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On December 14 2010 11:27 bobbob wrote: I personally would either put in Barbed Battlegear, as you will be playing a Khemba with 1 equipment, and battlesphere can take a /-1, and creatures you have with evasion would be stronger. Also you can kill your Perilous Myrs for 2 damage if you really need it. But yeah, how does ratchet bomb perform in limited?
EDIT: I forgot the other side of the 'either' and that is to take khemba out, but a 2/4 for 3 is still moderately good.
On a side note, Infiltration lens is amazing with Tangle Angler.
Infiltration lens is just amazing in general, it's like a finisher without being a finisher, I hate seeing that card on the opposite side.
Ratchet Bomb is like this, sometimes it plays like a one-side Wrath, sometimes it plays like a slower 1 for 1 removal, rarely does it play like a card with a draw back.
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On December 01 2010 12:35 Glull wrote: dual lands from revised ("3rd edition") are worth a relevant amount of money, and a lot of old collections have dozens of them. check for lands with striped text boxes that can produce two different colors of mana or look for these names: tropical island, volcanic island, underground sea, savanna, tundra, taiga, bayou, badlands, scrubland, plateau.
On December 01 2010 13:25 bobbob wrote: The majority of old cards are not worth much, but you might have some cards that are worth a lot, dual lands from unlimited are still worth ~$30-100 each, as opposed to the $1000 if they came from beta/revised. 4th edition there are far fewer money cards. So it may be worth looking through some of the cards.
EDH is an entirely different format than standard, because most decks are built around a single card. I play mostly using magic workstation, but I imagine that most decks that run white have multiple Wrath of god like spells, and other players better have some form of enchantment removal. If you ever run into something like aura shards in a Hanna deck, things go crazy. If it's really bad, maybe look to pick up an aura flux. But yeah, EDH is fun, just so long as you don't end up in a life from the loam+strip mine lock or something similar.
Splinter Twin is the only other notable aura, since it combos with Pestermite, and can be used as a win condition in some control decks, but it was never really popular to begin with.
lol what, seriously?
I have all the dual lands, some several times. What's the difference between unlimited and revised and how do I check which ones I have?
They're all in German though. :s
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On December 14 2010 15:16 Orome wrote:Show nested quote +On December 01 2010 12:35 Glull wrote: dual lands from revised ("3rd edition") are worth a relevant amount of money, and a lot of old collections have dozens of them. check for lands with striped text boxes that can produce two different colors of mana or look for these names: tropical island, volcanic island, underground sea, savanna, tundra, taiga, bayou, badlands, scrubland, plateau. Show nested quote +On December 01 2010 13:25 bobbob wrote: The majority of old cards are not worth much, but you might have some cards that are worth a lot, dual lands from unlimited are still worth ~$30-100 each, as opposed to the $1000 if they came from beta/revised. 4th edition there are far fewer money cards. So it may be worth looking through some of the cards.
EDH is an entirely different format than standard, because most decks are built around a single card. I play mostly using magic workstation, but I imagine that most decks that run white have multiple Wrath of god like spells, and other players better have some form of enchantment removal. If you ever run into something like aura shards in a Hanna deck, things go crazy. If it's really bad, maybe look to pick up an aura flux. But yeah, EDH is fun, just so long as you don't end up in a life from the loam+strip mine lock or something similar.
Splinter Twin is the only other notable aura, since it combos with Pestermite, and can be used as a win condition in some control decks, but it was never really popular to begin with. lol what, seriously? I have all the dual lands, some several times. What's the difference between unlimited and revised and how do I check which ones I have? They're all in German though. :s
http://cardkingdom.com/ has a database of cards with pictures to help you see the difference between sets
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Hi, I have a question...
about MTGO, is it still having it's crappy system of shuffling (not breaking the lands)?, or did they revert that (since I played it long time ago and heard of that - -)
and if it's still in place, how do you build your deck to not have clumps of land screwing your game up?...
( I'm planning to eventually join the mtgo scene instead of going 3-4+ miles to some store to play the games since I have no friends nearby me to play with me ...maybe I'd do that later, but for now, just mtgo after I get some other crap set up...but yea. )
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On December 14 2010 15:16 Orome wrote:Show nested quote +On December 01 2010 12:35 Glull wrote: dual lands from revised ("3rd edition") are worth a relevant amount of money, and a lot of old collections have dozens of them. check for lands with striped text boxes that can produce two different colors of mana or look for these names: tropical island, volcanic island, underground sea, savanna, tundra, taiga, bayou, badlands, scrubland, plateau. Show nested quote +On December 01 2010 13:25 bobbob wrote: The majority of old cards are not worth much, but you might have some cards that are worth a lot, dual lands from unlimited are still worth ~$30-100 each, as opposed to the $1000 if they came from beta/revised. 4th edition there are far fewer money cards. So it may be worth looking through some of the cards.
EDH is an entirely different format than standard, because most decks are built around a single card. I play mostly using magic workstation, but I imagine that most decks that run white have multiple Wrath of god like spells, and other players better have some form of enchantment removal. If you ever run into something like aura shards in a Hanna deck, things go crazy. If it's really bad, maybe look to pick up an aura flux. But yeah, EDH is fun, just so long as you don't end up in a life from the loam+strip mine lock or something similar.
Splinter Twin is the only other notable aura, since it combos with Pestermite, and can be used as a win condition in some control decks, but it was never really popular to begin with. lol what, seriously? I have all the dual lands, some several times. What's the difference between unlimited and revised and how do I check which ones I have? They're all in German though. :s
black bordered
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On December 14 2010 13:05 MCMcEmcee wrote: Ratchet Bomb is a sweeper of sorts depending on what your opponent is playing. Ratchet Bomb for 2 can be back-breaking against a deck that needs mana myr for color fixing or acceleration, for example.
Also proliferating your opponent's Ratchet Bomb to put them out of range of what they want to kill is hilarious.
Lol yeah, and that's exactly what happened in a game. On his board he had Myr Propagator, a few other 3 drops, an arrest on my Myr Battlesphere, and a Kemba Skyguard with a Barbed Battlegear that had me on a three turn clock. (All the tokens generated from the Battlesphere and other garbage on my field created a ground stalemate)
Because of the Contagion Clasp I was able to ramp it up to 3 charge counters in time. He also didn't realize the arrest would be removed too, and I ended up turning the tables for the game very quickly after.
On December 14 2010 11:27 bobbob wrote: On a side note, Infiltration lens is amazing with Tangle Angler.
Lol, I can't say I've ever seen that synergy played but that's absolutely viable for an infect deck. I faced a guy who had the Ezuri Brigade and I was forced to triple block it while it swing in with an Infiltration Lens and a Strider Harness.
>Draw six cards >Remove 3 of your opponents permanents.
No fun man :C
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On December 14 2010 05:39 KulSsunG wrote: I played casual Magic back in the day, but am looking to get into it again. What's the best way to get into competetive playing/learning? I'm not used to the competetive scene such as drafting nor the current metagame.
What about MTG online? is it worth it to start that? Any suggestions?
I'll be honest with you, It's very difficult to get into drafting and being able to support yourself consistently. The only format I was ever able to do it in was Zendikar for some unknown reason.
MTGO is actually really great if there's a particular deck in a format you enjoy playing and just jumping in whenever you want to screw around with it. Last semester I put together a twenty dollar deck or so and it was a great way to kill a little time between study sessions.
There's also a format on MTGO called Pauper that uses just commons. Most of the decks cost about 3-4 dollars in total and they're actually pretty intense. And it's not like a single pauper deck beats out the rest, there's about 5-6 in the meta game and they hold Pauper tournaments every other week or so. Here's a recent result from one of these tournaments and the winning decklists.
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The part about MTGO that's most fun for me are the premier events where you get to play with older or outdated products in a limited format. Draft/Sealed Decks for Master's Edition, Mirage Block, Invasion Block etc. makes me nostalgia hard. :3
Spirit Monger + Darigaaz, the Igniter = Lolwutbombs
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How cheaply can I get into MTGO so that I can just play the game to get more cards? Is there any format that makes it easy to get in and keep on growing your ticket count?
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On December 15 2010 06:12 Hikko wrote: How cheaply can I get into MTGO so that I can just play the game to get more cards? Is there any format that makes it easy to get in and keep on growing your ticket count? I'd like to know about this too!..
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On December 14 2010 15:35 zhurai wrote: and if it's still in place, how do you build your deck to not have clumps of land screwing your game up?...
You don't. The element of luck is always there, sometimes you draw more lands than you need, sometimes you don't. The number of lands in your 60 card deck usually ranges from 20 to 24. There are decks with fewer and others with more, but that seems about right.
There are non-basic lands which have cycling which can help with drawing too many lands, but it's not really something you should rely on.
EDIT: Forgot a word
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On December 15 2010 07:22 kuresuti wrote:Show nested quote +On December 14 2010 15:35 zhurai wrote: and if it's still in place, how do you build your deck to not have clumps of land screwing your game up?...
You don't. The element of luck is always there, sometimes you draw more lands than you need, sometimes you don't. The number of lands in your 60 card deck usually ranges from 20 to 24. There are decks with fewer and others with more, but that seems about right. There are non-basic lands which have cycling which can help with drawing too many lands, but it's not really something you should rely on. EDIT: Forgot a word
Also the FetchLands reduce your chances of drawing lands in future turns, cause they take away land cards from the deck and put them into play (also help you fix your mana); they also provide you with a shuffle effect that could be useful in some situations.
edit:
about MTGO, is it still having it's crappy system of shuffling (not breaking the lands)?, or did they revert that (since I played it long time ago and heard of that - -)
The system of shufflig is random, "breaking the lands" is not legal in MTG (of course it can be done in casual play if your friends agree), but rules say that neither player can see any of the cards while the deck is being shuffled.
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On December 15 2010 07:17 zhurai wrote:Show nested quote +On December 15 2010 06:12 Hikko wrote: How cheaply can I get into MTGO so that I can just play the game to get more cards? Is there any format that makes it easy to get in and keep on growing your ticket count? I'd like to know about this too!..
The best way I've found to play magic and get cards is to draft. Drafting is a ton of fun, and you're guaranteed three packs of cards (that you can build a deck with later!) and you get to play magic after you pick your cards. Its win/win. Drafting is a lot of fun, too. <3 Drafting!
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another question: how do you get lands, I haven't started playing so I don't know entirely anything about it...
but say you make a deck, do they give you free (basic) lands, and how many...
also how many (or as many as you need?) do they give in drafts?
if they don't provide you with much, how do you get more?
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On December 16 2010 19:26 zhurai wrote: another question: how do you get lands, I haven't started playing so I don't know entirely anything about it...
but say you make a deck, do they give you free (basic) lands, and how many...
also how many (or as many as you need?) do they give in drafts?
if they don't provide you with much, how do you get more?
I just got started, you get something like 30 of each basic land type that you can use for any of your decks. Cards are shared between decks, so there's no need to have more than 4-of of any regular card or any more basic land than is given.
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On December 16 2010 19:26 zhurai wrote: another question: how do you get lands, I haven't started playing so I don't know entirely anything about it...
but say you make a deck, do they give you free (basic) lands, and how many...
also how many (or as many as you need?) do they give in drafts?
if they don't provide you with much, how do you get more?
Any game shop that has Magic and runs tournaments (such as drafts) will have a stock of basic lands. Some will simply give them away, others will charge you a nickel a land or something. They are supplied during drafts when you build your deck, and most places will let you simply keep them afterward. So really, all ya gotta do is ask the shop keeper for lands and you'll probably get more than you can use. ^^
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Yep, basically I took a bunch of Zendikar lands and keep them permanently sleeved for drafts, there is nothing more of a downer than sleeving and desleeving for draft and sealed for me.
For people complaining about the shuffling system on MTGO, it's better than MWS's shitty system. I was testing Steel Artifacts the other day for extended on MWS and it was for a deck of 17 lands I hit my first 6 for 6 games. It's like how to lose a game with an aggro deck against Faeries when the other guy mulls to 5 and you hit them with a turn 2 Thoughtseize.
Then I go back to T2 with a deck of 26 lands and get stuck on 5 for 3 games, like screw MWS.
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Hi everyone, I haven't been able to look through this mega-thread in its entirety, but is there a site where I can make a virtual deck and play online with my brother? We used to play Magic a long time ago and were hoping to find a way to play even after we've lost our cards and are now located across the US.
Thanks!
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On December 17 2010 03:29 Aubergine wrote: Hi everyone, I haven't been able to look through this mega-thread in its entirety, but is there a site where I can make a virtual deck and play online with my brother? We used to play Magic a long time ago and were hoping to find a way to play even after we've lost our cards and are now located across the US.
Thanks!
The most popular free alternative is Magic Workstation, check the first two pages of this thread for some info on it.
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On December 17 2010 01:21 HyruleanTubist wrote:Show nested quote +On December 16 2010 19:26 zhurai wrote: another question: how do you get lands, I haven't started playing so I don't know entirely anything about it...
but say you make a deck, do they give you free (basic) lands, and how many...
also how many (or as many as you need?) do they give in drafts?
if they don't provide you with much, how do you get more? Any game shop that has Magic and runs tournaments (such as drafts) will have a stock of basic lands. Some will simply give them away, others will charge you a nickel a land or something. They are supplied during drafts when you build your deck, and most places will let you simply keep them afterward. So really, all ya gotta do is ask the shop keeper for lands and you'll probably get more than you can use. ^^
~.~ erm, I was talking about MTGO
sorry if I didn't make that clear >.<
On December 17 2010 01:19 Hikko wrote:Show nested quote +On December 16 2010 19:26 zhurai wrote: another question: how do you get lands, I haven't started playing so I don't know entirely anything about it...
but say you make a deck, do they give you free (basic) lands, and how many...
also how many (or as many as you need?) do they give in drafts?
if they don't provide you with much, how do you get more? I just got started, you get something like 30 of each basic land type that you can use for any of your decks. Cards are shared between decks, so there's no need to have more than 4-of of any regular card or any more basic land than is given.
Ah ok, thanks for answering~..
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