquary to make it stronger.
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checked out channelfireball and its very good vods of magic limited play and thought process
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Man did I sink alot of time and money into Magic back in the day! I caught it right when Beta came out, still have full alpha, beta, unlimited sets/decks... played all the time in local tourneys and even in the back of my store after hours.
Minimum deck size was only 40 cards, each deck would have the 5 Mox cards and a Black Lotus, so potential for explosive starts given a lucky draw.
But reading the above posts, I gather that I wouldn't have the first idea how to even put a deck together! ...so much stuff I've never even heard of!
I do know one thing: I loved the idea of sitting at a table playing, social and competitive at the same time. Sigh.
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On March 28 2011 20:27 GullyFoyle wrote: Man did I sink alot of time and money into Magic back in the day! I caught it right when Beta came out, still have full alpha, beta, unlimited sets/decks... played all the time in local tourneys and even in the back of my store after hours.
Minimum deck size was only 40 cards, each deck would have the 5 Mox cards and a Black Lotus, so potential for explosive starts given a lucky draw.
But reading the above posts, I gather that I wouldn't have the first idea how to even put a deck together! ...so much stuff I've never even heard of!
I do know one thing: I loved the idea of sitting at a table playing, social and competitive at the same time. Sigh.
Lucky you if you're sitting on Moxes, original duals/fetches etc.
Those things are worth ALOT of money these days. Alpha Black Lotus going for maybe 1000 USD (Not 100% sure of current prices, but it should be somewhere around there).
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